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Dwarf Fortress - Addiction in ASCII - Page 11

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GP
Profile Blog Joined September 2010
United States1056 Posts
May 23 2011 19:39 GMT
#201
On May 24 2011 04:32 travis wrote:
So does the tileset make the game run much slower? I think I'll download it and use it if my computer still handles the game fine.

No, it's just a tiny 1 image png sprite sheet, Any lag is 100% caused by hundreds of dwarves pathfinding and your processor storing every statistic imaginable all at once.

Try this one: http://www.bay12forums.com/smf/index.php?topic=57557.0
Avarice
Profile Joined April 2010
United States36 Posts
May 23 2011 20:08 GMT
#202
On May 24 2011 04:17 GP wrote:
Yeah, but again, why waste time when you could just look at it and say "that's a log! I know it is because it's a picture of a log, and I can instantly recognize that" rather than say "what's that brown dash that kind of looks like a turd? let me use the look command to hover over it and see what it is." Dwarf Fortress is such a fun and rewarding game, but it frustrates me that the control scheme and default graphics are intentionally archaic (because hey, it's not about the bells and whistles, it's about the simulation, right?) Sim City is the only game I can think of that even approaches the complexity of Dwarf Fortress, and how successful do you think it would be if a every building was represented by an abstract ASCII symbol and you could only use the keyboard to control the game (and every time you switch to a different selection your cursor annoyingly snaps back to the center of the screen).and you had to navigate through all of the features with unintuitive hotkeys through barely organized menus with a control scheme that's not even consistent (sometimes you navigate menus with the plus/minus keys, sometimes you can use arrow keys, sometimes you can select areas with the enter key drawing the boarders, sometimes you use the ukhm keys, sometimes you use the plus/minus keys.


This.

I'm completely addicted to this game, there's very little that compares and I love the creative implications of such complex mechanics- but oh how I wish I could actually recommend this to any of my less masochistic friends. After what, 5+ years of development, why can't you use the mouse for anything but designations? The learning curve wouldn't be such a sheer face with even a few 'concessions' toward accessibility. Rclick menus, building placement by mouse, (walls being the silliest example of where this is needed) and restructuring of some of the more bloated menus (hello, military screen) would go a long way toward making the game see more lasting players and fewer abandoned desktop icons.

Logo
Profile Blog Joined April 2010
United States7542 Posts
May 23 2011 20:27 GMT
#203
It's a 1 man team coding wise isn't it? it's not exactly like he has a ton of bandwidth to work on usability and implement new features. Especially since there are performance concerns and years of code to sludge through and rewrite.

Personally my biggest issue is/was that there's no consistency in icons. Too many stones use too many icons when you can really just simplify the icons down to a few based on stone type (soil, ingenious, flux, sedimentary, non-layer stone, metals, gems, coal). I used to keep a reworked file I made that did just that, but when I stopped playing it fell out of date.
Logo
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
May 23 2011 22:59 GMT
#204
Well thanks to you guys I've reinstalled DF and just started up a new fortress. Haven't played the game in over a year, but I think I'm getting back into the swing of things.

Brand new fortress, clearly marked for greatness. A dwarf getting a drink was just interrupted by a giant badger fighting an aligator. Both creatures fought to the death, and there's blood and bits of giant badger and aligator all over my favorite lake lol. Clearly a sign of FUN to come!
I admire your commitment to being *very* oily
Skithiryx
Profile Joined August 2010
Australia648 Posts
May 24 2011 00:49 GMT
#205
On May 24 2011 05:08 Avarice wrote:
Show nested quote +
On May 24 2011 04:17 GP wrote:
Yeah, but again, why waste time when you could just look at it and say "that's a log! I know it is because it's a picture of a log, and I can instantly recognize that" rather than say "what's that brown dash that kind of looks like a turd? let me use the look command to hover over it and see what it is." Dwarf Fortress is such a fun and rewarding game, but it frustrates me that the control scheme and default graphics are intentionally archaic (because hey, it's not about the bells and whistles, it's about the simulation, right?) Sim City is the only game I can think of that even approaches the complexity of Dwarf Fortress, and how successful do you think it would be if a every building was represented by an abstract ASCII symbol and you could only use the keyboard to control the game (and every time you switch to a different selection your cursor annoyingly snaps back to the center of the screen).and you had to navigate through all of the features with unintuitive hotkeys through barely organized menus with a control scheme that's not even consistent (sometimes you navigate menus with the plus/minus keys, sometimes you can use arrow keys, sometimes you can select areas with the enter key drawing the boarders, sometimes you use the ukhm keys, sometimes you use the plus/minus keys.


