I do understand how he can combo kill 1/1s forever, but that is pretty stupid to me because this guy is not going to be out in play all game, any good player will see his power when the time comes and kill him before he even does anything. so tremor would actually be better.
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CharlieMurphy
United States22895 Posts
I do understand how he can combo kill 1/1s forever, but that is pretty stupid to me because this guy is not going to be out in play all game, any good player will see his power when the time comes and kill him before he even does anything. so tremor would actually be better. | ||
FragKrag
United States11540 Posts
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Spinfusor
Australia410 Posts
But here's a sample hand to show what Sharpshooter can do in FCG even not against a board of small creatures: Turn 1: My Hand (mulliganed): Lackey, Mountain, Elvish Spirit Guide, Wooded Foothills, Food Chain, Goblin Matron Me (circa 2003 FCG): Moutain, Goblin Lackey (Force of Will'd (-1 life)) Him (circa 2008 budget Oath): Forbidden Orchard, Mox, Oath of Druids. Turn 2: Me: Draw Piledriver. Foothills -> mountain (19 life), ESG, Food Chain. Hit for 1 /w token. Him (18 life): Oath up Razia. Hit for 6 (13 life) Underground Sea, Thoughtseize taking Piledriver (him at 16 life). Turn 3: Me: Draw Wasteland. Wasteland, Goblin Matron for Recruiter. Him: Oath up Akroma, hit for 12 (1 life). Land, Tinker, sacking mox for Platinum Angel. Turn 4: Me: Draw Gempalm Incinerator. Recruiter. Play Recruiter stacking: Ringleader Goblin Warchief Siege-Gang Commander Goblin Piledriver Ringleader #2 Goblin Piledriver Goblin Piledriver Siege-Gang Commander #2 Ringleader #3 Goblin Sharpshooter Skirk Prospector Warchief #2 Ringleader #4 Skirk Prospector Gempalm Incinerator Gempalm Incinerator Gempalm Incinerator Then out of nowhere, he plays Extirpate targetting Piledriver. So: Sack recruiter (RRRR (Food Chain + Mountain)), cycling Incinerator for 0 (RR). Sack Matron (RRRRRR), Play Ringleader then sack (RRRRRRR), Warchief (RRRR). Play Ringleader 2 then sack (RRRRRR). Play Ringleader 3 then sack (RRRRRRRR). Play Ringleader 4 then sack (RRRRRRRRRR). Play Warchief 2 (RRRRRRRR). Prospector (RRRRRRR). Play SGC's (R). Sack an SGC (RRRRRRR). Play Sharpshooter, Prospector, and Incinerator's (RR). Now attacking (all sacs are to Prospector unless specified to SGC): Ping with Sharpshooter (15 life). Sac 2 SGC tokens, and sac the third to SGC (10 life). Repeat with remaining set of SGC tokens (5 life). Sac 2 incinerators, ping twice, then sac last to SGC (0 life). Sac a prospector and Warchief to ping angel twice. Sac final prospector to SGC. GG. A good FCG hand, winning through a ridiculously good Oath hand due to Sharpshooter. | ||
Butigroove
Seychelles2061 Posts
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Spinfusor
Australia410 Posts
So yes, that mistake would have cost me the game ![]() EDIT: Just a note, I do understand (being a former Oath player myself) that the Oath should have won, but this is example was spontaneously made purely to show the potential of a Sharpshooter (not FCG). | ||
Stegosaur
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Netherlands1231 Posts
On June 01 2008 10:01 CharlieMurphy wrote: you're argument is retarded if my guy is gonna block and die hes already doing damage anyways so the shock will kill him by itself. I didn't say I was earthquaking and besides the point was that he can only untap once if 5 guys die at once right? I do understand how he can combo kill 1/1s forever, but that is pretty stupid to me because this guy is not going to be out in play all game, any good player will see his power when the time comes and kill him before he even does anything. so tremor would actually be better. If your guy dies the sharpshooter can ping *you* as well, for 1 damage. If 3 guys die the sharpshooter can ping you 3 times for 3 damage. If you sacrifice a board full of goblins to a skirk prospector/siege-gang commander combo he can ping you 7 or 8 times, and the siege-gang commander can ping you 3 or 4 times for about 15 damage in total. That's nothing to sneeze at =) And these numbers aren't made up, they're average every-day run-of-the-mill vial/ringleader goblin numbers. | ||
Artanis[Xp]
Netherlands12968 Posts
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Lisk
Latvia376 Posts
Goblin Sharpshooter sees all those other creatures go to the graveyard at the same time he does - but it's a moot point. You won't get priority to activate his ability until the Wrath finishes resolving, and at that point he's already in the graveyard. You can't activate him. The most damage you'll get out of this situation is one, and that's only if he's untapped when the opponent announces Wrath. | ||
Stegosaur
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Netherlands1231 Posts
