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The Official Street Fighter 4 Thread - Page 20

Forum Index > General Games
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Prev 1 18 19 20 21 22 112 Next
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
February 24 2009 01:28 GMT
#381
Wouldn't you just dash and hold forward? That's what I do with Ryu's toward fierce follow up to crumple stun.
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 24 2009 01:37 GMT
#382
Yeah, I was just making sure that it was understood that the command kick needs to come out cause neutral roundhouse drops.
My unblocks gets yo curleh mustache wet のωの
ArC_man
Profile Blog Joined August 2006
United States2798 Posts
February 24 2009 01:43 GMT
#383
Sagat's FADC is more difficult because if you dash too fast, you'll end up under them on the other side (which really blows). You have to delay the dash ever so slightly.
Kingkosi
Profile Blog Joined October 2006
United States1215 Posts
February 24 2009 03:29 GMT
#384
On February 24 2009 09:46 sung_moon wrote:
Show nested quote +
On February 24 2009 09:39 zizou21 wrote:
is zangief easy to learn?


imo hes easy to learn but hard to play....
but once u get stuff down things come naturally and every1 b running away....

nothings more scary for me than a good gief.... mayb im bad but i swear rogvsgief m/u is totally lopsided in giefs favor

edit: also minora's youtube channel has lots of pre-console matches of high lvl Japanese players good stuff
http://www.youtube.com/user/Min0ra

I have been watching Minora's videos for months. The quality is crap but you can easily get over it with how damn good the matches are.
Twitter: @KingKosi
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
Last Edited: 2009-02-24 04:00:50
February 24 2009 03:31 GMT
#385
I've been playing SF player since forever and thing that bug me so much in SF2 was the throw system. So many times, someone would do a throw attempt and you know it's coming. I would try to grab him, but he would normal grab me first even though I have the frame advantage to do so. What happens so often is that is that he would end up throwing me. My F+hard attack comes out when what I want is a throw! Or other case as I try to avoid a supposedly easy throw attempt and jump, but his F+attack (throw attempt) does a fierce that hits me out of the air unintentionally. Capcom knew this was a problem and they nerfed throws big time since SF Alpha and onward. They finally got it right with 3S. 3S was the most streamlined (not necessarily easier) SF.

SF2 had some retarded situation with characters that was charge, especially charge vs charge. 1 guy just sits there waiting for the other person to move forward and lose his charge. Sadly that is high level play. It happens in SF4 as well. Another thing that 3S did right is made almost all the supers universally qcfx2 hence instance on demand. Lol moments in SF4 are where someone like guile moves forward, sees something like a big whiff, but all he gets is like a d.roundhouse since he can't do his super instantly at any moment in time. I like SF4 and the character balance is good, but to go from 3S to SF4 is like going backwards in some aspects.

On February 24 2009 01:48 iD.NicKy wrote:
which console should i buy to play SF4 ?
EDIT : and why ?

Does anyone know a fighting games community website ?



Majority of the SF community have the 360. Also it is reported that online in SFHD isn't as good on the PSN compared to XBL. Plus 360 is easier to find games just due to more people. That's the tradeoff I guess between free and a paid service.
[X]Domain - I just do the website. Nothing more.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
February 24 2009 03:42 GMT
#386
op nrg) home of sf4
Nak Allstar.
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
Last Edited: 2009-02-24 03:52:55
February 24 2009 03:52 GMT
#387
On February 24 2009 10:02 zizou21 wrote:
imma try him out

im doing a lot of challenges with sagat but it feels like im not actually retaining anything o_O
got any pro strategies as a sagat player? Maybe a few solid combos that are worth learning/mastering execution


If you can uppercut, FADC, forward + roundhouse, ultra, your sagat will start beasting. Guess uppercut on wakeup with 50% meter & an ultra, if it hits, gogo huge combo, if its blocked, gogo tick throw after the FADC.

An easier combo to net you some good damage though is just jumpin mk/hk, cr.mk / cr.mp / st.mk / st.mp, low tiger shot / tiger knee / uppercut. A relatively simple 3-4 hit combo that you can tinker with based on your situation. Tiger shot is safe on block but does the least damage, Tiger knee is relatively safe except for the HK version and does more than the shot, and uppercut is completely unsafe on block but does the most damage.

