• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:03
CEST 03:03
KST 10:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review BW General Discussion ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2144 users

General RTS Discussion Thread - Page 2

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50865 Posts
Last Edited: 2025-08-21 02:55:20
August 21 2025 02:50 GMT
#21
D.O.R.F doesn't have a kickstarter and probably are fine right now living off a patreon(which I do support).

sometimes you want a big silly RTS with a fun campaign and not overly tuned multiplayer, really helps that they're just building off on a heavily modified OpenRA engine.

speaking of which, anyone picked up the Mental Omega mod for RA2? its an insanely fun campaign to play. Story went too into anime territory for me.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
ETisME
Profile Blog Joined April 2011
12704 Posts
Last Edited: 2025-08-21 05:47:51
August 21 2025 05:46 GMT
#22
On August 21 2025 11:50 BLinD-RawR wrote:
D.O.R.F doesn't have a kickstarter and probably are fine right now living off a patreon(which I do support).

sometimes you want a big silly RTS with a fun campaign and not overly tuned multiplayer, really helps that they're just building off on a heavily modified OpenRA engine.

speaking of which, anyone picked up the Mental Omega mod for RA2? its an insanely fun campaign to play. Story went too into anime territory for me.


D.O.R.F. will be running a kickstarter soon! The more I look at their videos, the more hyped I am.
Other games already have the HD retro trend, like boomer shooter, turn based RPG etc, it's finally RTS's turn.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
qwerty4w
Profile Joined January 2024
54 Posts
August 21 2025 07:01 GMT
#23
D.O.R.F. will open source its code once the game is released since OpenRA is GNU-GPL licensed, which could be great for modding.
Jaysod
Profile Joined August 2025
10 Posts
August 21 2025 07:24 GMT
#24
--- Nuked ---
qwerty4w
Profile Joined January 2024
54 Posts
Last Edited: 2025-08-21 09:43:55
August 21 2025 08:32 GMT
#25
Tempest Rising was planned to release with significantly more content and features, like 3 factions each with a campaign of 15 missions, but unable to do so because the dev team's parent company downsized the project in the middle of development. But it seems the game sells reasonable well, with Steam daily peak player counts stabilized at 500-700. Which likely means the players can wait for DLC and patches for the complete campaign story, and common RTS features such as replay system and 3v3 or 4v4 (depend on how well they can optimize an RTS on Unreal Engine).
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
August 21 2025 13:40 GMT
#26
On August 21 2025 20:24 Manit0u wrote:
We're back boys and girls!

The studio behind Iron Harvest was given the DoW franchise and they've been cooking. Slated to release next year they dropped the trailer and gave early access demo to some people. So far all the reviews have been extremely positive.

Trailer:


Early demo review:


Developer interview:


I have to say I haven't been more hyped for a game in a very long time.

Some features:

4 playable races at launch (SM, AdMech, Orks, Necrons).
4 separate campaigns forming an overarching story (written by established GW author John French).
Multiplayer with ranked and custom games, Last Stand mode too.
Seems like a mix of best features from DoW 1 & 2.

RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
Last Edited: 2025-08-21 13:44:18
August 21 2025 13:41 GMT
#27
On August 21 2025 16:24 Jaysod wrote:
Werent people INCREDIBLE hyped for Tempest Rising as well? How is this thing going?


I guess it means don't overhype yourself, but let yourself be appropriately hyped because there's nothing wrong with being happy. I've had to learn to rein in my expectations quite a bit until I play a finished game. Made the mistake twice already.

