Stormgate/Frost Giant Megathread - Page 15
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sertas
Sweden879 Posts
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Manit0u
Poland17237 Posts
On February 22 2023 21:55 sertas wrote: Wc3 had like 400k players where 300k where playing dota 1, its actually hard to understand how blizzard can be so dumb and not partner with icefrog to make dota 2 which icefrog asked blizzard many times but they said he can make dota 2 as a starcraft custom map instead which icefrog didnt want so he went with steam instead. That's how i remember that story First he got picked up by S2 to make Heroes of Newerth and later made a deal with Valve for Dota 2. I don't remember what exactly happened between him and S2 for this to happen as HoN was doing rather well. I guess that after a while the HoN community got pretty toxic though and S2 dropped the ball in support (last big HoN tournament was a joke when it comes to venue, production value etc.). | ||
emperorchampion
Canada9496 Posts
On February 22 2023 21:59 Manit0u wrote: First he got picked up by S2 to make Heroes of Newerth and later made a deal with Valve for Dota 2. I don't remember what exactly happened between him and S2 for this to happen as HoN was doing rather well. I guess that after a while the HoN community got pretty toxic though and S2 dropped the ball in support (last big HoN tournament was a joke when it comes to venue, production value etc.). Seems like a no brainer to join one of the most profitable US companies vs a new dev team ![]() | ||
Manit0u
Poland17237 Posts
On February 23 2023 05:34 emperorchampion wrote: Seems like a no brainer to join one of the most profitable US companies vs a new dev team ![]() S2 wasn't new at this point, they also had experience doing MOBA-like games with Savage 1 & 2. To their credit they did support HoN for at least 5 years before releasing their new MOBA (so at least 2 years after the release of DotA 2). What was unfortunate for them was that they had to compete with LoL which released a year earlier and had big momentum. A pity really because HoN had some really innovative and cooler heroes compared to DotA 2 after they started branching out of standard DotA roster. | ||
Slydie
1913 Posts
On February 22 2023 17:33 M3t4PhYzX wrote: Disagree. Protoss always got the brunt of the balance hate in BW. Especially in the foreign scene. Btw I always thought that zerg is the most hated race in SC2, not protoss? As for Bli$$ard getting into DotA - SC2 was on top of the e-Sport world when Riot's LoL was starting to get huge (idea stolen from the WC3 custom map, nonetheless), so there was no incentive for Bli$$ard in creating their own moba. Nobody could have predicted that it will eventually be the biggest thing in e-Sports ever, tbh. What they could have done is to handle competitive SC2 way better, that's for sure. I disagree. Whenever a custom map is bigger than the game itself, it should be obvious that there are some big things happening. Heck, Blizzard could have become a world leader in Tower defense maps as well, another large genre born right in front of their eyes. The SC2 scene was reasonably well handled imo, it was just that players at the time were more into casual team brawling with their friends than learning multitasking at 200apm alone. Good game+many players=e-sport. They are even doing PUBG MOBILE tournaments, because playing FPS on a phone is so great...smh | ||
Manit0u
Poland17237 Posts
On February 23 2023 17:10 Slydie wrote: Blizzard could have become a world leader in Tower defense maps as well Hehe, Element TD was released on Android and Steam. There's even Element TD 2 now ![]() | ||
CicadaSC
United States1469 Posts
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Harris1st
Germany6815 Posts
On March 18 2023 05:10 CicadaSC wrote: petition to give this game its own category in the sidebar instead of being bunched into 'Other Games' upon release? Dunno. Doesn't seem worth it (yet) Maybe in the future when there is some actual gameplay While we are at it with ex Blizzard employess: DIABLO AND WORLD OF WARCRAFT DEVELOPERS REVEAL NEW STUDIO; FEATURES TOP INDUSTRY TALENT AND NEW ARPG HUNTINGTON BEACH, CA, March 14, 2023 — Jay Wilson, Game Director of Diablo III and Lead Designer of World of Warcraft: Legion, and Julian Love, Senior Combat Designer on Diablo Immortal and Diablo 4, are revealing their game development studio Gas Giant Games. Jay, Gas Giant Games’s Design Director, explained his interest in launching the new studio with Julian by saying, “Julian and I have together, and separately, delivered some of the best action, RPG, and strategy systems the game industry has ever seen. I felt we could create new, outstanding