Good games will always have the replayability factor, without having to resort to such artificial means. Also, I like to take my time with my characters and seasonal play seems like those chars have a certain shelf-life instead of always being cool.
Diablo IV - Page 9
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Manit0u
Poland17237 Posts
Good games will always have the replayability factor, without having to resort to such artificial means. Also, I like to take my time with my characters and seasonal play seems like those chars have a certain shelf-life instead of always being cool. | ||
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Sermokala
United States13816 Posts
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WombaT
Northern Ireland24410 Posts
On November 21 2019 07:43 Sermokala wrote: Poe doesn't require you to reset every few months. The standard league is consistent and never resets. The challenge leagues are the ones with the new content every few months and gets reset. Your stash then travels into the standard mode and you start fresh in the new challenge league. That sounds pretty decent tbh. Also thanks for folks who cleared up what was meant by PoE as an aside. | ||
Gorsameth
Netherlands21525 Posts
On November 21 2019 07:39 Manit0u wrote: The way it works for me in these games, both Diablo and Path of Exile, is that at some point I hit a wall where the upgrades take longer then I am willing to put in. For D3 this tends to be around the point where Ancient items are needed.I dislike the idea of seasons and such. If you need to restart your game every few months with some new fad just to keep it fresh there's something fundamentally wrong with the design in my opinion. Good games will always have the replayability factor, without having to resort to such artificial means. Also, I like to take my time with my characters and seasonal play seems like those chars have a certain shelf-life instead of always being cool. Without seasons I hit that point and quit, never to come back. With seasons (if done properly) there is enough 'new' stuff to experience that I find it worth starting the gear treadmill from scratch until I hit the wall where I get bored. | ||
ProMeTheus112
France2027 Posts
But I think there is a lot of appeal to having a permanency to your characters and achievements (also because you'd want to be able to play that very nice char you spent lots of time building at any time in the future) so I think it may be ideal to have both (?) with their own associated systems/goals/rewards or something like that. | ||
Manit0u
Poland17237 Posts
On November 21 2019 11:01 ProMeTheus112 wrote: I think there are pros and cons to seasons, I think of a season like a duration of a "full game" for the game, and a new game starts on season reset. I think it's always good to have an opportunity to start over for several reasons : if you quit playing and come back or you're a new player you can get a start from scratch simultaneously with everyone else, and it allows starting over from a blank economy, wealth and power which helps increase difficulty and allows going again through the progresses in a different way.. But I think there is a lot of appeal to having a permanency to your characters and achievements (also because you'd want to be able to play that very nice char you spent lots of time building at any time in the future) so I think it may be ideal to have both (?) with their own associated systems/goals/rewards or something like that. If they want to do MP and some open world. I would be all for permanency. It's awesome in some games where you build a rep for your particular character. With seasons it's all fleeting. All I really want is to be able to play the same char for years if I want to, and not feel like I'm playing some "legacy mode" or something at the same time. | ||
{CC}StealthBlue
United States41117 Posts
https://us.diablo3.com/en/blog/23230076?linkId=100000009338616 Based on your feedback, we’ve changed Attack to only be found on weapons, Defense to being only on armor, and we’ve removed both Attack and Defense from jewelry entirely. The goal here is to better embrace the fantasy of each type of item. We like the Attack and Defense stats as a way to convey power progression on items. A core part of any ARPG is the quest for more power. Just as we have skill ranks, talent trees, character levels, and so forth, Attack and Defense allows us to reflect your power growth in items as well. To be clear, Attack/Defense is not the end of the story of an item’s power, but it does fulfill the “easy to learn, difficult to master” design philosophy by giving players a broad sense of whether the item is an upgrade. Players who are optimizing their character will still need to take the additional affixes on an item into account, as their benefit to your build can outweigh the raw Attack or Defense of an item. Solely picking your items based on Attack and Defense will almost never be the optimal way to play, but it does provide a good starting point for newer players. It’s important to reiterate here that items are just one part of a character’s overall power. Our goal is to spread out power across different sources, including skill ranks, your character’s level, talent trees, items, and the endgame character progression system (which, like everything else, is still in development). We will be introducing a new type of consumable item (which we haven’t yet named). This item would be earned by killing monsters, just like other items. It would have one random Legendary affix on it, drops only in the late endgame, and can be used to apply that affix to any non-Legendary item. New item to farm, potentially. | ||
Manit0u
Poland17237 Posts
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{CC}StealthBlue
United States41117 Posts
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bertolo
United States133 Posts
The old Blizz is dead. I'de say the chance this game revives the franchise is slim to none at this point. I read into just a few of those twitter posts and most are positive and thanking him. One thing that threw me off though is he actually says to someone to start on diablo 3 if never played before. I think that is a huge red flag right there. Anyone who has played knows 2 is pretty much the only reason 3 existed. | ||
