• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:04
CEST 18:04
KST 01:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism1Official StarCraft website teases new content ahead of BlizzCon?113Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5385 users

Stormgate/Frost Giant Megathread - Page 14

Forum Index > General Games
6603 CommentsPost a Reply
Prev 1 12 13 14 15 16 331 Next
Manit0u
Profile Blog Joined August 2004
Poland17841 Posts
Last Edited: 2023-02-18 05:33:06
February 18 2023 05:18 GMT
#261
On February 18 2023 05:35 ZeroByte13 wrote:
WC3 has simpler economy and production because you have less bases and less production buildings.
Many games are one base vs one base, less strategy / decisions about expos.


WC3 economy is more complex. Sure, you have less bases and production buildings but that's not what economy is all about in WC3. There's income from creeping, decisions on buying/selling items, having to make decisions on hitting upkeep breakpoints. Expos in WC3 are also far from a simple decision as they affect the game in much more profound way than SC2. Also, since it has more impact and is also a bigger investment expos aren't usually something you can simply abandon and rebuild later like in more traditional RTS that's mostly based around unit production. There's also the experience economy, which is another resource/mechanic on top of that.

I really don't get where people get the notion that when you don't have to constantly ramp up your production and churn out masses of units it's suddenly "simpler economy". It might be smaller in scale but there are actually more decisions involved and more factors influencing it. If you also factor in experience then loss of a unit is also a gain for the enemy so you can't just throw money at the problem or afford to build wrong units or units at a wrong time.

Most of SC-like games are mostly muscle memory and going through the motions when it comes to economy. With some random factor included in WC3 you must be more actively involved with it. Smaller production capabilities also mean that it's much harder to switch tech when you need to.

There were pro games in WC3 where you had 5 base vs 5 base economies and were going on for an hour but they're far from norm.

The saddest thing about WC3 is that formats where it shines the most aren't that popular. 2v2 and FFA modes really show full capabilities of the game (and make TP have way more sense).
Time is precious. Waste it wisely.
ZeroByte13
Profile Joined March 2022
799 Posts
Last Edited: 2023-02-18 11:16:10
February 18 2023 11:05 GMT
#262
First and foremost - thanks for your great writeups! I always love to have conversations with someone who both knows and cares about what they're talking about.

I'm not sure creeping makes economy decisions more complex.
You have to go and kill creeps, it's not like you can decide to avoid creeping to get some other benefits instead. Or can you?
It adds additional complexity in micro/tactics because creeps are random and you need to know how to attack them.
But does it make economy more complex? I'm not sure.

In SC2 you can have different saturation depending on number of workers. WC3 is just 5 for gold per base, right?
Also gold bases, rich geysers? Mules? Secret expos (almost absent in WC3)? Worker transfers?
I'd say there's more than enough of complexity that doesn't exist in WC3 to compensate for creeping/items.

Warcraft franchise is much, much bigger than Starcraft one.
How come then SC2 Versus is much more popular, if WC3 is a much more complex and deep game, and also a much more popular franchise? And SC2 is so stressful with its super lethality.
And it's still much more popular now after 13 years than WC3 versus scene ever was at its peak.

I think SC1 Versus is also more popular. WC3 was always the least popular versus game out of three, most of its scene was in (great) custom maps.
It's a great, super great game, but I don't think it's more deep/complex in every area. For me it has areas where it's more complex and areas where it's more shallow than SC2.
Manit0u
Profile Blog Joined August 2004
Poland17841 Posts
February 18 2023 12:52 GMT
#263
On February 18 2023 20:05 ZeroByte13 wrote:
First and foremost - thanks for your great writeups! I always love to have conversations with someone who both knows and cares about what they're talking about.

I'm not sure creeping makes economy decisions more complex.
You have to go and kill creeps, it's not like you can decide to avoid creeping to get some other benefits instead. Or can you?
It adds additional complexity in micro/tactics because creeps are random and you need to know how to attack them.
But does it make economy more complex? I'm not sure.


