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JimmyJRaynor
Profile Blog Joined April 2010
Canada18015 Posts
August 25 2025 18:10 GMT
#41
King Art games is making Dawn of War 4. King Art games made Battle World Kronos. It was a great game for anyone who likes Advance Wars type games.

If the main top creatives at King Art games are still around and part of the DoW4 development team then I'm very interested.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
lestye
Profile Blog Joined August 2010
United States4275 Posts
August 26 2025 06:29 GMT
#42
Oh I would have thought relic is making the new dow.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
qwerty4w
Profile Joined January 2024
54 Posts
Last Edited: 2025-08-26 12:37:24
August 26 2025 11:40 GMT
#43
Relic is making an Advance Wars type game, Earth vs. Mars. As a once fairly successful mid-sized developer, Relic is probably not doing well if they are resorted to making smaller games like this.
WombaT
Profile Blog Joined May 2010
Northern Ireland27473 Posts
August 26 2025 13:34 GMT
#44
AoE4 is one of the more successful RTS games since SC2, I’m surprised Relic didn’t get given the DoW gig again.

If I were to guess, maybe them going independent has something to do with it. Maybe those are the terms of the split, or maybe it was a fractious one, or perhaps Relic simply wanna stretch their wings a bit.

Could be all kinds of things I suppose!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
ETisME
Profile Blog Joined April 2011
12904 Posts
August 27 2025 06:57 GMT
#45
the scouring is starting to flip stormgate number.
89 Concurrent players vs 86 on stormgate.
190 vs 199 24hrs peak
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Miragee
Profile Joined December 2009
8716 Posts
Last Edited: 2025-08-27 08:02:56
August 27 2025 08:00 GMT
#46
//wrong thread
lestye
Profile Blog Joined August 2010
United States4275 Posts
Last Edited: 2025-08-28 10:06:41
August 28 2025 10:05 GMT
#47
I played Stormgate for the first time. And I was completely underwhelmed. I really wanted it to succeed because on paper, a synthesis of SC2 and WC3 sounds incredible. I knew it probably wouldnt be as good as those titles but I figured it'd still be solid given it'd be a game from this decade. Unfortunately I don't think I can produce any critique that hasn't been said a thousand times before so I'll leave at that.

With David Kim's project gone, is Dawn of War IV/AoE 4 expansions the last hope for quality RTS?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Miragee
Profile Joined December 2009
8716 Posts
August 28 2025 13:41 GMT
#48
On August 21 2025 04:44 Latham wrote:
Show nested quote +
On August 21 2025 04:25 Miragee wrote:
On August 21 2025 01:50 cha0 wrote:
On August 20 2025 22:33 Miragee wrote:
On August 20 2025 14:53 RogerChillingworth wrote:
Anyway, discussion about this game honestly just goes around in circles. I think a “RTS General Discussion” thread would be a lot more useful at this point. There are a lot of soulful efforts being made by people and will continue to be made and this Stormgate/Frostigant Megathread shouldn't eat all those blurbs and discussions. And then the 4 people who still want to talk about SG specifically can do that here. Just a thought!


Heeding the suggestion by RogerChillingworth, I hereby open a thread to discuss all kinds of RTS games. Please feel free to start a discussion with anything that interests you RTS-wise.

To start things of from my side: Should we get excited about another inevitably disastrous entry into the DoW series?



I am actually very hyped for DoW IV. I'm not sure why it would be inevitably disastrous - DoW and DoW II were both amazing, it was only DoW 3 that was a massive failure. The thing that gives me hope is that from the trailer it seems very much like they are re-using DoW 3 assets/art style? which was one thing that I think everyone enjoyed. Relic got the art style and atmosphere right, they just completely fucked the gameplay. So if DoW IV can be a return to form gameplay wise and re-use DoW 3 assets it could be an amazing return to form.


DoW2 was a disaster in my eyes. Incredibly unfun 1v1. No base building and basically just rally units from your base. The campaign was kinda cool and had coop, which is a big plus in my book, but still worse than DoW.

I don't know, I just feel like the chances of DoW IV being good are slim based on what I liked about DoW. If they return base building and actually work on how stupid and janky the units feel, the game might actually be good.


Dawn of War 2 was very divisive. On one hand - it was a terrible game if you considered it as a successor to Dawn of War 1. They lowered the scale of engagement, got rid of base building, much smaller unit roster and fewer upgrades per squad.

