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Vampire: The Masquerade - Bloodlines 2 - Page 5

Forum Index > General Games
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Gahlo
Profile Joined February 2010
United States35147 Posts
May 27 2020 21:35 GMT
#81
On May 28 2020 03:11 Dracolich70 wrote:
Loved the first. Last time I picked it up was in 2012 playing extensively and modded a bit. When World of Darkness got cancelled, there hasn't been a lot to look forward in the genre.

There's a Werewolf game coming out sometime this year too.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
May 28 2020 12:57 GMT
#82
On May 28 2020 06:35 Gahlo wrote:
Show nested quote +
On May 28 2020 03:11 Dracolich70 wrote:
Loved the first. Last time I picked it up was in 2012 playing extensively and modded a bit. When World of Darkness got cancelled, there hasn't been a lot to look forward in the genre.

There's a Werewolf game coming out sometime this year too.


Indeed: http://werewolf-videogame.com/

Time is precious. Waste it wisely.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2020-05-29 16:16:44
May 29 2020 16:11 GMT
#83
On May 27 2020 10:16 Manit0u wrote:
New trailer:



I must say I kinda dig the art style which is at the same time realistic and a bit cartoony. They definitely need to work on character animations a bit more but so far it all looks pretty promising.

Looks dope, but also very different to what they presented at the e3 and more in line with the first trailer. Even if it looks like this and plays more fast paced like this Vtm2B had a ton of (mostly technical) issues. Which is somewhat due to them running the game on an early engine, but yeah.

So fingers crossed, but I'll remain sceptical until I see late alpha gameplay.
low gravity, yes-yes!
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2020-05-29 17:26:35
May 29 2020 17:24 GMT
#84
Played through the first VTMB, it's alright.
The first part of the game up until the mental institute is nice when you get to discover everything, try to eat the passer by and get familiar with the story lines, back half of the game ossilate between all right and straight up a pain in the ass. The cool persuation skills and sneeking around to suck people dry get left to the side for batteling endless wave of mobs that you need to shot approximatively 10 time each. Special mention toward the sewers and the chinese temple for being especially bad.

I was quite exited to see what VTMB2 had to offer, not so much now.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Gahlo
Profile Joined February 2010
United States35147 Posts
May 29 2020 18:07 GMT
#85
Yeah, the game really bogs down when you get to the combat gauntlets. The Plus version of the Unofficial patch gives a couple shortcuts that lets you bypass large parts of them.
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
May 29 2020 18:15 GMT
#86
On May 30 2020 02:24 Nakajin wrote:
Played through the first VTMB, it's alright.
The first part of the game up until the mental institute is nice when you get to discover everything, try to eat the passer by and get familiar with the story lines, back half of the game ossilate between all right and straight up a pain in the ass. The cool persuation skills and sneeking around to suck people dry get left to the side for batteling endless wave of mobs that you need to shot approximatively 10 time each. Special mention toward the sewers and the chinese temple for being especially bad.

I was quite exited to see what VTMB2 had to offer, not so much now.


I played VTMB like 5 times... Till towards the end of Hollywood and never further. Its tragic how hard this game falls off a cliff there.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
May 29 2020 21:30 GMT
#87
On May 30 2020 03:15 Velr wrote:
Show nested quote +
On May 30 2020 02:24 Nakajin wrote:
Played through the first VTMB, it's alright.
The first part of the game up until the mental institute is nice when you get to discover everything, try to eat the passer by and get familiar with the story lines, back half of the game ossilate between all right and straight up a pain in the ass. The cool persuation skills and sneeking around to suck people dry get left to the side for batteling endless wave of mobs that you need to shot approximatively 10 time each. Special mention toward the sewers and the chinese temple for being especially bad.

I was quite exited to see what VTMB2 had to offer, not so much now.


I played VTMB like 5 times... Till towards the end of Hollywood and never further. Its tragic how hard this game falls off a cliff there.


Yeah. I guess they would've polished it more if they knew how big of a success it will be (after it flopped obviously, when the fan patches started picking up), but hindsight is 20/20.

Unfortunately it was released too early and it shows. The later stages of the game are severely underdeveloped but the earlier portions are an absolute masterpiece. I could replay the Santa Monica part over and over and over again and probably never get bored, it is one of the best designed entry zones in game history in my opinion (right along stuff like Guild Wars Pre-Searing starter area, where some people just never even leave to enter the actual game and there are characters who've been there for like 15 years, max level etc. just stayed in tutorial forever).
Time is precious. Waste it wisely.
Gahlo
Profile Joined February 2010
United States35147 Posts
May 29 2020 21:56 GMT
#88
On May 30 2020 06:30 Manit0u wrote:
Show nested quote +
On May 30 2020 03:15 Velr wrote:
On May 30 2020 02:24 Nakajin wrote:
Played through the first VTMB, it's alright.
The first part of the game up until the mental institute is nice when you get to discover everything, try to eat the passer by and get familiar with the story lines, back half of the game ossilate between all right and straight up a pain in the ass. The cool persuation skills and sneeking around to suck people dry get left to the side for batteling endless wave of mobs that you need to shot approximatively 10 time each. Special mention toward the sewers and the chinese temple for being especially bad.

I was quite exited to see what VTMB2 had to offer, not so much now.


I played VTMB like 5 times... Till towards the end of Hollywood and never further. Its tragic how hard this game falls off a cliff there.


