Diablo IV - Page 27
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Harris1st
Germany6931 Posts
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Manit0u
Poland17267 Posts
On August 18 2022 20:21 Harris1st wrote: I remember an Asian MMO where they sold wings for your character as "cosmetics" and then half a year later made it possbile to put stats on these wings/ sold wings with stats which means you are essentially missing a whole item if you don't buy wings. Stuff like this is kinda what I expect from current Blizzard. Even if it's just secondary stats like Gold find/ Mgaic find % Yeah. I'm also afraid it'll be subtle stuff at start. Like a horse that's a bit faster but later on in the game you discover that there are 10 minute travel times or something... | ||
kjhgjhgjfgh
1 Post
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GDFGFDDFGQW
1 Post
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Miragee
8509 Posts
On August 18 2022 09:09 lestye wrote: Why is this a surprise? Take a look at the biggest games in the world and see how they make money? It's not surprising though? I just said it's sad (or would be sad if true...). If players are begging to be able to pay money for customisation they could have as an ingame experience, it's a sad state we are in. | ||
lestye
United States4163 Posts
On August 18 2022 19:21 Manit0u wrote: Them being free is one thing. Another thing is that knowing Blizzard's current tendencies I'm rather skeptical when it comes to believing that D4 shop will be for "cosmetic items only". My suspicion is that they'll also add some other stuff there, labeled as "convenience items" or something like that. The problem with that is if you have to sell people "convenience" it shows a design flaw in the game itself (or, even worse, a deliberate effort to make the game "inconvenient" for people to coerce sales). I'd like to be proven wrong but almost everything Blizzard did in a decade now does not fill me with optimism. I'll probably wait 3-6 months after release before I make my mind on whether I should get the game myself or not. Yeah, thats certainly an advantage Blizzard has for their position in the market, they can double dip and get a premium price + microtransactions. Like I said, it's a pill I swallow because I want them to have incentive to update the game. Otherwise they'd just wait for an expansion, a few great content patches in between and after the expansion and then totally drop the game dead to work on the next shiny Diablo game. GRANTED, I think the best retort to that, is that didnt stop them from Ditching Overwatch for OW2. But seeing that game's development, I'm hoping that's just a clusterfuck of insane proportions and not indicative of what might happen with Diablo. Because like even from a munny grubbing executive standpoint that wasnt anywhere close to ideal. | ||
Manit0u
Poland17267 Posts
I don't see a problem with releasing a game, an expansion or two over the next 2-3 years for it and then letting it rest. People are playing games like that after decades despite no new content for them. Now with every game being a "live, lifelong service" it consumes a lot of your time (gotta keep up with those battle passes, limited time offers and such) and in my opinion generates plenty of frustration in the players. In my eyes, if you make a good game people will be playing it for ages. Doing this live service thing sounds cool on the surface but is actually detrimental in my opinion. I think the devs would probably like to work on some new projects at some point rather than just constantly developing one title (as a software developer myself I fully understand how a project can wear you down, I'm switching jobs almost every year to avoid burning out). So, somewhere down the line you may end up with a product that's pretty much outdated in terms of engine, performance, graphics etc. (very hard to rebuild product of this magnitude in new engine) being developed by disgruntled devs who are just tired of it and having trouble attracting new players because there was so much stuff added to it over the years that it's just super confusing and overwhelming. I still think product -> expansion if successful -> another expansion if still going strong -> move on to new product is actually the best model for everyone. I'd rather have Diablo V in 5 years than Diablo IV patch 3.15.78. | ||
Simberto
Germany11519 Posts
On August 19 2022 05:53 Manit0u wrote: I must admit I don't really understand this push towards making a "game that'll last you a lifetime". There are numerous games coming out every year, why would you get tied down to only one of them? I don't see a problem with releasing a game, an expansion or two over the next 2-3 years for it and then letting it rest. People are playing games like that after decades despite no new content for them. Now with every game being a "live, lifelong service" it consumes a lot of your time (gotta keep up with those battle passes, limited time offers and such) and in my opinion generates plenty of frustration in the players. In my eyes, if you make a good game people will be playing it for ages. Doing this live service thing sounds cool on the surface but is actually detrimental in my opinion. I think the devs would probably like to work on some new projects at some point rather than just constantly developing one title (as a software developer myself I fully understand how a project can wear you down, I'm switching jobs almost every year to avoid burning out). So, somewhere down the line you may end up with a product that's pretty much outdated in terms of engine, performance, graphics etc. (very hard to rebuild product of this magnitude