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MisterD
Profile Blog Joined June 2010
Germany1338 Posts
February 04 2012 15:01 GMT
#4321
On February 04 2012 23:57 Arnstein wrote:
Are there less content in end-game than in WoW? Because all my friends say that it's the same amount.

are you kidding? a one month old game having the same amount of end-game content as a 8 year old game? xD Just think about that, should answer your question.
Gold isn't everything in life... you need wood, too!
Zocat
Profile Joined April 2010
Germany2229 Posts
February 04 2012 15:05 GMT
#4322
On February 03 2012 23:35 Executor1 wrote:
Also for instance in every wow expansion the begining raid content is usually lacking . When i think of WOTLK launch they had naxx, the wg raid boss, and the sanctum dragon. Aside from like 3 drakes up i cleared all the raid content long before ulduar came out but as more raid content came out that was more difficult and i settled into a more relaxed playing schedule i actually fell behind in raid content a little bit and considering the huge team BW has developing content like yyou said and they plan on releasing a big patch every 2 months i think they will catch up to alot of raiders quite fast. Early raid content is always supposed to be introductory and fairly easy anyways. I think with WOTLK it was a bit easier to get away with it though, because most people had alts and multiple characters to level up and gear out.


This. I rerolled a DK with WotLK, within a week (aka the first week) we had Naxx, OS, VoA & Eye of Eternity (which you forgot^^) clear. Sartharion +3 was down within a month.
And then farming raids, dailys until Ulduar was released in April. Same amount of content / same challenge (aka none) as in SWTOR.

On February 04 2012 00:16 Calm wrote:
Furthermore, and it's been said before, you end up with a cookie-cutter character with no customization whatsoever. And that's especially a problem when you play a sage and are supposed to dress up like Pippa Middleton at the royal wedding (fascinator included)


I challenge you with the: Guardian PvP Set! Space Samurai !!!!
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
February 04 2012 15:47 GMT
#4323
On February 05 2012 00:01 MisterD wrote:
Show nested quote +
On February 04 2012 23:57 Arnstein wrote:
Are there less content in end-game than in WoW? Because all my friends say that it's the same amount.

are you kidding? a one month old game having the same amount of end-game content as a 8 year old game? xD Just think about that, should answer your question.


The current raids etc. are the level 85 raids. You can't think about the level 60, 70 etc, since they are not end-game anymore.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Wildsound
Profile Joined March 2011
United Kingdom144 Posts
February 04 2012 18:05 GMT
#4324
Kind of hit a dead end with my powertech now.
I hit Battlemaster PvP rank last week, so there is no incentive for me to pvp anymore except to complete the 2 daily missions for the battlemaster bags. Basically grinding out for full battlemaster set which will probably take at least a month solid to get, with the hope that rated warzones will come out soon.
I am full columi + PvE gear, so there is no incentive for me to do flashpoints anymore, Nightmare mode operations is the only thing worth doing but that is purely to grind out rakata gear, and as you need a raiding guild to do it, your time doing them is rather limited.

Hopefully they will keep upgrading and adding things to the endgame, cause once you hit the level im at, there is almost nothing to do but level an alt.
http://soundcloud.com/dj-wildsound http://www.youtube.com/MrWildsound ¦ Sage, Creator, Huk, JYP, Hero, MaNa, White-ra
MisterD
Profile Blog Joined June 2010
Germany1338 Posts
February 04 2012 19:30 GMT
#4325
bug of the day: I just got stunned in the middle of a warzone and then proceeded to remain stunned for about one minute. Then the enemy team returned, punched me while i was unable to move for another 30 seconds until i finally died. Then i respawned at the spawn point and continued to be stunned, couldn't move or use any abilities (not even cc breaker -.-) until i was kicked out of the warzone a minute later due to inactivity, 20 seconds before we would have won -.- raaaage
Gold isn't everything in life... you need wood, too!
ryndaris
Profile Blog Joined October 2010
263 Posts
February 04 2012 22:05 GMT
#4326
bug of the day: I just got stunned in the middle of a warzone and then proceeded to remain stunned for about one minute. Then the enemy team returned, punched me while i was unable to move for another 30 seconds until i finally died. Then i respawned at the spawn point and continued to be stunned, couldn't move or use any abilities (not even cc breaker -.-) until i was kicked out of the warzone a minute later due to inactivity, 20 seconds before we would have won -.- raaaage


