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Age of Empires IV - Page 11

Forum Index > General Games
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WombaT
Profile Blog Joined May 2010
Northern Ireland26703 Posts
November 15 2021 01:38 GMT
#201
Another thing as an AoE noob, there seems to be, least in AoE2 a lot more damage/armour modifiers across types of specific units than in SC with its damage types like light/armoured etc

Is that still a thing or has it been streamlined? Or indeed was my perception wrong to begin with?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Kasto
Profile Joined May 2010
473 Posts
November 15 2021 01:50 GMT
#202
Nice tournament with exciting games. Enjoyed it even with not understanding mostly anything of the civs or matchups.
Jealous
Profile Blog Joined December 2011
10314 Posts
November 15 2021 05:28 GMT
#203
On November 15 2021 10:38 WombaT wrote:
Another thing as an AoE noob, there seems to be, least in AoE2 a lot more damage/armour modifiers across types of specific units than in SC with its damage types like light/armoured etc

Is that still a thing or has it been streamlined? Or indeed was my perception wrong to begin with?

There are only two armor types, melee and piercing. However, certain units get bonus damage in certain interactions, which is what leads to counters. I don't remember the exact numbers but just for argument's sake let's say a Knight has 1 melee armor and a Swordsman does 5 melee damage; the Swordsman will do 4 damage to the knight. The Halberdier does 4 melee damage, so you would think that he would do 3 melee damage to the knight, but because he has +48 bonus damage against cavalry, he will actually do 51 melee damage to the knight. There are a ton of interactions with bonus damage of that nature, and it's sort of hard to put it all in one recognizable chart, not to mention the fact that some units counter other units without actually having bonus damage but simply due to their nature (mobility, range, high pierce armor, etc.) or only in certain scenarios (Bombard Cannons pretty much one shot nearly everything but if you run up close to it then it dies, plus you can dodge the cannonball). Here's a chart I found online:

[image loading]

AoE4 operates in a similar way AFAIK.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Harris1st
Profile Blog Joined May 2010
Germany7162 Posts
November 15 2021 09:14 GMT
#204
On November 15 2021 03:57 MockHamill wrote:
Show nested quote +
On November 15 2021 03:42 Harris1st wrote:
Some things in this game seem just stupid.

I mean Reapers kill a queen slowly but they will do it eventually. But having 1000 archers and not even scratching a Ram seems ... just bad


That is more or less what would happen in real life. Arrows do nothing against Rams. It is like 100 guys with knifes trying to take down a tank. Does not work.


On November 15 2021 04:04 blade55555 wrote:
Show nested quote +
On November 15 2021 03:42 Harris1st wrote:
Some things in this game seem just stupid.

I mean Reapers kill a queen slowly but they will do it eventually. But having 1000 archers and not even scratching a Ram seems ... just bad


That's how it should be, otherwise rams would suck. It's also realistic to real life as another poster mentioned.


Comparing it to "real life" is really bad since in real life you actually need a lot of people to move it. And those can be dealt with as well
Go Serral! GG EZ for Ence. Flashbang dance FTW
M2
Profile Joined December 2002
Bulgaria4157 Posts
Last Edited: 2021-11-15 09:38:05
November 15 2021 09:36 GMT
#205
Not knowing anything about the game except how good French are. I watched several games from the genesis tournament and never caught one where France won, so I checked the results and French were 3/9 in non mirrors xD
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Latham
Profile Blog Joined May 2007
9576 Posts
Last Edited: 2021-11-15 09:55:35
November 15 2021 09:42 GMT
#206
On November 15 2021 18:36 M2 wrote:
Not knowing anything about the game except how good French are. I watched several games from the genesis tournament and never caught one where France won, so I checked the results and French were 3/9 in non mirrors xD


It is true that the overall OP-ness of the French was overblown before this tournament, however, I do still think their Hulks (springald ships in age II) and The Guild (age III landmark) both need to be nerfed. Hulks just dominate and crush any opposition on water and The Guild magically produces a resource of your choosing out of thin air without any cap. In one game TheViper got 3500 gold out of it in a single click. That's almost as much as a small gold deposit on the map (4000), and he didn't actually have to mine it or dedicate workers to it. Just free.

