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Diablo IV - Page 80

Forum Index > General Games
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zdfgdftre
Profile Joined June 2023
2 Posts
June 04 2023 09:34 GMT
#1581
--- Nuked ---
ghfhgfhfhfg
Profile Joined June 2023
1 Post
Last Edited: 2023-06-04 10:46:10
June 04 2023 09:52 GMT
#1582
pbu
DarkPlasmaBall
Profile Blog Joined March 2010
United States46243 Posts
Last Edited: 2023-06-05 10:17:04
June 04 2023 12:51 GMT
#1583
I'm really enjoying the gameplay and story and combat and adventuring so far. Honestly, the biggest annoyance for me is arbitrarily not being able to skip some of the dialogue and scenes, which I assume are glitches. The Act 5 Donan/Taissa conversations, for example, are painfully long.

Edit: This glitch is sometimes fixed (for several hours at a time) if you minimize D4 during a cutscene and then maximize/restore it back. For me, a simple Alt+Tab out of D4 to see the desktop (or another window) and then back in to D4 does the job, where I can properly press Escape to skip cutscenes and dialogue.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 04 2023 13:55 GMT
#1584
Players who rolled a Necro should be very happy right now. The games first balance patch buffed them. Everywhere lol

https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes
"Smokey, this is not 'Nam, this is bowling. There are rules."
TaKeTV
Profile Blog Joined December 2010
Germany1201 Posts
June 04 2023 14:01 GMT
#1585
On June 04 2023 22:55 {CC}StealthBlue wrote:
Players who rolled a Necro should be very happy right now. The games first balance patch buffed them. Everywhere lol

https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes


nerfed bonespear crit though :C
Commentator
andrewlt
Profile Joined August 2009
United States7702 Posts
June 04 2023 15:22 GMT
#1586
On June 04 2023 10:51 DarkPlasmaBall wrote:
Show nested quote +
On June 04 2023 09:07 Latham wrote:
>Played druid until level 28, was honestly having one of the worst experiences in an ARPG I've ever had with Pulverize werebear build. (Starved for class resource, low damage, shit mobility, very anti-melee boss design and some event design)
>Decided to try Sorcerer. Surely, can't be as bad as druid, can it?
Ended Act 1 on level 35,
Ended Act 2 on level 47 (Act boss was level 41 LOL, I dunno if he scales to you as a player or not)

The class resource starvation is unreal. I thought it was just druid/barb at first but nope, sorcerer and rogue are also extremely starved. Dunno about necro.
Generator skills don't do SHIT. They don't do damage, they don't generate enough resources.

My current experience in fights goes like this: pop ice nova, ice armor BIG DICK DAMAGE for about 6 seconds. Kite kite kite until both cooldowns are back up. Rinse & repeat.
My level 50 sorceress has 103 mana at level 50... that's JUST 3 more than she had at level 1.
If it wasn't for the fact I sometimes get refuded a little bit of mana when hitting vulnerable enemies (Ice Nova), I wouldn't be able to DPS even for 6 seconds straight with Ice Shards.
It's better/safer for me to wait for my mana to regenerate naturally from 0 to 103 during a fight than it is for me to be using any of the 1st tier skills (firebolt, icebolt, spark, arc lash) because they don't do jack shit. Not damage-wise, not resource-generation-wise. Might as well unbind left click at this point or set it to move/interact only.

This gameplay reminds me of pushing D3 Greater Rifts on my Thorns Crusader build with Elemental Band. You wait for your timing (the elemental band ring to cycle to the earth element) and then you lay into the boss as hard as you can, before you wait some more until the Earth cycle on the elemental band comes again.
Here I am waiting for Ice nova (vulnerability proc) and Ice Armor (25% more damage under a barrier). Otherwise, I don't deal any sort of meaningful damage.

I don't even use any ultimate on my Sorc. No place to put it. The Defensive Tree (Ice Nova, Ice Armor, Flame Shield, Teleport) are all way too good to pass up. Yes, even Flame Shield on an Ice Sorc build.

