• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:04
CET 15:04
KST 23:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Dawn of War IV Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1005 users

General RTS Discussion Thread - Page 3

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
JimmyJRaynor
Profile Blog Joined April 2010
Canada17133 Posts
August 25 2025 18:10 GMT
#41
King Art games is making Dawn of War 4. King Art games made Battle World Kronos. It was a great game for anyone who likes Advance Wars type games.

If the main top creatives at King Art games are still around and part of the DoW4 development team then I'm very interested.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
lestye
Profile Blog Joined August 2010
United States4186 Posts
August 26 2025 06:29 GMT
#42
Oh I would have thought relic is making the new dow.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
qwerty4w
Profile Joined January 2024
53 Posts
Last Edited: 2025-08-26 12:37:24
August 26 2025 11:40 GMT
#43
Relic is making an Advance Wars type game, Earth vs. Mars. As a once fairly successful mid-sized developer, Relic is probably not doing well if they are resorted to making smaller games like this.
WombaT
Profile Blog Joined May 2010
Northern Ireland26221 Posts
August 26 2025 13:34 GMT
#44
AoE4 is one of the more successful RTS games since SC2, I’m surprised Relic didn’t get given the DoW gig again.

If I were to guess, maybe them going independent has something to do with it. Maybe those are the terms of the split, or maybe it was a fractious one, or perhaps Relic simply wanna stretch their wings a bit.

Could be all kinds of things I suppose!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ETisME
Profile Blog Joined April 2011
12621 Posts
August 27 2025 06:57 GMT
#45
the scouring is starting to flip stormgate number.
89 Concurrent players vs 86 on stormgate.
190 vs 199 24hrs peak
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Miragee
Profile Joined December 2009
8611 Posts
Last Edited: 2025-08-27 08:02:56
August 27 2025 08:00 GMT
#46
//wrong thread
lestye
Profile Blog Joined August 2010
United States4186 Posts
Last Edited: 2025-08-28 10:06:41
August 28 2025 10:05 GMT
#47
I played Stormgate for the first time. And I was completely underwhelmed. I really wanted it to succeed because on paper, a synthesis of SC2 and WC3 sounds incredible. I knew it probably wouldnt be as good as those titles but I figured it'd still be solid given it'd be a game from this decade. Unfortunately I don't think I can produce any critique that hasn't been said a thousand times before so I'll leave at that.

With David Kim's project gone, is Dawn of War IV/AoE 4 expansions the last hope for quality RTS?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Miragee
Profile Joined December 2009
8611 Posts
August 28 2025 13:41 GMT
#48
On August 21 2025 04:44 Latham wrote:
Show nested quote +
On August 21 2025 04:25 Miragee wrote:
On August 21 2025 01:50 cha0 wrote:
On August 20 2025 22:33 Miragee wrote:
On August 20 2025 14:53 RogerChillingworth wrote:
Anyway, discussion about this game honestly just goes around in circles. I think a “RTS General Discussion” thread would be a lot more useful at this point. There are a lot of soulful efforts being made by people and will continue to be made and this Stormgate/Frostigant Megathread shouldn't eat all those blurbs and discussions. And then the 4 people who still want to talk about SG specifically can do that here. Just a thought!


Heeding the suggestion by RogerChillingworth, I hereby open a thread to discuss all kinds of RTS games. Please feel free to start a discussion with anything that interests you RTS-wise.

To start things of from my side: Should we get excited about another inevitably disastrous entry into the DoW series?



I am actually very hyped for DoW IV. I'm not sure why it would be inevitably disastrous - DoW and DoW II were both amazing, it was only DoW 3 that was a massive failure. The thing that gives me hope is that from the trailer it seems very much like they are re-using DoW 3 assets/art style? which was one thing that I think everyone enjoyed. Relic got the art style and atmosphere right, they just completely fucked the gameplay. So if DoW IV can be a return to form gameplay wise and re-use DoW 3 assets it could be an amazing return to form.


