D.O.R.F doesn't have a kickstarter and probably are fine right now living off a patreon(which I do support).
sometimes you want a big silly RTS with a fun campaign and not overly tuned multiplayer, really helps that they're just building off on a heavily modified OpenRA engine.
speaking of which, anyone picked up the Mental Omega mod for RA2? its an insanely fun campaign to play. Story went too into anime territory for me.
On August 21 2025 11:50 BLinD-RawR wrote: D.O.R.F doesn't have a kickstarter and probably are fine right now living off a patreon(which I do support).
sometimes you want a big silly RTS with a fun campaign and not overly tuned multiplayer, really helps that they're just building off on a heavily modified OpenRA engine.
speaking of which, anyone picked up the Mental Omega mod for RA2? its an insanely fun campaign to play. Story went too into anime territory for me.
D.O.R.F. will be running a kickstarter soon! The more I look at their videos, the more hyped I am. Other games already have the HD retro trend, like boomer shooter, turn based RPG etc, it's finally RTS's turn.
Tempest Rising was planned to release with significantly more content and features, like 3 factions each with a campaign of 15 missions, but unable to do so because the dev team's parent company downsized the project in the middle of development. But it seems the game sells reasonable well, with Steam daily peak player counts stabilized at 500-700. Which likely means the players can wait for DLC and patches for the complete campaign story, and common RTS features such as replay system and 3v3 or 4v4 (depend on how well they can optimize an RTS on Unreal Engine).
On August 21 2025 20:24 Manit0u wrote: We're back boys and girls!
The studio behind Iron Harvest was given the DoW franchise and they've been cooking. Slated to release next year they dropped the trailer and gave early access demo to some people. So far all the reviews have been extremely positive.
Trailer:
Early demo review:
Developer interview:
I have to say I haven't been more hyped for a game in a very long time.
Some features:
4 playable races at launch (SM, AdMech, Orks, Necrons). 4 separate campaigns forming an overarching story (written by established GW author John French). Multiplayer with ranked and custom games, Last Stand mode too. Seems like a mix of best features from DoW 1 & 2.
On August 21 2025 16:24 Jaysod wrote: Werent people INCREDIBLE hyped for Tempest Rising as well? How is this thing going?
I guess it means don't overhype yourself, but let yourself be appropriately hyped because there's nothing wrong with being happy. I've had to learn to rein in my expectations quite a bit until I play a finished game. Made the mistake twice already.
RE: The DORF kickstarter: I saw that interview too and it does seem like they'll have one, but I just can't do them anymore. I'll try to get into the playtests and if I like it I'll buy the game. But more than that and I get burned. Can't do it.
I have a seed of an idea that might scratch an itch for true rts fans while also having the possibility for casual play, a board game variant and maybe even turn based play. Initially it'd be a pure 1v1 game. There's also an auto loss condition which you have to prevent purely for yourself, which can also be a target for the opposing player. Just such a technical hurdle because what can you do with an idea without the tchnical skill.. I know the indie stories like Rain World - which is an absolute masterpiece - or Stardew Valley, but I don't know if I can etch out the time for it. In any case, all these new rts games are boring as hell, derivative slop. There's no ingenuity.
On August 21 2025 05:02 Jaysod wrote: Dawn of War IV already looks like a Mobile Game. If it had a budget, they wouldnt release such gameplay footage. Watch it in 2160p and "enjoy" its textures.
What mobile games are you playing? It looks fine for an early build.
Tbh I think RTS has a certain fidelity cap anyway, readability is pretty damn crucial. It’s just the nature of the beast.
As good as SC2 is, they weren’t 15 years ahead of the curve in graphical chops. Hell I even play that gamet with mostly low graphic settings.
The entire Stormgate experience has taught me "looks like a mobile game" is an inaccurate and inarticulate expression PC gamers just use as shorthand for "I generally don't like the way it looks."
On August 21 2025 05:02 Jaysod wrote: Dawn of War IV already looks like a Mobile Game. If it had a budget, they wouldnt release such gameplay footage. Watch it in 2160p and "enjoy" its textures.
What mobile games are you playing? It looks fine for an early build.
Tbh I think RTS has a certain fidelity cap anyway, readability is pretty damn crucial. It’s just the nature of the beast.
As good as SC2 is, they weren’t 15 years ahead of the curve in graphical chops. Hell I even play that gamet with mostly low graphic settings.
The entire Stormgate experience has taught me "looks like a mobile game" is an inaccurate and inarticulate expression PC gamers just use as shorthand for "I generally don't like the way it looks."
On August 21 2025 05:02 Jaysod wrote: Dawn of War IV already looks like a Mobile Game. If it had a budget, they wouldnt release such gameplay footage. Watch it in 2160p and "enjoy" its textures.
What mobile games are you playing? It looks fine for an early build.
Tbh I think RTS has a certain fidelity cap anyway, readability is pretty damn crucial. It’s just the nature of the beast.
