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Quake Champions - Page 2

Forum Index > General Games
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porkRaven
Profile Joined December 2010
United States953 Posts
March 11 2017 00:25 GMT
#21
I would also be willing to share codes if I get an extra. Currently have 5 accounts signed up. Abilities seem to be quite powerful. Worried about that. The team mode they're trying to push doesn't seem compelling either. Guess just a thin layer above team death match.
SHOUTOUTS TO Aylear!!!
porkRaven
Profile Joined December 2010
United States953 Posts
March 12 2017 02:44 GMT
#22
Here is some footage from a TOP REFLEX player.
https://drive.google.com/file/d/0B_jQ9Dg-eTQENElqU3h5d0RyeXM/view
SHOUTOUTS TO Aylear!!!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-03-12 06:55:20
March 12 2017 06:49 GMT
#23
dont see this game becoming big if its to similar or pretty much the same as existing quake games

The game needs more duel "feel", people want to use their "skill" towards one another.
If the opponent always gets the red armor and get an advantage like that it will ruin stuff, if you die to fast it will not have the feel aswell.

just adding some abilities for classes wont do it unless those abilities are meant to be used reactionary to dodge an incoming rocket or whatnot or something like it, while not feeling OP or unfair.

But abilities or not, a game like this would need something more than we are seeing.
Like some weapon with utility to be used as tactic, some survival weapons aswell perhaps.

Looks very similar to existing quake games, i havent seen any new weapon even?
Its fast paced, thats good but i really think i am right with what i wrote above.

porkRaven
Profile Joined December 2010
United States953 Posts
March 12 2017 07:17 GMT
#24
Well I beg to differ that playing around items isn't a skill. It really adds an interesting layer on good combat mechanics.

I think this will be partially addressed by their focus on team game modes rather than duel. Presumably with teams there will be less items overall to control and more of a focus on these control points. More action, less focus on items. Since you're able to spawn with decent weapons it should take some focus away on collecting weapons as well. We'll see.
SHOUTOUTS TO Aylear!!!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-03-12 07:33:44
March 12 2017 07:32 GMT
#25
I never said it isnt a skill but its a different skill. Its more about strategy and decision making when to run and when to fight.
That revolves more about the map. The duel part should be the focus, and more things to set someone apart while more skills such as reactionbased stuff should be in a game like this.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
March 12 2017 09:49 GMT
#26
On March 12 2017 16:32 Foxxan wrote:
I never said it isnt a skill but its a different skill. Its more about strategy and decision making when to run and when to fight.
That revolves more about the map. The duel part should be the focus, and more things to set someone apart while more skills such as reactionbased stuff should be in a game like this.

But aiming is already very important in quake.

Also, items in quake add so much more depth to positioning, even within a fight.
The harder it becomes, the more you should focus on the basics.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 12 2017 10:40 GMT
#27
On March 12 2017 18:49 sabas123 wrote:
Show nested quote +
On March 12 2017 16:32 Foxxan wrote:
I never said it isnt a skill but its a different skill. Its more about strategy and decision making when to run and when to fight.
That revolves more about the map. The duel part should be the focus, and more things to set someone apart while more skills such as reactionbased stuff should be in a game like this.

But aiming is already very important in quake.

Also, items in quake add so much more depth to positioning, even within a fight.

Yep i know. I still dont understand what your point is.
I never said to remove items. I never mentioned that aiming isnt a skill.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
March 12 2017 14:02 GMT
#28
On March 12 2017 19:40 Foxxan wrote:
Show nested quote +
On March 12 2017 18:49 sabas123 wrote:
On March 12 2017 16:32 Foxxan wrote:
I never said it isnt a skill but its a different skill. Its more about strategy and decision making when to run and when to fight.
That revolves more about the map. The duel part should be the focus, and more things to set someone apart while more skills such as reactionbased stuff should be in a game like this.

But aiming is already very important in quake.

Also, items in quake add so much more depth to positioning, even within a fight.

Yep i know. I still dont understand what your point is.
I never said to remove items. I never mentioned that aiming isnt a skill.

I thought you implied it,

Just a miss understanding then I geuss
The harder it becomes, the more you should focus on the basics.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
March 12 2017 18:43 GMT
#29
On March 09 2017 08:44 KingDime wrote:
Seems like quake champions is damned no matter what it tries to do compared to quake 3. I guess it could go the dota 2 route which was to copy paste dota 1 with some shiny new graphics.

