Seems like a lot of hype around this game but no thread apparently? I'm interested in TL's thoughts about this game, I don't own a PS4 but would consider playing this on PC.
Premise
No Man’s Sky is a game about exploration and survival in an infinite procedurally generated galaxy, coming to PS4 on August 9th in North America and August 10th in Europe, and on PC worldwide on August 12th.
probably my most anticipated game of 2016, so much so that im still considering pre-purchase for the dank upgraded ship despite my never-pre-purchase rule
On August 04 2016 02:55 KeksX wrote: My view? Probably gonna be a modern spore.
I know this reads like a negative -- underwhelming, cartoony, misleading promises and an incredibly ambitious scope, really goofy implementation of how certain creatures behave -- but if done correctly that's kind of what I'm looking forward to. Spore turned out to be disappointingly shallow and silly, but a more serious implementation of the procedural worlds/creatures/etc is a fascinating idea. That's what everyone said right before that game came out though, so we'll see how NMS truly turns out to be.
I've had my eyes and hopes on this game for a while now. I'm still waiting to see some preliminary reviews before I sink my teeth in but I'm very excited for next week. All it really needs to pull the whole thing together for me and keep me invested is the slightest aspect of progression and something to work toward. I really don't mind the aimless exploration aspect; I did it in Elite Dangerous for a while when I didn't feel like hauling cargo or dogfighting just because I love space and unique discoveries and the amazing visuals. And the "progression" for exploration in that game was almost non-existent, I just had to be in the right mood. If there's any feeling of parts or upgrades or ships to work toward where you can actually feel the difference every 10 or so in-game hours that's all I really want out of it. Combat and multiplayer and things like that are much lower priority for me in NMS than a lot of other people it seems. Purely a bonus if done well.
On August 04 2016 02:55 KeksX wrote: My view? Probably gonna be a modern spore.
I know this reads like a negative -- underwhelming, cartoony, misleading promises and an incredibly ambitious scope, really goofy implementation of how certain creatures behave -- but if done correctly that's kind of what I'm looking forward to. Spore turned out to be disappointingly shallow and silly, but a more serious implementation of the procedural worlds/creatures/etc is a fascinating idea. That's what everyone said right before that game came out though, so we'll see how NMS truly turns out to be.
I've had my eyes and hopes on this game for a while now. I'm still waiting to see some preliminary reviews before I sink my teeth in but I'm very excited for next week. All it really needs to pull the whole thing together for me and keep me invested is the slightest aspect of progression and something to work toward. I really don't mind the aimless exploration aspect; I did it in Elite Dangerous for a while when I didn't feel like hauling cargo or dogfighting just because I love space and unique discoveries and the amazing visuals. And the "progression" for exploration in that game was almost non-existent, I just had to be in the right mood. If there's any feeling of parts or upgrades or ships to work toward where you can actually feel the difference every 10 or so in-game hours that's all I really want out of it. Combat and multiplayer and things like that are much lower priority for me in NMS than a lot of other people it seems. Purely a bonus if done well.
The zeal with which they have tried to hide anything and everything makes me think its Spore in the bad way.
You can make the biggest sandbox ever but the hard part is making it a fun box to play in. That is where I expect the game to fail sadly
I find the entire discussion about the developers hiding things to be comical. I’ve been following this game since it was announced with reserved excitement and this is exactly what I knew was coming. They have been very up front with the scope of the game and what you are going to be doing.
My impression of the hype was that people saw the first pitch for the game and then just lets their imagination fill in all the things they wished would be in the game. I’ve seen it so many times with games before. But this isn’t a case of the developer actively deceiving people, since they have said over and over what they were trying to make without spoiling the whole things for people.
I remember seeing the preview on the E3 2015-stream, and thinking hey, this is pretty cool! However, after some guy bought an early copy and subsequently let out info that the game was rather shallow and the mechanics easilly exploitable, I've gotta say my expecations have dropped a lot. I'll probably wait for a while to buy it, in case there happens some drastic patching that improves upon what seems to be weaknesses.
On August 04 2016 05:05 plated.rawr wrote: I remember seeing the preview on the E3 2015-stream, and thinking hey, this is pretty cool! However, after some guy bought an early copy and subsequently let out info that the game was rather shallow and the mechanics easilly exploitable, I've gotta say my expecations have dropped a lot. I'll probably wait for a while to buy it, in case there happens some drastic patching that improves upon what seems to be weaknesses.
Spore as a comparison is what I fear, too.
From reports that guy found an exploit to earn money fast and just did that for 30 minutes at a time for the sole purpose of being the first one to make it to the center of the galaxy. Although it’s possible, its sounds like the worst way to play this game. And they could patch it out day one too.
So he got to the center without doing anything that would make the game enjoyable.
I think this one will be big and empty, like Mass Effect 1 on steroids empty, just without even a meaningful story to keep me engaged. You can't just procedurely generate a fine crafted game, it's too random, especially when the game seems so light weight in term of space taken.
As someone with a shit PC and no PS4 I'm waiting on reviews to see if I'm taking the plunge and getting a ps4. I've been following the game on and off and it looks like its either going to be a blast or boring as all hell, I don't see a middle ground.
On August 04 2016 05:03 Plansix wrote: I find the entire discussion about the developers hiding things to be comical. I’ve been following this game since it was announced with reserved excitement and this is exactly what I knew was coming. They have been very up front with the scope of the game and what you are going to be doing.
My impression of the hype was that people saw the first pitch for the game and then just lets their imagination fill in all the things they wished would be in the game. I’ve seen it so many times with games before. But this isn’t a case of the developer actively deceiving people, since they have said over and over what they were trying to make without spoiling the whole things for people.
What I mean is that a giant sandbox needs something to do in it. Crafting bases, ships, stations. Fighting things, trading with people. Just stuff to do.
And they have been very stringent in what they show. Ofcourse they want to not spoil people on story but I am off the belief that if you make a good game you want to show it off to people, you want to show the building, the fighting, the economies you interact with. Hiding it all ,akes people wonder just how much there is to do in this big sandbox.
Just being a sandbox is not interesting to most people.
On August 04 2016 05:03 Plansix wrote: I find the entire discussion about the developers hiding things to be comical. I’ve been following this game since it was announced with reserved excitement and this is exactly what I knew was coming. They have been very up front with the scope of the game and what you are going to be doing.
My impression of the hype was that people saw the first pitch for the game and then just lets their imagination fill in all the things they wished would be in the game. I’ve seen it so many times with games before. But this isn’t a case of the developer actively deceiving people, since they have said over and over what they were trying to make without spoiling the whole things for people.
What I mean is that a giant sandbox needs something to do in it. Crafting bases, ships, stations. Fighting things, trading with people. Just stuff to do.
And they have been very stringent in what they show. Ofcourse they want to not spoil people on story but I am off the belief that if you make a good game you want to show it off to people, you want to show the building, the fighting, the economies you interact with. Hiding it all ,akes people wonder just how much there is to do in this big sandbox.
Just being a sandbox is not interesting to most people.
It has stuff like that. There are space police, other ships. You can fight other ships. There is a whole alien language you can translate and who knows where that goes. There are warp gates, teleporters and other things. But yes, a game about exportation and discovery has to keep its cards close to its chest.
As someone who played the first Elite back in the day, this game is just the super pretty version of that game where you can finally get out of your ship. Not knowing what is out there is part of what I want from the game. There are people on the internet that like similar games to me, so I only need to hear if they like this game and I'll be ready to go.
On August 04 2016 05:05 plated.rawr wrote: I remember seeing the preview on the E3 2015-stream, and thinking hey, this is pretty cool! However, after some guy bought an early copy and subsequently let out info that the game was rather shallow and the mechanics easilly exploitable, I've gotta say my expecations have dropped a lot. I'll probably wait for a while to buy it, in case there happens some drastic patching that improves upon what seems to be weaknesses.
Spore as a comparison is what I fear, too.
From reports that guy found an exploit to earn money fast and just did that for 30 minutes at a time for the sole purpose of being the first one to make it to the center of the galaxy. Although it’s possible, its sounds like the worst way to play this game. And they could patch it out day one too.
So he got to the center without doing anything that would make the game enjoyable.
yeah. This seems like the time of game that I'd play when I got tired of making nerds cry in bw and making awesome posts
On August 04 2016 05:03 Plansix wrote: I find the entire discussion about the developers hiding things to be comical. I’ve been following this game since it was announced with reserved excitement and this is exactly what I knew was coming. They have been very up front with the scope of the game and what you are going to be doing.
My impression of the hype was that people saw the first pitch for the game and then just lets their imagination fill in all the things they wished would be in the game. I’ve seen it so many times with games before. But this isn’t a case of the developer actively deceiving people, since they have said over and over what they were trying to make without spoiling the whole things for people.
What I mean is that a giant sandbox needs something to do in it. Crafting bases, ships, stations. Fighting things, trading with people. Just stuff to do.
And they have been very stringent in what they show. Ofcourse they want to not spoil people on story but I am off the belief that if you make a good game you want to show it off to people, you want to show the building, the fighting, the economies you interact with. Hiding it all ,akes people wonder just how much there is to do in this big sandbox.
Just being a sandbox is not interesting to most people.
I guess to stay in the metaphore: you need to actually put sand in sandbox for it to be fun. Something people can shape - actually shape and not just name - something people have influence over. Something people can see and say "This is what I did/made/got!".
I fear that No Man's Sky will be more like a game where you go and say "Oh, that's neat. Huh." and then it will get your nametag and it's done.
On August 04 2016 05:03 Plansix wrote: I find the entire discussion about the developers hiding things to be comical. I’ve been following this game since it was announced with reserved excitement and this is exactly what I knew was coming. They have been very up front with the scope of the game and what you are going to be doing.
My impression of the hype was that people saw the first pitch for the game and then just lets their imagination fill in all the things they wished would be in the game. I’ve seen it so many times with games before. But this isn’t a case of the developer actively deceiving people, since they have said over and over what they were trying to make without spoiling the whole things for people.
What I mean is that a giant sandbox needs something to do in it. Crafting bases, ships, stations. Fighting things, trading with people. Just stuff to do.
And they have been very stringent in what they show. Ofcourse they want to not spoil people on story but I am off the belief that if you make a good game you want to show it off to people, you want to show the building, the fighting, the economies you interact with. Hiding it all ,akes people wonder just how much there is to do in this big sandbox.
Just being a sandbox is not interesting to most people.