BUT, if you can look past that - and NOT look at it as a successor to Dawn of War 1 and instead look at it as a Company of Heroes-like, smaller scale tactical RTS that just happened to be set in the Warhammer 40K universe (and for some odd reason shares the name with the GOATed and amazing Dawn of War 1), it was a fine, fun game that can stand on its own merits. Think of it as Mechanicus or Space Hulk Tactics or Battlefleet Gothic: Armada or even ChaosGate: DemonHunters, i.e a rip-off of already existing game formula just with a Warhammer 40K paint job on top of it, and you have Dawn of War 2.
It's basically Company of Heroes in space with the licensing of Warhammer 40K franchise visuals...

Now they should have NEVER used the name "Dawn of War 2" for it, and I think history (and people) would be a lot more forgiving towards that game's existence.


That's a reasonable take. I remember I enjoyed the campaign back when the game came out but probably more so because it was coop. I recently played through it again alone and found lacking.

On August 28 2025 19:05 lestye wrote:
I played Stormgate for the first time. And I was completely underwhelmed. I really wanted it to succeed because on paper, a synthesis of SC2 and WC3 sounds incredible. I knew it probably wouldnt be as good as those titles but I figured it'd still be solid given it'd be a game from this decade. Unfortunately I don't think I can produce any critique that hasn't been said a thousand times before so I'll leave at that.

With David Kim's project gone, is Dawn of War IV/AoE 4 expansions the last hope for quality RTS?


It honestly depends on what you view as quality RTS. DoW games are super janky in their controls. I would rather micro a bunch of dragoons through a mineral line than to simply tell a big unit to just go somewhere in DoW games. DoW2 is somehow even worse than DoW in that regard.

I think if you go through this thread, there a few more promising titles mentioned. AoE4 and DoW IV are the only ones with a big budget though. That doesn't mean those games are the only hope though. More money just means they have possibilities in certain areas that smaller studios don't have. In most areas that are in my eyes more important to make a great game, e.g. gameplay ideas, art choice, etc., I don't think money solves anything.
lestye
Profile Blog Joined August 2010
United States4275 Posts
August 28 2025 15:41 GMT
#49
While I agree thats true for most genres and subgenres in the industry. I don't think that has been true for RTS games.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
Last Edited: 2025-08-29 09:05:42
August 29 2025 09:03 GMT
#50
I can see a lot of efforts being AI slop for the foreseeable future. I'd be very surprised if people took the time to properly make a RTS from ground zero. Like in the old, legit way. Even if they do, the odds of greatness are pretty slim. Theoretically there is space for something but my expectations are lower than Satan's butthole, and waiting around hoping someone does something for you is weak. THUS... apathy flows in like the blood rivers from The Shining. I'm ready to face-check it in slow-mo.
But really, we just have to pass this painful, bloody stool and let enough time go by that things come back around, like in The Time Machine when it's so far into the future that shit has reset and people are living in tents again. The tent people might have something.
but probably not

In the meantime I'm still always interested in what people are making, especially smaller groups. I just feel like a lot of efforts fall into the same traps, and many feel more like glorified Risk than an evolution of Blizz RTS.
ThunderJunk
Profile Joined December 2015
United States741 Posts
August 29 2025 22:34 GMT
#51
This whole community is sleeping on BAR.. tellin ya man
I am free because I know that I alone am morally responsible for everything I do.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
Last Edited: 2025-08-30 02:44:54
August 30 2025 02:42 GMT
#52
I'll take a look at BAR.

BTW, wondering what people think about this comment:

On August 30 2025 01:20 qwerty4w wrote:
If you make a solid AA-level Blizzard style RTS, like Armies of Exigo, or a great 2D RTS like StarCraft, I think it would likely be well-received in today's market.


As a 2D artist who is currently making RTS-style assets, I do wonder how people feel about 2D. I imagine people like it I don't see any reason why they wouldn't. A better question might be if people would accept flatter lighting, and an art style that might not be their favorite, but to me 2D does look a lot better and is more performative. Maybe TL is not the greatest sample size as we are mostly older, but I still think about this often.
The thing about 2D, like a full 2D game that doesn't utilize 3D models at all, is that it can be much more time consuming to go back and change things, especially if it's a core change to the 'model' of the character, or even changes to a walk cycle. For this reason, it'd be overall better to make a game that does not fundamentally change, like Brood War, or Chess, and instead change things like maps to keep the game fresh and balanced.
So yeah, another question is if a game that does not fundamentally change much once completed could be attractive, as long as the design is great and the balance is good enough.
Urth
Profile Blog Joined November 2007
United States1256 Posts
August 30 2025 07:04 GMT
#53
DORF is easily the most excited I have been for an RTS in the past decade!
BY.HERO FIGHTING!!!!
Yurie
Profile Blog Joined August 2010
12180 Posts
Last Edited: 2025-08-30 07:48:26
August 30 2025 07:48 GMT
#54
On August 30 2025 11:42 RogerChillingworth wrote:
I'll take a look at BAR.