Experience is another resource and part of your economy, so creeping relates directly to that (correct creep paths, creepjacking, creepstealing etc.). Killing creeps also gives minor amount of gold as well as items that you can potentially sell for big boosts in eco. Also, what people tend to gloss over is that every faction has workers that function completely differently and it can affect your economy. Undead need 2 different types of workers, some of which are also used as basic units in the early or late game (imagine if Zerg had to use zerglings for gas mining). Human workers can also be turned into militia and used to defend your base, grab early expansions and such. Wisps also do not deplete lumber they gather so you can have an infinite supply of it (but at the same time they can't clear ground like other workers) and can also be used in combat to deny your opponent mana and destroy summons. You still need to make decisions on how many workers to build, how many to send to gather lumber etc. Mining gold is simplified but not much different than saturation in SC2, just smaller in scale. Then there are unique mechanics like entangled/haunted gold mine, where if you lose it you can't immediately restart your economy because your workers can't gather gold without it. In this regard WC3 is much more asymmetric than SC2 and the fact that most workers can also be used in combat somehow makes for some harsh decisions when and how many to pull from resources for example. Their purpose is much more than just scouting, building and gathering.
Time is precious. Waste it wisely.
Slydie
Profile Joined August 2013
2003 Posts
Last Edited: 2023-02-19 19:52:04
February 19 2023 19:49 GMT
#264
On February 18 2023 14:18 Manit0u wrote:
Show nested quote +
On February 18 2023 05:35 ZeroByte13 wrote:
WC3 has simpler economy and production because you have less bases and less production buildings.
Many games are one base vs one base, less strategy / decisions about expos.


WC3 economy is more complex. Sure, you have less bases and production buildings but that's not what economy is all about in WC3. There's income from creeping, decisions on buying/selling items, having to make decisions on hitting upkeep breakpoints. Expos in WC3 are also far from a simple decision as they affect the game in much more profound way than SC2. Also, since it has more impact and is also a bigger investment expos aren't usually something you can simply abandon and rebuild later like in more traditional RTS that's mostly based around unit production. There's also the experience economy, which is another resource/mechanic on top of that.

I really don't get where people get the notion that when you don't have to constantly ramp up your production and churn out masses of units it's suddenly "simpler economy". It might be smaller in scale but there are actually more decisions involved and more factors influencing it. If you also factor in experience then loss of a unit is also a gain for the enemy so you can't just throw money at the problem or afford to build wrong units or units at a wrong time.

Most of SC-like games are mostly muscle memory and going through the motions when it comes to economy. With some random factor included in WC3 you must be more actively involved with it. Smaller production capabilities also mean that it's much harder to switch tech when you need to.

There were pro games in WC3 where you had 5 base vs 5 base economies and were going on for an hour but they're far from norm.

The saddest thing about WC3 is that formats where it shines the most aren't that popular. 2v2 and FFA modes really show full capabilities of the game (and make TP have way more sense).


This makes sense, and in hindsight, WC3 didn't really work, as it was trying to do too many things at once.

Creeping, heroes, items and experience was super cool, but worked even better for team fights. 5v5 sounds neat! Maybe they should rather skip on the whole basebuilding aspect, and have units spawn in waves instead? They should not be player controlled, so the players should focus more on the heroes! Maybe just skip gold mining all together, and have only kills giving you gold!

And maybe Blizzard should have launched their own full version of a game like that before it was way too late.
Buff the siegetank
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2023-02-19 20:27:16
February 19 2023 20:25 GMT
#265
Ya it worked it was big for quite a while, filling mainstage at esport events side to side with CS that was the #1 game. Mobas took over the RTS genre as a whole probably partly because they are rather easier to play / less stressful (require way less apm) so they have more players and more viewership. I think mobas are cool though.
Manit0u
Profile Blog Joined August 2004
Poland17841 Posts
February 19 2023 21:49 GMT
#266
On February 20 2023 04:49 Slydie wrote:
Show nested quote +
On February 18 2023 14:18 Manit0u wrote:
On February 18 2023 05:35 ZeroByte13 wrote:
WC3 has simpler economy and production because you have less bases and less production buildings.
Many games are one base vs one base, less strategy / decisions about expos.


