On February 24 2009 14:55 Excalibur_Z wrote: Agreed Bill, speaking from my SC4 experience. After a while though you end up playing against the same people, most of whom continue to use the same gimmick strategies every game and who can't adapt. That's when you can determine who is genuinely good and who is predictable.
EDIT: That's another thing that Sirlin brought up that I agree with. One of the big problems with SC4's online play that SF4 has too is the lack of a double-blind ranking system. SC4 suffered the same "you're a player that kicked my ass, I'm booting you from my room" and "you pick your character first, then I'll pick mine" issues that Sirlin complains about in SF4. All in all it's not a terrible thing but it does allow for some garbage like last-second character selection and being able to cherry-pick who you fight. Although I will admit, it is nice being able to boot players who have poor latency before you get locked into a match with them.
To add to your SC4 point, even when your competition is truly good and they can adapt themselves to you and mix up their game, inevitably there will be some things about them that never change, and some things that they will never do, and your strategies will evolve to counter those unchanging things.
Eventually you play against someone with a much different playstyle, and it's as if "everything you know is wrong". (Kinda like Idra vs F91, I guess? )
As for the lack of a double-blind character selection, it boggles me why anyone would omit it from online play. It seems like the obviously-best way to do character selection online.
Maybe they wanted to mimic the "arcade experience" or something, but actually, imo even in the arcades SF4 should have double-blind selection. (Wait... maybe it already does? I don't remember.) Other games can't do it because to my knowledge, they send the exact same video output to both players' screens from one arcade board. But SF4 uses one arcade board per player, so there's no reason why it couldn't keep the opponent's character selection hidden until both players have chosen. If some people actually prefer it this way, then I can't see why...
On February 24 2009 16:30 OSWater wrote: Does anyone have any tips for fighting against Gouken? I have the most trouble with him and I hope I'm not alone ;_;
Which character do you play? The only broad advice I can give to all characters vs. gouken is to watch out for grab when he has ultra loaded, most goukens only care about landing back throw -> ultra once they have revenge meter. They'll try to set up a lot of throws, so look for openings to reversal shoryuken or ultra (lulz).
Handling the dash punch is different character to character and most characters have different ways of punishing whiffed tatsumaki. I haven't really faced any goukens that have been able to capitalize off of landed anti-air fireballs (can anyone confirm if you can dash punch off of a hit ala Urien air-fireball -> tackle?), so jumping might be dangerous but not game ending. Really learning how the gouken acts when they wake up (do they tatsumaki, ex counter, block, grab) is the best way to figure out how to keep them on the ground. Hard to do in one match, but nifty when done well.
On February 24 2009 01:48 iD.NicKy wrote: Majority of the SF community have the 360. Also it is reported that online in SFHD isn't as good on the PSN compared to XBL. Plus 360 is easier to find games just due to more people. That's the tradeoff I guess between free and a paid service.
How much is it ? I played some SF4 on xbox 360, but the pad is imo awful. What's the best pad on xbox360 for SF4 ? (I'm lazy to read the whole topic)
On February 24 2009 16:30 OSWater wrote: Does anyone have any tips for fighting against Gouken? I have the most trouble with him and I hope I'm not alone ;_;
Which character do you play? The only broad advice I can give to all characters vs. gouken is to watch out for grab when he has ultra loaded, most goukens only care about landing back throw -> ultra once they have revenge meter. They'll try to set up a lot of throws, so look for openings to reversal shoryuken or ultra (lulz).
Handling the dash punch is different character to character and most characters have different ways of punishing whiffed tatsumaki. I haven't really faced any goukens that have been able to capitalize off of landed anti-air fireballs (can anyone confirm if you can dash punch off of a hit ala Urien air-fireball -> tackle?), so jumping might be dangerous but not game ending. Really learning how the gouken acts when they wake up (do they tatsumaki, ex counter, block, grab) is the best way to figure out how to keep them on the ground. Hard to do in one match, but nifty when done well.
Well, my main is Sakura if that helps. But I'll definately take your advice! Thanks so much, man. I normally perform well against any other character, but Gouken makes my head spin.
Definitely agree. Which is why I hate it when people try to set one round ranking matches and hope no one notices in time. I lost like 100 BPs to that :{
I actually try to do as many best of 5s for that reason haha
People seem to play more conservative when they know they gotta win 3 as well, so it's a little less "well fuck it, I'll just block for 60 seconds until he does something stupid, reversal him, and block again for the other 35"
Are yall having any trouble finding games once you get higher btw? I had to stop around 1030 last night because it took roughly 15 minutes to find each match, and even then it wasn't necessarily a good / even one at all lol
Didn't want to stop though, sung_moon still like 50 points ahead of me, don't wanna know how far ahead red.venom is though hehe >
If you want to be risky, just do it through arcade req. Turn it on and go to arcade mode. You wont be able to even finish a stage without getting interrupted. But sometimes you get people with bad connections.
Sagat uppercut FADC is punishable on block IIRC, or at least pretty major disadvantage- his dash is too slow, characters can mash jab and hit-confirm into whatever they get off a low jab. Worse comes to worst they can just hit throw and throw him for free or get a tech. Shotos can just block and then DP as you FADC. etc. etc.
I mean, it's less punishable than flying up into the sky so that they can like close fierce XX pain, but that doesn't cost you half of your entire bar (might cost you half your lifebar, but so might eating a low jab from some characters).
As for the whole "oh if they wait for you to pick first they can counter-pick," just learn your matchups. If you don't feel comfortable playing your character regardless of who they pick, you are probably playing the wrong character. Not like there are many (any?) matchups in SF4 that are so lopsided that you can't reasonably expect to overcome it by playing well.
It isn't double blind pick in arcade SF4, btw. You don't see the same screen, but when you get the "NEW CHALLENGER" screen, if the other guy has to pick his character you'll see him doing so, and he can see your character as well. I honestly don't see why this is a problem or why it's even preferable to have it otherwise, unless you're playing ST or something.