I've actually found the start of WT3 easier than the end of WT2. I finished the story rocking a weapon that's maybe 10+ levels old, even though I was level 52-53 at the time fighting level 50 monsters. I found an upgrade early in nightmare and found another one after a few levels. I made my gear more current with imprinting and upgrading as well. Not fully upgraded, just the cheap stuff. I'm saving mats for later in the game. I'm definitely squishier on the higher difficulty but my dps has skyrocketed as my build is now rounding into form and I'm getting paragon points.
Diablo IV - Page 84
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andrewlt
United States7702 Posts
I've actually found the start of WT3 easier than the end of WT2. I finished the story rocking a weapon that's maybe 10+ levels old, even though I was level 52-53 at the time fighting level 50 monsters. I found an upgrade early in nightmare and found another one after a few levels. I made my gear more current with imprinting and upgrading as well. Not fully upgraded, just the cheap stuff. I'm saving mats for later in the game. I'm definitely squishier on the higher difficulty but my dps has skyrocketed as my build is now rounding into form and I'm getting paragon points. | ||
Latham
9558 Posts
On June 13 2023 03:12 [Phantom] wrote: I read that the level scaling makes it that you'll never be as strong as you were in lvl 10. I read that Kripp said that with a mage you can 1 shot X monster at lvl 13, and you will never be able to one shot it ever again. Is it true? That would suck. Yes it is. Also, if you put together in a party a level 10 and a level 80, the level 10 will carry the 2 of them. Think about it - with every level you gain, the enemies also gain +1/+2 levels to "keep up with you". But do you get gear upgrades every level? No, you don't. You might get gear upgrades every 5/10 levels if you're lucky. This impacts you even further the higher level you go because you no longer put skill points into skills. They cap at like 5. And paragon board? Sure the big glyph nodes or legendary nodes are a nice power boost, but keep in mind you need to get to them, activate them with +STAT in range, and then level the glyph itself. A LOT of work, for late game. So for the level 10, the skillpoints provide a huge damage boost and you can 1-shot a bear with chain lightning and basic white/blue gear because the bear is still low level (like yourself) and has relatively low hp. They really screwed the pooch on level scaling and how aggressive it is. You're not fighting to kill monsters, you're fighting to keep up with their power-ups. | ||
Manit0u
Poland17237 Posts
On June 13 2023 04:37 Latham wrote: Yes it is. Also, if you put together in a party a level 10 and a level 80, the level 10 will carry the 2 of them. Think about it - with every level you gain, the enemies also gain +1/+2 levels to "keep up with you". But do you get gear upgrades every level? No, you don't. You might get gear upgrades every 5/10 levels if you're lucky. This impacts you even further the higher level you go because you no longer put skill points into skills. They cap at like 5. And paragon board? Sure the big glyph nodes or legendary nodes are a nice power boost, but keep in mind you need to get to them, activate them with +STAT in range, and then level the glyph itself. A LOT of work, for late game. So for the level 10, the skillpoints provide a huge damage boost and you can 1-shot a bear with chain lightning and basic white/blue gear because the bear is still low level (like yourself) and has relatively low hp. They really screwed the pooch on level scaling and how aggressive it is. You're not fighting to kill monsters, you're fighting to keep up with their power-ups. To put it in perspective I've just leveled up on my lowbie char. Went from lvl 9 to lvl 10 while within a dungeon. My damage went from 62 to 22 using the same skill on the same type of basic mobs. So, after the level up I was doing roughly 66% less damage. | ||
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[Phantom]
Mexico2170 Posts
On June 13 2023 04:37 Latham wrote: Yes it is. Also, if you put together in a party a level 10 and a level 80, the level 10 will carry the 2 of them. Think about it - with every level you gain, the enemies also gain +1/+2 levels to "keep up with you". But do you get gear upgrades every level? No, you don't. You might get gear upgrades every 5/10 levels if you're lucky. This impacts you even further the higher level you go because you no longer put skill points into skills. They cap at like 5. And paragon board? Sure the big glyph nodes or legendary nodes are a nice power boost, but keep in mind you need to get to them, activate them with +STAT in range, and then level the glyph itself. A LOT of work, for late game. So for the level 10, the skillpoints provide a huge damage boost and you can 1-shot a bear with chain lightning and basic white/blue gear because the bear is still low level (like yourself) and has relatively low hp. They really screwed the pooch on level scaling and how aggressive it is. You're not fighting to kill monsters, you're fighting to keep up with their power-ups. Yeah I had also read that. That a high level encountered or partied with a lower level and it turns out the lower level dealt more damage than him, and that higher level players are abusing that to level up faster. Seems like I won't buy Diablo 4 until later in the year after more patches and fixes have been released, and wait until the seasons and battlepass to see how predaroty they are. | ||
