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On July 05 2018 04:03 Nightmarjoo wrote: Practice mode against Expert AI is a good way to earn Soulgems if you don't mind grinding. Prophecy high decks tend to be good against the AI because they will always break runes. You can earn 300 soulgems per day by winning 20 games against the AI.
I think it's better to go with something like mono red aggro for this. You win much faster.
Something like that: https://www.legends-decks.com/deck/45216/mono-red
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I thought I'll post it for new players: The general card crafting guide.
Priority: 1. Missing common and rare cards 2. Epics 3. High impact unique legendary 4. Non-unique legendaries 5. Other
The reasoning behind it is that you can get 3 epics at the price of 1 legendary (3 rares at the price of 1 epic and so on) and usually those 3 epics will have much higher impact on your deck's performance than a single legendary. Then come the unique legendaries, because you only need a single copy, non-unique legendaries can be left for later since you need 2+ copies of them and that's really gem-intensive.
So, with that in mind here are the most wanted unique legendaries to craft (non-uniques are often deck-specific). I'll mark them at priority levels based not on their power (some with lower priority might be actually much better than those with higher priority) but by the amount of decks you can put them in. Basically, priority 1 dudes will be pretty much auto-include in their color and going down it will be for specific decks (won't list niche decks here).
Cards you need - Queen Berenzaiah - Ayrenn - High King Emeric - Ancanno - Tazkad the Packmaster
Cards you want - Ahnassi - Allena Benoch - Gorthwog Gro-Magnom - Merric-at-Aswala - Red Bramman* - Galyn the Shelterer - Nahagliiv - Ungolim the Listener - Brynjolf - Miraak Dragonborn* - Dawnbreaker - Lydia - Vivec - Therana - College of Winterhold - Nahkriin, Dragon Priest - Reive, Blademaster - Odhaviing* - Paarthurnax* - Journey to Sovngarde
I've marked most-wanted here with a star.
After that it's pretty much free game since you have all the staple cards in your collection. Then you start building specific decks and adjust accordingly.
If you've found a deck you'd like to play that's being used at high levels but you don't have the cards for it just go down the ladder. Usually you can substitute non-unique legendaries with epics and so on. Try to find good replacements for cards that make sense for this deck.
Some examples: 1. Building midrange sorcerer you first want to fill all your slots up to epics, then your next 2 crafts should be HKE and Ancanno. 2. Building an assassin you want to fill the deck up to epics and then get Queen Berenziah, Ancanno and Tazkad (in this order, when in doubt, go up the mana curve).
For good substitutes just ask here because it's really deck-specific.
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Northern Ireland22208 Posts
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I don't mean to start a battle of lists, but I really can't get behind yours, Manitou. I agree with your rarity priorities, but not with your specific unique legendary priority list.
So many of those uniques you listed aren't used in any serious decks currently or are only used in very niche strategies.
Lydia, Therana, Nahkriin, and Journey are all niche cards. Therana is only useful in Therana OTK decks and is a detriment the rest of the time. Nahkriin is a meme card that isn't even played in the only archetype he's playable in: control mage/tribunal. Lydia isn't core in any deck in the game and is easily skipped in any list. Journey is core in Journey decks (which are swiftly falling from meta) and is a meme the rest of the time. Making the most of it requires a sufficiently complete collection to build around it, not something someone worried about which legendaries to craft should bother with.
The following are expansion cards and don't need to be crafted: Galyn (Clockwork City) Garnag (Dark Brotherhood) The Black Dragon (Dark Brotherhood) Astrid (Dark Brotherhood) Laaneth (Clockwork City); she's only good in control decks
Miraak is core in any yellow control deck and unplayable the rest of the time (too expensive). Those decks require decent collections in at least one class. Red Bramman is playable in any scout deck, but he's only core in control scout, and even then usually only played in ramp control scout. While popular, that's a niche archetype that requires a pretty specific collection, not something I'd recommend a newer player bother with. He's easily skipped in non-control scout decks, and therefore I don't think deserves the * Odahviing is only playable in control decks, and while useful I wouldn't even call him core in those any more. I can't recommend newer players even think about crafting him. Paarthurnax is even worse than Odahviing. He's only useful in control scout specifically.
I love College of Winterhold, but it's only core in support control mage, a very niche and now completely removed from the meta strategy. There's no way this goes on any crafting list. Reive, like Garnag, is only played in the most aggressive red decks, isn't meta, and isn't as useful as Garnag. Core in 0 decks, barely useful in a handful of decks, there's no way this goes on any crafting list.
