SC Magic:The Gathering tournament - Page 11
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FragKrag
United States11540 Posts
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Demoninja
United States1190 Posts
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FragKrag
United States11540 Posts
Converted Mana cost can't be changed. 1R = 2. I'm also pretty sure Warchief says 1 less to play, which does not modify converted. | ||
FragKrag
United States11540 Posts
On June 02 2008 11:46 LightRailCoyote wrote: I was under the assumption that A) Earthquake is being played, not wrath, and B) that you had away to save the sharpshooter (ProRed, a pump spell of some sort.) My point was multiple creatures dying at the same time will trigger the sharpshooters ability a number equal to the creatures dying. However, WoG would kill the sharpshooter, so in this example,there would be no untapping, because by the time the sharpshooters ability would trigger (creatures hitting the bin) It would have been placed in the yard. Then yes, if your goblin survives, it can activate its ability. | ||
Krohm
Canada1857 Posts
I mean I really don't understand how that card works at all. Also how do you kill them? Since it's not a creature. EDIT: Can its abilities only be played once per turn? Because that would make more sense. | ||
evanthebouncy!
United States12796 Posts
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Artanis[Xp]
Netherlands12968 Posts
DeaTh_LT (TL.net) fgsvsd (TL.net) Caller (TL.net) Krohm (TL.net) Lisk (TL.net) Demoninja (TL.net) FragKrag (TL.net) kirtar111 (TL.net) brambolius (GG.net) LordWeirD (GG.net) Total: 10 players. Date: Saturday 7th of june, 7PM CET (1PM EST) at the MWSplay mwsgames.net server. | ||
Krohm
Canada1857 Posts
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LightRailCoyote
United States982 Posts
So, imbafinity will obviously win... | ||
Artanis[Xp]
Netherlands12968 Posts
2 groups of 5, randomly assigned, will each play eachother in a bo2. You are allowed to use your Sideboard in game 2. If you win 2-0, you gain three points. If you play 1-1, both players gain one point. Losing gives no points. The reason I've decided for a bo2 instead of a bo3 is that there will be a lot of games in Round 1. From here, the player placing first from each group advance to the semifinals. The players placing second and third will advance to round 2. Group A's second place will play Group B's third place and the other way around. These matches will be bo3, and the winners advance to the semifinals. The semifinals will be bo5 and the finals will be bo7. There will be a loser's finals as well, which will be bo5. The groups are as following: Group A: 1. fgsvsd (TL.net) 2. Caller (TL.net) 3. LordWeirD (GG.net) 4. Demoninja (TL.net) 5. kirtar111 (TL.net) Group B: 6. FragKrag (TL.net) 7. brambolius (GG.net) 8. Krohm (TL.net) 9. Lisk (TL.net) 10. DeaTh_LT (TL.net) | ||
Lisk
Latvia376 Posts
On June 02 2008 22:51 LightRailCoyote wrote: This is 5th dawn and back...And you are ALLOWING skullclamp? So, imbafinity will obviously win... not when your deck totally rapes it | ||
Artanis[Xp]
Netherlands12968 Posts
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kirtar111
United States72 Posts
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Stegosaur
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Netherlands1231 Posts
On June 02 2008 17:19 Krohm wrote: Some one has to explain to me what these Plains Walker cards are. Lets use Garruk for example. What does his abilities mean. You untap two lands, and you get +1 counter? Then if you remove 1 counter, you can put a 3/3 creature into play? Wouldn't that mean you could keep untapping lands, while playing your hand? I mean I really don't understand how that card works at all. Also how do you kill them? Since it's not a creature. EDIT: Can its abilities only be played once per turn? Because that would make more sense. Planeswalkers have their own category, aptly named 'planeswalker'. They count as permanents so a vindicate will fix them for you. They start with a set amount of 'loyalty' which is the counters placed on them, as showed in the bottom right. They don't have 'summoning sickness'. Every turn, at the time you could play a sorcery, you can use one of their abilities. That means, every turn Garruk would be able to untap 2 of your lands and get +1 counter, make a 3/3 creature and lose a counter, or give all your creatures overrun and lose 4 counters. As soon as all counters are gone, a planeswalker dies and goes into the graveyard. Creatures can choose to attack either a player or a planeswalker, blocking works normally, trample etc too. For every point of damage a plainswalker receives, remove 1 loyalty counter. Effects like Lightning Bolt are supposed to target players, and if the player who's targeted by them, decides to let the spell resolve, the person playing the ability can then decide to let it go into the planeswalker instead. This to avoid having to write new oraclerules for every spell saying 'deals 3 damage to target creature, player or planeswalker.' Spells like earthquake which damage everything, don't hit planeswalkers. Also: The new restrictions won't be effective until the 20th of June =) So have fun playing 4 brainstorms and 4 ponders! | ||
Lisk
Latvia376 Posts
Also: ponders aren't allowed here :D | ||
Demoninja
United States1190 Posts
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Stegosaur
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Netherlands1231 Posts
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CharlieMurphy
United States22895 Posts
I don't see how he can 'stack' a +2 while having a -3 if damage all happens at the same time. | ||
Stegosaur
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Netherlands1231 Posts
So yes, it's pretty imba, but then again it costs shitloads of mana as well so meh. | ||
CharlieMurphy
United States22895 Posts
On June 04 2008 04:06 Stegosaur wrote: Wasn't too sure about this, asked my nephew since he's a judge and he told me it's possible to make the morphling 5/1, stack the damage, and respond by turning the morphling 0/6 before the actual damage resolves. So yes, it's pretty imba, but then again it costs shitloads of mana as well so meh. Not, really that only 5 mana. I don't see how that works though because if the damage didn't resolve yet and you stack a 0 damage on top, then how does the 5 damage go off with the last in first out rule if they doing damage at the same time. And not only that but shoudln't the negatives be countering each pump out forcing you to pump twice as hard to 'stack' it? | ||
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