Aside from that Mongols obviously were the dominating force during this tournament. Nerfing them is a lot harder, because they looked overall strong across the board. Maybe a springald nerf globally would indirectly nerf mongols? Add a cooldown to springald production in the field? IDK


Chinese and HRE were being avoided like the plague. One problem is probably both Prelates and Tax Collectors costing a lot at the start amongst other things... both factions need some buffs.

Delhi / Rus / Abbasid were pretty OK, surprisingly.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
nojok
Profile Joined May 2011
France15846 Posts
November 15 2021 15:02 GMT
#207
On November 15 2021 18:42 Latham wrote:
Show nested quote +
On November 15 2021 18:36 M2 wrote:
Not knowing anything about the game except how good French are. I watched several games from the genesis tournament and never caught one where France won, so I checked the results and French were 3/9 in non mirrors xD


It is true that the overall OP-ness of the French was overblown before this tournament, however, I do still think their Hulks (springald ships in age II) and The Guild (age III landmark) both need to be nerfed. Hulks just dominate and crush any opposition on water and The Guild magically produces a resource of your choosing out of thin air without any cap. In one game TheViper got 3500 gold out of it in a single click. That's almost as much as a small gold deposit on the map (4000), and he didn't actually have to mine it or dedicate workers to it. Just free.

Aside from that Mongols obviously were the dominating force during this tournament. Nerfing them is a lot harder, because they looked overall strong across the board. Maybe a springald nerf globally would indirectly nerf mongols? Add a cooldown to springald production in the field? IDK


Chinese and HRE were being avoided like the plague. One problem is probably both Prelates and Tax Collectors costing a lot at the start amongst other things... both factions need some buffs.

Delhi / Rus / Abbasid were pretty OK, surprisingly.

The guild's hall tick caps at 200 every 20 seconds and it takes a long time to reach that cap, it's in line with other stuff, like 3 relic in HRE's cathedral is the same gain as a maxed out French guild's hall which takes like 20 minutes. It's a boring landmark though. The hulk is an abomination which should have never made it to release day. All the good French maps were removed by the organisers btw, so they appeared weaker than are.

Now to speak about truely broken age 3 landmark, look at the Mongol's one, +50% gold income right when it's up. Then for nerf, you could repay for the Khan, don't apply the bonus speed from their T2 landmark to artillery and nerf springals.

Even if not built on the field, springalds are just too good at dealing with basicly everything and they're so fast. It's the unit I hate the most atm.

Players and organisers are discussing the possibility to only be able to pick each civ once during a boX, that would be better and bring some more diversity.

I believe today's patch should fix some issues with prelates and officers who are idling way too much, maybe it's other bugs though, devs did not explicitly tell us, that would be a direct buff to Chinese and HRE.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 15 2021 18:09 GMT
#208
Patch notes aren't much: https://www.ageofempires.com/news/age-of-empires-iv-patch-7989/

Some performance fix, Mongol TC drop fix and that's pretty much the important parts.
When I think of something else, something will go here
Latham
Profile Blog Joined May 2007
9576 Posts
November 15 2021 18:15 GMT
#209
Welp, that's LELic for you... if you know anything about Company of Heroes, then you know just how lethargic Relic is when it comes to patches and balance issues. CoH2 nowadays receives maybe 1 balance patch per year, maybe 2, and it's all minor changes.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
WombaT
Profile Blog Joined May 2010
Northern Ireland26703 Posts
November 15 2021 19:46 GMT
#210
On November 15 2021 14:28 Jealous wrote:
Show nested quote +
On November 15 2021 10:38 WombaT wrote:
Another thing as an AoE noob, there seems to be, least in AoE2 a lot more damage/armour modifiers across types of specific units than in SC with its damage types like light/armoured etc

Is that still a thing or has it been streamlined? Or indeed was my perception wrong to begin with?

