• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:50
CEST 12:50
KST 19:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BW General Discussion ASL21 General Discussion Data needed
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1820 users

Age of Empires IV - Page 13

Forum Index > General Games
Post a Reply
Prev 1 11 12 13 14 15 23 Next All
Jealous
Profile Blog Joined December 2011
10314 Posts
November 19 2021 19:34 GMT
#241
On November 20 2021 03:21 Sbrubbles wrote:
Show nested quote +
On November 20 2021 00:43 Amphok wrote:
[image loading]

that feeling that remind you of something great that you have already encounter


That is so silly. They need to add some crazy visual effects or reduce that range drastically

Shrapnel is more dangerous than the actual blast, so I think it's a fair visualization?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2021-11-19 22:20:33
November 19 2021 22:18 GMT
#242
Having played a good hundred games or so now I've gotta say as far as balance goes:

- Not a fan of siege, please make different categories of units have different "anti-siege attacks". I.E., if my knights or m@a reach your siege, you should lose it, not be able to walk it away casually lol. Also a lot of games seem to devolve into who can get springalds first which is so boring ;_;
- This is siege again, but castles feel so useless due to things like bombards. They definitely do not feel at all like they have the presence of AOE2 castles...
- Also siege, but on another track, anyone else think trebs are useless? I play exclusively English but I was sad to see even Warwulf (or whatever they call it now) is crappy now. I see no point in making them. If u wanna do a timing push just make rams, cost no gold and do just as much damage
- The maps outside of 1v1 are WAY TOO BIG, seriously there's 2 size categories of 2v2 map and they chose the larger one. I mean the same goes for closed maps in AOE2 as well but please just take everything besides Arabia/Mongolia out of the pool and go from there...or give us like 4 downvotes so I can mark down all the BF clones. And shrink the map size by at least 20%

Fast 2TC builds are probably the future, fastest I've seen is 5:00 but maybe someone will get even faster, idk though might be the ceiling. English fast 2TC into LB/spear (potential ram push) feels very consistent, can do a 3TC castle knight push follow-up that usually wins most games. If not you've usually lost unless you can transition into springald spam behind and then things get stupid ;_;

Pocket water builds are a lot of fun and can get you a ridiculous castle age timing, unfortunately that just means mass springald for now...I do a lot of xbow/archer/springald/spear and it's a super lean & mean comp that while not as flashy as knights does get the job done.

Outside of siege being waaaaaay too OP all my complaints are just to do with UI. There's a lot of hotkeys that are missing from SC2 that the game desperately needs.

The most important, critical, day one, ASAP, very next patch change is to add wireframe cloning. I cannot function without it! You use it for so many things. Scouting/deselect 1, farm splitting (not as important now), managing eco...
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Latham
Profile Blog Joined May 2007
9576 Posts
Last Edited: 2021-11-20 01:06:22
November 20 2021 00:56 GMT
#243
Not a fan of siege, please make different categories of units have different "anti-siege attacks". I.E., if my knights or m@a reach your siege, you should lose it, not be able to walk it away casually lol. Also a lot of games seem to devolve into who can get springalds first which is so boring ;_;

Agreed, siege is a bit too quick now, and maybe a bit too potent as well, especially springalds. It is hard to believe that workers are just as effective against it as M@A and Knights. Would like to see it toned down as well.

- This is siege again, but castles feel so useless due to things like bombards. They definitely do not feel at all like they have the presence of AOE2 castles...
- Also siege, but on another track, anyone else think trebs are useless? I play exclusively English but I was sad to see even Warwulf (or whatever they call it now) is crappy now. I see no point in making them. If u wanna do a timing push just make rams, cost no gold and do just as much damage

That's because bombards are just absurd against buildings. And bombards are Age IV units which a lot of games should already be decided by that time, I feel.
Coincidentally that's why trebs feel bad. Bombards power crept them way too hard. If you'd be sieging castles with just 2-3 trebs and bombards wouldn't exist (like Age III) castles feel much more imposing.
Warwulf has been replaced by "Shattering Projectiles" that indeed is completely useless. It's supposed to help trebs kill units and clumps of units but with treb's piss-poor accuracy and reload times just about the only thing they can hit is a castle or a wall.

