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Dwarf Fortress - Addiction in ASCII - Page 14

Forum Index > General Games
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Impervious
Profile Blog Joined March 2009
Canada4212 Posts
May 26 2011 15:50 GMT
#261
Just wondering - I know that there are some general roles that each of the dwarves have, but do any of you guys specifically keep dwarves around that do nothing but haul stuff around?

Because I generally have 2 "grunts" for each skilled worker in my fort, and if I ever need a bigger army with little notice, I use these guys first.

Is this a bad idea?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
May 26 2011 19:43 GMT
#262
Let me answer that for you.

Is this a bad idea?

1. Did your dwarves die because of it?

a) Yes. Go to 2.
b) No. Go to 3.

2. Yes.

3. No.


I'm sure it's not the most efficient thing in the world, but w/e. As long as they don't go on murderous rampages because they are tired of hauling barrels or beds, what could be bad about it? :p
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
May 26 2011 19:45 GMT
#263
On May 27 2011 00:50 Impervious wrote:
Just wondering - I know that there are some general roles that each of the dwarves have, but do any of you guys specifically keep dwarves around that do nothing but haul stuff around?

Because I generally have 2 "grunts" for each skilled worker in my fort, and if I ever need a bigger army with little notice, I use these guys first.

Is this a bad idea?


I read somewhere in that ultimate newbie guide that you could have something like 1/4th of your population for hauling goods so your precious miners can mine/eat/sleep/etc all the time
Battle.net 2.0 is a waiter and he's a dick
Razith
Profile Joined February 2011
Canada431 Posts
May 26 2011 20:18 GMT
#264
I'm currently at work so I couldn't play along with the quick-start guide I read on the wiki. Game seems amazingly fun due to its depth; I've always wanted a game like this.

I haven't yet played this game yet though. Would it be best for me to get a graphical tile set or is it best to just get used to the ASCII? Can you get to the point where it doesn't matter that its ASCII because you can easily see whats going on in the screen or is it always a clutter?

This sort of seems like that part of the matrix where all the green symbols rain down the screen and he exclaims he's so used to it he sees past the symbols lol.

If you suggest a graphical tile set, could you also suggest which one? Thanks.
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
May 26 2011 21:22 GMT
#265
You can use a hybrid tileset. I use Phoebus (spelling?) and it's similar to the ascii tileset but it's not ascii. Lol. You get used to whatever you play with the most, I think. The ascii isn't bad, but with a tileset you can at least identify people easier, for me anyways.

So today a huge dwarf caravan came to visit my settlement...but on the way there, the merchant went berserk and attacked his own axedwarf guard. He got messed up, I claimed all the goods...


win/win.
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Impervious
Profile Blog Joined March 2009
Canada4212 Posts
May 26 2011 21:25 GMT
#266
On May 27 2011 04:43 Torenhire wrote:
Let me answer that for you.

Is this a bad idea?

1. Did your dwarves die because of it?

a) Yes. Go to 2.
b) No. Go to 3.

2. Yes.

3. No.


I'm sure it's not the most efficient thing in the world, but w/e. As long as they don't go on murderous rampages because they are tired of hauling barrels or beds, what could be bad about it? :p

That's just it, I think it's actually more efficient.....

Most of the guys seem to spend 2/3 of their time running around, rather than doing what they're good at. This is especially bad for specialties like miners. If I stop him from running around, and get 2 others who don't have as much skill doing the lifting, then I can get as much done as only having 3 skilled workers doing that job. And, since skills can be hard to come by, and at times you don't need to have 3 highly skilled workers doing that job, I can spread around the labor a lot easier.

I haven't seen anyone else manipulate the labor like I have..... Which is why I'm wondering if it's actually a bad idea, and I just don't see the downside.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
ChinaWhite
Profile Joined March 2011
United Kingdom239 Posts
May 26 2011 21:42 GMT
#267
On May 27 2011 05:18 Razith wrote:
I'm currently at work so I couldn't play along with the quick-start guide I read on the wiki. Game seems amazingly fun due to its depth; I've always wanted a game like this.

I haven't yet played this game yet though. Would it be best for me to get a graphical tile set or is it best to just get used to the ASCII? Can you get to the point where it doesn't matter that its ASCII because you can easily see whats going on in the screen or is it always a clutter?

This sort of seems like that part of the matrix where all the green symbols rain down the screen and he exclaims he's so used to it he sees past the symbols lol.

If you suggest a graphical tile set, could you also suggest which one? Thanks.



If you haven't yet played I would highly recommend looking at the dwarf fortress 'lazy newb pack'

It comes ready packaged with a couple of the better tilesets (at least that I've seen, you can choose and it'll load them for you) as well as some handy utilities.

Better still, theres an absolutely fantastic set of tutorials (recent ones) up on youtube that'll let you learn the basics in an afternoon. I started myself while the SC2 servers were down the other day and it's already cutting into ladder time.

Check it out


plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2011-05-26 21:53:50
May 26 2011 21:52 GMT
#268
On May 27 2011 00:50 Impervious wrote:
Just wondering - I know that there are some general roles that each of the dwarves have, but do any of you guys specifically keep dwarves around that do nothing but haul stuff around?

