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On September 17 2011 17:25 wooozy wrote: i'd rather have polly/swift over elect/swift but that's just me. both work the same in the sense that it's just grip/spin. obviously farm is gonna go to swift so if i had to choose between an underfarmed polly or electrician, i'd go with the polly.
also, nymph+any hero with a target stun (or just a strong nuke i guess) is pretty strong. hm, what else. i remember when i was in mid 1700s i liked to run slither+balph for decent kill potential and strong push to follow up. ds+balph is arguably the better pair but i liked playing slither more :S So things I've tried that are just ridiculously OP (in the Nymphora + nuke category).
Nymphora + magmus. Magmus stun, nymphora stun, autoattack to finish.
Nymphora + aluna. Omg. Aluna stun, nymphora stun, aluna nuke, autoattack to finish. (this is so strong I don't even know what to say about it.)
Nymphora + pyromancer. Nuke Nuke Nuke Nuke. Requires either or landing a stun on a potentially moving target which is hard. But not really. If you target Nymphora's stun within 700 range while the enemy is doing an attack animation, they can't possibly dodge it in time until like level 10+ (when their aspd is high enough). The breadth of nymphora's stun is quite forgiving, and at level 4 at perfect distance it is 3 seconds stun, 310 magic damage aoe, goes through nullstone.
Nymphora + pebbles. Toss, point blank stun, stalagmites, finish.
Nymphora + armadon. Less ganky, more tanky. Armadon can spam his spikes like a mofo.
Nymphora + nomad. People like to run this lane, but it kind of sucks. Because nomad sucks. So unless the nomad is a promad, you gonna be somad.
Nymphora + TEMPEST?!?!?!?!?!?! People think tempest should jungle, but standard lanes in the current metagame (with the exception of a bathing magmus or like a gladiator) aren't equipped to deal with properly micro'd minions. Stun, mana, mana on Nymphora for the first 3 levels will be enough to keep tempest's minions constantly up (denying your own creeps of course). One of you two should run a ring of teacher (switched to heroes only). I really like this lane since it's so rarely played and it is so strong against a reasonably gank-heavy lane. If anybody leaves the lane for any reason, the tower will be gone in 1 wave. Just cast minion on opposing ranged creep, micro until they replicate after 6 attacks, then just have the minions attack the tower. If you time it right you can kill a tier 1 tower at level 3 with just the minions. Obviously, if you're pushing, you should flip your ring of the teacher.
Nymphora + TB mid + tempest/lego in jungle. This is a very risky build and not viable in competitive play. Nymphora goes bottle first, mana first, and hides behind the tb, out of exp range. Nymphora feeds tb mana, and essentially acts as tb's bottle courier for runes. While warding, nymphora makes sure to stack 2 camps each time in the jungle to make lego/tempest's farm a bit faster. Then when tb/jungler hits 6, push a lane!
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I don't know how anyone can say nomad sucks. His damage and survivability is so good.
If you're looking at owning some low level pubs I'd try lego/nymph cutting against melee teams. 4/5 melee teams aren't that rare <1600 and lego destroys them.
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On September 17 2011 21:56 AndyJay wrote: I don't know how anyone can say nomad sucks. His damage and survivability is so good.
If you're looking at owning some low level pubs I'd try lego/nymph cutting against melee teams. 4/5 melee teams aren't that rare <1600 and lego destroys them. Nope. Nymphora's healing capability sucks compared to accursed/jera/demented/etc... 60 health heal at level 1 is ohhhh so useful.
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nymph/nomad lane is so stupidly annoying.
1.) nymph - get mana 2.) nomad - nuke all day with his ridiculously good early game nuke 3.) win lane
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On September 18 2011 01:16 BalancedBreakfast wrote: nymph/nomad lane is so stupidly annoying.
1.) nymph - get mana 2.) nomad - nuke all day with his ridiculously good early game nuke 3.) win lane :D best part is the fucked up range and mechanics for the nomad charge which allows him to endlessly charge you with little ability for us to punish it because it has superior range then most ability and the invis makes easy jukes if you try to bait it out.
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On September 17 2011 18:05 Gummy wrote:Show nested quote +On September 17 2011 17:25 wooozy wrote: i'd rather have polly/swift over elect/swift but that's just me. both work the same in the sense that it's just grip/spin. obviously farm is gonna go to swift so if i had to choose between an underfarmed polly or electrician, i'd go with the polly.
also, nymph+any hero with a target stun (or just a strong nuke i guess) is pretty strong. hm, what else. i remember when i was in mid 1700s i liked to run slither+balph for decent kill potential and strong push to follow up. ds+balph is arguably the better pair but i liked playing slither more :S lots of text about nymph
i fail to see how nomad has to be pro to make the lane work. it's simply nomad nuke, nymph mana. any squishy will be driven out of the lane in no time. i'd much rather have it over your silly nymph/tempest lane. you accomplish the same thing more efficiently with tempest jungle/nymph solo
edit: cutting with lego/accursed or jera? call me crazy, but that gets massively fucked from a single ranged hero edit2: guess we're assuming melee teams. derp
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Nymph has 550 range and an awful animation, she's so easy to out harass with most support heroes, and a dual range lane can usually beat nymph/nomad. I find her much scarier with a hero like pyro or andromeda. For melee armadon is my most hated. I really want to get better at drafting, as it's probably my weakest aspect at this point. I'm just not really sure how to work on it.
