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The Official Street Fighter 4 Thread - Page 17

Forum Index > General Games
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MCMcEmcee
Profile Joined April 2008
United States1609 Posts
February 23 2009 04:31 GMT
#321
On February 23 2009 13:04 iloveroo wrote:
Show nested quote +
On February 23 2009 10:15 sung_moon wrote:
On February 23 2009 09:57 iloveroo wrote:
On February 23 2009 09:56 Scooter wrote:
On February 23 2009 09:45 iloveroo wrote:
SOMEONE PLEASE ANSWER QUICKLY PLEASE
I HAVE PS3 and i wasn't gonna get the joystick, cause i thought it would cost much more but then i don't know the price of it

so i was wondering, i heard that the game comes with the joystick, that cost $69.99.. am i correct? that if you decide to get the game w/ the joystick it will cost $69.99, or is it $69.99 for just the joystick.

the stick is probably 70 dollars on its own. If it came bundled for 70 dollars it's probably a really, really bad stick (you can't even build a cardboard stick for that much). The game costs 60 dollars on its own.

thats stupid, both seperate.. screw that -.-


i think capcom and madcatz are doing something called business...

sucks taht when u buy a new TV a brand new DVD players comes free with it...

lawl, who the fuck cares if they're doing business make the costumers happy ;o

you're complaining about spending extra money on a stick when EVERYBODY who plays fighting games and wants a stick has already spent ~$100+ on a stick back in like the PS2 era?

If you want a stick, save some money and buy one, don't whine that you have to buy it separately.
[iHs]MCMcEmcee@UFO | のヮの
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
February 23 2009 04:39 GMT
#322
On February 23 2009 11:08 Ghoflz wrote:
Good games Roman! Sorry about the last match, you air threw me out of my super and I was going to message you "WTF!!!!." But then the game froze in my pm box, lol. Anyway, I gotta stop jumping vertically against Cammy. I just eat a bunch of cannon spikes and kick myself for doing it every time. Also ball apparently loses to spinning kick projectile thing every time. so i can't just start out the match with a horizontal ball.


Ha you were still busting me up good though. Ya that midair throw during the comedown seemed to give me great throw range just cause blanka gets off the ground a lot. Don't realyl need to jump to be in thrown from her in the air.

This game rules hard.
Nak Allstar.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
February 23 2009 04:40 GMT
#323
On February 23 2009 13:31 MCMcEmcee wrote:
Show nested quote +
On February 23 2009 13:04 iloveroo wrote:
On February 23 2009 10:15 sung_moon wrote:
On February 23 2009 09:57 iloveroo wrote:
On February 23 2009 09:56 Scooter wrote:
On February 23 2009 09:45 iloveroo wrote:
SOMEONE PLEASE ANSWER QUICKLY PLEASE
I HAVE PS3 and i wasn't gonna get the joystick, cause i thought it would cost much more but then i don't know the price of it

so i was wondering, i heard that the game comes with the joystick, that cost $69.99.. am i correct? that if you decide to get the game w/ the joystick it will cost $69.99, or is it $69.99 for just the joystick.

the stick is probably 70 dollars on its own. If it came bundled for 70 dollars it's probably a really, really bad stick (you can't even build a cardboard stick for that much). The game costs 60 dollars on its own.

thats stupid, both seperate.. screw that -.-


i think capcom and madcatz are doing something called business...

sucks taht when u buy a new TV a brand new DVD players comes free with it...

lawl, who the fuck cares if they're doing business make the costumers happy ;o

you're complaining about spending extra money on a stick when EVERYBODY who plays fighting games and wants a stick has already spent ~$100+ on a stick back in like the PS2 era?

If you want a stick, save some money and buy one, don't whine that you have to buy it separately.


And if you dont want to buy a stick use the controller. God damn. What did you expect for real!?!
Nak Allstar.
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
February 23 2009 05:05 GMT
#324
Hating on 2 button throws is such jokes.

I know I would have been disappointed by 1 buttons throws in 4. My girlfriend literally thought I was lying to her when I explained how throws work in ST. Having throws on 2 buttons just solves a ton of beginner problems.

Learning the link timing has been a little difficult for me, but that's more because I started with 3s & Marvel, where moves that combo do it with absolutely no timing necessary. I will say though it was a lot easier than learning HD Remix combos thanks to the joy that is renda canceling

Overall I think it's just a hardcore ST player still considering everything not ST to be a waste of time, as that time could be better spent playing ST.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2009-02-23 05:26:07
February 23 2009 05:19 GMT
#325
Ironic that Sirlin would be all like "play to win omg" on the one hand and "omg links are too hard for people" on the other.