DoW2 was a disaster in my eyes. Incredibly unfun 1v1. No base building and basically just rally units from your base. The campaign was kinda cool and had coop, which is a big plus in my book, but still worse than DoW.

I don't know, I just feel like the chances of DoW IV being good are slim based on what I liked about DoW. If they return base building and actually work on how stupid and janky the units feel, the game might actually be good.


Dawn of War 2 was very divisive. On one hand - it was a terrible game if you considered it as a successor to Dawn of War 1. They lowered the scale of engagement, got rid of base building, much smaller unit roster and fewer upgrades per squad.

BUT, if you can look past that - and NOT look at it as a successor to Dawn of War 1 and instead look at it as a Company of Heroes-like, smaller scale tactical RTS that just happened to be set in the Warhammer 40K universe (and for some odd reason shares the name with the GOATed and amazing Dawn of War 1), it was a fine, fun game that can stand on its own merits. Think of it as Mechanicus or Space Hulk Tactics or Battlefleet Gothic: Armada or even ChaosGate: DemonHunters, i.e a rip-off of already existing game formula just with a Warhammer 40K paint job on top of it, and you have Dawn of War 2.
It's basically Company of Heroes in space with the licensing of Warhammer 40K franchise visuals...

Now they should have NEVER used the name "Dawn of War 2" for it, and I think history (and people) would be a lot more forgiving towards that game's existence.


That's a reasonable take. I remember I enjoyed the campaign back when the game came out but probably more so because it was coop. I recently played through it again alone and found lacking.

On August 28 2025 19:05 lestye wrote:
I played Stormgate for the first time. And I was completely underwhelmed. I really wanted it to succeed because on paper, a synthesis of SC2 and WC3 sounds incredible. I knew it probably wouldnt be as good as those titles but I figured it'd still be solid given it'd be a game from this decade. Unfortunately I don't think I can produce any critique that hasn't been said a thousand times before so I'll leave at that.

With David Kim's project gone, is Dawn of War IV/AoE 4 expansions the last hope for quality RTS?


It honestly depends on what you view as quality RTS. DoW games are super janky in their controls. I would rather micro a bunch of dragoons through a mineral line than to simply tell a big unit to just go somewhere in DoW games. DoW2 is somehow even worse than DoW in that regard.

I think if you go through this thread, there a few more promising titles mentioned. AoE4 and DoW IV are the only ones with a big budget though. That doesn't mean those games are the only hope though. More money just means they have possibilities in certain areas that smaller studios don't have. In most areas that are in my eyes more important to make a great game, e.g. gameplay ideas, art choice, etc., I don't think money solves anything.
lestye
Profile Blog Joined August 2010
United States4186 Posts
August 28 2025 15:41 GMT
#49
While I agree thats true for most genres and subgenres in the industry. I don't think that has been true for RTS games.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
RogerChillingworth
Profile Joined March 2010
Chad3085 Posts
Last Edited: 2025-08-29 09:05:42
August 29 2025 09:03 GMT
#50
I can see a lot of efforts being AI slop for the foreseeable future. I'd be very surprised if people took the time to properly make a RTS from ground zero. Like in the old, legit way. Even if they do, the odds of greatness are pretty slim. Theoretically there is space for something but my expectations are lower than Satan's butthole, and waiting around hoping someone does something for you is weak. THUS... apathy flows in like the blood rivers from The Shining. I'm ready to face-check it in slow-mo.
But really, we just have to pass this painful, bloody stool and let enough time go by that things come back around, like in The Time Machine when it's so far into the future that shit has reset and people are living in tents again. The tent people might have something.
but probably not

In the meantime I'm still always interested in what people are making, especially smaller groups. I just feel like a lot of efforts fall into the same traps, and many feel more like glorified Risk than an evolution of Blizz RTS.
ThunderJunk
Profile Joined December 2015
United States721 Posts
August 29 2025 22:34 GMT
#51
This whole community is sleeping on BAR.. tellin ya man
I am free because I know that I alone am morally responsible for everything I do.
RogerChillingworth
Profile Joined March 2010
Chad3085 Posts
Last Edited: 2025-08-30 02:44:54
August 30 2025 02:42 GMT
#52
I'll take a look at BAR.