This.

I'm completely addicted to this game, there's very little that compares and I love the creative implications of such complex mechanics- but oh how I wish I could actually recommend this to any of my less masochistic friends. After what, 5+ years of development, why can't you use the mouse for anything but designations? The learning curve wouldn't be such a sheer face with even a few 'concessions' toward accessibility. Rclick menus, building placement by mouse, (walls being the silliest example of where this is needed) and restructuring of some of the more bloated menus (hello, military screen) would go a long way toward making the game see more lasting players and fewer abandoned desktop icons.



This game and most ASCII roguelikes aren't built for the general public, sure you can get tilesets but the whole idea is it's keeping true to the original and arguably best format where time spent learning the game is very much well rewarded, If this game had mouse support what's the point, it's never been marketed as a noob friendly game, hell the catch phrase is "Remember, losing is fun" let people abandon it, i'll still be happily building death forts for many years to come.
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
May 24 2011 02:39 GMT
#206
Okay, so I finally got attacked by some goblins after quite some time (maybe 2 years? Only a few thieves before this). I hadn't really bothered with a military at this point besides a ragtag group of five dwarfs that I had basic copper weapons/armor for.

Well luckily, three out of six of the goblins were caught in cage traps, and the other three were swiftly killed by my militia. My questions are: How do I view the battle report of what happened? Also, is there a way to safely deal with the goblins stored in the cages? I know they will stay in there indefinitely, but I would like to put them in a jail without them escaping and killing some of my workers. They're on their way into the butchers stockpile for now.
Chains none
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
May 24 2011 02:48 GMT
#207
'r' is the hotkey to see combat reports. For the goblins, you can order 'b'uild and 'j' (i think) for cage, then click 'x' to select specific cages. Put the goblin cages in your barracks, attatch it to a lever, and unleash it on your army. Of course, chances are you get some of your dwarves hurt like this, so you might want to undress the goblins first. I've never actually done it myself, but in theory, you should be able to just remove the forbid-tag on all the goblin's gear while he's in teh cage, and your stumpy little midget friends should run on up and strip him naked, making for an easy training dummy.
Savior broke my heart ;_; || twitch.tv/onnings
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
Last Edited: 2011-05-24 02:54:52
May 24 2011 02:50 GMT
#208
Wow I feel like a newbie now. I pressed r and didn't realize the most recent ones were on the first page, and all I saw was reports about random animals fighting. >_<

Thank you very much though

edit: Looks like they just got shot down by my crossbowman. Funny that despite equipping him, my wrestler basically killed another goblin with his bare hands, lol
Chains none
Fontong
Profile Blog Joined December 2007
United States6454 Posts
May 24 2011 02:53 GMT
#209
On May 24 2011 04:39 GP wrote:
Show nested quote +
On May 24 2011 04:32 travis wrote:
So does the tileset make the game run much slower? I think I'll download it and use it if my computer still handles the game fine.

No, it's just a tiny 1 image png sprite sheet, Any lag is 100% caused by hundreds of dwarves pathfinding and your processor storing every statistic imaginable all at once.

Try this one: http://www.bay12forums.com/smf/index.php?topic=57557.0

So. Pretty. @_@

I was using the mayday set or something, but this is way better.
[SECRET FONT] "Dragoon bunker"
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
May 24 2011 03:18 GMT
#210
Ok, I'm pretty new to the game..... I'm on my 3rd fortress at the moment.