I value Merric much higher than Barenziah. I'm surprised you put her so high and didn't put Merric in the same column.
I would value Ungolim higher, although he does appear to be dropping from some circles.
So in the "cards you want" list that leaves: Ahnassi, Nahagliiv, Dawnbreaker, and Brynjolf. These I think do belong in this list and without an asterisk. To that list I would add Allena Benoch and Gortwog gro-Nagorm. They're more auto-include worthy in their respective classes than Barenziah.
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Berenziah is so high on my list because she has really good stats and abilities for her cost. I mean, at 4 mana she fits into any deck that runs her colors, no exceptions.
I love Merric but he's only really useful in Merric deck (which I love but it's not meta at all now). Gorthwog never really did anything for me and can be easily skipped in pretty much any deck that isn't orcs. Allena is a nice addition but not crucial by any means.
Odhaviing, while falling out of grace in the meta has never let me down. Ever. And I have never regretted putting him in my decks.
Nahkriin in my opinion is seriously underplayed. For some decks it's absolutely crazy value.
Otherwise I agree 100% with what you said
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God progression in this game is so slow. 5g/win is just nothing. Like even with a 2/3rd winrate and enough luck to not get enemies who need 30 seconds to decide how many of their initial three 6 mana dragons hey are going to redraw you probably need 10 mins avg per game, so that's 450 hours for forgotten hero and 900 for dark brotherhood.
Even if you half that because of daily rewards (assuming you win 3x per day while playing specialized decks that can summon a god or unsummon 15 creatures and still keep that 2 wins in 3 matches ratio) that's three months of regular playtime for DB alone and more time spent than I think I ever did on a Pokémon game.
I like playing the game, but tbh it starts feeling grindy and I need to invest the time I need to invest in a 4x game to get a deck that's remotely competitive.
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On July 20 2018 06:58 Archeon wrote: God progression in this game is so slow. 5g/win is just nothing. Like even with a 2/3rd winrate and enough luck to not get enemies who need 30 seconds to decide how many of their initial three 6 mana dragons hey are going to redraw you probably need 10 mins avg per game, so that's 450 hours for forgotten hero and 900 for dark brotherhood.
Even if you half that because of daily rewards (assuming you win 3x per day while playing specialized decks that can summon a god or unsummon 15 creatures and still keep that 2 wins in 3 matches ratio) that's three months of regular playtime for DB alone and more time spent than I think I ever did on a Pokémon game.
I like playing the game, but tbh it starts feeling grindy and I need to invest the time I need to invest in a 4x game to get a deck that's remotely competitive.
Well, it does get easier as you go (until you start grinding for premiums). With daily rewards and just casual play you should be able to make it relatively quickly. I'm not even playing every day and even then it's usually no more than 10 games (mostly hit for 1, max 2 3-win rewards). It usually takes me about 2 weeks to get 1k gold this way no sweat (I try to float above 1k to be able to participate in grand melees, anything above that is spent on arenas when I feel like it).
Daily quests give around 50g, you can do 7 of them in a week so that's 350g easy (you can also aim for those 70g quests which are quite often pretty easy). Then there's the 3-win rewards, which is usually another 15-30g.
Even if you don't grind that much, play the game only twice a week (you can do 3 daily quests in a single day, they accumulate) this should leave you with about 450-500/week. So ~6 weeks of casual playing for Dark Brotherhood.
You can also just buy it for cash if you don't want to grind (which is better value along with time saving). In all honesty, this game is worth way more than what they want you to pay for the expansions.
Edit: I also forgot to mention that you get gems for playing DB campaign as rewards. And quite a bit of them to boot.
Edit2: You don't need to grind a lot to get a competitive deck. Orcs have always been very strong and are rather cheap to build. Prophecy battlemage is another staple that you can run at a fairly low gem cost. You see those decks played at legend rank so you know they're good. You just need to get a budget version of it (not that much difference in power level, any legendaries they use are to push them from very good to amazing and you can wait with that until you hit higher ranks).
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Thanks, might try them out. To upgrade my sorcerer I'd either need an expansion or non-unique legendaries, which just doesn't seem very realistic atm.
Thought 3-win reward is always 15, which is why I calculated 5g/win. How do you get 30? And yes, my DB calculation isn't very precise, but burning like 200 hours in a month and then be top ladder ready with a mid-cost-deck like in Gwent or Duelyst doesn't seem to be remotely realistic in TESL, which is a shame because I really like how mirrored-tempo decks play against each other.
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In TESL if you really want you can get to legend rank with deck that has only common and uncommon cards in it. Expansions help but I'm pretty sure you could do it with just core to add insult to injury. Won't be easy but it's definitely doable.