Heh, a similar thing happened to me... charged over a bridge on Voidstar on my marauder and instead of landing on some poor sage I got ported into outer space (yes, really) where I was spamming /stuck to no avail until I finally got ported out of the WZ for "not leaving the starting area." We were dominating that mach pretty bad too T_T
Zocat
Profile Joined April 2010
Germany2229 Posts
February 05 2012 00:02 GMT
#4327
On February 05 2012 04:30 MisterD wrote:
bug of the day: I just got stunned in the middle of a warzone and then proceeded to remain stunned for about one minute. Then the enemy team returned, punched me while i was unable to move for another 30 seconds until i finally died. Then i respawned at the spawn point and continued to be stunned, couldn't move or use any abilities (not even cc breaker -.-) until i was kicked out of the warzone a minute later due to inactivity, 20 seconds before we would have won -.- raaaage


Wouldn't have counted anyway!
Executor1
Profile Joined April 2011
1353 Posts
February 05 2012 07:08 GMT
#4328
On February 05 2012 00:47 Arnstein wrote:
Show nested quote +
On February 05 2012 00:01 MisterD wrote:
On February 04 2012 23:57 Arnstein wrote:
Are there less content in end-game than in WoW? Because all my friends say that it's the same amount.

are you kidding? a one month old game having the same amount of end-game content as a 8 year old game? xD Just think about that, should answer your question.


The current raids etc. are the level 85 raids. You can't think about the level 60, 70 etc, since they are not end-game anymore.

I wouldnt say its the same since cata has had many content patches, but i would say its the same that cata had at launch in terms of endgame content. If not slightly more with ilum 3 wz's quite a few hard mode flashpoints and normal, hard and nightmare mode 8 and 16 man operations.

Also they kept the full development team so they will be releasing a major content patch every 2 months (at least thats the plan) with wow i felt like i was lucky to see a major patch every 5 months.
Executor1
Profile Joined April 2011
1353 Posts
Last Edited: 2012-02-05 07:25:13
February 05 2012 07:19 GMT
#4329
On February 05 2012 03:05 Wildsound wrote:
Kind of hit a dead end with my powertech now.
I hit Battlemaster PvP rank last week, so there is no incentive for me to pvp anymore except to complete the 2 daily missions for the battlemaster bags. Basically grinding out for full battlemaster set which will probably take at least a month solid to get, with the hope that rated warzones will come out soon.
I am full columi + PvE gear, so there is no incentive for me to do flashpoints anymore, Nightmare mode operations is the only thing worth doing but that is purely to grind out rakata gear, and as you need a raiding guild to do it, your time doing them is rather limited.

Hopefully they will keep upgrading and adding things to the endgame, cause once you hit the level im at, there is almost nothing to do but level an alt.

I just hit full columi (well pretty much im missing 1 implant and an earpiece)

Still need to run dailies for rakata implants and ear piece as well as run normal mode operations to gear out my guild and I also still need a new main hand although i have 2 56 mods in it id prefer a full 56 gun. Im a gunslinger btw.

And then there are still hard and nightmare mode operations, you still have full rakata gear to look forward too. Think of WOTLK ( i didnt raid much in cata) would it really have taken you much longer with the amount you raided to get nice gear like that? Full tier set may be a bit more unrealistic in wow because they dont drop from heroics.

I dunno SWTOR may have been a bit too generous with the gear to start out, so i hope they add more random best in slot pieces that arent apart of a tier set. And the new tier set / rakata will be significantly harder to get since you cant run FP's to get them.