It has stuff like that. There are space police, other ships. You can fight other ships. There is a whole alien language you can translate and who knows where that goes. There are warp gates, teleporters and other things. But yes, a game about exportation and discovery has to keep its cards close to its chest.
As someone who played the first Elite back in the day, this game is just the super pretty version of that game where you can finally get out of your ship. Not knowing what is out there is part of what I want from the game. There are people on the internet that like similar games to me, so I only need to hear if they like this game and I'll be ready to go.
I don't know if the bolded part is true. Minecraft, exploration and discovery, is fairly public about enchanting / fighting / porting to the underworld etc. Fallout 4? Exploration and discovery. Not shy about gun modding / skill trees / basebbuilding etc. Firewatch? Exploration and discovery. Very clear that it's a narrative and not resource-based. Starbound / Subnautica / Skyrim etc etc, also not shy about showing us what they're about before they're actually released.
These games are often about exploring, finding resources, and returning with resources to make your shit more fucking swag than it was before. What's making people uneasy, I suppose, is that they have only shown the exploring and acquiring resources (...sort of?) parts without showing what you're doing with them, which is the "fun" part in a gamers-live-vicariously sort of way.
This game looks gorgeous and has a lot of hype surrounding it, but I'm super definitely not going to pick it up unless I end up hearing it's what I want it to be, and not what it looks like.
I'm pretty sure the developers have been pretty clear that this is a niche title, a small studio isn't going to have the resources to create deep mechanics in a massive procedural game like this.
Personally, while it looks shiny, since becoming a software engineer I've become a lot more aware of what appropriate expectations are. I think this is a really cool idea for a game but one that I honestly don't think will appeal to me, definitely not at full AAA price. Nor do I think it will sell like a normal AAA, if they hit half a million in sales these guys will have done phenomenally well for such a small team.
It's going to be pretty similar to The Witness in that respect I think. I loved that game, but I know plenty who felt like it wasn't what they thought it was going to be or seemed to like the idea in principle but not in practice.
I haven't looked at any of the leaked footage or read any discussions about it, but honest don't feel I need to, talk of bugs and shallow mechanics doesn't really surprise me. The bugs and balance should hopefully be sorted but anyone who thought this would have a massive amount of depth simply extrapolated too much from the marketing material.
People need to start looking at these things for what they are, not what they want them to be, that's how you avoid the hype train.
The price tag is going to be a deterrent for me. Even when they first showed it, I didn't expect they would ask a full "AAA release" price for it. It just seemed like a fun little game, but it got hyped to absurd levels through not much fault of the developers'. People are just thirsty for the ultimate space sim nowadays, and so far nobody has been able to provide it. I thought it was pretty obvious from the get-go that NMS would focus on the world building and less on the actual things to do in the game.
So the website still says Aug 12th, however, Steam is saying Aug 9th, i wish Hello Games would just give us a straight answer here. I wouldn't mind waiting a few extra days, which would give me time to read some reviews, but i don't like being left in the dark dammit!
I agree with most, it's probably over hyped, but it's also just what I need. A casual-ish fun exploring game that I can pick up, play and enjoy for a while every now and then,
Sean Murray just confirmed Aug 12th as the release date for PC, not the 9th.
I assume Sony paid a lil extra for the game to release a few days earlier on the PS4. Im happy and sad, i had the 9th and 10th off work so i was happy for the timing, but i guess this way we can read reviews before we buy it on Friday.
Extremely excited for this game, but I'm not expecting the transcendent experience everyone seems to think it is. I'm expecting a chill exploration game with mild survival elements and a dope soundtrack, and I think that's exactly what I'm gonna get.
If there's ever been a time to not preorder and to wait for reviews and gameplay videos, this is it... I expect a massive trainwreck. Hopefully I'm wrong.
trailers for games are extremely well made these days, making people's imaginations flourish. then the player experiences a lot of disconnects with mechanics, at least from what they hoped for.
anyway, the game will be beautiful no matter what.
I assume Sony paid a lil extra for the game to release a few days earlier on the PS4. Im happy and sad, i had the 9th and 10th off work so i was happy for the timing, but i guess this way we can read reviews before we buy it on Friday.
From my understanding it was just the way the certification processes lined up. They were working on a day one patch and it was going to make it through PS4 cert before PC patch would go through Steam. But I think you are right that the PS4 version is a priority for them. It is likely where they will have the most sales.
On August 08 2016 10:57 NrG.NeverExpo wrote: just pre-ordered and began my download on PS4, file is only like 4 gb so im expecting to have to dl more upon release.
Don't be a moron, don't pre-order a game which nobody has played yet.
There's literally more games than we can play, which are cheaper, proven to be good, offer oodles of content, why do you have to spend the money on a new game before you have any idea about the quality?
Anyway, is this like an MMO? Will you run into other players and is that optional? Could you conceivably play this offline?
Its being marketed as "Single player in a multiplayer world, meeting players is possible, but extremely unlikely" so youre basically in a gigantic fucking universe with little to no chance / way of finding other players. Although in that announced day 1 patch theres now apparently a way of finding out if there were players in your recent vicinity (solar system, galaxy, idk.) but even then you'd have to locate a tiny ship in the void of space or land on a planet and find them there. AFAIK they strive for "real" sizes so a planet is pretty fuqqing big along with the rest
That's what I was thinking, if the game is as big as they claimed, even if every person on this planet played the game, you could go years without meeting another player.
Cool concept, I really hope the game doesn't disappoint too much.
On August 09 2016 00:32 Capped wrote: Its being marketed as "Single player in a multiplayer world, meeting players is possible, but extremely unlikely" so youre basically in a gigantic fucking universe with little to no chance / way of finding other players. Although in that announced day 1 patch theres now apparently a way of finding out if there were players in your recent vicinity (solar system, galaxy, idk.) but even then you'd have to locate a tiny ship in the void of space or land on a planet and find them there. AFAIK they strive for "real" sizes so a planet is pretty fuqqing big along with the rest
The game isn’t really designed to be about meeting other people. Its about exploring and naming things.
And the day one patch thing is interesting. Rami Ismail, game developer at large, wrote something about day one patches and why they are reality now: because of way games are submitted for certification on all platforms.
Developers care about the games they make, and we’re trying to make the best game we can for our players. We’ll take every opportunity we can get for that. If consoles operated like Steam did, No Man’s Sky wouldn’t have a Day 1 Patch, because the build you’d download and play when it comes out would’ve been submitted comfortably a few days before launch. Day 1 Patches aren’t necessarily a failure on the developers or the platforms side, they the result of people that care about what they make, trying to deliver the game the audience expects by the date they expect it, while everybody involved is struggling with outdated systems on cutting-edge technology. Everyone is trying their hardest. Nobody is doing anything wrong. The developer isn’t lazy. The platforms aren’t malicious. Day 1 patches are simply a patch to a submission system that’s old and convoluted.
Just be sure to wait for the final reviews and not the fucking "pre-reviews" or "currently reviewing" articles video game sites are fond of these days. The key here is indeed how fast you're going to get bored from exploring.
Edit: Haha gamespot calls it "review in progress". Reviewer seems happy so far.
I always feel suspicious about games that try to keep a low profile so close to a release date, or don't give out review copies (not saying NMS did this, but it's a general trend). I'm a little bit excited but I feel like it will be Spore 2.0. Will wait for reviews.
Full day and a half of play later and this game is everything I wanted it to be and the massiveness of the universe they created is 100% real and legit. Spent my entire 10hr+ play time in only 2 systems consisting of maybe 8 planets and 1 moon farming materials that sell well on the market so I can buy a pimped out ship and then I'm going to spam hyperjump for awhile towards the center and see where I end up. There's a lot you need to do survival wise to stay afloat. Lots of resource management to keep everything charged up and working. That'll probably turn a lot of people off to the game but the more you play the easier it gets by a TON. I've doubled my inventory on pretty much everything I own so I don't have to constantly worry about not being able to gather stuff.
I've learned 150 words for a single alien race (at least 3 races, with own languages that we know of) and I'm lucky if I understand a quarter of what they are trying to say to me. That's just mindblowing to me how much they put into this. And it actually matters understanding what they are saying, they'll ask you questions and you have to answer; how you answer determines if you get loot or more reputation with them. There's also some cool math riddles you have to solve every once and awhile to get coordinates to various things/places.
There's also a ton of lore behind the NPC races that you have to find for yourself essentially. I've pretty much figured out the Korvax, just trying to get some last details on some stuff before I feel comfortable giving a full rundown on their history up to now.
On August 10 2016 15:01 Zooper31 wrote: Full day and a half of play later and this game is everything I wanted it to be and the massiveness of the universe they created is 100% real and legit. Spent my entire 10hr+ play time in only 2 systems consisting of maybe 8 planets and 1 moon farming materials that sell well on the market so I can buy a pimped out ship and then I'm going to spam hyperjump for awhile towards the center and see where I end up. There's a lot you need to do survival wise to stay afloat. Lots of resource management to keep everything charged up and working. That'll probably turn a lot of people off to the game but the more you play the easier it gets by a TON. I've doubled my inventory on pretty much everything I own so I don't have to constantly worry about not being able to gather stuff.
I've learned 150 words for a single alien race (at least 3 races, with own languages that we know of) and I'm lucky if I understand a quarter of what they are trying to say to me. That's just mindblowing to me how much they put into this. And it actually matters understanding what they are saying, they'll ask you questions and you have to answer; how you answer determines if you get loot or more reputation with them. There's also some cool math riddles you have to solve every once and awhile to get coordinates to various things/places.
There's also a ton of lore behind the NPC races that you have to find for yourself essentially. I've pretty much figured out the Korvax, just trying to get some last details on some stuff before I feel comfortable giving a full rundown on their history up to now.
I like what you have to say and am interested in playing the game on pc.
I have to ask though do you see anything that you feel will keep you playing the game after you reach that goal, some sort of progression other than the same farming? I actually think I would like the farming and exploring. Anyone who has been playing can answer. I'm guessing if everyone is reaching the center eventually that is where everyone will meet up and then there could be additions to the game and some sort of multiplayer? otherwise whats the draw. I want to play this game, but I'm just not convinced yet.