And then have such a gigantic identity crisis that they would shed everything that made their players play their original game and instead turn it into a clone of their competition. I guess QC is on the right path.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-03-12 21:05:27
March 12 2017 21:04 GMT
#30
Well something about classes like this is it kinda opens up some hidden potential gem.
Like perhaps they can in the future change how some character jumps, or have different weapons etc, and then perhaps in a 1v1 format they have so you must play that class to really change how quake 1v1 is played.


So some classes can indirectly add to the "duel"(surviving longer, able to dodge incoming fast projectiles etc)


Yurie
Profile Blog Joined August 2010
11908 Posts
Last Edited: 2017-03-13 00:32:13
March 13 2017 00:31 GMT
#31
On March 13 2017 03:43 r33k wrote:
Show nested quote +
On March 09 2017 08:44 KingDime wrote:
Seems like quake champions is damned no matter what it tries to do compared to quake 3. I guess it could go the dota 2 route which was to copy paste dota 1 with some shiny new graphics.

And then have such a gigantic identity crisis that they would shed everything that made their players play their original game and instead turn it into a clone of their competition. I guess QC is on the right path.


I would say they have not done that. They have changed things to appeal to those demographics while keeping the core things more or less the same. Dota has always "stolen" stuff that worked well and implemented them in a way that fits. The version of Dota played was called Allstars because it took all the best heroes from the other Dota version and won on that. I would say it has continued its tradition.

As for actual Quake. Not sure the genre will ever be one of the biggest again. They would need to do a team play focused mode to appeal to a bigger demographic, as far as I know all the biggest FPS games are team based now a days. So just as for Starcraft one has to accept enough players for an E-sport scene and good matchmaking in a fun package. Which is enough for a player.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-03-13 03:12:11
March 13 2017 03:09 GMT
#32
A good 1v1 game could be one of the biggest for sure, but to say that one needs to do a teamgame nowadays to become big is pure speculation. Not one single good 1v1 game, literally exists.
Amarok
Profile Joined August 2010
Australia2003 Posts
March 13 2017 03:19 GMT
#33
Q3 had CTF and Team deathmatch. No reason teammodes couldn't be popular in Champions.
Fighting for peace is like screwing for virginity
Laserist
Profile Joined September 2011
Turkey4269 Posts
March 13 2017 11:22 GMT
#34
I understand, why people against perks and such but there is already a game for many years(classic quake). The new one should have some new quirks on it to compete with the other games in the market.
I'll probably buy that if it is not overly priced.
“Are you with the Cartel? Because you’re definitely an Angel.”
porkRaven
Profile Joined December 2010
United States953 Posts
March 13 2017 12:11 GMT
#35
It is going to be free to play.

https://www.pcgamesn.com/quake-champions/quake-champions-duel-mode-esports
SHOUTOUTS TO Aylear!!!
IntoTheStorm
Profile Blog Joined October 2016
116 Posts
March 13 2017 13:24 GMT
#36
I've had so much fun with Quake II and III and Unreal and Sin multiplayer DM that I would play this for sure.
Laserist
Profile Joined September 2011
Turkey4269 Posts
March 13 2017 19:52 GMT
#37
On March 13 2017 21:11 porkRaven wrote:
It is going to be free to play.

https://www.pcgamesn.com/quake-champions/quake-champions-duel-mode-esports


0 reason not play than
“Are you with the Cartel? Because you’re definitely an Angel.”
porkRaven
Profile Joined December 2010
United States953 Posts
March 13 2017 21:57 GMT
#38
Some more videos
+ Show Spoiler +




screenshots
http://imgur.com/a/bayW2
SHOUTOUTS TO Aylear!!!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-03-13 22:45:05
March 13 2017 22:38 GMT
#39
I love Q3 1v1 I think its the best FPS (though I still love CS^^ 1.6 ), I think rocket launcher is too dominant in it though. Dont know what to think of QC dont think I will be able to play it due to the fancy graphics requiring a newer PC... will keep looking a bit. agree with foxxan
would love to see new great 1v1 FPS
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
March 13 2017 22:47 GMT
#40
quake x overwatch?
can i get my estro logo back pls
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