Harris1st
Germany6806 Posts
On February 06 2020 17:26 {CC}StealthBlue wrote: https://twitter.com/GearsViking/status/1225198634112704512 Lol I thought he came from Grinding Gear Games at first and thought: Wow, leaving PoE for Diablo 4 might not be the best decision. | ||
DarkPlasmaBall
United States44047 Posts
https://www.tweaktown.com/news/72904/check-out-this-new-20-minute-gameplay-footage-of-diablo-4/amp.html Definitely looks dark, and the video didn't look that thrilling tbh. Hopefully we get more updates over the next year or so on D4. It would be nice if D4 is at least better than D3; I doubt it'll be as good as D2. | ||
Gescom
Canada3325 Posts
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Harris1st
Germany6806 Posts
On June 04 2020 11:24 DarkPlasmaBall wrote: There's a new 20-minute gameplay video found here: https://www.tweaktown.com/news/72904/check-out-this-new-20-minute-gameplay-footage-of-diablo-4/amp.html Definitely looks dark, and the video didn't look that thrilling tbh. Hopefully we get more updates over the next year or so on D4. It would be nice if D4 is at least better than D3; I doubt it'll be as good as D2. Looks like D3 with less lighting | ||
-Archangel-
Croatia7457 Posts
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EchelonTee
United States5244 Posts
a better story mode would be awesome but is usually not the focus in these types of games | ||
Manit0u
Poland17237 Posts
On June 05 2020 04:42 EchelonTee wrote: Hmm I thought D3 mechanics were fine, it was the god awful gearing that turned me away. That's why mechanics were not fine. They were too tied to the gear. Basically, your gear totally dictated your build and I hated that. What was crap in D2 was adding all those items with powerful effects that were previously tied down to certain classes (teleport, auras) which sure enough opened up some new builds but pretty much made all builds not revolving around those items obsolete. Rune words bad for the game. In D3 I hated the fact that I didn't give 2 hoots about the story and gameplay wise it was all about finding new gear and this sweet spot in one of sixteen difficulty levels where you can one-shot everything so you can speed clear farm more gear. I want a game that'll get me invested in the story, the characters, the world around me. Not just chasing a cool new bauble that'll let me kill faster. I want the battles to take some time instead of you insta-gib them or they insta-gib you, there's no real tension in that. I mean, take for example even a simple game like Guild Wars. It's a pretty basic MMO but I absolutely love all the lore there, the characters are great and memorable and it's awesome. Take Gwen for example, a little girl you find in a tutorial area when the game was released. You help her find the flute she left when the monsters showed up at the river. It's broken so you buy her a new one, and a cape etc. She follows you around playing on her new flute and everything's fine. Then you finish the tutorial, The Searing comes and everything gets destroyed. In the rubble somewhere you find torn girl's cape and you're all sad. 2 years and 3 expansions later you go into a new area and lo and behold there's Gwen, now as an adult and this sorcerer/assassin is there to tell you about the new threat (bonus points if you've kept her torn cape all this time, in the game world 8 years have passed). | ||
Harris1st
Germany6806 Posts
On June 05 2020 05:19 Manit0u wrote: That's why mechanics were not fine. They were too tied to the gear. Basically, your gear totally dictated your build and I hated that. What was crap in D2 was adding all those items with powerful effects that were previously tied down to certain classes (teleport, auras) which sure enough opened up some new builds but pretty much made all builds not revolving around those items obsolete. Rune words bad for the game. In D3 I hated the fact that I didn't give 2 hoots about the story and gameplay wise it was all about finding new gear and this sweet spot in one of sixteen difficulty levels where you can one-shot everything so you can speed clear farm more gear. I want a game that'll get me invested in the story, the characters, the world around me. Not just chasing a cool new bauble that'll let me kill faster. I want the battles to take some time instead of you insta-gib them or they insta-gib you, there's no real tension in that. I mean, take for example even a simple game like Guild Wars. It's a pretty basic MMO but I absolutely love all the lore there, the characters are great and memorable and it's awesome. Take Gwen for example, a little girl you find in a tutorial area when the game was released. You help her find the flute she left when the monsters showed up at the river. It's broken so you buy her a new one, and a cape etc. She follows you around playing on her new flute and everything's fine. Then you finish the tutorial, The Searing comes and everything gets destroyed. In the rubble somewhere you find torn girl's cape and you're all sad. 2 years and 3 expansions later you go into a new area and lo and behold there's Gwen, now as an adult and this sorcerer/assassin is there to tell you about the new threat (bonus points if you've kept her torn cape all this time, in the game world 8 years have passed). Just reading this short summary did get me more invested in a Character (Gwen) than in any Blizzard game ever EDIT: Maybe the Jimmy - Sarah love at the beginning. That was nice | ||
Manit0u
Poland17237 Posts
On June 05 2020 18:08 Harris1st wrote: Just reading this short summary did get me more invested in a Character (Gwen) than in any Blizzard game ever EDIT: Maybe the Jimmy - Sarah love at the beginning. That was nice Yeah, speaking of Gwen I forgot to mention that in Guild Wars 2 you can find her grave and her ghost (it's storyline is set many many years ahead of GW1). | ||
Fleetfeet
Canada2522 Posts
If Diablo 4 takes a bit of the complexity of PoE and a lot of what they've learned from the awful path of D3, I'll be okay with it. It'll be good for a 15-20 hour character every year or two, kinda like D3 is. | ||
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