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On March 19 2017 23:57 bardtown wrote: Is there a confirmed date for when this will be released/open beta on Android?
From their website:
- iPad – March 23
- Android Tablets – April
- Mac OS – May
- Mobile Phones – Early Summer
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Finally, after 3 months of playing this game I've reached Legend. Unfortunately I did it at the very end of the season, but I believe I can do better next month.
![[image loading]](http://i.imgur.com/VoZIdFS.jpg)
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On March 30 2017 14:59 Manit0u wrote: Finally, after 3 months of playing this game I've reached Legend. Unfortunately I did it at the very end of the season, but I believe I can do better next month.
Grats. I noticed after the reset I was rank 9 or something, but don't we start at 12? Do you know if the rank is maintained some each season or did I just see it after I leveled up again.
I am still filling out my collection, but I have a majority of the cards now and my decks are much more fun to play. Once you build a bit of a gold base you can play arenas more or less free if you do the dailies for gold which are simple.
One thing I am still getting used to is the crazy comeback potential that can happen either from the rune loss or simply good card synergy. I have won and lost many games where I or my opponent sits at 1-2hp and pulls off a combo for the win. It is nice when you are the one combo-ing.
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On April 07 2017 04:56 bertolo wrote:Show nested quote +On March 30 2017 14:59 Manit0u wrote: Finally, after 3 months of playing this game I've reached Legend. Unfortunately I did it at the very end of the season, but I believe I can do better next month.
Grats. I noticed after the reset I was rank 9 or something, but don't we start at 12? Do you know if the rank is maintained some each season or did I just see it after I leveled up again. I am still filling out my collection, but I have a majority of the cards now and my decks are much more fun to play. Once you build a bit of a gold base you can play arenas more or less free if you do the dailies for gold which are simple. One thing I am still getting used to is the crazy comeback potential that can happen either from the rune loss or simply good card synergy. I have won and lost many games where I or my opponent sits at 1-2hp and pulls off a combo for the win. It is nice when you are the one combo-ing.
After the reset you drop to the lower milestone rank (9 drops to 12, 5-8 drop to 9, L, 1-4 drop to 5).
I'm super hyped about the Fall of the Dark Brotherhood now. The story is pretty cool and I like how they've made it even more interesting with not just branching but also some logical choices (you get some info and based on it you have to accuse the traitor, choosing from several people), definitely not something I was expecting from a card game.
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Huge fan of this game. I wish more people on TL were excited about it. It's better than Hearthstone by a mile and doesn't cost a bunch of money to get into.
I recently bought Fall of the Dark Brotherhood and it's really good. A lot of replayability there with different story arcs and mission choices; you also get titles depending on what you do, which is a nice touch for completionists. The narrative itself isn't amazing but not terrible. With a normal and hard mode it's worth every penny, imo.
As for the cards themselves, I love them. I came late into the May season at rank 9 (late as in two days ago, lol) and managed to get to rank 5 before closing out last night. Thematically it really feels like your piloting a bunch of assassins.
Add me! I'm UnsungRuin. Let's play some games and create our own little community. Hopefully they'll add clan support at some point.
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Why would you release for PC, Mac, Android and not Linux?
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On June 03 2017 20:14 bardtown wrote:Why would you release for PC, Mac, Android and not Linux?
I was upset about that. AFAIK there was a problem with Bethesda.net Launcher not working on Linux. Steam works just fine so I hope that it'll work there too. Will check this out around 17th (when Debian 9 is released and I finally get my comp working as I want it to).
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So I've been playing this game since this thread was posted (thank you OP! they market it so poorly I don't think I'd ever have found the game otherwise!) and I'm thoroughly enjoying it. I've put a significant amount of money into the game, but you definitely don't need to. I figured I didn't mind buying Pokemon cards back in the day, so why, now that I actually have money and income, wouldn't I spend some on this game too?
For those who don't want to spend money: arena is your domain. I recommend using the versus battle only to get enough gold at first to buy an event ticket, and then try to just play arena as the rewards are better there (although it can be immensely frustrating as well). http://tsunderedev.moe/TierList/ is a great resource for a beginner in the arena: just click the icons to filter for the colours your arena class is, then use the website to guide the cards you choose out of the 3 random choices. As you flesh out your 30-card arena deck pay attention to how many cards per cost you have, and start to lean towards the options you don't have to develop a healthy curve. So for example if you're presented with three cards which cost 2, 3, and 4, and you already have a lot of 4-cost cards, it might make sense to choose one of the 2s or 3s instead, even if according to the arena tier website one of those is technically inferior (unless it's one of the worst cards according to the tier guide).