I feel like i just got really lucky, alot of people that hit 50 long before me are still running fp's for their tier set, some havent even won more than one yet. Between yesterday and today I ran 5 hm's first hm i got the columi off hand token for my offhand pistol from battle of ilum, second i ran false emperor and got the chest peice to replace my tier 1. Third we ran kaon and i got my head piece off the bonus boss, fourth we ran directive 7 and i got my legs and 5th we ran Maelstrom and i got my boots. All in a row i didnt do any fp's in between that.

Super unlucky in raids though ,not a single piece dropped for me in EV 8 man just days earlier, and we started on the first 2 bosses of karagga's and same thing >< lol

I also already have rakata belt and bracers from armormech :D

We are gonna get 2 8 mans going before we get a 16 man started so what im occupying my time with is leveling up a dps vanguard (we have too many tanks in our guild for raids already) so i can attend both XD
Executor1
Profile Joined April 2011
1353 Posts
February 05 2012 07:23 GMT
#4330
I have a question actually, what drops from 16 mans normals is it tier 1/2 as well but it just drops more of it?

and im assuming hard mode drops rakata right? so what does nightmare mode drop then?
Enox
Profile Joined April 2010
Germany1667 Posts
February 05 2012 10:24 GMT
#4331
On February 05 2012 16:23 Executor1 wrote:
I have a question actually, what drops from 16 mans normals is it tier 1/2 as well but it just drops more of it?

and im assuming hard mode drops rakata right? so what does nightmare mode drop then?

16 man normal is T 1/2, but more items than in 8 man. hard mode drops T2 items and T3 tokens and sadly, nightmare drops exactly the same, since theres nothing above T3. except for the challenge, theres currently no reason to do nightmare operations
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
Last Edited: 2012-02-05 12:25:59
February 05 2012 12:25 GMT
#4332
On February 05 2012 16:08 Executor1 wrote:
Show nested quote +
On February 05 2012 00:47 Arnstein wrote:
On February 05 2012 00:01 MisterD wrote:
On February 04 2012 23:57 Arnstein wrote:
Are there less content in end-game than in WoW? Because all my friends say that it's the same amount.

are you kidding? a one month old game having the same amount of end-game content as a 8 year old game? xD Just think about that, should answer your question.


The current raids etc. are the level 85 raids. You can't think about the level 60, 70 etc, since they are not end-game anymore.

I wouldnt say its the same since cata has had many content patches, but i would say its the same that cata had at launch in terms of endgame content. If not slightly more with ilum 3 wz's quite a few hard mode flashpoints and normal, hard and nightmare mode 8 and 16 man operations.

Also they kept the full development team so they will be releasing a major content patch every 2 months (at least thats the plan) with wow i felt like i was lucky to see a major patch every 5 months.


I'm still a bit skeptical with a major patch every two months. Either they recycle alot of the assets or they have a mini army with alot of hamsters working day and night producing new content. I'm worried about the quality of the content. in WoW, some of the raids were really someting special visually etc. Sure they used alot of the old models but overall it was real new content. They recycled maybe a bit too much in Cataclysm though.

But for example, Karahzan, Ulduar, Icecrown Citadel aren't really places I'll forget anytime soon. Ulduar had a developement time of 7-8 months and it showed. imo the best WoW raid.

I've been playing less and less SWTOR since there's so many things that annoy me which WoW does alot better.

* Interface: 0 custominzation pretty much, the update for that is lackluster.

* Static worlds: no day night cycle, no real weather changes. Why not? Wouldn't it be awesome seeing the suns of Tatooine very slowly move?

* Flashpoints aren't really memorable compared to a Deadmines etc.

*Combat: The combat seems to missing some fluidity to it, yeah it's fun to see how your lightsabers returns laser shots but the combat in WoW feels more *responsive*. That could just be though.