I no longer look for damage upgrades. All my time is spent looking for items that will upgrade my Mana Cost Reduction (Focus & Necklace) and Cooldown Reduction.

I've watched YT videos and see people saying they've finished the campaign part of the game by around level 38... dang lol. That's not my playstyle. I explore all the zones, find all the altars of lilith, do as much as I can on my 1st playthrough.
I wonder what level will I be when I finish the campaign? 60? 70?

All this on World Tier 1 (Adventurer difficulty)


I found the nature/elemental skills (especially lightining/storm over earth) for Druid to be wayyy better than werewolf/werebear, with literally no resource/spirit issues whatsoever. This is my build so far, and I'm loving it:
Storm Strike (Fierce) for melee + Earth Spike (Wild) for ranged -> Lightning Storm (Raging) -> Blood Howl (Innate) + Debilitating Roar (Innate) -> Wolves (Ferocious) -> Hurricane (Natural) + EE (and other 4) -> Cataclysm + Defiance (and other 3) -> Perfect Storm (can only use one key passive skill from the end of skill tree). I'm level 41 so far, as a reference.


I've seen from a few places that pulverize werebear is one of the best endgame builds currently. Druid supposedly scales really well once you have enough to get over the resource issues.
Latham
Profile Blog Joined May 2007
9588 Posts
Last Edited: 2023-06-04 16:01:09
June 04 2023 15:56 GMT
#1587
On June 05 2023 00:22 andrewlt wrote:
Show nested quote +
On June 04 2023 10:51 DarkPlasmaBall wrote:
On June 04 2023 09:07 Latham wrote:
>Played druid until level 28, was honestly having one of the worst experiences in an ARPG I've ever had with Pulverize werebear build. (Starved for class resource, low damage, shit mobility, very anti-melee boss design and some event design)
>Decided to try Sorcerer. Surely, can't be as bad as druid, can it?
Ended Act 1 on level 35,
Ended Act 2 on level 47 (Act boss was level 41 LOL, I dunno if he scales to you as a player or not)

The class resource starvation is unreal. I thought it was just druid/barb at first but nope, sorcerer and rogue are also extremely starved. Dunno about necro.
Generator skills don't do SHIT. They don't do damage, they don't generate enough resources.

My current experience in fights goes like this: pop ice nova, ice armor BIG DICK DAMAGE for about 6 seconds. Kite kite kite until both cooldowns are back up. Rinse & repeat.
My level 50 sorceress has 103 mana at level 50... that's JUST 3 more than she had at level 1.
If it wasn't for the fact I sometimes get refuded a little bit of mana when hitting vulnerable enemies (Ice Nova), I wouldn't be able to DPS even for 6 seconds straight with Ice Shards.
It's better/safer for me to wait for my mana to regenerate naturally from 0 to 103 during a fight than it is for me to be using any of the 1st tier skills (firebolt, icebolt, spark, arc lash) because they don't do jack shit. Not damage-wise, not resource-generation-wise. Might as well unbind left click at this point or set it to move/interact only.

This gameplay reminds me of pushing D3 Greater Rifts on my Thorns Crusader build with Elemental Band. You wait for your timing (the elemental band ring to cycle to the earth element) and then you lay into the boss as hard as you can, before you wait some more until the Earth cycle on the elemental band comes again.
Here I am waiting for Ice nova (vulnerability proc) and Ice Armor (25% more damage under a barrier). Otherwise, I don't deal any sort of meaningful damage.

I don't even use any ultimate on my Sorc. No place to put it. The Defensive Tree (Ice Nova, Ice Armor, Flame Shield, Teleport) are all way too good to pass up. Yes, even Flame Shield on an Ice Sorc build.

I no longer look for damage upgrades. All my time is spent looking for items that will upgrade my Mana Cost Reduction (Focus & Necklace) and Cooldown Reduction.

I've watched YT videos and see people saying they've finished the campaign part of the game by around level 38... dang lol. That's not my playstyle. I explore all the zones, find all the altars of lilith, do as much as I can on my 1st playthrough.
I wonder what level will I be when I finish the campaign? 60? 70?

