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Quake Champions - Page 11

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BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
May 21 2017 17:01 GMT
#201
I do hope that picmip happens (i know some people have hacked it in already using 3rd party)

that would solve a lot of the issues of visibility etc for competitive purposes

I have no problems with the base game looking v pretty and not functional for the purposes of it being a game that also has nice graphics
Daray
Profile Blog Joined August 2010
6006 Posts
May 22 2017 08:53 GMT
#202
Installed the game yesterday and managed to play like 6 dm games before the servers went down. I enjoyed it... maybe i'd enjoy any quake at this point but i had fun at least. Rocket with the delay is pretty shitty at the moment, some players warp like crazy and the game just doesn't feel very smooth unfortunately. I know its still a closed beta but i hope they'll fix some of it before next weekend.
abuse
Profile Joined April 2011
Latvia1934 Posts
May 22 2017 10:12 GMT
#203
I've actually had no lag issues whatsoever.
Surprised so many people talking about it. Also noticed it on some videos/streams.

Weird. Must mean some servers were more stable than others.
I don't believe you.
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
May 24 2017 06:37 GMT
#204
Got into Q3A last night 'cause i was missing QC. Well i hadn't played Q3 in a looooong time 'cause "defrag". I can say QC is still a really good legacy.

The abilities i like and i don't like. Scale ability is perfect for medium level player. You can OS the better players because you can't fight them directly.

But some are purely anoying. The poison... oh man that's shitty. And fucking slash with bumbers... I mean or even that bitch with her rune. Q3DM6. Want rocket ? Want megahealth ? Nope abililty on the bumber and no one can take it.

It's more interesting in CTF but... more frustrating than anything else. I mean.. you go into Q3DM6 CTF with 3 slash. They but the soul on A, and there is 3 entry. 4 players. With 3 ability they completly block you and there's nothing you can do.

If you cross them. You die or have litlle health (meaning the defender will kill you very quickly). They can't chain them but in CTF it's still too strong if the players know how to use it.

So... i would prefer them gone, but the difference between bad/medium/good players would widen
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
May 26 2017 18:47 GMT
#205
Beta is live again.

They definitely fixed the rocket launcher. I didn't feel it was too bad before, but now its really crisp imo.
AdministratorI'm dancing in the moonlight
esdf
Profile Joined December 2012
Croatia736 Posts
June 01 2017 20:34 GMT
#206
seeing how there's no QC subforum, I'll just post here:

With Quake Champions hitting open beta in just a day from now, I figure this is the right time to announce that a Discord pickup community has been created.

The pickup is featuring both team modes currently in the game, Sacrifice and TDM along with the 1v1 mode, Duel. I can confirm the games were pretty much frequent throughout the closed beta tests and there's players of all skill levels there, from one of the worst to one of the best ones in the game so far.

The pickup is mostly Euro-dominated, but there is also an NA channel available for Murica to have fun in.

Admins:
- Supsun
- JT
- cafe
- nuke
- exixt

Commands:
- ?eu / ?us - selecting a region is the first thing you should do
- .j / .join <mode> - adds you to a pickup game *
- .leave <mode> - removes you from a pickup
- .nomic - set this if you can't talk
- .lva - leaves all joined pickups
* modes are SAC for Sacrifice, Duel for duel and TDM for team deathmatch

How does it work?
The teams are made based on picking players as there are no publicly available stats. The captains will invite everyone to correct party in the QC client.

Since there are no custom lobbies available in QC so far, the trick is for captains of both parties to start looking for a match in QC at the same moment. In 9/10 cases you get matched up with your pickup team.

Make sure to join voice, it's preferable to at least listen to your team mates.
So now that you know pretty much everything, only thing left to do is to join the server and start adding. For all other questions you might have, feel free to pm the admins.