My TE should be coming in this Wednesday, yeaaaaaaaaaah. Any TL peeps on XBL down for some games?
[iHs]MCMcEmcee@UFO | のヮの
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
Last Edited: 2009-02-23 05:45:50
February 23 2009 05:42 GMT
#326
I would tell people to stop indulging in ad hominem attacks, but it's just too hard to resist with Sirlin. When he brags about the secret projects he's working on that get canceled with one breath and gives authoritative opinions on game design in the next, it just gets to you. There are many things I do agree with, but he does have some odd fixations resulting in even odder opinions on things like two-button throws.

edit: My SE, JLF, and OBSF-30 are coming in something like Wednesday, but I haven't touched the game yet and won't until then. That means I need to go (1) brb mod stick, (2) brb unlock characters, and (3) brb training mode...so it might be until the week after until I'm ready to play.
red.venom
Profile Joined October 2002
United States4651 Posts
Last Edited: 2009-02-23 05:59:51
February 23 2009 05:58 GMT
#327
On February 23 2009 05:05 Scooter wrote:

Good shit on getting so high red.venom, I've only been able to play online for a couple days now and I've only reached 2000. As I figured, there's way too many shotos online to play El Fuerte until I can get 4 or 5 hp's consistent. How do you get games with high bp users? I have trouble joining a lot of games so I usually create rooms, but generally only <1500 players join in. When I get >2000 will the quality get better?


Well I go to Custom and keep everything normal and search for "Same skill" always. I think you might be able to get away at 2k to search for "more skill." You just gotta search and then search again after like 15 seconds if the list is all 1-2bar games.

To be honest the netplay is REALLY weird because ive had some games vs 2bar jpn players that were totally playable. little bit of input delay but alright. Yet a lot of 3bar games are just hella choppy for me. even 4bar soemtimes sucks. I guess it just pings people once so there is no way to see if the connection will be consistent.

And as far as skill.. 2500 there are still somehow really awful players who just ultra on wakeup the second they have it, reversal DP a lot etc. But generally around there the player skill in general improves a ton and people pick a lot more characters of course. I'd say I face Gief and Blanka more than anyone else right now. Possibly because I don't hesitate to pick Ryu every time before they pick. I'm near starting to play half the time with Gen, im just afraid ill lose like a zillion games in a row but in unranked play im definitely not doin bad with him.

Also playing vs Sim with input delay is ridiculous. You can't reaction block ANYTHING ahha. ITs horrific

And im nearly 3700 today: ] only lost once or so and the only loss was vs a 4500bp Sagat that I beat 2-1 overall. I'd really like to crack the top 100 but its rough, losing quite a bit more than before and generally i am playing people 500-1000bp below me, maybe 1/5 are same bp as me or higher. So a loss = Damn. Gotta win 3 times just to get a little past what I was at before.
Broom
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
February 23 2009 08:23 GMT
#328
Venom thats real sweet. I won my first ranked match vs like a 1200 sagat, then lost my next 3 to an akuma/ryu/cammy between 1500-2000 I have like 20 points booo
Nak Allstar.
red.venom
Profile Joined October 2002
United States4651 Posts
February 23 2009 09:27 GMT
#329
Well god damn I started session tonight losing to one of the best Seattle players 3 in a row, then a few more losses to other people(This crazy fuckin Fuerte 2-0'd me at first until I beat him later). Of course most were below me so this already took me down to like 3400.

Played a few with gen and went 1-3. Fell all the way to 3100 when all was said and done, jeez.

Clawing my way back, I think im back to 3400 but damn. I really can't get over the fuerte shit, its basically like gief getting a knockdown on you but worse. I think i averaged a loss of like 25% life on every non-techable knockdown. Obviously sometimes you guess right on the first go but lol, you cant jump back or neutral jump either because he will just EX DP grab you
Broom
OSWater
Profile Joined November 2008
United States1343 Posts
February 23 2009 10:56 GMT
#330
I love this game. My only gripe is that on XBL everyone plays Ryu, Ken or Akuma. It makes me feel as if I'm playing the same three guys over and over again.
I use Sakura as my main cause I'm a pervert.
Anyone wanna play on XBL? Cause I'm tired of playing guys who sound like hood rats and talk all sorts of shit on their mic.
Douglas is the king of the mountain, and the mountain is great
ZoW
Profile Blog Joined January 2009
United States3983 Posts
February 23 2009 11:00 GMT
#331
Fuerte has very little life, about the same as Akuma. Take advantage of that, every hit counts. Fast pokes work pretty well too from what I see. You can actually tell when he's going for the body slam or the throw, by looking at which way he jumps into the air - legs or head first. Split second reaction's required, but still handy to know. Well, thats about all I know... lol.
the courage to be a lazy bum
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-02-23 13:42:13
February 23 2009 13:39 GMT
#332
On February 23 2009 10:42 Scooter wrote:
Have you guys read Sirlin's article on detailing his criticisms of Street Fighter IV?

http://www.sirlin.net/blog/2009/2/22/a-few-things-about-street-fighter-4.html

...

lol @ "Sirlin saying Sirlin stuff". I was thinking the same thing.