in new engine) being developed by disgruntled devs who are just tired of it and having trouble attracting new players because there was so much stuff added to it over the years that it's just super confusing and overwhelming. I still think product -> expansion if successful -> another expansion if still going strong -> move on to new product is actually the best model for everyone. I'd rather have Diablo V in 5 years than Diablo IV patch 3.15.78. Absolutely agreed. Games don't need to be forever. They just need to be good now. I also highly prefer the Game-Exp-Exp-Sequel/New Game cycle. But that is not how a company takes the maximum amount of cash out of you. They want to bind you to their product. In a classical game cycle, there are months and years where you might be playing some other companies game, and potentially not buy their next game, especially if it is not as awesome. Meanwhile, in a game as a service, they keep their claws on you, constantly extracting money and keeping you focused. They also get all of that nice feeling of investment that keeps you tied to their stuff. Games as a service is not about making the best game. It is about getting the most money out of you. | ||
andrewlt
United States7702 Posts
I do prefer more frequent sequels, even if they only add minor things on every iteration. I don't see what's so repetitive with a new game every 3-4 years with minor additions versus playing the same live service game for an entire decade. And I'm sure buying a full-priced sequel every 3-4 years is also far cheaper than what people spend on live service games. I prefer to give a game my time and then move on to the next one. At the same time, I feel like it's a waste of time and energy getting upset over this. Don't feel the need to compete with other players breezing through the game and tackling the toughest endgame content. Play how you want and peace out on the content you don't want to spend money on. Chances are, the game has enough content to be worth full price as a single player ARPG. And if you really don't care about multiplayer and keeping up with other people, you can wait for the inevitable sale. I know that I'm not touching certain parts of the game. I'll buy it if it has enough content that suits my personal preferences. I really do think it's likely that there will be enough for me to justify the purchase price. I can ignore the money sinks I don't want to touch. I'm not going to get worked up for what other people will do with the game. I came to the United States over 20 years ago and I eventually learned not to get too worked up about the dumb spending habits of other people. Just view it as them effectively subsidizing our hobby. | ||
Blitzkrieg0
United States13132 Posts
On August 19 2022 05:53 Manit0u wrote: I must admit I don't really understand this push towards making a "game that'll last you a lifetime". There are numerous games coming out every year, why would you get tied down to only one of them? It isn't hard to understand vanity in humans. Take path of exile for instance. I was a beta supporter so I have an eclusive kiwi pet that no one else can ever unlock. I have totems from leagues I've done challenges in. Action RPG is all about collection already. These are things people desire and want to show off their dedication to the game. You can argue it isn't for you, but not understanding why you're the outlier is a stretch. I remember in high school people made fun of me because I had a polytechnic ring tone instead of paying money for a 30 second clip of a song as a ring tone. Now there are other ways of identifying people who don't have disposable income like a default skin. Showing off is human. | ||
evilfatsh1t
Australia8657 Posts
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aseq
Netherlands3978 Posts
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{CC}StealthBlue
United States41117 Posts
https://news.blizzard.com/en-us/diablo4/23816415/diablo-iv-quarterly-update-august-2022 | ||
Manit0u
Poland17267 Posts
On August 19 2022 11:42 {CC}StealthBlue wrote: Quarterly update. https://news.blizzard.com/en-us/diablo4/23816415/diablo-iv-quarterly-update-august-2022 Lost interest in the game now. | ||
Simberto
Germany11519 Posts
"We want buying things to feel good--before, during, and after purchase." Gargh. Yes, i know, that is mining a quote out of there, but fuck. Why can't games just be games where playing the game feels good? | ||
iouzkkghjg
3 Posts
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evilfatsh1t
Australia8657 Posts
On August 19 2022 17:17 iouzkkghjg wrote: Nice, time to go back to whatever the fuck you were doing. Path of Exile is waiting for you...Whats left of it Why cant you just play the game? who is this pbu? i cant recall who has defended d4's development like this but also got permed. i share the sentiment that it is sad that the development direction of many games now, including d4, is "lets introduce a lot gimmicky shit that doesnt improve gameplay but we can make money out of" instead of "lets just make a good game that players will enjoy." remember when you paid for 1 cd key and got literally thousands of hours of playability from it (sc, wc3, d2)? i do. | ||
iouzkkghjg
3 Posts
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Manit0u
Poland17267 Posts
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Gorsameth
Netherlands21694 Posts
On August 19 2022 18:48 Manit0u wrote: Its a PBU that keeps coming back to make dumb posts.I can understand being a fanboy but does it have to entail being completely deluded? Your looking in the wrong place if you want to find rational thought. | ||
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