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On May 31 2009 08:37 eMbrace wrote: im thinking about buying SF4 for 360. im relatively new to SF and I was wondering if i'd be able to use the 360's analog effectively?
i mean, for someone who wants to give some good competition online, but not hardcore enough to by a $100+ stick.
Yea, it'll work fine. It's a total misconception that sticks are necessary. The difference is simply that the games were made for an arcade setup, so some motions feel a little awkward til you get used to em. Only reason there's such a demand for sticks is that most people who learned fighters learned them in an arcade instead of at home, so they want to keep that form of controller that they're used to.
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sung_moon ive been doing a bit better with rufus by watching u play ^^
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On May 31 2009 11:44 zizou21 wrote: sung_moon ive been doing a bit better with rufus by watching u play ^^
hes pretty easy to use and get used to. i basically learned most of his BnB stuff from kindevu videos and challenge mode.
btw does anyone know if kindevu switched backed to rufus? i loved his viper but i saw a recent match of him with rufus again. hope he sticks with viper tbh
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Update... there are only 2 PS3 Madcatz tournament sticks ($150) at the Sunnyvale Fry's and 1 at Palo Alto's.
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.Ix, props for the combo videos. i recognize those are much much harder than the hard trials. it seems you can pretty much do an infinite with sakura.
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Just a call to all Aussie SF4 players here (has anyone compiled a list of Aussie SF4 players somewhere?). If I could get your XBL gamertags i'd greatly appreciate it. I am so sick to death of playing with retarded latencies. Do other Aussies experience this? I find like maybe two gamers above orange connection for every forty or so games, and it's killing me.
EDIT: I'm on TPG ADSL2+ syncing at 21000 so it's not me... Plus my 360 is DMZ'd
My tag is DisrobingPower and I use mostly Akuma and Sakura
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Psychobabas, that's a months-old matchup chart originating from a wiki page. Most of the entries seem like they were left at 5 by default (out of ignorance of matchups) rather than thought out, especially for the console characters, which were very unknown at the time that chart came out. e.g. look at Dan--do you really believe he's 5-5 vs. 22 different characters? Not sure I'd call it a study.
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Street Fighter 4 benchmark for the PC version is available to download and install. Even if you don't plan on buying the PC version, it is interesting to see if your computer can handle it or not.
http://www.atomicgamer.com/file.php?id=78920
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On May 31 2009 11:32 Trumpet wrote:Show nested quote +On May 31 2009 08:37 eMbrace wrote: im thinking about buying SF4 for 360. im relatively new to SF and I was wondering if i'd be able to use the 360's analog effectively?
i mean, for someone who wants to give some good competition online, but not hardcore enough to by a $100+ stick.
Yea, it'll work fine. It's a total misconception that sticks are necessary. The difference is simply that the games were made for an arcade setup, so some motions feel a little awkward til you get used to em. Only reason there's such a demand for sticks is that most people who learned fighters learned them in an arcade instead of at home, so they want to keep that form of controller that they're used to.
um.. sticks are necessary if you want to be the best you can be. Basic combos like Focus dash cancel are made much harder pad. Motions like Dhalsim's low air teleport are harder on pad. If you mess that up, you are open for a 50% life attack. With the amount of dashing in SF4 (abel), it becomes inconsistent on a pad. Dash dash dash dash, dragon punch -> focus -> cancel -> ultra. Try doing that on a pad in the heat of battle without ever messing up. The mushy buttons doesn't help with timing of the more advance link combos.
Otherwise if you just want to play for casual fun, pads are good enough since its not a big deal if you lose. In tournaments, everything matters since little mistakes can mean 50% life gone.
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On May 31 2009 11:32 Trumpet wrote:Show nested quote +On May 31 2009 08:37 eMbrace wrote: im thinking about buying SF4 for 360. im relatively new to SF and I was wondering if i'd be able to use the 360's analog effectively?
i mean, for someone who wants to give some good competition online, but not hardcore enough to by a $100+ stick.
Yea, it'll work fine. It's a total misconception that sticks are necessary. The difference is simply that the games were made for an arcade setup, so some motions feel a little awkward til you get used to em. Only reason there's such a demand for sticks is that most people who learned fighters learned them in an arcade instead of at home, so they want to keep that form of controller that they're used to.
Everything you said is wrong. That's like saying keyboard and mouse are not necessary to play starcraft and the n64-pad is just fine. That said, I'm a pad player because I just didn't feel like learning how to play the game on a stick although I have one for my dreamcast (used to play 3s). It's really hard to press two punch buttons to use an ex-move so most people use the programmed "ultra"-button which is farther away from the other buttons. I guess that's also why I see very few pad players use the mid-kick or punch buttons. The 360-pad is the biggest piece of shit ever made btw and if you want to stick to pads and still become a semi-decent player, I'd suggest you buy the madcatz fightpad (I think it's sold out everywhere right now tho).
EDIT: just read you want to use the analog stick of the 360-pad. Don't. Trust me. If you want to use a pad, use the digital pad or moves like dashing, several ultra moves and charge-characters in general will be a pain in the ass.
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On June 15 2009 14:57 prOxi.swAMi wrote: Just a call to all Aussie SF4 players here (has anyone compiled a list of Aussie SF4 players somewhere?). If I could get your XBL gamertags i'd greatly appreciate it. I am so sick to death of playing with retarded latencies. Do other Aussies experience this? I find like maybe two gamers above orange connection for every forty or so games, and it's killing me.
