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On February 05 2012 03:05 Wildsound wrote: Kind of hit a dead end with my powertech now. I hit Battlemaster PvP rank last week, so there is no incentive for me to pvp anymore except to complete the 2 daily missions for the battlemaster bags. Basically grinding out for full battlemaster set which will probably take at least a month solid to get, with the hope that rated warzones will come out soon. I am full columi + PvE gear, so there is no incentive for me to do flashpoints anymore, Nightmare mode operations is the only thing worth doing but that is purely to grind out rakata gear, and as you need a raiding guild to do it, your time doing them is rather limited.
Hopefully they will keep upgrading and adding things to the endgame, cause once you hit the level im at, there is almost nothing to do but level an alt.
Even when your full bm there is still work to be done as the slotting on armor pieces doesnt make sense, you have to get several of the one with the stats beneficial for your class and reslot them into the ones that arent, at least as a sentinel I am forced to do this, I believe operatives/scoundrel have the same problem, they add accuracy power to everything when we want crit/surge.
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On February 05 2012 03:05 Wildsound wrote: Kind of hit a dead end with my powertech now. I hit Battlemaster PvP rank last week, so there is no incentive for me to pvp anymore except to complete the 2 daily missions for the battlemaster bags. Basically grinding out for full battlemaster set which will probably take at least a month solid to get, with the hope that rated warzones will come out soon. I am full columi + PvE gear, so there is no incentive for me to do flashpoints anymore, Nightmare mode operations is the only thing worth doing but that is purely to grind out rakata gear, and as you need a raiding guild to do it, your time doing them is rather limited.
Hopefully they will keep upgrading and adding things to the endgame, cause once you hit the level im at, there is almost nothing to do but level an alt.
Wow, it seems like you don't like the game at all, but that you for some reason (which I don't understand) play it just to get the best gear etc. Even though you have the battlemaster rank it is still a reason to keep playing: BECAUSE IT IS FUN. You play because it's fun, not because of the ranks, right? If not, you better quit, because you're wasting your time and money on something that will never get you anywhere(you will never get a job or something like that because you have a high rank at SWTOR).
I'm at level 45 and still enjoy the game. When I don't get any joy playing, like Wildsound, however, I will quit it. (will probably level a couple of alts first)
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I decided to unsubscribe, although I would put it down to weariness of the MMO genre in general rather than any flaw unique to SW:TOR. I think this game has the best 1-50 levelling system of any MMO I've played so far. The story was engaging, I loved the feeling of control I had through the speech choice interface, the voice dialog really helped hide the grind aspect of the game which so many other MMO's simply don't do. That being said, I was disappointed with the lack of innovation in some aspects of the game. I know there are those of you who love the way Bioware have implemented the professions, however to me it felt like a tired rehash of profession systems in other games like Rift and WoW. I feel like the non combat skill area is something almost all MMO's are failing to flesh out. We should have far more choice and depth in our professions/non-combat skills and artificially capping the number we can take feels like the easy way out. Now on the one hand I'm bashing them for a lack of innovation, and now I'm going to bash them for not implementing features seen on other games, like dualspec. Though this may seem rather unfair, I would argue that as of now for any company bringing out a MMO there is a minimum standard expected of them by the consumers/community. The inconvenience brought about by the current method of switching between specs is unnecessary and lazy of Bioware. Dualspec is the minimum standard and its absence from the game could only be justified if Bioware had added a new feature or work-around that allowed players to switch between roles without hassle.
My main reason for stopping my subscription is fatigue with the trends in MMO's today as I alluded to at the start of my post. Dailies, weeklies, normal modes, hard modes, extra hardmodes...UGH! It's a fantastic way for MMO company's to recycle content and keep players busy until the next patch of content. As the player, I have to ask myself why I want to do something I did yesterday again today. Not only something I did yesterday, but the exact same thing I did yesterday. The NPC's say the same things to me and the quest requirements are identical to what they were before. Oh, and it doesn't end there. How about the actual raiding content? Guess what? Once you've cleared a raid you have the option to do it all over again in a harder difficulty. It's the same boss, in the same place, but with more hitpoints, more damage and possibly an extra ability thrown in there if you're lucky. Once you've done that, you can do it all over again, only this time it's harder than the time before. Anyone who counters with something like: "well you don't have to do the daily quests!" is missing the point. For the record, this last section is true of all recent MMO releases so I'm not purely hating on Old Republic over this.