* Infuriating spawns/pop up?. I see a elite standing alone, smiling as I'm going to take him down. Just as I start fighting him 5 more guys spawn/pop in and make the fight impossible to win.

*Low resolution clothing of your main character. You have those incredible vistat's at times and then you look at your own character's clothes and realize they are a lower resolution then WoW's current one. Kind of pathetic.

* The voice acting is fine for the main storyline, but the sidequests are pretty meh overall and there I started to just press space because they don't have anything interesting to tell.

*The first M of MMO is sort of lacking. It might just be due the small amount of republic players but it doesn't really feel like an MMO almost. THe fleet is generally quiet, here and there on a planet there's some chatter but it almost just feels like a singleplayer game.

*Linear: It's even more linear then current days wow, going from planet to planet in a straight line, barely ever deviating it unless you outlevel a planet and skip one.

* During quests when you have to use a item you have to open your inventory, go to the quest part to select it. Why didn't Bioware do it like WoW where it's at the right side of the screen next to the quest? [/nitpick]

Those are pretty much the things that hold me back enjoying the game. Some of the things I haven't touched since to be frank I can't blame Bioware for a lack of content in certain area's. Some parts of the game are really good (companions, heal on the spot without relying on potions and such) but overall WoW still is better (for me)
Pokemon Master
Executor1
Profile Joined April 2011
1353 Posts
Last Edited: 2012-02-05 12:45:29
February 05 2012 12:41 GMT
#4333
On February 05 2012 21:25 Seiniyta wrote:
Show nested quote +
On February 05 2012 16:08 Executor1 wrote:
On February 05 2012 00:47 Arnstein wrote:
On February 05 2012 00:01 MisterD wrote:
On February 04 2012 23:57 Arnstein wrote:
Are there less content in end-game than in WoW? Because all my friends say that it's the same amount.

are you kidding? a one month old game having the same amount of end-game content as a 8 year old game? xD Just think about that, should answer your question.


The current raids etc. are the level 85 raids. You can't think about the level 60, 70 etc, since they are not end-game anymore.

I wouldnt say its the same since cata has had many content patches, but i would say its the same that cata had at launch in terms of endgame content. If not slightly more with ilum 3 wz's quite a few hard mode flashpoints and normal, hard and nightmare mode 8 and 16 man operations.

Also they kept the full development team so they will be releasing a major content patch every 2 months (at least thats the plan) with wow i felt like i was lucky to see a major patch every 5 months.


I'm still a bit skeptical with a major patch every two months. Either they recycle alot of the assets or they have a mini army with alot of hamsters working day and night producing new content. I'm worried about the quality of the content. in WoW, some of the raids were really someting special visually etc. Sure they used alot of the old models but overall it was real new content. They recycled maybe a bit too much in Cataclysm though.

But for example, Karahzan, Ulduar, Icecrown Citadel aren't really places I'll forget anytime soon. Ulduar had a developement time of 7-8 months and it showed. imo the best WoW raid.

I've been playing less and less SWTOR since there's so many things that annoy me which WoW does alot better.

* Interface: 0 custominzation pretty much, the update for that is lackluster.

* Static worlds: no day night cycle, no real weather changes. Why not? Wouldn't it be awesome seeing the suns of Tatooine very slowly move?

* Flashpoints aren't really memorable compared to a Deadmines etc.

*Combat: The combat seems to missing some fluidity to it, yeah it's fun to see how your lightsabers returns laser shots but the combat in WoW feels more *responsive*. That could just be though.

* Infuriating spawns/pop up?. I see a elite standing alone, smiling as I'm going to take him down. Just as I start fighting him 5 more guys spawn/pop in and make the fight impossible to win.

*Low resolution clothing of your main character. You have those incredible vistat's at times and then you look at your own character's clothes and realize they are a lower resolution then WoW's current one. Kind of pathetic.

* The voice acting is fine for the main storyline, but the sidequests are pretty meh overall and there I started to just press space because they don't have anything interesting to tell.

