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Stegosaur
Netherlands1231 Posts
On May 31 2008 01:00 VoV wrote:Show nested quote +On May 31 2008 00:41 Caller wrote:
wait that doesn't seem right somehow, like with morphling for instance, when would i use my untargetable nonesense, if someone lightning bolts a morphling, and i pay for the untargetable nonesense in response, what happens?
do i have to play it in response to them tapping for mana? like, they tap 3 lands, and i say in response to you tapping ur lands i make my morphling untargetable? 1. You can't respond to people tapping lands for mana. You can only respond after the spell/ability they want to cast has been played. 2. For your morphling example: Your opponent lightning bolts your morphling! In response you play the untargetable ability. Spells and abilities in magic work on a first in, last out basis. Once all the spells/abilities have been played, the 'stack' resolves. So in the above example. Your untargetable ability resolves first because it is the last spell/ability cast. The lightning bolt resolves. However it now has an illegal target and fizzles. Another example: Your opponent lightning bolts your morphling! You play the untargetable ability in response Your opponent lightning bolts the morphling again. You're out of mana and can't play the ability, so you have to let the stack resolve. The lightning bolt was the last spell cast so it resolves first. The morphling receives 3 damage and hits the graveyard before the untargetable ability resolves. It dies.
Correct. Lethal damage is a statebased effect, and statebased effects take effect every time priority shifts and are 'fastest speed' so they do their thing before anything else happens. Lethal damage means death. Another example would be, having a 2/3 tarmogoyf in play, with a creature and a land in the graveyards. I decide to use a lightning bolt on the goyf, but it would grow to 3/4 before it would receive lethal damage since my bolt would hit the GY first, and its stats would be updated as a state-based effect, which comes before the other state-based effect of death.
Also I have never seen a t1.5 belcher deck that was any good. Type 1.5 has a wide range of playable decks, ranging from stax to combo to meathook to aggro to goblin/faerie/elf themedecks, and most have a fair shot at winning, if you keep some rules in mind (some proper disruption for most decks except aggro, a playable manacurve, enough fetch to thin out your deck etc).
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wtf, donate/illusions of grandeur isn't banned?
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On May 31 2008 06:41 CharlieMurphy wrote: wtf, donate/illusions of grandeur isn't banned? Nope, its in the allowed sets... Love that combo fyi haha
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Does anyone know why Goblin Sharpshooter is so good? It looks like crap to me. I mean I can see its use in like a corpse dance deck but thats not that good.
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Some cards are good against other cards. If the other cards are in the top decks, such good counter cards will be played. Example - spell snare (counters goyf,counterbalance,daze,etc).
http://www.mwsdata.com/forum/viewtopic.php?t=783 <- MTG pics here
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Anyone wanna play some games, T1 or T1.5
On May 31 2008 07:19 CharlieMurphy wrote: Does anyone know why Goblin Sharpshooter is so good? It looks like crap to me. I mean I can see its use in like a corpse dance deck but thats not that good.
Sharpshooters are good because all goblins cost about 1-2 to play, and they're all about numbers. Each time you play one of your goblins you get to burn for one or kill a weak monster.
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yes, but it says whenever a creature is put into the graveyard you can untap him. and he cost 3 to bring out which makes him even worse.
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Does anyone know how to select and print multiple proxies (9 fit on a page) of cards in MWS? I can't figure it out (can only get 1).
edit- I used deck edit mode and added them to a deck and print them that way. However there is a glitch that only prints the first card 1 time even if it has 2 or more cards listed of it.
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Probably some weird reanimation goblin deck that would allow him to deal a large amount of damage each turn.
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On May 31 2008 07:19 CharlieMurphy wrote: Does anyone know why Goblin Sharpshooter is so good? It looks like crap to me. I mean I can see its use in like a corpse dance deck but thats not that good.
Goblin Sharpshooter is an excellent end-game card. So long as you have another goblin with ability "sacrifice a goblin to do something" in play, essentially every goblin becomes a goblin fanatic.
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On May 31 2008 11:18 Cogito wrote:So long as you have another goblin with ability "sacrifice a goblin to do something" in play, essentially every goblin becomes a goblin fanatic. Skirk Prospector (and to a much lesser extent Goblin Bombardment) is the card you're looking for.
I've only seen Sharpshooter used in Food Chain Goblin decks, but apparently it's used in extended Goblin decks too. Sharpshooter can easily clear a board of weak creatures (e.g. against a Fish deck or several Goblin Welders or even an opposing Goblin deck), and also can work with Siege-Gang Commander et al in FCG to kill an opponent with direct damage (particularly helpful when something like Moat is stopping your Piledrivers).
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On May 31 2008 07:31 Lisk wrote:Some cards are good against other cards. If the other cards are in the top decks, such good counter cards will be played. Example - spell snare (counters goyf,counterbalance,daze,etc). http://www.mwsdata.com/forum/viewtopic.php?t=783 <- MTG pics here Thanks, updated.
Two more days before no new decks can be sent in.
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I have been reading up on this game for the last couple of days and have been becoming more and more interested about making it a hobby. I have watched the videos provided by WotC however I still would like to know if there is any articles that I could read that summarize the set changes and evolutions the game went through. Perhaps something that would show me how much its changed and why its changed.
edit: besides wikipedia =]
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On May 31 2008 07:19 CharlieMurphy wrote: Does anyone know why Goblin Sharpshooter is so good? It looks like crap to me. I mean I can see its use in like a corpse dance deck but thats not that good.
I use goblin sharpshooter in my red-blue control deck, its really useful against other gobbos/elves/enemy pingers. Plus with repercussion and furnace of rath it becomes even more imba.
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Stegosaur
Netherlands1231 Posts
Goblin Sharpshooter kicks ass as an end-game sweeper or even a kill, if you pick it up with a tutor-like card (goblin matron) and drop a siege commander (which most aggro-goblin decks play anyway).
Do NOT underestimate goblindecks
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I don't see goblin sharpshooter being useful in anything but a multi color deck with something like corpse dance/bottle gnomes. Because don't you only get to untap him once if someone earthquakes for 3 (or wrath of god) or whatever and kills 10 creatures at once (assuming that he didn't die)?
Goblin war strike or even last-ditch effort seem to be much more useful to me (especially if you boggart shenanigans out).
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Stegosaur
Netherlands1231 Posts
Well it's a situational card but most of the time you'd only play 1 anyway =) It's not a goblin piledriver or something but it has its niche and it owns in it.
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I don't see goblin sharpshooter being useful in anything but a multi color deck with something like corpse dance/bottle gnomes. Because don't you only get to untap him once if someone earthquakes for 3 (or wrath of god) or whatever and kills 10 creatures at once (assuming that he didn't die)?
Goblin decks are full of low toughness monsters. You would not want to be running earthquake or whatever boardclearers. Especially since that's how sharpshooter works. He's essentially a permanent tremor on your opponent's creatures.
K, so, he untaps when shit dies right? And he can deal damage? Imagine your opponent has 5 1/1s out. Would you earthquake to untap him? Or would you just keep him untapped in the first place and have him kill all 5, untapping after each kill? Now, think about it like this; say you've got some direct damage in your hand. For simplicity, lets say its shock. Against creatures with 3 toughness, shock would do nothing, but now you can shock and then sharpshooter. Imagine blocking a 2/2 with a 1/1 first strike. Suddenly with sharpshooter you win.
What's more: you don't just win. You win with no card cost. This isn't a shower of sparks or some shit that's wasting handspace. this is essentially a permanent 0/-1 on your opponents shit, in the form of a cute creature that can combo to also vomit damage at your opponent's face. That's quality in the format its used. High quality.
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