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Vampire: The Masquerade - Bloodlines 2 - Page 4

Forum Index > General Games
Post a Reply
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Gahlo
Profile Joined February 2010
United States35165 Posts
October 20 2019 23:56 GMT
#61
https://www.twitch.tv/videos/497107752?filter=archives&sort=time

Chapter select to quickly jump to the Bloodlines2 Q&A portion of the stream, or 5:18:50 if you're super impatient.
Manit0u
Profile Blog Joined August 2004
Poland17552 Posts
January 31 2020 18:19 GMT
#62
There will be a stream starting soon, will be done in 2 episodes of a TTRPG version of Vampire with campaign leading to events in the game. Might be interesting.



Can be watched on YouTube or Twitch
Time is precious. Waste it wisely.
Gahlo
Profile Joined February 2010
United States35165 Posts
Last Edited: 2020-02-01 00:27:14
February 01 2020 00:26 GMT
#63
Sidenote: There's a popular chronicle(VtM term for Campaign) show, LA by Night, debuting it's 4th season before it at 8PM PST.
Manit0u
Profile Blog Joined August 2004
Poland17552 Posts
February 01 2020 11:57 GMT
#64
Here it is:

Time is precious. Waste it wisely.
Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2020-02-05 00:46:42
February 04 2020 23:44 GMT
#65
oof they got shredded by the dm

interesting to see where this goes now.
low gravity, yes-yes!
Gahlo
Profile Joined February 2010
United States35165 Posts
February 05 2020 00:06 GMT
#66
Yeah, I'm hoping that the next couple episodes can rebound the situation because that felt like he was trying to TPK.

Doesn't help that outside of Veronica and Meyer, none of the characters has an attacking roll of more than 3 dice iirc.
Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2020-02-05 00:50:36
February 05 2020 00:47 GMT
#67
Yeah and they were mostly occupied with hindering the fighting char, then hitting ppl with books and standing on top of rocks followed by healing for 2 rounds. Tbf that sniper would have ripped through them either way, they really needed a long-range ability or a godlike shot from Veronica.

Personally I enjoy parties that do more funny stuff and are playing less optimal (it can get really obnoxious tbh), but it's pretty easy to see why they aren't in the best situation.
low gravity, yes-yes!
Gahlo
Profile Joined February 2010
United States35165 Posts
February 05 2020 00:59 GMT
#68
For me it's less about optimal and more about competence. One doesn't need to be a black belt, marksman, or savant, but at least know how to throw a punch, aim properly, or swing it correctly. Otherwise you're gonna have to skirt around combat entirely.
Manit0u
Profile Blog Joined August 2004
Poland17552 Posts
February 05 2020 11:33 GMT
#69
By the way, check this out: https://www.kickstarter.com/projects/flyosgames/vampire-the-masquerade-chapters

Insta pledged
Time is precious. Waste it wisely.
Archeon
Profile Joined May 2011
3261 Posts
February 05 2020 13:14 GMT
#70
On February 05 2020 09:59 Gahlo wrote:
For me it's less about optimal and more about competence. One doesn't need to be a black belt, marksman, or savant, but at least know how to throw a punch, aim properly, or swing it correctly. Otherwise you're gonna have to skirt around combat entirely.

I mean you can just make the encounters easier.

It's not like Karim couldn't have let the sniper miss moving vampires in flickering light more than once or couldn't have lowered the damage roll or let the Malk reach the sniper a few turns earlier. Anything but the "you reached 1/3rd of the way after 3 rounds of combat" answer 2 turns before he ends the fight (probably because he noticed that it went south) would have made the fight manageable,
90% of the damage was done by the sniper after all.

Also worth mentioning that the three members who actively tried to achieve something had a bunch of highrolls, so even if everyone was fighting and maybe a bit more fighty a bunch of low rolls would have still made this encounter dangerous. A prone high damage high hitrate attack from super long distance is pretty crippling.

The fight was made for a way more experienced party imo. I enjoy his character acting and storytelling, but the fact that the party is in dire straits is in a large part due to the encounter-design.
low gravity, yes-yes!
Gahlo
Profile Joined February 2010
United States35165 Posts
February 05 2020 13:56 GMT
#71
On February 05 2020 22:14 Archeon wrote:
Show nested quote +
On February 05 2020 09:59 Gahlo wrote:
For me it's less about optimal and more about competence. One doesn't need to be a black belt, marksman, or savant, but at least know how to throw a punch, aim properly, or swing it correctly. Otherwise you're gonna have to skirt around combat entirely.