andrewlt
United States7702 Posts
On June 13 2023 06:17 [Phantom] wrote: Yeah I had also read that. That a high level encountered or partied with a lower level and it turns out the lower level dealt more damage than him, and that higher level players are abusing that to level up faster. Seems like I won't buy Diablo 4 until later in the year after more patches and fixes have been released, and wait until the seasons and battlepass to see how predaroty they are. That's pretty crazy. Everything has a minimum level so that party would have to keep doing Fractured Peaks and maybe Scosglen over and over. Otherwise, the lowbie would be too low level for the minimum. And the lowbie is going to have to keep recreating new chars to help the higher level once the lowbie gets past a certain level. I played world tier 2 and it was a fun experience but I was playing sorc. My very casual family members are doing the same thing and it seems druid is the most popular among my relatives. I'm happy to report that none of them has wanted to kill themselves so far. In contrast, a lot of the supposed hardcore streamers and such rushed through world tier 1. I guess ARPGs to them are a darker Animal Crossing. I don't know if I will play seasons. But I wanted to at least finish my first character outside of it. | ||
Manit0u
Poland17237 Posts
On June 13 2023 07:00 andrewlt wrote: In contrast, a lot of the supposed hardcore streamers and such rushed through world tier 1. They rushed T1 because T2 is pointless outside of just pure challenge (no real benefit and takes longer to complete) so they instead finish the campaign on T1, complete keystone dungeon at T2 (and only that) and move on to T3. This way they get to T3 faster than if they started with T2. Hardcore streamers and dedicated players tend to go the minmax route if possible, not necessarily the most fun one. Edit: Personally I'm also playing T1 now. I'm all for a challenge but I don't have as much time as I used to and the game so far didn't make me want to nolife it. I'll just complete the campaign, do some altars and dungeons as a sorc. When S1 hits I'll probably do a playthrough with barrage rogue and when the season ends depending on what they manage to fix I might return later or will just go back to playing other games and forget about this one. What worries me the most is that it seems altars and such won't affect seasonal chars and the prospect of re-grinding everything all the time is not a pleasant one. | ||
iamperfection
United States9640 Posts
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Manit0u
Poland17237 Posts
On June 13 2023 12:43 iamperfection wrote: regrinding alters and region every season better not be a thing. Well, it says so in the panel: "Bonus stats for all characters in this realm." And on the character selection page it says "Eternal Realm", which makes me assume that seasonal characters won't be part of this realm until after the season ends. | ||
gertregsdf
4 Posts
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andrewlt
United States7702 Posts
On June 13 2023 09:35 Manit0u wrote: They rushed T1 because T2 is pointless outside of just pure challenge (no real benefit and takes longer to complete) so they instead finish the campaign on T1, complete keystone dungeon at T2 (and only that) and move on to T3. This way they get to T3 faster than if they started with T2. Hardcore streamers and dedicated players tend to go the minmax route if possible, not necessarily the most fun one. Edit: Personally I'm also playing T1 now. I'm all for a challenge but I don't have as much time as I used to and the game so far didn't make me want to nolife it. I'll just complete the campaign, do some altars and dungeons as a sorc. When S1 hits I'll probably do a playthrough with barrage rogue and when the season ends depending on what they manage to fix I might return later or will just go back to playing other games and forget about this one. What worries me the most is that it seems altars and such won't affect seasonal chars and the prospect of re-grinding everything all the time is not a pleasant one. I was trying out different builds until I settled on ice shards somewhere in the 20s. I figured sorc was decent for T2 and I wanted to beat the campaign on it. It did feel like some bosses (campaign, strongholds, dungeons) had way too much hp but the regular mobs are totally fine. I think I'll be playing 2-3 characters during the initial rush. 3rd char may either be season 1 or eternal depending on what they announce for the season. Then I'll move on to something else and come back from time to time whenever it strikes me. I definitely don't want to have to look for the altars again. I don't want to have to keep doing the campaign and side quests every season either. Too much dialogue and running around. Perhaps I would want to replay the campaign somewhere along the line but not every time I do seasons. I do think that I'll play all the characters eventually but probably won't for some time. | ||
farvacola
United States18820 Posts