I am SO glad that 2 button throws are the norm, now. In Tatsunoko vs Capcom, I never throw anymore because I never know if pressing toward+C is going to give me an attack or a throw. (You'd think it'd be as simple as "be close to the opponent to throw", but it's not.) With 2 button throws, you know that you will always get a throw when you want it.

Kara-throws are straightforward to mitigate: you just avoid making any characters move very far in the first 1-2 frames of any attack. And maybe prevent them from kara-cancelling into a throw from anything other than lp or lk, to reduce the # of moves that mustn't move the character.

As for links, personally I dislike the tight links in SF4, but that doesn't mean they're a bad thing. It just means this game isn't really for me at a high level.

As for whether or not SF4 is "noob-friendly": I would say SF4 is noob-friendly in that you don't need to know how to do combos to beat up your friends. (In contrast to Arcana Heart, where each individual attack does very little damage, but I would argue Arcana Heart is actually a lot easier to learn once you get past the "max 1-hit combo" phase.)

Besides, if you and your friends are all noobs, then it doesn't matter if you don't know all of the advanced aspects of SF4 because neither will your friends.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 23 2009 14:02 GMT
#333
2 button throw is worse imo

instead of doing a slow ass move because you fucked up, you just do a fast whiff animation
And all is illuminated.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
February 23 2009 15:52 GMT
#334
I actually completely agree with Sirlin. He makes some great points, and all of them are something I've complained about at least once in SF3 or SF4. I don't like the combo system from 3 and 4 where your button presses have to not only be exact, but all over the place (e.g. cr.lk cr.lp cr.lk f,d,df+pp mp+mk f,f qcf,qcf+ppp). It's not so bad if you take the time to practice and perfect that string into muscle memory, but for someone just picking up the game it's intimidating to consider. On top of that, it's nearly impossible for someone like me who doesn't use a stick (I use a PS2 controller on my 360). It's not so bad in a game like Soulcalibur where you only have four buttons to work with, meaning you have the option of holding your controller in a "claw" formation (pressing buttons with your fingers rather than thumbs). With SF that's just not feasible because you'd be missing two of the button inputs. I'm not really a fan of kara-canceling either for much the same reason. 2-button throws aren't bad because that's used as an escape input as well as a throw input, which is okay (something that Sirlin doesn't touch upon).
Moderator
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 23 2009 16:16 GMT
#335
On February 24 2009 00:52 Excalibur_Z wrote:
2-button throws aren't bad because that's used as an escape input as well as a throw input, which is okay (something that Sirlin doesn't touch upon).


what? I don't get this sentence
every 2D fighter the throw input is the same as the throw escape input
And all is illuminated.
iD.NicKy
Profile Blog Joined October 2003
France767 Posts
Last Edited: 2009-02-23 17:07:23
February 23 2009 16:48 GMT
#336
which console should i buy to play SF4 ?
EDIT : and why ?

Does anyone know a fighting games community website ?

MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
February 23 2009 16:53 GMT
#337
ps3!
Nak Allstar.
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
Last Edited: 2009-02-23 17:18:32
February 23 2009 17:16 GMT
#338
On February 24 2009 00:52 Excalibur_Z wrote:
I don't like the combo system from 3 and 4 where your button presses have to not only be exact, but all over the place


I don't know what version of 3rd Strike you played, but the one everyone else did had almost no links whatsoever, and definitely no hard, exact button presses unless you're trying to SGGK, kara shoryukens, or something else that even SBO level players screw up.

People who've never played fighting games before can do 3rd Strike combos, so I really don't get where you're coming from on that one. (Speaking from experience here. Taught someone how to do Chun's cr. mk to super in their first 5 minutes of touching any fighter ever.)

On February 24 2009 00:52 Excalibur_Z wrote:
(e.g. cr.lk cr.lp cr.lk f,d,df+pp mp+mk f,f qcf,qcf+ppp).


In your example combo, you're doing some unnecessarily long poke string (which also requires that you start pretty much on top of them) then are doing the full old DP motion (has been shorted to df, df to make things easier) then hitting pp for the DP, and I have no idea which character needs to EX that uppercut to combo into ultra, none that I know of, canceling it with a focus dash and doing an ultra.

For a combo supposed to point out how hard stuff is, you could learn this in a minimal amount of time. Especially if you cut out the extra shitty jabs etc that only cut down damage and mess with spacing, and the EX uppercut that's there to burn meter and make the combo sound more complex than it is.