Links: Discord server
why do you not believe it? the legend has alived!
porkRaven
Profile Joined December 2010
United States953 Posts
June 12 2017 21:43 GMT
#207


SHOUTOUTS TO Aylear!!!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
June 13 2017 01:07 GMT
#208
New patch notes, https://bethesda.net/community/topic/62542/quake-champions-beta-e3-patch-notes

+ Show Spoiler +

Patch Notes – CBT 10 (E3 Build)

Welcome to the Quake Champions Beta! We’ve made a lot of changes in this build, many of which we just revealed at the Bethesda E3 Showcase! The first big change is that beta is now open 24/7! That means you can just in and play any time you want, unless we have a maintenance window or are deploying a future patch. We’ll keep you in the loop about any planned outages.
We’ve also added a LOT of goodness. Here’s the list of other new additions that you can check out right now:
 
NEW Champion:
B.J. Blazkowicz added to the Champion roster!
•    Dual Wield (Active)
BJ calls for back-up and answers his own call. Double [censored] weapons, BJ takes turns firing them in rapid succession to lay down some heavy fire, but he will burn through some serious ammo to do so.
•    Regeneration (Passive)
BJ can regenerate any damaged health inside one 25 HP block, if he doesn’t receive damage for 3 seconds.
•    Stats:
•    100 / 100 HP
•    25 / 50 AP
•    310 -> 560 ups
•    Customizations includes 3 outfits and 1 vanity item.
 
NEW Weapon:
•    New weapon added – The Tri-Bolt!
o    The Tri-Bolt fires three bolts armed with timed explosives. Each bolt fires in quick succession, allowing the user to concentrate or spread the fire as needed.
 
NEW Maps:
-          Lockbox added -- a new Ithagnal themed arena for Sacrifice, Team Deathmatch, and Deathmatch
-          Blood Run added -- a new Volkerh themed Duel arena
-          Corrupted Keep added -- a new Goroth themed Duel arena
 
Custom Game:
-          Party with friends to play private matches on the arena and game mode of your choice!
-          Party Leaders can pre-configure teams in the Match Lobby by dragging players between pillars.
-          Start Match button will be disabled if the amount of players present is lower than required
-          Start Match button will be disabled in Duel mode if players don’t have 3 Champions available
 
NEW Spectator Mode:
•    Spectator mode added within Custom Game!
o    Invite friends to your party and drag them to the Match Lobby Spectator Box to allow them to spectate the match.
o   Spectators can toggle camera modes between players, rooms, and free-float by pressing [L. SHIFT].
o   Players can cycle through players or rooms with [LEFTARROW] and [RIGHTARROW] or by pressing [1]-[0] number keys for specific players or rooms.
o   Spectators can press [X] to toggle x-ray outlines to see players locations through walls to help follow the action.
 
Main Menu UI:
•    Added Tutorials section.
•    Updated Loot Box Store
•    New Shader Customization preview icons (now correctly matching their patterns)
 
NEW Tutorials:
•    We have added the first three videos in our series of Beta Tutorials – “Welcome to Quake Champions,” “Health, Armor, & You: Controlling Your Stack,” and “Power-Ups: Turning the Tides of War.”
•    These videos are currently accessible by clicking the Movie icon on the Main Menu.
 
In-game:
•    New initial spawn points in Duel for Ruins of Sarnath
•    Adjusted item placements on all maps affecting all modes
•    Fix for not being able to pick-up armor shards or the Soul until only after their bounce animation ends
Music:
•    Added new music set for the Dimension of the Doomed (Goroth themed maps: Burial Chamber, Corrupted Keep)
•    Added music set for the Netherworld (Ithagnal themed maps: Lockbox)
 
Known Issues:
•    A party of more than two players may enter a Duel lobby. The Start Match button is not disabled if the extraneous players remain present on the pillars instead of being moved to Spectator. Players who are still stuck on the podium after two Duel players are selected will be presented with an error message that you've been "kicked from the match." Upon receiving this error, you will need to restart the client to continue playing.
deffscream
Profile Joined July 2017
6 Posts
Last Edited: 2017-07-06 16:37:23
July 06 2017 16:31 GMT
#209
a small PSA

The launcher issues and netcode will be resolved soon

the Road to quakecon is UP, and Week 2 is on fire EU Today, NA tomorrow, then the finals on this weekend

https://www.twitch.tv/quakechampions

its also live on Youtube!

porkRaven
Profile Joined December 2010
United States953 Posts
July 10 2017 01:54 GMT
#210
Game feels a lot better than it did on the second or third beta release. The game was total shit then but I enjoyed myself when I played a couple duels last night. Good progress.
SHOUTOUTS TO Aylear!!!
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2017-07-20 20:27:58
July 20 2017 20:19 GMT
#211
Man the characters are so unbalanced.