RE: The DORF kickstarter: I saw that interview too and it does seem like they'll have one, but I just can't do them anymore. I'll try to get into the playtests and if I like it I'll buy the game. But more than that and I get burned. Can't do it.
Uldridge
Profile Blog Joined January 2011
Belgium5112 Posts
August 21 2025 16:04 GMT
#28
I have a seed of an idea that might scratch an itch for true rts fans while also having the possibility for casual play, a board game variant and maybe even turn based play.
Initially it'd be a pure 1v1 game. There's also an auto loss condition which you have to prevent purely for yourself, which can also be a target for the opposing player.
Just such a technical hurdle because what can you do with an idea without the tchnical skill..
I know the indie stories like Rain World - which is an absolute masterpiece - or Stardew Valley, but I don't know if I can etch out the time for it.
In any case, all these new rts games are boring as hell, derivative slop. There's no ingenuity.
Taxes are for Terrans
Waxangel
Profile Blog Joined September 2002
United States33592 Posts
Last Edited: 2025-08-21 19:56:53
August 21 2025 19:55 GMT
#29
On August 21 2025 10:56 WombaT wrote:
Show nested quote +
On August 21 2025 05:02 Jaysod wrote:
Dawn of War IV already looks like a Mobile Game. If it had a budget, they wouldnt release such gameplay footage. Watch it in 2160p and "enjoy" its textures.

What mobile games are you playing? It looks fine for an early build.

Tbh I think RTS has a certain fidelity cap anyway, readability is pretty damn crucial. It’s just the nature of the beast.

As good as SC2 is, they weren’t 15 years ahead of the curve in graphical chops. Hell I even play that gamet with mostly low graphic settings.



The entire Stormgate experience has taught me "looks like a mobile game" is an inaccurate and inarticulate expression PC gamers just use as shorthand for "I generally don't like the way it looks."
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
WombaT
Profile Blog Joined May 2010
Northern Ireland26718 Posts
August 21 2025 20:15 GMT
#30
On August 22 2025 04:55 Waxangel wrote:
Show nested quote +
On August 21 2025 10:56 WombaT wrote:
On August 21 2025 05:02 Jaysod wrote:
Dawn of War IV already looks like a Mobile Game. If it had a budget, they wouldnt release such gameplay footage. Watch it in 2160p and "enjoy" its textures.

What mobile games are you playing? It looks fine for an early build.

Tbh I think RTS has a certain fidelity cap anyway, readability is pretty damn crucial. It’s just the nature of the beast.

As good as SC2 is, they weren’t 15 years ahead of the curve in graphical chops. Hell I even play that gamet with mostly low graphic settings.



The entire Stormgate experience has taught me "looks like a mobile game" is an inaccurate and inarticulate expression PC gamers just use as shorthand for "I generally don't like the way it looks."

I would 100% concur with this sentiment!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ETisME
Profile Blog Joined April 2011
12704 Posts
August 21 2025 20:39 GMT
#31
More like visual presentation is too generic.
Warhammer on mobile still has the same design except toned down and soften up the edges.

But stormgate was the case of both generic artstyle and visual presentation I think
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Jaysod
Profile Joined August 2025
10 Posts
Last Edited: 2025-08-21 21:59:26
August 21 2025 21:41 GMT
#32
--- Nuked ---
WombaT
Profile Blog Joined May 2010
Northern Ireland26718 Posts
August 22 2025 00:59 GMT
#33
Like it or loathe it, Warhammer 40K is hardly generic as settings go, it’s got a distinctive general vibe, and many factions have very developed, distinct aesthetic. Plus you’ve got Cockney football hooligans, in space which is always nice.

The Imperium has like decades of throwing gothic influences, oppressively large urban environments, punk, religious fanaticism and Space Fascism into a blender.

Kinda works for many, if you dig the aesthetic it does a lot of heavy lifting over pure graphical fidelity.

That would be one way to improve things, make the environments really distinctively 40K instead of ‘city warfare zone’ or ‘ice zone’

Overall I think it looks alright, could be better in places, but I kinda know what’s going on, and it isn’t crazy lo-fi or anything.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Fleetfeet
Profile Blog Joined May 2014
Canada2696 Posts
August 22 2025 05:06 GMT
#34
On August 22 2025 06:41 Jaysod wrote:
Show nested quote +
On August 22 2025 04:55 Waxangel wrote:
On August 21 2025 10:56 WombaT wrote:
On August 21 2025 05:02 Jaysod wrote:
Dawn of War IV already looks like a Mobile Game. If it had a budget, they wouldnt release such gameplay footage. Watch it in 2160p and "enjoy" its textures.

