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Stormgate/Frost Giant Megathread - Page 15

Forum Index > General Games
6531 CommentsPost a Reply
Prev 1 13 14 15 16 17 327 Next
sertas
Profile Joined April 2012
Sweden890 Posts
February 22 2023 12:55 GMT
#281
Wc3 had like 400k players where 300k where playing dota 1, its actually hard to understand how blizzard can be so dumb and not partner with icefrog to make dota 2 which icefrog asked blizzard many times but they said he can make dota 2 as a starcraft custom map instead which icefrog didnt want so he went with steam instead. That's how i remember that story
Manit0u
Profile Blog Joined August 2004
Poland17800 Posts
February 22 2023 12:59 GMT
#282
On February 22 2023 21:55 sertas wrote:
Wc3 had like 400k players where 300k where playing dota 1, its actually hard to understand how blizzard can be so dumb and not partner with icefrog to make dota 2 which icefrog asked blizzard many times but they said he can make dota 2 as a starcraft custom map instead which icefrog didnt want so he went with steam instead. That's how i remember that story


First he got picked up by S2 to make Heroes of Newerth and later made a deal with Valve for Dota 2. I don't remember what exactly happened between him and S2 for this to happen as HoN was doing rather well. I guess that after a while the HoN community got pretty toxic though and S2 dropped the ball in support (last big HoN tournament was a joke when it comes to venue, production value etc.).
Time is precious. Waste it wisely.
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
February 22 2023 20:34 GMT
#283
On February 22 2023 21:59 Manit0u wrote:
Show nested quote +
On February 22 2023 21:55 sertas wrote:
Wc3 had like 400k players where 300k where playing dota 1, its actually hard to understand how blizzard can be so dumb and not partner with icefrog to make dota 2 which icefrog asked blizzard many times but they said he can make dota 2 as a starcraft custom map instead which icefrog didnt want so he went with steam instead. That's how i remember that story


First he got picked up by S2 to make Heroes of Newerth and later made a deal with Valve for Dota 2. I don't remember what exactly happened between him and S2 for this to happen as HoN was doing rather well. I guess that after a while the HoN community got pretty toxic though and S2 dropped the ball in support (last big HoN tournament was a joke when it comes to venue, production value etc.).

Seems like a no brainer to join one of the most profitable US companies vs a new dev team
TRUEESPORTS || your days as a respected member of team liquid are over
Manit0u
Profile Blog Joined August 2004
Poland17800 Posts
Last Edited: 2023-02-23 00:19:25
February 23 2023 00:17 GMT
#284
On February 23 2023 05:34 emperorchampion wrote:
Show nested quote +
On February 22 2023 21:59 Manit0u wrote:
On February 22 2023 21:55 sertas wrote:
Wc3 had like 400k players where 300k where playing dota 1, its actually hard to understand how blizzard can be so dumb and not partner with icefrog to make dota 2 which icefrog asked blizzard many times but they said he can make dota 2 as a starcraft custom map instead which icefrog didnt want so he went with steam instead. That's how i remember that story


First he got picked up by S2 to make Heroes of Newerth and later made a deal with Valve for Dota 2. I don't remember what exactly happened between him and S2 for this to happen as HoN was doing rather well. I guess that after a while the HoN community got pretty toxic though and S2 dropped the ball in support (last big HoN tournament was a joke when it comes to venue, production value etc.).

Seems like a no brainer to join one of the most profitable US companies vs a new dev team


S2 wasn't new at this point, they also had experience doing MOBA-like games with Savage 1 & 2. To their credit they did support HoN for at least 5 years before releasing their new MOBA (so at least 2 years after the release of DotA 2).