Next: crafting is a free to play player's best friend. https://betweenthelanes.net/2017/06/03/pdmds-beginners-guide-to-legends/ is an okay guide, and the crafting/soul trapping section in it is okay (and there are others out there). Basically, as you get a feel for how each class (colour combination) works, and start to learn through practice (and remember if you hit the soulforge button in your collection you can read up on every single card even if you don't have them) what each card does, you'll get a sense for what you enjoy playing and what cards are essential for any particular class (or even just colour, for that matter).
If you don't want to spend money, I recommend soultrapping (destroying for 1/3rd value) cards that either are objectively bad, aren't in the colour(s) you want to play, and/or don't interest you for the time being. Over enough time you'll get every card back anyway, but diving into the ladder with a deck sorely lacking in good (not always the rarest) cards is going to be painful. So you can jumpstart your collection for a certain class, colour, or even specific deck by soul-trapping other cards and crafting the specific cards you're interested in. Arena will give you a good number of packs and soul gems as is (reinvest the gold into the arena, and save up the excess for Dark Brotherhood and Madhouse expansions) for this purpose.
Another great way to build your collection from the start, in addition to (or instead of, if you're squeamish about hindering your collection rate) soultrapping cards is farming the ai. Defeating the expert ai will give you 15 soul gems, and you can earn 300 soulgems a day (20 wins) through this method. You can construct a cheap deck (mono red aggro or anything very high in prophecies has a decent chance) for the purpose of defeating the expert ai for soul gems. If your deck is well suited for the task it should take about an hour per day to accomplish this. I'm guessing most people on this forum play starcraft, league, or dota, and are comfortable playing hour-long games and/or grinding and mass-practicing, so this shouldn't bore you. This method, which admittedly is a little tedious, is hands-down the most effective way to get soulgems for crafting cards.
I recommend against crafting legendaries early on, as they're expensive and don't individually make a deck good. Epic cards tend to offer more bang for their soulgem cost, and you can get the 3 copies you need to have a decent draw-rate to actually be able to use your new card for the price of a single legendary.
I wanted to say more, but I'm running out of time and have to go to work, so I'm gonna just dump some good resources:
https://www.reddit.com/r/elderscrollslegends/ if something interesting happens with the game or in the community, it'll show up here. Also there are game developers who post here and clearly pay attention to people's complaints and communicate patch changes decisions, etc. https://betweenthelanes.net/ good resource with many guides by reputable top players https://www.legends-decks.com/ good resource with guides (although many are old and their tier lists aren't completely accurate anymore, but can still be an effective benchmark for a newer player). Most importantly this site allows you to (by hand, but it gets easier once you update it as you get new cards) report your entire collection so that you can compare your collection to other peoples' decks to see what you're missing and to get stats about your collection that the in-game collection doesn't show. Additionally you can upload your decks here to visualize them easily (in-game ui sucks honestly), show them to other people to inspire them or get feedback, and you can view other peoples' decks (such as the top ranked players).
Some good streamers and content producers:
https://www.twitch.tv/iamcvh https://www.twitch.tv/turquoiselink https://www.twitch.tv/lateralus19 https://www.twitch.tv/bradfordlee https://www.twitch.tv/warriors072 https://www.twitch.tv/mattoblivium https://www.twitch.tv/snaxximan https://www.youtube.com/cvhmusic https://www.youtube.com/user/riliss https://www.youtube.com/user/ILivetoGame
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Oh, and FYI: if you install the game on Steam and play it through Steam at least once before the 14th of this month you'll get 5 free booster packs.
Also any purchases you make after launching through steam will be split between Direwolf-Bethesda and Steam, so if you want to support the company that made the game more make all of your purchases in-client after launching from Bethesda's launcher.
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Thanks for all the great resources! Awesome stuff. It also boggles my mind how poorly ESL is advertised. Hopefully being on Steam will give it a shot in the arm.
Have you guys played around with last month's reward card, Protector of the Mane? It's pretty rad. It has crazy good synergy with Bruma Profiteer and Leafwater Blessing. I actually just got The Immortal title (having over 100 health at the end of a game) using it. Here's the deck I'm using; I'm currently only rank 5 and am planning on switching it up. It's a control deck and can get pretty exhausting strategically due to every game going long. It's also frustrating against super aggro decks / Mundus bullshit (I hate Mundus).
