So I'll happily play whatever this is, not because of the artwork but because of the good ideas & intentions behind it.
Stormgate/Frost Giant Megathread - Page 3
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_fool
Netherlands672 Posts
So I'll happily play whatever this is, not because of the artwork but because of the good ideas & intentions behind it. | ||
MarianoSC2
Slovakia1855 Posts
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Ronin2011
Greece30 Posts
Why did it had to be daemons again? I thought leaving Blizzard would allow them to drop this lore direction. But I guess some guys have some special connection to Lucifer and they want to praise him much. | ||
KobraKay
Portugal4202 Posts
then again, pre alpha so there is still some hope there that the colour pallet switches a bit. thanks for the update. | ||
Latham
9548 Posts
What I am looking for in a future RTS is: 1) Unit responsiveness. It might look stupid, it might look silly, but if you have air units or cavalry on horses, MAKE them turn on a dime. 2) Pathing - Unit AI has to be decent enough to execute given commands and not be stuck on a piece of debris or split into 2-3 groups to march to the same objective. Also no infinitely reforming ranks and battle lines with each given command. 3) Very few if any absurd units that can clear worker lines in a matter of seconds. No reavers, no banelings. I personally loved Wings of Liberty and liked Heart of the Swarm, but by the time Legacy of the Void came out I felt the game punished you too much for missing a beat or two here and there. The gameplay and engagements/fights were over just too quickly for my liking. 4) Visual clarity - This includes cutting down on map visual clutter like useless debris or tree stumps, random critters & tumbleweeds and generally anything that can obscure player vision or distract the player from his army or the enemy's. Make sure the units don't clump up into a homogenous mass and make the model collision distance be big enough so you can easily select what single unit you want in the army and micro away. 5) A usable, functioning user-friendly map maker along with nice online chatrooms and a UMS (user map settings) custom game lobby/picker. Do you guys not like the art direction from the 2-3 screenshots you've seen or what exatly is the problem here? Too goofy? Too cartoony? Not realistic enough or not gritty enough? | ||
True_Spike
Poland3408 Posts
That said, I absolutely detest the cartoonish art style. The setting, at a first glance, seems generic (wc3 meets sc2). | ||
Tal
United Kingdom1012 Posts
On June 10 2022 17:07 Latham wrote: I'm genuinely curious what people would consider a "must-have" for a game to be considered a spiritual successor to StarCraft. Obviously they can't include Terrans-Zerg-Protoss because that is Blizz's copyright. What I am looking for in a future RTS is: 1) Unit responsiveness. It might look stupid, it might look silly, but if you have air units or cavalry on horses, MAKE them turn on a dime. 2) Pathing - Unit AI has to be decent enough to execute given commands and not be stuck on a piece of debris or split into 2-3 groups to march to the same objective. Also no infinitely reforming ranks and battle lines with each given command. 3) Very few if any absurd units that can clear worker lines in a matter of seconds. No reavers, no banelings. I personally loved Wings of Liberty and liked Heart of the Swarm, but by the time Legacy of the Void came out I felt the game punished you too much for missing a beat or two here and there. The gameplay and engagements/fights were over just too quickly for my liking. 4) Visual clarity - This includes cutting down on map visual clutter like useless debris or tree stumps, random critters & tumbleweeds and generally anything that can obscure player vision or distract the player from his army or the enemy's. Make sure the units don't clump up into a homogenous mass and make the model collision distance be big enough so you can easily select what single unit you want in the army and micro away. 5) A usable, functioning user-friendly map maker along with nice online chatrooms and a UMS (user map settings) custom game lobby/picker. Do you guys not like the art direction from the 2-3 screenshots you've seen or what exatly is the problem here? Too goofy? Too cartoony? Not realistic enough or not gritty enough? For all your points 1-5 we can't judge them because there is no gameplay shown. All sounds decent to me - but I'd add 'more BW like, slower fights, with more comeback potential, and less insane micro requirements to use half the casters on the roster.' It's the lore and world which we've been shown, and which is generic and uninspired. Basically, give me three or four factions unlike those I've seen a thousand times already! When I played Brood War for the first time, I'd never played a game with factions or stories like that. Above all I don't want Warcraft or Diablo demons fighting StarCraft marines in 2023, portrayed in mobile game cartoon style. I don't want to tell people that the big new game I'm excited about is called Stormgate. But maybe the gameplay will be transcendent enough that I get over this haha. | ||