On August 10 2016 15:01 Zooper31 wrote: Full day and a half of play later and this game is everything I wanted it to be and the massiveness of the universe they created is 100% real and legit. Spent my entire 10hr+ play time in only 2 systems consisting of maybe 8 planets and 1 moon farming materials that sell well on the market so I can buy a pimped out ship and then I'm going to spam hyperjump for awhile towards the center and see where I end up. There's a lot you need to do survival wise to stay afloat. Lots of resource management to keep everything charged up and working. That'll probably turn a lot of people off to the game but the more you play the easier it gets by a TON. I've doubled my inventory on pretty much everything I own so I don't have to constantly worry about not being able to gather stuff.
I've learned 150 words for a single alien race (at least 3 races, with own languages that we know of) and I'm lucky if I understand a quarter of what they are trying to say to me. That's just mindblowing to me how much they put into this. And it actually matters understanding what they are saying, they'll ask you questions and you have to answer; how you answer determines if you get loot or more reputation with them. There's also some cool math riddles you have to solve every once and awhile to get coordinates to various things/places.
There's also a ton of lore behind the NPC races that you have to find for yourself essentially. I've pretty much figured out the Korvax, just trying to get some last details on some stuff before I feel comfortable giving a full rundown on their history up to now.
I like what you have to say and am interested in playing the game on pc.
I have to ask though do you see anything that you feel will keep you playing the game after you reach that goal, some sort of progression other than the same farming? I actually think I would like the farming and exploring. Anyone who has been playing can answer. I'm guessing if everyone is reaching the center eventually that is where everyone will meet up and then there could be additions to the game and some sort of multiplayer? otherwise whats the draw. I want to play this game, but I'm just not convinced yet.
My suggestion is to play the game without a goal in mind, I don't really have one. Just exploring, gathering, upgrading, and then staying on cool planets longer than boring/dangerous planets. All eventually moving towards the center of the universe. Who knows how long it's going to take me, who knows if that's even the end. Heard rumors of there being black holes and that warp you insanely far to other places. Basically just play the game to have fun and enjoy the ride and show off what you find and buy.
If you have to ask yourself what's the point of playing this game, then I feel like this game isn't for you. It isn't going to keep your attention long enough without a super solid goal/end-game in mind for you to achieve.
On August 09 2016 01:43 Makro wrote: i feel this is gonna be hit or miss, a part of me want to buy it one week after the release but i fear that it might get boring too fast
reviews are gonna be crucial this time
I find myself buying more and more games just to support the concept and idea. Mirror edge for example.
Few friends preordered and said see you in the middle haha. My graphic cards melted, so got no money for this sadly.
And never preorder ! Only preorder 1 day before release if they give you some bonuses and wait for reviews and return it if it you don't like what you read.
On August 10 2016 15:01 Zooper31 wrote: Full day and a half of play later and this game is everything I wanted it to be and the massiveness of the universe they created is 100% real and legit. Spent my entire 10hr+ play time in only 2 systems consisting of maybe 8 planets and 1 moon farming materials that sell well on the market so I can buy a pimped out ship and then I'm going to spam hyperjump for awhile towards the center and see where I end up. There's a lot you need to do survival wise to stay afloat. Lots of resource management to keep everything charged up and working. That'll probably turn a lot of people off to the game but the more you play the easier it gets by a TON. I've doubled my inventory on pretty much everything I own so I don't have to constantly worry about not being able to gather stuff.
I've learned 150 words for a single alien race (at least 3 races, with own languages that we know of) and I'm lucky if I understand a quarter of what they are trying to say to me. That's just mindblowing to me how much they put into this. And it actually matters understanding what they are saying, they'll ask you questions and you have to answer; how you answer determines if you get loot or more reputation with them. There's also some cool math riddles you have to solve every once and awhile to get coordinates to various things/places.
There's also a ton of lore behind the NPC races that you have to find for yourself essentially. I've pretty much figured out the Korvax, just trying to get some last details on some stuff before I feel comfortable giving a full rundown on their history up to now.
I like what you have to say and am interested in playing the game on pc.
I have to ask though do you see anything that you feel will keep you playing the game after you reach that goal, some sort of progression other than the same farming? I actually think I would like the farming and exploring. Anyone who has been playing can answer. I'm guessing if everyone is reaching the center eventually that is where everyone will meet up and then there could be additions to the game and some sort of multiplayer? otherwise whats the draw. I want to play this game, but I'm just not convinced yet.
There is no set goal beyond get to the center of the galaxy and explore. There are some narrative hooks, but they are slight. There are some neat things to uncover like alien artifacts, new ships, better gear and so on. It is fun, but it isn't a game about action or combat.
But if you are looking for a game that more than exploring and traveling to the next star system, this one isn’t for you. The creator has said this game isn’t for everyone and the main reason to play is to discover things.
So many people were skeptical and expected it to be boring.
Now it's finally out, lots (not all) of personal reviews saying they're enjoying it as much or more than expected. Even though many are honest and still say "if you're looking for X, this probably isn't it, but for what I (and apparently others) were hoping for, it does that well"
And we still have people sitting around saying "lol it looks boring"
Why are people so eager to dump on it? It's getting exhausting. Just don't buy it then lol...
I noticed that there have been a section of people on the internet that are super excited to dump on this game because it isn’t both NMS and Mass effect. I don’t know what is behind it, but some people just like to shit on stuff other people like.
On August 10 2016 23:07 Plansix wrote: I noticed that there have been a section of people on the internet that are super excited to dump on this game because it isn’t both NMS and Mass effect. I don’t know what is behind it, but some people just like to shit on stuff other people like.
I mean, that's always been the case and will continue to be. This game in particular just seems to have gotten more than usual. I understood it at least, pre-launch when we were in the dark. Now I don't really see the point.
I feel like this game got the hate because it is more like a mine craft, but the initial promise of the game made a lot of people hope it would more like a AAA game. Like a Destiny or some other shooter. The game was made by 15 people, but some folks felt it was going to be equal to a game made by 600 like Farcry.
And I really found it refreshing that we didn’t know every little thing about the game. I sort of feel I know way to much about games before they come out.
On August 10 2016 23:19 Plansix wrote: I feel like this game got the hate because it is more like a mine craft, but the initial promise of the game made a lot of people hope it would more like a AAA game. Like a Destiny or some other shooter. The game was made by 15 people, but some folks felt it was going to be equal to a game made by 600 like Farcry.
And I really found it refreshing that we didn’t know every little thing about the game. I sort of feel I know way to much about games before they come out.
When you ask a AAA price people expect a AAA game. This game should have been 20 euro's max. Not 60.
(I haven't bought it and won't after seeing people play it)
On August 10 2016 23:19 Plansix wrote: I feel like this game got the hate because it is more like a mine craft, but the initial promise of the game made a lot of people hope it would more like a AAA game. Like a Destiny or some other shooter. The game was made by 15 people, but some folks felt it was going to be equal to a game made by 600 like Farcry.
And I really found it refreshing that we didn’t know every little thing about the game. I sort of feel I know way to much about games before they come out.
When you ask a AAA price people expect a AAA game. This game should have been 20 euro's max. Not 60.
(I haven't bought it and won't after seeing people play it)
It’s a big game and it was worked on by a small number of people. It has plenty of hours of gameplay and things to enjoy. People are not required to buy it if they don’t like the price. The expectation that if a game cost so much, it will check off all the expected boxes bad.
Of course the messaging could be better, but Hello Games is 15 people and the same guy running the social media is also the project manager. And the guy doing all the interviews.
But its sound like you made the right decision. I didn’t see Batman V Superman. But I am also not telling people I didn’t see it in forums.(though I do sometimes discuss the characters in the threads associated with the movie)
On August 10 2016 23:19 Plansix wrote: I feel like this game got the hate because it is more like a mine craft, but the initial promise of the game made a lot of people hope it would more like a AAA game. Like a Destiny or some other shooter. The game was made by 15 people, but some folks felt it was going to be equal to a game made by 600 like Farcry.
And I really found it refreshing that we didn’t know every little thing about the game. I sort of feel I know way to much about games before they come out.
When you ask a AAA price people expect a AAA game. This game should have been 20 euro's max. Not 60.
(I haven't bought it and won't after seeing people play it)
It’s a big game and it was worked on by a small number of people. It has plenty of hours of gameplay and things to enjoy. People are not required to buy it if they don’t like the price. The expectation that if a game cost so much, it will check off all the expected boxes bad.
Of course the messaging could be better, but Hello Games is 15 people and the same guy running the social media is also the project manager. And the guy doing all the interviews.
The point about a small team is moot. They have Sony behind their back, plenty of experience, a huge marketing campaign involving visits to major US TV shows, as well as a viral hype campaign that pretty much topped everything else from before. They themselves positioned themselves amongst all the big games out there, even if they insist on being indie.
Additionally, what you can achieve with a small team and the right budget these days is phenomenal. And with an industry as fought-over as the game industry, the question of "Why does this cost 60 bucks?" is valid.
Of course that does not mean "If game costs X, it should have Y" is true. But in the very least you should expect to
a) Know what you're getting: Hello Games have been very secretive about certain parts of development, making it hard to decide on whether or not you should get it. Reviews haven't been that helpful yet.
b) Getting what was promised: The "multiplayer" part of the game is a joke. And it looks like there have been some changes very close to release that barely got the game to where it is now.
Me personally, I'm still positively impressed and will get the game once the price drops. I can buy a full-price game once in a while, but then I need to know that I will spend a lot of time in there to "justify" that for my budget. Currently, I don't think thats the case with NMS.
But referring to my first post in here. I don't think this is a modern spore anymore, I just think this is a somewhat dishonest developer that doesn't need to be. The game is still great and if advertised more accurately, this whole "shitstorm"(if you can even call it that) could've been avoided.
On August 10 2016 23:19 Plansix wrote: I feel like this game got the hate because it is more like a mine craft, but the initial promise of the game made a lot of people hope it would more like a AAA game. Like a Destiny or some other shooter. The game was made by 15 people, but some folks felt it was going to be equal to a game made by 600 like Farcry.
And I really found it refreshing that we didn’t know every little thing about the game. I sort of feel I know way to much about games before they come out.
When you ask a AAA price people expect a AAA game. This game should have been 20 euro's max. Not 60.
(I haven't bought it and won't after seeing people play it)
It’s a big game and it was worked on by a small number of people. It has plenty of hours of gameplay and things to enjoy. People are not required to buy it if they don’t like the price. The expectation that if a game cost so much, it will check off all the expected boxes bad.
Of course the messaging could be better, but Hello Games is 15 people and the same guy running the social media is also the project manager. And the guy doing all the interviews.
