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Stormgate/Frost Giant Megathread - Page 3

Forum Index > General Games
4814 CommentsPost a Reply
Prev 1 2 3 4 5 239 240 241 Next
_fool
Profile Joined February 2011
Netherlands677 Posts
June 10 2022 06:55 GMT
#41
If I can be truly honest, I wanted SC3-but-without-Blizzard. And I knew upfront that this wouldn't be it.

So I'll happily play whatever this is, not because of the artwork but because of the good ideas & intentions behind it.
"News is to the mind what sugar is to the body"
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
June 10 2022 07:28 GMT
#42
Doesnt look very interesting, think we can forget about it being the next Starcraft. But good luck to all the people involved anyway.
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
Ronin2011
Profile Joined November 2012
Greece30 Posts
June 10 2022 07:45 GMT
#43
I neither like the cartoonish art direction, and the lore direction, which is a mix of Warcraft and Starcraft where demonic creatures rush to a Terran world through, yeah you guessed it, gates/portals once again!!

Why did it had to be daemons again? I thought leaving Blizzard would allow them to drop this lore direction. But I guess some guys have some special connection to Lucifer and they want to praise him much.
The time of Reckoning has come!
KobraKay
Profile Joined March 2010
Portugal4231 Posts
June 10 2022 07:55 GMT
#44
the little bots on the pics seem good but the brightness and art style of the rest doesnt look great.

then again, pre alpha so there is still some hope there that the colour pallet switches a bit.

thanks for the update.
CJ Fighting! (--.--)
Latham
Profile Blog Joined May 2007
9560 Posts
June 10 2022 08:07 GMT
#45
I'm genuinely curious what people would consider a "must-have" for a game to be considered a spiritual successor to StarCraft. Obviously they can't include Terrans-Zerg-Protoss because that is Blizz's copyright.

What I am looking for in a future RTS is:
1) Unit responsiveness. It might look stupid, it might look silly, but if you have air units or cavalry on horses, MAKE them turn on a dime.
2) Pathing - Unit AI has to be decent enough to execute given commands and not be stuck on a piece of debris or split into 2-3 groups to march to the same objective. Also no infinitely reforming ranks and battle lines with each given command.
3) Very few if any absurd units that can clear worker lines in a matter of seconds. No reavers, no banelings. I personally loved Wings of Liberty and liked Heart of the Swarm, but by the time Legacy of the Void came out I felt the game punished you too much for missing a beat or two here and there. The gameplay and engagements/fights were over just too quickly for my liking.
4) Visual clarity - This includes cutting down on map visual clutter like useless debris or tree stumps, random critters & tumbleweeds and generally anything that can obscure player vision or distract the player from his army or the enemy's.
Make sure the units don't clump up into a homogenous mass and make the model collision distance be big enough so you can easily select what single unit you want in the army and micro away.
5) A usable, functioning user-friendly map maker along with nice online chatrooms and a UMS (user map settings) custom game lobby/picker.

Do you guys not like the art direction from the 2-3 screenshots you've seen or what exatly is the problem here? Too goofy? Too cartoony? Not realistic enough or not gritty enough?
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
True_Spike
Profile Joined July 2004
Poland3423 Posts
Last Edited: 2022-06-10 08:10:35
June 10 2022 08:09 GMT
#46
Too early to tell, will have to wait for gameplay to see if it'll be good.

That said, I absolutely detest the cartoonish art style.

The setting, at a first glance, seems generic (wc3 meets sc2).
Tal
Profile Blog Joined May 2004
United Kingdom1015 Posts
June 10 2022 08:16 GMT
#47
On June 10 2022 17:07 Latham wrote:
I'm genuinely curious what people would consider a "must-have" for a game to be considered a spiritual successor to StarCraft. Obviously they can't include Terrans-Zerg-Protoss because that is Blizz's copyright.

