Diablo IV - Page 104
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EchelonTee
United States5244 Posts
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Gescom
Canada3334 Posts
On July 27 2023 06:55 EchelonTee wrote: Hey they fixed the battle pass confirmation thing. That was pretty quick People were talking about it being a borderline violation of consumer protection practices and filing official complaints so I'm not surprised. =P In general, they have decently quick at fixing bugs and gamebreaking issues. | ||
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1 Post
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{CC}StealthBlue
United States41117 Posts
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TaKeTV
Germany1198 Posts
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{CC}StealthBlue
United States41117 Posts
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EchelonTee
United States5244 Posts
Dungeon teleport time will be reduced back to 3 seconds. Respec cost will be reduced by 40%. One additional Stash Tab will be available to purchase with gold. Some Nightmare Dungeon Affixes will be removed from the pool including Resource Drain, Cold Enchanted, and Backstabber. Dungeon Bosses will be guaranteed to drop a Legendary item at level 35+. Legion Events will be guaranteed to drop a Legendary item at level 35+. The Butcher will be guaranteed to drop a Legendary item at level 35+. At level 35, Treasure Goblins currently have a 50% chance to drop a Legendary item. This will be changed to a 100% Legendary drop chance at level 15+. Nightmare Dungeons and Helltide monster density will be increased. Lots of changes coming in Patch 1.1.1 on Aug 8th. I wish I had this Legendary drop thing right now, just hit late lvl 30s Dunno if there is an official release, I found this link: https://www.wowhead.com/diablo-4/news/diablo-4-patch-1-1-1-campfire-chat-summary-334334 | ||
DarkPlasmaBall
United States44052 Posts
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Archeon
3253 Posts
Paradox Stellaris team has become really good at this and it shows in the community. CA is still largely awful at it and it shows too. | ||
DarkPlasmaBall
United States44052 Posts
On July 29 2023 07:50 Archeon wrote: I think communication in gaming is just underrated by companies. A lot of the times devs actually think about their changes and have good reasons for them, even if they seem asinine at first. But without talking about their thought process players will just think they're out of touch or lazy. Paradox Stellaris team has become really good at this and it shows in the community. CA is still largely awful at it and it shows too. Agreed. Community response to this most recent fireside chat is overwhelmingly positive. Such as: | ||
{CC}StealthBlue
United States41117 Posts
+ Show Spoiler + Hopefully the D4 devs have some ideas/updates for the next fireside chat, or at the very least just watched that PoE2 stream, cause... PoE2 just made D4 gameplay look like a pile of crap. | ||
EchelonTee
United States5244 Posts
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TaKeTV
Germany1198 Posts
On July 29 2023 08:34 EchelonTee wrote: OTOH, PoE 2 only has closed beta coming in June 2024, with release farther along. So D4 has a lot of time to improve and develop. D4 is really an ARPG that is aiming to capture a way broader audience. Its depth pales in comparison to Path of Exile. You could immediately tell from any content really (gameplay showcase or developer talks) that there are way different goals and incredibly more thoughts in all systems. D4 can and will improve but the strength is casual fun, nice visuals and a good feel. Animations, skills and atmosphere is all nice. If they could bring some good initiative to farm they will have their spot but the bigger ARPG base that enjoys a deep ARPG should be looking at PoE(2). Depending on the season I'll enjoy some D4 and then swap to PoE for leagues. Right now d4 unfortunately does very little to actually motivate me to play and a lot to make my time feel like chore and/or not respected which keeps me away. Curious what they are going to change but S1 is a big failure at least to me. | ||
EchelonTee
United States5244 Posts
Capturing a broad audience and not being too complex is a solid goal tbh. PoE can be way too complex. But IDK if a casual player base will want to replay seasons, level a new char, plan and figure out new builds because their old favorites got nerfed. If they want people to buy a battle pass every reset, need to be enough meat there to motivate In any case my casual playthrough is getting into Act 4. I'm having fun, though tbh the story isn't really gripping me. Feel like you don't get much time to know a zone or the people in it. I spose that's just how ARPGs are. Gameplay is slick and fun tho | ||
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Miragee
8477 Posts
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