If you want to focus on sorcerer just let me know what expansions you have available and I'll provide you with a deck you should aspire to (I think I did that recently in this thread, giving examples of competitive sorcerer decks based on different expansions and playstyles). Just check previous page of this thread.
As far as 3-win reward goes it seems to be random (I'm not really tracking it). I know for sure that I get 15-30g there and a card up to epic (just today I got 30g and uncommon).
Edit:
https://www.legends-decks.com/deck/46570/budget-aggro
This deck can get you up to rank 5 (possibly even legend if you're determined enough). It is cheap as hell (no card above uncommon, no cards beyond core set) and very effective. You can slowly upgrade it as you get more cards.
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Well, I've been through a real crucible today. Because of my inactivity I've fallen down to rank 9 and due to work and other arrangements I didn't have that much time to play.
Anyway, I've decided to get back up to at least rank 4 this season (which ends today) but I fucking hate this current meta. Every deck is drawing millions of cards and it's mostly just combo, aggro or tokens. Control and midrange have pretty much disappeared.
I do not accept that, which is why I've made it my mission to reach rank 4 with control mage. It took me goddamn forever to figure out a control mage deck that wouldn't be useless in the current meta but I managed to do it. I must say I'm quite proud of it since it can go toe to toe with any deck out there (with Hlaalu and Scout it's a toss-up, depending on both player's draws and prophecies) without losing by default.
Last game (when I finally broke through to rank 4) was truly epic. I was facing TT and it went super late. I managed to finish off my opponent with 2 cards left in my deck (which was jav and daggerfall, not really your ultra lategame finishers when you have empty board).
Back to rank 4. Mission accomplished, my mind is at peace now.
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Congratulations 
I finally got enough gold for DB1. Do I get more soulstones the further I go in the hard-missions? Anyways, for my 1k gold I swapped Camlorn Sentinel for Dark Guardian, which was why I bought it in the first place, so I guess I got what I came for xD Tbf black dragon seems like a strong card.
I still lack any playable non-unique legendary. I guess Expert Atromancer and Indoril Archmage are almost okay. Later's body is probably not good enough, if it gets silenced it's a fairly weak card and a 10 card that gets hardcountered by Icestorm is a bit meh.
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On August 01 2018 04:29 Manit0u wrote: Well, I've been through a real crucible today. Because of my inactivity I've fallen down to rank 9 and due to work and other arrangements I didn't have that much time to play.
Anyway, I've decided to get back up to at least rank 4 this season (which ends today) but I fucking hate this current meta. Every deck is drawing millions of cards and it's mostly just combo, aggro or tokens. Control and midrange have pretty much disappeared.
I do not accept that, which is why I've made it my mission to reach rank 4 with control mage. It took me goddamn forever to figure out a control mage deck that wouldn't be useless in the current meta but I managed to do it. I must say I'm quite proud of it since it can go toe to toe with any deck out there (with Hlaalu and Scout it's a toss-up, depending on both player's draws and prophecies) without losing by default.
Last game (when I finally broke through to rank 4) was truly epic. I was facing TT and it went super late. I managed to finish off my opponent with 2 cards left in my deck (which was jav and daggerfall, not really your ultra lategame finishers when you have empty board).
Back to rank 4. Mission accomplished, my mind is at peace now. That's really strange. Since the Hlaalu nerf I've seen almost exclusively control at rank 2-4. Mostly I see Telvanni, but I've encountered Scout, Spellsword, Mage, and Dagoth. I haven't seen much control Tribunal though, which is weird.
Are you running Dres Renegade + Arrest control Mage?
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On August 01 2018 13:33 Nightmarjoo wrote:Show nested quote +On August 01 2018 04:29 Manit0u wrote: Well, I've been through a real crucible today. Because of my inactivity I've fallen down to rank 9 and due to work and other arrangements I didn't have that much time to play.
Anyway, I've decided to get back up to at least rank 4 this season (which ends today) but I fucking hate this current meta. Every deck is drawing millions of cards and it's mostly just combo, aggro or tokens. Control and midrange have pretty much disappeared.
I do not accept that, which is why I've made it my mission to reach rank 4 with control mage. It took me goddamn forever to figure out a control mage deck that wouldn't be useless in the current meta but I managed to do it. I must say I'm quite proud of it since it can go toe to toe with any deck out there (with Hlaalu and Scout it's a toss-up, depending on both player's draws and prophecies) without losing by default.
Last game (when I finally broke through to rank 4) was truly epic. I was facing TT and it went super late. I managed to finish off my opponent with 2 cards left in my deck (which was jav and daggerfall, not really your ultra lategame finishers when you have empty board).