There are only two armor types, melee and piercing. However, certain units get bonus damage in certain interactions, which is what leads to counters. I don't remember the exact numbers but just for argument's sake let's say a Knight has 1 melee armor and a Swordsman does 5 melee damage; the Swordsman will do 4 damage to the knight. The Halberdier does 4 melee damage, so you would think that he would do 3 melee damage to the knight, but because he has +48 bonus damage against cavalry, he will actually do 51 melee damage to the knight. There are a ton of interactions with bonus damage of that nature, and it's sort of hard to put it all in one recognizable chart, not to mention the fact that some units counter other units without actually having bonus damage but simply due to their nature (mobility, range, high pierce armor, etc.) or only in certain scenarios (Bombard Cannons pretty much one shot nearly everything but if you run up close to it then it dies, plus you can dodge the cannonball). Here's a chart I found online:

[image loading]

AoE4 operates in a similar way AFAIK.

I’m assuming with exposure that all becomes second nature, it seems a little unwieldy to the layman, but yeah I imagine with exposure it’s not super complicated

Cheers for the rather comprehensive reply
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Jealous
Profile Blog Joined December 2011
10314 Posts
Last Edited: 2021-11-15 20:17:52
November 15 2021 20:15 GMT
#211
On November 16 2021 04:46 WombaT wrote:
Show nested quote +
On November 15 2021 14:28 Jealous wrote:
On November 15 2021 10:38 WombaT wrote:
Another thing as an AoE noob, there seems to be, least in AoE2 a lot more damage/armour modifiers across types of specific units than in SC with its damage types like light/armoured etc

Is that still a thing or has it been streamlined? Or indeed was my perception wrong to begin with?

There are only two armor types, melee and piercing. However, certain units get bonus damage in certain interactions, which is what leads to counters. I don't remember the exact numbers but just for argument's sake let's say a Knight has 1 melee armor and a Swordsman does 5 melee damage; the Swordsman will do 4 damage to the knight. The Halberdier does 4 melee damage, so you would think that he would do 3 melee damage to the knight, but because he has +48 bonus damage against cavalry, he will actually do 51 melee damage to the knight. There are a ton of interactions with bonus damage of that nature, and it's sort of hard to put it all in one recognizable chart, not to mention the fact that some units counter other units without actually having bonus damage but simply due to their nature (mobility, range, high pierce armor, etc.) or only in certain scenarios (Bombard Cannons pretty much one shot nearly everything but if you run up close to it then it dies, plus you can dodge the cannonball). Here's a chart I found online:

[image loading]

AoE4 operates in a similar way AFAIK.

I’m assuming with exposure that all becomes second nature, it seems a little unwieldy to the layman, but yeah I imagine with exposure it’s not super complicated

Cheers for the rather comprehensive reply

It's definitely something that you start realizing with more time spent watching/playing, even if no one tells you. When I first started playing AoE as a kid, I thought that I could just make Spearmen and skirmishers because why spend gold if you don't have to? I made Eagle Warriors thinking they would be like super-Spearmen because they carried spears, lmao. But over time you definitely get the hang of the unit interactions and it starts to feel intuitive rather than arbitrary. Instead of trying to take in that whole chart, you can think of simple triangles such as Archers beat Spearmen, Spearmen beat Knights, Knights beat Archers, for example. Or, Skirmishers beat Archers, Archers beat Swordsmen, Swordsmen beat Skirmishers. So on and so forth.

EDIT: It also helps that there is some real life logic to it, as opposed to Sci Fi units like in StarCraft. It makes sense that an Archer can kill a Spearman from a distance, and that Spearmen are good against Knights because, well, that's what was used against mounted units in antiquity and beyond lol. If you can grasp StarCraft interactions, AoE ones should be just as easy if not easier to get a grasp of, is what I'm trying to say I guess.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
GTR
Profile Blog Joined September 2004
51586 Posts
Last Edited: 2021-11-15 22:24:22
November 15 2021 22:23 GMT
#212
its crazy how people are expecting dramatic balance changes only 3 weeks into the games retail lifespan.