Is it just me, or do all MMO's seem terribly repetitive?
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On February 07 2012 08:20 Agnosthar wrote: I decided to unsubscribe, although I would put it down to weariness of the MMO genre in general rather than any flaw unique to SW:TOR. I think this game has the best 1-50 levelling system of any MMO I've played so far. The story was engaging, I loved the feeling of control I had through the speech choice interface, the voice dialog really helped hide the grind aspect of the game which so many other MMO's simply don't do. That being said, I was disappointed with the lack of innovation in some aspects of the game. I know there are those of you who love the way Bioware have implemented the professions, however to me it felt like a tired rehash of profession systems in other games like Rift and WoW. I feel like the non combat skill area is something almost all MMO's are failing to flesh out. We should have far more choice and depth in our professions/non-combat skills and artificially capping the number we can take feels like the easy way out. Now on the one hand I'm bashing them for a lack of innovation, and now I'm going to bash them for not implementing features seen on other games, like dualspec. Though this may seem rather unfair, I would argue that as of now for any company bringing out a MMO there is a minimum standard expected of them by the consumers/community. The inconvenience brought about by the current method of switching between specs is unnecessary and lazy of Bioware. Dualspec is the minimum standard and its absence from the game could only be justified if Bioware had added a new feature or work-around that allowed players to switch between roles without hassle.
My main reason for stopping my subscription is fatigue with the trends in MMO's today as I alluded to at the start of my post. Dailies, weeklies, normal modes, hard modes, extra hardmodes...UGH! It's a fantastic way for MMO company's to recycle content and keep players busy until the next patch of content. As the player, I have to ask myself why I want to do something I did yesterday again today. Not only something I did yesterday, but the exact same thing I did yesterday. The NPC's say the same things to me and the quest requirements are identical to what they were before. Oh, and it doesn't end there. How about the actual raiding content? Guess what? Once you've cleared a raid you have the option to do it all over again in a harder difficulty. It's the same boss, in the same place, but with more hitpoints, more damage and possibly an extra ability thrown in there if you're lucky. Once you've done that, you can do it all over again, only this time it's harder than the time before. Anyone who counters with something like: "well you don't have to do the daily quests!" is missing the point. For the record, this last section is true of all recent MMO releases so I'm not purely hating on Old Republic over this.
Is it just me, or do all MMO's seem terribly repetitive?
I feel exactly the same way. I tried it for a while and quit at the start of jan. Whilst it is the best mmo I've ever played, I don't think mmos are for me anymore, I don't have the same enjoyment from them.
#gettingold
(Or maybe I just realised the gameplay isn't that fun and the genre isn't a good platform for story telling, and the reason you keep playing is because you have invested too much time to stop.)
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I'll be doing a review/write-up of this in the next week or so (probably when my free month runs out). If anyone has a request for information on a certain aspect of the game or something they'd like to see tested just toss me a PM.
AND YES BUMBLEBEE I AM PLAYING AND I DIDNT TELL YOU.
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On February 07 2012 08:20 Agnosthar wrote: I decided to unsubscribe, although I would put it down to weariness of the MMO genre in general rather than any flaw unique to SW:TOR. I think this game has the best 1-50 levelling system of any MMO I've played so far. The story was engaging, I loved the feeling of control I had through the speech choice interface, the voice dialog really helped hide the grind aspect of the game which so many other MMO's simply don't do. That being said, I was disappointed with the lack of innovation in some aspects of the game. I know there are those of you who love the way Bioware have implemented the professions, however to me it felt like a tired rehash of profession systems in other games like Rift and WoW. I feel like the non combat skill area is something almost all MMO's are failing to flesh out. We should have far more choice and depth in our professions/non-combat skills and artificially capping the number we can take feels like the easy way out. Now on the one hand I'm bashing them for a lack of innovation, and now I'm going to bash them for not implementing features seen on other games, like dualspec. Though this may seem rather unfair, I would argue that as of now for any company bringing out a MMO there is a minimum standard expected of them by the consumers/community. The inconvenience brought about by the current method of switching between specs is unnecessary and lazy of Bioware. Dualspec is the minimum standard and its absence from the game could only be justified if Bioware had added a new feature or work-around that allowed players to switch between roles without hassle.