My first one - I felt like I was doing good - I had a pretty good farming setup going - I hadn't struck any metals or coal yet, but I was able to trade for weapons and armor by using encrusted crafts since I struck a lot of gems. I had something like 24 dwarves at the time. I had a bunch of cliffs mined and walls built up so they would act as choke points, and I had some traps built. Suddenly, I get a new wave of migrants. I check Dwarf Therapist, and see my numbers jumped to over 50 Dwarves. Things seemed to be going great.

The problem?

All the dwarves found themselves on the opposite side of a river, stuck in the bottom right corner of the map.

So, I start digging a tunnel underneath the river to allow the migrants to have access to my fortress. I dig all the way underneath, and then start the ascent, and I strike a section of water.

And it floods a bunch of my mines before I could setup floodgates. Fuck.

Now my best miner is stuck on the other side of the river, along with ~25 migrants, and I'm busy with damage control on my mines. And I am then on the receiving end of a siege

GG



2nd Fortress - I decided to settle far away from any rivers, to avoid any dumb stuff like what happened previously. Yet again, I don't strike any metals or coal quickly, so I need to find other ways to defend. I decide the best way was to use the terrain as choke points for some traps, and I get started on a defense once I have my farms + crafts (for trading) going well. I realize it would take a lot of time to setup this defense, so I start it as soon as I feel comfortable that I can spare the labor. My dwarves are busy building it for around 2 hrs.

I'm about 5 minutes from completion, and I get attacked. Without my defenses fully in place, my 18 dwarves don't stand a chance vs 4 Goblins..... They sneak through a small fucking hole, right by all my traps.....

I pretty much gave up when I was knocked down to only a few usable dwarves who are all injured.....



So, I'm on my 3rd one right now. I struck a lot of metals and a lot of coal early on, so I started making tons of weapons and armor. I'm currently at something like 70 dwarves, and I have enough weapons and armor to arm them all immediately. Plus I have tons of traps setup. I've also got gem encrusted crafts being produced to use as goods for trade, and my food stockpiles are at over 1k food and 1k drink right now. It's like a perfect location, especially since there's a bunch of cliffs in the area that I've been using as choke points. I'm still mining out massive veins of hematite, bituminous coal, and galena. I still haven't seen anything more dangerous than a few babysnatchers, or the odd Yak that goes on a rampage and tries to kill my dwarves (and has succeeded in killing 2 of them).

It feels good to actually have a decent fortress underway.

The game is so fucking addicting, and I only picked it up a few days ago. Also, there's a few good tilesets available. It definitely makes it easier to distinguish stuff.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
LordWeird
Profile Blog Joined November 2007
United States3411 Posts
May 24 2011 05:32 GMT
#211
...and just like that, all of my progress was pillaged by a group of goblin pikemen. They slaughtered everyone. Next fortress I will have to focus more on defenses.

This game is beyond incredible.
Chains none
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
May 24 2011 05:52 GMT
#212
It really is the best game ever, (BW isn't just a game, xD).

Also, if any of you want to try something a little out of the norm, I found a WONDERFUL world some dude spent around 15 hours in the world generation process creating. It's a thing of beauty.

http://www.bay12forums.com/smf/index.php?topic=82005.0

You don't by any means need to use the spot he says is the best, even though it probably is the best spawn you can ever have. The whole map is filled with awesome places you can get 2 or 3 or sometimes 4 different environments that are all different good/evil/savage/neutral.

I have a half jungle/savage half foresty/good, so I get all KINDS of animals rolling around for my hunter to shoot, plus unicorns pop in now and again, and who doesn't love killing them?

up to around 50 dorfs, nothing major, just a couple thieves caught in traps, a nice cave that i've seen a few things in, but nothing too scary, the only main problem is I havent set up my metal industry yet, and Im having a very difficult time getting enough wood just for booze T.T

Also, we've had two moods. The first was a major success, a mere peasant went into the shadows, and days later, emerged with a STONE BED adorned with giraffe bones. He got a special room to sleep on it in.
The second mood.....well let's just say he wanted some silk.......ya he's kinda gonna die soon. Oh well. Better get on making that crypt.