for reference, sc2 had its first balance patch after retail release after 2 months.
(Wiki)Patch 1.1.0

and yes while there was beta testing and the like, it wasn't as extensive as sc2 and was very limited in terms of competitive multiplayer
Commentator
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 16 2021 01:25 GMT
#213
I agree. I am more excited for QOL changes anyway and fixing some annoying bugs and hopefully hitboxes. The only balance change I do think needs to happen is French on water maps, but otherwise I think things need to settle as civs get figured out (Mongols was considered meh until slightly before the tourney and is now considered the best civ in the game for example).
When I think of something else, something will go here
Latham
Profile Blog Joined May 2007
9576 Posts
Last Edited: 2021-11-16 08:13:16
November 16 2021 07:57 GMT
#214
Although I did not expect any nerfs to the French and Mongols (or buffs to HRE/Chinese for that matter) quite yet, I am disappointed that HRE Prelates, Mongol rocket-powered buildings and Rus Relic bugs were all documented just as "seen - will investigate further" and not actually fixed yet.
Same with resources getting randomly deleted when you put down buildings.
AFAIK all of these were communicated to them from closed beta & the public stress test.

The balances changes can wait, I agree, but bug fixes should be a priority.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
DreamOen
Profile Joined March 2010
Spain1400 Posts
November 16 2021 09:32 GMT
#215
I fear that the numbers of AOEIV in terms of online players based on steamapps, arent that big to sustain a healthy community it peaks on 40k~~ players online. SC2 numbers are hidden nowadays, but that number we still can probably hit.
Tester | MC | Crank | Flash | Jaedong | MVP
Harris1st
Profile Blog Joined May 2010
Germany7162 Posts
November 16 2021 10:59 GMT
#216
On November 16 2021 18:32 DreamOen wrote:
I fear that the numbers of AOEIV in terms of online players based on steamapps, arent that big to sustain a healthy community it peaks on 40k~~ players online. SC2 numbers are hidden nowadays, but that number we still can probably hit.


Don't forget that you can get AoE 4 in Game Pass for 1$. I imagine quite a lot of people are playing over Microsoft store/ Game pass.
Go Serral! GG EZ for Ence. Flashbang dance FTW
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 16 2021 12:35 GMT
#217
On November 16 2021 19:59 Harris1st wrote:
Show nested quote +
On November 16 2021 18:32 DreamOen wrote:
I fear that the numbers of AOEIV in terms of online players based on steamapps, arent that big to sustain a healthy community it peaks on 40k~~ players online. SC2 numbers are hidden nowadays, but that number we still can probably hit.


Don't forget that you can get AoE 4 in Game Pass for 1$. I imagine quite a lot of people are playing over Microsoft store/ Game pass.


Yup. It's my case at least.
Bora Pain minha porra!
gTank
Profile Joined January 2011
Austria2607 Posts
November 16 2021 12:36 GMT
#218
On November 16 2021 19:59 Harris1st wrote:
Show nested quote +
On November 16 2021 18:32 DreamOen wrote:
I fear that the numbers of AOEIV in terms of online players based on steamapps, arent that big to sustain a healthy community it peaks on 40k~~ players online. SC2 numbers are hidden nowadays, but that number we still can probably hit.


Don't forget that you can get AoE 4 in Game Pass for 1$. I imagine quite a lot of people are playing over Microsoft store/ Game pass.


This, have friends I regularly play and all 8 of us have it on game pass.
IMO the steam numbers are lower than the game pass numbers.
One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
cha0
Profile Joined March 2010
Canada510 Posts
November 17 2021 04:16 GMT
#219
On November 16 2021 07:23 GTR wrote:
its crazy how people are expecting dramatic balance changes only 3 weeks into the games retail lifespan.

for reference, sc2 had its first balance patch after retail release after 2 months.
(Wiki)Patch 1.1.0

and yes while there was beta testing and the like, it wasn't as extensive as sc2 and was very limited in terms of competitive multiplayer


I think you are nailing the issue in your own comment though. SC2 had very extensive beta testing with patches at least once a week, while AoE IV had a short beta, but then as well didn't fix a lot of the bugs/balance issues that were brought up. They could have had a longer beta if they wanted, or they could be more aggressive with patching with the retail launch, but they are not doing either.

I myself don't really mind the balances issues too much, I think it's good to let the playerbase have time to figure things out but there are some bugs that have been around beta that really should have been fixed.
Harris1st
Profile Blog Joined May 2010
Germany7162 Posts
November 17 2021 12:03 GMT
#220
Are there any other tournaments on the horizon?
Go Serral! GG EZ for Ence. Flashbang dance FTW
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