My main reason for stopping my subscription is fatigue with the trends in MMO's today as I alluded to at the start of my post. Dailies, weeklies, normal modes, hard modes, extra hardmodes...UGH! It's a fantastic way for MMO company's to recycle content and keep players busy until the next patch of content. As the player, I have to ask myself why I want to do something I did yesterday again today. Not only something I did yesterday, but the exact same thing I did yesterday. The NPC's say the same things to me and the quest requirements are identical to what they were before. Oh, and it doesn't end there. How about the actual raiding content? Guess what? Once you've cleared a raid you have the option to do it all over again in a harder difficulty. It's the same boss, in the same place, but with more hitpoints, more damage and possibly an extra ability thrown in there if you're lucky. Once you've done that, you can do it all over again, only this time it's harder than the time before. Anyone who counters with something like: "well you don't have to do the daily quests!" is missing the point. For the record, this last section is true of all recent MMO releases so I'm not purely hating on Old Republic over this.
Is it just me, or do all MMO's seem terribly repetitive?
Sadly Im the same, to much MMO saturation, to similar to everything else. There is no particular flaw, but I just cant put the effort in anymore. It doesnt intrigue me. That said 1-50 was awesome.
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In regards to crafting,
I was sceptical at first of the usefulness of crafting (looking at what gear you will actually use), but seeing my brother making 400k in a day for 30 minutes of work buying mats of the GTN then making a few mastercraft items and selling them for crazy amounts of pofit changed my mind.
Now I have reverse engineered over 130 blue implants with 0 schematics. I am too broke to afford any more missions for crafting materials. Maybe this schematic is broken, maybe I am just unlucky. Either case, i give up. Oh well, at least i have reusable stims
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On February 06 2012 16:38 schimmetje wrote:Show nested quote +On February 06 2012 16:23 Glimred wrote: Is there anything new about being able to access this game from China?
I was back in europe for the last month and bought swtor, only to find out that the login server and also the website are apparently blocking chinese IPs.
They said there would be no blocks, but in reality it seems they are blocking China yeah. I think if you play from there you'll need to get a VPN as well 
That sucks, can anyone with experience in this stuff point me to a good and hopefully cheap VPN? Guess it'll at least have the added benefit of being able to watch twitch.tv streams and youtube again.
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On February 05 2012 21:58 Seiniyta wrote:Show nested quote +On February 05 2012 21:41 Executor1 wrote:On February 05 2012 21:25 Seiniyta wrote:On February 05 2012 16:08 Executor1 wrote:On February 05 2012 00:47 Arnstein wrote:On February 05 2012 00:01 MisterD wrote:On February 04 2012 23:57 Arnstein wrote: Are there less content in end-game than in WoW? Because all my friends say that it's the same amount. are you kidding? a one month old game having the same amount of end-game content as a 8 year old game? xD Just think about that, should answer your question. The current raids etc. are the level 85 raids. You can't think about the level 60, 70 etc, since they are not end-game anymore. I wouldnt say its the same since cata has had many content patches, but i would say its the same that cata had at launch in terms of endgame content. If not slightly more with ilum 3 wz's quite a few hard mode flashpoints and normal, hard and nightmare mode 8 and 16 man operations. Also they kept the full development team so they will be releasing a major content patch every 2 months (at least thats the plan) with wow i felt like i was lucky to see a major patch every 5 months. I'm still a bit skeptical with a major patch every two months. Either they recycle alot of the assets or they have a mini army with alot of hamsters working day and night producing new content. I'm worried about the quality of the content. in WoW, some of the raids were really someting special visually etc. Sure they used alot of the old models but overall it was real new content. They recycled maybe a bit too much in Cataclysm though. But for example, Karahzan, Ulduar, Icecrown Citadel aren't really places I'll forget anytime soon. Ulduar had a developement time of 7-8 months and it showed. imo the best WoW raid. I've been playing less and less SWTOR since there's so many things that annoy me which WoW does alot better. * Interface: 0 custominzation pretty much, the update for that is lackluster. * Static worlds: no day night cycle, no real weather changes. Why not? Wouldn't it be awesome seeing the suns of Tatooine very slowly move? * Flashpoints aren't really memorable compared to a Deadmines etc. *Combat: The combat seems to missing some fluidity to it, yeah it's fun to see how your lightsabers returns laser shots but the combat in WoW feels more *responsive*. That could just be though. * Infuriating spawns/pop up?. I see a elite standing alone, smiling as I'm going to take him down. Just