The point about a small team is moot. They have Sony behind their back, plenty of experience, a huge marketing campaign involving visits to major US TV shows, as well as a viral hype campaign that pretty much topped everything else from before. They themselves positioned themselves amongst all the big games out there, even if they insist on being indie.
Additionally, what you can achieve with a small team and the right budget these days is phenomenal. And with an industry as fought-over as the game industry, the question of "Why does this cost 60 bucks?" is valid.
Of course that does not mean "If game costs X, it should have Y" is true. But in the very least you should expect to
a) Know what you're getting: Hello Games have been very secretive about certain parts of development, making it hard to decide on whether or not you should get it. Reviews haven't been that helpful yet.
b) Getting what was promised: The "multiplayer" part of the game is a joke. And it looks like there have been some changes very close to release that barely got the game to where it is now.
Me personally, I'm still positively impressed and will get the game once the price drops. I can buy a full-price game once in a while, but then I need to know that I will spend a lot of time in there to "justify" that for my budget. Currently, I don't think thats the case with NMS.
But referring to my first post in here. I don't think this is a modern spore anymore, I just think this is a somewhat dishonest developer that doesn't need to be. The game is still great and if advertised more accurately, this whole "shitstorm"(if you can even call it that) could've been avoided.
As someone who followed the game, I never found anything dishonest about their presentation. Their claims of “multiplayer” were always that you would be able to name things and other players would see that. But they only claimed it was possible to run across another player, but highly unlikely.
Sony only published the game to get it on the PS4 and helped them market. Adam Boyes, who worked at Sony during that time, said it was very much Hello Game’s game and Sony only helped them get through cert.
As for the developer being secretive, that is fine. People are free to buy the game after launch or reviews are in. There will be plenty of information in the coming weeks. If that is the bar for being dishonest, I would love more developers to be dishonest so I don’t know everything about every game before it comes out.
On August 10 2016 23:53 KeksX wrote: b) Getting what was promised: The "multiplayer" part of the game is a joke. And it looks like there have been some changes very close to release that barely got the game to where it is now.
But referring to my first post in here. I don't think this is a modern spore anymore, I just think this is a somewhat dishonest developer that doesn't need to be. The game is still great and if advertised more accurately, this whole "shitstorm"(if you can even call it that) could've been avoided.
Isn't this kind of the point though? People are just ready for this thing to tank for some reason. The speed and degree with which the "multiplayer was a lie" bandwagon has taken form is seriously staggering. Why would they add features to make it easier to find other players or see that someone is nearby if the ability to actually see them in-game never existed? It's just a really strange lynch mob that came out of nowhere, on launch day!
If Hello Games came out and ACTUALLY ADMITTED 100% that "the ability to see other players was literally never a feature, we lied, or planned to and didn't get the chance, or will patch it in later, yadda yadda, you were right, we're sorry" I wouldn't even be the least bit surprised. And sure that would be pretty fuckin lame. But the horde of folks that immediately assumed that was the case with absolutely no further testing or response from the devs just weird me out.
prices fall so fast these days.. if the game sucks balls it'll be $15 in weeks, not months. look at Battleborn it went down to $15 in less than 10 weeks. if the game is not an epic all-encompassing mind-expanding experience just wait a bit and pick it up for $15.
if the price doesn't fall in the next 6 months then there are millions who thinks its teh greatest thing ever. and if that's the case you can pay full price for it.
because its a single player game there is no rush to "get better than my friends" by making a day 1 purchase.
Judging from what I've seen so far... this game is not for me. It's a little bit of minecraft with spore-like feeling. You're largely to entertain yourself. Sometimes you'll find a Cockosaurus or squirrels the size of buses to make you laugh, but then you're back to gathering.
I agree that people winded themselves up for disappointment from the start. True, a lot of us were expecting a smaller Star Citizen with planet exploration for 60$ a piece, and as developers they did nothing to dissuade us from that notion. We generated all that hype which was good for them, and they just didn't say anything to the contrary and became tight-lipped.
Ugh fuck me, I really need toscratch the itch for some space RPG like Mass Effect >_>; or even any RPG at all for that matter.
On August 11 2016 01:54 Latham wrote: Judging from what I've seen so far... this game is not for me. It's a little bit of minecraft with spore-like feeling. You're largely to entertain yourself. Sometimes you'll find a Cockosaurus or squirrels the size of buses to make you laugh, but then you're back to gathering.
I agree that people winded themselves up for disappointment from the start. True, a lot of us were expecting a smaller Star Citizen with planet exploration for 60$ a piece, and as developers they did nothing to dissuade us from that notion. We generated all that hype which was good for them, and they just didn't say anything to the contrary and became tight-lipped.
Ugh fuck me, I really need toscratch the itch for some space RPG like Mass Effect >_>; or even any RPG at all for that matter.
in terms of creature creation Spore actually has NMS beat
On August 11 2016 01:54 Latham wrote: Judging from what I've seen so far... this game is not for me. It's a little bit of minecraft with spore-like feeling. You're largely to entertain yourself. Sometimes you'll find a Cockosaurus or squirrels the size of buses to make you laugh, but then you're back to gathering.
I agree that people winded themselves up for disappointment from the start. True, a lot of us were expecting a smaller Star Citizen with planet exploration for 60$ a piece, and as developers they did nothing to dissuade us from that notion. We generated all that hype which was good for them, and they just didn't say anything to the contrary and became tight-lipped.
Ugh fuck me, I really need toscratch the itch for some space RPG like Mass Effect >_>; or even any RPG at all for that matter.
in terms of creature creation Spore actually has NMS beat
not unexpected from such a small development team
Except that was literally never part of the bargain, or relevant in any way?
And how is that specific aspect even related to the team size? Are we taking jabs at smaller studios?
On August 11 2016 01:54 Latham wrote: Judging from what I've seen so far... this game is not for me. It's a little bit of minecraft with spore-like feeling. You're largely to entertain yourself. Sometimes you'll find a Cockosaurus or squirrels the size of buses to make you laugh, but then you're back to gathering.
I agree that people winded themselves up for disappointment from the start. True, a lot of us were expecting a smaller Star Citizen with planet exploration for 60$ a piece, and as developers they did nothing to dissuade us from that notion. We generated all that hype which was good for them, and they just didn't say anything to the contrary and became tight-lipped.
Ugh fuck me, I really need toscratch the itch for some space RPG like Mass Effect >_>; or even any RPG at all for that matter.
in terms of creature creation Spore actually has NMS beat
not unexpected from such a small development team
Except that was literally never part of the bargain, or relevant in any way?
And how is that specific aspect even related to the team size? Are we taking jabs at smaller studios?
Shit like this is what's so baffling to me
I am just responding to the guy who said NMS is minecraft + spore by saying spore's creature editor is more powerful than NMS' algorithim in making interesting creatures because human creativity beats AI everytime when it comes to original designs
On August 11 2016 01:54 Latham wrote: Judging from what I've seen so far... this game is not for me. It's a little bit of minecraft with spore-like feeling. You're largely to entertain yourself. Sometimes you'll find a Cockosaurus or squirrels the size of buses to make you laugh, but then you're back to gathering.
I agree that people winded themselves up for disappointment from the start. True, a lot of us were expecting a smaller Star Citizen with planet exploration for 60$ a piece, and as developers they did nothing to dissuade us from that notion. We generated all that hype which was good for them, and they just didn't say anything to the contrary and became tight-lipped.
Ugh fuck me, I really need toscratch the itch for some space RPG like Mass Effect >_>; or even any RPG at all for that matter.
in terms of creature creation Spore actually has NMS beat
not unexpected from such a small development team
Except that was literally never part of the bargain, or relevant in any way?
And how is that specific aspect even related to the team size? Are we taking jabs at smaller studios?
Shit like this is what's so baffling to me
I am just responding to the guy who said NMS is minecraft + spore by saying spore's creature editor is more powerful than NMS' algorithim in making interesting creatures because human creativity beats AI everytime when it comes to original designs
Oh you're comparing the diversity of the procedural creatures to the stuff people come up with in Spore. That's fair, my bad. I thought you were saying Spore has a creator and this doesn't so Spore has it beat there. Apologies lol.
Yeah I can believe that though. I bet the procedural stuff could come up with some hilariously wacky monsters in theory, but they probably had to reign in the variance so that there weren't a bunch of giant walking glitches. I still hope to see some cool stuff, but getting those rare moments where the code just generated an abomination would have been hilarious.
it feels a lot like spore to me as far as the creatures and the aesthetic goes.. as far as the minecraft and terraria comparisons that i have seen on podcasts, i don't see it at all. minecraft and terraria both are actually fully fleshed out games with meaningful progress, starkly different biomes, multiplayer, terraforming/construction to no end, and much more depending on which of the two we're talking about. as far as i can see with no man's sky, literally the whole game is flying from planet to planet going "huh... cool, this one is red and has big mountains.. huh, this one is an ocean planet," which while looking cool doesn't offer any game play variety whatsoever.. compare that from moving between a forest biome in terraria to just the sand biome, which has completely different architecture and enemies and loot.. And while i understand that terraria is much smaller and more tailored in that it's not a galaxy worth of planets, i feel like no man's sky isn't tailored in that it doesn't having meaningful gameplay whatsoever..
The mining/"trading"/"pirating"/exploring planets, it's all one gameplay loop, there's no difference between them. Mining? go and shoot stuff on the planet to collect resources to sell or craft. trading? buy resources to sell or craft betweewn systems.. pirating? shoot stuff in space and collect resources to sell or craft.. exploring planets? scan (just don't shoot!) stuff to collect credits to buy stuff and craft... while you might think it's pedantic putting it like this, there's literally 0 impact if you pirate.. why isn't there some kind of notoriety system so when those big freighters procedurally warp in there are police escorts since there's a known pirate in the area? that's pirating 101..
With regard to mining/trading, i have seen this game compared to eve online, which in my opinion is ludicrous in literally every way other than "it's in space." While eve offers a compelling manufacturing system that lets you go from top to bottom in the manufacturing process as much as you would like, going from raw ore all the way to high tech mods/super caps, NMS lets you only craft what, fuel and simple upgrades? where's the ship manufacturing (maybe it's in the game, i haven't seen it)? it's just incredibly basic, and even if you compare it to crafting in the previously mentioned terraria and minecraft, it falls short in a big way. Like in terraria, half the time you're just getting materials to make your home base look cooler, which is something that I feel like NMS would greatly benefit from.