BTW, wondering what people think about this comment:

On August 30 2025 01:20 qwerty4w wrote:
If you make a solid AA-level Blizzard style RTS, like Armies of Exigo, or a great 2D RTS like StarCraft, I think it would likely be well-received in today's market.


As a 2D artist who is currently making RTS-style assets, I do wonder how people feel about 2D. I imagine people like it I don't see any reason why they wouldn't. A better question might be if people would accept flatter lighting, and an art style that might not be their favorite, but to me 2D does look a lot better and is more performative. Maybe TL is not the greatest sample size as we are mostly older, but I still think about this often.
The thing about 2D, like a full 2D game that doesn't utilize 3D models at all, is that it can be much more time consuming to go back and change things, especially if it's a core change to the 'model' of the character, or even changes to a walk cycle. For this reason, it'd be overall better to make a game that does not fundamentally change, like Brood War, or Chess, and instead change things like maps to keep the game fresh and balanced.
So yeah, another question is if a game that does not fundamentally change much once completed could be attractive, as long as the design is great and the balance is good enough.
Urth
Profile Blog Joined November 2007
United States1250 Posts
August 30 2025 07:04 GMT
#53
DORF is easily the most excited I have been for an RTS in the past decade!
BY.HERO FIGHTING!!!!
Yurie
Profile Blog Joined August 2010
11959 Posts
Last Edited: 2025-08-30 07:48:26
August 30 2025 07:48 GMT
#54
On August 30 2025 11:42 RogerChillingworth wrote:
I'll take a look at BAR.

BTW, wondering what people think about this comment:

Show nested quote +
On August 30 2025 01:20 qwerty4w wrote:
If you make a solid AA-level Blizzard style RTS, like Armies of Exigo, or a great 2D RTS like StarCraft, I think it would likely be well-received in today's market.


As a 2D artist who is currently making RTS-style assets, I do wonder how people feel about 2D. I imagine people like it I don't see any reason why they wouldn't. A better question might be if people would accept flatter lighting, and an art style that might not be their favorite, but to me 2D does look a lot better and is more performative. Maybe TL is not the greatest sample size as we are mostly older, but I still think about this often.
The thing about 2D, like a full 2D game that doesn't utilize 3D models at all, is that it can be much more time consuming to go back and change things, especially if it's a core change to the 'model' of the character, or even changes to a walk cycle. For this reason, it'd be overall better to make a game that does not fundamentally change, like Brood War, or Chess, and instead change things like maps to keep the game fresh and balanced.
So yeah, another question is if a game that does not fundamentally change much once completed could be attractive, as long as the design is great and the balance is good enough.


I personally have mostly moved on from 2D games. It has to be better than a comparable 3D game to spark my interest. I have nothing inherently against it but the RPG-Maker spam has pushed me away from it. When I see a screenshot I assume the worst and have to be proven it is worth a shot.
Miragee
Profile Joined December 2009
8611 Posts
August 30 2025 09:12 GMT
#55
On August 30 2025 11:42 RogerChillingworth wrote:
I'll take a look at BAR.

BTW, wondering what people think about this comment:

Show nested quote +
On August 30 2025 01:20 qwerty4w wrote:
If you make a solid AA-level Blizzard style RTS, like Armies of Exigo, or a great 2D RTS like StarCraft, I think it would likely be well-received in today's market.


As a 2D artist who is currently making RTS-style assets, I do wonder how people feel about 2D. I imagine people like it I don't see any reason why they wouldn't. A better question might be if people would accept flatter lighting, and an art style that might not be their favorite, but to me 2D does look a lot better and is more performative. Maybe TL is not the greatest sample size as we are mostly older, but I still think about this often.
The thing about 2D, like a full 2D game that doesn't utilize 3D models at all, is that it can be much more time consuming to go back and change things, especially if it's a core change to the 'model' of the character, or even changes to a walk cycle. For this reason, it'd be overall better to make a game that does not fundamentally change, like Brood War, or Chess, and instead change things like maps to keep the game fresh and balanced.
So yeah, another question is if a game that does not fundamentally change much once completed could be attractive, as long as the design is great and the balance is good enough.