*The first M of MMO is sort of lacking. It might just be due the small amount of republic players but it doesn't really feel like an MMO almost. THe fleet is generally quiet, here and there on a planet there's some chatter but it almost just feels like a singleplayer game.

*Linear: It's even more linear then current days wow, going from planet to planet in a straight line, barely ever deviating it unless you outlevel a planet and skip one.

* During quests when you have to use a item you have to open your inventory, go to the quest part to select it. Why didn't Bioware do it like WoW where it's at the right side of the screen next to the quest? [/nitpick]

Those are pretty much the things that hold me back enjoying the game. Some of the things I haven't touched since to be frank I can't blame Bioware for a lack of content in certain area's. Some parts of the game are really good (companions, heal on the spot without relying on potions and such) but overall WoW still is better (for me)

They are adding customizations though, i dont know a single mmo that had ui customizations or allowed user UI's from the begining (rift may have done it i dont know)

Damage meters and Such are currently in the works by bioware though, i think a bioware damage meter would turn out alot better than a user built one.

They talk about quite a few of those things here : http://torwars.com/wp-content/uploads/Podcasts/fan_sum_02_qa_georg_zoeller.mp3

This was post launch but he talks about certain ui customizations not being ready for launch but will be ready in the not so distant future such as damage meters. Also combat logs are one their way!

Also they are currently working on releasing a Cinematic graphic settings, aka it will look the same as it does in cinematics (i think the gaame looks fantastic when im talking to npc's."

http://www.gameranx.com/updates/id/4766/article/the-old-republic-will-be-getting-a-graphical-update/

They spent alot of time on the leveling process thats one thing ill admit, but it is a fantastic leveling process and it ruined all other mmo's for me. I could NEVER see myself going back and leveling up a character in a game like wow after this, ever.

Say you start the game now though , unless you play insane amounts by the time you hit 50 and start running EV the new content will be out.

In the new patch they are adding , a new planet, new class stories, new raid, new end game flashpoint. The full Legacy system, LFG system may make it into the patch not sure yet. New space combat missions. Guild Banks, Custom UI's. , A new pvp warzone, Full PVP ranking system.

Thats a pretty big update and they plan to do something like that every few months. It sounds like they have a mini army, aka they kept their whole development team.

Also begining raid content in any game is usually pretty easy, im mostly going based off wow, but whenever an expansion came out the first content that came out was always so easy compared to the following raids.

1 thing i think BW should do is make nightmare modes have no tier pieces but have like best in slot items where you have to make a decision weather its worth it to break up your tier bonus for them, and like best in slot relics and offhands stuff like that.

I dont want to only be wearing tier pieces, there were lots of times in wow when i would choose a better item to break up my tier set (mostly not though they could have done it better in wow too)
Gorsameth
Profile Joined April 2010
Netherlands21950 Posts
February 05 2012 12:49 GMT
#4334
Rift had moveable and scaleable ui at launch. Wow had addon support at launch which gives even more ui freedom.

Bioware damage meters will probably not be better then what the communitie would have made if given the tool, look at the multitude of meters for wow and the amount of complexity you can get.

They have said combatlogs will come ever since the beta weekends started. Thats a damn long time to say something as basic as a combatlog is coming. Its not even something like a basic log they give players untill there snazy one is working. they tore it out complete.

As for all the features they are promising next patch which is march? i wonder this. If they can do all that in 3 months. what have they been doing all those years in development.
It ignores such insignificant forces as time, entropy, and death
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
February 05 2012 12:58 GMT
#4335
On February 05 2012 21:41 Executor1 wrote:
Show nested quote +
On February 05 2012 21:25 Seiniyta wrote:
On February 05 2012 16:08 Executor1 wrote:
On February 05 2012 00:47 Arnstein wrote:
On February 05 2012 00:01 MisterD wrote:
On February 04 2012 23:57 Arnstein wrote:
Are there less content in end-game than in WoW? Because all my friends say that it's the same amount.

are you kidding? a one month old game having the same amount of end-game content as a 8 year old game? xD Just think about that, should answer your question.