I feel like Imperial Age (Age IV) kinda throws away any semblance of balance and game flow this game had prior to it. Bombards, culverins, organ guns, hand cannoneers, capital ships on water etc.

AoE2 does it better in that regard.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
Amphok
Profile Joined November 2021
4 Posts
November 20 2021 10:52 GMT
#244
i don't fully agree, siege should not be a support units only like in the previous aoe, i like siege to be good alone like in BW, i like this approach, in BW you can go full mech, which is kinda full siege here, i don't want to be forced to build always infantry to win, both strategy should be viable
Jealous
Profile Blog Joined December 2011
10314 Posts
November 20 2021 17:30 GMT
#245
On November 20 2021 19:52 Amphok wrote:
i don't fully agree, siege should not be a support units only like in the previous aoe, i like siege to be good alone like in BW, i like this approach, in BW you can go full mech, which is kinda full siege here, i don't want to be forced to build always infantry to win, both strategy should be viable

Going full siege just doesn't make sense in a historical context whatsoever, it should not be an option in an AoE game. Full siege should rightfully be rolled by full Knight. In AoE2 it is possible to go proxy Siege/Monk all-in but even then you usually have a few support units if the all-in doesn't win outright. Siege is dangerous and important enough already that it needs exploitable weaknesses, like any unit in any RTS.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Amphok
Profile Joined November 2021
4 Posts
November 21 2021 12:22 GMT
#246
no game need to fully be like it is in real like, it's just a game everything that remind me of BW is a good thing anyway
nojok
Profile Joined May 2011
France15846 Posts
November 21 2021 13:26 GMT
#247
Mech is not like siege only at all, only the siege tank is a siege unit, the rest of the kit surrounding the tank is normal units. Siege units are reavers, lurkers, guardians and siege tanks and they require support and more micro than the regular fighting units, if anything it's a good exemple of how siege units should work, ie not on their own. On top of that BW has stuff like dark swarm, stasis, air units and drops to keep siege units in check.

But tbf, in aoe4 the most skilled players trade blow for blow, whereas at my elo we suck and eventually stockpile ressources which lead to age 4 and mass artillery, pros don't go age 4 that often or won't be able to support the switch to full artillery when they do. On the other hand the springald reigns supreme at their level.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Yurie
Profile Blog Joined August 2010
12083 Posts
November 21 2021 22:03 GMT
#248
I agree with the suggestion of letting a few units be anti siege. Triple the current damage on lancers/knights or man at arms would put it roughly where it should be.
Laurens
Profile Joined September 2010
Belgium4557 Posts
November 22 2021 10:43 GMT
#249
The Chinese have this with Fire Lancers. Maybe the counter to mass Springald games is playing Chinese? XD
Haven't been able to try this out yet so idk how effective they actually are.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
November 22 2021 20:42 GMT
#250
The pylon show has a really good episode on AOE4:
Lowko, ViBE, Beastyqt and UpATreeZelda join Artosis to chat about AoE4 on Ep.144 of ThePylonShow
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 24 2021 04:50 GMT
#251
Winter patch coming out next week! https://www.ageofempires.com/news/age-of-empires-iv-update-next-week
When I think of something else, something will go here
GTR
Profile Blog Joined September 2004
51586 Posts
Last Edited: 2021-11-24 08:28:52
November 24 2021 08:28 GMT
#252
no word on tuning down the springald which i think is the main issue not mentioned in the post that's plaguing the game
Commentator
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 24 2021 08:32 GMT
#253
In the developer interview, they talked about how they dont' like how the springald is being used, but are going to look into it in the future. I think this patch was pretty much completed before the springald's started being so dominant. Hopefully we get it before Spring though...
When I think of something else, something will go here
Laurens
Profile Joined September 2010
Belgium4557 Posts
November 24 2021 18:51 GMT
#254
After farming all the achievements I can reasonably get on my own I've started dabbling in 1v1 multiplayer.
I picked up a Knights + Springalds castle age push build and it's just filthy.
People make spearman in response but they can't do shit vs my Springalds. A mongol did a great job at holding off Knight damage with his Mangudai but again it was all over as soon as the Springalds came out.
Is there actually a counter to Springald that isn't your own Springald?
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2021-11-24 19:32:10
November 24 2021 19:31 GMT
#255
Cannons seem to own them from what I've seen on BeastyQTs stream, but then again he's using China, which are the best late game. And to be fair he usually has some Springalds too. ^^
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
November 24 2021 19:46 GMT
#256
On November 25 2021 04:31 HolydaKing wrote:
Cannons seem to own them from what I've seen on BeastyQTs stream, but then again he's using China, which are the best late game. And to be fair he usually has some Springalds too. ^^