Side note, EVERYBODY MAKE SURE YOU USE SOUNDSENSE.

OMFG it's so good. Makes the game a whole different game. For SRS.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
OasiS.oasis
Profile Joined May 2010
79 Posts
May 24 2011 05:56 GMT
#213
Thanks to this thread, I feel the urge to fire up dwarf fortress again and start a new fortress. I once was fairly addicted to this game, I had fortress upon fortress, with which I played until it got too easy.
This is going to be a lot of FUN!
SpectralFremen
Profile Joined January 2011
Australia386 Posts
May 24 2011 05:56 GMT
#214
Oh you guys!
So good seeing new blood. Love hearing the tales of woe and fortune :D
"And so he spoke, and so he spoke, that lord of Castamere"
Jumbled
Profile Joined September 2010
1543 Posts
May 24 2011 06:24 GMT
#215
I've never played a lot of DF, but noticing this thread made me decide to fire up a new fortress under the latest version. The last time I played was on 31.18, and I've just found out they have pastures now. Explains why my animals were dying all over the place.

Things were going pretty smoothly up until a short time ago, when I failed to noticed a new mayor getting voted in due to a flood of "job cancelled" messages caused by a bottleneck in my production. The mayor almost immediately threw a tantrum over the lack of suitable lodgings, and one-hit-killed my highly-competent manager with a punch to the head. Turns out the manager was best friends with the captain of the guard, and the mayor's brief reign ended when he was beaten to death with a crossbow.

The resulting tantrum spiral has dropped my population from 150+ to just over 100, and I've given up on coffins and designated one of the less-scenic valleys outside as a corpse dumping ground. Currently, two berserk dwarven children are haunting the dormitories and trying to murder workers in their sleep. Ah, fun.
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
Last Edited: 2011-05-24 12:03:28
May 24 2011 11:06 GMT
#216
On May 24 2011 15:24 Jumbled wrote:
I've never played a lot of DF, but noticing this thread made me decide to fire up a new fortress under the latest version. The last time I played was on 31.18, and I've just found out they have pastures now. Explains why my animals were dying all over the place.

Things were going pretty smoothly up until a short time ago, when I failed to noticed a new mayor getting voted in due to a flood of "job cancelled" messages caused by a bottleneck in my production. The mayor almost immediately threw a tantrum over the lack of suitable lodgings, and one-hit-killed my highly-competent manager with a punch to the head. Turns out the manager was best friends with the captain of the guard, and the mayor's brief reign ended when he was beaten to death with a crossbow.

The resulting tantrum spiral has dropped my population from 150+ to just over 100, and I've given up on coffins and designated one of the less-scenic valleys outside as a corpse dumping ground. Currently, two berserk dwarven children are haunting the dormitories and trying to murder workers in their sleep. Ah, fun.
My god, does that really happen?

This game is amazing. I'm on my first fortress ever, I think all my dwarves are going to die from hunger very soon..

edit: woo! I think my food production is finally starting now. Although, migrants have arrived so I hope I have enough...
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
May 24 2011 13:09 GMT
#217
How to I equip my military with new weapons I just got? Or do they pick them up themselves? There's Badgermen and Badgerwomen all over the place, and just about every Dwarf in my fortress has gotten into a fistfight with at least one of them. I have 4 military Dwarves, but even though I have weapons the "equip" option is always greyed out t.t;
I admire your commitment to being *very* oily
Disquiet
Profile Joined January 2011
Australia628 Posts
May 24 2011 13:09 GMT
#218
On May 24 2011 20:06 Thorakh wrote:
Show nested quote +
On May 24 2011 15:24 Jumbled wrote:
I've never played a lot of DF, but noticing this thread made me decide to fire up a new fortress under the latest version. The last time I played was on 31.18, and I've just found out they have pastures now. Explains why my animals were dying all over the place.