WC3 economy is more complex. Sure, you have less bases and production buildings but that's not what economy is all about in WC3. There's income from creeping, decisions on buying/selling items, having to make decisions on hitting upkeep breakpoints. Expos in WC3 are also far from a simple decision as they affect the game in much more profound way than SC2. Also, since it has more impact and is also a bigger investment expos aren't usually something you can simply abandon and rebuild later like in more traditional RTS that's mostly based around unit production. There's also the experience economy, which is another resource/mechanic on top of that.

I really don't get where people get the notion that when you don't have to constantly ramp up your production and churn out masses of units it's suddenly "simpler economy". It might be smaller in scale but there are actually more decisions involved and more factors influencing it. If you also factor in experience then loss of a unit is also a gain for the enemy so you can't just throw money at the problem or afford to build wrong units or units at a wrong time.

Most of SC-like games are mostly muscle memory and going through the motions when it comes to economy. With some random factor included in WC3 you must be more actively involved with it. Smaller production capabilities also mean that it's much harder to switch tech when you need to.

There were pro games in WC3 where you had 5 base vs 5 base economies and were going on for an hour but they're far from norm.

The saddest thing about WC3 is that formats where it shines the most aren't that popular. 2v2 and FFA modes really show full capabilities of the game (and make TP have way more sense).


This makes sense, and in hindsight, WC3 didn't really work, as it was trying to do too many things at once.

Creeping, heroes, items and experience was super cool, but worked even better for team fights. 5v5 sounds neat! Maybe they should rather skip on the whole basebuilding aspect, and have units spawn in waves instead? They should not be player controlled, so the players should focus more on the heroes! Maybe just skip gold mining all together, and have only kills giving you gold!

And maybe Blizzard should have launched their own full version of a game like that before it was way too late.


What do you mean "it didn't work"? At the time it had a pretty big e-sports scene with multiple big tournaments all over the world. It had pretty iconic campaign and was a big contributor to the vision behind the biggest MMO in history. It is still very highly regarded and was the title that got Blizzard's RTS e-sports spread worldwide instead of just South Korea, which then paved the way for SC2.

If that's what you consider "didn't work" I really don't know what a game would have to accomplish to be successful in your eyes...
Time is precious. Waste it wisely.
Harris1st
Profile Blog Joined May 2010
Germany7386 Posts
February 20 2023 14:07 GMT
#267
WC3 was pretty successful back in the day. Just a pity they botched WC3:R so badly. Could have been big IMO

WC3 and SC2 are two very different games and comparing them directly to each other is apples and oranges. Both games did some stuff right and some stuff less right. For me personnally WC3 was much slower and more "relaxed" than SC2 but I'm obviously not a pro player of either, just played WC3 versus some friends at LAN parties back in the day
Go Serral! GG EZ for Ence. Flashbang dance FTW
Manit0u
Profile Blog Joined August 2004
Poland17841 Posts
Last Edited: 2023-02-20 15:18:03
February 20 2023 14:12 GMT
#268
I wasn't really trying to compare the two gameplay-wise. Just tried to banish the idea of WC3 somehow being dumbed down easy mode game when it's far from it and actually offers quite a lot of complexity. Any comparisons between the two I've mostly used to highlight the differences between them.
Time is precious. Waste it wisely.
M3t4PhYzX
Profile Joined March 2019
Poland4277 Posts
February 20 2023 20:32 GMT
#269
On February 20 2023 04:49 Slydie wrote:
Show nested quote +
On February 18 2023 14:18 Manit0u wrote:
On February 18 2023 05:35 ZeroByte13 wrote:
WC3 has simpler economy and production because you have less bases and less production buildings.
Many games are one base vs one base, less strategy / decisions about expos.


