Did frost giant hurt you? you can tell us bro... we're here for you.
He did tell us: https://tl.net/forum/games/594282-stormgate-frost-giant-megathread?page=95#1883Stormgate/Frost Giant Megathread - Page 141
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_Spartak_
Turkey376 Posts
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MegaBuster
167 Posts
Even though you aren't an official member of Frost Giant, I would think a company that was born from an HR crisis of people having terrible experiences inside of Blizzard then being treated like shit when they talked about them would probably be something you don't want to reflect in the greater community, but its something you are really eager to do, and here in public you have tried to get other people to get on board with it on multiple occasions — pretty weird. I'm sure it has something to do with what goes on internally in the company and you are radiating it outwards from your connections but I have to say its a bit ominous. User was temp banned for this post. | ||
_Spartak_
Turkey376 Posts
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MegaBuster
167 Posts
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Waxangel
United States32987 Posts
Damn, these next-gen RTS threads are forcing me to be a 2005 TL.net mod -_- | ||
ScoutWBF
Germany593 Posts
Looking forward to the release of the game and how many players will actually pick it up. I expect Stormgate to do better than Battle Aces, especially in player retention. Question for both games will be if they can attract enough players and viewers to creare a sustainable tournament economy. In the end every tournament organizer needs to show good numbers to get sponsors. | ||
CicadaSC
United States1207 Posts
On July 13 2024 23:47 ScoutWBF wrote: 2005 were better times for RTS though. Looking forward to the release of the game and how many players will actually pick it up. I expect Stormgate to do better than Battle Aces, especially in player retention. Question for both games will be if they can attract enough players and viewers to creare a sustainable tournament economy. In the end every tournament organizer needs to show good numbers to get sponsors. The funny thing is, you don't need that many players or even viewers to make esports sustainable. If they do war chest esports will pay for itself even if player count is only a couple thousand. Player count will determine the scale of these esports, but there will still be esports. It's part of their games model. | ||
ScoutWBF
Germany593 Posts
Usually devs don't share that revenue with tournament organizers though, so they need to get the money from sponsors and then it's all coming down to eyes on the event. | ||
CicadaSC
United States1207 Posts
On July 14 2024 07:42 ScoutWBF wrote: If they put that money into tournament production and prize pools, sure. Yes, they already said that's what it's for. | ||
Husyelt
United States765 Posts
but what was the last + Show Spoiler + genuinely original new RTS that came out? Stormgate feels like a very safe hybrid of other games. The thing that really excites me about playing a new RTS is that the new race or faction feels completely novel and has a awesome lore behind it. I watched the new faction reveal here, and it looked like something I could make in the Galaxy Editor in a few months. i havent followed any pro games at all, how is the gameplay looking? is it funner than it looks? | ||
WombaT
Northern Ireland23322 Posts
On July 15 2024 12:19 Husyelt wrote: hate to be a debbie downer, because I do want Stormgate to succeed, look away cause im gonna be crit but what was the last + Show Spoiler + genuinely original new RTS that came out? Stormgate feels like a very safe hybrid of other games. The thing that really excites me about playing a new RTS is that the new race or faction feels completely novel and has a awesome lore behind it. I watched the new faction reveal here, and it looked like something I could make in the Galaxy Editor in a few months. i havent followed any pro games at all, how is the gameplay looking? is it funner than it looks? As per the spoiler, I’d be interested to know myself. Last I personally played was Warcraft 3, but I’m sure there’s plenty of new ones since then I’ve just never played :p I guess Battle Aces is innovative in a way, I’m not 100% sure I’m a fan of the direction but it is a twist at least I guess it’s much easier to innovate when multiplayer isn’t a factor, or it’s an afterthought bonus, you can do whacky things when competitive balance isn’t something you have to worry about | ||
Fango
United Kingdom8984 Posts
You could probably put it in the same box as LoL was to Dota, or Valorant to CSGO. | ||
CicadaSC
United States1207 Posts
On July 15 2024 13:14 Fango wrote: Stormgate is about as innovative as a StarCraft 3 might have been. Which is to say, lots of technological and QoL improvements but the same core gameplay. You could probably put it in the same box as LoL was to Dota, or Valorant to CSGO. yup. i dont think we need crazy innovation. sure sc2 added a lot, but it wasnt a wildy new take on rts when u compare it to sc1. not every rts needs to be completely novel for it to succeed. Hell, a lot of people like something that feels familiar. | ||
Harris1st
Germany6657 Posts
On July 15 2024 13:04 WombaT wrote: As per the spoiler, I’d be interested to know myself. Last I personally played was Warcraft 3, but I’m sure there’s plenty of new ones since then I’ve just never played :p I guess Battle Aces is innovative in a way, I’m not 100% sure I’m a fan of the direction but it is a twist at least I guess it’s much easier to innovate when multiplayer isn’t a factor, or it’s an afterthought bonus, you can do whacky things when competitive balance isn’t something you have to worry about There is some cool ants RTS on steam which has a really cool and funny single player "campaign" and some out of the box gameplay. Like you said, it's way easier doing something like that in a singeplayer game. Already released: + Show Spoiler + https://store.steampowered.com/app/463530/Empires_of_the_Undergrowth/ November 24: + Show Spoiler + https://store.steampowered.com/app/2287330/Empire_of_the_Ants/ | ||
_Spartak_
Turkey376 Posts
On July 15 2024 13:14 Fango wrote: I think it is more innovative with regards to gameplay than SC2 was or SC3 would have been. I don't think they would have been able to experiment with stuff like creep camps or some of the Celestial mechanics if they were making a sequel to SC instead.Stormgate is about as innovative as a StarCraft 3 might have been. Which is to say, lots of technological and QoL improvements but the same core gameplay. You could probably put it in the same box as LoL was to Dota, or Valorant to CSGO. | ||
BeoMulf
United States83 Posts
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Fango
United Kingdom8984 Posts
On July 15 2024 20:05 _Spartak_ wrote: I think it is more innovative with regards to gameplay than SC2 was or SC3 would have been. I don't think they would have been able to experiment with stuff like creep camps or some of the Celestial mechanics if they were making a sequel to SC instead. I'd like to think an SC3 would have had creep camps, or at least more interesting maps than SC2. Celestial mechanics are pretty out-there. They're certainly experimenting with some interesting stuff, but I'm not sure how much will end up in the game. SC2 early builds had things like spawning larvae anywhere on creep, Starports that could make units while flying, Thors built by scvs, and dark pylons. Stormgate actually feels kinda tame in comparison | ||
CicadaSC
United States1207 Posts
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CicadaSC
United States1207 Posts
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CicadaSC
United States1207 Posts
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