As good as SC2 is, they weren’t 15 years ahead of the curve in graphical chops. Hell I even play that gamet with mostly low graphic settings.
The entire Stormgate experience has taught me "looks like a mobile game" is an inaccurate and inarticulate expression PC gamers just use as shorthand for "I generally don't like the way it looks."
Can you tell me what looks good? The Low-Res textures? Its art-style is basically "Dusty-Grey-foggy". Oh wait, its Warhammer. You cant have anything aesthetic
This is a 2025 game for PC. Is there anything that makes it look like a PC title with a budget? Their entire catch is the same generic Warhammer thing. And when your main selling point are still "synced kills" (because they look cooool)...you should be worried
Like it or loathe it, Warhammer 40K is hardly generic as settings go, it’s got a distinctive general vibe, and many factions have very developed, distinct aesthetic. Plus you’ve got Cockney football hooligans, in space which is always nice.
The Imperium has like decades of throwing gothic influences, oppressively large urban environments, punk, religious fanaticism and Space Fascism into a blender.
Kinda works for many, if you dig the aesthetic it does a lot of heavy lifting over pure graphical fidelity.
That would be one way to improve things, make the environments really distinctively 40K instead of ‘city warfare zone’ or ‘ice zone’
Overall I think it looks alright, could be better in places, but I kinda know what’s going on, and it isn’t crazy lo-fi or anything.
On August 21 2025 05:02 Jaysod wrote: Dawn of War IV already looks like a Mobile Game. If it had a budget, they wouldnt release such gameplay footage. Watch it in 2160p and "enjoy" its textures.
What mobile games are you playing? It looks fine for an early build.
Tbh I think RTS has a certain fidelity cap anyway, readability is pretty damn crucial. It’s just the nature of the beast.
As good as SC2 is, they weren’t 15 years ahead of the curve in graphical chops. Hell I even play that gamet with mostly low graphic settings.
The entire Stormgate experience has taught me "looks like a mobile game" is an inaccurate and inarticulate expression PC gamers just use as shorthand for "I generally don't like the way it looks."
Can you tell me what looks good? The Low-Res textures? Its art-style is basically "Dusty-Grey-foggy". Oh wait, its Warhammer. You cant have anything aesthetic https://youtu.be/ieH0Ahf2U3w?si=LGn_qn__r2V65g6m&t=1461 This is a 2025 game for PC. Is there anything that makes it look like a PC title with a budget? Their entire catch is the same generic Warhammer thing. And when your main selling point are still "synced kills" (because they look cooool)...you should be worried
Sure!
The firing patterns are asynchronous, which helps them look and feel organic. That's good visual design.
There's apparently (in the video you linked) a whole system for melee combat where models animate specifically against their opponent, instead of having a generic melee attack like almost every RTS does. That's a cool and ambitious innovation that pretty much only matters visually.
Panning through other points, it looks like a Warhammer 40k game at a glance, and that's probably good considering it's a 40k game.
Your turn! Why do you think it looks like a mobile game? I can link you some quintessential mobile games and we can compare screenshots side-by-side, if you want, but to me it's pretty goddamn obvious that it's got a leg up on Kingdom Rush 8 or whatever we're at.
Sync kill animations in Relic's Dawn of War games are not purely visual, units locked in them get temporary invulnerability. Not sure if DoW4's expanded sync melee animations will be different though.
On August 22 2025 14:40 qwerty4w wrote: Sync kill animations in Relic's Dawn of War games are not purely visual, units locked in them get temporary invulnerability. Not sure if DoW4's expanded sync melee animations will be different though.
Oh yeah, they obviously have to have associated mechanics, I very much doubt you'd be able to freely move the units when they're in melee. I'm just saying the reason you go for a mechanic like that is aesthetics not mechanics. The mechanics are designed to make 'cool looking melee combat' work, not the other way around.
Warhammer Total War 3 has what seems like similar design sensibilities, though given that's larger scale battles than a typical RTS the sacrifice of finite unit control in favor of overall visual design seems more appropriate.
In any case, DoW4's system of melee combat seems like a decision made for visual design, not for game mechanics.
On August 21 2025 05:02 Jaysod wrote: Dawn of War IV already looks like a Mobile Game. If it had a budget, they wouldnt release such gameplay footage. Watch it in 2160p and "enjoy" its textures.
What mobile games are you playing? It looks fine for an early build.
Tbh I think RTS has a certain fidelity cap anyway, readability is pretty damn crucial. It’s just the nature of the beast.
As good as SC2 is, they weren’t 15 years ahead of the curve in graphical chops. Hell I even play that gamet with mostly low graphic settings.
The entire Stormgate experience has taught me "looks like a mobile game" is an inaccurate and inarticulate expression PC gamers just use as shorthand for "I generally don't like the way it looks."
Can you tell me what looks good? The Low-Res textures? Its art-style is basically "Dusty-Grey-foggy". Oh wait, its Warhammer. You cant have anything aesthetic https://youtu.be/ieH0Ahf2U3w?si=LGn_qn__r2V65g6m&t=1461 This is a 2025 game for PC. Is there anything that makes it look like a PC title with a budget? Their entire catch is the same generic Warhammer thing. And when your main selling point are still "synced kills" (because they look cooool)...you should be worried
Sure!
