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SC Magic:The Gathering tournament - Page 11

Forum Index > General Games
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FragKrag
Profile Blog Joined September 2007
United States11561 Posts
Last Edited: 2008-06-02 04:29:29
June 02 2008 04:29 GMT
#201
No, it doesn't take in account the cost to play, only the converted mana cost. So you would still need 2 counters.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
June 02 2008 04:34 GMT
#202
Which leads me to why don't cards just say mana cost? All of them say converted mana cost. Is there a difference between the two?
FragKrag
Profile Blog Joined September 2007
United States11561 Posts
June 02 2008 04:38 GMT
#203
Mana cost can be changed by creatures such as warchiefs making piledrivers cost 1 instead of 1R.
Converted Mana cost can't be changed. 1R = 2.

I'm also pretty sure Warchief says 1 less to play, which does not modify converted.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
FragKrag
Profile Blog Joined September 2007
United States11561 Posts
Last Edited: 2008-06-02 04:44:18
June 02 2008 04:44 GMT
#204
On June 02 2008 11:46 LightRailCoyote wrote:
Show nested quote +
On June 02 2008 10:33 FragKrag wrote:
On June 02 2008 09:52 Krohm wrote:
On June 02 2008 07:39 Lisk wrote:
On June 02 2008 07:16 LightRailCoyote wrote:
On June 02 2008 03:18 Lisk wrote:
All the creatures are put into the graveyard simultaneously. If more than one permanent goes to your graveyard at the same time, you determine their order, but that has no effect on triggered abilities. If multiple abilities trigger as the result of the same event, then the activate player puts his triggers on the stack first.

Goblin Sharpshooter sees all those other creatures go to the graveyard at the same time he does - but it's a moot point. You won't get priority to activate his ability until the Wrath finishes resolving, and at that point he's already in the graveyard. You can't activate him. The most damage you'll get out of this situation is one, and that's only if he's untapped when the opponent announces Wrath.


4 creatures still die, and so 4 triggers go on the stack. You control the triggers, so you would order them since they all happened simultaneously. Therefore the pings would add up to 4.

You can't untap something dead. So, no. Only 1 ping in response to Wrath of God.

Technically it goes into the stack though. So the goblin would not be dead. It could still play its ability for however many creatures were eliminated with Wrath of God.

Right?


nono

Wrath of God played -> You tap in response -> Stack resolves.

So, you don't get a chance to untap, because ALL creatures die AT ONCE.


I was under the assumption that A) Earthquake is being played, not wrath, and B) that you had away to save the sharpshooter (ProRed, a pump spell of some sort.)

My point was multiple creatures dying at the same time will trigger the sharpshooters ability a number equal to the creatures dying. However, WoG would kill the sharpshooter, so in this example,there would be no untapping, because by the time the sharpshooters ability would trigger (creatures hitting the bin) It would have been placed in the yard.


Then yes, if your goblin survives, it can activate its ability.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
Last Edited: 2008-06-02 08:25:37
June 02 2008 08:19 GMT
#205
Some one has to explain to me what these Plains Walker cards are. Lets use Garruk for example. What does his abilities mean. You untap two lands, and you get +1 counter? Then if you remove 1 counter, you can put a 3/3 creature into play? Wouldn't that mean you could keep untapping lands, while playing your hand?

I mean I really don't understand how that card works at all. Also how do you kill them? Since it's not a creature.

EDIT: Can its abilities only be played once per turn? Because that would make more sense.
Not bad for a cat toy.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 02 2008 09:21 GMT
#206
wait wtf?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
June 02 2008 09:29 GMT
#207
Participants:
DeaTh_LT (TL.net)
fgsvsd (TL.net)
Caller (TL.net)
Krohm (TL.net)
Lisk (TL.net)
Demoninja (TL.net)
FragKrag (TL.net)
kirtar111 (TL.net)
brambolius (GG.net)
LordWeirD (GG.net)

Total: 10 players.
Date: Saturday 7th of june, 7PM CET (1PM EST) at the MWSplay mwsgames.net server.
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
June 02 2008 10:34 GMT
#208
Just to clear up any confusion on my part. That would be 11:00 AM North America Mountain Time correct?
Not bad for a cat toy.
LightRailCoyote
Profile Blog Joined January 2008
United States982 Posts
June 02 2008 13:51 GMT
#209
This is 5th dawn and back...And you are ALLOWING skullclamp?

So, imbafinity will obviously win...
AKA SurfSolar ----- This is the product of a DIY inadequate home
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
June 02 2008 14:10 GMT
#210
This will be the format:
2 groups of 5, randomly assigned, will each play eachother in a bo2. You are allowed to use your Sideboard in game 2. If you win 2-0, you gain three points. If you play 1-1, both players gain one point. Losing gives no points.
The reason I've decided for a bo2 instead of a bo3 is that there will be a lot of games in Round 1.

From here, the player placing first from each group advance to the semifinals. The players placing second and third will advance to round 2. Group A's second place will play Group B's third place and the other way around. These matches will be bo3, and the winners advance to the semifinals.