Nyx is just useless if can't time your armor pickups in DM. You get OS by everything. Bottom fragging with her everytime but she's awesome in duels.

Scale is OP as fuck in DM though. i can kill vastly superior players with him. Players i should not even be abble to touch.

Too bad i can't envjoy Nyx in the casual environment

Any Tlers playing EU ? Got murdered by an "Heyoka" the other day Wasn't the real one though
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
deffscream
Profile Joined July 2017
6 Posts
August 24 2017 16:40 GMT
#212
QWC is up

TeamLiquid team won the 1st round, now its 2gd's team
https://www.twitch.tv/quakechampions

its also live on Steam too
deffscream
Profile Joined July 2017
6 Posts
August 26 2017 15:00 GMT
#213
Give your strenghts to Rapha and Dahang!

https://www.twitch.tv/quakechampions

also bethesda is giving free loot for anyone who links your bethesda ACC onto twitch
207aicila
Profile Joined January 2015
1237 Posts
August 27 2017 12:56 GMT
#214
So everyone (understandably) predicted that this dubious "3 lives per round max, unless sudden death" system would lead to a lot of scared defensive play and... then Clawz comes in and takes the tourney with reckless hyperaggressive play. Funny how that goes.

His play kind of reminded me of when evil rose to the top in QL and neither cYpher nor cooller knew how to deal with his ridiculous fight sense. Hard to say if people will have the time to figure him out before a new patch completely changes balance/meta/etc.

I was extremely happy to see Vo0 in the finals even if he couldn't bring it home. I hope he keeps competing and doing well, always been one of my top top favourites.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-08-27 13:17:13
August 27 2017 13:13 GMT
#215
On August 27 2017 21:56 207aicila wrote:
So everyone (understandably) predicted that this dubious "3 lives per round max, unless sudden death" system would lead to a lot of scared defensive play and... then Clawz comes in and takes the tourney with reckless hyperaggressive play. Funny how that goes.

His play kind of reminded me of when evil rose to the top in QL and neither cYpher nor cooller knew how to deal with his ridiculous fight sense. Hard to say if people will have the time to figure him out before a new patch completely changes balance/meta/etc.

I was extremely happy to see Vo0 in the finals even if he couldn't bring it home. I hope he keeps competing and doing well, always been one of my top top favourites.

Havent watched much quake 3 live, but from the little i have seen i see like no difference in terms of how the people play the game. In my eyes, its the same passive+poke heavy game just like in quake 3.

Quake in nature is like this so unless the gameplay changes, it will stay like this.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 27 2017 14:01 GMT
#216
Progamers will always tend to play more defensively on average in any game. It's simply the more safe, calculated style.
And yes ofc quake is about poking until you are confident you can engage, that's what the item stacks do to the gameplay.
It's strategy/tactics, without it it would be dumb "whoever hits better" which would actually be boring (like the one mod you posted )
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
207aicila
Profile Joined January 2015
1237 Posts
Last Edited: 2017-08-27 14:12:15
August 27 2017 14:11 GMT
#217
On August 27 2017 22:13 Foxxan wrote:
Show nested quote +
On August 27 2017 21:56 207aicila wrote:
So everyone (understandably) predicted that this dubious "3 lives per round max, unless sudden death" system would lead to a lot of scared defensive play and... then Clawz comes in and takes the tourney with reckless hyperaggressive play. Funny how that goes.

His play kind of reminded me of when evil rose to the top in QL and neither cYpher nor cooller knew how to deal with his ridiculous fight sense. Hard to say if people will have the time to figure him out before a new patch completely changes balance/meta/etc.

I was extremely happy to see Vo0 in the finals even if he couldn't bring it home. I hope he keeps competing and doing well, always been one of my top top favourites.

Havent watched much quake 3 live, but from the little i have seen i see like no difference in terms of how the people play the game. In my eyes, its the same passive+poke heavy game just like in quake 3.

Quake in nature is like this so unless the gameplay changes, it will stay like this.


Well... you can stop at "haven't watched much quake live" because the rest is just a reaffirmation of that.

Don't take this as an insult btw.

Yes, Quake Live was slower than other games in the series, in part because of its VQ3 movement which is intrisincally slower and less versatile, and in part because the competitive scene happened to favour mostly the same rotation of old, technical maps (like T7, Q3DM13 and ZTN3DM1 ).