So with all that said, i really feel like this game falls short of its competition (mainly, in my opinion, being stuff like terraria and minecraft). honestly, i wouldn't pick it up for $5 let alone $60 when there are competitive games that blow its systems out of the water in multiple ways.. And please don't think that I expected NMS to have as fleshed out systems as Eve's manufacturing/markets or terraria's biomes/crafting or minecraft's construction, but it literally has NOTHING in my opinion other than its procedural generation, which is really meh other than as a "eh, that's kinda cool" comment. Not that my opinion has changed since i saw the game's first announcement since it was always destined to be like this, i'm just kinda sad that my fears were 100% realized even with sony backing the game.
if someone can mod the procedural generation to make an actual game out of it, then it has a lot of potential, but as it stands it's a hard pass imo
You can buy ships off other traders. Crafting is just a means to travel around the galaxy and see stuff on your journey to the center of the galaxy.
I was given a task to travel to an alien monolith and receive the location of Atlus. Sadly the aliens were morons and the planet it was on was literally on fire all the time. And filled with angry, fire resistant space goats with glowing bodies. I ran out of thruster fuel so, I waited in my ship for one of the many fire storm to pass, harvest some more and then make my way to the monolith. It worked out, but it took me about 45 minutes to work my way through that hellscape. The game is fun and I have enjoyed my time with it.
But if you consider Mine Craft "not a game" you should not pick up No Man's Sky. It was not made for you.
On August 12 2016 08:21 bumatlarge wrote: I think minecraft in space is a pretty apt description, I'm sure at somepoint they will make a player/player interaction a thing.
I think this is selling short the impact that being able to build has on the popularity of minecraft. If you remove it from the game it would have been no where near as big.
The biggest issue I think NMS has is that it has a great sandbox but not enough tools to play within it. It needs more reason to keep playing then to check out procedural planet #3472.
missed opportunity, should have expanded on the spore creature concepts and make it more dynamic and with more and meaningful biomes and creatures interacting with each other, that alone would be an entertaining game just flying to planets and observe the species or civilizations and then introduce things from other planets to them or uplift them. YOu can make that procedurally generated.
They have so many components right there, just needed to focus on the species more, would have been an insane game.
Thing is ive read alot about there being no DLC and lots of big, free updates to the game. The first announced being base-building & freighter ships.
Thats got me pretty excited because large updates like that with so much to expand on just reeks of potential to me, and the people behind this game are promising.
Its just a shame they couldnt flesh out more of their systems before launch. The whole thing seems a little empty, with alot of their mechanics being shallow.
On August 12 2016 12:19 Capped wrote: Thing is ive read alot about there being no DLC and lots of big, free updates to the game. The first announced being base-building & freighter ships.
Thats got me pretty excited because large updates like that with so much to expand on just reeks of potential to me, and the people behind this game are promising.
Its just a shame they couldnt flesh out more of their systems before launch. The whole thing seems a little empty, with alot of their mechanics being shallow.
Never buy stuff for promises. Wait for them to deliver, then buy it. If you think what you get is worth your money now, buy it, but don't buy it because they promise that in the future there will be x.
So I'm thinking about getting this game. However, I'm getting a negative vibe from a lot of people about. I feel like people are unfairly judging the game though, and I want to take a chance on it. I really liked elite dangerous, should I get it???
I was very excited for this game since the first time i've heard it. Procedural generation is one of my favorite subjects, i love dwarf fortress, minecraft, roguelike games, working with fractals etc. I even had a game idea very similar to this for years.
From what i've seen, it is a blast for few hours then it is same thing over and over again. Sadly just what i expected I got bored just by watching an hour of streams
On August 12 2016 22:15 SolaR- wrote: So I'm thinking about getting this game. However, I'm getting a negative vibe from a lot of people about. I feel like people are unfairly judging the game though, and I want to take a chance on it. I really liked elite dangerous, should I get it???
I own it and have been playing it:
• The combat is pretty meh. Space combat is fun.
• Traveling is enjoyable and buying a new ship is fun and exciting.
• Building and mining is fun. It is exciting to find a planet that is filled with gold of some valuable resource and mining it out.
• Learning alien languages is weirdly fun as you try to figure out what they want or how to work their computers from your growing understanding of their language.
The thing that streams and the mechanics can’t tell you about is the scope of the game. Everything is huge. The planets are huge. You stand in a field of waist high purple grass with weird flying dragon creatures over head and you feel small. It is overwhelming at first. I took off from the first planet and wanted to set back down again because there was just to much. You have to come to grips that you will never see everything the game has to offer. There is this sense that you will be the only person to see some of these planets and interact with the weird creatures on them. Of course it is all an big spread sheet, but it doesn’t feel like that moment to moment.
If you are looking for an action game or something that is going to tell you how play, its not your game. If you want to see weird shit and explore. If you like the idea of landing on 10+ planets to finally find one water planet with giant space jello monsters hopping around that you feed carbon to make friends with them, get the game. But like mine craft, it isn't for everyone.
On August 12 2016 22:15 SolaR- wrote: So I'm thinking about getting this game. However, I'm getting a negative vibe from a lot of people about. I feel like people are unfairly judging the game though, and I want to take a chance on it. I really liked elite dangerous, should I get it???
I own it and have been playing it:
• The combat is pretty meh. Space combat is fun.
• Traveling is enjoyable and buying a new ship is fun and exciting.
• Building and mining is fun. It is exciting to find a planet that is filled with gold of some valuable resource and mining it out.
• Learning alien languages is weirdly fun as you try to figure out what they want or how to work their computers from your growing understanding of their language.
The thing that streams and the mechanics can’t tell you about is the scope of the game. Everything is huge. The planets are huge. You stand in a field of waist high purple grass with weird flying dragon creatures over head and you feel small. It is overwhelming at first. I took off from the first planet and wanted to set back down again because there was just to much. You have to come to grips that you will never see everything the game has to offer. There is this sense that you will be the only person to see some of these planets and interact with the weird creatures on them. Of course it is all an big spread sheet, but it doesn’t feel like that moment to moment.
If you are looking for an action game or something that is going to tell you how play, its not your game. If you want to see weird shit and explore. If you like the idea of landing on 10+ planets to finally find one water planet with giant space jello monsters hopping around that you feed carbon to make friends with them, get the game. But like mine craft, it isn't for everyone.
Thanks for the summary. I think I'm going to get it based on your comments and also the fact I enjoyed the feeling of a big open universe to explore because games are really the only way to simulate that feeling of being an explorer of space.
On August 12 2016 22:15 SolaR- wrote: So I'm thinking about getting this game. However, I'm getting a negative vibe from a lot of people about. I feel like people are unfairly judging the game though, and I want to take a chance on it. I really liked elite dangerous, should I get it???
What did you like about Elite Dangerous in particular? Because that probably has even less to do than NMS but if you enjoy trading or exploring and just soaking in the general aesthetics then you'll probably like it. Not sure about comparing the combat yet.
Disclaimer: haven't played yet, paying close attention to reviews and content so far. I also enjoyed Elite. In fact, I was specifically hoping I would find a "NMS Review from an Elite: Dangerous fan" thread on reddit or something. Kind of surprised I haven't yet.
Argh i was so excited for this game. I was talking about what i had heard about it to my fiance and kids. Got them all excited. But when i hear "minecraft" or "terraria", im instantly turned off. Sorry to be rude, but in my eyes, those are little kid games. My kids wont stfu about minecraft and terraria and some shit called undertale to the point that hearing comparisons causes me to feel repulsed lol. Oh well. Cant win em all
I guess I shouldn’t be surprised that most gamers turn into grumpy old men complaining about those kids and their mine crafts. I am reminded of quote when the developer of the short game “Her story” was answering questions:
Player: How do I know if the game is over? I think I figured out the mystery.
Developer: Like a real mystery, there is no true end state. The game is over once you are satisfied you know the full story.
On August 12 2016 23:25 Ayaz2810 wrote: Argh i was so excited for this game. I was talking about what i had heard about it to my fiance and kids. Got them all excited. But when i hear "minecraft" or "terraria", im instantly turned off. Sorry to be rude, but in my eyes, those are little kid games. My kids wont stfu about minecraft and terraria and some shit called undertale to the point that hearing comparisons causes me to feel repulsed lol. Oh well. Cant win em all
I totally understand your repulsion for anything resembling Minecraft or Terraria, it's mostly because I don't like "pure sandboxes" with no goal but "the ones you make for yourself amirite". But I wouldn't compare them to Undertale, it's a different kind of games.
If you can't bear Minecraft/Terraria, yeah, NMS is probably not for you, as far as I understand (I obviously haven't pre-ordered it so I can't confirm more confidently :D).
On August 13 2016 03:38 ref4 wrote: so the consensus on the PC port is even worst than Arkham knight? damn that is one hard achievement to beat
Knight will still take the cake because there were a huge number of people working on that game. NMS has 15 people total. But they fucked up bad if the game was this hot coming in and they released. They should have delayed the PC version for a couple weeks if it needed more QA.
Yeah I'm rooting for this game, and have been pretty entertained for the first few hours, but there are some serious issues with the PC version so far. Feels very unoptimized. Pop in issues, not a lot of flexible gfx options, and FPS choke at really weird locations and times. Not sure how long it'll take until they look into it.
On August 13 2016 04:12 Duka08 wrote: Yeah I'm rooting for this game, and have been pretty entertained for the first few hours, but there are some serious issues with the PC version so far. Feels very unoptimized. Pop in issues, not a lot of flexible gfx options, and FPS choke at really weird locations and times. Not sure how long it'll take until they look into it.
the pop in is unfixable since the engine generates everything on the fly
it's a fundamental flaw in having everything procedural generated
On August 13 2016 04:12 Duka08 wrote: Yeah I'm rooting for this game, and have been pretty entertained for the first few hours, but there are some serious issues with the PC version so far. Feels very unoptimized. Pop in issues, not a lot of flexible gfx options, and FPS choke at really weird locations and times. Not sure how long it'll take until they look into it.
the pop in is unfixable since the engine generates everything on the fly
it's a fundamental flaw in having everything procedural generated
I mean I understand that, but I feel like it could do the same thing at a slightly greater distance (ideally a slider for this in options, but that's more ambitious) if you have the machine to let it do those calculations more often, for a larger volume. It's quite close, both in space and flying over planet surfaces
On August 13 2016 03:38 ref4 wrote: so the consensus on the PC port is even worst than Arkham knight? damn that is one hard achievement to beat
Knight will still take the cake because there were a huge number of people working on that game. NMS has 15 people total. But they fucked up bad if the game was this hot coming in and they released. They should have delayed the PC version for a couple weeks if it needed more QA.