What was unfortunate for them was that they had to compete with LoL which released a year earlier and had big momentum. A pity really because HoN had some really innovative and cooler heroes compared to DotA 2 after they started branching out of standard DotA roster.
Time is precious. Waste it wisely.
Slydie
Profile Joined August 2013
1991 Posts
Last Edited: 2023-03-21 17:02:23
February 23 2023 08:10 GMT
#285
On February 22 2023 17:33 M3t4PhYzX wrote:
Show nested quote +
On February 22 2023 01:59 Miragee wrote:
On February 22 2023 01:17 M3t4PhYzX wrote:
On February 21 2023 07:10 Slydie wrote:
On February 21 2023 05:32 M3t4PhYzX wrote:
On February 20 2023 04:49 Slydie wrote:
On February 18 2023 14:18 Manit0u wrote:
On February 18 2023 05:35 ZeroByte13 wrote:
WC3 has simpler economy and production because you have less bases and less production buildings.
Many games are one base vs one base, less strategy / decisions about expos.


WC3 economy is more complex. Sure, you have less bases and production buildings but that's not what economy is all about in WC3. There's income from creeping, decisions on buying/selling items, having to make decisions on hitting upkeep breakpoints. Expos in WC3 are also far from a simple decision as they affect the game in much more profound way than SC2. Also, since it has more impact and is also a bigger investment expos aren't usually something you can simply abandon and rebuild later like in more traditional RTS that's mostly based around unit production. There's also the experience economy, which is another resource/mechanic on top of that.

I really don't get where people get the notion that when you don't have to constantly ramp up your production and churn out masses of units it's suddenly "simpler economy". It might be smaller in scale but there are actually more decisions involved and more factors influencing it. If you also factor in experience then loss of a unit is also a gain for the enemy so you can't just throw money at the problem or afford to build wrong units or units at a wrong time.

Most of SC-like games are mostly muscle memory and going through the motions when it comes to economy. With some random factor included in WC3 you must be more actively involved with it. Smaller production capabilities also mean that it's much harder to switch tech when you need to.

There were pro games in WC3 where you had 5 base vs 5 base economies and were going on for an hour but they're far from norm.

The saddest thing about WC3 is that formats where it shines the most aren't that popular. 2v2 and FFA modes really show full capabilities of the game (and make TP have way more sense).


This makes sense, and in hindsight, WC3 didn't really work, as it was trying to do too many things at once.

Creeping, heroes, items and experience was super cool, but worked even better for team fights. 5v5 sounds neat! Maybe they should rather skip on the whole basebuilding aspect, and have units spawn in waves instead? They should not be player controlled, so the players should focus more on the heroes! Maybe just skip gold mining all together, and have only kills giving you gold!

And maybe Blizzard should have launched their own full version of a game like that before it was way too late.

Except for S. Korea, WC3 was WAY bigger than BW in both China and the Western countries.

It absolutely "worked".


I am not sure if you understood my post. My point still stands.

What was your point then, exactly?


His point was that Blizzard should have released their DotA way sooner because it has turned out to be a much more successful mode. They basically jumped on the bandwagon 10 years too late.

On February 22 2023 01:18 M3t4PhYzX wrote:
On February 21 2023 06:34 ZeroByte13 wrote:
They mean protoss, who currently are pretty comfortable at ladder and even low-mid pro level but are less successful at the very top level aka top-5 players in the world.

Sounds exactly like BW..

guess some things just never change, huh


I mean, in BW everyone flames everyone, so it's not the same I suppose. There also is tesagi...
It also changed in SC2. I haven't followed it closely since WoL, hence my question, but I do remember times when Zerg was the community target in HotS, no?

Disagree. Protoss always got the brunt of the balance hate in BW. Especially in the foreign scene.
Btw I always thought that zerg is the most hated race in SC2, not protoss?

As for Bli$$ard getting into DotA - SC2 was on top of the e-Sport world when Riot's LoL was starting to get huge (idea stolen from the WC3 custom map, nonetheless), so there was no incentive for Bli$$ard in creating their own moba. Nobody could have predicted that it will eventually be the biggest thing in e-Sports ever, tbh.

What they could have done is to handle competitive SC2 way better, that's for sure.