game experiences if we teamed up, gathered the best developers we know, and applied those skills to games and game genres that we’re passionate about.” Julian, the company’s Creative Director, added, “Gas Giant Games starts with a core understanding of what players value in the games we make. Then we focus on delivering the s—t out of that.” Action, RPG, and strategy systems are building blocks that can enhance just about any genre of game, and the past work of Gas Giant’s growing team shows they have the experience to know when, where, and how to use them. Surrounded by the best talent in the industry, Jay and Julian have brought in veterans from massively successful titles including Kingdom Hearts, Company of Heroes, Overwatch, Dragon Age 2, Space Marine, Cyberpunk 2077, Dying Light, Gears of War... and more. The team has spent the past two years developing several game concepts to find the game they most want to build. Jay expanded on their process, “Each of our concepts had to pass the test of showing that it would not only be a good experience to build, but a great game to play. We all agreed we had found the game we had to make: an action RPG with survival elements that we think players of both genres will love.” Julian continued, “A development team’s time is a precious thing and there’s no justification for spending their time on anything other than games they want to make. And man, do we want to make this game.”Based on a new IP developed by Gas Giant Games, the game is being developed for PC and consoles, with mobile platforms to be evaluated. Today’s announcement comes in preparation for the studio’s presence at the Game Developer’s Conference, in San Francisco, CA on March 20-24 during which it will give private demonstrations of the game to interested publishers and investors. “While we’re not ready to reveal the full details of our in-progress project to the whole world just yet, we can say that fans of our past games will be stoked about what’s to come,” said Jay. “I can tell you this: our game will deliver insane, visceral combat, engaging progression systems, and a unique survival experience—all wrapped into a new and original world that we’re sure you’ll love to explore.” List of Ex-Blizz Frost Giant Studions Dreamhaven Bonfire Studios Second Dinner (Ben Brode, Yong Woo, Jomaro Kindred) Moonbeast Production (Phil Shenk, Peter Hu, Erich Schaefer) Gas Giant Games (Jay Wilson, Julian Love) | ||
Joni_
Germany352 Posts
"Hey, maybe if some people confuse our studio with GGG, they will accidentally play our game instead of Path of Exile!". Also kinda funny that the name shares the 'Giant' part with Frost Giant. | ||
Cyro
United Kingdom20282 Posts
Hilarious that they went for a company name with the same acronym as Grinding Gear Games. Really wonder what kind of thought process went into that lol. Blizzard themselves released a game called HOTS while they were running another wildly successful game called HOTS. | ||
lestye
United States4149 Posts
On February 22 2023 21:55 sertas wrote: Wc3 had like 400k players where 300k where playing dota 1, its actually hard to understand how blizzard can be so dumb and not partner with icefrog to make dota 2 which icefrog asked blizzard many times but they said he can make dota 2 as a starcraft custom map instead which icefrog didnt want so he went with steam instead. That's how i remember that story Rob Pardo had an interview about this. And yeah, it looks like a dumb call in hindsight, but there was an important thing you gotta remember. Dota blew up during the aughts, during the aughts Blizzard Entertainment was also blowing up with the advent of World of Warcraft. World of Warcraft completely changed the company, as they were focusing on growing. I think most of Team 1 was helping work on WoW in the meantime, which is one of the reasons why it took forever for Blizzard to release a new RTS after WC3. I think it worked out the best for everyone. Icefrog got a job at S2 and later worked at Valve and Blizzard got to become a giant in the industry with WoW. | ||
JimmyJRaynor
Canada16647 Posts
On March 21 2023 20:01 Harris1st wrote: Dunno. Doesn't seem worth it (yet) Maybe in the future when there is some actual gameplay While we are at it with ex Blizzard employess: List of Ex-Blizz Frost Giant Studions Dreamhaven Bonfire Studios Second Dinner (Ben Brode, Yong Woo, Jomaro Kindred) Moonbeast Production (Phil Shenk, Peter Hu, Erich Schaefer) Gas Giant Games (Jay Wilson, Julian Love) how many games have these studios combined to produce since leaving the [sarcasm] evil, incompetent [/sarcasm] ATVI management structure? Pardo left ATVI something like 9 years ago and started his studio, Bonfire, the nanosecond after his non compete clause ended. I don't think we even have a piece of concept art much less an announced game concept. | ||