All this on World Tier 1 (Adventurer difficulty)


I found the nature/elemental skills (especially lightining/storm over earth) for Druid to be wayyy better than werewolf/werebear, with literally no resource/spirit issues whatsoever. This is my build so far, and I'm loving it:
Storm Strike (Fierce) for melee + Earth Spike (Wild) for ranged -> Lightning Storm (Raging) -> Blood Howl (Innate) + Debilitating Roar (Innate) -> Wolves (Ferocious) -> Hurricane (Natural) + EE (and other 4) -> Cataclysm + Defiance (and other 3) -> Perfect Storm (can only use one key passive skill from the end of skill tree). I'm level 41 so far, as a reference.


I've seen from a few places that pulverize werebear is one of the best endgame builds currently. Druid supposedly scales really well once you have enough to get over the resource issues.


I've watched YT videos from people with early access say Werebear Druid comes online around level 60-65 once you get your paragon board unlocked and start getting ancestral/sacred/uniques... which is just absurdly late. Sure it's 100% the tankiest and most survivable at that point with very respectable damage to boot, but who honestly wants to suffer for 60 levels to get to the good part?
I should've went with ranged/caster druid until level 60/65 to respec into werebear honestly, like the above poster suggested.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
DarkPlasmaBall
Profile Blog Joined March 2010
United States46243 Posts
Last Edited: 2023-06-04 16:09:35
June 04 2023 16:06 GMT
#1588
On June 05 2023 00:22 andrewlt wrote:
Show nested quote +
On June 04 2023 10:51 DarkPlasmaBall wrote:
On June 04 2023 09:07 Latham wrote:
>Played druid until level 28, was honestly having one of the worst experiences in an ARPG I've ever had with Pulverize werebear build. (Starved for class resource, low damage, shit mobility, very anti-melee boss design and some event design)
>Decided to try Sorcerer. Surely, can't be as bad as druid, can it?
Ended Act 1 on level 35,
Ended Act 2 on level 47 (Act boss was level 41 LOL, I dunno if he scales to you as a player or not)

The class resource starvation is unreal. I thought it was just druid/barb at first but nope, sorcerer and rogue are also extremely starved. Dunno about necro.
Generator skills don't do SHIT. They don't do damage, they don't generate enough resources.

My current experience in fights goes like this: pop ice nova, ice armor BIG DICK DAMAGE for about 6 seconds. Kite kite kite until both cooldowns are back up. Rinse & repeat.
My level 50 sorceress has 103 mana at level 50... that's JUST 3 more than she had at level 1.
If it wasn't for the fact I sometimes get refuded a little bit of mana when hitting vulnerable enemies (Ice Nova), I wouldn't be able to DPS even for 6 seconds straight with Ice Shards.
It's better/safer for me to wait for my mana to regenerate naturally from 0 to 103 during a fight than it is for me to be using any of the 1st tier skills (firebolt, icebolt, spark, arc lash) because they don't do jack shit. Not damage-wise, not resource-generation-wise. Might as well unbind left click at this point or set it to move/interact only.

This gameplay reminds me of pushing D3 Greater Rifts on my Thorns Crusader build with Elemental Band. You wait for your timing (the elemental band ring to cycle to the earth element) and then you lay into the boss as hard as you can, before you wait some more until the Earth cycle on the elemental band comes again.
Here I am waiting for Ice nova (vulnerability proc) and Ice Armor (25% more damage under a barrier). Otherwise, I don't deal any sort of meaningful damage.

I don't even use any ultimate on my Sorc. No place to put it. The Defensive Tree (Ice Nova, Ice Armor, Flame Shield, Teleport) are all way too good to pass up. Yes, even Flame Shield on an Ice Sorc build.

I no longer look for damage upgrades. All my time is spent looking for items that will upgrade my Mana Cost Reduction (Focus & Necklace) and Cooldown Reduction.

I've watched YT videos and see people saying they've finished the campaign part of the game by around level 38... dang lol. That's not my playstyle. I explore all the zones, find all the altars of lilith, do as much as I can on my 1st playthrough.
I wonder what level will I be when I finish the campaign? 60? 70?