The current raids etc. are the level 85 raids. You can't think about the level 60, 70 etc, since they are not end-game anymore.

I wouldnt say its the same since cata has had many content patches, but i would say its the same that cata had at launch in terms of endgame content. If not slightly more with ilum 3 wz's quite a few hard mode flashpoints and normal, hard and nightmare mode 8 and 16 man operations.

Also they kept the full development team so they will be releasing a major content patch every 2 months (at least thats the plan) with wow i felt like i was lucky to see a major patch every 5 months.


I'm still a bit skeptical with a major patch every two months. Either they recycle alot of the assets or they have a mini army with alot of hamsters working day and night producing new content. I'm worried about the quality of the content. in WoW, some of the raids were really someting special visually etc. Sure they used alot of the old models but overall it was real new content. They recycled maybe a bit too much in Cataclysm though.

But for example, Karahzan, Ulduar, Icecrown Citadel aren't really places I'll forget anytime soon. Ulduar had a developement time of 7-8 months and it showed. imo the best WoW raid.

I've been playing less and less SWTOR since there's so many things that annoy me which WoW does alot better.

* Interface: 0 custominzation pretty much, the update for that is lackluster.

* Static worlds: no day night cycle, no real weather changes. Why not? Wouldn't it be awesome seeing the suns of Tatooine very slowly move?

* Flashpoints aren't really memorable compared to a Deadmines etc.

*Combat: The combat seems to missing some fluidity to it, yeah it's fun to see how your lightsabers returns laser shots but the combat in WoW feels more *responsive*. That could just be though.

* Infuriating spawns/pop up?. I see a elite standing alone, smiling as I'm going to take him down. Just as I start fighting him 5 more guys spawn/pop in and make the fight impossible to win.

*Low resolution clothing of your main character. You have those incredible vistat's at times and then you look at your own character's clothes and realize they are a lower resolution then WoW's current one. Kind of pathetic.

* The voice acting is fine for the main storyline, but the sidequests are pretty meh overall and there I started to just press space because they don't have anything interesting to tell.

*The first M of MMO is sort of lacking. It might just be due the small amount of republic players but it doesn't really feel like an MMO almost. THe fleet is generally quiet, here and there on a planet there's some chatter but it almost just feels like a singleplayer game.

*Linear: It's even more linear then current days wow, going from planet to planet in a straight line, barely ever deviating it unless you outlevel a planet and skip one.

* During quests when you have to use a item you have to open your inventory, go to the quest part to select it. Why didn't Bioware do it like WoW where it's at the right side of the screen next to the quest? [/nitpick]

Those are pretty much the things that hold me back enjoying the game. Some of the things I haven't touched since to be frank I can't blame Bioware for a lack of content in certain area's. Some parts of the game are really good (companions, heal on the spot without relying on potions and such) but overall WoW still is better (for me)

They are adding customizations though, i dont know a single mmo that had ui customizations or allowed user UI's from the begining (rift may have done it i dont know)

Damage meters and Such are currently in the works by bioware though, i think a bioware damage meter would turn out alot better than a user built one.

They talk about quite a few of those things here : http://torwars.com/wp-content/uploads/Podcasts/fan_sum_02_qa_georg_zoeller.mp3

This was post launch but he talks about certain ui customizations not being ready for launch but will be ready in the not so distant future such as damage meters. Also combat logs are one their way!

Also they are currently working on releasing a Cinematic graphic settings, aka it will look the same as it does in cinematics (i think the gaame looks fantastic when im talking to npc's."

http://www.gameranx.com/updates/id/4766/article/the-old-republic-will-be-getting-a-graphical-update/

They spent alot of time on the leveling process thats one thing ill admit, but it is a fantastic leveling process and it ruined all other mmo's for me. I could NEVER see myself going back and leveling up a character in a game like wow after this, ever.