Things were going pretty smoothly up until a short time ago, when I failed to noticed a new mayor getting voted in due to a flood of "job cancelled" messages caused by a bottleneck in my production. The mayor almost immediately threw a tantrum over the lack of suitable lodgings, and one-hit-killed my highly-competent manager with a punch to the head. Turns out the manager was best friends with the captain of the guard, and the mayor's brief reign ended when he was beaten to death with a crossbow.

The resulting tantrum spiral has dropped my population from 150+ to just over 100, and I've given up on coffins and designated one of the less-scenic valleys outside as a corpse dumping ground. Currently, two berserk dwarven children are haunting the dormitories and trying to murder workers in their sleep. Ah, fun.
My god, does that really happen?

This game is amazing. I'm on my first fortress ever, I think all my dwarves are going to die from hunger very soon..

edit: woo! I think my food production is finally starting now. Although, migrants have arrived so I hope I have enough...

Yeah, having a fortress of military dwarves is kind of a double edged sword. Suddenly a legendary swordsman doesn't seem so great when hes gone insane and is attacking your own fort because his lover the useless cheesemaker fell down a channel trying to fetch some socks.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
May 24 2011 13:28 GMT
#219
On May 24 2011 15:24 Jumbled wrote:
I've never played a lot of DF, but noticing this thread made me decide to fire up a new fortress under the latest version. The last time I played was on 31.18, and I've just found out they have pastures now. Explains why my animals were dying all over the place.

Ohhhh is that why all my horses starved to death? LOL how do I feed them!!

Also for some reason my Dwarves have completely stopped chopping trees. I even have one Dwarf who's only active job is woodcutting, and still she drinks/sleeps all day and never seems to cut any trees down. Bah
I admire your commitment to being *very* oily
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
May 24 2011 13:35 GMT
#220
On May 24 2011 20:06 Thorakh wrote:
Show nested quote +
On May 24 2011 15:24 Jumbled wrote:
I've never played a lot of DF, but noticing this thread made me decide to fire up a new fortress under the latest version. The last time I played was on 31.18, and I've just found out they have pastures now. Explains why my animals were dying all over the place.

Things were going pretty smoothly up until a short time ago, when I failed to noticed a new mayor getting voted in due to a flood of "job cancelled" messages caused by a bottleneck in my production. The mayor almost immediately threw a tantrum over the lack of suitable lodgings, and one-hit-killed my highly-competent manager with a punch to the head. Turns out the manager was best friends with the captain of the guard, and the mayor's brief reign ended when he was beaten to death with a crossbow.

The resulting tantrum spiral has dropped my population from 150+ to just over 100, and I've given up on coffins and designated one of the less-scenic valleys outside as a corpse dumping ground. Currently, two berserk dwarven children are haunting the dormitories and trying to murder workers in their sleep. Ah, fun.
My god, does that really happen?

This game is amazing. I'm on my first fortress ever, I think all my dwarves are going to die from hunger very soon..

edit: woo! I think my food production is finally starting now. Although, migrants have arrived so I hope I have enough...

Yes, things like this really happen. My biggest ever fortress had its downfall sparked by a dispute over turtle shells.

A craftsdorf goes into a mood and wants to create something out of turtle shells. Unfortunately, one of the nobles has outlawed all turtle shells in the fortress. My craftsdorf sits idly in the workshop, slowly building up rage until he snaps. He finds the noble in his bedchambers, breaks both his legs while he sleeps, and leaves him there, locking the door on his way out. He's quickly cut down by the militia, but not after causing quite a commotion.

The noble starves to death, and his wife enters a melancholy mood. She refuses to eat, and wanders the fortress aimlessly. Now of course, all of this is happening during a goblin siege. I had designed a floodgate connected to a river as a last-hope defense mechanism. If we ever lose the main gates, the entrance hallway can be flooded, killing everyone inside. Eventually, the crazy bitch opens the floodgates... while the front door is sealed and the barrier to the rest of the fortress is wide open.

About 60 Dwarves drown in their beds. FUN.
I admire your commitment to being *very* oily
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