All this on World Tier 1 (Adventurer difficulty)


I found the nature/elemental skills (especially lightining/storm over earth) for Druid to be wayyy better than werewolf/werebear, with literally no resource/spirit issues whatsoever. This is my build so far, and I'm loving it:
Storm Strike (Fierce) for melee + Earth Spike (Wild) for ranged -> Lightning Storm (Raging) -> Blood Howl (Innate) + Debilitating Roar (Innate) -> Wolves (Ferocious) -> Hurricane (Natural) + EE (and other 4) -> Cataclysm + Defiance (and other 3) -> Perfect Storm (can only use one key passive skill from the end of skill tree). I'm level 41 so far, as a reference.


I've seen from a few places that pulverize werebear is one of the best endgame builds currently. Druid supposedly scales really well once you have enough to get over the resource issues.


Maybe I'll consider respecs later then! I'm level 47 and just beat the campaign on World Tier 2. Fantastic experience so far

On June 04 2023 08:27 CicadaSC wrote:
Without spoilers, can someone who completed the campaign rate the story 1-10?


I'd say around 7/10, which I would consider better than D3's story but worse than D2's story. (I'm not sure where to rank D1's story tbh, since I think D1's in-game story was way simpler, discounting lore outside of the game itself.)
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Manit0u
Profile Blog Joined August 2004
Poland17800 Posts
June 04 2023 16:18 GMT
#1589
On June 05 2023 01:06 DarkPlasmaBall wrote:
Show nested quote +
On June 05 2023 00:22 andrewlt wrote:
On June 04 2023 10:51 DarkPlasmaBall wrote:
On June 04 2023 09:07 Latham wrote:
>Played druid until level 28, was honestly having one of the worst experiences in an ARPG I've ever had with Pulverize werebear build. (Starved for class resource, low damage, shit mobility, very anti-melee boss design and some event design)
>Decided to try Sorcerer. Surely, can't be as bad as druid, can it?
Ended Act 1 on level 35,
Ended Act 2 on level 47 (Act boss was level 41 LOL, I dunno if he scales to you as a player or not)

The class resource starvation is unreal. I thought it was just druid/barb at first but nope, sorcerer and rogue are also extremely starved. Dunno about necro.
Generator skills don't do SHIT. They don't do damage, they don't generate enough resources.

My current experience in fights goes like this: pop ice nova, ice armor BIG DICK DAMAGE for about 6 seconds. Kite kite kite until both cooldowns are back up. Rinse & repeat.
My level 50 sorceress has 103 mana at level 50... that's JUST 3 more than she had at level 1.
If it wasn't for the fact I sometimes get refuded a little bit of mana when hitting vulnerable enemies (Ice Nova), I wouldn't be able to DPS even for 6 seconds straight with Ice Shards.
It's better/safer for me to wait for my mana to regenerate naturally from 0 to 103 during a fight than it is for me to be using any of the 1st tier skills (firebolt, icebolt, spark, arc lash) because they don't do jack shit. Not damage-wise, not resource-generation-wise. Might as well unbind left click at this point or set it to move/interact only.

This gameplay reminds me of pushing D3 Greater Rifts on my Thorns Crusader build with Elemental Band. You wait for your timing (the elemental band ring to cycle to the earth element) and then you lay into the boss as hard as you can, before you wait some more until the Earth cycle on the elemental band comes again.
Here I am waiting for Ice nova (vulnerability proc) and Ice Armor (25% more damage under a barrier). Otherwise, I don't deal any sort of meaningful damage.

I don't even use any ultimate on my Sorc. No place to put it. The Defensive Tree (Ice Nova, Ice Armor, Flame Shield, Teleport) are all way too good to pass up. Yes, even Flame Shield on an Ice Sorc build.

I no longer look for damage upgrades. All my time is spent looking for items that will upgrade my Mana Cost Reduction (Focus & Necklace) and Cooldown Reduction.