But cannons are imperial units. You need something castle because you won't survive to imperial age typically from that push.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Latham
Profile Blog Joined May 2007
9576 Posts
Last Edited: 2021-11-24 20:03:34
November 24 2021 19:55 GMT
#257
On November 25 2021 04:46 Blitzkrieg0 wrote:
Show nested quote +
On November 25 2021 04:31 HolydaKing wrote:
Cannons seem to own them from what I've seen on BeastyQTs stream, but then again he's using China, which are the best late game. And to be fair he usually has some Springalds too. ^^


But cannons are imperial units. You need something castle because you won't survive to imperial age typically from that push.


exactly. Sadly right now the counter to springalds is your own springalds. They were advertised as anti-siege units, probably meant to counter mangonels and rams somehow? Maybe even trebs, but they're anti-everything.

I'd be tempted to say just make more trash units like horsemen or pikes and swarm the enemy like with zerglings, but with good positioning, springalds are nigh untouchable with melee. You'll lose too much approaching them and every enemy unit will get free hits on your units when you're trying to run past to reach the springalds.

edit: BTW does anyone else think horsemen need 1 base piercing armor? In very low numbers they counter archers, but already in moderate numbers, archers, let alone longbowmen, absolutely decimate horsemen before they can get on top of em with micro.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
CicadaSC
Profile Joined January 2018
United States1905 Posts
November 25 2021 02:13 GMT
#258
What's a good time to get your tc as English?
Remember that we all come from a place of passion!!
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
November 25 2021 11:00 GMT
#259
On November 25 2021 11:13 CicadaSC wrote:
What's a good time to get your tc as English?

The best time was five minutes ago. The second best time is now.
The frumious Bandersnatch
Amphok
Profile Joined November 2021
4 Posts
November 25 2021 12:11 GMT
#260
springald issue remind me of siege tank issue in the early, BW everyone was calling for a nerf, but guess what, it's fine
Prev 1 11 12 13 14 15 23 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko204
SortOf 122
Railgan 101
Ryung 21
Rex 9
StarCraft: Brood War
Horang2 13555
Hyuk 545
Larva 241
Stork 224
actioN 222
EffOrt 140
sSak 115
Last 115
ToSsGirL 105
Hyun 87
[ Show more ]
ggaemo 48
Backho 44
Sharp 39
Free 36
[sc1f]eonzerg 35
zelot 24
soO 21
yabsab 19
HiyA 19
Barracks 17
Sacsri 12
ajuk12(nOOB) 11
JulyZerg 7
GoRush 6
Dota 2
NeuroSwarm475
XcaliburYe300
League of Legends
JimRising 394
Counter-Strike
allub595
Heroes of the Storm
Khaldor260
Other Games
gofns14176
singsing1437
Fuzer 141
MindelVK21
Organizations
Dota 2
PGL Dota 2 - Main Stream14379
Other Games
gamesdonequick869
StarCraft 2
WardiTV4
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1507
• TFBlade1118
Upcoming Events
WardiTV Map Contest Tou…
10m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
IntoTheiNu 0
Ladder Legends
4h 10m
uThermal 2v2 Circuit
4h 10m
BSL
8h 10m
Sparkling Tuna Cup
23h 10m
WardiTV Map Contest Tou…
1d
Ladder Legends
1d 4h
BSL
1d 8h
CranKy Ducklings
1d 13h
Replay Cast
1d 22h
[ Show More ]
Wardi Open
1d 23h
Afreeca Starleague
1d 23h
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Leta vs YSC
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
5 days
Escore
5 days
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.