I disagree. Whenever a custom map is bigger than the game itself, it should be obvious that there are some big things happening. Heck, Blizzard could have become a world leader in Tower defense maps as well, another large genre born right in front of their eyes.

The SC2 scene was reasonably well handled imo, it was just that players at the time were more into casual team brawling with their friends than learning multitasking at 200apm alone. Good game+many players=e-sport. They are even doing PUBG MOBILE tournaments, because playing FPS on a phone is so great...smh
Buff the siegetank
Manit0u
Profile Blog Joined August 2004
Poland17800 Posts
February 23 2023 11:43 GMT
#286
On February 23 2023 17:10 Slydie wrote:
Blizzard could have become a world leader in Tower defense maps as well


Hehe, Element TD was released on Android and Steam. There's even Element TD 2 now
Time is precious. Waste it wisely.
CicadaSC
Profile Joined January 2018
United States1972 Posts
March 17 2023 20:10 GMT
#287
petition to give this game its own category in the sidebar instead of being bunched into 'Other Games' upon release?
Remember that we all come from a place of passion!!
Harris1st
Profile Blog Joined May 2010
Germany7326 Posts
Last Edited: 2023-03-21 11:06:27
March 21 2023 11:01 GMT
#288
On March 18 2023 05:10 CicadaSC wrote:
petition to give this game its own category in the sidebar instead of being bunched into 'Other Games' upon release?


Dunno. Doesn't seem worth it (yet)
Maybe in the future when there is some actual gameplay



While we are at it with ex Blizzard employess:

DIABLO AND WORLD OF WARCRAFT DEVELOPERS REVEAL NEW STUDIO; FEATURES TOP INDUSTRY TALENT AND NEW ARPG
HUNTINGTON BEACH, CA, March 14, 2023 — Jay Wilson, Game Director of Diablo III and Lead Designer of World of Warcraft: Legion, and Julian Love, Senior Combat Designer on Diablo Immortal and Diablo 4, are revealing their game development studio Gas Giant Games.

Jay, Gas Giant Games’s Design Director, explained his interest in launching the new studio with Julian by saying, “Julian and I have together, and separately, delivered some of the best action, RPG, and strategy systems the game industry has ever seen. I felt we could create new, outstanding game experiences if we teamed up, gathered the best developers we know, and applied those skills to games and game genres that we’re passionate about.”

Julian, the company’s Creative Director, added, “Gas Giant Games starts with a core understanding of what players value in the games we make. Then we focus on delivering the s—t out of that.”

Action, RPG, and strategy systems are building blocks that can enhance just about any genre of game, and the past work of Gas Giant’s growing team shows they have the experience to know when, where, and how to use them. Surrounded by the best talent in the industry, Jay and Julian have brought in veterans from massively successful titles including Kingdom Hearts, Company of Heroes, Overwatch, Dragon Age 2, Space Marine, Cyberpunk 2077, Dying Light, Gears of War... and more. The team has spent the past two years developing several game concepts to find the game they most want to build.

Jay expanded on their process, “Each of our concepts had to pass the test of showing that it would not only be a good experience to build, but a great game to play. We all agreed we had found the game we had to make: an action RPG with survival elements that we think players of both genres will love.” Julian continued, “A development team’s time is a precious thing and there’s no justification for spending their time on anything other than games they want to make. And man, do we want to make this game.”Based on a new IP developed by Gas Giant Games, the game is being developed for PC and consoles, with mobile platforms to be evaluated.

Today’s announcement comes in preparation for the studio’s presence at the Game Developer’s Conference, in San Francisco, CA on March 20-24 during which it will give private demonstrations of the game to interested publishers and investors.

“While we’re not ready to reveal the full details of our in-progress project to the whole world just yet, we can say that fans of our past games will be stoked about what’s to come,” said Jay. “I can tell you this: our game will deliver insane, visceral combat, engaging progression systems, and a unique survival experience—all wrapped into a new and original world that we’re sure you’ll love to explore.”