The semifinals will be bo5 and the finals will be bo7. There will be a loser's finals as well, which will be bo5.

The groups are as following:
Group A:
1. fgsvsd (TL.net)
2. Caller (TL.net)
3. LordWeirD (GG.net)
4. Demoninja (TL.net)
5. kirtar111 (TL.net)

Group B:
6. FragKrag (TL.net)
7. brambolius (GG.net)
8. Krohm (TL.net)
9. Lisk (TL.net)
10. DeaTh_LT (TL.net)
Lisk
Profile Blog Joined May 2006
Latvia376 Posts
Last Edited: 2008-06-02 15:06:16
June 02 2008 15:05 GMT
#211
totally weird system

On June 02 2008 22:51 LightRailCoyote wrote:
This is 5th dawn and back...And you are ALLOWING skullclamp?

So, imbafinity will obviously win...

not when your deck totally rapes it
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12970 Posts
June 02 2008 15:44 GMT
#212
I know it's a weird system, but it's hard making a good, fair system for 10 players whilst not getting too many matches played.
kirtar111
Profile Joined May 2007
United States72 Posts
June 02 2008 16:25 GMT
#213
T1 restricted list has been modified, check the official wizards of the coast website.
Jogoling
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
June 02 2008 16:45 GMT
#214
On June 02 2008 17:19 Krohm wrote:
Some one has to explain to me what these Plains Walker cards are. Lets use Garruk for example. What does his abilities mean. You untap two lands, and you get +1 counter? Then if you remove 1 counter, you can put a 3/3 creature into play? Wouldn't that mean you could keep untapping lands, while playing your hand?

I mean I really don't understand how that card works at all. Also how do you kill them? Since it's not a creature.

EDIT: Can its abilities only be played once per turn? Because that would make more sense.


Planeswalkers have their own category, aptly named 'planeswalker'. They count as permanents so a vindicate will fix them for you. They start with a set amount of 'loyalty' which is the counters placed on them, as showed in the bottom right. They don't have 'summoning sickness'.
Every turn, at the time you could play a sorcery, you can use one of their abilities. That means, every turn Garruk would be able to untap 2 of your lands and get +1 counter, make a 3/3 creature and lose a counter, or give all your creatures overrun and lose 4 counters. As soon as all counters are gone, a planeswalker dies and goes into the graveyard.

Creatures can choose to attack either a player or a planeswalker, blocking works normally, trample etc too. For every point of damage a plainswalker receives, remove 1 loyalty counter.
Effects like Lightning Bolt are supposed to target players, and if the player who's targeted by them, decides to let the spell resolve, the person playing the ability can then decide to let it go into the planeswalker instead. This to avoid having to write new oraclerules for every spell saying 'deals 3 damage to target creature, player or planeswalker.'

Spells like earthquake which damage everything, don't hit planeswalkers.

Also: The new restrictions won't be effective until the 20th of June =) So have fun playing 4 brainstorms and 4 ponders!
O_o
Lisk
Profile Blog Joined May 2006
Latvia376 Posts
June 02 2008 19:26 GMT
#215
You can find lots of basic rulings in the MWS help/ruling file.

Also: ponders aren't allowed here :D
Demoninja
Profile Blog Joined April 2007
United States1190 Posts
June 03 2008 05:31 GMT
#216
When're we gonna see the brackets?
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
June 03 2008 09:49 GMT
#217
Scroll up :p
O_o
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-06-03 19:07:23
June 03 2008 19:01 GMT
#218
I have a question, If someone has a morphling and I have a 5/5 attacking and he blocks it is he allowed to pump morphling power x2 then pump his toughness x3 to kill my creature and let his morphling live? Or does he need to pump x5 for the original -2 toughness (my friends say its legit). This is the like the most imbalanced 'damage on the stack' use ever, even if its +2 power then +5 toughness.

I don't see how he can 'stack' a +2 while having a -3 if damage all happens at the same time.
..and then I would, ya know, check em'. (Aka SpoR)
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
June 03 2008 19:06 GMT
#219
Wasn't too sure about this, asked my nephew since he's a judge and he told me it's possible to make the morphling 5/1, stack the damage, and respond by turning the morphling 0/6 before the actual damage resolves.
So yes, it's pretty imba, but then again it costs shitloads of mana as well so meh.
O_o
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2008-06-03 19:10:59
June 03 2008 19:09 GMT
#220
On June 04 2008 04:06 Stegosaur wrote:
Wasn't too sure about this, asked my nephew since he's a judge and he told me it's possible to make the morphling 5/1, stack the damage, and respond by turning the morphling 0/6 before the actual damage resolves.
So yes, it's pretty imba, but then again it costs shitloads of mana as well so meh.

Not, really that only 5 mana.

I don't see how that works though because if the damage didn't resolve yet and you stack a 0 damage on top, then how does the 5 damage go off with the last in first out rule if they doing damage at the same time. And not only that but shoudln't the negatives be countering each pump out forcing you to pump twice as hard to 'stack' it?


..and then I would, ya know, check em'. (Aka SpoR)
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