The firing patterns are asynchronous, which helps them look and feel organic. That's good visual design.
There's apparently (in the video you linked) a whole system for melee combat where models animate specifically against their opponent, instead of having a generic melee attack like almost every RTS does. That's a cool and ambitious innovation that pretty much only matters visually.
Panning through other points, it looks like a Warhammer 40k game at a glance, and that's probably good considering it's a 40k game.
Your turn! Why do you think it looks like a mobile game? I can link you some quintessential mobile games and we can compare screenshots side-by-side, if you want, but to me it's pretty goddamn obvious that it's got a leg up on Kingdom Rush 8 or whatever we're at.
You are actually telling me that this looks "organic"? https://www.youtube.com/watch?v=ieH0Ahf2U3w&t=1452s Take a look at the right side. Gotta mention that they designed Orks in a comical bad way. They went full Quasimodo when Orks are actually capable of standing upright. When it comes to combat: They wait, hit thin air, turn around for no reason, wait for some script to tell them to do something. Which also causes them to abruptly cancel their animation constantly. In that next combat we are going full "mobile": Take a look at the Marines, im not sure whats worse: Ultralow ground textures, blurry/foggy marine textures, 0 depth perception, 0 details. This is completely shot for efficiency. And again take a look at melee combat. Orks in the back hitting air. Please enlightenment me why this is supposed to be great.
On August 21 2025 05:02 Jaysod wrote: Dawn of War IV already looks like a Mobile Game. If it had a budget, they wouldnt release such gameplay footage. Watch it in 2160p and "enjoy" its textures.
What mobile games are you playing? It looks fine for an early build.
Tbh I think RTS has a certain fidelity cap anyway, readability is pretty damn crucial. It’s just the nature of the beast.
As good as SC2 is, they weren’t 15 years ahead of the curve in graphical chops. Hell I even play that gamet with mostly low graphic settings.
The entire Stormgate experience has taught me "looks like a mobile game" is an inaccurate and inarticulate expression PC gamers just use as shorthand for "I generally don't like the way it looks."
Can you tell me what looks good? The Low-Res textures? Its art-style is basically "Dusty-Grey-foggy". Oh wait, its Warhammer. You cant have anything aesthetic https://youtu.be/ieH0Ahf2U3w?si=LGn_qn__r2V65g6m&t=1461 This is a 2025 game for PC. Is there anything that makes it look like a PC title with a budget? Their entire catch is the same generic Warhammer thing. And when your main selling point are still "synced kills" (because they look cooool)...you should be worried
Sure!
The firing patterns are asynchronous, which helps them look and feel organic. That's good visual design.
There's apparently (in the video you linked) a whole system for melee combat where models animate specifically against their opponent, instead of having a generic melee attack like almost every RTS does. That's a cool and ambitious innovation that pretty much only matters visually.
Panning through other points, it looks like a Warhammer 40k game at a glance, and that's probably good considering it's a 40k game.
Your turn! Why do you think it looks like a mobile game? I can link you some quintessential mobile games and we can compare screenshots side-by-side, if you want, but to me it's pretty goddamn obvious that it's got a leg up on Kingdom Rush 8 or whatever we're at.
You are actually telling me that this looks "organic"? https://www.youtube.com/watch?v=ieH0Ahf2U3w&t=1452s Take a look at the right side. Gotta mention that they designed Orks in a comical bad way. They went full Quasimodo when Orks are actually capable of standing upright. When it comes to combat: They wait, hit thin air, turn around for no reason, wait for some script to tell them to do something. Which also causes them to abruptly cancel their animation constantly. In that next combat we are going full "mobile": Take a look at the Marines, im not sure whats worse: Ultralow ground textures, blurry/foggy marine textures, 0 depth perception, 0 details. This is completely shot for efficiency. And again take a look at melee combat. Orks in the back hitting air. Please enlightenment me why this is supposed to be great.
I’m pretty sure the devs have been open about certain visual polish not being there, indeed I believe they namechecked some specific examples.
All the specific animations aren’t going to look 100% organic no, they certainly are more add more organic crunch, visual spectacle and flavour than the stock alternative.
I’d worry about a little jankiness as per gameplay itself, or it looking a bit odd if things trigger weirdly but we shall see.
For me if they get it all working, that’s a way bigger visual upgrade than high res textures or whatever.
But then that’s really not something I care about with most games, so my bar of what’s acceptable is lower than that of many people, which is totally fine, people value different things with different weightings.
I think broken arrow is a really fun game and its take on the economy of a players units and its deck is really ahead of its time. The ability to customize and retool various units to do vastly different things makes factions incredibly complex without getting too far in the weeds of a basic focus.
Its also missing a list of critical features like replay, in mission save games for campaign, leaver penalties, and has some nasty bugs that creep up.