WC3 economy is more complex. Sure, you have less bases and production buildings but that's not what economy is all about in WC3. There's income from creeping, decisions on buying/selling items, having to make decisions on hitting upkeep breakpoints. Expos in WC3 are also far from a simple decision as they affect the game in much more profound way than SC2. Also, since it has more impact and is also a bigger investment expos aren't usually something you can simply abandon and rebuild later like in more traditional RTS that's mostly based around unit production. There's also the experience economy, which is another resource/mechanic on top of that.

I really don't get where people get the notion that when you don't have to constantly ramp up your production and churn out masses of units it's suddenly "simpler economy". It might be smaller in scale but there are actually more decisions involved and more factors influencing it. If you also factor in experience then loss of a unit is also a gain for the enemy so you can't just throw money at the problem or afford to build wrong units or units at a wrong time.

Most of SC-like games are mostly muscle memory and going through the motions when it comes to economy. With some random factor included in WC3 you must be more actively involved with it. Smaller production capabilities also mean that it's much harder to switch tech when you need to.

There were pro games in WC3 where you had 5 base vs 5 base economies and were going on for an hour but they're far from norm.

The saddest thing about WC3 is that formats where it shines the most aren't that popular. 2v2 and FFA modes really show full capabilities of the game (and make TP have way more sense).


This makes sense, and in hindsight, WC3 didn't really work, as it was trying to do too many things at once.

Creeping, heroes, items and experience was super cool, but worked even better for team fights. 5v5 sounds neat! Maybe they should rather skip on the whole basebuilding aspect, and have units spawn in waves instead? They should not be player controlled, so the players should focus more on the heroes! Maybe just skip gold mining all together, and have only kills giving you gold!

And maybe Blizzard should have launched their own full version of a game like that before it was way too late.

Except for S. Korea, WC3 was WAY bigger than BW in both China and the Western countries.

It absolutely "worked".
Nebuchad
Profile Blog Joined December 2012
Switzerland12533 Posts
February 20 2023 20:56 GMT
#270
My only advice for Stormgate: don't pick your race from the start, wait until you see which race the community hates and make sure you don't pick that race. If you end up picking the race that the community hates your experience with the game is going to be insanely shit when compared to your experience with the other races.
No will to live, no wish to die
Miragee
Profile Joined December 2009
8707 Posts
February 20 2023 21:01 GMT
#271
On February 21 2023 05:56 Nebuchad wrote:
My only advice for Stormgate: don't pick your race from the start, wait until you see which race the community hates and make sure you don't pick that race. If you end up picking the race that the community hates your experience with the game is going to be insanely shit when compared to your experience with the other races.


Which race is being hated in SC2?
ZeroByte13
Profile Joined March 2022
799 Posts
Last Edited: 2023-02-20 21:36:21
February 20 2023 21:34 GMT
#272
They mean protoss, who currently are pretty comfortable at ladder and even low-mid pro level but are less successful at the very top level aka top-5 players in the world.
Slydie
Profile Joined August 2013
2003 Posts
February 20 2023 22:10 GMT
#273
On February 21 2023 05:32 M3t4PhYzX wrote:
Show nested quote +
On February 20 2023 04:49 Slydie wrote:
On February 18 2023 14:18 Manit0u wrote:
On February 18 2023 05:35 ZeroByte13 wrote:
WC3 has simpler economy and production because you have less bases and less production buildings.
Many games are one base vs one base, less strategy / decisions about expos.


WC3 economy is more complex. Sure, you have less bases and production buildings but that's not what economy is all about in WC3. There's income from creeping, decisions on buying/selling items, having to make decisions on hitting upkeep breakpoints. Expos in WC3 are also far from a simple decision as they affect the game in much more profound way than SC2. Also, since it has more impact and is also a bigger investment expos aren't usually something you can simply abandon and rebuild later like in more traditional RTS that's mostly based around unit production. There's also the experience economy, which is another resource/mechanic on top of that.