I've watched YT videos and see people saying they've finished the campaign part of the game by around level 38... dang lol. That's not my playstyle. I explore all the zones, find all the altars of lilith, do as much as I can on my 1st playthrough.
I wonder what level will I be when I finish the campaign? 60? 70?

All this on World Tier 1 (Adventurer difficulty)


I found the nature/elemental skills (especially lightining/storm over earth) for Druid to be wayyy better than werewolf/werebear, with literally no resource/spirit issues whatsoever. This is my build so far, and I'm loving it:
Storm Strike (Fierce) for melee + Earth Spike (Wild) for ranged -> Lightning Storm (Raging) -> Blood Howl (Innate) + Debilitating Roar (Innate) -> Wolves (Ferocious) -> Hurricane (Natural) + EE (and other 4) -> Cataclysm + Defiance (and other 3) -> Perfect Storm (can only use one key passive skill from the end of skill tree). I'm level 41 so far, as a reference.


I've seen from a few places that pulverize werebear is one of the best endgame builds currently. Druid supposedly scales really well once you have enough to get over the resource issues.


Maybe I'll consider respecs later then! I'm level 47 and just beat the campaign on World Tier 2. Fantastic experience so far

Show nested quote +
On June 04 2023 08:27 CicadaSC wrote:
Without spoilers, can someone who completed the campaign rate the story 1-10?


I'd say around 7/10, which I would consider better than D3's story but worse than D2's story. (I'm not sure where to rank D1's story tbh, since I think D1's in-game story was way simpler, discounting lore outside of the game itself.)


D1 didn't really have much of a "story" per se. It was thriving more on the general atmosphere and bits of lore scattered around.

There really wasn't any real need for a big story there, the simplistic design in this department was actually a strong point for it, where you played a hero descending deeper and deeper into the darkness.
Time is precious. Waste it wisely.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 04 2023 17:36 GMT
#1590
Okay... question about the ending....

+ Show Spoiler +
So... Neyrelle is being, slowly but surely, influenced by Mephisto over the loss of her Mother. While at the same Mephisto is being manipulated by the Lord of Destruction himself. Diablo.


Correct?
"Smokey, this is not 'Nam, this is bowling. There are rules."
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2023-06-04 19:24:24
June 04 2023 19:23 GMT
#1591
+ Show Spoiler +
Diablo is lord of terror Baal is lord of destruction Mephisto hatred
DarkPlasmaBall
Profile Blog Joined March 2010
United States46243 Posts
June 04 2023 19:41 GMT
#1592
On June 05 2023 04:23 ProMeTheus112 wrote:
+ Show Spoiler +
Diablo is lord of terror Baal is lord of destruction Mephisto hatred


Why is that a spoiler? That's been known since D2.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ProMeTheus112
Profile Joined December 2009
France2027 Posts
June 04 2023 20:26 GMT
#1593
On June 05 2023 04:41 DarkPlasmaBall wrote:
Show nested quote +
On June 05 2023 04:23 ProMeTheus112 wrote:
+ Show Spoiler +
Diablo is lord of terror Baal is lord of destruction Mephisto hatred


Why is that a spoiler? That's been known since D2.

idk maybe someone doesn't know about it^^
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
June 05 2023 15:31 GMT
#1594
Does it bother anyone else that there is only Local chat.... No Global, Trade, or even a LFG channel. Very weird to me.
"Smokey, this is not 'Nam, this is bowling. There are rules."
Gorsameth
Profile Joined April 2010
Netherlands22488 Posts
June 05 2023 15:38 GMT
#1595
On June 06 2023 00:31 {CC}StealthBlue wrote:
Does it bother anyone else that there is only Local chat.... No Global, Trade, or even a LFG channel. Very weird to me.
No global chat means it can't be full of gold sellers/boosters or whatever farming service the bot companies will run.
It ignores such insignificant forces as time, entropy, and death
TaKeTV
Profile Blog Joined December 2010
Germany1201 Posts
June 05 2023 15:38 GMT
#1596
On June 06 2023 00:31 {CC}StealthBlue wrote:
Does it bother anyone else that there is only Local chat.... No Global, Trade, or even a LFG channel. Very weird to me.