as I start fighting him 5 more guys spawn/pop in and make the fight impossible to win. *Low resolution clothing of your main character. You have those incredible vistat's at times and then you look at your own character's clothes and realize they are a lower resolution then WoW's current one. Kind of pathetic. * The voice acting is fine for the main storyline, but the sidequests are pretty meh overall and there I started to just press space because they don't have anything interesting to tell. *The first M of MMO is sort of lacking. It might just be due the small amount of republic players but it doesn't really feel like an MMO almost. THe fleet is generally quiet, here and there on a planet there's some chatter but it almost just feels like a singleplayer game. *Linear: It's even more linear then current days wow, going from planet to planet in a straight line, barely ever deviating it unless you outlevel a planet and skip one. * During quests when you have to use a item you have to open your inventory, go to the quest part to select it. Why didn't Bioware do it like WoW where it's at the right side of the screen next to the quest? [/nitpick] Those are pretty much the things that hold me back enjoying the game. Some of the things I haven't touched since to be frank I can't blame Bioware for a lack of content in certain area's. Some parts of the game are really good (companions, heal on the spot without relying on potions and such) but overall WoW still is better (for me) They are adding customizations though, i dont know a single mmo that had ui customizations or allowed user UI's from the begining (rift may have done it i dont know) Damage meters and Such are currently in the works by bioware though, i think a bioware damage meter would turn out alot better than a user built one. They talk about quite a few of those things here : http://torwars.com/wp-content/uploads/Podcasts/fan_sum_02_qa_georg_zoeller.mp3This was post launch but he talks about certain ui customizations not being ready for launch but will be ready in the not so distant future such as damage meters. Also combat logs are one their way! Also they are currently working on releasing a Cinematic graphic settings, aka it will look the same as it does in cinematics (i think the gaame looks fantastic when im talking to npc's." http://www.gameranx.com/updates/id/4766/article/the-old-republic-will-be-getting-a-graphical-update/They spent alot of time on the leveling process thats one thing ill admit, but it is a fantastic leveling process and it ruined all other mmo's for me. I could NEVER see myself going back and leveling up a character in a game like wow after this, ever. Say you start the game now though , unless you play insane amounts by the time you hit 50 and start running EV the new content will be out. In the new patch they are adding , a new planet, new class stories, new raid, new end game flashpoint. The full Legacy system, LFG system may make it into the patch not sure yet. New space combat missions. Guild Banks, Custom UI's. , A new pvp warzone, Full PVP ranking system. Thats a pretty big update and they plan to do something like that every few months. It sounds like they have a mini army, aka they kept their whole development team. Also begining raid content in any game is usually pretty easy, im mostly going based off wow, but whenever an expansion came out the first content that came out was always so easy compared to the following raids. 1 thing i think BW should do is make nightmare modes have no tier pieces but have like best in slot items where you have to make a decision weather its worth it to break up your tier bonus for them, and like best in slot relics and offhands stuff like that. I dont want to only be wearing tier pieces, there were lots of times in wow when i would choose a better item to break up my tier set (mostly not though they could have done it better in wow too) I don't think you have a clue how amazing some of the damage meters in WoW are which are made by users. So far I have the feeling Bioware is a bit too much of a control freak. I heard about the cinematic graphic settings but I'm questioning it's stability. The very reason those high res textures were removed was because the game crashed for many in the beta. And the game doesn't look that amazing for it to make sense to crash because of more then 10 people in the area all having high res texture clothing. The leveling process is good, but going back to WoW it actually isn't that big of a deal having the conversations or not. With the exception of Outlands the questflow in WoW is supberb. And I'm sure they have some content for the near future, I'm just wondering if they can keep that up, hats off if they can but I feel like they've held back some content for later release. Fine in my eyes so people would keep coming back (it's a MMO after all) my question is if they produce the content fast enough to prevent having to wait longer then 2 months. During beta I beleive the graphics where the same as the cinematics (at least i remember the graphics looking alot better) I was running on an older computer back then too. So yea I would imagine they wouldnt have trouble implementing it again, they just took it out before because it lacked stabibility on certain computers, im sure they wont implement it with the same problems again.