I really don't get where people get the notion that when you don't have to constantly ramp up your production and churn out masses of units it's suddenly "simpler economy". It might be smaller in scale but there are actually more decisions involved and more factors influencing it. If you also factor in experience then loss of a unit is also a gain for the enemy so you can't just throw money at the problem or afford to build wrong units or units at a wrong time.

Most of SC-like games are mostly muscle memory and going through the motions when it comes to economy. With some random factor included in WC3 you must be more actively involved with it. Smaller production capabilities also mean that it's much harder to switch tech when you need to.

There were pro games in WC3 where you had 5 base vs 5 base economies and were going on for an hour but they're far from norm.

The saddest thing about WC3 is that formats where it shines the most aren't that popular. 2v2 and FFA modes really show full capabilities of the game (and make TP have way more sense).


This makes sense, and in hindsight, WC3 didn't really work, as it was trying to do too many things at once.

Creeping, heroes, items and experience was super cool, but worked even better for team fights. 5v5 sounds neat! Maybe they should rather skip on the whole basebuilding aspect, and have units spawn in waves instead? They should not be player controlled, so the players should focus more on the heroes! Maybe just skip gold mining all together, and have only kills giving you gold!

And maybe Blizzard should have launched their own full version of a game like that before it was way too late.

Except for S. Korea, WC3 was WAY bigger than BW in both China and the Western countries.

It absolutely "worked".


I am not sure if you understood my post. My point still stands.
Buff the siegetank
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2023-02-21 00:05:17
February 20 2023 23:58 GMT
#274
On February 21 2023 07:10 Slydie wrote:
I am not sure if you understood my post. My point still stands.

Not particularly, they're just different games and war3 didn't "not work".

On February 21 2023 05:56 Nebuchad wrote:
My only advice for Stormgate: don't pick your race from the start, wait until you see which race the community hates and make sure you don't pick that race. If you end up picking the race that the community hates your experience with the game is going to be insanely shit when compared to your experience with the other races.

Well I think they have a good shot at handling feedback better.
Manit0u
Profile Blog Joined August 2004
Poland17841 Posts
Last Edited: 2023-02-21 01:32:00
February 21 2023 01:28 GMT
#275
I'm of the mind that you should just pick the faction you want to play the most and feel most comfortable with, regardless of public's opinion on it. Not only does the public opinion tend to shift but balance patches also do change the power structure. Sure, there will probably be some hate towards certain faction/style of play and people abusing some OP stuff but this shouldn't really influence your opinion. I do like the underdog/least played stuff and uncommon strategies but if playing those would make me use a faction I don't really "feel" and would have to force myself to play it then it wouldn't bring me any joy and defeat the whole point of playing a game.

Just like in my WC3 days, where I played all the races but UD was still my favorite through thick or thin. But whenever I played any race I would often pick sub-optimal strategies instead of blindly following the current strongest meta because quite often most effective builds just weren't fun for me. I'd rather play the kind of game I like than the one that's "best" at the moment.
Time is precious. Waste it wisely.
M3t4PhYzX
Profile Joined March 2019
Poland4277 Posts
February 21 2023 16:17 GMT
#276
On February 21 2023 07:10 Slydie wrote:
Show nested quote +
On February 21 2023 05:32 M3t4PhYzX wrote:
On February 20 2023 04:49 Slydie wrote:
On February 18 2023 14:18 Manit0u wrote:
On February 18 2023 05:35 ZeroByte13 wrote:
WC3 has simpler economy and production because you have less bases and less production buildings.
Many games are one base vs one base, less strategy / decisions about expos.


WC3 economy is more complex. Sure, you have less bases and production buildings but that's not what economy is all about in WC3. There's income from creeping, decisions on buying/selling items, having to make decisions on hitting upkeep breakpoints. Expos in WC3 are also far from a simple decision as they affect the game in much more profound way than SC2. Also, since it has more impact and is also a bigger investment expos aren't usually something you can simply abandon and rebuild later like in more traditional RTS that's mostly based around unit production. There's also the experience economy, which is another resource/mechanic on top of that.

