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On May 24 2011 22:35 Haemonculus wrote:Show nested quote +On May 24 2011 20:06 Thorakh wrote:On May 24 2011 15:24 Jumbled wrote: I've never played a lot of DF, but noticing this thread made me decide to fire up a new fortress under the latest version. The last time I played was on 31.18, and I've just found out they have pastures now. Explains why my animals were dying all over the place.
Things were going pretty smoothly up until a short time ago, when I failed to noticed a new mayor getting voted in due to a flood of "job cancelled" messages caused by a bottleneck in my production. The mayor almost immediately threw a tantrum over the lack of suitable lodgings, and one-hit-killed my highly-competent manager with a punch to the head. Turns out the manager was best friends with the captain of the guard, and the mayor's brief reign ended when he was beaten to death with a crossbow.
The resulting tantrum spiral has dropped my population from 150+ to just over 100, and I've given up on coffins and designated one of the less-scenic valleys outside as a corpse dumping ground. Currently, two berserk dwarven children are haunting the dormitories and trying to murder workers in their sleep. Ah, fun. My god, does that really happen? This game is amazing. I'm on my first fortress ever, I think all my dwarves are going to die from hunger very soon.. edit: woo! I think my food production is finally starting now. Although, migrants have arrived so I hope I have enough... Yes, things like this really happen. My biggest ever fortress had its downfall sparked by a dispute over turtle shells. A craftsdorf goes into a mood and wants to create something out of turtle shells. Unfortunately, one of the nobles has outlawed all turtle shells in the fortress. My craftsdorf sits idly in the workshop, slowly building up rage until he snaps. He finds the noble in his bedchambers, breaks both his legs while he sleeps, and leaves him there, locking the door on his way out. He's quickly cut down by the militia, but not after causing quite a commotion. The noble starves to death, and his wife enters a melancholy mood. She refuses to eat, and wanders the fortress aimlessly. Now of course, all of this is happening during a goblin siege. I had designed a floodgate connected to a river as a last-hope defense mechanism. If we ever lose the main gates, the entrance hallway can be flooded, killing everyone inside. Eventually, the crazy bitch opens the floodgates... while the front door is sealed and the barrier to the rest of the fortress is wide open. About 60 Dwarves drown in their beds. FUN. Oh my god, this game is amazing lol.
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Ok, I recieved everything from the guys, I'll be making a OP soon for the succession game. Anyone who is interested in playing should post in there.
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On May 24 2011 23:02 Thorakh wrote:Show nested quote +On May 24 2011 22:35 Haemonculus wrote:On May 24 2011 20:06 Thorakh wrote:On May 24 2011 15:24 Jumbled wrote: I've never played a lot of DF, but noticing this thread made me decide to fire up a new fortress under the latest version. The last time I played was on 31.18, and I've just found out they have pastures now. Explains why my animals were dying all over the place.
Things were going pretty smoothly up until a short time ago, when I failed to noticed a new mayor getting voted in due to a flood of "job cancelled" messages caused by a bottleneck in my production. The mayor almost immediately threw a tantrum over the lack of suitable lodgings, and one-hit-killed my highly-competent manager with a punch to the head. Turns out the manager was best friends with the captain of the guard, and the mayor's brief reign ended when he was beaten to death with a crossbow.
The resulting tantrum spiral has dropped my population from 150+ to just over 100, and I've given up on coffins and designated one of the less-scenic valleys outside as a corpse dumping ground. Currently, two berserk dwarven children are haunting the dormitories and trying to murder workers in their sleep. Ah, fun. My god, does that really happen? This game is amazing. I'm on my first fortress ever, I think all my dwarves are going to die from hunger very soon.. edit: woo! I think my food production is finally starting now. Although, migrants have arrived so I hope I have enough... Yes, things like this really happen. My biggest ever fortress had its downfall sparked by a dispute over turtle shells. A craftsdorf goes into a mood and wants to create something out of turtle shells. Unfortunately, one of the nobles has outlawed all turtle shells in the fortress. My craftsdorf sits idly in the workshop, slowly building up rage until he snaps. He finds the noble in his bedchambers, breaks both his legs while he sleeps, and leaves him there, locking the door on his way out. He's quickly cut down by the militia, but not after causing quite a commotion. The noble starves to death, and his wife enters a melancholy mood. She refuses to eat, and wanders the fortress aimlessly. Now of course, all of this is happening during a goblin siege. I had designed a floodgate connected to a river as a last-hope defense mechanism. If we ever lose the main gates, the entrance hallway can be flooded, killing everyone inside. Eventually, the crazy bitch opens the floodgates... while the front door is sealed and the barrier to the rest of the fortress is wide open. About 60 Dwarves drown in their beds. FUN. Oh my god, this game is amazing lol.