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On February 07 2012 10:49 RoyGBiv_13 wrote:In regards to crafting, I was sceptical at first of the usefulness of crafting (looking at what gear you will actually use), but seeing my brother making 400k in a day for 30 minutes of work buying mats of the GTN then making a few mastercraft items and selling them for crazy amounts of pofit changed my mind. Now I have reverse engineered over 130 blue implants with 0 schematics. I am too broke to afford any more missions for crafting materials. Maybe this schematic is broken, maybe I am just unlucky. Either case, i give up. Oh well, at least i have reusable stims  Yea thats why i like crafting so much, there is alot of variety with reverse engineering. Your not really done with crafting until you RE all of your greens until they become blues and blues until they become epic. Then on top of that there is a chance for mastercraft.
Its alot more extensive then the wow crafting system where procs just mean more flasks pretty much. Also im armormech and even though ive made my rakata armor from it im still not done there is a huge difference between a superior epic and a normal one from crafting, adding a 30 cunning augment (gunslinger) to my belt or bracers is HUGE!
The best is when your leveling up an alt and you get a superior or mastercraft item with an augment slot and you add a level 50 augment in a level 25 blue item, soo OP
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So, today i increased my open ticket count to 10 (lol) reporting all kinds of funny bugs.
and just now i got two (actually four, each in two languages) email replies stating that i should open tickets only in english, german or french. Considering that i did write all my tickets in german, i'm rather at a loss here.
funny bugs include:
- Being stuck in a stun animation and unable to move for 3 minutes in a warzone (could still use abilities tho oO) - Warzone wins regularly not being counted by the daily quest (i guess everyone has experienced that a few hundred times) - open PvP kills stop being counted by the daily and weekly quest until you intentionally suicide, run back to the fight and start over. Then you can make 2 to 10 kills until the counter breaks again and you have to suicide again before it continues counting further.
I mean i really don't care anymore, i have unsubscribed already, i'm just reporting every bug because i'm being a dick, making their customer support as busy as i can (all legitimate issues though) because that's all i can do anymore right now, to show them that releasing products with such blatantly obvious bugs and failing to address them after 6 weeks is not acceptable (for me at least).
I'm certainly not buying any EA/BioWare product for the foreseeable future, that has not been out for at least a year. Sucks like hell with ME3 coming up, but having heard about how they fail to handle their releases recently and now having experienced it myself, that's it for me with these guys. I'll just wait and let others be the beta testers and get angry, and if one of their next games turns out to be good, i'll wait some more until it works properly and then buy it. Spares me the rage and spares them some money. Hopefully they'll improve their business model once they've alienated enough people with how they do their releases right now.
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[B]
I mean i really don't care anymore, i have unsubscribed already, i'm just reporting every bug because i'm being a dick, making their customer support as busy as i can (all legitimate issues though) because that's all i can do anymore right now, to show them that releasing products with such blatantly obvious bugs and failing to address them after 6 weeks is not acceptable (for me at least).
I'm certainly not buying any EA/BioWare product for the foreseeable future, that has not been out for at least a year. Sucks like hell with ME3 coming up, but having heard about how they fail to handle their releases recently and now having experienced it myself, that's it for me with these guys. I'll just wait and let others be the beta testers and get angry, and if one of their next games turns out to be good, i'll wait some more until it works properly and then buy it. Spares me the rage and spares them some money. Hopefully they'll improve their business model once they've alienated enough people with how they do their releases right now. Glad you feel good about being a dick.
EA has bad release models, I wouldn't blame that on Bioware, they have always been solid.
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So ive defended this game tons in this forums but after raiding for a few weeks i have some bones to pick with this game.