+ Show Spoiler +x2 Imprison x2 Scouting Patrol x1 Ungolim the Listener x2 Blood Pact Messenger x3 Bruma Profiteer x3 Fighter's Guild Recruit x3 Kvatch Soldier x3 Leafwater Blessing x2 Eastmarch Crusader x3 Rajhini Highwayman x3 Hive Defender x2 Imperial Reinforcements x2 Divine Fervor x3 Piercing Javelin x3 Protector of the Mane x3 Ransack x2 Senche-Tiger x1 Renowned Legate x2 Sanctuary Raid x1 Auroran Sentry x2 Eclipse Baroness x1 Mantikora x1 Odahviing
There's also a strong case for Green-Touched Spriggan in this deck, but I only have 1 of them so it's not worth it for me. Let me know your thoughts! Also what decks are you guys running right now?
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https://www.legends-decks.com/deck/10308/ayrenn-control https://www.legends-decks.com/deck/10014/cicero-rage These are the decks I used to get rank 5 last season. Both are control decks. If I'm running a control deck without red or purple for belligerent giant or shadowfen priest respectively I always include 1-2 vicious dreughs for support removal. There's nothing better than saving one in your hand to rain on their parade when they finally draw the support they've been waiting for all game.
I've also been using my variation of bradfordlee's altar assassin deck, but I don't have it uploaded atm. I think he uses a very different version now. I need to reevaluate my version too since snake necklace apparently no longer combos with last gasp effects. Not sure if that messes up the deck or not, since it was so nice to snake necklace suicide an indorill archmage via cruel firebloom or altar resummon. Other than the weakness of the deck being weak if it takes too long to draw an altar (or if it gets removed) it also sucks that vicious dreugh is inviable since altar potentially removes control over its timing. The deck is really fun and versatile though.
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Not sure if you guys heard, but the Heroes of Skyrim expansion is dropping on the 29th! They previewed some cards on Twitter and they look really cool.
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New mechanics. Yay!
I hope I'll be able to find some time to grind this month. Didn't even leave rank 5 yet and it takes about a week to get to legend for me, sometimes more...
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What's the best way to spend gold? I guess saving 500 for a deck is better than spending little bits on basic packs. But should I save 1500 for the special cards?
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Just started playing and the game's pretty fun so far. Got max wins first run in both solo and versus arena ^^. What's the best way to gain levels? I want to get level 40 to upgrade my Supreme Atromancer before hitting ranked.
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The best way to spend gold is to 1. Get the madhouse collection/other sets 2. Run arenas 3. If you have too much of it, you can buy some packs (just remember to keep ~300 on you at all times for arenas)
The best way to gain levels is to play arenas and ranked (you can go at it even without legendaries, check out the budgetify series on YouTube by Christian Van Hoose and Justin Larson).
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Hey guys, for anyone still playing the game I wanted to share my favourite deck: https://www.legends-decks.com/deck/17161/vaermina-control And here's a picture of the list if Legends-Decks is being slow: + Show Spoiler +
I haven't been playing much since I hit 100% on my collection (technically Legends-Decks tells me I'm at 97% by card completion and only 92% by soul-gems, with 35k more soulgems to go...), but this has remained my favourite, strongest, and most consistent deck for ladder for a while now.
A somewhat in-depth explanation of the deck is on the Legends-Decks page, but suffice it to say the deck uses Supports and Support-synergy cards inside a Control Mage archetype to find infinite value and resources to defeat anything your opponent can throw at you. The ways that the deck differs from other Control Mage decks allow it to better endure the decks they are normally weak to. The extra regen from Elixir of Vitality does a great job of helping stabilization against aggressive decks. Depending on which supports you find and which you can keep in play, Vaermina can give you powerful answers against ramp decks, Wabbajack can remove threats from the game, such as Paarthurnax or Alduin which ramp decks often try to recycle via Soul Tear, Goldbrand can quickly start 1shotting even the scariest cards, Winterhold can give you novel answers to any situation, and with a Cauldron Keeper in play you can do all of these things twice per turn.
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I'm late to the game, but is there a tier list for deck combinations in terms of attribute combination?
I've been playing Alduins Apocalypse out of sloth, just the generic, pre built deck with decent results in casual. The combination per legends deck is spellsword but I'm not super well versed.
I have an... assassin deck I think it is that I've been tinkering with, but I'm not sure if it has come out that one combination of strength and X is best.
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