Quake Champions - Page 2
Forum Index > General Games |
porkRaven
United States953 Posts
| ||
porkRaven
United States953 Posts
https://drive.google.com/file/d/0B_jQ9Dg-eTQENElqU3h5d0RyeXM/view | ||
Foxxan
Sweden3427 Posts
The game needs more duel "feel", people want to use their "skill" towards one another. If the opponent always gets the red armor and get an advantage like that it will ruin stuff, if you die to fast it will not have the feel aswell. just adding some abilities for classes wont do it unless those abilities are meant to be used reactionary to dodge an incoming rocket or whatnot or something like it, while not feeling OP or unfair. But abilities or not, a game like this would need something more than we are seeing. Like some weapon with utility to be used as tactic, some survival weapons aswell perhaps. Looks very similar to existing quake games, i havent seen any new weapon even? Its fast paced, thats good but i really think i am right with what i wrote above. | ||
porkRaven
United States953 Posts
I think this will be partially addressed by their focus on team game modes rather than duel. Presumably with teams there will be less items overall to control and more of a focus on these control points. More action, less focus on items. Since you're able to spawn with decent weapons it should take some focus away on collecting weapons as well. We'll see. | ||
Foxxan
Sweden3427 Posts
That revolves more about the map. The duel part should be the focus, and more things to set someone apart while more skills such as reactionbased stuff should be in a game like this. | ||
sabas123
Netherlands3121 Posts
On March 12 2017 16:32 Foxxan wrote: I never said it isnt a skill but its a different skill. Its more about strategy and decision making when to run and when to fight. That revolves more about the map. The duel part should be the focus, and more things to set someone apart while more skills such as reactionbased stuff should be in a game like this. But aiming is already very important in quake. Also, items in quake add so much more depth to positioning, even within a fight. | ||
Foxxan
Sweden3427 Posts
On March 12 2017 18:49 sabas123 wrote: But aiming is already very important in quake. Also, items in quake add so much more depth to positioning, even within a fight. Yep i know. I still dont understand what your point is. I never said to remove items. I never mentioned that aiming isnt a skill. | ||
sabas123
Netherlands3121 Posts
On March 12 2017 19:40 Foxxan wrote: Yep i know. I still dont understand what your point is. I never said to remove items. I never mentioned that aiming isnt a skill. I thought you implied it, Just a miss understanding then I geuss | ||
r33k
Italy3402 Posts
On March 09 2017 08:44 KingDime wrote: Seems like quake champions is damned no matter what it tries to do compared to quake 3. I guess it could go the dota 2 route which was to copy paste dota 1 with some shiny new graphics. And then have such a gigantic identity crisis that they would shed everything that made their players play their original game and instead turn it into a clone of their competition. I guess QC is on the right path. | ||
Foxxan
Sweden3427 Posts
Like perhaps they can in the future change how some character jumps, or have different weapons etc, and then perhaps in a 1v1 format they have so you must play that class to really change how quake 1v1 is played. So some classes can indirectly add to the "duel"(surviving longer, able to dodge incoming fast projectiles etc) | ||
Yurie
11533 Posts
On March 13 2017 03:43 r33k wrote: And then have such a gigantic identity crisis that they would shed everything that made their players play their original game and instead turn it into a clone of their competition. I guess QC is on the right path. I would say they have not done that. They have changed things to appeal to those demographics while keeping the core things more or less the same. Dota has always "stolen" stuff that worked well and implemented them in a way that fits. The version of Dota played was called Allstars because it took all the best heroes from the other Dota version and won on that. I would say it has continued its tradition. As for actual Quake. Not sure the genre will ever be one of the biggest again. They would need to do a team play focused mode to appeal to a bigger demographic, as far as I know all the biggest FPS games are team based now a days. So just as for Starcraft one has to accept enough players for an E-sport scene and good matchmaking in a fun package. Which is enough for a player. | ||
Foxxan
Sweden3427 Posts
| ||
Amarok
Australia2003 Posts
| ||
Laserist
Turkey4269 Posts
I'll probably buy that if it is not overly priced. | ||
porkRaven
United States953 Posts
https://www.pcgamesn.com/quake-champions/quake-champions-duel-mode-esports | ||
IntoTheStorm
116 Posts
| ||
Laserist
Turkey4269 Posts
On March 13 2017 21:11 porkRaven wrote: It is going to be free to play. https://www.pcgamesn.com/quake-champions/quake-champions-duel-mode-esports 0 reason not play than | ||
porkRaven
United States953 Posts
+ Show Spoiler + screenshots http://imgur.com/a/bayW2 | ||
ProMeTheus112
France2027 Posts
would love to see new great 1v1 FPS | ||
aRyuujin
United States5049 Posts
| ||
| ||