On June 14 2023 00:16 andrewlt wrote: I was trying out different builds until I settled on ice shards somewhere in the 20s. I figured sorc was decent for T2 and I wanted to beat the campaign on it. It did feel like some bosses (campaign, strongholds, dungeons) had way too much hp but the regular mobs are totally fine. I think I'll be playing 2-3 characters during the initial rush. 3rd char may either be season 1 or eternal depending on what they announce for the season. Then I'll move on to something else and come back from time to time whenever it strikes me. I definitely don't want to have to look for the altars again. I don't want to have to keep doing the campaign and side quests every season either. Too much dialogue and running around. Perhaps I would want to replay the campaign somewhere along the line but not every time I do seasons. I do think that I'll play all the characters eventually but probably won't for some time. Elias in the second capstone dungeon is a pain with arc lash sorc, I think I’ll need to respec to beat it | ||
Manit0u
Poland17237 Posts
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andrewlt
United States7702 Posts
I tried fire too but it was too DoT based. I didn't have the levels/gear at the time to get the full immobilize experience so I eventually switched to frost. | ||
Latham
9558 Posts
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{CC}StealthBlue
United States41117 Posts
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Manit0u
Poland17237 Posts
On June 14 2023 05:25 andrewlt wrote: I tried fire too but it was too DoT based. I didn't have the levels/gear at the time to get the full immobilize experience so I eventually switched to frost. I kinda like it. Running without any aspects now and the build is obviously incomplete at lvl 29. I don't focus on the DoTs at all really, immobilize triggers quite often even without any +lucky hit and just 1 point in the respective skill. What's cool about fire is that it all works so well together (I only have fire skills on my bar) and when you drop a combo of hydra + firewall + inferno + infinite free fireballs that deal +50% damage into the crowd that's being pulled into one spot it's glorious (especially when you have the fireball enchant and enemy deaths trigger more fireballs into infinite chain explosion, can't wait for lvl 30 to also grab the firewall enchant). I guess later on I'll drop hydra in favor of meteor (and maybe grab meteor enchant) but I like it so far, fire and forget while it does chip away at enemy hp. The only downside so far is that fireball sometimes fires off in seemingly random directions (snapping to some random enemy for some reason) and is harder to aim than frozen orb. | ||
Latham
9558 Posts
He made it to 100 with it so it certainly is viable, if anyone (like me) was questioning whether it could match up to Ice Shards late game. Funny thing about sorcerers - Despite them being quite literally middle of the pack upon release, all 3 elements have viable builds and do comparatively well to one another :^) | ||
Amui
Canada10567 Posts
On June 14 2023 05:51 Latham wrote: I got to WT4 finally on level 65 on my 3rd try, after trying and failing on level 62 (I literally got obliterated by trash mobs, 1-shot) and... life is not daijoubu. Trash mobs outside are level 73+ hahaha... I'll try to tough it out for now, but I may need to regress back to WT3 if I don't get any ancestral drops soon. I would just try to complete sidequests or dungeons on WT4 and pray for an ancestral weapon to drop. Also if the world boss spawns, just do it WT4 and get carried, it's nbd. Socket everything and put in Topaz/Skulls so you can live longer. Once you get the ancestral weapon you should be fine. Helltides are not great because you'll die and lose shards a lot. I started WT4 at 63 (Flurry rogue), and it was kinda rough getting one shot by a lot of stuff just due to the level difference. Every level you get reduces the damage you take by some decently large amount. At 65, it's already gotten a lot better. My DPS is like 50% higher, (2/3 ancestral weapons with mediocre mods), but I'm still just spamming potions trying to race a lot of elites. Also don't sleep on defensive paragon nodes if they aren't too far out of the way. | ||
Manit0u
Poland17237 Posts
On June 15 2023 01:33 Latham wrote: Funny thing about sorcerers - Despite them being quite literally middle of the pack upon release, all 3 elements have viable builds and do comparatively well to one another :^) I'm not sure who it was, Kripp or Zizarn who said that Sorcerer is an extremely well balanced class with all elements being equally viable and it not being OP or weaksauce. I think they went with cold/shards because of insane potential when teaming up with 2 ice sorcs - as your stuff triggers off of chilled/frozen of the other sorc too so whenever something gets frozen both sorcs auto-fire shards at them and then those shards bounce etc. Even now at lvl 35+ I switched back to ice to test some stuff and frost nova + shards enchant is just insane for clearing groups of enemies. Bosses are not a big problem either but I need to work on cooldowns and mana regen for that so I can spam stuff and not burst -> wait -> burst. | ||
andrewlt
United States7702 Posts
That's the weakness of the build, though. It has no sustain, no generators and no good basic skill to spam. If you're doing content that you can't kill or almost kill with your burst, it can be painful to fight mobs until your cooldowns reset. | ||
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