I really don't get where people get the notion that when you don't have to constantly ramp up your production and churn out masses of units it's suddenly "simpler economy". It might be smaller in scale but there are actually more decisions involved and more factors influencing it. If you also factor in experience then loss of a unit is also a gain for the enemy so you can't just throw money at the problem or afford to build wrong units or units at a wrong time.

Most of SC-like games are mostly muscle memory and going through the motions when it comes to economy. With some random factor included in WC3 you must be more actively involved with it. Smaller production capabilities also mean that it's much harder to switch tech when you need to.

There were pro games in WC3 where you had 5 base vs 5 base economies and were going on for an hour but they're far from norm.

The saddest thing about WC3 is that formats where it shines the most aren't that popular. 2v2 and FFA modes really show full capabilities of the game (and make TP have way more sense).


This makes sense, and in hindsight, WC3 didn't really work, as it was trying to do too many things at once.

Creeping, heroes, items and experience was super cool, but worked even better for team fights. 5v5 sounds neat! Maybe they should rather skip on the whole basebuilding aspect, and have units spawn in waves instead? They should not be player controlled, so the players should focus more on the heroes! Maybe just skip gold mining all together, and have only kills giving you gold!

And maybe Blizzard should have launched their own full version of a game like that before it was way too late.

Except for S. Korea, WC3 was WAY bigger than BW in both China and the Western countries.

It absolutely "worked".


I am not sure if you understood my post. My point still stands.

What was your point then, exactly?
M3t4PhYzX
Profile Joined March 2019
Poland4277 Posts
February 21 2023 16:18 GMT
#277
On February 21 2023 06:34 ZeroByte13 wrote:
They mean protoss, who currently are pretty comfortable at ladder and even low-mid pro level but are less successful at the very top level aka top-5 players in the world.

Sounds exactly like BW..

guess some things just never change, huh
Miragee
Profile Joined December 2009
8707 Posts
Last Edited: 2023-02-21 17:01:32
February 21 2023 16:59 GMT
#278
On February 22 2023 01:17 M3t4PhYzX wrote:
Show nested quote +
On February 21 2023 07:10 Slydie wrote:
On February 21 2023 05:32 M3t4PhYzX wrote:
On February 20 2023 04:49 Slydie wrote:
On February 18 2023 14:18 Manit0u wrote:
On February 18 2023 05:35 ZeroByte13 wrote:
WC3 has simpler economy and production because you have less bases and less production buildings.
Many games are one base vs one base, less strategy / decisions about expos.


WC3 economy is more complex. Sure, you have less bases and production buildings but that's not what economy is all about in WC3. There's income from creeping, decisions on buying/selling items, having to make decisions on hitting upkeep breakpoints. Expos in WC3 are also far from a simple decision as they affect the game in much more profound way than SC2. Also, since it has more impact and is also a bigger investment expos aren't usually something you can simply abandon and rebuild later like in more traditional RTS that's mostly based around unit production. There's also the experience economy, which is another resource/mechanic on top of that.

I really don't get where people get the notion that when you don't have to constantly ramp up your production and churn out masses of units it's suddenly "simpler economy". It might be smaller in scale but there are actually more decisions involved and more factors influencing it. If you also factor in experience then loss of a unit is also a gain for the enemy so you can't just throw money at the problem or afford to build wrong units or units at a wrong time.

Most of SC-like games are mostly muscle memory and going through the motions when it comes to economy. With some random factor included in WC3 you must be more actively involved with it. Smaller production capabilities also mean that it's much harder to switch tech when you need to.

There were pro games in WC3 where you had 5 base vs 5 base economies and were going on for an hour but they're far from norm.

The saddest thing about WC3 is that formats where it shines the most aren't that popular. 2v2 and FFA modes really show full capabilities of the game (and make TP have way more sense).