Sadly most PC port teams for AAA studios are less than a handful of people as well.
On August 13 2016 03:33 showstealer1829 wrote: Ho....ly.......Fuck. Is the PC version terrible. Constant hitching, terrible pop-in. game breaking bugs.....I think we found this years Arkham Knight
Wait, you've been able to get into the game on PC? Thought everyone was stuck crashing without getting into the game at all.
Most people are not crashing. I've been able to play (GTX 970 with latest drivers). Hopefully those who are get it resolved (HG is aware and already patched at least once).
Also a tip to PC players, regardless of what FPS cap you desire, try setting it to Max. People are finding that when capped to 60, you'll get the 20-30 fps and stuttering, capped to 90 gets you slightly more but still not 90, etc etc. I set it to Max (had it at 60 before) and while I don't have an actual FPS display, it feels like a solid 60+ and is synced with my display. Helped a lot, that was one of the most frustrating things off the bat. Obviously the implementation of the FPS cap is busted but it looks quite a bit better and more playable when you set it to Max and don't get the choke.
On August 13 2016 05:15 Duka08 wrote: Most people are not crashing. I've been able to play (GTX 970 with latest drivers). Hopefully those who are get it resolved (HG is aware and already patched at least once).
Also a tip to PC players, regardless of what FPS cap you desire, try setting it to Max. People are finding that when capped to 60, you'll get the 20-30 fps and stuttering, capped to 90 gets you slightly more but still not 90, etc etc. I set it to Max (had it at 60 before) and while I don't have an actual FPS display, it feels like a solid 60+ and is synced with my display. Helped a lot, that was one of the most frustrating things off the bat. Obviously the implementation of the FPS cap is busted but it looks quite a bit better and more playable when you set it to Max and don't get the choke.
I guess I'm just one of the lucky few then. GTX970 with the newest drivers here as well, crashing both when running through steam and the nvidia experience thingy.
I'm not too fussed about not being able to play right now, however I am quite annoyed by them releasing a apparently kinda-maybe-barely working game.
On August 13 2016 03:38 ref4 wrote: so the consensus on the PC port is even worst than Arkham knight? damn that is one hard achievement to beat
Knight will still take the cake because there were a huge number of people working on that game. NMS has 15 people total. But they fucked up bad if the game was this hot coming in and they released. They should have delayed the PC version for a couple weeks if it needed more QA.
Sadly most PC port teams for AAA studios are less than a handful of people as well.
Dave Lang of Iron Galaxy said that the push for launches are multiple systems is really hurting games in general. That launching on 3 systems can triple the amount of bug testing required. I really wish we could get away from it and just launch later on different systems.
On August 13 2016 05:23 Plansix wrote: I really wish we could get away from it and just launch later on different systems.
I agree. I also think people assumed launching 3 days later WAS a delay and expected it to be more stable as a result. Really a proper delayed release for testing and porting like you're referring to would be weeks or months. Unfortunate, but realistic. People are valid in criticizing the rocky launch here, but saying the "3 day PC delay should have fixed issues like this" is funny.
On August 13 2016 05:15 Duka08 wrote: Most people are not crashing. I've been able to play (GTX 970 with latest drivers). Hopefully those who are get it resolved (HG is aware and already patched at least once).
Also a tip to PC players, regardless of what FPS cap you desire, try setting it to Max. People are finding that when capped to 60, you'll get the 20-30 fps and stuttering, capped to 90 gets you slightly more but still not 90, etc etc. I set it to Max (had it at 60 before) and while I don't have an actual FPS display, it feels like a solid 60+ and is synced with my display. Helped a lot, that was one of the most frustrating things off the bat. Obviously the implementation of the FPS cap is busted but it looks quite a bit better and more playable when you set it to Max and don't get the choke.
This is blatantly wrong.
Literally everyone with a Phenom II is crashing, and these are common CPUs. Like, very common. And it's not "some" people with those CPUs, it's everyone. Literally. It is the same issue that MGSV had way back, was fixed in two hours. Wouldn't count on Hello Games fixing it though, considering that Oculus' software has the same problem and they've already said they're not going to fix it.
I personally tried for 90 minutes, going to refund. The performance is a joke. As in, sad joke. Trying to run it on an i5 2500k @4.4ghz, GTX 980ti + SSD and it's virtually unplayable with constant hitches. Even my fucking keyboard coloring hitches.
edit: and no, that 3 day delay couldn't have fixed anything, they knowingly released it in this state. People with high performance machines (considerably higher performance than my rig) have the same hitches. Hell this game made me agree with Totalbiscuit, who roasted it.
The game runs perfectly fine with high FPS on my GTX 680, i5 2500 machine once I uncapped FPS and deactivated vsync. Even FPS drops are minimal for me (but I got pretty fast RAM, maybe that helps).
Maybe I'm lucky, but I guess many players play the game with the godawful default settings (30 fps cap...) so it doesnt' run very well for them and they complain.
Maybe I'm lucky, but I guess many players play the game with the godawful default settings (30 fps cap...) so it doesnt' run very well for them and they complain.
Again rubbish. People complain about hitches, not general low FPS. Also it's really not rocket science to change the frame cap. I play at roughly 80fps for 4 seconds. Then it freezes for 1 or 2. Constantly.
On August 13 2016 06:14 shin ken wrote: The game runs perfectly fine with high FPS on my GTX 680, i5 2500 machine once I uncapped FPS and deactivated vsync. Even FPS drops are minimal for me (but I got pretty fast RAM, maybe that helps).
Maybe I'm lucky, but I guess many players play the game with the godawful default settings (30 fps cap...) so it doesnt' run very well for them and they complain.
And they are right to complain. The default settings should run the game...
If youre experiencing low fps i would suggest just playing with the FPS settings in general.
Setting it to max gave me 20 fps on low/medium/high settings. Setting it to 90 gave me ~30-50 on high.
I mean its not GOOD, but 30-50 is playable, 20 is not.
Microstutters and shit are pretty bad though, the launch is a massive mess, so many people have even more issues then just the low FPS / shit optimisation. Good thing is im on holiday till next friday now and hopefully all this will be patched and i'll come back to glorious FPS on max settings.
Oh also for the alt+tab bug, just pull up task manager and minimise+maximise the game. Always works
On August 13 2016 03:33 showstealer1829 wrote: Ho....ly.......Fuck. Is the PC version terrible. Constant hitching, terrible pop-in. game breaking bugs.....I think we found this years Arkham Knight
Wait, you've been able to get into the game on PC? Thought everyone was stuck crashing without getting into the game at all.
It depends. Some do, some don't. For me I crashed a couple of times then was able to "Run" it. In as much as you can run it.
Reinstalling the packaged visual c++ runtime let me launch the game, and I enjoyed the couple hours. I can see it getting samey rather quickly, but for now I'm enjoying it.
But yea, the constant loading stuttering is pretty annoying, and so far I've found the inventory system to be a pain in the ass, but I enjoy the exploration.
If you're hyper interested in the game, I'd definitely give it a few weeks for the devs to work out some of the performance issues. If you're just lukewarm, wait 'till it's on sale - even if functioning 100%, it's not spectacular, and full price rather than, say, 20 bucks, is very overpriced.
This is most expensive game i've seen in Poland for PC (250 zł, usually they go for 160-180 for AAA titles). I decided to check the hmm, preview version, before i bought it. Well, glad i did.
Apparently R9 390 and i5 4690k at 4,4k GHz, game installed on SSD, latest AMD drivers with NMS profile. Constant random stutters in most freaking random moments ever.
Unfortunately not as exaggerated as you might expect. So far, at least. Personally I've enjoyed the parts of the game that I've played so far. The actual gameplay and experience is much more subjective and depends on your expectations going in, as expected of course. But the issues -- limited graphic options, stuttering and confusing FPS caps even on big machines, and folks that are experiencing heavy crashing -- are really disappointing. At a time where it feels like studios are finally starting to co-develop games for PC and consoles simultaneously, this is a serious case of PC being a hard port after much effort was focused on the PS4 version. Not that I hate ports on principal or anything, in many cases it doesn't bother me especially if I'm playing with a controller even on PC, but the red flags for this game in particular are very obvious.
My biggest issue with the game is there is literally nothing to do beyond harvest minerals (i mean i suppose other than awful controls). I mean if it had some sort of objective that meant something with exploring... or multiplayer... or combat... or civ building... or anything that meant anything then i might be willing to play more. This game just really needs SOMETHING to do other than mine resources and explore.
But realistically I have played a few hours and experienced everything the game has to offer. The various reviewers who have put 20+ hours in say nothing changes during that entire time and the animals all act the same... really disappointed.
From what I have read, getting to the center of the galaxy doesnt actually change anything, so there is really no point in playing it through. Waste of 60 dollars IMO.
Maybe when it goes on steam sale for 10 bucks it would be worth a pickup for a few hours.
its really too bad, because its a simply amazing foundation for a game. I mean imagine creating something even 1/3rd as dynamic as Eve and putting it into this world. Would be amazing.
It's sad that so many people blindly buy games because of hype. Essentially, all you need to do is create some hype around your game even if it is a pile of shit and you'll be rich.
Looks like not buying it full price was the right call. When a game is badly optimized at launch you're better off waiting for sales, hoping that by that time the issues are fixed.
On August 13 2016 19:13 Animzor wrote: It's sad that so many people blindly buy games because of hype. Essentially, all you need to do is create some hype around your game even if it is a pile of shit and you'll be rich.
That's just the thing. The producers didn't create all this hype. It was the community that made up all the hype based on what has not been said. They just let their imagination run wild and the guys at Hello Games just didn't dissuade them at all from their ridiculous notions.
Anyway, 250PLN for this in a store LOL. And Diablo 3 was like 200 on launch day, and Blizz games are like the pinnacle of AAA standard for price range. By now I've watched a lot of footage, ranging from youtubers playing Let's Plays, reviews from Jim Sterling and others and ending on 8 hour streams from AngryJoe on twitch nights. I've done my research and I came to my own conclusion that this isn't worth a buy at all. Repetitive and tedious. "You mine and craft to craft and mine better, faster and more efficiently" as Joe put it on his stream.