I'm assuming this is supposed to be like a Ryu ultra combo made annoyingly harder for argument's sake, but that's the beauty of this kind of combo system, you have a ton of choices for how you want to combo. That same combo can be done cr. lp, cr. fp, df, d, df (extremely easy motion), punch of your choice (I use mp so I never accidentally EX, since this combo system lets me get away with that), mp+mk, f, f, 2xqcf+PPP. The cr. fp could also be a cr. mk, a cr. mp, a second cr. lp, etc.

How easy do you want combos to be?

About the ps2 things, seriously, my roommate does uppercut fadc ultra combos all day with hardly any trouble, only one I've seen him have trouble with is the guile ultra. R1 = HP, R2 = HK, L1 = PPP, L2 = KKK. I 100% guarantee that if you can't do it on a playstation controller, you couldn't do it on stick. Only exception to that is kara cancels (which you can work around in 3s by binding an L button to whatever you want to kara with). It's different, but not that bad.

If you're really having trouble doing combos consistently since it's so new / different, pick a character that can do bnb combos easier. Abel, for instance, can ultra off his cr. hp, doesn't get much easier than that. Sagat has that lovely forward + hk after FADCs that gives you all the time in the world to do your inputs. The hardest thing Dhalsim ever requires of you is a tiger knee'd teleport. His challenge mode hard combos are three hits -_-

Compared to a game like StarCraft, execution in SF4 is pretty lenient. The fact that you can't combo like top Japanese players on your first 3 days of SF4 doesn't make it hard, it makes it your first 3 days of SF4.

From a forum of people who train their hands to dance around a keyboard at 200+ APM, I did not expect this

On February 24 2009 01:48 iD.NicKy wrote:

Does anyone know a fighting games community website ?



http://forums.shoryuken.com ! The top forum on that site is dedicated 100% to SF4 :>
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
February 23 2009 17:17 GMT
#339
On February 23 2009 23:02 freelander wrote:
2 button throw is worse imo

instead of doing a slow ass move because you fucked up, you just do a fast whiff animation

It's very rare that fierce/RH buttons are both a) huge slow moves and b) not going to just nail someone for jumping out of a throw setup, which is a big part of why "throws mapped to a single attack button coming out only if you are in range and your opponent is throwable" doesn't work out so well in modern fighters where you can just jump out of throws.
Throw whiff animation could maybe stand to be a bit longer, who knows. SF4's problem with that is floaty jumps, so it's hard to punish it by jumping straight up (also SF4 straight up jump moves all angle like 45 degrees upwards, wtf).

On February 24 2009 00:52 Excalibur_Z wrote:
I actually completely agree with Sirlin. He makes some great points, and all of them are something I've complained about at least once in SF3 or SF4. I don't like the combo system from 3 and 4 where your button presses have to not only be exact, but all over the place (e.g. cr.lk cr.lp cr.lk f,d,df+pp mp+mk f,f qcf,qcf+ppp). It's not so bad if you take the time to practice and perfect that string into muscle memory, but for someone just picking up the game it's intimidating to consider. On top of that, it's nearly impossible for someone like me who doesn't use a stick (I use a PS2 controller on my 360). It's not so bad in a game like Soulcalibur where you only have four buttons to work with, meaning you have the option of holding your controller in a "claw" formation (pressing buttons with your fingers rather than thumbs). With SF that's just not feasible because you'd be missing two of the button inputs. I'm not really a fan of kara-canceling either for much the same reason. 2-button throws aren't bad because that's used as an escape input as well as a throw input, which is okay (something that Sirlin doesn't touch upon).

Dude I used to do links, super combos, custom combos, whatever on KEYBOARD as well as a PS2 pad, and I'm doing that crap on a friggin 360 pad right now, don't even begin to pretend using a PS2 pad is any kind of handicap.

Sirlin's entire point is that the game isn't as accessible to new players as it could be (with the subtext that "his" game was intentionally made accessible), except... it is? You don't need to do focus cancels or big ultra juggles or whatever to be okay at SF4. You can be a fairly successful player with just the basics- the problem isn't that the game is "too complicated," the problem is new players want to mash buttons and see googly eyes during super flashes.
[iHs]MCMcEmcee@UFO | のヮの
red.venom
Profile Joined October 2002
United States4651 Posts
February 23 2009 17:51 GMT
#340
I mean on one hand, I've seen people doing the bread and butter combos in SF4 in the arcade for months and I know a lot of dudes have messed with the more flashy shit(that does no damage lol) for a while too. And these are american players who just play a few hours a week and havent had nearly as much unlimited access to cabs as Japanese players(Always like 10 people on one cab = no time to mess around).

But to me, when you look at how SF3 handles combos and how SF4 does.. It's just a really bizarre choice considering they knew online play would be important to SF4. I feel REALLY unsafe doing links that I know i can do most of the time in the arcade/offline in ranking matches.
Broom
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