This makes sense, and in hindsight, WC3 didn't really work, as it was trying to do too many things at once.

Creeping, heroes, items and experience was super cool, but worked even better for team fights. 5v5 sounds neat! Maybe they should rather skip on the whole basebuilding aspect, and have units spawn in waves instead? They should not be player controlled, so the players should focus more on the heroes! Maybe just skip gold mining all together, and have only kills giving you gold!

And maybe Blizzard should have launched their own full version of a game like that before it was way too late.

Except for S. Korea, WC3 was WAY bigger than BW in both China and the Western countries.

It absolutely "worked".


I am not sure if you understood my post. My point still stands.

What was your point then, exactly?


His point was that Blizzard should have released their DotA way sooner because it has turned out to be a much more successful mode. They basically jumped on the bandwagon 10 years too late.

On February 22 2023 01:18 M3t4PhYzX wrote:
Show nested quote +
On February 21 2023 06:34 ZeroByte13 wrote:
They mean protoss, who currently are pretty comfortable at ladder and even low-mid pro level but are less successful at the very top level aka top-5 players in the world.

Sounds exactly like BW..

guess some things just never change, huh


I mean, in BW everyone flames everyone, so it's not the same I suppose. There also is tesagi...
It also changed in SC2. I haven't followed it closely since WoL, hence my question, but I do remember times when Zerg was the community target in HotS, no?
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2023-02-22 00:11:05
February 22 2023 00:05 GMT
#279
I believe that after SC2 blizzard started reacting to loud feedback a lot which they had started to do with Wow expansions whereas they weren't really doing that previously (rather following their own design intentions). I mean I think a problem with reacting to loud feedback, unless you're also polling at the same time, is problematic because how can you tell the dev that you think everything is fine now, do you need to spend a lot of time writing on forums to disagree with whoever wants this and that changed? I'm not following closely what blizz was doing more recently, but I would point to PUBG again as great handling of feedback. They are constantly polling the players and if you don't want to write on forums you can just quickly answer poll to give feedback. If you look at forum posts in some places you will see a lot of loud negative feedback that interestingly doesn't reflect at all what the global player pool seems to think because the numbers don't match. For example players would hate on the game and call it dead while it's one of the top games. Other players would insist that cheaters are everywhere while you actually almost never meet any when playing (because they seem to handle anti-cheating extremely well). Some players hate on the maps yet they keep giving us amazing new maps and the game is updated quite amazingly including overall balance etc. Long story short reacting to loud negative feedback can be very detrimental I think, one reason why being that players who think very positively may not write or not write much (when you're happy you're just playing etc).
M3t4PhYzX
Profile Joined March 2019
Poland4277 Posts
Last Edited: 2023-02-22 08:35:48
February 22 2023 08:33 GMT
#280
On February 22 2023 01:59 Miragee wrote:
Show nested quote +
On February 22 2023 01:17 M3t4PhYzX wrote:
On February 21 2023 07:10 Slydie wrote:
On February 21 2023 05:32 M3t4PhYzX wrote:
On February 20 2023 04:49 Slydie wrote:
On February 18 2023 14:18 Manit0u wrote:
On February 18 2023 05:35 ZeroByte13 wrote:
WC3 has simpler economy and production because you have less bases and less production buildings.
Many games are one base vs one base, less strategy / decisions about expos.


WC3 economy is more complex. Sure, you have less bases and production buildings but that's not what economy is all about in WC3. There's income from creeping, decisions on buying/selling items, having to make decisions on hitting upkeep breakpoints. Expos in WC3 are also far from a simple decision as they affect the game in much more profound way than SC2. Also, since it has more impact and is also a bigger investment expos aren't usually something you can simply abandon and rebuild later like in more traditional RTS that's mostly based around unit production. There's also the experience economy, which is another resource/mechanic on top of that.