Also: thinking we should start moving this over to the official fighter thread
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
February 24 2009 03:54 GMT
#388
Hi guys, my roomie got street fighter 4. I'm the ultimate fighting game noob.
Where can I go to secretly gather forbidden knowledge to destroy his soul with?
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
Last Edited: 2009-02-24 04:00:01
February 24 2009 03:58 GMT
#389
On February 24 2009 12:54 SuperJongMan wrote:
Hi guys, my roomie got street fighter 4. I'm the ultimate fighting game noob.
Where can I go to secretly gather forbidden knowledge to destroy his soul with?

Watching & imitating expert videos help a lot. You can see how they play out certain matchups and what basic combos are feasible.

http://www.youtube.com/user/Min0ra
[X]Domain - I just do the website. Nothing more.
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 24 2009 04:03 GMT
#390
On February 24 2009 12:54 SuperJongMan wrote:
Hi guys, my roomie got street fighter 4. I'm the ultimate fighting game noob.
Where can I go to secretly gather forbidden knowledge to destroy his soul with?


Learning how to play Sagat is my advice. Learning how to keep fireballs on the screen (switching between kick and punch versions) and being able to heavy kick people out of the air is a good way to learn how to destroy people before needing to learn advanced combos.
My unblocks gets yo curleh mustache wet のωの
ZoW
Profile Blog Joined January 2009
United States3983 Posts
February 24 2009 04:05 GMT
#391
You guys got any tips for the later levels of time attack? That shit is sooo rigged. No EX, no ultra, no grab tech, no dash?!WTF
the courage to be a lazy bum
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 24 2009 04:08 GMT
#392
Play gief and score a knockdown. 360 them when they get up. After the 360, light punch green hand/pimp slap to get close and 360 when they get up. Rinse and repeat. Getting the first knockdown is the most difficult part. Turtle until they jump at you then lariat them out. At worst you trade but they're knocked down.
My unblocks gets yo curleh mustache wet のωの
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
Last Edited: 2009-02-24 04:12:37
February 24 2009 04:11 GMT
#393
Also zizou, getting the Sagat basic link combo down would be another thing to do, whatever it is, c.short c.short, c.jab TAIGA APRICOT. If you hold db while you input the links the srk cancel is easier cause of 323 aka df d df
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-02-24 05:03:12
February 24 2009 04:59 GMT
#394
So I played my first two online matches tonight, at a friend's place. I almost lost to a ~500 BP player, lol.


So the match starts and I'm like, ima pwn this fool wit mah Rufus. He's using Ken, of course.

First round: I divekick in, he uppercuts. He jumps in, I block his kick, he uppercuts. I get up, block a sweep, get hit by an uppercut. Several uppercuts later and I'm dead, lol.

My friend (whose account I'm playing on) shouts at me: what the fuck are you doing Bill?! You lost?!

I was also a bit ticked at his crappy $50 fight stick. But I held it together, pretended I was Justin Wong, and told myself I needed to ADAPT.

Second round and third round I stop trying to attack him completely: I just block until he uppercuts, then punish. At one point I try to bait out his ultra by divekicking and landing before he gets up. His ultra starts while I'm still in my divekick and I'm like OH SHIT, but I land first (thank you start-up frames) and block it. The other guy must've been LIVID when that happened, haha.

Sometimes he wouldn't uppercut, and despite my "block everything" strategy I would still try to throw him whenever he jumped in (and usually eat an uppercut as a result >_< ). But ultimately, his desire to SHORYUKEN shone through more than my desire to press buttons, and I won (but I was only a couple of uppercuts away from losing ).


The second match, I decided to beat someone up with Zangief. My opponent was Ken, 'cause that's like the only character they can pick or something. This guy was smarter: he would actually back away from me and throw a fireball (just one), and randomly do Focus Attacks that usually hit me 'cause I'm dumb. In addition, he was clearly wary of EX green hand and I don't think I hit him with it even once. But ultimately he would uppercut way too much and get punished for it. I don't think I even had to use any moves besides PPP lariat to attack/punish and EX green hand to get closer. (Did a few 360s to punish, but muffed those up more often than not. T_T)