What I am looking for in a future RTS is:
1) Unit responsiveness. It might look stupid, it might look silly, but if you have air units or cavalry on horses, MAKE them turn on a dime.
2) Pathing - Unit AI has to be decent enough to execute given commands and not be stuck on a piece of debris or split into 2-3 groups to march to the same objective. Also no infinitely reforming ranks and battle lines with each given command.
3) Very few if any absurd units that can clear worker lines in a matter of seconds. No reavers, no banelings. I personally loved Wings of Liberty and liked Heart of the Swarm, but by the time Legacy of the Void came out I felt the game punished you too much for missing a beat or two here and there. The gameplay and engagements/fights were over just too quickly for my liking.
4) Visual clarity - This includes cutting down on map visual clutter like useless debris or tree stumps, random critters & tumbleweeds and generally anything that can obscure player vision or distract the player from his army or the enemy's.
Make sure the units don't clump up into a homogenous mass and make the model collision distance be big enough so you can easily select what single unit you want in the army and micro away.
5) A usable, functioning user-friendly map maker along with nice online chatrooms and a UMS (user map settings) custom game lobby/picker.

Do you guys not like the art direction from the 2-3 screenshots you've seen or what exatly is the problem here? Too goofy? Too cartoony? Not realistic enough or not gritty enough?


For all your points 1-5 we can't judge them because there is no gameplay shown. All sounds decent to me - but I'd add 'more BW like, slower fights, with more comeback potential, and less insane micro requirements to use half the casters on the roster.'

It's the lore and world which we've been shown, and which is generic and uninspired.

Basically, give me three or four factions unlike those I've seen a thousand times already! When I played Brood War for the first time, I'd never played a game with factions or stories like that.

Above all I don't want Warcraft or Diablo demons fighting StarCraft marines in 2023, portrayed in mobile game cartoon style. I don't want to tell people that the big new game I'm excited about is called Stormgate. But maybe the gameplay will be transcendent enough that I get over this haha.
It is what you read when you don't have to that determines what you will be when you can't help it.
SHODAN
Profile Joined November 2011
United Kingdom1106 Posts
June 10 2022 08:28 GMT
#48
Stormgate IP name: 5/10. it's just a bit bland

teaser cinematic: 3/10. the cinematic simply doesn't have much personality. the sound effects are weak, the dialogue is lame, and the human characters aren't very relatable or likeable. the reason I love terran so much is because they are bat-shit crazy (bat-shit crazy is an appropriate mental condition given their situation).

in-game stills: 9/10. the glimpses of terrain and in-game world look cool. I compare these images to pre-alpha SC2 / brood war and remember how rough those games looked at this stage.

I just hope they don't neuter the game's personality because they are scared of offending people. the explorer in the teaser carries herself like a metro suburban yoga instructor and talks like she's ordering a cinnamon latte at starbucks. where's the grit? give me Ripley from Aliens. now there's a badass sci-fi heroine that everyone can relate to. there was no "hell, it's about time" moment there. just look at the reveal of Tychus: you got "PAIN" tattoo'd on his knuckles, a kill counter scratched into his spacesuit with tally marks, and a horny Lady Luck painted on his left pauldron. that's a fucking marine alright. "SUCK IT DOWN" on his breastplate with a skull and crossbones, c'mon... smoke-stained teeth, filthy nails, and a real mean attitude. that's a personality. the SC2 cinematic didn't say a damn thing up until those 4 words, and yet it gave us everything we could have wanted.
TheSayo182
Profile Joined September 2012
Italy243 Posts
June 10 2022 08:55 GMT
#49
it's weird to see how this community can be so toxic after seeing 2 pre-alpha screenshots and a cinematic trailer.

if you do some little research before hitting your keyboards for judgments you might discover that this game has still big potential

venturebeat.com

we don’t want one dimensional factions that are purely evil or purely good or are centered around just one thing

You would be doing every facet that you would expect from a Blizzard RTS. You’ll be harvesting resources, you’ll be constructing your base, you’re training workers, producing an army, fighting, controlling that army on the battlefield

We don’t want matches that are battles where you lose half your army in a split second
"Remember: Probes & Pylons and when behind Dark Shrine!"
lechatnoir
Profile Joined November 2016
386 Posts
June 10 2022 09:03 GMT
#50
It looks/sounds quite different from the Gates of Pyre game, their nearest direct competitor, which is nice. We'll see. It's just sweet that it's in development at all.
Fantasisa
Profile Joined June 2022
2 Posts
Last Edited: 2022-06-10 09:10:20
June 10 2022 09:06 GMT
#51
--- Nuked ---
Tal
Profile Blog Joined May 2004
United Kingdom1015 Posts
Last Edited: 2022-06-10 09:08:27
June 10 2022 09:07 GMT
#52
On June 10 2022 17:55 TheSayo182 wrote:
it's weird to see how this community can be so toxic after seeing 2 pre-alpha screenshots and a cinematic trailer.

if you do some little research before hitting your keyboards for judgments you might discover that this game has still big potential

venturebeat.com



It's not unreasonable for the community to judge people's launch event! Comeon.

we don’t want one dimensional factions that are purely evil or purely good or are centered around just one thing
This is meaningless - no developer would ever admit to having a one-dimensional faction.