I haven't really thought about it in terms of RTS but in general I think 2D does quite well. There are a lot of 2D indie games that were/are very popular. I think it's most often more about the art style than it is about graphics fidelity or 2D/3D. Also, 2D games tend to age much better. The the background art of the old infinity engine games from around 2000 still look absolutely gorgeous.

I also agree on your take that it's much better to make a competetive game that doesn't change itself, but change the rules around it to keep it fresh. Brood War and Chess are great examples and I think a lot of live service games should take a lesson from those.
Garrl
Profile Blog Joined February 2010
Scotland1975 Posts
August 30 2025 09:44 GMT
#56
On August 30 2025 11:42 RogerChillingworth wrote:
I'll take a look at BAR.

BTW, wondering what people think about this comment:

Show nested quote +
On August 30 2025 01:20 qwerty4w wrote:
If you make a solid AA-level Blizzard style RTS, like Armies of Exigo, or a great 2D RTS like StarCraft, I think it would likely be well-received in today's market.


As a 2D artist who is currently making RTS-style assets, I do wonder how people feel about 2D. I imagine people like it I don't see any reason why they wouldn't. A better question might be if people would accept flatter lighting, and an art style that might not be their favorite, but to me 2D does look a lot better and is more performative. Maybe TL is not the greatest sample size as we are mostly older, but I still think about this often.
The thing about 2D, like a full 2D game that doesn't utilize 3D models at all, is that it can be much more time consuming to go back and change things, especially if it's a core change to the 'model' of the character, or even changes to a walk cycle. For this reason, it'd be overall better to make a game that does not fundamentally change, like Brood War, or Chess, and instead change things like maps to keep the game fresh and balanced.
So yeah, another question is if a game that does not fundamentally change much once completed could be attractive, as long as the design is great and the balance is good enough.


While it is 8 years old now, Tooth and Tail did kinda prove 2D RTS can still work and for easy readability, 2D has a ton of advantages over 3D.
RogerChillingworth
Profile Joined March 2010
Chad3085 Posts
August 30 2025 14:06 GMT
#57
I generally agree.
Yurie I have no idea what RPG-Maker is but it sounds awful, I'm sorry.
I have seen a lot of 2D games do well, and they look really good. For RTS, doing the full animations for every unit (walk, death, attack, abilities, etc.) is immense. I was even thinking about how DORF is using some tech so they can tilt their sprites up or down depending on elevation, which is something SC doesn't have. For a full 2D thing, you'd have to go the SC way where it's just 'known' what the elevation is, and the units maintain their orientation. Otherwise you're doing everything three times, which is ridiculous.
For my tests I do 8 directional movement, but that's not enough for a real game. In a video you can make it work, but otherwise I feel like you'd need at least 16. The google AI is telling me SC has 32, but it's because they used crude 3D models and then painted on top of them. And I don't think the game actually works in 32 directions, 16 at most. I'm not sure on this one. 16 angles does make sense, but you couldn't draw all that by hand. Not unless you reduced your unique unit count by a lot, or were ok conveyoring out a new asset every 4-6 months (as a solo).
But anyway, I do love this idea of a game that doesn't fundamentally change once it's finished. It's way more memorable like that. No games do it because people expect constant new dopamine hits, but the other way is better.
RogerChillingworth
Profile Joined March 2010
Chad3085 Posts
Last Edited: 2025-08-31 06:34:48
August 31 2025 06:32 GMT
#58
ANYWAYS LOL