List of Ex-Blizz

Frost Giant Studions
Dreamhaven
Bonfire Studios
Second Dinner (Ben Brode, Yong Woo, Jomaro Kindred)
Moonbeast Production (Phil Shenk, Peter Hu, Erich Schaefer)
Gas Giant Games (Jay Wilson, Julian Love)
Go Serral! GG EZ for Ence. Flashbang dance FTW
Joni_
Profile Joined April 2011
Germany355 Posts
March 21 2023 11:34 GMT
#289
Hilarious that they went for a company name with the same acronym as Grinding Gear Games. Really wonder what kind of thought process went into that lol.

"Hey, maybe if some people confuse our studio with GGG, they will accidentally play our game instead of Path of Exile!".

Also kinda funny that the name shares the 'Giant' part with Frost Giant.
Cyro
Profile Blog Joined June 2011
United Kingdom20342 Posts
March 21 2023 22:52 GMT
#290
Hilarious that they went for a company name with the same acronym as Grinding Gear Games. Really wonder what kind of thought process went into that lol.


Blizzard themselves released a game called HOTS while they were running another wildly successful game called HOTS.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
lestye
Profile Blog Joined August 2010
United States4227 Posts
March 22 2023 10:42 GMT
#291
On February 22 2023 21:55 sertas wrote:
Wc3 had like 400k players where 300k where playing dota 1, its actually hard to understand how blizzard can be so dumb and not partner with icefrog to make dota 2 which icefrog asked blizzard many times but they said he can make dota 2 as a starcraft custom map instead which icefrog didnt want so he went with steam instead. That's how i remember that story

Rob Pardo had an interview about this. And yeah, it looks like a dumb call in hindsight, but there was an important thing you gotta remember. Dota blew up during the aughts, during the aughts Blizzard Entertainment was also blowing up with the advent of World of Warcraft. World of Warcraft completely changed the company, as they were focusing on growing. I think most of Team 1 was helping work on WoW in the meantime, which is one of the reasons why it took forever for Blizzard to release a new RTS after WC3.

I think it worked out the best for everyone. Icefrog got a job at S2 and later worked at Valve and Blizzard got to become a giant in the industry with WoW.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
JimmyJRaynor
Profile Blog Joined April 2010
Canada17707 Posts
March 22 2023 20:38 GMT
#292
On March 21 2023 20:01 Harris1st wrote:
Show nested quote +
On March 18 2023 05:10 CicadaSC wrote:
petition to give this game its own category in the sidebar instead of being bunched into 'Other Games' upon release?


Dunno. Doesn't seem worth it (yet)
Maybe in the future when there is some actual gameplay
While we are at it with ex Blizzard employess:

Show nested quote +
DIABLO AND WORLD OF WARCRAFT DEVELOPERS REVEAL NEW STUDIO; FEATURES TOP INDUSTRY TALENT AND NEW ARPG
HUNTINGTON BEACH, CA, March 14, 2023 — Jay Wilson, Game Director of Diablo III and Lead Designer of World of Warcraft: Legion, and Julian Love, Senior Combat Designer on Diablo Immortal and Diablo 4, are revealing their game development studio Gas Giant Games.

Jay, Gas Giant Games’s Design Director, explained his interest in launching the new studio with Julian by saying, “Julian and I have together, and separately, delivered some of the best action, RPG, and strategy systems the game industry has ever seen. I felt we could create new, outstanding game experiences if we teamed up, gathered the best developers we know, and applied those skills to games and game genres that we’re passionate about.”

Julian, the company’s Creative Director, added, “Gas Giant Games starts with a core understanding of what players value in the games we make. Then we focus on delivering the s—t out of that.”