I really don't get where people get the notion that when you don't have to constantly ramp up your production and churn out masses of units it's suddenly "simpler economy". It might be smaller in scale but there are actually more decisions involved and more factors influencing it. If you also factor in experience then loss of a unit is also a gain for the enemy so you can't just throw money at the problem or afford to build wrong units or units at a wrong time.

Most of SC-like games are mostly muscle memory and going through the motions when it comes to economy. With some random factor included in WC3 you must be more actively involved with it. Smaller production capabilities also mean that it's much harder to switch tech when you need to.

There were pro games in WC3 where you had 5 base vs 5 base economies and were going on for an hour but they're far from norm.

The saddest thing about WC3 is that formats where it shines the most aren't that popular. 2v2 and FFA modes really show full capabilities of the game (and make TP have way more sense).


This makes sense, and in hindsight, WC3 didn't really work, as it was trying to do too many things at once.

Creeping, heroes, items and experience was super cool, but worked even better for team fights. 5v5 sounds neat! Maybe they should rather skip on the whole basebuilding aspect, and have units spawn in waves instead? They should not be player controlled, so the players should focus more on the heroes! Maybe just skip gold mining all together, and have only kills giving you gold!

And maybe Blizzard should have launched their own full version of a game like that before it was way too late.

Except for S. Korea, WC3 was WAY bigger than BW in both China and the Western countries.

It absolutely "worked".


I am not sure if you understood my post. My point still stands.

What was your point then, exactly?


His point was that Blizzard should have released their DotA way sooner because it has turned out to be a much more successful mode. They basically jumped on the bandwagon 10 years too late.

Show nested quote +
On February 22 2023 01:18 M3t4PhYzX wrote:
On February 21 2023 06:34 ZeroByte13 wrote:
They mean protoss, who currently are pretty comfortable at ladder and even low-mid pro level but are less successful at the very top level aka top-5 players in the world.

Sounds exactly like BW..

guess some things just never change, huh


I mean, in BW everyone flames everyone, so it's not the same I suppose. There also is tesagi...
It also changed in SC2. I haven't followed it closely since WoL, hence my question, but I do remember times when Zerg was the community target in HotS, no?

Disagree. Protoss always got the brunt of the balance hate in BW. Especially in the foreign scene.
Btw I always thought that zerg is the most hated race in SC2, not protoss?

As for Bli$$ard getting into DotA - SC2 was on top of the e-Sport world when Riot's LoL was starting to get huge (idea stolen from the WC3 custom map, nonetheless), so there was no incentive for Bli$$ard in creating their own moba. Nobody could have predicted that it will eventually be the biggest thing in e-Sports ever, tbh.

What they could have done is to handle competitive SC2 way better, that's for sure.
Prev 1 12 13 14 15 16 331 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 146
Maru 80
Trap 50
Classic 41
herO (SOOP) 35
Rex 32
Zoun (SOOP) 27
Solar (SOOP) 8
StarCraft: Brood War
Britney 50697
Calm 4684
Bisu 1251
EffOrt 1167
Mini 533
Light 430
actioN 279
Rush 267
Stork 233
Soulkey 220
[ Show more ]
Larva 202
hero 117
Hyun 97
Sea.KH 84
Barracks 44
Sharp 39
soO 37
Terrorterran 25
Rock 22
Aegong 18
HiyA 16
Yoon 7
BRAT_OK 5
Dota 2
qojqva4614
Dendi2143
420jenkins582
syndereN552
Fuzer 153
Counter-Strike
ScreaM930
x6flipin120
Super Smash Bros
hungrybox311
Other Games
Liquid`RaSZi1366
B2W.Neo1076
hiko939
ceh9353
Liquid`VortiX286
XaKoH 258
Hui .235
QueenE50
Trikslyr28
Organizations
Other Games
BasetradeTV30
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile144
• Gemini_19 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2337
• TFBlade608
Other Games
• Shiphtur139
Upcoming Events
PiGosaur Cup
7h 56m
Kung Fu Cup
18h 56m
Replay Cast
1d 7h
The PondCast
1d 17h
KCM Race Survival
1d 17h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.