Because I generally have 2 "grunts" for each skilled worker in my fort, and if I ever need a bigger army with little notice, I use these guys first.

Is this a bad idea?

I usually disable most, if not all hauling on guys with specified jobs, such as brewers, craftsmen etc, and leave all my masterwork potashmakers and such to do the hauling. Sure, some of my guys might end up having loads of time off, but at least my crafting orders gets executed relatively fast.

Only from when I have about 40+ people though - untill you've got that, you'll have to do with what you have. Having 1/4th for hauling only seems about approrpiate, though in a realistic scenario later on, you'll probably be sitting with 2/3rds as haulers.
Savior broke my heart ;_; || twitch.tv/onnings
Razith
Profile Joined February 2011
Canada431 Posts
May 27 2011 03:03 GMT
#269
On May 27 2011 06:42 ChinaWhite wrote:
Show nested quote +
On May 27 2011 05:18 Razith wrote:
I'm currently at work so I couldn't play along with the quick-start guide I read on the wiki. Game seems amazingly fun due to its depth; I've always wanted a game like this.

I haven't yet played this game yet though. Would it be best for me to get a graphical tile set or is it best to just get used to the ASCII? Can you get to the point where it doesn't matter that its ASCII because you can easily see whats going on in the screen or is it always a clutter?

This sort of seems like that part of the matrix where all the green symbols rain down the screen and he exclaims he's so used to it he sees past the symbols lol.

If you suggest a graphical tile set, could you also suggest which one? Thanks.



If you haven't yet played I would highly recommend looking at the dwarf fortress 'lazy newb pack'

It comes ready packaged with a couple of the better tilesets (at least that I've seen, you can choose and it'll load them for you) as well as some handy utilities.

Better still, theres an absolutely fantastic set of tutorials (recent ones) up on youtube that'll let you learn the basics in an afternoon. I started myself while the SC2 servers were down the other day and it's already cutting into ladder time.

Check it out

http://www.youtube.com/watch?v=p3pg25RPtvM


So I downloaded the lazy newb pack and watched his videos up till about 11. Very helpful and useful and I learned lots.

However theres a few things I need help with. First of all, the scroll key bindings aren't working. Using + and - doesn't navigate through the menus so I can't scroll down to select different things.

Secondly, I'm using phoebus graphics pack. Is there a quick-reference chart or something to help me determine what I'm looking at?
ParanoiaHoT
Profile Joined August 2010
United States103 Posts
Last Edited: 2011-05-27 03:11:20
May 27 2011 03:10 GMT
#270
First off, thanks a lot for this dead post being brought back up! I'm loving every moment of this game and after putting some time in, it's so worth it. To answer your question, press k to look at anything, anywhere, even if its stacked!
Razith
Profile Joined February 2011
Canada431 Posts
May 27 2011 03:22 GMT
#271
On May 27 2011 12:10 ParanoiaHoT wrote:
First off, thanks a lot for this dead post being brought back up! I'm loving every moment of this game and after putting some time in, it's so worth it. To answer your question, press k to look at anything, anywhere, even if its stacked!


What about scrolling through menus?
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
May 27 2011 03:27 GMT
#272
you can go into the keybindings, and find out what went wrong with the menu scrolling - and + should be working, but if not you can change them back - and +.

Im so glad more and more people are looking at this game. Once you have a good feel for the game, and aren't scared by the military aspects so much anymore, I highly encourage you to look into some expansion pack mod sets that add many new civilizations, workshops, weapons and materials, all kinds of shit.

Basically, this game has been modded to the point where people can just add in items that they want. Some guy didn't like the way that wood was only available through cutting it down, so he added a plant you can grow, and a workshop specifically for turning the plant into usable wood.

Plus, most of them greatly increase the rate and savagery of attacks against your little dorfs. Much fun to be had.

Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Razith
Profile Joined February 2011
Canada431 Posts
May 27 2011 03:31 GMT
#273
On May 27 2011 12:27 N3rV[Green] wrote:
you can go into the keybindings, and find out what went wrong with the menu scrolling - and + should be working, but if not you can change them back - and +.

Im so glad more and more people are looking at this game. Once you have a good feel for the game, and aren't scared by the military aspects so much anymore, I highly encourage you to look into some expansion pack mod sets that add many new civilizations, workshops, weapons and materials, all kinds of shit.

Basically, this game has been modded to the point where people can just add in items that they want. Some guy didn't like the way that wood was only available through cutting it down, so he added a plant you can grow, and a workshop specifically for turning the plant into usable wood.

Plus, most of them greatly increase the rate and savagery of attacks against your little dorfs. Much fun to be had.



I did take a look and it showed a tile.. when I tried to change it to + - it just added the same tile into the slot..

Also, what graphics package do you use? What should I be starting my dwarves with skill and item wise?
tnkted
Profile Blog Joined September 2010
United States1359 Posts
May 27 2011 03:48 GMT
#274
Actually, I'm on a laptop. I don't even have + and - keys, at least not on the numpad. I suspect you have the same problem.