I think the generel feedback of the Diablo community was "we do not want to interact nor have more MMO features". I think thats a good choice. A lot of people actually want to experience it "solo". I assume an offline mode would have been a better choice though (like dark souls system)
Commentator
DarkPlasmaBall
Profile Blog Joined March 2010
United States46243 Posts
June 05 2023 15:44 GMT
#1597
On June 06 2023 00:38 TaKeTV wrote:
Show nested quote +
On June 06 2023 00:31 {CC}StealthBlue wrote:
Does it bother anyone else that there is only Local chat.... No Global, Trade, or even a LFG channel. Very weird to me.


I think the generel feedback of the Diablo community was "we do not want to interact nor have more MMO features". I think thats a good choice. A lot of people actually want to experience it "solo". I assume an offline mode would have been a better choice though (like dark souls system)


On the same note, it's probably a reasonable compromise to know that there will be third-party forums/groups/discussions, like on Reddit and TL, where you could surely find strangers to play with. I don't have much experience with that, though, as I tend to either play solo or with my brothers and friends.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
June 05 2023 16:26 GMT
#1598
For the people that have played the game, I've been reading about it and have some concerns and it seems others have too. Could you guys expand on it?

1.-I've heard itemization is really bad. Is it true?

2.-I've heard the game is terribly unbalanced, with blizzard having to nerf things 500% two days after release in some build/items.

3.-I've heard level scaling makes progression pointless. I like the idea that whole areas don't become obsolete, but people are complaining that they feel the levels are basically just "cosmetic" now as everytime you get a lvl, you don't actually become stronger. In fact you might become weaker as even though your level scales, your item stats don't, while monsters stats do.

Some comment's I've heard that say something like "I've realized there is no point in killing any mobs during the first playthrough. Everything scales with you so why bother, just rush to complete the campaign and get access to higher tiers or something that will give you better items and rewards. That sounds really shitty.


Finally, is this game really worth 70$ (or more)? Since this game has a battlepass and ingame store, shouldn't it have been free to play? Won't it run into the same problem as sc2 where having to buy the game, plus expantions in the future, and then you add battlepass etc just drives the playerbase away?
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
DarkPlasmaBall
Profile Blog Joined March 2010
United States46243 Posts
June 05 2023 17:12 GMT
#1599
On June 06 2023 01:26 [Phantom] wrote:
For the people that have played the game, I've been reading about it and have some concerns and it seems others have too. Could you guys expand on it?

1.-I've heard itemization is really bad. Is it true?


Can you elaborate more on what you mean? The drops/rewards/items/gear all seem versatile and useful to me, for the most part. There are even ways to combine special abilities between gear, so that you don't have to choose between an armor with only one amazing ability and a second armor with several very good abilities, and so on. There are additionally some quality of life improvements when it comes to storage, like a shared stash, gems stacking, and auto-organize buttons.

2.-I've heard the game is terribly unbalanced, with blizzard having to nerf things 500% two days after release in some build/items.


That's not true, but you can't ever expect perfect balance, especially before the game even comes out for everyone. A lot of people are making whiny videos on YouTube, with click-bait titles like "eVeRyOnE gOt nErFeD" even though some characters literally received minor buffs instead of minor nerfs in the recent patch notes. Each class is different, and different classes may have certain advantages or disadvantages based on the builds that a player chooses and the stage of the game they're in. This is my philosophy when it comes to a game like Diablo: It's not about perfect balance; it's about hopefully having a few viable builds for each class, and if certain classes aren't there yet, Blizzard should continue to patch the game until more playstyles are feasible.

3.-I've heard level scaling makes progression pointless. I like the idea that whole areas don't become obsolete, but people are complaining that they feel the levels are basically just "cosmetic" now as everytime you get a lvl, you don't actually become stronger. In fact you might become weaker as even though your level scales, your item stats don't, while monsters stats do.