But because it had a traditional Quake duel mode of 10 minute limit and you can die as much as you have to as long as you have the most frags at the end, comebacks were far more likely to happen, and happen in a way that was satisfying to watch, as opposed to QC's more coinflippy comeback mechanics like "can he get the dire orb telefrag or not". Choosing to play passive and defensive in QL was a stylistic preference from players who felt like they could outsmart you, it was not a necessity as it is seen in QC.

If you want to see high level fast paced QL gameplay, look for VODs of evil vs cYpher or evil vs cooller or really evil vs anyone in 2013-2014. The guy came back to the scene seemingly out of nowhere and played this ludicrous fast and loose style where he would simply bully seemingly superior players into submission, taking fights that no one else would consider and overpowering with sheer combat prowess. Watch any pro level match on hub/Aerowalk, almost any pro level match on Toxicity, almost any pro level match on Hectic. Watch this MLG match between Av3k and toxjq on ZTN where toxjq, arguably the most legendary aimer in Quake, was down 7 frags with a few minutes left and came back to win it.

This simply isn't possible in a game where you only have 3 lives per round.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 27 2017 14:15 GMT
#218
Yeah i am also not happy with three lives per round, makes the whole round really anticlimactic a lot of the time :/
From watching quakecon i don't really like the different heroes either, it seems forced and doesn't do much for me gameplaywise, everyone on the same character was more interesting to me.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
207aicila
Profile Joined January 2015
1237 Posts
August 27 2017 14:24 GMT
#219
On August 27 2017 23:15 The_Red_Viper wrote:
Yeah i am also not happy with three lives per round, makes the whole round really anticlimactic a lot of the time :/
From watching quakecon i don't really like the different heroes either, it seems forced and doesn't do much for me gameplaywise, everyone on the same character was more interesting to me.


Yeah I worry deeply about the state of QC eSports... The competitive modes have a lot of design flaws on top of the game's technical issues.

That said, I must admit, the idea of having different champions each bringing back a different flavour of AFPS is kind of brilliant. Even if the eSports side endds up being stillborn, I will probably play a lot of this casually. The idea of having all these different styles in the same match and being able to switch on the fly without having to go to a completely different game with a smaller playerbase is very appealing, and hopefully it will bring back a lot of older players. I've no interest in playing duel anymore myself, least of all in this godawful format, but if they keep polishing the technical aspects and work a little harder on balancing, I could see myself spending hundreds of hours in FFA and casual TDM (possibly other gamemodes they may add in the future) as long as there's people to play against.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
deffscream
Profile Joined July 2017
6 Posts
Last Edited: 2017-08-27 15:33:34
August 27 2017 15:31 GMT
#220
it was QC's 1st championship and they also took note from every pro player feedback there, which is enough for some very drastic balance gameplay changes over the next weeks, like Sorlag and Anarki's total abuse in both sacrifice and Duel matches.

Pre-Nerf Clutch could tank LG and Sorlag's venom to the face with his Shield, but he's nerfed and useless atm, B.J. has no practical uses for both Duel and Sacrifice, and Doomguy will be fixed on the next path, his berserk needs a good revamp and some people even suggested to add a "small" invulnerability like RoE Berserker or increase DMG.

also the game itself feels more random, compared to VQ3 and QL, Clawz took advantage of this and won, while everyone played safe, he played like Fatal1ty and Evil, which took everyone by surprise.

Also, Tim Stated on the Q&A that if the community wants it, they will change the Duel system Based on the feedback and analysis, Classic Duel with no Abilities is still a thing for them.

CTF mode will come out later this year along with the new champion, They also stated that if the community wants it, Sacrifice will be replaced with CTF for the next tournaments, As for the champions, Bones/Quake1 Death knight may be the next one, since his Ability is already on the PAK files(it will be the Wall of hellfire that DK's use on Quake 1), if not, its Athena/Major or Keel.

Reddit also leaked the Announcer audio files showing every champion listed on the CTF folder

[image loading]
Raine: Nicholas Raine aka RAGEguy
Crash: Doom 3 Gameplay

Thus, QC is now confirmed to be on both Dreamhack Denver in October, and Winter later this year.

As for the Teams...

Here's FAZZ opinion about yesterday's Finals

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