On August 13 2016 19:13 Animzor wrote: It's sad that so many people blindly buy games because of hype. Essentially, all you need to do is create some hype around your game even if it is a pile of shit and you'll be rich.
That's just the thing. The producers didn't create all this hype. It was the community that made up all the hype based on what has not been said. They just let their imagination run wild and the guys at Hello Games just didn't dissuade them at all from their ridiculous notions.
Anyway, 250PLN for this in a store LOL. And Diablo 3 was like 200 on launch day, and Blizz games are like the pinnacle of AAA standard for price range. By now I've watched a lot of footage, ranging from youtubers playing Let's Plays, reviews from Jim Sterling and others and ending on 8 hour streams from AngryJoe on twitch nights. I've done my research and I came to my own conclusion that this isn't worth a buy at all. Repetitive and tedious. "You mine and craft to craft and mine better, faster and more efficiently" as Joe put it on his stream.
Still, they stayed very vague on the actual gameplay, feeding the aura of mystery around the game that people naturally filled with goodness instead of the reality, which is... nothing. Pretty much nothing cool in the game wasn't demonstrated beforehand in preview videos, except the alien languages I guess. But they obviously weren't to come out and say that the game was solely about that mine/trade/relocate loop and nothing else. I think the community was right to expect something more out of this $60 game. I didn't expect the ultimate space sim, but I did expect some more surprises :/.
The combination of vagueness and time (delays on deadlines and all that) made the hype grow to unhandleable levels. The poor PC port is the cherry on top.
It's apparently not a bad game by any means, just much more "niche" than I thought.
On August 13 2016 23:01 gingerfluffmuff wrote: As long people blindly buy untested/unreviewed games for full price (or even preorder lol), there will be no reason to deliver better products.
It's still important if you intend to make a second game ;D.
The "No Man's Sky" apologists? where are they now. $15 guys.. $15.... how long is it before this game is $15?
On August 13 2016 19:13 Animzor wrote: It's sad that so many people blindly buy games because of hype. Essentially, all you need to do is create some hype around your game even if it is a pile of shit and you'll be rich.
TotalBiscuit identified the how and why behind the process you outline in his video explaining the problems with the PC version of the game. TB states No Man's Sky is in a "desperation genre" that has a big potential audience and few games being made for it. So the publisher hypes the game while keeping things vague while the desperate players "fill in the blanks" with their imaginations. Then they just let the hopeful dreaming speculators run rampant. Exact same thing happens in the RTS genre when stuff like Act of Aggression and Grey Goo are being made.
Great insight by TB on the sociology behind promotional hype.
In a way, I'm glad this turns out to be so-so. Partly for the developers, but mostly for the hype kids shouting OOH 9000 billion billion billion sooo awesome!
Well looking at streams and other content so far this looks like it would be a good 20$ game or something. It has made me want to play Elite Dangerous a lot more until the price drops a bit.
Hilarious thing is this game looks exactly like I expected it to be. Tons of procedural generated content with very little meaningful variance, and a game that plays much more like a tech demo than a fully fleshed out game.
It's like people have absolutely no idea what reasonable game development actually looks like.
The only major thing would be if there continues to be major development on this post-release. Most games like this start out as a basic framework and grow from there.
On August 14 2016 02:04 WolfintheSheep wrote: Hilarious thing is this game looks exactly like I expected it to be. Tons of procedural generated content with very little meaningful variance, and a game that plays much more like a tech demo than a fully fleshed out game.
i think the problem is that the procedurally generated content has no impact on game play. Contrast this with Borderlands which has procedurally generated elements like creatures, guns and grenades on an identical map.
On August 14 2016 02:04 WolfintheSheep wrote: Hilarious thing is this game looks exactly like I expected it to be. Tons of procedural generated content with very little meaningful variance, and a game that plays much more like a tech demo than a fully fleshed out game.
It's like people have absolutely no idea what reasonable game development actually looks like.
The only major thing would be if there continues to be major development on this post-release. Most games like this start out as a basic framework and grow from there.
I think it'd be wise for everyone here to take a giant step back and let the game be what it is. Especially in this community, we're more driven towards more tryhard gameplay-driven competitive challenging stuff. Almost unanimously my speedrunning / competitive gaming circles are saying either "Trash" or "Meh"... but several of my super casual console pleb friends are playing this, have been playing this since it came out on ps4, and genuinely enjoy it.
No game is made for every person, and yes while an "actually good" minecraft would be fantastic, that wasn't listed as this game's intentions. Implying that it isn't "Reasonable game design" is actually just stupid. The game just isn't made for you; it's perfectly fine and functional (on console) as a casual space explorer.
Honestly this game sets a lot of benchmarks for games logistically, in terms of procedural generation and scale. I'm looking forward to what this game will pave the way for, but that doesn't mean I'm gonna waste my time pretending that it's terrible at what it's doing.
I'm still having fun, although I think a mesh of this game and Space Engineer would be perfect. Not only mining minerals, but actually being able to build shit. I guess there's always mods.
Thinking about mods is pretty interesting. I do hope the community can come up with some cool stuff. The first thing that came to mind for me was multiple biomes on planets which seems like it wouldn't be terrible to implement, but I'm curious about what information is kept server-side and which will be flexible for clients. There seems to be a lot of discussion about mods so I mean, I would guess that there will be cool stuff to do even though it's always communicating with the home server.
On August 14 2016 07:08 Duka08 wrote: Thinking about mods is pretty interesting. I do hope the community can come up with some cool stuff. The first thing that came to mind for me was multiple biomes on planets which seems like it wouldn't be terrible to implement, but I'm curious about what information is kept server-side and which will be flexible for clients. There seems to be a lot of discussion about mods so I mean, I would guess that there will be cool stuff to do even though it's always communicating with the home server.
Biomes would mean a different generating algorith. Donno if the game is set up to allow it. Being a small studio I'm inclined to say no.
Heck have they even said anything about mods being possible?
On August 14 2016 02:04 WolfintheSheep wrote: Hilarious thing is this game looks exactly like I expected it to be. Tons of procedural generated content with very little meaningful variance, and a game that plays much more like a tech demo than a fully fleshed out game.
It's like people have absolutely no idea what reasonable game development actually looks like.
The only major thing would be if there continues to be major development on this post-release. Most games like this start out as a basic framework and grow from there.
I think it'd be wise for everyone here to take a giant step back and let the game be what it is. Especially in this community, we're more driven towards more tryhard gameplay-driven competitive challenging stuff. Almost unanimously my speedrunning / competitive gaming circles are saying either "Trash" or "Meh"... but several of my super casual console pleb friends are playing this, have been playing this since it came out on ps4, and genuinely enjoy it.
No game is made for every person, and yes while an "actually good" minecraft would be fantastic, that wasn't listed as this game's intentions. Implying that it isn't "Reasonable game design" is actually just stupid. The game just isn't made for you; it's perfectly fine and functional (on console) as a casual space explorer.
Honestly this game sets a lot of benchmarks for games logistically, in terms of procedural generation and scale. I'm looking forward to what this game will pave the way for, but that doesn't mean I'm gonna waste my time pretending that it's terrible at what it's doing.
Reasonable game development. Not design. Very important distinction.
The game is fine when you expect what it is, and if it continues to get additions and patches it may be worth the $60 price tag as well.
But apparently people were expecting something that was literally impossible for the development team to come even close to delivering, given their resources and time frame.
On August 14 2016 02:04 WolfintheSheep wrote: Hilarious thing is this game looks exactly like I expected it to be. Tons of procedural generated content with very little meaningful variance, and a game that plays much more like a tech demo than a fully fleshed out game.
i think the problem is that the procedurally generated content has no impact on game play. Contrast this with Borderlands which has procedurally generated elements like creatures, guns and grenades on an identical map.
I know you like using terms in the completely wrong way...but Borderlands has no procedurally generated content, at all. All of Borderlands' variance is pure percentage RNG.
On August 14 2016 04:47 JimmyJRaynor wrote: i think the problem is that the procedurally generated content has no impact on game play. Contrast this with Borderlands which has procedurally generated elements like creatures, guns and grenades on an identical map.
I know you like using terms in the completely wrong way...but Borderlands has no procedurally generated content, at all. All of Borderlands' variance is pure percentage RNG.
I've seen people call Borderlands procedurally generated about a dozen times in the past week, in discussions about NMS. Not sure where that started but... Yeah... It's certainly not the case
On August 14 2016 15:42 B.I.G. wrote: Do you guys think this technique could be used to make a game map the size of a country or even earth, and then place scripted events in it?
As in they would create the entire terrain with the NMS formulas and then 'manually' place roads, bridges, towns, and NPCs?
Pretty sure that's not feasible. Could do it like Elite: Dangerous where you have preset maps in set locations (or even random placements) for consistent objectives or something, but the whole point of NMS is to create a scope that's not feasible to manipulate manually in a meaningful way.
Not to say they couldn't create civilization in a procedural way.
On August 14 2016 02:04 WolfintheSheep wrote: Hilarious thing is this game looks exactly like I expected it to be. Tons of procedural generated content with very little meaningful variance, and a game that plays much more like a tech demo than a fully fleshed out game.
It's like people have absolutely no idea what reasonable game development actually looks like.
The only major thing would be if there continues to be major development on this post-release. Most games like this start out as a basic framework and grow from there.
I think it'd be wise for everyone here to take a giant step back and let the game be what it is. Especially in this community, we're more driven towards more tryhard gameplay-driven competitive challenging stuff. Almost unanimously my speedrunning / competitive gaming circles are saying either "Trash" or "Meh"... but several of my super casual console pleb friends are playing this, have been playing this since it came out on ps4, and genuinely enjoy it.
No game is made for every person, and yes while an "actually good" minecraft would be fantastic, that wasn't listed as this game's intentions. Implying that it isn't "Reasonable game design" is actually just stupid. The game just isn't made for you; it's perfectly fine and functional (on console) as a casual space explorer.