Also, fray (australians) vs kd gaming on honcast atm. Weird teams, nymph is in a trilane with armadon. (Which is soooo annoying to play against).
legion : ss/behe/andro/tundra/cd
hellbourne: hb/kraken/nymph/armadon/rhapsody
tundra solo top, ss mid kraken top, hb mid (trilanes bot)
I feel like both teams are sorta even in picks, hellbourne I thought had huge advantage until they picked armadon as their carry vs a fairly high armor team.
Also, interesting note - legion has all dota heroes, hb has 4 s2 heroes (SS 64 ck 10 minutes). Quadkill for SS at 14 minutes - concede at 15.
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On September 18 2011 03:33 Nevuk wrote: Nymph has 550 range and an awful animation, she's so easy to out harass with most support heroes, and a dual range lane can usually beat nymph/nomad. I find her much scarier with a hero like pyro or andromeda. For melee armadon is my most hated. I really want to get better at drafting, as it's probably my weakest aspect at this point. I'm just not really sure how to work on it.
Also, fray (australians) vs kd gaming on honcast atm. Weird teams, nymph is in a trilane with armadon. (Which is soooo annoying to play against).
legion : ss/behe/andro/tundra/cd
hellbourne: hb/kraken/nymph/armadon/rhapsody
tundra solo top, ss mid kraken top, hb mid (trilanes bot)
I feel like both teams are sorta even in picks, hellbourne I thought had huge advantage until they picked armadon as their carry vs a fairly high armor team.
Also, interesting note - legion has all dota heroes, hb has 4 s2 heroes (SS 64 ck 10 minutes). Quadkill for SS at 14 minutes - concede at 15. Basically this. You're in a situation where against decent lane you can't really touch the creeps until nomad has spammed them out of lane. Since nomad doesn't have a secondary means of slowing or holding doods in place you can't really get any kills either. A nymphora babysit lane that can't either 1.) Nuke the fuck out of everything to the point where the other team just has to back off (i.e. armadon, tb, defiler even....) 2.) Hardcore kills (andromeda, magmus, aluna, pyro, pebbles, etc....) is totally suboptimal.
Also accompanying a tempest in jungle with mana is effectively pointless since a blood chalice is enough to keep tempest minions up forever all game long (assuming some decent warding/mia calls are in place to keep him safe when he's running around perma 1hp and the other team doesn't have bh or tb mid).
Cutting lane with Lego + anything is hugely risky anyway. It doesn't do as badly against range early on as you might think. You don't permacut. You cut the first 2-3 creep waves. Then do 1 stacked <level 5 camp, then play standard, with a +200/300 +1 level advantage relative to standard jungling by that point in the game. The only thing you need is to make sure the lego doesn't get focused down in the first 2 minutes either while cutting or while he is doing the first camp, which is something that jera/rhapsody/dsham can do a great job of. You don't need to actually shoot back at the ranged heroes. (unless Arachna goes slow first or something like that, then you have a problem, but in that case, you shouldn't be cutting with lego).
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tip against nymphora: mana battery
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On September 19 2011 15:45 xZiGGY wrote: mind = blown Wait. So you're saying that I can get a mana battery? Are you implying that a lane with nymphora will cast spells?
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On September 19 2011 16:53 Gummy wrote:Wait. So you're saying that I can get a mana battery? Are you implying that a lane with nymphora will cast spells?
Nymph can always troll you and don't get grace
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On September 19 2011 17:06 Manit0u wrote:Show nested quote +On September 19 2011 16:53 Gummy wrote:On September 19 2011 15:45 xZiGGY wrote: mind = blown Wait. So you're saying that I can get a mana battery? Are you implying that a lane with nymphora will cast spells? Nymph can always troll you and don't get grace  I go stats over passive.
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Zeal/stats as opposed to Zeal/Pod? Pod is pretty much crap but can always help a bit in teamfights and when pushing.
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Pod is strong for pushing and can be a decent out of combat group heal, I couldn't see any situation where you'd go stats over pod really.
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mind = blown x2
<Jackie Chan Thing>
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I max pod against because area control heroes seem to be pretty fotm atm, keeper/axe/poly/krak.
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Poly doesn't need support, Keeper is better with DS instead of Nymph, Krak and Leg work much better with Accursed/Jera. Nymph doesn't go well with any of them really, the only really good thing she has is teleport and zeal. There are supports with way more utility (even Andro is generally better for any of the heroes you mentioned).
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On September 19 2011 22:24 Manit0u wrote: Poly doesn't need support, Keeper is better with DS instead of Nymph, Krak and Leg work much better with Accursed/Jera. Nymph doesn't go well with any of them really, the only really good thing she has is teleport and zeal. There are supports with way more utility (even Andro is generally better for any of the heroes you mentioned). Andro is pretty much the best support hero there is though. In team fights, she can literally single-handedly turn them around 360 degrees. Drop a q on their carry, aurora their entire team, then your team does +36%(could be wrong on exact percentage) base damage to them. Then when the fight is about over and someone is running away with low hp she swaps one of them back into the middle of your team for an easy kill.
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The only problem with Andro is that she's usually dead long before teamfight is over
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