What mobile games are you playing? It looks fine for an early build.

Tbh I think RTS has a certain fidelity cap anyway, readability is pretty damn crucial. It’s just the nature of the beast.

As good as SC2 is, they weren’t 15 years ahead of the curve in graphical chops. Hell I even play that gamet with mostly low graphic settings.



The entire Stormgate experience has taught me "looks like a mobile game" is an inaccurate and inarticulate expression PC gamers just use as shorthand for "I generally don't like the way it looks."

Can you tell me what looks good? The Low-Res textures? Its art-style is basically "Dusty-Grey-foggy". Oh wait, its Warhammer. You cant have anything aesthetic

This is a 2025 game for PC. Is there anything that makes it look like a PC title with a budget? Their entire catch is the same generic Warhammer thing. And when your main selling point are still "synced kills" (because they look cooool)...you should be worried


Sure!

The firing patterns are asynchronous, which helps them look and feel organic. That's good visual design.

There's apparently (in the video you linked) a whole system for melee combat where models animate specifically against their opponent, instead of having a generic melee attack like almost every RTS does. That's a cool and ambitious innovation that pretty much only matters visually.

Panning through other points, it looks like a Warhammer 40k game at a glance, and that's probably good considering it's a 40k game.

Your turn! Why do you think it looks like a mobile game? I can link you some quintessential mobile games and we can compare screenshots side-by-side, if you want, but to me it's pretty goddamn obvious that it's got a leg up on Kingdom Rush 8 or whatever we're at.
qwerty4w
Profile Joined January 2024
54 Posts
August 22 2025 05:40 GMT
#35
Sync kill animations in Relic's Dawn of War games are not purely visual, units locked in them get temporary invulnerability. Not sure if DoW4's expanded sync melee animations will be different though.
Fleetfeet
Profile Blog Joined May 2014
Canada2696 Posts
August 22 2025 18:59 GMT
#36
On August 22 2025 14:40 qwerty4w wrote:
Sync kill animations in Relic's Dawn of War games are not purely visual, units locked in them get temporary invulnerability. Not sure if DoW4's expanded sync melee animations will be different though.


Oh yeah, they obviously have to have associated mechanics, I very much doubt you'd be able to freely move the units when they're in melee. I'm just saying the reason you go for a mechanic like that is aesthetics not mechanics. The mechanics are designed to make 'cool looking melee combat' work, not the other way around.

Warhammer Total War 3 has what seems like similar design sensibilities, though given that's larger scale battles than a typical RTS the sacrifice of finite unit control in favor of overall visual design seems more appropriate.

In any case, DoW4's system of melee combat seems like a decision made for visual design, not for game mechanics.
Jaysod
Profile Joined August 2025
10 Posts
Last Edited: 2025-08-22 20:15:36
August 22 2025 20:15 GMT
#37
--- Nuked ---
Fleetfeet
Profile Blog Joined May 2014
Canada2696 Posts
August 22 2025 20:41 GMT
#38
None of that has anything to do with mobile games.
WombaT
Profile Blog Joined May 2010
Northern Ireland26718 Posts
August 22 2025 22:40 GMT
#39
On August 23 2025 05:15 Jaysod wrote:
Show nested quote +
On August 22 2025 14:06 Fleetfeet wrote:
On August 22 2025 06:41 Jaysod wrote:
On August 22 2025 04:55 Waxangel wrote:
On August 21 2025 10:56 WombaT wrote:
On August 21 2025 05:02 Jaysod wrote:
Dawn of War IV already looks like a Mobile Game. If it had a budget, they wouldnt release such gameplay footage. Watch it in 2160p and "enjoy" its textures.

What mobile games are you playing? It looks fine for an early build.

Tbh I think RTS has a certain fidelity cap anyway, readability is pretty damn crucial. It’s just the nature of the beast.

As good as SC2 is, they weren’t 15 years ahead of the curve in graphical chops. Hell I even play that gamet with mostly low graphic settings.



The entire Stormgate experience has taught me "looks like a mobile game" is an inaccurate and inarticulate expression PC gamers just use as shorthand for "I generally don't like the way it looks."