My solution has been to use the onscreen keyboard, which most windows machines have built into the computer; its in start>programs>accessories I think. Then you just click plus or minus when you need to. Its annoying and inefficient, but it gets the job done and I don't even notice it anymore.
'I think "tnkted" may have justified this entire thread.' - Mjolnir
PhuxPro
Profile Blog Joined May 2010
United States294 Posts
May 27 2011 04:10 GMT
#275
On May 27 2011 12:48 tnkted wrote:
Actually, I'm on a laptop. I don't even have + and - keys, at least not on the numpad. I suspect you have the same problem.

My solution has been to use the onscreen keyboard, which most windows machines have built into the computer; its in start>programs>accessories I think. Then you just click plus or minus when you need to. Its annoying and inefficient, but it gets the job done and I don't even notice it anymore.


You don't need to do that, and Razith doesn't need to either. In CptnDuck's two and a half hour long tutorial video, he suggested viewers to download a pack called the Lazy Newb Pack.

http://www.bay12forums.com/smf/index.php?topic=59026.0

The Lazy Newb Pack is just a ton of stuff made by other people combined into one for your convenience. But most importantly, it solves the problem you two have with the scrolling. In the Lazy Newb Pack, there are two keybindings that you can alternate between after you install and run it. There's the default keybinding, and the Lazy Newb Pack keybinding. Since most laptop keyboards do not have a numberpad on the right side all by itself, the keys are switched around so you can easily access it.

When you press the DFFD download, you will have a page that shows you the hotkeys that have been changed around right at the bottom.

ALTERNATE KEYBINDINGS:

UP Z LEVEL: "," and "<"
DOWN Z LEVEL: "." and ">"
Menu Select UP: "-"
Menu Select DOWN: "="
Menu Select PAGE UP: "_" (shift + "-")
Menu Select PAGE DOWN: "+" (shift + "=")
One-Step: "/"
Zoom In: "]" (and mouse-wheel)
Zoom Out: "[" (and mouse-wheel)

Here is the link to Cptnduck's tutorial.


He talks about the laptop keybindings at the 4 minute mark.
Money was meant solely to be spent.
Zona
Profile Blog Joined May 2007
40426 Posts
May 27 2011 04:13 GMT
#276
I'm diving back into this game after some time away. One can be so fussy trying to find the perfect embark point, though.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
May 27 2011 05:29 GMT
#277
That lazy newb pack and the video is awesome. :O
초대 갓, 이영호 | First God, Lee Young Ho
fishbowl
Profile Joined January 2010
United States1575 Posts
May 27 2011 05:30 GMT
#278
On May 27 2011 13:13 Zona wrote:
I'm diving back into this game after some time away. One can be so fussy trying to find the perfect embark point, though.

Sometimes it can take me a few hours to get an embark point I'm satisfied with >_<
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
May 27 2011 06:33 GMT
#279
so I decided since hunting is my favorite way of gaining quick good food, and I want to focus more on military aspects, I tried out an embark with a swordsdwarf and some gear for him to fill the role of military leader (with a few points in teacher) as well as going out and slaughtering herds of animals at my command.

Well it started out just fine, in fact it got to a point where he slaughtered 4 cow type creatures in less than a minute, and the buchter decided to take the next 5 minutes for a break, and then a drink, and then sleeping....massive corpse pile up.

Then I though, well hey, this dude is getting pretty good at killing...let's go kill a giant capabary thinger, shouldn't be too hard since I've killed them with a hunter in a different save.

Such a bad idea, I didn't even scratch the thing. First it bit off the dudes left hand, then it proceeded to bite off the dudes right hand. with no hands, and losing the will to live, the fucker rips the rest of his arm off from the shoulder and he bleeds to death.

Oh well, I learned enough from that little game.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Alak
Profile Joined October 2008
Sweden380 Posts
May 27 2011 07:12 GMT
#280
I had a run in with an ettin the other day. I called back my civvies and sealed up the gate, but realized that one of my hammerdwarves (who was off duty and in civilian clothes) was still out there. I see the ettin run up and I read the early report from the fight, where the ettin amuses himself by ripping the fingers of my dwarf, one at a time. The dwarf did his best to fight back, punching with the bloody stumps that are now his hands, but obviously this wasn't doing much and he collapses from the pain.

I give the dwarf up for dead and go about my other business. A few dwarfdays later I look for the ettin again. He's still beating up the same dwarf! But how can this be? Surely the ettin is powerful enough to finish the job quicker than that!

Turns out that the ettin ripped the dwarf's cloak off. Then he started using it as a weapon, beating the senseless dwarf over the head with it. For four days straight. This didn't do much damage, but the dazed dwarf could just lie there and take it. The report for the fight was 64 pages long and consisted of the ettin bopping the dwarf with the cloak a number of times, falling over from exhaustion and having a nice nap before resuming the, um, beatdown. Eventually I took pity on everyone involved and sent out my other soldiers.
Amateurish. Nearsighted. A waste of my time and everyone else's.
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