BTW, wondering what people think about this comment:

Show nested quote +
On August 30 2025 01:20 qwerty4w wrote:
If you make a solid AA-level Blizzard style RTS, like Armies of Exigo, or a great 2D RTS like StarCraft, I think it would likely be well-received in today's market.


As a 2D artist who is currently making RTS-style assets, I do wonder how people feel about 2D. I imagine people like it I don't see any reason why they wouldn't. A better question might be if people would accept flatter lighting, and an art style that might not be their favorite, but to me 2D does look a lot better and is more performative. Maybe TL is not the greatest sample size as we are mostly older, but I still think about this often.
The thing about 2D, like a full 2D game that doesn't utilize 3D models at all, is that it can be much more time consuming to go back and change things, especially if it's a core change to the 'model' of the character, or even changes to a walk cycle. For this reason, it'd be overall better to make a game that does not fundamentally change, like Brood War, or Chess, and instead change things like maps to keep the game fresh and balanced.
So yeah, another question is if a game that does not fundamentally change much once completed could be attractive, as long as the design is great and the balance is good enough.


I personally have mostly moved on from 2D games. It has to be better than a comparable 3D game to spark my interest. I have nothing inherently against it but the RPG-Maker spam has pushed me away from it. When I see a screenshot I assume the worst and have to be proven it is worth a shot.
Miragee
Profile Joined December 2009
8716 Posts
August 30 2025 09:12 GMT
#55
On August 30 2025 11:42 RogerChillingworth wrote:
I'll take a look at BAR.

BTW, wondering what people think about this comment:

Show nested quote +
On August 30 2025 01:20 qwerty4w wrote:
If you make a solid AA-level Blizzard style RTS, like Armies of Exigo, or a great 2D RTS like StarCraft, I think it would likely be well-received in today's market.


As a 2D artist who is currently making RTS-style assets, I do wonder how people feel about 2D. I imagine people like it I don't see any reason why they wouldn't. A better question might be if people would accept flatter lighting, and an art style that might not be their favorite, but to me 2D does look a lot better and is more performative. Maybe TL is not the greatest sample size as we are mostly older, but I still think about this often.
The thing about 2D, like a full 2D game that doesn't utilize 3D models at all, is that it can be much more time consuming to go back and change things, especially if it's a core change to the 'model' of the character, or even changes to a walk cycle. For this reason, it'd be overall better to make a game that does not fundamentally change, like Brood War, or Chess, and instead change things like maps to keep the game fresh and balanced.
So yeah, another question is if a game that does not fundamentally change much once completed could be attractive, as long as the design is great and the balance is good enough.


I haven't really thought about it in terms of RTS but in general I think 2D does quite well. There are a lot of 2D indie games that were/are very popular. I think it's most often more about the art style than it is about graphics fidelity or 2D/3D. Also, 2D games tend to age much better. The the background art of the old infinity engine games from around 2000 still look absolutely gorgeous.

I also agree on your take that it's much better to make a competetive game that doesn't change itself, but change the rules around it to keep it fresh. Brood War and Chess are great examples and I think a lot of live service games should take a lesson from those.
Garrl
Profile Blog Joined February 2010
Scotland1982 Posts
August 30 2025 09:44 GMT
#56
On August 30 2025 11:42 RogerChillingworth wrote:
I'll take a look at BAR.

BTW, wondering what people think about this comment:

Show nested quote +
On August 30 2025 01:20 qwerty4w wrote:
If you make a solid AA-level Blizzard style RTS, like Armies of Exigo, or a great 2D RTS like StarCraft, I think it would likely be well-received in today's market.