Back to rank 4. Mission accomplished, my mind is at peace now. That's really strange. Since the Hlaalu nerf I've seen almost exclusively control at rank 2-4. Mostly I see Telvanni, but I've encountered Scout, Spellsword, Mage, and Dagoth. I haven't seen much control Tribunal though, which is weird. Are you running Dres Renegade + Arrest control Mage?
Nope. I figured out that to go forward I have to go back 
What I did run in the end and which was most successful was a variation on prophecy control mage from way back when. It handled aggressive decks really well and was good against control too (I was actually pretty happy whenever I encountered Dagoth). Shout scouts are the biggest problem if you don't hit your casts and wraiths on time. Telvanni is pretty much even.
Here it is: https://www.legends-decks.com/deck/47156/prophecy-control-mage
On August 01 2018 05:27 Archeon wrote:Congratulations  I finally got enough gold for DB1. Do I get more soulstones the further I go in the hard-missions? Anyways, for my 1k gold I swapped Camlorn Sentinel for Dark Guardian, which was why I bought it in the first place, so I guess I got what I came for xD Tbf black dragon seems like a strong card. I still lack any playable non-unique legendary. I guess Expert Atromancer and Indoril Archmage are almost okay. Later's body is probably not good enough, if it gets silenced it's a fairly weak card and a 10 card that gets hardcountered by Icestorm is a bit meh.
Indoril is not used at all (super strong in the arena though). Expert Atromancer turns into Supreme Atromancer when you level up (level 48 or something like that) and becomes one of the best late-game finishers in the game.
For non-unique legendaries I think the most prevalent would be Daggerfall Mage, Vigilant Giant and Relentless Raider (from the core set). They are being run in a variety of decks (especially DM) so are usually a good option to craft if need be.
Although in the beginning I'd really focus on skipping non-unique legendaries. For the price of one you can get a playset of epics and it will be way better for your deck to have 3 epics rather than 1 legendary.
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On August 01 2018 19:01 Manit0u wrote:Show nested quote +On August 01 2018 13:33 Nightmarjoo wrote:On August 01 2018 04:29 Manit0u wrote: Well, I've been through a real crucible today. Because of my inactivity I've fallen down to rank 9 and due to work and other arrangements I didn't have that much time to play.
Anyway, I've decided to get back up to at least rank 4 this season (which ends today) but I fucking hate this current meta. Every deck is drawing millions of cards and it's mostly just combo, aggro or tokens. Control and midrange have pretty much disappeared.
I do not accept that, which is why I've made it my mission to reach rank 4 with control mage. It took me goddamn forever to figure out a control mage deck that wouldn't be useless in the current meta but I managed to do it. I must say I'm quite proud of it since it can go toe to toe with any deck out there (with Hlaalu and Scout it's a toss-up, depending on both player's draws and prophecies) without losing by default.
Last game (when I finally broke through to rank 4) was truly epic. I was facing TT and it went super late. I managed to finish off my opponent with 2 cards left in my deck (which was jav and daggerfall, not really your ultra lategame finishers when you have empty board).
Back to rank 4. Mission accomplished, my mind is at peace now. That's really strange. Since the Hlaalu nerf I've seen almost exclusively control at rank 2-4. Mostly I see Telvanni, but I've encountered Scout, Spellsword, Mage, and Dagoth. I haven't seen much control Tribunal though, which is weird. Are you running Dres Renegade + Arrest control Mage? Nope. I figured out that to go forward I have to go back  What I did run in the end and which was most successful was a variation on prophecy control mage from way back when. It handled aggressive decks really well and was good against control too (I was actually pretty happy whenever I encountered Dagoth). Shout scouts are the biggest problem if you don't hit your casts and wraiths on time. Telvanni is pretty much even. Here it is: https://www.legends-decks.com/deck/47156/prophecy-control-mageShow nested quote +On August 01 2018 05:27 Archeon wrote:Congratulations  I finally got enough gold for DB1. Do I get more soulstones the further I go in the hard-missions? Anyways, for my 1k gold I swapped Camlorn Sentinel for Dark Guardian, which was why I bought it in the first place, so I guess I got what I came for xD Tbf black dragon seems like a strong card. I still lack any playable non-unique legendary. I guess Expert Atromancer and Indoril Archmage are almost okay. Later's body is probably not good enough, if it gets silenced it's a fairly weak card and a 10 card that gets hardcountered by Icestorm is a bit meh. Indoril is not used at all (super strong in the arena though). Expert Atromancer turns into Supreme Atromancer when you level up (level 48 or something like that) and becomes one of the best late-game finishers in the game. For non-unique legendaries I think the most prevalent would be Daggerfall Mage, Vigilant Giant and Relentless Raider (from the core set). They are being run in a variety of decks (especially DM) so are usually a good option to craft if need be. Although in the beginning I'd really focus on skipping non-unique legendaries. For the price of one you can get a playset of epics and it will be way better for your deck to have 3 epics rather than 1 legendary. Yeah but the ping Supreme has over Expert Atromancer seems fairly important to me. Instant impact make expensive cards so much better, since you can quite easily be in a situation where there is no next round.