Say you start the game now though , unless you play insane amounts by the time you hit 50 and start running EV the new content will be out.

In the new patch they are adding , a new planet, new class stories, new raid, new end game flashpoint. The full Legacy system, LFG system may make it into the patch not sure yet. New space combat missions. Guild Banks, Custom UI's. , A new pvp warzone, Full PVP ranking system.

Thats a pretty big update and they plan to do something like that every few months. It sounds like they have a mini army, aka they kept their whole development team.

Also begining raid content in any game is usually pretty easy, im mostly going based off wow, but whenever an expansion came out the first content that came out was always so easy compared to the following raids.

1 thing i think BW should do is make nightmare modes have no tier pieces but have like best in slot items where you have to make a decision weather its worth it to break up your tier bonus for them, and like best in slot relics and offhands stuff like that.

I dont want to only be wearing tier pieces, there were lots of times in wow when i would choose a better item to break up my tier set (mostly not though they could have done it better in wow too)


I don't think you have a clue how amazing some of the damage meters in WoW are which are made by users. So far I have the feeling Bioware is a bit too much of a control freak. I heard about the cinematic graphic settings but I'm questioning it's stability. The very reason those high res textures were removed was because the game crashed for many in the beta. And the game doesn't look that amazing for it to make sense to crash because of more then 10 people in the area all having high res texture clothing.

The leveling process is good, but going back to WoW it actually isn't that big of a deal having the conversations or not. With the exception of Outlands the questflow in WoW is supberb.

And I'm sure they have some content for the near future, I'm just wondering if they can keep that up, hats off if they can but I feel like they've held back some content for later release. Fine in my eyes so people would keep coming back (it's a MMO after all) my question is if they produce the content fast enough to prevent having to wait longer then 2 months.


Pokemon Master
Ighox
Profile Joined July 2009
Norway580 Posts
February 05 2012 13:55 GMT
#4336
On February 05 2012 21:41 Executor1 wrote:


Also begining raid content in any game is usually pretty easy, im mostly going based off wow, but whenever an expansion came out the first content that came out was always so easy compared to the following raids.

That's a pretty valid excuse if we were just talking about normal and hardmode, but nightmare mode should live up to it's name and be really really hard.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
February 05 2012 14:37 GMT
#4337
On February 05 2012 22:55 Ighox wrote:
Show nested quote +
On February 05 2012 21:41 Executor1 wrote:


Also begining raid content in any game is usually pretty easy, im mostly going based off wow, but whenever an expansion came out the first content that came out was always so easy compared to the following raids.

That's a pretty valid excuse if we were just talking about normal and hardmode, but nightmare mode should live up to it's name and be really really hard.


Bioware is really shooting in their own foot here by making nightmare so easy because people complete that content much faster.
Pokemon Master
Bumblebee
Profile Blog Joined August 2010
3237 Posts
February 05 2012 19:53 GMT
#4338
http://www.teamliquid.net/staff/Bumblebee/SWTOR.jpg

my little family ^^; anybody playing on same server?
There is no difference between a knight and any other man aside from what he wears. @robinnymann
Glimred
Profile Joined October 2010
China888 Posts
February 06 2012 07:23 GMT
#4339
Is there anything new about being able to access this game from China?

I was back in europe for the last month and bought swtor, only to find out that the login server and also the website are apparently blocking chinese IPs.

schimmetje
Profile Joined August 2010
Netherlands1104 Posts
February 06 2012 07:38 GMT
#4340
On February 06 2012 16:23 Glimred wrote:
Is there anything new about being able to access this game from China?

I was back in europe for the last month and bought swtor, only to find out that the login server and also the website are apparently blocking chinese IPs.


They said there would be no blocks, but in reality it seems they are blocking China yeah. I think if you play from there you'll need to get a VPN as well
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
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