Pff, thats nothing. I had a great fortress going once, complete with a moat made of MAGMA and tall walls with crossbow dwarves on them. I had drawbridges and everything. Everything was going great...
Untill the dragon showed up.
In this game sometimes you will get attacked by megabeasts who are able to destroy things like doors etc. I somehow managed to catch the dragon in a cage (a wooden cage, lol) and my dungeon master dropped him into a pit that I made.
Soon after I was attacked by goblins. I thought to myself, hey! This should be great, I'll just catch all the goblins in cages and then sacrifice them one by one to the dragon!
I did so. The dragon refused to attack them, no matter how many goblins I fed him; the goblins hovered on one side of the pit, scared out of their wits from the dragon, but the dragon just sat there cleaning its talons or something.
Hmm, I thought, he must not be hungry. I guess I'll just have to wait!
I waited for awhile and nothing happened, so I decided to continue going on with my plans. I had been planning to fill part of my moat with water to make some obsidian for awhile, and I decided now was as good a time as ever. I built up a giant tower complete with screw pumps that would hopefully create a waterfall which I could turn off and on at will; it would generate mist for my crossbow dwarves and obsidian for my miners. It was a win win!
The problem was, I couldn't figure out how to make it work. The screw pumps weren't generating power the way they should, despite all the windmills i made. Nothing was working. I got sick of worrying about it and decided, instead of decontstructing it level by level, I was just going to destroy it Dangeresque style: I was going to mine out the bottem and hope my miner could run like hell.
As my miner minded out the last piece of the failed water tower, I realized three things:
1. A cave in like the one that was about to happen would be likely to punch through the ground if there was an open cavern below 2. There was an open cavern below... it was the dragon pit 3. Immediately below the dragon pit was three levels of dormitories.
Seven levels of stone collapsed, and punched a hole in the ground all the way to the dormitories. Magma, a bloodthirsty dragon, and a horde of goblins all invaded the most vulnerable part of my fortress AT THE SAME TIME. What was worse was that the dragon could destroy doors; there was no way I could simply abandon my dormitories without building a wall first, and it was nighttime when this all happened so my miners were happily snoring in my beds.
I watched as the dragon gobbled up seventeen defenceless dwarves. My crossbowmen managed to take out the goblins, and it eventually came down to a showdown between the dragon and three crossbowmen, one of them with a pierced spleen who had nonetheless managed to drag himself down to fight with his fellows (a true hero). These three crossbowmen, along with a few useless crafters (soapmaker, miller, fish discector) were all I had left of my fortress, with the exception of a child and a few wounded soldiers who had been brought to the dormitory by the survivers.
They faced off in a hallway outside the dormitories. The crossbows fired - The dragon blew a fireball. Two arrows hit the dragon, and one pierced him in the eye. the fireball managed to ignite a dwarf, who ran into another and ignited him as well. The two of them ran into my food stockpiles and the resulting booze explosion killed almost everyone who was left alive.
The lone surviver was a child who was STILL SLEEPING in his bed, door shut, the immediate outside of his room completely flooded with magma. I quit the game; I didn't have the heart to wake him up and watch as he starved to death.
FUN
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is it better to play this with the lazy newb pack or the legit game? in your opinions
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If you are just starting, use the lazy newb pack. They dont have many differences, if any apart from the tileset and the utilities that one should use anyway.
