Reinstalling the packaged visual c++ runtime let me launch the game, and I enjoyed the couple hours. I can see it getting samey rather quickly, but for now I'm enjoying it.
But yea, the constant loading stuttering is pretty annoying, and so far I've found the inventory system to be a pain in the ass, but I enjoy the exploration.
If you're hyper interested in the game, I'd definitely give it a few weeks for the devs to work out some of the performance issues. If you're just lukewarm, wait 'till it's on sale - even if functioning 100%, it's not spectacular, and full price rather than, say, 20 bucks, is very overpriced.
This is most expensive game i've seen in Poland for PC (250 zł, usually they go for 160-180 for AAA titles). I decided to check the hmm, preview version, before i bought it. Well, glad i did.
Apparently R9 390 and i5 4690k at 4,4k GHz, game installed on SSD, latest AMD drivers with NMS profile. Constant random stutters in most freaking random moments ever.
Unfortunately not as exaggerated as you might expect. So far, at least. Personally I've enjoyed the parts of the game that I've played so far. The actual gameplay and experience is much more subjective and depends on your expectations going in, as expected of course. But the issues -- limited graphic options, stuttering and confusing FPS caps even on big machines, and folks that are experiencing heavy crashing -- are really disappointing. At a time where it feels like studios are finally starting to co-develop games for PC and consoles simultaneously, this is a serious case of PC being a hard port after much effort was focused on the PS4 version. Not that I hate ports on principal or anything, in many cases it doesn't bother me especially if I'm playing with a controller even on PC, but the red flags for this game in particular are very obvious.
My biggest issue with the game is there is literally nothing to do beyond harvest minerals (i mean i suppose other than awful controls). I mean if it had some sort of objective that meant something with exploring... or multiplayer... or combat... or civ building... or anything that meant anything then i might be willing to play more. This game just really needs SOMETHING to do other than mine resources and explore.
But realistically I have played a few hours and experienced everything the game has to offer. The various reviewers who have put 20+ hours in say nothing changes during that entire time and the animals all act the same... really disappointed.
From what I have read, getting to the center of the galaxy doesnt actually change anything, so there is really no point in playing it through. Waste of 60 dollars IMO.
Maybe when it goes on steam sale for 10 bucks it would be worth a pickup for a few hours.
its really too bad, because its a simply amazing foundation for a game. I mean imagine creating something even 1/3rd as dynamic as Eve and putting it into this world. Would be amazing.
It's sad that so many people blindly buy games because of hype. Essentially, all you need to do is create some hype around your game even if it is a pile of shit and you'll be rich.
Looks like not buying it full price was the right call. When a game is badly optimized at launch you're better off waiting for sales, hoping that by that time the issues are fixed.
On August 13 2016 19:13 Animzor wrote: It's sad that so many people blindly buy games because of hype. Essentially, all you need to do is create some hype around your game even if it is a pile of shit and you'll be rich.
That's just the thing. The producers didn't create all this hype. It was the community that made up all the hype based on what has not been said. They just let their imagination run wild and the guys at Hello Games just didn't dissuade them at all from their ridiculous notions.
Anyway, 250PLN for this in a store LOL. And Diablo 3 was like 200 on launch day, and Blizz games are like the pinnacle of AAA standard for price range. By now I've watched a lot of footage, ranging from youtubers playing Let's Plays, reviews from Jim Sterling and others and ending on 8 hour streams from AngryJoe on twitch nights. I've done my research and I came to my own conclusion that this isn't worth a buy at all. Repetitive and tedious. "You mine and craft to craft and mine better, faster and more efficiently" as Joe put it on his stream.
On August 13 2016 19:13 Animzor wrote: It's sad that so many people blindly buy games because of hype. Essentially, all you need to do is create some hype around your game even if it is a pile of shit and you'll be rich.
That's just the thing. The producers didn't create all this hype. It was the community that made up all the hype based on what has not been said. They just let their imagination run wild and the guys at Hello Games just didn't dissuade them at all from their ridiculous notions.
Anyway, 250PLN for this in a store LOL. And Diablo 3 was like 200 on launch day, and Blizz games are like the pinnacle of AAA standard for price range. By now I've watched a lot of footage, ranging from youtubers playing Let's Plays, reviews from Jim Sterling and others and ending on 8 hour streams from AngryJoe on twitch nights. I've done my research and I came to my own conclusion that this isn't worth a buy at all. Repetitive and tedious. "You mine and craft to craft and mine better, faster and more efficiently" as Joe put it on his stream.
Still, they stayed very vague on the actual gameplay, feeding the aura of mystery around the game that people naturally filled with goodness instead of the reality, which is... nothing. Pretty much nothing cool in the game wasn't demonstrated beforehand in preview videos, except the alien languages I guess. But they obviously weren't to come out and say that the game was solely about that mine/trade/relocate loop and nothing else. I think the community was right to expect something more out of this $60 game. I didn't expect the ultimate space sim, but I did expect some more surprises :/.
The combination of vagueness and time (delays on deadlines and all that) made the hype grow to unhandleable levels. The poor PC port is the cherry on top.
It's apparently not a bad game by any means, just much more "niche" than I thought.
On August 13 2016 23:01 gingerfluffmuff wrote: As long people blindly buy untested/unreviewed games for full price (or even preorder lol), there will be no reason to deliver better products.
It's still important if you intend to make a second game ;D.
The "No Man's Sky" apologists? where are they now. $15 guys.. $15.... how long is it before this game is $15?
On August 13 2016 19:13 Animzor wrote: It's sad that so many people blindly buy games because of hype. Essentially, all you need to do is create some hype around your game even if it is a pile of shit and you'll be rich.
TotalBiscuit identified the how and why behind the process you outline in his video explaining the problems with the PC version of the game. TB states No Man's Sky is in a "desperation genre" that has a big potential audience and few games being made for it. So the publisher hypes the game while keeping things vague while the desperate players "fill in the blanks" with their imaginations. Then they just let the hopeful dreaming speculators run rampant. Exact same thing happens in the RTS genre when stuff like Act of Aggression and Grey Goo are being made.
Great insight by TB on the sociology behind promotional hype.
In a way, I'm glad this turns out to be so-so. Partly for the developers, but mostly for the hype kids shouting OOH 9000 billion billion billion sooo awesome!
Well looking at streams and other content so far this looks like it would be a good 20$ game or something. It has made me want to play Elite Dangerous a lot more until the price drops a bit.
Hilarious thing is this game looks exactly like I expected it to be. Tons of procedural generated content with very little meaningful variance, and a game that plays much more like a tech demo than a fully fleshed out game.
It's like people have absolutely no idea what reasonable game development actually looks like.
The only major thing would be if there continues to be major development on this post-release. Most games like this start out as a basic framework and grow from there.
On August 14 2016 02:04 WolfintheSheep wrote: Hilarious thing is this game looks exactly like I expected it to be. Tons of procedural generated content with very little meaningful variance, and a game that plays much more like a tech demo than a fully fleshed out game.
i think the problem is that the procedurally generated content has no impact on game play. Contrast this with Borderlands which has procedurally generated elements like creatures, guns and grenades on an identical map.