My main problem would have to be gear rehashing it reduces the replayability of this game ten fold. So the same gear that is in HM FP's is also in Normal mode 8 and 16 mans and is also alot of the same gear that you get from tionese / columi commendation vendors. Their are essentially 3 sets in this game aside from tier pieces, Energized , xenotech and exotech. Energized / xenotech drop from HM FP's as well as from normal mode 8 mans and 16 mans. Then Exotech drops from karragas 8 and 16 man as well as HM Ops. The amount of gear rehashing is insane maybe they think they can get away with it because of mods that people can extract and put in orange items? I dunno but it still pisses me off to no end.
Also alot of people wont complain about this because they like getting lots of loot, its satisfying but dropping 4 pieces of gear from 8 man Ops is insane , a lucky person can get completely geared from having pretty much nothing in 1 run + a few HM FP's. How many pieces dropped from 10 man raids in wow, was it 2? I never once thought while playing wow that they where being stingy with the gear to increase replayability. If they had a bigger loot table and each mode (HM FP's , 8 and 16 mans) had their own loot table it would increase replayability 10 fold even if they didnt decrease the amount dropped in ops.
Not to mention the first night we did EV i think we might have wiped 4-5 times. Never once before SWTOR had I done a raid that was new content and we cleared it on the first night with zero troubles. Raids in my mind are supposed to work like this. You get gear from wherever you can pre raid content then your guild starts to raid you can maybe clear the first 2 bosses in a raid with some difficulty with your current gear and from there you have to wait until more people get geared up off of those 2 bosses to progress. THeir needs to be stricter gear requirements for these raids and they need to require more skill as well. Its like Bioware thought everyone was going to figure out the strats for these raids by themselves and no one was going to post guides about it. They need to take the boss guides into account when they are building raids and that is also why its important to have stricter gear checks because that alone is the act of making it more challenging, they could stand to add more diverse mechanics to these ops as well though.
Im honestly suprised this problem hasnt been brought up more , maybe im just a loot whore lol
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Also I thought it was kind of ridiculous that 16 mans dropped the exact same gear as 8 mans, it gives no incentive for guilds to really run 16 mans sure MORE of that gear drops but their is also more players. I like to play these games to get a sense that im progressing my character (that is the fun part for me) BW seems to have taken alot of that away by rehashing the gear for the different ops modes and by making them drop too much loot on top of being not much of a challenge those three problems combined are alot of what is the problem with PVE end game. Those three problems together accelerate the amount you can actually play through raid content before you are just running it for the sake of running it and not because you are progressing your toon.
I love everything else to do with this game though, i thought the hard mode FP's where a blast while i still needed to do them and I have alot of friends who play so it is still fun to raid with them as well. Also i think this game has one of the best leveling systems out there and im at the very least going to level up 2 more toons beyond my gunslinger. I just hope the next raid and FP have proper looting systems. I dont see how they couldnt realise that the things i mentioned where a problem.
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I wish I had more time to play SWTOR! I'm level 46 now (level 4 on Richardo Dawkins, the rastafarian atheist jedi healer), but I only have time to play 1 hour a day.
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Just a question, seeing a team liquid guild on Tomb of Freedon Nadd (EU) Republic. Haven't seen it beeing mentioned in the guild list in the other thread, wondering if it's run by community members here.
If so, anyone to message for an invite?
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So just got the game two days ago, leveling my first char. This is my first MMO ever and im just getting the hang of it. I am playing with my friend but hes a newbie to MMO's too. Anyone have a good site with guides etc ? Im looking for a leveling and crafting guide. I found a pretty good website with a build that i like - "Deception Assassin" here http://swtorsithassassin.com/2011/12/deception-assassin/ i hope its not terrible 
Im playing on the Ludo Kresh server if anyone wants to team up or maybe has a guild there.
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Picked up the game today and starting with a friend, any suggestion for a good realm? We intend to play as Sith's and we are both EU. Hopefully something with a healthy population.
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You can come on over to Ludo Kresh (spelling?). Im playing on the dark side there.
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On February 10 2012 22:01 Vxed wrote: Picked up the game today and starting with a friend, any suggestion for a good realm? We intend to play as Sith's and we are both EU. Hopefully something with a healthy population. i play on uthar wyn pvp eu server and even though naturally there are more empires, republics got ilum on lockdown regularly and there is healthy competition. so which ever side you choose uthar wyn is a great server. since you are going empire anyway, i can tell you population is good and pvp is rly good if thats what you re after.
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