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so my fort of 90 dorfs has a military of 5 dudes, decked in some copper gear.
Man I've got a lot to learn. I blame a bad spawn anyway, too flat for dwarves to be there anyway xD
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These stories sound amazing. I might have to give this game a try despite my trepidation regarding the lack of graphics (I love BG2 and Torment and story driven games, but I've never played a game that was ASCII).
I don't understand how whoever makes this game can think of so many potential contingencies and put them into the game like the situations described above. That's crazy. It sounds TRULY open-ended, i.e. actual real world decision making. I don't know how that's possible.
edit: Having actually read the thread now that stonesense skin looks awesome, I think I'll definitely be trying this game out.
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Dwarf Fortress is absolutely epic. In order to fully appreciate it one should also learn about its lore. There is a rich history of wise rulers that have set forth examples on how to run an effective fortress.
So I would suggest to learn from these mad..., I mean wise man and study the history of Boatmurdered, surly one of the greatest dwarf fortresses to ever have been build:
http://lparchive.org/Dwarf-Fortress-Boatmurdered/Introduction/
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On May 25 2011 17:00 Ganfei2 wrote: These stories sound amazing. I might have to give this game a try despite my trepidation regarding the lack of graphics (I love BG2 and Torment and story driven games, but I've never played a game that was ASCII).
I don't understand how whoever makes this game can think of so many potential contingencies and put them into the game like the situations described above. That's crazy. Haha, it's actually the opposite of him thinking up every possible situation. Toady just made the game with a ridiculous amount of features and this is what happened. Example: I can pasture my cats. Wtf game allows you to do that? I can make a bunch of cage traps, capture goblins, then toss them in the river where angry carps tear them to shreds. Someone even made an enormous contraption which pumped magma up to the highest z-level, with a huge number of trap doors allowing said magma to be dropped onto any point on the map. That's right, you can make an orbital magma cannon. Did I mention that you can make a fortress out of soap?
My expedition leader just bit the dust and now I'm left with no appraiser, well at least until the next caravan arrives. I marked a wall with magma behind it for mining so that I could begin channeling magma closer to my base for forging. The previous dwarf I had mine a magma wall ran away quick enough to survive, so I figured that my leader would be able to pull off the same trick. Didn't happen 
Luckily enough my hunters have been rather successful in bringing down all manner of game. Hunters tend to train way faster than normal sparring soldiers, so I have some highly skilled archers already. My bowyer made an artifact crossbow too! So far the hunters have been quite successful at keeping the wildlife away and my dwarves out of danger. I'm using the 'perfect embark' map, so I get creatures from the good and evil biomes. I should probably start making some fortifications to prepare for the first invasion though.
Edit: Aren't strange moods random? I thought they were, but I've managed to get exclusively possessed dwarves in this fortress. 6 moods so far and they all have been possessed. A bit annoying considering that is doesn't give them legendary skill
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So it's like swarm behavior, shoulda thought of that. That's awesome though.
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On May 25 2011 17:09 BlueSpace wrote:Dwarf Fortress is absolutely epic. In order to fully appreciate it one should also learn about its lore. There is a rich history of wise rulers that have set forth examples on how to run an effective fortress. So I would suggest to learn from these mad..., I mean wise man and study the history of Boatmurdered, surly one of the greatest dwarf fortresses to ever have been build: http://lparchive.org/Dwarf-Fortress-Boatmurdered/Introduction/ Boatmurdered is most definitely a must read for anyone interested in Dwarf Fortress. A classic tale of elephants, miasma, and other dwarven shenanigans.
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How would you want to be in a squad entitled the Sacrificial Tools? More updates on how they fare against goblin ambushes in a bit.
Oh god they all died, wtf I could have sworn they had bolts
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I just read Boatmurdered, fuckin awesome. Lol.
"I finished making the Broker's mini-forges. He immediately issued a mandate that no mini-forges could be exported. I guess the cocksucker really likes his fucking mini-forges. "
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Watchout for the ghosts of dead dwarfs too. In my current fort one of my stonecrafters got their leg torn off by one and bled to death shortly after.