Can you tell me what looks good? The Low-Res textures? Its art-style is basically "Dusty-Grey-foggy". Oh wait, its Warhammer. You cant have anything aesthetic
https://youtu.be/ieH0Ahf2U3w?si=LGn_qn__r2V65g6m&t=1461
This is a 2025 game for PC. Is there anything that makes it look like a PC title with a budget? Their entire catch is the same generic Warhammer thing. And when your main selling point are still "synced kills" (because they look cooool)...you should be worried


Sure!

The firing patterns are asynchronous, which helps them look and feel organic. That's good visual design.

There's apparently (in the video you linked) a whole system for melee combat where models animate specifically against their opponent, instead of having a generic melee attack like almost every RTS does. That's a cool and ambitious innovation that pretty much only matters visually.

Panning through other points, it looks like a Warhammer 40k game at a glance, and that's probably good considering it's a 40k game.

Your turn! Why do you think it looks like a mobile game? I can link you some quintessential mobile games and we can compare screenshots side-by-side, if you want, but to me it's pretty goddamn obvious that it's got a leg up on Kingdom Rush 8 or whatever we're at.

You are actually telling me that this looks "organic"?
https://www.youtube.com/watch?v=ieH0Ahf2U3w&t=1452s
Take a look at the right side. Gotta mention that they designed Orks in a comical bad way. They went full Quasimodo when Orks are actually capable of standing upright. When it comes to combat: They wait, hit thin air, turn around for no reason, wait for some script to tell them to do something. Which also causes them to abruptly cancel their animation constantly.
In that next combat we are going full "mobile": Take a look at the Marines, im not sure whats worse: Ultralow ground textures, blurry/foggy marine textures, 0 depth perception, 0 details. This is completely shot for efficiency. And again take a look at melee combat. Orks in the back hitting air. Please enlightenment me why this is supposed to be great.

I’m pretty sure the devs have been open about certain visual polish not being there, indeed I believe they namechecked some specific examples.

All the specific animations aren’t going to look 100% organic no, they certainly are more add more organic crunch, visual spectacle and flavour than the stock alternative.

I’d worry about a little jankiness as per gameplay itself, or it looking a bit odd if things trigger weirdly but we shall see.

For me if they get it all working, that’s a way bigger visual upgrade than high res textures or whatever.

But then that’s really not something I care about with most games, so my bar of what’s acceptable is lower than that of many people, which is totally fine, people value different things with different weightings.

Do you like 40K to begin with incidentally?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Sermokala
Profile Blog Joined November 2010
United States14107 Posts
August 23 2025 05:16 GMT
#40
I think broken arrow is a really fun game and its take on the economy of a players units and its deck is really ahead of its time. The ability to customize and retool various units to do vastly different things makes factions incredibly complex without getting too far in the weeds of a basic focus.

Its also missing a list of critical features like replay, in mission save games for campaign, leaver penalties, and has some nasty bugs that creep up.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 TieBreaker - Group A
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ketroc 134
NeuroSwarm 5
StarCraft: Brood War
ggaemo 46
League of Legends
Doublelift4292
JimRising 481
Super Smash Bros
C9.Mang0766
AZ_Axe226
Heroes of the Storm
Khaldor257
Other Games
gofns16808
tarik_tv11701
summit1g10822
ViBE151
Organizations
Other Games
gamesdonequick1371
BasetradeTV173
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 81
• davetesta50
• mYiSmile124
• musti20045 20
• Airneanach11
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 79
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1238
• Scarra1134
Upcoming Events
Sparkling Tuna Cup
8h 58m
WardiTV Map Contest Tou…
9h 58m
MaxPax vs SHIN
Clem vs Classic
Ladder Legends
13h 58m
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
BSL
17h 58m
CranKy Ducklings
22h 58m
Replay Cast
1d 7h
Wardi Open
1d 8h
Afreeca Starleague
1d 8h
Soma vs hero
Monday Night Weeklies
1d 14h
Replay Cast
1d 22h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
Escore
5 days
Replay Cast
5 days
Replay Cast
6 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.