EDIT: I'm on TPG ADSL2+ syncing at 21000 so it's not me... Plus my 360 is DMZ'd
My tag is DisrobingPower and I use mostly Akuma and Sakura
You seem to ignore me everytime i tell you to go to ozhadou.net :\
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On June 20 2009 18:49 Mandalor wrote:Show nested quote +On May 31 2009 11:32 Trumpet wrote:On May 31 2009 08:37 eMbrace wrote: im thinking about buying SF4 for 360. im relatively new to SF and I was wondering if i'd be able to use the 360's analog effectively?
i mean, for someone who wants to give some good competition online, but not hardcore enough to by a $100+ stick.
Yea, it'll work fine. It's a total misconception that sticks are necessary. The difference is simply that the games were made for an arcade setup, so some motions feel a little awkward til you get used to em. Only reason there's such a demand for sticks is that most people who learned fighters learned them in an arcade instead of at home, so they want to keep that form of controller that they're used to. Everything you said is wrong. That's like saying keyboard and mouse are not necessary to play starcraft and the n64-pad is just fine. That said, I'm a pad player because I just didn't feel like learning how to play the game on a stick although I have one for my dreamcast (used to play 3s). It's really hard to press two punch buttons to use an ex-move so most people use the programmed "ultra"-button which is farther away from the other buttons. I guess that's also why I see very few pad players use the mid-kick or punch buttons. The 360-pad is the biggest piece of shit ever made btw and if you want to stick to pads and still become a semi-decent player, I'd suggest you buy the madcatz fightpad (I think it's sold out everywhere right now tho). EDIT: just read you want to use the analog stick of the 360-pad. Don't. Trust me. If you want to use a pad, use the digital pad or moves like dashing, several ultra moves and charge-characters in general will be a pain in the ass.
The difference for fighting games between pad and stick is definitely not as much between keyboard+mouse and pad for an RTS and you know it. The only thing you need for any game is precision and ease of inputs.
With a 6-face-button pad for 6-button fighters (or 4 for 4 button), you have all the necessary inputs right in front of you and easy to reach, especially if you use the "claw" grip (i.e. don't use right thumb or hold the controller with the right hand, but use fingers 2-4 over the buttons). As long as the pad gives precise directional inputs and the buttons depress agreeably, it's fine. There is a one-to-one correspondence between buttons you press to get a result on pad and buttons you press to get the same result on stick. The functionality is the same, if not the quality.
Playing an RTS on pad, you're missing almost every hotkey button and other sorts of inputs. You have to move around and do different inputs to get the same results, so it's not at all the same.
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you can't play claw style properly when 4 of your buttons aren't on the same plane as the other 4.
If we had genesis controllers, it would be a different story.
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Myrmidon, I was exaggerating. There really was no point in telling me that you cannot comparte n64-sc to pad-sf4.
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On June 21 2009 23:01 Mandalor wrote: Myrmidon, I was exaggerating. There really was no point in telling me that you cannot comparte n64-sc to pad-sf4.
Yeah, I know. But personally I think it's an exaggeration that gives people the wrong idea. No offense.
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I have a stick at home since about 1 month, and I before that I was playing with the keyboard.
I play like shit now.
Whenever I try to use the stick, it feels so slow, I have to move around a big huge stick to input commands, and it takes a lot more time than inputting keyboard inputs. What I mean to say is, my fingers rests on WASD (which are the directions). I simply press one of my finger ever so slightly and it's the equivalent of activating a micro-switch. It's a lot faster simply ''drumming'' on WASD than wiggling a stick around, for me at least.
For example, I play 3rd strike on a keyboard. It's retarded easy to cancel with a keyboard. Directional inputs are so fast there's zero trouble into canceling a normal into a special into a super. However with sticks no way I can say do a QCF for a fireball, and then quickly cancel it with 2xQCF. I HAVE to buffer in order to cancel, which is imo a lot harder to do than simply doing all the commands normally with the keyboard. The keyboard is so fast I don't need to buffer.
Another exemple is blocking, It takes some times to input, say, a dragon punch motion on a stick, and while I'm doing it I don't block. While it's true also on the keyboard, the inputs are so faster and, since I have a finger already resting on the block button, I can input commands faster and block faster. I get hit ALOT more often with a stick because of this.
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You will get used to the stick. I used keyboard for quite a long time, and the keyboard controller upper limit of 3 concurrent inputs is a MASSIVE liability. Raging demon and the qcf, uf movements, as well as 360s were fucking terrible because of having to move my middle finger up.
Keyboard IS fantastic for HCB/HCF movements, though. I agree there.
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On June 22 2009 02:14 L wrote: You will get used to the stick. I used keyboard for quite a long time, and the keyboard controller upper limit of 3 concurrent inputs is a MASSIVE liability. Raging demon and the qcf, uf movements, as well as 360s were fucking terrible because of having to move my middle finger up.
Keyboard IS fantastic for HCB/HCF movements, though. I agree there.
Depends on the keyboard. I have to press like 5 keys at the same time for my keyboard to fuck up. I have zero problems at all with QCF or the raging demon. I can't do a single tiger knee or 360 motion on the keyboard tho. Everything else I have 100 time more ease with the keyboard.
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hey total noob question; i was dicking around w/ balrog and was wondering how you can link an ultra after a charge attack (headbutt,dash,w/e). is there even enuf time to start charging for an ultra? i tried and failed
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