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Another reason for good corpse-control except ghosts, dead dwarves stink. A few deaths, or a non-magma based execution chamber, and you have miasma spreading. It´s not just bad for dwarven happiness, but also cover the rooms so you can´t see what´s there.
Fortunately it´s easy to stop with airlocks, diagonal openings and outdoor-butchers.
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On May 24 2011 09:49 Skithiryx wrote:+ Show Spoiler +On May 24 2011 05:08 Avarice wrote:Show nested quote +On May 24 2011 04:17 GP wrote: Yeah, but again, why waste time when you could just look at it and say "that's a log! I know it is because it's a picture of a log, and I can instantly recognize that" rather than say "what's that brown dash that kind of looks like a turd? let me use the look command to hover over it and see what it is." Dwarf Fortress is such a fun and rewarding game, but it frustrates me that the control scheme and default graphics are intentionally archaic (because hey, it's not about the bells and whistles, it's about the simulation, right?) Sim City is the only game I can think of that even approaches the complexity of Dwarf Fortress, and how successful do you think it would be if a every building was represented by an abstract ASCII symbol and you could only use the keyboard to control the game (and every time you switch to a different selection your cursor annoyingly snaps back to the center of the screen).and you had to navigate through all of the features with unintuitive hotkeys through barely organized menus with a control scheme that's not even consistent (sometimes you navigate menus with the plus/minus keys, sometimes you can use arrow keys, sometimes you can select areas with the enter key drawing the boarders, sometimes you use the ukhm keys, sometimes you use the plus/minus keys. This. I'm completely addicted to this game, there's very little that compares and I love the creative implications of such complex mechanics- but oh how I wish I could actually recommend this to any of my less masochistic friends. After what, 5+ years of development, why can't you use the mouse for anything but designations? The learning curve wouldn't be such a sheer face with even a few 'concessions' toward accessibility. Rclick menus, building placement by mouse, (walls being the silliest example of where this is needed) and restructuring of some of the more bloated menus (hello, military screen) would go a long way toward making the game see more lasting players and fewer abandoned desktop icons. This game and most ASCII roguelikes aren't built for the general public, sure you can get tilesets but the whole idea is it's keeping true to the original and arguably best format where time spent learning the game is very much well rewarded, If this game had mouse support what's the point, it's never been marketed as a noob friendly game, hell the catch phrase is "Remember, losing is fun" let people abandon it, i'll still be happily building death forts for many years to come.
The point is to enjoy the amazing game. I for one welcome anything which makes it easier to enjoy the actual game, instead of trying to enjoy it while fighting the interface.
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I think I added graphics before I even started the game the first time, I can´t imagine how irrigating not seeing things would be. I´m allready confusing a steel breastplate with the cave spider silk trousers from the goblins, confusing humans and unicorns would be too much.
To me, a better interface add to the enjoyment. Dwarf Therapist is a must for me since I used it for the first time.
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Made the HUGE HUGE mistake of mining down into a cavern and leaving a stairway back up to my base. Fucking Crocodile ate nearly all of my dwarfs. QQ and restart.
The greatest part about this game is I don't care if I lose the fortress I spent hours starting up. I just do it again, and try to do it better. I'm considering starting a settlement in a sinister/terrifying area just for fun. Any tips on surviving the first spring?
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Im thinking about starting. But there so much to learn..... I downloaded the newbie package with the graphics and therpist. What is the best way for me to learn. Just follow the wicki tutorial ?
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On May 25 2011 23:41 Marradron wrote: Im thinking about starting. But there so much to learn..... I downloaded the newbie package with the graphics and therpist. What is the best way for me to learn. Just follow the wicki tutorial ?
This is what I did. I kept the wiki open at all times (and still do) and followed it pretty much exactly. If I got an announcement saying I struck something I wasn't familiar with I would just look it up. After that It's just a matter of memorizing the commands for everything which is a real pain in the ass since nothing is consistent (as stated many many times).
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