Some comment's I've heard that say something like "I've realized there is no point in killing any mobs during the first playthrough. Everything scales with you so why bother, just rush to complete the campaign and get access to higher tiers or something that will give you better items and rewards. That sounds really shitty.


I haven't found level scaling to be a detriment. If anything, I've found it to be a net-benefit when I play with people at levels that are different from mine. It definitely has a different feel to it than when you play a game where the monsters don't level up with you though, so it may take some getting used to.

Finally, is this game really worth 70$ (or more)? Since this game has a battlepass and ingame store, shouldn't it have been free to play? Won't it run into the same problem as sc2 where having to buy the game, plus expantions in the future, and then you add battlepass etc just drives the playerbase away?


While different people may have different perspectives, a lot of answers to the question of "Is this game/ item/ experience/ thing worth $70" boils down to how much enjoyment you get out of it.
If you play and have fun for 35 hours, that would be spending $2 per hour.
If you play and have fun for 70 hours, that would be spending $1 per hour.
If you play and have fun for 700 hours, that would be spending 10 cents per hour.
Wherever you choose to draw the line is completely subjective and up to you. For me, it's absolutely worth the cost.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2023-06-05 18:51:12
June 05 2023 18:17 GMT
#1600
I'll expand on some of the things I've read:

Basically Skills themselves are very bad, and Diablo 3 customization with skills was better as they had more meaningful options to customize them. Runes were more impactful. Basically once you unlock a skill the changes to it are very small for the most part on most skills.

Then the itamization. It seems a lot of the power for the characters is in legendaries. Which is good to an extent, but basically makes it luck dependant on wether you get what you need or not.

Since the game scales with you, and the skill tree upgrades aren't meeaningful, if you dont get lucky drops that happen to boost the skills you need/want you're out of luck.

So the progression is basically tied to the items. Also, if you want to change builds, you can't, because it's tied to items. So you need to find items from zero all over again, and it seems it's expensive to change item abilities.

The items stats themselves are just damage and defense from what I've read,so no elemental protection of a specific time,or not bonus damage vs certain type of enemies etc. So the only option is to focus on crit chance.

_____
Also. I'm worried regarding the story.

+ Show Spoiler +

No explanation in the beta of how inarius escaped hell or how he made his church.

Rathma dies. Where was he in Diablo 1, 2 3 if he was alive and free? Also he dies and the necromancer doesn't say anything?

Diablo 3 story was good. The implementation sucked but the story itself was good. There is no reason why Azmodan was telling you all his plans, or Belial being obvious. But the idea was good. Also in the end, it doesn't really feel like you have much rush to stop diablo, but in the story if you look at it by it's concept you realize diablo got into the heavens, corrupted it, and was in the heart of the heaven, minutes or seconds from ending an eternal conflic that lasted for millenia and destroying the heavens. So again, good story, bad implementation.

I watched the Inarius vs lilith cinematic that is teased in the trailers.
Spoilers about the cinematic:
+ Show Spoiler +
Inarius Impales Lilith and nothing at all happens to her. She turns around for no reason and gives her his back. then you can hear lilith break free, lilith talks to her, Innarius has all the time in the world to do something. Then he is impaled, and the dies? really?


Say what you want about Diablo 3 story but the characters had personalized dialog. And the story even if the implementation wasn't good and maybe was a little bit too heroic for diablo was good.

This is coming from someone who literally liked diablo 3 story...what is that?





I don't know. I remember when I was younger watching my brother and cousin play diablo 1. I remember playing Diablo 2 and getting super scared when I saw the first fallen outside the first town and running back in town and just spending hours there. Eventually venturing outside slowly and progressing through the game. I remember LoD, and then playing more and more as I grew older. I remember playing Diablo 3. I grew up with this franchise. It's one of the games that made me a "PC gamer" more than console.

But I don't trust Blizzard anymore after all the controversies, Overwatch, layoffs and high turnovers... I like diablo and enjoyed my time in the beta but it seems that even though the core game seems fun there is a lot of shit on top. Badly designed systems and greed.

Like I want to buy the game but most of what I read on reddit tells me not to. So That's why I come here to ask more objective opinions.


WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
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