On May 28 2020 03:11 Dracolich70 wrote: Loved the first. Last time I picked it up was in 2012 playing extensively and modded a bit. When World of Darkness got cancelled, there hasn't been a lot to look forward in the genre.
There's a Werewolf game coming out sometime this year too.
On May 28 2020 03:11 Dracolich70 wrote: Loved the first. Last time I picked it up was in 2012 playing extensively and modded a bit. When World of Darkness got cancelled, there hasn't been a lot to look forward in the genre.
There's a Werewolf game coming out sometime this year too.
I must say I kinda dig the art style which is at the same time realistic and a bit cartoony. They definitely need to work on character animations a bit more but so far it all looks pretty promising.
Looks dope, but also very different to what they presented at the e3 and more in line with the first trailer. Even if it looks like this and plays more fast paced like this Vtm2B had a ton of (mostly technical) issues. Which is somewhat due to them running the game on an early engine, but yeah.
So fingers crossed, but I'll remain sceptical until I see late alpha gameplay.
Played through the first VTMB, it's alright. The first part of the game up until the mental institute is nice when you get to discover everything, try to eat the passer by and get familiar with the story lines, back half of the game ossilate between all right and straight up a pain in the ass. The cool persuation skills and sneeking around to suck people dry get left to the side for batteling endless wave of mobs that you need to shot approximatively 10 time each. Special mention toward the sewers and the chinese temple for being especially bad.
I was quite exited to see what VTMB2 had to offer, not so much now.
Yeah, the game really bogs down when you get to the combat gauntlets. The Plus version of the Unofficial patch gives a couple shortcuts that lets you bypass large parts of them.
On May 30 2020 02:24 Nakajin wrote: Played through the first VTMB, it's alright. The first part of the game up until the mental institute is nice when you get to discover everything, try to eat the passer by and get familiar with the story lines, back half of the game ossilate between all right and straight up a pain in the ass. The cool persuation skills and sneeking around to suck people dry get left to the side for batteling endless wave of mobs that you need to shot approximatively 10 time each. Special mention toward the sewers and the chinese temple for being especially bad.
I was quite exited to see what VTMB2 had to offer, not so much now.
I played VTMB like 5 times... Till towards the end of Hollywood and never further. Its tragic how hard this game falls off a cliff there.
On May 30 2020 02:24 Nakajin wrote: Played through the first VTMB, it's alright. The first part of the game up until the mental institute is nice when you get to discover everything, try to eat the passer by and get familiar with the story lines, back half of the game ossilate between all right and straight up a pain in the ass. The cool persuation skills and sneeking around to suck people dry get left to the side for batteling endless wave of mobs that you need to shot approximatively 10 time each. Special mention toward the sewers and the chinese temple for being especially bad.
I was quite exited to see what VTMB2 had to offer, not so much now.
I played VTMB like 5 times... Till towards the end of Hollywood and never further. Its tragic how hard this game falls off a cliff there.
Yeah. I guess they would've polished it more if they knew how big of a success it will be (after it flopped obviously, when the fan patches started picking up), but hindsight is 20/20.
Unfortunately it was released too early and it shows. The later stages of the game are severely underdeveloped but the earlier portions are an absolute masterpiece. I could replay the Santa Monica part over and over and over again and probably never get bored, it is one of the best designed entry zones in game history in my opinion (right along stuff like Guild Wars Pre-Searing starter area, where some people just never even leave to enter the actual game and there are characters who've been there for like 15 years, max level etc. just stayed in tutorial forever).
On May 30 2020 02:24 Nakajin wrote: Played through the first VTMB, it's alright. The first part of the game up until the mental institute is nice when you get to discover everything, try to eat the passer by and get familiar with the story lines, back half of the game ossilate between all right and straight up a pain in the ass. The cool persuation skills and sneeking around to suck people dry get left to the side for batteling endless wave of mobs that you need to shot approximatively 10 time each. Special mention toward the sewers and the chinese temple for being especially bad.
I was quite exited to see what VTMB2 had to offer, not so much now.
I played VTMB like 5 times... Till towards the end of Hollywood and never further. Its tragic how hard this game falls off a cliff there.
Yeah. I guess they would've polished it more if they knew how big of a success it will be (after it flopped obviously, when the fan patches started picking up), but hindsight is 20/20.
Unfortunately it was released too early and it shows. The later stages of the game are severely underdeveloped but the earlier portions are an absolute masterpiece. I could replay the Santa Monica part over and over and over again and probably never get bored, it is one of the best designed entry zones in game history in my opinion (right along stuff like Guild Wars Pre-Searing starter area, where some people just never even leave to enter the actual game and there are characters who've been there for like 15 years, max level etc. just stayed in tutorial forever).
Troika wasn't offered more funding to finish it and the company went bankrupt before the game was even released.
I honestly like some elements of the finale, especially in the fanpatch version. I think the sewers had it's horror charm initially, but they just were too long. The movie studio f.e. was a pretty cool idea. I liked most of the Chinatown quests and enjoyed sneaking through the museum and thought the combat part in the non-finished skyscraper was fun especially with the fanpatch making the zero wing joke.
But yes the game is much much stronger in the non-combat areas because the roleplaying parts are much better than the combat. And it's mostly combat towards the end, especially once the betrayal happens.
I hope that part is more enjoyable in VTMB2, but I also hope it doesn't get too crazy since I don't want the game to feel strongly like a power fantasy. Would be nice if most of the vampire abilities have some effect on vampires in the next installation though.
On June 15 2020 04:21 Gahlo wrote: Yeah, waiting for a release date to pre-order has paid off for me.
Don't get too excited yet. Seeing the amount of content you get in this collector's edition makes me really wonder how expensive it will be. I mean, even the digital V5 PDF rulebook is like $30 alone if you'd like to get it right now and miniatures aren't cheap either (especially if they come painted).
Edit: found out all the info.
The Collector's Edition of Vampire: The Masquerade - Bloodlines 2 will cost $169.99 and only 3000 will be made.
According to a press release sent out by Paradox, it's possible to order the Collector's Edition without a copy of the game or the DLC. This will allow people who already pre-ordered the digital version of the game to claim the physical items, which will cost them $109.99.
The hype level for this game always felt like it was disproportionate to what the devs could actually deliver. I looked up what "Hardsuit Labs" had made before when this project was first announced, and the only game they have to their name is a mediocre f2p shooter released in 2012 that I'd never heard of, and which got mediocre-bad reviews. They formed in 2015 as a bunch of the leftovers from the closure of Zombie Studios, whose entire portfolio is literal shovelware (and before anyone says anything about Spec Ops, no, they did not make Spec Ops: The Line, which is the only non-shovelware Spec Ops title). Expecting them to actually turn out a worthy sequel to VtMB was always a pipe dream.
Hiring a couple good writers and convincing Paradox to let you use the IP isn't going to make what appears to be a B-rate dev studio that's never made a noteworthy game (and in their previous incarnation almost exclusively made shovelware) suddenly turn out a masterpiece.