On June 02 2008 03:18 Lisk wrote: All the creatures are put into the graveyard simultaneously. If more than one permanent goes to your graveyard at the same time, you determine their order, but that has no effect on triggered abilities. If multiple abilities trigger as the result of the same event, then the activate player puts his triggers on the stack first. Goblin Sharpshooter sees all those other creatures go to the graveyard at the same time he does - but it's a moot point. You won't get priority to activate his ability until the Wrath finishes resolving, and at that point he's already in the graveyard. You can't activate him. The most damage you'll get out of this situation is one, and that's only if he's untapped when the opponent announces Wrath. That's true. He can respond to all triggers when *other* stuff dies simultaneously though, say you play a flamewave and kill 4 creatures with it, he can ping 4 times. | ||
Lisk
Latvia376 Posts
On June 02 2008 03:40 Stegosaur wrote: That's true. He can respond to all triggers when *other* stuff dies simultaneously though, say you play a flamewave and kill 4 creatures with it, he can ping 4 times. Quite right ![]() | ||
LightRailCoyote
United States982 Posts
On June 02 2008 03:18 Lisk wrote: All the creatures are put into the graveyard simultaneously. If more than one permanent goes to your graveyard at the same time, you determine their order, but that has no effect on triggered abilities. If multiple abilities trigger as the result of the same event, then the activate player puts his triggers on the stack first. Goblin Sharpshooter sees all those other creatures go to the graveyard at the same time he does - but it's a moot point. You won't get priority to activate his ability until the Wrath finishes resolving, and at that point he's already in the graveyard. You can't activate him. The most damage you'll get out of this situation is one, and that's only if he's untapped when the opponent announces Wrath. 4 creatures still die, and so 4 triggers go on the stack. You control the triggers, so you would order them since they all happened simultaneously. Therefore the pings would add up to 4. | ||
Lisk
Latvia376 Posts
On June 02 2008 07:16 LightRailCoyote wrote: 4 creatures still die, and so 4 triggers go on the stack. You control the triggers, so you would order them since they all happened simultaneously. Therefore the pings would add up to 4. You can't untap something dead. So, no. Only 1 ping in response to Wrath of God. | ||
DeaTh_LT
Lithuania2 Posts
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Krohm
Canada1857 Posts
On June 02 2008 07:39 Lisk wrote: You can't untap something dead. So, no. Only 1 ping in response to Wrath of God. Technically it goes into the stack though. So the goblin would not be dead. It could still play its ability for however many creatures were eliminated with Wrath of God. Right? | ||
Lisk
Latvia376 Posts
On June 02 2008 09:52 Krohm wrote: Technically it goes into the stack though. So the goblin would not be dead. It could still play its ability for however many creatures were eliminated with Wrath of God. Right? Wrath of God is announced. The stack has WOG on it. You ping for 1 damage in response (If you could tap it). WOG resolves. - Every creature dies at the same time. - Untap triggers go on the stack. Untap what? They fizzle. You don't choose the order in which creatures die. Lots of rule fuckerings happen about the 'at the same time' stuff. Please explain IN DETAIL what do you mean. | ||
FragKrag
United States11540 Posts
On June 02 2008 09:52 Krohm wrote: Technically it goes into the stack though. So the goblin would not be dead. It could still play its ability for however many creatures were eliminated with Wrath of God. Right? nono Wrath of God played -> You tap in response -> Stack resolves. So, you don't get a chance to untap, because ALL creatures die AT ONCE. | ||
Krohm
Canada1857 Posts
On June 02 2008 10:33 FragKrag wrote: nono Wrath of God played -> You tap in response -> Stack resolves. So, you don't get a chance to untap, because ALL creatures die AT ONCE. Yeah I gave it more thought, you are right. Because Wrath of God wouldn't be played yet technically, when you tap your sniper. Then all creatures die at once. Ugh Magic is a silly game. Anyway quick question again. If a creature is phased it pretty much means it's not in play right? I'm working on an odd Phasing/Jokluhaups combo deck. Just need to make sure that a phased creature is unharmed by the spells effects. | ||
FragKrag
United States11540 Posts
Yeah, stacks still confuse me =/ | ||
LightRailCoyote
United States982 Posts
On June 02 2008 10:33 FragKrag wrote: nono Wrath of God played -> You tap in response -> Stack resolves. So, you don't get a chance to untap, because ALL creatures die AT ONCE. I was under the assumption that A) Earthquake is being played, not wrath, and B) that you had away to save the sharpshooter (ProRed, a pump spell of some sort.) My point was multiple creatures dying at the same time will trigger the sharpshooters ability a number equal to the creatures dying. However, WoG would kill the sharpshooter, so in this example,there would be no untapping, because by the time the sharpshooters ability would trigger (creatures hitting the bin) It would have been placed in the yard. | ||
Demoninja
United States1190 Posts
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