I think Diablo 1 was great because it seemed so fresh and to the point. Granted, the entire game could be over in a few hours and even the lifetime hours might be pretty short, but man I miss those days. Most of my favorite games were short and sweet. I think Starcraft was the exception. It's interesting that so much content is packed into a $60 game (which isn't much more than I paid for those SNES cartridges). In some ways I think modern games actually overdo it, to the effect that they're not that expensive and you may not really want to play a single game that long.
Diablo IV - Page 82
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KrillinFromwales
51 Posts
I think Diablo 1 was great because it seemed so fresh and to the point. Granted, the entire game could be over in a few hours and even the lifetime hours might be pretty short, but man I miss those days. Most of my favorite games were short and sweet. I think Starcraft was the exception. It's interesting that so much content is packed into a $60 game (which isn't much more than I paid for those SNES cartridges). In some ways I think modern games actually overdo it, to the effect that they're not that expensive and you may not really want to play a single game that long. | ||
DarkPlasmaBall
United States44044 Posts
On June 07 2023 04:22 KrillinFromwales wrote: As I get older, I have to balance the marginal cost with the opportunity cost. While I might play 500 hours of Diablo 4, I don't know if I should. Sure, you might argue that I'm paying $60 to play 500 hours. But at some point there are some better alternative uses of time. For kids this may not matter much, but having already invested in Diablo 4, I actually have some regrets. I really sort of hate the open world where everything just seems lackluster. I've made a few games myself and have some idea of busywork. I really don't care about cellars, dungeons, or altars of lilith, and I don't care about the NPCs and their minor problems. I think Diablo 1 was great because it seemed so fresh and to the point. Granted, the entire game could be over in a few hours and even the lifetime hours might be pretty short, but man I miss those days. Most of my favorite games were short and sweet. I think Starcraft was the exception. It's interesting that so much content is packed into a $60 game (which isn't much more than I paid for those SNES cartridges). In some ways I think modern games actually overdo it, to the effect that they're not that expensive and you may not really want to play a single game that long. You bring up a really interesting point here. I feel like the closest thing that Diablo 4 can offer for those who are looking for a "short and sweet" experience would be playing through the campaign once on World Tier 1 or 2, not worrying about the millions of other things to do in the game, and then calling it a day. That being said, the total cost of the game is "justified" (from the perspective of Blizzard) because of all those extra opportunities offered for completionists or people wanting to spend more than just 20 hours to beat the game once (or however long it takes to finish the campaign for someone going at their own pace). | ||
andrewlt
United States7702 Posts
I'm not big on the game's level scaling. I would rather not have it. But this is one of the advantages. | ||
Manit0u
Poland17236 Posts
Goes pretty in-depth on pretty much every aspect of the game, analyzing every system etc. + Show Spoiler [TLDR] + 6/10 with potential to be 7-8 if Blizz can fix some of the most glaring issues like itemization, social features and QoL stuff (map overlay and such). | ||
lestye
United States4149 Posts
On June 06 2023 23:28 Manit0u wrote: Regardless it's still pretty baffling how Blizz managed to kinda screw it up. Sure, they're not great at inventing their own stuff any more but in the past decade or so they were pretty good at borrowing stuff that works from other games. I have no idea why they ended up with this bland itemization/progression systems when there are good examples to be found elsewhere? Grim Dawn constellation system, Last Epoch skills having their own skill trees, D2 itemization and leveling. Get this all together and you have a recipe for a banger ARPG with insane potential and replay value. Yeah that sounds too complex and perfect to be a Blizzard product. Blizzard is good at streamliming shit, not making a dream game. People will take less complexity is if feels good (arguably better) to play. On June 06 2023 00:31 {CC}StealthBlue wrote: Does it bother anyone else that there is only Local chat.... No Global, Trade, or even a LFG channel. Very weird to me. Not really.... I found the chat in D3 to be completely useless and it seems to following that. | ||
jztitzkjhg
1 Post
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{CC}StealthBlue
United States41117 Posts
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DarkPlasmaBall
United States44044 Posts
On June 08 2023 01:02 {CC}StealthBlue wrote: So there is no way of extracting/removing an Aspect from a weapon without destroying it? Correct. Additionally, once you put that Aspect in a second item, it's there permanently. You can't extract it again and put it in a third item. | ||
{CC}StealthBlue
United States41117 Posts
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[Phantom]
Mexico2170 Posts
On June 06 2023 19:26 {CC}StealthBlue wrote: No surprise. I wouldn’t get my hopes up. Diablo 3 was supposed to have two expansions as well and overwatch 2 was supposed to have a pve campaign. Fun fact. The second Diablo 3 expansion after Reaper of Souls was supposed to be the Inarius and Lilith storyline | ||
{CC}StealthBlue
United States41117 Posts
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Broetchenholer
Germany1883 Posts
Basically, the whole characterbuilding seems to be bare minimum enough to never matter at all. You do it because it's there but honestly, if you did not have it, the autoscaling would make it obsolete. I get that they don't wan't to do a PoE where you have to have studied or read guides in order to udnerstand what is actually going on, but come on blizzard, this is just pathetic. | ||
andrewlt
United States7702 Posts
On June 08 2023 01:34 DarkPlasmaBall wrote: Correct. Additionally, once you put that Aspect in a second item, it's there permanently. You can't extract it again and put it in a third item. And I just found out that it gets additional requirements. I was imprinting a codex aspect on rare weapons early in the game and only the amount of veiled crystals (from salvaging rare items) was going up early on. Then I hit level 30 and the next weapon I wanted to imprint required a new material that is from salvaging legendary items. I didn't know that and I already salvaged my previous weapon. I mistakenly assumed that imprinting rares only required mats from salvaging rares, even if it was in increasing amounts. Whoopsie I'm currently playing an ice sorc. I tried almost everything and was mix and matching early on with all sorts of frankenstein builds. The builds started coming along in the 20s. I was fire before that but I think that requires more levels and/or items to make it work. I still can't give up teleport and hydra currently though. Frost ultimate and conjuration looks kinda meh anyway. I wanted to pick up ice nova but the cooldown is too long so it was the skill I gave up. Maybe once hydra starts falling off in my build. | ||
farvacola
United States18820 Posts
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{CC}StealthBlue
United States41117 Posts
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Archeon
3253 Posts
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andrewlt
United States7702 Posts
On June 08 2023 04:30 farvacola wrote: I'm running arc lash with chain lightning and blizzard and can handle pretty much everything thrown at me at level 54. Gotta do a pretty tight dance on tough fights though. Arc lash does seem to be the best of the basic skills by far, at the cost of basically being a melee skill. I was totally unimpressed with charged bolt and ball lightning, though I saw charged bolt was rated decently on icy-veins' endgame ranking, which surprised me. On June 08 2023 07:53 Archeon wrote: I think they made the experience with D:I that people felt that there were too many players in one instance, which resulted in the usual problems (quest-mobs being a joke that players fight over, questionable atmosphere, ...). Overall I'm happy with the player density, I see people gather up for events in reasonable numbers. But I get that people that want more out of the social aspects feel like it's missing something. Yes, same here. I actually bumped into more people when I got into Act 2. I've fought together with them then we went our own merry way without talking (yay!). It gives off the Diablo ARPG experience where the monsters outnumber the heroes instead of the other way around like MMOs. | ||
{CC}StealthBlue
United States41117 Posts
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{CC}StealthBlue
United States41117 Posts
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DarkPlasmaBall
United States44044 Posts
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