By the way, about that Zangief guide someone posted earlier: I don't believe it works against players who are this low in BP. These Kens uppercut non-stop. The best thing for you to do is to block until they uppercut, then punish that.
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 24 2009 05:04 GMT
#395
It wasn't so much of a guide as it was a caricature of the mass Shoto players you face online, but it still works really well. The idea is that once you punish a wake-up shoryuken with block into 360 (preferably ex, not because of the extra spin but because it makes you look scarier) that they won't wake-up shoryuken for at least 2 or 3 wake-ups, but instead will block/attack normally which leaves them open for meaty SPD.
My unblocks gets yo curleh mustache wet のωの
zoLo
Profile Blog Joined June 2007
United States5896 Posts
February 24 2009 05:17 GMT
#396
Random question, but which console (360 & PS3) has a larger SF4 community (in general, not just on TL.net)? I'm asking because I tried SF4 at my work and it's awesome. Reminds me a lot of the old days when I played on my Super Nintendo. I am more of a PC gamer and my last console I owned was a PS1 so my knowledge in the current gen consoles is very small. I know it's coming out for PC too, but you can only play against PC players though right? But how about the competitive scene? Do tournaments jump around between 360 and PS3? I've heard Evo Tournament has chosen the PS3 version, but what other events are there?
Scooter
Profile Blog Joined November 2007
United States747 Posts
February 24 2009 05:19 GMT
#397
I play the Playstation 3 version, but from the sales standpoint the 360 probably has more users. Playing online with playstation 3 is free while you need xbox live for the 360, but if already have an active live account that shouldn't matter.
My unblocks gets yo curleh mustache wet のωの
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-02-24 05:48:39
February 24 2009 05:43 GMT
#398
On February 24 2009 14:04 Scooter wrote:
It wasn't so much of a guide as it was a caricature of the mass Shoto players you face online, but it still works really well. The idea is that once you punish a wake-up shoryuken with block into 360 (preferably ex, not because of the extra spin but because it makes you look scarier) that they won't wake-up shoryuken for at least 2 or 3 wake-ups, but instead will block/attack normally which leaves them open for meaty SPD.

"preferably ex, not because of the extra spin but because it makes you look scarier" LOL

(Note that we're not just making fun of newbies here: everyone suffers "psychological damage" from certain attacks that end up making us play worse because we're too scared of getting hit by them again. )


You know what? I think I might start playing online more often. The reason: I'll end up running into guys who play like nothing I've ever seen before, and it'll be a test to see if I can adapt to their odd style in the 2-3 rounds before the match ends.

Adapting to your opponent in 1 game is REALLY HARD. You basically have to tear down old habits and build new ones in the span of about 1 minute.

By comparison, there are women who will marry men and never manage to change any of the guy's habits for as long as they live are together. There are people who will see shrinks for months trying to undo some bad habit of theirs. But for those of us who enter tournaments, we have to be able to change ourselves in mere minutes whenever we face new players, and now online play brings home this experience to everyone.

I think this is one of the reasons why I enjoy fighters so much, actually. It's not just about your mechanics and execution, and not just about your ability to overcome another person's mind: it's also about your ability to overcome your mind -- emotions, habits, and all. Do you guys agree?
Excalibur_Z
Profile Joined October 2002
United States12238 Posts
Last Edited: 2009-02-24 05:59:07
February 24 2009 05:55 GMT
#399
Agreed Bill, speaking from my SC4 experience. After a while though you end up playing against the same people, most of whom continue to use the same gimmick strategies every game and who can't adapt. That's when you can determine who is genuinely good and who is predictable.

EDIT: That's another thing that Sirlin brought up that I agree with. One of the big problems with SC4's online play that SF4 has too is the lack of a double-blind ranking system. SC4 suffered the same "you're a player that kicked my ass, I'm booting you from my room" and "you pick your character first, then I'll pick mine" issues that Sirlin complains about in SF4. All in all it's not a terrible thing but it does allow for some garbage like last-second character selection and being able to cherry-pick who you fight. Although I will admit, it is nice being able to boot players who have poor latency before you get locked into a match with them.
Moderator
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
February 24 2009 06:11 GMT
#400
Speaking of Divid Sarlin, here's a video with a bunch of quotes of his, buried within an intentionally-awful "combo video".

+ Show Spoiler +
It basically starts at 1:36 (the embedded video is set to start at that point) and it ends when the word "Credits" appears at 4:21.

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