As a 2D artist who is currently making RTS-style assets, I do wonder how people feel about 2D. I imagine people like it I don't see any reason why they wouldn't. A better question might be if people would accept flatter lighting, and an art style that might not be their favorite, but to me 2D does look a lot better and is more performative. Maybe TL is not the greatest sample size as we are mostly older, but I still think about this often.
The thing about 2D, like a full 2D game that doesn't utilize 3D models at all, is that it can be much more time consuming to go back and change things, especially if it's a core change to the 'model' of the character, or even changes to a walk cycle. For this reason, it'd be overall better to make a game that does not fundamentally change, like Brood War, or Chess, and instead change things like maps to keep the game fresh and balanced.
So yeah, another question is if a game that does not fundamentally change much once completed could be attractive, as long as the design is great and the balance is good enough.


While it is 8 years old now, Tooth and Tail did kinda prove 2D RTS can still work and for easy readability, 2D has a ton of advantages over 3D.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
August 30 2025 14:06 GMT
#57
I generally agree.
Yurie I have no idea what RPG-Maker is but it sounds awful, I'm sorry.
I have seen a lot of 2D games do well, and they look really good. For RTS, doing the full animations for every unit (walk, death, attack, abilities, etc.) is immense. I was even thinking about how DORF is using some tech so they can tilt their sprites up or down depending on elevation, which is something SC doesn't have. For a full 2D thing, you'd have to go the SC way where it's just 'known' what the elevation is, and the units maintain their orientation. Otherwise you're doing everything three times, which is ridiculous.
For my tests I do 8 directional movement, but that's not enough for a real game. In a video you can make it work, but otherwise I feel like you'd need at least 16. The google AI is telling me SC has 32, but it's because they used crude 3D models and then painted on top of them. And I don't think the game actually works in 32 directions, 16 at most. I'm not sure on this one. 16 angles does make sense, but you couldn't draw all that by hand. Not unless you reduced your unique unit count by a lot, or were ok conveyoring out a new asset every 4-6 months (as a solo).
But anyway, I do love this idea of a game that doesn't fundamentally change once it's finished. It's way more memorable like that. No games do it because people expect constant new dopamine hits, but the other way is better.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
Last Edited: 2025-08-31 06:34:48
August 31 2025 06:32 GMT
#58
ANYWAYS LOL

Waiting to see a full DORF game. Curious about any gnarly stuff you can do, or if you run up to the enemy units and fire. It seems like more of a tactical game, which is cool enough.
In their most recent vid, "infantry combat" + Show Spoiler +
, i found their lighting a little off-putting. Only slightly though. The muzzle flashes and everything are a bit much. Really don't think you need any of that. Didn't think they needed to go beyond the look of their initial trailer 2 years ago, but i guess devs feel like they have to make things look expensive or people won't like it. But it just ends up being visually noisy and less performative.
qwerty4w
Profile Joined January 2024
54 Posts
Last Edited: 2025-09-01 11:34:44
August 31 2025 12:47 GMT
#59
If D.O.R.F. ended up a commercial success, I think there's a chance we will see more indie RTS games built upon the GNU-GPL licensed RTS engines in the future, like OpenRA and its D.O.R.F. fork, Spring/Recoil which is Zero-K and Beyond All Reason's engine, C&C Generals' SAGE engine that EA recently made copyleft, Warsmash which is an reimplementation of Warcraft 3's engine.

If you don't need the modern graphical features, making an RTS on an RTS engine is much easier than making one on Unreal or Unity, which requires the developer to write most of the game logic from scratch, that even an AA-level Unreal/Unity game like Tempest Rising or Broken Arrow can lack some of the basic features like replay or save, or lack the optimization needed for moderately high unit counts.
qwerty4w
Profile Joined January 2024
54 Posts
Last Edited: 2025-09-01 11:35:36
September 01 2025 05:32 GMT
#60
Regarding art style, I think if the RTS developer choose a low detailed style such as Low Poly, making an RTS as feature-rich and content-rich as Warcraft 3 shall also be possible within an AA-level budget.

Apparently many of the biggest FPS titles around PS3/Xbox 360 era cost less than $25 million to make (gamesindustry.biz/rein-puts-dev-cost-for-gears-of-war-at-10m digitalspy.com/videogames/a82352/halo-3-cost-15-million-to-develop gamewatcher.com/news/2008-20-08-crytek-reveals-crysis-cost-at-22-million-cryengine-2-around-2012), Warcraft 3 is about one generation older than Halo 3 and Crysis so probably cost significantly less, it may not even have a high-end AA budget by today's standard adjusted for inflation.
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