Action, RPG, and strategy systems are building blocks that can enhance just about any genre of game, and the past work of Gas Giant’s growing team shows they have the experience to know when, where, and how to use them. Surrounded by the best talent in the industry, Jay and Julian have brought in veterans from massively successful titles including Kingdom Hearts, Company of Heroes, Overwatch, Dragon Age 2, Space Marine, Cyberpunk 2077, Dying Light, Gears of War... and more. The team has spent the past two years developing several game concepts to find the game they most want to build.

Jay expanded on their process, “Each of our concepts had to pass the test of showing that it would not only be a good experience to build, but a great game to play. We all agreed we had found the game we had to make: an action RPG with survival elements that we think players of both genres will love.” Julian continued, “A development team’s time is a precious thing and there’s no justification for spending their time on anything other than games they want to make. And man, do we want to make this game.”Based on a new IP developed by Gas Giant Games, the game is being developed for PC and consoles, with mobile platforms to be evaluated.

Today’s announcement comes in preparation for the studio’s presence at the Game Developer’s Conference, in San Francisco, CA on March 20-24 during which it will give private demonstrations of the game to interested publishers and investors.

“While we’re not ready to reveal the full details of our in-progress project to the whole world just yet, we can say that fans of our past games will be stoked about what’s to come,” said Jay. “I can tell you this: our game will deliver insane, visceral combat, engaging progression systems, and a unique survival experience—all wrapped into a new and original world that we’re sure you’ll love to explore.”


List of Ex-Blizz

Frost Giant Studions
Dreamhaven
Bonfire Studios
Second Dinner (Ben Brode, Yong Woo, Jomaro Kindred)
Moonbeast Production (Phil Shenk, Peter Hu, Erich Schaefer)
Gas Giant Games (Jay Wilson, Julian Love)

how many games have these studios combined to produce since leaving the [sarcasm] evil, incompetent [/sarcasm] ATVI management structure?

Pardo left ATVI something like 9 years ago and started his studio, Bonfire, the nanosecond after his non compete clause ended. I don't think we even have a piece of concept art much less an announced game concept.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
lestye
Profile Blog Joined August 2010
United States4227 Posts
March 22 2023 23:15 GMT
#293
I don't think non-compete is a thing in California. But yeah, thats the studio I really hope they put out a banger.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Turbovolver
Profile Blog Joined January 2009
Australia2434 Posts
March 22 2023 23:57 GMT
#294
On March 23 2023 05:38 JimmyJRaynor wrote:
how many games have these studios combined to produce since leaving the [sarcasm] evil, incompetent [/sarcasm] ATVI management structure?

Pardo left ATVI something like 9 years ago and started his studio, Bonfire, the nanosecond after his non compete clause ended. I don't think we even have a piece of concept art much less an announced game concept.

I mean, that's a pretty good jab but Blizzard was perfectly capable of releasing games before ATVI, and they were also on the whole much much better games.
The original Bogus fan.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17707 Posts
March 23 2023 01:26 GMT
#295
On March 23 2023 08:57 Turbovolver wrote:
Show nested quote +
On March 23 2023 05:38 JimmyJRaynor wrote:
how many games have these studios combined to produce since leaving the [sarcasm] evil, incompetent [/sarcasm] ATVI management structure?

Pardo left ATVI something like 9 years ago and started his studio, Bonfire, the nanosecond after his non compete clause ended. I don't think we even have a piece of concept art much less an announced game concept.

I mean, that's a pretty good jab but Blizzard was perfectly capable of releasing games before ATVI, and they were also on the whole much much better games.

Blizzard made exactly 1 large scale AAA title before ATVI came along. Even with that Blizzard always needed a publisher. Morhaime expressed it as "we need an adult in the room".

ATVI is a dedicated game publisher. Vivendi was a general entertainment company. ATVI has a track record of giving its subsidiaries more creative freedom and control than most large scale publishers.