You would be doing every facet that you would expect from a Blizzard RTS. You’ll be harvesting resources, you’ll be constructing your base, you’re training workers, producing an army, fighting, controlling that army on the battlefield
We already knew all of this, 0 new information

We don’t want matches that are battles where you lose half your army in a split second
Now this last point, is admitedly good news!
It is what you read when you don't have to that determines what you will be when you can't help it.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2022-06-10 09:20:41
June 10 2022 09:19 GMT
#53
You can not judge a game on first impressions. I remember that I was really disappointed the first time I played SC1. I expected a greater leap forward compared to WC2. Then it grew on me.

But I do hope that the macro side of the game involves more decision making. In AOE macro is not just muscle memory, you need to make lots of decisions that impact the game. In SC2 macro is just muscle memory, there is no depth to macro.

If it is all micro and the macro part is just making workers, not getting supply blocked and taking the next base count me out.

The perfect RTS would combine the macro depth of Age of Empires with the micro and polish of SC2.
Ludwigvan
Profile Blog Joined April 2010
Germany2371 Posts
June 10 2022 09:22 GMT
#54
I am hyped already and signed up for the beta.

One year till the beta. that is great news I thought it'd be longer.

FTP is great for a potentially huge player base.

I will definitely play the campaign.

the huge question for me is: will 1v1 be amazing? or will it suck? Will it be fun to watch? Will a lot of players switch over? We will see...

Latham
Profile Blog Joined May 2007
9560 Posts
Last Edited: 2022-06-10 09:46:58
June 10 2022 09:35 GMT
#55


Summed up things we know from interviews
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
RvB
Profile Blog Joined December 2010
Netherlands6209 Posts
June 10 2022 10:51 GMT
#56
On June 10 2022 17:55 TheSayo182 wrote:
it's weird to see how this community can be so toxic after seeing 2 pre-alpha screenshots and a cinematic trailer.

if you do some little research before hitting your keyboards for judgments you might discover that this game has still big potential

venturebeat.com

Show nested quote +
we don’t want one dimensional factions that are purely evil or purely good or are centered around just one thing

Show nested quote +
You would be doing every facet that you would expect from a Blizzard RTS. You’ll be harvesting resources, you’ll be constructing your base, you’re training workers, producing an army, fighting, controlling that army on the battlefield

Show nested quote +
We don’t want matches that are battles where you lose half your army in a split second

I think the problem is that the trailer was average at best and for many that's the first thing they've seen of the game. It's not surprising considering they're a new company and don't have the kind of budget as Blizzard does. The interviews I've listened to and what they're saying sound very promising though so I'm hopeful it'll be a good game.
Waxangel
Profile Blog Joined September 2002
United States33388 Posts
Last Edited: 2022-06-10 11:03:06
June 10 2022 11:02 GMT
#57
I'm quite excited for their continuation of SC2 co-op mode—I've spent a lot of hours playing that, and FG have made it pretty explicit that SC2 co-op is where they want to be a very direct successor.

As for everything else, it's hard to tell given the lack of information all around.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
June 10 2022 11:22 GMT
#58
Need more information, but I definitely will try to keep informed about this! Could be great!
There can only be one Geisterkarle
WightyCity
Profile Joined May 2011
Canada887 Posts
Last Edited: 2022-06-10 12:04:47
June 10 2022 12:04 GMT
#59
It was fun seeing something. Now to wait for the beta
90% watching it 8% talking about it and 2% playing it - sc2
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 10 2022 12:25 GMT
#60
I like "Stormgate is a bland name" as a criticism, like Starcraft isn't a really simple name, too. Or Warcraft, could you imagine how many days the mobile game market would've gone without some random wargame jumping on Warcraft if it didn't already exist? About 0. IDK. The name of the game isn't mind blowing, but it doesn't need to be. It's not any worse than Starcraft or DotA. Those games do alright.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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