Waiting to see a full DORF game. Curious about any gnarly stuff you can do, or if you run up to the enemy units and fire. It seems like more of a tactical game, which is cool enough.
In their most recent vid, "infantry combat" + Show Spoiler +
, i found their lighting a little off-putting. Only slightly though. The muzzle flashes and everything are a bit much. Really don't think you need any of that. Didn't think they needed to go beyond the look of their initial trailer 2 years ago, but i guess devs feel like they have to make things look expensive or people won't like it. But it just ends up being visually noisy and less performative.
qwerty4w
Profile Joined January 2024
53 Posts
Last Edited: 2025-09-01 11:34:44
August 31 2025 12:47 GMT
#59
If D.O.R.F. ended up a commercial success, I think there's a chance we will see more indie RTS games built upon the GNU-GPL licensed RTS engines in the future, like OpenRA and its D.O.R.F. fork, Spring/Recoil which is Zero-K and Beyond All Reason's engine, C&C Generals' SAGE engine that EA recently made copyleft, Warsmash which is an reimplementation of Warcraft 3's engine.

If you don't need the modern graphical features, making an RTS on an RTS engine is much easier than making one on Unreal or Unity, which requires the developer to write most of the game logic from scratch, that even an AA-level Unreal/Unity game like Tempest Rising or Broken Arrow can lack some of the basic features like replay or save, or lack the optimization needed for moderately high unit counts.
qwerty4w
Profile Joined January 2024
53 Posts
Last Edited: 2025-09-01 11:35:36
September 01 2025 05:32 GMT
#60
Regarding art style, I think if the RTS developer choose a low detailed style such as Low Poly, making an RTS as feature-rich and content-rich as Warcraft 3 shall also be possible within an AA-level budget.

Apparently many of the biggest FPS titles around PS3/Xbox 360 era cost less than $25 million to make (gamesindustry.biz/rein-puts-dev-cost-for-gears-of-war-at-10m digitalspy.com/videogames/a82352/halo-3-cost-15-million-to-develop gamewatcher.com/news/2008-20-08-crytek-reveals-crysis-cost-at-22-million-cryengine-2-around-2012), Warcraft 3 is about one generation older than Halo 3 and Crysis so probably cost significantly less, it may not even have a high-end AA budget by today's standard adjusted for inflation.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
12:00
Playoffs
Gerald vs uThermalLIVE!
MaNa vs Shameless
MaxPax vs TBD
ByuN vs TBD
Spirit vs ShoWTimE
WardiTV1069
ComeBackTV 603
TaKeTV 288
IndyStarCraft 175
Rex101
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 179
Rex 98
StarCraft: Brood War
Britney 34054
Horang2 3923
Bisu 2051
Jaedong 1238
Shuttle 1023
Larva 883
Mini 519
Soma 504
EffOrt 436
Snow 350
[ Show more ]
BeSt 321
actioN 305
ZerO 284
Hyuk 280
Sharp 185
Rush 168
ggaemo 161
JYJ 152
Zeus 125
Mong 124
Last 111
Killer 108
Hyun 79
Pusan 74
PianO 56
Yoon 52
Aegong 50
Mind 42
Movie 39
Trikslyr26
soO 22
Shinee 22
scan(afreeca) 18
Shine 12
Noble 11
yabsab 11
Terrorterran 1
Dota 2
qojqva1809
singsing1350
Dendi99
League of Legends
rGuardiaN101
Counter-Strike
olofmeister1811
x6flipin603
byalli346
edward123
Other Games
B2W.Neo1083
Fuzer 336
Pyrionflax287
hiko281
RotterdaM196
XaKoH 112
Sick105
Mew2King69
QueenE69
Livibee39
ArmadaUGS28
ZerO(Twitch)16
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen34
• WagamamaTV33
League of Legends
• Jankos1704
• Nemesis161
• TFBlade126
Upcoming Events
OSC
2h 57m
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
The PondCast
19h 57m
WardiTV 2025
22h 57m
Cure vs Creator
TBD vs Solar
WardiTV 2025
1d 20h
OSC
1d 23h
CranKy Ducklings
2 days
SC Evo League
2 days
Ladder Legends
3 days
BSL 21
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Ladder Legends
4 days
BSL 21
4 days
Replay Cast
4 days
Monday Night Weeklies
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.