Yeah. I guess they would've polished it more if they knew how big of a success it will be (after it flopped obviously, when the fan patches started picking up), but hindsight is 20/20.

Unfortunately it was released too early and it shows. The later stages of the game are severely underdeveloped but the earlier portions are an absolute masterpiece. I could replay the Santa Monica part over and over and over again and probably never get bored, it is one of the best designed entry zones in game history in my opinion (right along stuff like Guild Wars Pre-Searing starter area, where some people just never even leave to enter the actual game and there are characters who've been there for like 15 years, max level etc. just stayed in tutorial forever).

Troika wasn't offered more funding to finish it and the company went bankrupt before the game was even released.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2020-06-04 17:16:24
June 04 2020 17:09 GMT
#89
I honestly like some elements of the finale, especially in the fanpatch version. I think the sewers had it's horror charm initially, but they just were too long. The movie studio f.e. was a pretty cool idea.
I liked most of the Chinatown quests and enjoyed sneaking through the museum and thought the combat part in the non-finished skyscraper was fun especially with the fanpatch making the zero wing joke.

But yes the game is much much stronger in the non-combat areas because the roleplaying parts are much better than the combat. And it's mostly combat towards the end, especially once the betrayal happens.

I hope that part is more enjoyable in VTMB2, but I also hope it doesn't get too crazy since I don't want the game to feel strongly like a power fantasy. Would be nice if most of the vampire abilities have some effect on vampires in the next installation though.
low gravity, yes-yes!
Gahlo
Profile Joined February 2010
United States35147 Posts
June 14 2020 13:55 GMT
#90


Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
June 14 2020 18:54 GMT
#91
Damn, soundtrack on vinyl does sound appealing. Pity I already have the blood moon edition from Steam...
Time is precious. Waste it wisely.
Gahlo
Profile Joined February 2010
United States35147 Posts
June 14 2020 19:21 GMT
#92
Yeah, waiting for a release date to pre-order has paid off for me.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
Last Edited: 2020-06-14 20:40:52
June 14 2020 20:36 GMT
#93
On June 15 2020 04:21 Gahlo wrote:
Yeah, waiting for a release date to pre-order has paid off for me.


Don't get too excited yet. Seeing the amount of content you get in this collector's edition makes me really wonder how expensive it will be. I mean, even the digital V5 PDF rulebook is like $30 alone if you'd like to get it right now and miniatures aren't cheap either (especially if they come painted).

Edit: found out all the info.

The Collector's Edition of Vampire: The Masquerade - Bloodlines 2 will cost $169.99 and only 3000 will be made.

According to a press release sent out by Paradox, it's possible to order the Collector's Edition without a copy of the game or the DLC. This will allow people who already pre-ordered the digital version of the game to claim the physical items, which will cost them $109.99.

So, no loss even if you already pre-ordered.

Source: https://screenrant.com/vampire-the-masquerade-bloodlines-2-collectors-edition-revealed/

I'll be skipping that, already have V5 rulebook in PDF and physical forms and the other items apart from the vinyl aren't as attractive to me.
Time is precious. Waste it wisely.
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
June 29 2020 12:25 GMT
#94
Soooo when will this actually release? Didn't find any dates with a quick google check
Go Serral! GG EZ for Ence. Flashbang dance FTW
Gahlo
Profile Joined February 2010
United States35147 Posts
June 29 2020 12:40 GMT
#95
Earlier this year it was delayed to an ambiguous "2020" and that's all we've heard.
Manit0u
Profile Blog Joined August 2004
Poland17257 Posts
August 19 2020 00:43 GMT
#96
On June 29 2020 21:40 Gahlo wrote:
Earlier this year it was delayed to an ambiguous "2020" and that's all we've heard.


It was delayed again to 2021.
Time is precious. Waste it wisely.
Gahlo
Profile Joined February 2010
United States35147 Posts
August 19 2020 01:39 GMT
#97
Yup.
thePunGun
Profile Blog Joined January 2016
598 Posts
Last Edited: 2020-08-21 11:45:15
August 19 2020 21:49 GMT
#98
According to Polygon Paradox fired lead writer Brian Mitsoda and creative director Ka’ai Cluney in late July, yikes.
"You cannot teach a man anything, you can only help him find it within himself."
Gahlo
Profile Joined February 2010
United States35147 Posts
August 19 2020 23:05 GMT
#99
Time to cancel the old pre-order.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2020-08-20 06:26:49
August 20 2020 05:58 GMT
#100
The hype level for this game always felt like it was disproportionate to what the devs could actually deliver. I looked up what "Hardsuit Labs" had made before when this project was first announced, and the only game they have to their name is a mediocre f2p shooter released in 2012 that I'd never heard of, and which got mediocre-bad reviews. They formed in 2015 as a bunch of the leftovers from the closure of Zombie Studios, whose entire portfolio is literal shovelware (and before anyone says anything about Spec Ops, no, they did not make Spec Ops: The Line, which is the only non-shovelware Spec Ops title). Expecting them to actually turn out a worthy sequel to VtMB was always a pipe dream.

Hiring a couple good writers and convincing Paradox to let you use the IP isn't going to make what appears to be a B-rate dev studio that's never made a noteworthy game (and in their previous incarnation almost exclusively made shovelware) suddenly turn out a masterpiece.
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