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Bill307
Canada9103 Posts
On February 24 2009 08:23 freelander wrote: I feel I have to add: If you block a mid move in a crouching state, you'll get more blockstun in usually every game than if you would have blocked it standing. There are even combos which work only on opponents in crouching state. I know this is usually true of hit stun, but block stun?
I know for a fact that block stun is always the same in 3s, standing or crouching. What games are you referring to, where you know this is true with certainty?
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United States12235 Posts
On February 24 2009 08:22 Bill307 wrote:Show nested quote +On February 24 2009 08:02 Excalibur_Z wrote:I was hoping this thread would be a little more accommodating of newcomers =] After all this is an SC site with a high level of understanding of SC, so newb nonsense in an SC thread here shouldn't really be tolerated. I'd expect some level of elitism if I were posting on SRK about fighting games, but not here. I'm pretty newb at SF though (apparently), I'm one of those guys who opens with fierce/roundhouse and relegates use of weaker buttons to combos. I also don't play fighting games outside of SF and Soulcalibur :O Sorry if I'm shitting up the thread but this is just one casual's perspective. Usually when I talk to casual players, they ask if their impressions are true rather than asserting them as true, e.g. "Wouldn't 1-button throws make it easy to throw break accidentally?" You, on the other hand, state all of your impressions as fact. Given that this is a site with a high level understanding of SC, with the newb nonsense that comes with it, I'd expect you to know the difference between these two approaches and how they are received by others. 
No no no, I think you're misrepresenting me. The topic was a hypothetical so I responded with a hypothetical scenario using hypothetical reasoning.
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hmm you seem to be right. I confirmed it by looking at charts, don't know, I always thought this was true lol. I am editing my first comment out.
edit: unrelated stuff: The SC2 - SF4 analogy is just so present in my mind, I remember even TL.net and SRK.com looked the same when the games got announced.. Hehe it's very interesting.
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Time for Bill to edit out his comments about SF2 throws. (and it'll probably be my turn in a sec)
All I know is, more new players or returning players to SF4 is a good thing. Details we can work out together.
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On February 24 2009 08:08 zizou21 wrote: Hopefully this is all correct so far but to be honest I'm sure it is not. my question is: Does it boil down to a 50% chance to know whether to crouch/standing block his (next) kick?
No. You always block low unless there is precedence for blocking high. SF4 has very few situations where a lot of damage can come out of an overhead(If you want to know some pretty impractical things that could theoretically happen I can tell you).. You should be a lot more worried about the tick throws.
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Great answers homies. Cheers
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Bill307
Canada9103 Posts
On February 24 2009 08:08 zizou21 wrote: Hopefully this is all correct so far but to be honest I'm sure it is not. my question is: Does it boil down to a 50% chance to know whether to crouch/standing block his (next) kick?
It depends on how fast his "overhead" kick is, and whether or not there is any latency (e.g. in online games or on a bad TV).
Usually these "overhead" moves (moves done on the ground that need to be blocked standing, not crouching) are slow enough that if you anticipate them, you can crouch-block by default and switch to high-block only on reaction to seeing an overhead coming. Alternatively, you can sometimes hit them with cr.lp or cr.lk before their overhead hits you, if it's slow enough.
Then there are games where the overheads are so fast that you need either godly reaction speed, or you just have to guess. Similarly, if the online latency is too high then it may be impossible to block overheads on reaction in SF4, even if you can do it offline.
FYI, IIRC, human reaction speed is generally: - 1/10th of a second (6 frames) to react to something "unconsciously", i.e. automatically, without having to think. - 1/5th of a second (12 frames) to react to something consciously.
In SF3:3s, overheads generally gave you at least 20 frames to react to them. I imagine it's similar for SF4.
Furthermore, according to Wikipedia:
Mean RT is approximately 180 to 200 milliseconds to detect visual stimuli, whereas for sound it is around 140-160 milliseconds.It also depends on the energy level of that instance.
As shoddy as that article is, this "fact" is consistent with players who can react faster to sound rather than to sight. (E.g. doing hit-confirms in 3s with your eyes closed vs with your eyes open.)