I mean you can just make the encounters easier.

It's not like Karim couldn't have let the sniper miss moving vampires in flickering light more than once or couldn't have lowered the damage roll or let the Malk reach the sniper a few turns earlier. Anything but the "you reached 1/3rd of the way after 3 rounds of combat" answer 2 turns before he ends the fight (probably because he noticed that it went south) would have made the fight manageable,
90% of the damage was done by the sniper after all.

Also worth mentioning that the three members who actively tried to achieve something had a bunch of highrolls, so even if everyone was fighting and maybe a bit more fighty a bunch of low rolls would have still made this encounter dangerous. A prone high damage high hitrate attack from super long distance is pretty crippling.

The fight was made for a way more experienced party imo. I enjoy his character acting and storytelling, but the fact that the party is in dire straits is in a large part due to the encounter-design.

I hear he has a lot of ST experience, so right now I'm banking on it being intentionally an overwhelming combat - otherwise it's just terrible design. It still doesn't make sense why they left the scene.
Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2020-02-06 01:04:42
February 05 2020 21:26 GMT
#72
Yeah maybe it was intentional. He did blow up the car despite Meyer highrolling driving twice after all. Even if not first encounters are a bit hard to get right, party power after all can be very different and it's easy to playtest an encounter and then have 2 people who try to hit ppl with books and stand on top of rocks to get shot more easily. Maybe he counted on someone killing the sniper early or the team having more ranged options. Or he's just used to more experienced players.

Tbf I think the cars were broken either way and two motorcycles can't carry 5 ppl, so the current situation was likely his endgame.

It doesn't make sense gameplay wise or story-wise? I think Karim recognized that the party was prone to suffering campaign-threatening damage and pulled the plug. Veronica was the only one actively fighting and she was getting pretty low (and lost an arm). Camellia really started stacking up hunger dices too (and noticeably doesn't get the system, "it's early" is a great reason not to add a red dice to every roll).
low gravity, yes-yes!
Gahlo
Profile Joined February 2010
United States35165 Posts
February 06 2020 02:01 GMT
#73
I dunno, I think it makes sense for a kindred to try to avoid getting hungry when their ride and possibly provisions all went up in smoke. Granted, it's also an unlife or death scenario so... *shrugs*

Anyway, Episode 2 on Thursday @ 19 CET / 10AM PST
Gahlo
Profile Joined February 2010
United States35165 Posts
February 07 2020 01:29 GMT
#74
Harris1st
Profile Blog Joined May 2010
Germany7021 Posts
March 03 2020 06:53 GMT
#75
Not sure if this was mentioned before, but it's delayed ^^'

Only reference I could find is, they still want to release in 2020.

Guess new estimate is Q4 2020 then
Go Serral! GG EZ for Ence. Flashbang dance FTW
Harris1st
Profile Blog Joined May 2010
Germany7021 Posts
March 06 2020 07:30 GMT
#76
If anyone needs a Vampire fix until Bloodlines 2, at the moment there is Vampyr 70% off on steam

https://store.steampowered.com/app/427290/Vampyr/
Go Serral! GG EZ for Ence. Flashbang dance FTW
Manit0u
Profile Blog Joined August 2004
Poland17552 Posts
Last Edited: 2020-05-27 01:19:18
May 27 2020 01:16 GMT
#77
New trailer:



I must say I kinda dig the art style which is at the same time realistic and a bit cartoony. They definitely need to work on character animations a bit more but so far it all looks pretty promising.
Time is precious. Waste it wisely.
Gahlo
Profile Joined February 2010
United States35165 Posts
May 27 2020 02:23 GMT
#78
I'm hoping it looks as rough as it does in that trailer because it's held back by the Xbox. I'm also really hoping that spin move the 2 different characters do is in there for the trailer because it looks pretty jank.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
May 27 2020 04:14 GMT
#79
looks dope! Totally getting the game
Dracolich70
Profile Joined May 2011
Denmark3820 Posts
May 27 2020 18:11 GMT
#80
Loved the first. Last time I picked it up was in 2012 playing extensively and modded a bit. When World of Darkness got cancelled, there hasn't been a lot to look forward in the genre.
LiangHao
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