lestye
United States4149 Posts
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Turbovolver
Australia2384 Posts
On March 23 2023 05:38 JimmyJRaynor wrote: how many games have these studios combined to produce since leaving the [sarcasm] evil, incompetent [/sarcasm] ATVI management structure? Pardo left ATVI something like 9 years ago and started his studio, Bonfire, the nanosecond after his non compete clause ended. I don't think we even have a piece of concept art much less an announced game concept. I mean, that's a pretty good jab but Blizzard was perfectly capable of releasing games before ATVI, and they were also on the whole much much better games. | ||
JimmyJRaynor
Canada16647 Posts
On March 23 2023 08:57 Turbovolver wrote: I mean, that's a pretty good jab but Blizzard was perfectly capable of releasing games before ATVI, and they were also on the whole much much better games. Blizzard made exactly 1 large scale AAA title before ATVI came along. Even with that Blizzard always needed a publisher. Morhaime expressed it as "we need an adult in the room". ATVI is a dedicated game publisher. Vivendi was a general entertainment company. ATVI has a track record of giving its subsidiaries more creative freedom and control than most large scale publishers. Vivendi's last published game came out in 2009 ATVI > Vivendi On March 23 2023 08:57 Turbovolver wrote: I mean, that's a pretty good jab just facts. | ||
Manit0u
Poland17237 Posts
Thankfully there are still some passion projects out there for the RTS fans. There's a pretty dedicated Total Annihilation fanbase that's working on reviving the franchise (since Supreme Commander wasn't enough). https://www.beyondallreason.info/ | ||
JimmyJRaynor
Canada16647 Posts
On March 23 2023 11:03 Manit0u wrote: In any case, somewhere along the way Blizz seems to have lost some of it passion in pursuit of money. huh? Blizzard was on the verge of collapse and driven by money more than anything. They were 1 bad game away from bankruptcy for years. Early Blizzard was pursuing money hard. Contrast this with Bonfire Studios. With their 87 bazillion dollars in investor money they can ignore money and it is ALL PASSION AND LOVE. There is so much passion the ugly details of actual software building can be ignored. They can focus on "company culture", "work life balance", "optimizing diversity" and all that awesome stuff. Sorta been a 7 year Dilbert cartoon over there at Bonfire. LOL. Bonfire Fortunately, it appears Dreamhaven and Tim Morton require regular public showings of results from Frost Giant. They also have regular private demos/play-testing as well. This is a nice way to maintain a sense of urgency. It is probably more stressful that way though. It is a lot more relaxing when you never have to produce anything that works. | ||
lestye
United States4149 Posts
On March 23 2023 13:06 JimmyJRaynor wrote: huh? Blizzard was on the verge of collapse and driven by money more than anything. They were 1 bad game away from bankruptcy for years. Early Blizzard was pursuing money hard. Eh, I appreciate you retorting because I think people put "old Blizzard" on a pedestal. However, I think most people would say their run from 1997-2006 was absolutely incredible. I'd also question how you're defining AAA. Like, what games from 1997-2006 would you characterize as an indie darling that wasn't AAA? Regardless, I think if you're an RTS fan you'd prefer a smaller scale game rather than completely abandoning the genre to work on lucrative AAA battlepass projects. | ||
JimmyJRaynor
Canada16647 Posts
SC1 and the parts around it were built piecemeal over the course of years. Same with WC3. Blizzard had a great run during those years, however, their revenues and profit were a fraction of what they were by 2011. I've had a blast playing Blizzard games long before 2008... and long after. On March 23 2023 13:23 lestye wrote: Regardless, I think if you're an RTS fan you'd prefer a smaller scale game rather than completely abandoning the genre to work on lucrative AAA battlepass projects. StormGate is F2P and will have a battlepass type revenue model. | ||
lestye
United States4149 Posts
Blizzard had a great run during those years, however, their revenues and profit were a fraction of what they were by 2011. I've had a blast playing Blizzard games long before 2008... and long after. OK? Our enjoyment of games isn't reflected in revenues and profits. And as I said, those revenues and profits ended up being a curse because ATVI wouldn't let Blizzard develop a new game in the franchise that put them on the map. | ||
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