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yea just block low and try and block high on reaction to overheads... no dudley's this game
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Bill307
Canada9103 Posts
On February 24 2009 08:37 Myrmidon wrote:Time for Bill to edit out his comments about SF2 throws.  (and it'll probably be my turn in a sec) All I know is, more new players or returning players to SF4 is a good thing. Details we can work out together. Haha, I'm actually really surprised that throws are like that in SF2 (and even in ST?).
But those games are old so who cares about them.
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Bill307
Canada9103 Posts
On February 24 2009 02:16 Trumpet wrote:Show nested quote +On February 24 2009 01:48 iD.NicKy wrote:
Does anyone know a fighting games community website ?
http://forums.shoryuken.com ! The top forum on that site is dedicated 100% to SF4 :> Unfortunately SRK is frequently down these days. 
As an alternative, I think this is a pretty good community, though, where you can go to talk about all sorts of fighting games and get your questions answered.
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On February 24 2009 09:08 Bill307 wrote:As an alternative, I think this is a pretty good community, though, where you can go to talk about all sorts of fighting games and get your questions answered.  I hear those guys are jerks omg.
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Man, I'm glad I didn't participate in the Dahveed Sirloin discussion after I posted that rant of his.
I think that SF4 combos are harder than before as well since I really don't have the muscle memory for links yet. I play drums and violin professionally (lulz) but the rhythm for links really hasn't kicked in for me for anyone other than the Gief.
Have any of the old-timers taken sakura seriously yet? She has some scarrry combos, I pulled out 50% on my room mate's Akuma a couple days ago. Anyone who can set up ultra with 25% or less meter is highly playable in my book.
Have you guys checked out that TRF ranbat that SayaSP posted for me a few pages back? Shit's awesome, semi spoiler, but there's no S tier in the finals. I guess the Japanese really have evolved beyond tiers already. Can't wait to see what happens in SBO quals. Last year I really expected Daigo and Ino (even Kaqn) to keep on dominating the competition
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No way kaqn was gonna be dominating anything other than the gamechariot video section (btw guess who's an employee at gamechariot)
Sak seems pretty decent. Still not convinced she'll be anything more than yet another decent SF4 character.
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is zangief easy to learn?
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On February 24 2009 09:24 MCMcEmcee wrote:I hear those guys are jerks omg. I hate everyone in that community
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On February 24 2009 09:39 zizou21 wrote: is zangief easy to learn?
imo hes easy to learn but hard to play.... but once u get stuff down things come naturally and every1 b running away....
nothings more scary for me than a good gief.... mayb im bad but i swear rogvsgief m/u is totally lopsided in giefs favor 
edit: also minora's youtube channel has lots of pre-console matches of high lvl Japanese players good stuff http://www.youtube.com/user/Min0ra
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On February 24 2009 09:39 zizou21 wrote: is zangief easy to learn?
extremely
well, depends if you can handle feeling like a dick every time you win. When I first got console I was playing a sick fuerte online, bustin out 3-4 rep hp loops and massaging my ego and e-peen like nobodies business. Lost 7 straight games against really, really bad console-style ryu/ken (that's what we're calling it now peoples). I was all laik fuk dis and I switched up to gief. Once you learn his biggest dick strategies (meaty 360, whiff palm 360) it's not impossible to get 10-20 game streaks granted all you face are ken and akumas.
If you want to play a gimmicky character, Gief takes a lot, LOT less effort than someone like Fuerte or Dhalsim. A lot of playing Gief is experience that you pick up, since his matchups can be so varied. He's a character that's both fun and good so I like him more than Shotos/Sagat who can be a bit monotonous.
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imma try him out
im doing a lot of challenges with sagat but it feels like im not actually retaining anything o_O got any pro strategies as a sagat player? Maybe a few solid combos that are worth learning/mastering execution
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With 50% super and ultra, the usual method for landing ultra is to set up a tiger uppercut, SADC, toward + roundhouse, ultra
might sound hairy, but the hardest part in my opinion is the SADC then roundhouse
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