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The Official Street Fighter 4 Thread - Page 46

Forum Index > General Games
Post a Reply
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SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
May 11 2009 03:30 GMT
#901
You Just Don't Know.

Seriously be glad you don't
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
May 11 2009 09:54 GMT
#902
On May 10 2009 13:30 Bill307 wrote:
Boo that version is censored.

My favourite part will always be:

Is he close?
No
Fuck it
SHORYUKEN!!1

It's especially funny 'cause I see it happen even among good players, and I do it sometimes if I'm SO sure it's going to work that I don't even look at where the other guy is standing.




this is not SF4 but pretty shoryuhappy stuff
And all is illuminated.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 11 2009 11:37 GMT
#903
On May 11 2009 10:16 zizou21 wrote:



that was a great match
..and then I would, ya know, check em'. (Aka SpoR)
kefkalives
Profile Blog Joined January 2007
Australia1272 Posts
May 11 2009 12:05 GMT
#904
The finals of Marn vs LIJoe are fucking great too. LI joe seems to have a relativly weak matchup agaisnt rufus, which is suprising given the tools that gat has agaisnt rufus. And given that joe is Jwongs protege (i guess?) i thought he'd have a better vs rufus match up. Plus in the match it looked liked the pressure was really getting to him, he screwed a couple of tiger uppercut -> FADC -> f. rh -> ultra in clutch moments.
prOxi.bOn ; \\ What makes most people feel happy/Leads us headlong into harm.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-05-12 07:32:22
May 12 2009 07:22 GMT
#905
Since zizou is interested in Rufus, I think I'll take a moment to post some basic Rufus mind-games. These exact steps won't work on everyone (e.g. they won't work on people who mash uppercut, but these people can be beaten without mind games ). The general ideas are applicable to most (non-high-level) players, however.


Step 1: Find out what they do after a divekick. Call it X. Choose whatever divekick follow-up you want to get this information: a throw, a 2nd divekick, a cr.LK, or just block.

Step 1a: If your follow-up lost to their X, then the next time you divekick in, anticipate X and punish them for it.

Step 2: Now your opponent should have learned not to do X anymore. Turn their instinct against them and the next time you divekick, follow it up with the one thing X counters.

Step 3: Now your opponent will be feeling confused, because their instinct is telling them to do X and not to do X at the same time. Usually they'll try doing X again, so I suggest countering it again. Or feed the confusion by doing something completely different the next time you jump in, e.g. EX Messiah Kick if they don't block.

Step 4: Do maybe a couple more divekick mixups, then stop. Your last mixup should end with whatever X counters. Then find some other way to mix them up, e.g. cr.LK (low) vs forward-MK (overhead), with lots of cr.LP to keep them locked down.

Step 5: After a period of no divekick mixups and lots of other pressure to think about, they'll do one of two things. Either they'll forget everything they learned and revert back to X, or they'll remember only the last thing you hit them with post-divekick and try to counter that, which is also X. Now start the divekick mixups all over again, beginning with the counter to X.


Concrete example: suppose their X is "throw". Then you might do the following:
- divekick
- divekick (they try to throw and lose)
- divekick (they try to throw and lose)
- throw (they try to block or press jab and lose)
- divekick
- EX Messiah Kick (they try to throw or press jab and lose)
- divekick
- throw (they try to block or press jab and lose)
- avoid using divekicks for ~15 seconds
- repeat

Notice the last thing I did after a divekick and before repeating the cycle was a throw. So if they don't simply revert back to doing throws, the other likely thing is that they'll remember only the last thing that hit them after a divekick and try to counter it, which is also a throw.

Also, the reason that I did three divekicks at the start, expecting them to attempt two throws, is because the divekicks happen so fast that most people won't learn to stop throwing until it's already failed twice. On the other hand, EX Messiah Kick gives them a lot of time to think about their mistake. Because of this extra "psychological damage", EX Messiah Kick is very likely to make them block after your next divekick.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
May 12 2009 21:19 GMT
#906
[image loading]
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
Last Edited: 2009-05-12 21:57:08
May 12 2009 21:55 GMT
#907
haha saya

edit: also learn ex/non-ex messiah kick fadc ultra. that shit hurts. when doing that and teh opponent is touching the wall backdash ultra. dashing forward and you'll dash too far
Forever Young
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
May 12 2009 23:21 GMT
#908
Well, before you do that, make sure you know:
- j.HK air-to-air, land, ultra
- divekick, LK, HK, ultra (make sure the divekick combos into LK)
- (in the corner) any tornado, ultra

