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On May 23 2011 08:37 randombum wrote: Playing on a map with no coal and scarce trees makes the metal industry so tough. I've mined out like a thousand squares where fungiwood and the mushroom can grow, but I run out of wood so quickly my metal working industry only works like 1/2 the year if that. How deep do I have to get to find magmaw?
Deep my friend. Very deep  Beware of the clowns
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You guys should name all your Dorfs after people in the thread!
I wanna be the first one to go crazy!
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I turn this game on every few days or so to attempt to play but once it starts and I realize how much work it actually takes to figure things and out get going I turn it off or leave it in the background since the in game music is extremely relaxing. Can anyone of you throw me a tip on how to effectively get started and maybe explain how you managed to sit down for the first time and make progress? Thanks if so cause I badly want to get into the game but just can't seem to get started.
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Its tough to start took me hours to get a settlement that functioned.
I followed this: http://df.magmawiki.com/index.php/DF2010:Quickstart_guide
It worked pretty well for me. From there I just read other stuff on the wiki if I didn't know what it was, but with that guide it should be enough to start playing.
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On May 23 2011 12:03 randombum wrote:Its tough to start took me hours to get a settlement that functioned. I followed this: http://df.magmawiki.com/index.php/DF2010:Quickstart_guideIt worked pretty well for me. From there I just read other stuff on the wiki if I didn't know what it was, but with that guide it should be enough to start playing.
This exactly. Now i'm going into my second winter with no problems at all. Just traded a bunch of worthless gems for a nice steel anvil :D
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Playing terraria for a few days straight was fun...but now I'm going to re-DL dwarf fortress. I haven't played it for a year so the content updates should be awesome to behold. Any really important changes I should take note of?
Edit: received a (actually, two migrants had this!) migrant with a High Master level skill, along with other skills at skilled to novice level. wow I don't think I've ever gotten someone like this before. Has there been some change to affect migrants?
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My forth fortress i built, I struck adamantine U jelly?
I have an item with a value over 1mil and a few more in the 5,6,700k range
Im trying to make my fortress self sustainable to the point where i dont need to go outside.
I made a waterfall but water is spilling out instead of all going in a grate, how do i fix this? I tried to make another grate beside it while building walls everywhere else but that just limits the mist. Any better methods?
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So I downloaded this game, kinda started.. but found it a bit overwhelming so I stopped, lol.
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On May 23 2011 16:32 travis wrote: So I downloaded this game, kinda started.. but found it a bit overwhelming so I stopped, lol.
That's kinda how it is. I had it sitting on my desktop for a while because of exactly this. Once you finally overcome that, the game is truly truly amazing. Use the guide linked above and Captain Duck's 2.5hr tutorial. You will not regret putting forth the effort to learn it, and when you do you'll be wishing more games had that overwhelming feeling.
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On May 23 2011 16:30 nitram wrote:I made a waterfall but water is spilling out instead of all going in a grate, how do i fix this? I tried to make another grate beside it while building walls everywhere else but that just limits the mist. Any better methods? I think the usual method is to build a statue on a pillar, with grates all around it. When the water hits the statue, the mist issue from there, instead of where it hits the floor below the grate. It works with a floor too, but the statue is better because it prevents trees from growing there.
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On May 23 2011 16:32 travis wrote: So I downloaded this game, kinda started.. but found it a bit overwhelming so I stopped, lol. If you haven't done this already, you might want to consider downloading a better tileset than the default. The Mayday version is somewhat more intuitive than looking at standard ASCII things running around.
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Bah, tilesets are completely unnecessary. I played for a while with a tileset, but next time I downloaded DF I never bothered to because if you dont know what something is, all you need to do is loo(k) at it.
And yes, when you start out, you should definitely have the wiki open waiting to look stuff up...
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On May 24 2011 03:36 Bobbias wrote: Bah, tilesets are completely unnecessary. I played for a while with a tileset, but next time I downloaded DF I never bothered to because if you dont know what something is, all you need to do is loo(k) at it.
And yes, when you start out, you should definitely have the wiki open waiting to look stuff up... the game hurts my eyes without a tileset.
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I'll give you that, if the game actually hurts your eyes, then by all means, don't torture yourself.
All I was saying is that you really don't need a tileset to figue out what is going on, as long as you look around a bit it's not hard to figure out.
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On May 24 2011 03:53 Bobbias wrote: I'll give you that, if the game actually hurts your eyes, then by all means, don't torture yourself.
All I was saying is that you really don't need a tileset to figue out what is going on, as long as you look around a bit it's not hard to figure out. Oh it's not hard to figure out, just annoying and time consuming. The first time I played I played a frustrating three hours forcing myself to figure out the game, constantly alt-tabbing to see which symbol is which, finally I installed a tileset, and what do you know?! A dog looks like a dog, a table looks like a table, a goblin looks like a goblin! I don't have to spend hours trying to memorize abstract symbols when the symbol in the game is an actual picture of what it's representing (who knew?). Plus, it's so much easier managing your dwarves when you can tell a miner apart from a carpenter and a farmer from a a mason. Seriously, I'm not being sarcastic, it is easy to play with just ASCII symbols, but why bother when you can play with images which are much more intuitive and easy to recognize rather than trying to associate abstract symbols with actual things?
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you can press k and move the cursor to something, and it will tell you what that thing is. Thats what I do.
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On May 24 2011 04:07 tnkted wrote: you can press k and move the cursor to something, and it will tell you what that thing is. Thats what I do. Yeah, but again, why waste time when you could just look at it and say "that's a log! I know it is because it's a picture of a log, and I can instantly recognize that" rather than say "what's that brown dash that kind of looks like a turd? let me use the look command to hover over it and see what it is." Dwarf Fortress is such a fun and rewarding game, but it frustrates me that the control scheme and default graphics are intentionally archaic (because hey, it's not about the bells and whistles, it's about the simulation, right?) Sim City is the only game I can think of that even approaches the complexity of Dwarf Fortress, and how successful do you think it would be if a every building was represented by an abstract ASCII symbol and you could only use the keyboard to control the game (and every time you switch to a different selection your cursor annoyingly snaps back to the center of the screen).and you had to navigate through all of the features with unintuitive hotkeys through barely organized menus with a control scheme that's not even consistent (sometimes you navigate menus with the plus/minus keys, sometimes you can use arrow keys, sometimes you can select areas with the enter key drawing the boarders, sometimes you use the ukhm keys, sometimes you use the plus/minus keys.
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I think that if the processor wasn't wasting time on graphics, sim city could spend that ram on more complex things, and would have MUCH more depth. However, you'd lose all the casual players. Its a trade of.
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So does the tileset make the game run much slower? I think I'll download it and use it if my computer still handles the game fine.
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That's true, by my point is still that though it's not hard to play the game with ASCII symbols, why bother learning that way when you could play with a tileset that makes most of the items instantly recognizable and taking a huge chunk out of the learning curve right from the get-go? once you know what all the symbols mean, it's easy to play, but it's overwhelming trying to learn all of that when it's completely unnecessary that it has to be overwhelming.
On May 23 2011 16:32 travis wrote: So I downloaded this game, kinda started.. but found it a bit overwhelming so I stopped, lol. By the way, give this a shot http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/
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