SHODAN
United Kingdom1060 Posts
teaser cinematic: 3/10. the cinematic simply doesn't have much personality. the sound effects are weak, the dialogue is lame, and the human characters aren't very relatable or likeable. the reason I love terran so much is because they are bat-shit crazy (bat-shit crazy is an appropriate mental condition given their situation). in-game stills: 9/10. the glimpses of terrain and in-game world look cool. I compare these images to pre-alpha SC2 / brood war and remember how rough those games looked at this stage. I just hope they don't neuter the game's personality because they are scared of offending people. the explorer in the teaser carries herself like a metro suburban yoga instructor and talks like she's ordering a cinnamon latte at starbucks. where's the grit? give me Ripley from Aliens. now there's a badass sci-fi heroine that everyone can relate to. there was no "hell, it's about time" moment there. just look at the reveal of Tychus: you got "PAIN" tattoo'd on his knuckles, a kill counter scratched into his spacesuit with tally marks, and a horny Lady Luck painted on his left pauldron. that's a fucking marine alright. "SUCK IT DOWN" on his breastplate with a skull and crossbones, c'mon... smoke-stained teeth, filthy nails, and a real mean attitude. that's a personality. the SC2 cinematic didn't say a damn thing up until those 4 words, and yet it gave us everything we could have wanted. | ||
TheSayo182
Italy243 Posts
if you do some little research before hitting your keyboards for judgments you might discover that this game has still big potential venturebeat.com we don’t want one dimensional factions that are purely evil or purely good or are centered around just one thing You would be doing every facet that you would expect from a Blizzard RTS. You’ll be harvesting resources, you’ll be constructing your base, you’re training workers, producing an army, fighting, controlling that army on the battlefield We don’t want matches that are battles where you lose half your army in a split second | ||
lechatnoir
373 Posts
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Fantasisa
2 Posts
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Tal
United Kingdom1012 Posts
it's weird to see how this community can be so toxic after seeing 2 pre-alpha screenshots and a cinematic trailer. if you do some little research before hitting your keyboards for judgments you might discover that this game has still big potential venturebeat.com It's not unreasonable for the community to judge people's launch event! Comeon. we don’t want one dimensional factions that are purely evil or purely good or are centered around just one thing This is meaningless - no developer would ever admit to having a one-dimensional faction. You would be doing every facet that you would expect from a Blizzard RTS. You’ll be harvesting resources, you’ll be constructing your base, you’re training workers, producing an army, fighting, controlling that army on the battlefield We already knew all of this, 0 new informationWe don’t want matches that are battles where you lose half your army in a split second Now this last point, is admitedly good news! | ||
MockHamill
Sweden1798 Posts
But I do hope that the macro side of the game involves more decision making. In AOE macro is not just muscle memory, you need to make lots of decisions that impact the game. In SC2 macro is just muscle memory, there is no depth to macro. If it is all micro and the macro part is just making workers, not getting supply blocked and taking the next base count me out. The perfect RTS would combine the macro depth of Age of Empires with the micro and polish of SC2. | ||
Ludwigvan
Germany2363 Posts
One year till the beta. that is great news I thought it'd be longer. FTP is great for a potentially huge player base. I will definitely play the campaign. the huge question for me is: will 1v1 be amazing? or will it suck? Will it be fun to watch? Will a lot of players switch over? We will see... | ||
Latham
9548 Posts
Summed up things we know from interviews | ||
RvB
Netherlands6186 Posts
On June 10 2022 17:55 TheSayo182 wrote: it's weird to see how this community can be so toxic after seeing 2 pre-alpha screenshots and a cinematic trailer. if you do some little research before hitting your keyboards for judgments you might discover that this game has still big potential venturebeat.com I think the problem is that the trailer was average at best and for many that's the first thing they've seen of the game. It's not surprising considering they're a new company and don't have the kind of budget as Blizzard does. The interviews I've listened to and what they're saying sound very promising though so I'm hopeful it'll be a good game. | ||
Waxangel
United States32980 Posts
As for everything else, it's hard to tell given the lack of information all around. | ||
Geisterkarle
Germany3257 Posts
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WightyCity
Canada887 Posts
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NewSunshine
United States5938 Posts
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