I have 2 or 3 copies of all the epics I am playing/want to play in my deck. Except for Stornhelm Champion, but I'm not sure I really want to continue playing it. I guess I should upgrade all 2x epics to 3x, but I'm still hoping for a lucky draw.
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On August 01 2018 22:04 Archeon wrote: I have 2 or 3 copies of all the epics I am playing/want to play in my deck. Except for Stornhelm Champion, but I'm not sure I really want to continue playing it. I guess I should upgrade all 2x epics to 3x, but I'm still hoping for a lucky draw.
Are you building midrange sorcerer?
Something like that could work for you: https://www.legends-decks.com/deck/47167/budget-midrange-sorcerer
Changes to be done later: - Whisperer + Daggerfall Mage - Dres + Mystic Dragon - Sage + Corrupted Shade (or troll, but I find shade to be much better and more synergistic) - Firebolt + Sorcerer's Negation - Something + Barrow Stalker
Options for top-end (not necessary): - Blackworm + Wrath of Sithis - Nahagliiv and Night Shadows + Bone Colossus
You can always drop Heirloom Greatsword for one of the options above, but I find surprise 5 dmg to be extremely good for finishing games since it makes everything you have a huge threat.
If you want to run Shornhelm Champion this would considerably increase the gem cost of the deck since then you'd probably want to run ward-heavy with Iliac Sorcerer's (epic), Daggerfall Mages (legendary) and Mentor's Rings (legendary).
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Thank you for the advice.
https://www.legends-decks.com/deck-builder#c156c201c202b210c191b167c212b183c198c189a555b847b140c144c494c100b641a119a136c663a407a418 Is what I'm currently running. If I had unlimited dust, I'd prolly remove stormhelm champion, Dres Renegades, Tomes, Sages, Night shadow and Leviathan and craft thirds of ald velothi and shades, craft daggerfall mages and supreme atromancer and swap the 4 mana troll in (if I had the gold).
Tbh I don't like Black worm necromancer in a deck with so many 1 and 2 drops and I don't have any other of the cards you described (outside of the single night shadow I'm running).
Currently thinking about swapping a Spellsword in for a Harpy, it's is a decent card vs Aggro and pings with Emeric and while the shackle helps me racing I mostly don't want to race aggro when I'm playing Ice Storm. Outside of that 3rd Ald Velothi or 3rd Shade are on the plate, but I'm still hoping that I draw one of them and can save the dust for Daggerfall Mages.
I can definitely see why picking up Heirloom Greatsword might be worth it, Ancano is in the deck for the same reason (along with being a good 8 drop in general, something I really lack).
I don't really run enough wards to make Emeric a really good card, but it's a solid card even without other ward creatures and any good card above 5 seems to be either legendary or epic, so might as well use my rewards/draws. Does he ping of the Tel Vos Magister player ward?
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This season is off to a good start 
![[image loading]](https://i.imgur.com/mcFGK6e.jpg)
I've devised a really stupid deck that shouldn't really work but it does, and it's doing really well (I guess people aren't expecting that). The only loss I had with it today was when reirei hit pretty much perfect draw for his deck (Ulfric's with Praetorian Commanders, Genious Pathmages and Odirniran Necromancers). My draw wasn't that good and when Miraak got brought back from discard for the fourth time and then he hit Ulfric's this was too much for me 
Here's the deck for the interested: https://www.legends-decks.com/deck/47595/improbable-control-archer
It's a joy to play it.
Edit:
Ok, so I got to rank 4 with this archer deck. Then went from 4 to 3 with Dagoth version of it (was a bit of a chore but had to get this card back). Now at rank 3 basically all I see is Scout and Telvanni Uprising decks. That's why I've crafted this beast of a deck and am now plowing through them no sweat: https://www.legends-decks.com/deck/47743/mid-range-sorcerer
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New client, new woes 
Looks absolutely atrocious and the game is unplayable for me. RIP my ranks.
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