Vivendi's last published game came out in 2009

ATVI > Vivendi
On March 23 2023 08:57 Turbovolver wrote:
I mean, that's a pretty good jab

just facts.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Manit0u
Profile Blog Joined August 2004
Poland17800 Posts
March 23 2023 02:03 GMT
#296
In any case, somewhere along the way Blizz seems to have lost some of it passion in pursuit of money. When WoW blew up they pooled most resources into it to the detriment of their other IPs, which is now kinda biting them in the ass with WoW being on the decline and having increased competition.

Thankfully there are still some passion projects out there for the RTS fans. There's a pretty dedicated Total Annihilation fanbase that's working on reviving the franchise (since Supreme Commander wasn't enough).

https://www.beyondallreason.info/

Time is precious. Waste it wisely.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17707 Posts
Last Edited: 2023-03-23 04:11:00
March 23 2023 04:06 GMT
#297
On March 23 2023 11:03 Manit0u wrote:
In any case, somewhere along the way Blizz seems to have lost some of it passion in pursuit of money.

huh? Blizzard was on the verge of collapse and driven by money more than anything. They were 1 bad game away from bankruptcy for years. Early Blizzard was pursuing money hard.

Contrast this with Bonfire Studios. With their 87 bazillion dollars in investor money they can ignore money and it is ALL PASSION AND LOVE. There is so much passion the ugly details of actual software building can be ignored. They can focus on "company culture", "work life balance", "optimizing diversity" and all that awesome stuff. Sorta been a 7 year Dilbert cartoon over there at Bonfire. LOL.

Bonfire
Fortunately, it appears Dreamhaven and Tim Morton require regular public showings of results from Frost Giant. They also have regular private demos/play-testing as well. This is a nice way to maintain a sense of urgency. It is probably more stressful that way though.

It is a lot more relaxing when you never have to produce anything that works.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
lestye
Profile Blog Joined August 2010
United States4227 Posts
March 23 2023 04:23 GMT
#298
On March 23 2023 13:06 JimmyJRaynor wrote:
Show nested quote +
On March 23 2023 11:03 Manit0u wrote:
In any case, somewhere along the way Blizz seems to have lost some of it passion in pursuit of money.

huh? Blizzard was on the verge of collapse and driven by money more than anything. They were 1 bad game away from bankruptcy for years. Early Blizzard was pursuing money hard.


Eh, I appreciate you retorting because I think people put "old Blizzard" on a pedestal. However, I think most people would say their run from 1997-2006 was absolutely incredible.

I'd also question how you're defining AAA. Like, what games from 1997-2006 would you characterize as an indie darling that wasn't AAA?

Regardless, I think if you're an RTS fan you'd prefer a smaller scale game rather than completely abandoning the genre to work on lucrative AAA battlepass projects.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
JimmyJRaynor
Profile Blog Joined April 2010
Canada17707 Posts
Last Edited: 2023-03-23 04:40:18
March 23 2023 04:39 GMT
#299
Until ATVI came along the only project requiring a big team was WoW.
SC1 and the parts around it were built piecemeal over the course of years. Same with WC3.

Blizzard had a great run during those years, however, their revenues and profit were a fraction of what they were by 2011. I've had a blast playing Blizzard games long before 2008... and long after.

On March 23 2023 13:23 lestye wrote:
Regardless, I think if you're an RTS fan you'd prefer a smaller scale game rather than completely abandoning the genre to work on lucrative AAA battlepass projects.

StormGate is F2P and will have a battlepass type revenue model.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
lestye
Profile Blog Joined August 2010
United States4227 Posts
March 23 2023 05:51 GMT
#300
I don't think anyone would describe Starcraft or Warcraft 3 or Diablo 2 as small low budget games.They were fully priced, exceptional games when they came out. I think that's what Manit0u was talking about.


Blizzard had a great run during those years, however, their revenues and profit were a fraction of what they were by 2011. I've had a blast playing Blizzard games long before 2008... and long after.
OK? Our enjoyment of games isn't reflected in revenues and profits. And as I said, those revenues and profits ended up being a curse because ATVI wouldn't let Blizzard develop a new game in the franchise that put them on the map.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
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