These are all a lot easier to do than the FADC into ultra.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
May 13 2009 19:48 GMT
#909
lala back to chun li
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
zizou21
Profile Joined September 2006
United States3683 Posts
May 13 2009 22:18 GMT
#910
On May 13 2009 06:55 sung_moon wrote:
haha saya

edit: also learn ex/non-ex messiah kick fadc ultra. that shit hurts. when doing that and teh opponent is touching the wall backdash ultra. dashing forward and you'll dash too far


you can fadc out of a non-ex messiah kik?
its me, tasteless,s roomate LOL!
kefkalives
Profile Blog Joined January 2007
Australia1272 Posts
May 13 2009 23:41 GMT
#911
You can zizou.
prOxi.bOn ; \\ What makes most people feel happy/Leads us headlong into harm.
zizou21
Profile Joined September 2006
United States3683 Posts
Last Edited: 2009-05-14 02:01:50
May 14 2009 02:01 GMT
#912
any tips on timing on fadc'ing out of any messiah kicks? i pull it off pretty randomly imo
its me, tasteless,s roomate LOL!
junny
Profile Joined October 2007
United States174 Posts
May 14 2009 02:23 GMT
#913
well after you see the lk follow up make contact you should be able to fadc it
kefkalives
Profile Blog Joined January 2007
Australia1272 Posts
May 14 2009 03:14 GMT
#914
On May 14 2009 11:01 zizou21 wrote:
any tips on timing on fadc'ing out of any messiah kicks? i pull it off pretty randomly imo


Just go into training mode and practise it for half an hour. thats how i learnt fuerte infinite.
prOxi.bOn ; \\ What makes most people feel happy/Leads us headlong into harm.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
May 14 2009 03:21 GMT
#915
After playing this game off and on since March, I think I may be finally settling on a character for this game, after playing Zangief and Akuma, and trying some Guile, Chun, and Sagat. I've been going with Dictator since yesterday. Mostly it's about dat far HK. Compared to far HK of other characters with comparable range and function (who am I forgetting?)...

Dictator: 6f startup, -1 on block, 120 damage
Ryu: 9f startup, -6 on block, 110 damage
Chun Li: 11f startup, -5 on block, 100 damage
Sagat: 7f startup, -3 on block, 110 damage (only counting the 2nd hit, full move is really 5*2 startup and 40*110 damage)

But as for actual strategy, I obviously don't know much about him yet. I'm not going to bother asking about matchups at this point, but does anybody have any tips or good tactics? In which matchups and situations is it worth fishing for j.mp x 2 -> ultra and lv.2-3 FA -> ultra? When to use psycho crusher rather than scissor kicks? Is the best cross-up j.mk, and is it worth attempting often or just on occasion? Against somebody without a good DP-like move or lariat, what to do after a blocked headstomp--which of (1) retreat, (2) land behind into throw/low attack, (3) P followup to hit, (4) whiff P into throw/low attack, are worthwhile?

At least I've realized that slide after knockdown and empty jump devil reverse both aren't so hot in this game.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
May 14 2009 04:08 GMT
#916
do you know his 'bnb'
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2009-05-14 04:58:23
May 14 2009 04:55 GMT
#917
On May 14 2009 13:08 SayaSP wrote:
do you know his 'bnb'


Good point, which are you talking about? Afaik Bison doesn't have much in the way of combos, relatively speaking. I'm not aware of any real combos other than the painfully obvious (j.hp cl.hp xx hp crusher punish, and *insert a couple links* xx scissors). Actually, I don't even know what the most consistent link into scissors would be. What follows up a FA besides ultra/super? Any worthwhile FADC combos? I'd imagine you'd cancel scissors into another scissors combo?

edit: oh yeah, and of course which other links are worthwhile. I guess cr.lk, s.lk, s.hk is possible, as is cr.mp, s.hk.
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
May 14 2009 05:14 GMT
#918
c.lkxwhatever scissor
whatever s.lp c.mk scissor

and yeah whatever s.lk s.hk
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
broz0rs
Profile Joined July 2008
United States2294 Posts
May 14 2009 22:56 GMT
#919


very deadly dictator play right here. throws off opponent with devil's reverse very well.
Kim_Hyun_Han
Profile Blog Joined January 2009
706 Posts
May 15 2009 14:06 GMT
#920
[image loading]
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