Honestly this game sets a lot of benchmarks for games logistically, in terms of procedural generation and scale. I'm looking forward to what this game will pave the way for, but that doesn't mean I'm gonna waste my time pretending that it's terrible at what it's doing.
i disagree wholeheartedly.. i think that it would be wise for you to step back and look at the game for what it is, and judge it by games that are actually good.. personally, i would be saying that NMS is a horrible game even if it released perfectly with 300 fps on pc and ps4, because it would still be a barren wasteland of mechanics. i still stand by my argument that there's nothing at all to do in the game, and that other games both with procedural exploration (minecraft, terraria) and without procedural generation (subnautica) shit on this game to an unprecedented degree. and that's if the release was smooth and everything on the box was delivered..
as it stands the devs lied about multiplayer, and they lied about the quality of the mechanics that barely got included... read the back of the NMS box and tell me that the devs aren't lying through their teeth:
Share your journey The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...
trade convoys? you mean those automated ships that do NOTHING if you kill them? prices don't increase or decrease.... factions? LMFAO!!!!!! pirates??? you mean random automated spacecraft that do NOTHING if you kill them? police?!?!?!!? not that i have seen other than automated responses................ every player lives in the same galaxy? uhhh nope! let's move onto the next blurb!
Find your own destiny Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry. Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards.
Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.
will i be a fighter??? maybe if i wanted to play a tacked on shooting mechanic that is outdone by doom 1/quake 1 from over 20 years ago!! same with the space combat, it's utter shit compared to shit from 20 years ago... tie fighter? freespace? "upgrade your ship for speed and weaponry" where are the meaningful decisions between the two when all combat is the exact fucking same regardless of your kit, because all pirates are also the exact same... look at games like mechwarrior where your loadout drastically changed combat, from being slow and lumbering with lots of missiles to being a lightly armed with jump-jets, trying to out maneuver your opponent... this game has literally none of that, despite it having even more potential being a space game.
a trader? HAHAHA.. what a great UI for trading, so what, buying low and selling high between identical vendors in identical space stations in near identical systems makes for compelling trading now? give me a break, i might be spoiled by the memory of eve trading but this is just silly... they did the BARE MINIMUM yet people are trying to say you can "trade" lmfao.. also, all planets have basically the same resources because of how short sighted the game mechanics are... you can't get stuck on a planet without fuel to escape orbit, or get stuck without fuel to fly on the planet itself, leading to actually memorable experiences..nope, that would be too hard on our players!!
just come on... this game deserves a class action lawsuit for the ways the devs have lied through their teeth, without even delving into the HUGE performance issues and lack of good faith evident in some of the problems...
On August 14 2016 11:33 WolfintheSheep wrote: I know you like using terms in the completely wrong way...but Borderlands has no procedurally generated content, at all. All of Borderlands' variance is pure percentage RNG.
Raid on Digistruct Peak is probably the most extreme example of Borderlands procedural generation methods impacting the most aspects of game play.
The weapons are procedurally generated according to Gearbox. Having played Raid on Digistruct Peak I think they are telling the truth. if you want to call them liars.. have fun.
"but perhaps the strangest was a revolver that fired shotgun shells. Gearbox is constantly surprised with what the system comes up with. They've seen rifles shoot everything from homing darts to rockets. 'One of the guns tracks onto something and locks, and after three seconds, [the target] suddenly explodes,' director Matthew Armstrong says."
"And so coming up with a system where we’re not only designing ten, twenty, fifty guns, but they’re procedurally built. So when he talks about designing a gun, this dude is not just coming up with the look of one gun, he’s coming up with bits and parts and pieces that can be mixed and matched with all sorts of other guns. And they all have to look good!"
"Most of the time, it's the exact same stuff. I'm doing the exact same conversation again because it's so expensive to create that content and there's so much of it. You know what? I don't understand the fun in that, frankly. I just think that's boring and slow. Maybe that's why I like shooters so much. We don't have any of that crap in Borderlands. But I think getting loot is freaking awesome so we invested a lot in our system to develop loot for us -- the procedural generation system -- because that's really compelling. But we're putting it in front of people, so when you ask how we pace it, it's a process."
Procedural Generation does not necessarily mean a different experience every game. Activision's River Raid employs procedural generation to create the map and starting enemy locations.. and its identical every game.
On August 14 2016 16:05 Endymion wrote: as it stands the devs lied about multiplayer, and they lied about the quality of the mechanics that barely got included... read the back of the NMS box and tell me that the devs aren't lying through their teeth:
you are correct they lied. and its the #1 day one Steam game ever. 3 rules of business: Lie. Cheat. Steal.
Well, apparently the term procedural generation in Video Games is diluted enough that any randomized content counts.
Procedural generation does not mean everything has to be different every time, but the the important distinction is not with the randomness, but the how non-random the content is. The difference between a game like Terraria having pathable, functional biomes and a completely random pixel map. I guess things like loot tables and spawn lists are being included in that.
On August 14 2016 16:05 Endymion wrote: as it stands the devs lied about multiplayer, and they lied about the quality of the mechanics that barely got included... read the back of the NMS box and tell me that the devs aren't lying through their teeth:
Wait, so you're saying the devs (who might not have even written the blurb) lied about features because you think these features should be implemented in a different way?
The Quake comparison is unfair, too, because very few games come even close to the 1996 game's mechanics.
On August 14 2016 02:04 WolfintheSheep wrote: Hilarious thing is this game looks exactly like I expected it to be. Tons of procedural generated content with very little meaningful variance, and a game that plays much more like a tech demo than a fully fleshed out game.
It's like people have absolutely no idea what reasonable game development actually looks like.
The only major thing would be if there continues to be major development on this post-release. Most games like this start out as a basic framework and grow from there.
I think it'd be wise for everyone here to take a giant step back and let the game be what it is. Especially in this community, we're more driven towards more tryhard gameplay-driven competitive challenging stuff. Almost unanimously my speedrunning / competitive gaming circles are saying either "Trash" or "Meh"... but several of my super casual console pleb friends are playing this, have been playing this since it came out on ps4, and genuinely enjoy it.
No game is made for every person, and yes while an "actually good" minecraft would be fantastic, that wasn't listed as this game's intentions. Implying that it isn't "Reasonable game design" is actually just stupid. The game just isn't made for you; it's perfectly fine and functional (on console) as a casual space explorer.
Honestly this game sets a lot of benchmarks for games logistically, in terms of procedural generation and scale. I'm looking forward to what this game will pave the way for, but that doesn't mean I'm gonna waste my time pretending that it's terrible at what it's doing.
i disagree wholeheartedly.. i think that it would be wise for you to step back and look at the game for what it is, and judge it by games that are actually good.. personally, i would be saying that NMS is a horrible game even if it released perfectly with 300 fps on pc and ps4, because it would still be a barren wasteland of mechanics. i still stand by my argument that there's nothing at all to do in the game, and that other games both with procedural exploration (minecraft, terraria) and without procedural generation (subnautica) shit on this game to an unprecedented degree. and that's if the release was smooth and everything on the box was delivered..
as it stands the devs lied about multiplayer, and they lied about the quality of the mechanics that barely got included... read the back of the NMS box and tell me that the devs aren't lying through their teeth:
Share your journey The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...
trade convoys? you mean those automated ships that do NOTHING if you kill them? prices don't increase or decrease.... factions? LMFAO!!!!!! pirates??? you mean random automated spacecraft that do NOTHING if you kill them? police?!?!?!!? not that i have seen other than automated responses................ every player lives in the same galaxy? uhhh nope! let's move onto the next blurb!
Find your own destiny Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry. Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards.
Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.
will i be a fighter??? maybe if i wanted to play a tacked on shooting mechanic that is outdone by doom 1/quake 1 from over 20 years ago!! same with the space combat, it's utter shit compared to shit from 20 years ago... tie fighter? freespace? "upgrade your ship for speed and weaponry" where are the meaningful decisions between the two when all combat is the exact fucking same regardless of your kit, because all pirates are also the exact same... look at games like mechwarrior where your loadout drastically changed combat, from being slow and lumbering with lots of missiles to being a lightly armed with jump-jets, trying to out maneuver your opponent... this game has literally none of that, despite it having even more potential being a space game.
a trader? HAHAHA.. what a great UI for trading, so what, buying low and selling high between identical vendors in identical space stations in near identical systems makes for compelling trading now? give me a break, i might be spoiled by the memory of eve trading but this is just silly... they did the BARE MINIMUM yet people are trying to say you can "trade" lmfao.. also, all planets have basically the same resources because of how short sighted the game mechanics are... you can't get stuck on a planet without fuel to escape orbit, or get stuck without fuel to fly on the planet itself, leading to actually memorable experiences..nope, that would be too hard on our players!!
just come on... this game deserves a class action lawsuit for the ways the devs have lied through their teeth, without even delving into the HUGE performance issues and lack of good faith evident in some of the problems...
On August 14 2016 17:34 WolfintheSheep wrote: Procedural generation does not mean everything has to be different every time,
as i said in my previous post River Raid is the same every time and its procedurally generated. games with fractals are procedurally generated. Rescue on Fractulus is the same planet every game and its procedurally generated.
On August 14 2016 11:33 WolfintheSheep wrote: I know you like using terms in the completely wrong way...but Borderlands has no procedurally generated content, at all. All of Borderlands' variance is pure percentage RNG.
pretty hilarious how you yap like this and then you are dead wrong. Raid on Digistruct Peak has enemies, enemy weapons, enemy grenades and loot all procedurally generated. Have you played Raid on Digistruct Peak? Raid on Digistruct Peak is Borderlands2 DLC.
"In computing, procedural generation is a method of creating data algorithmically as opposed to manually." The guns in all 3 Borderlands games are procedurally generated via an algorithm. The weapons many of the bosses carry are also procedurally generated as are the Skags.
On August 14 2016 17:34 WolfintheSheep wrote: Procedural generation does not mean everything has to be different every time,
as i said in my previous post River Raid is the same every time and its procedurally generated. games with fractals are procedurally generated. Rescue on Fractulus is the same planet every game and its procedurally generated.
On August 14 2016 11:33 WolfintheSheep wrote: I know you like using terms in the completely wrong way...but Borderlands has no procedurally generated content, at all. All of Borderlands' variance is pure percentage RNG.
pretty hilarious how you yap like this and then you are dead wrong. Raid on Digistruct Peak has enemies, enemy weapons, enemy grenades and loot all procedurally generated. Have you played Raid on Digistruct Peak? Raid on Digistruct Peak is Borderlands2 DLC.
"In computing, procedural generation is a method of creating data algorithmically as opposed to manually." The guns in all 3 Borderlands games are procedurally generated via an algorithm. The weapons many of the bosses carry are also procedurally generated as are the Skags.
As I said, it looks like "procedurally generated" is used at the most textbook definition, which is anything generated by a programming procedure. Which is fair. It also means a poker game or blackjack game is a procedurally generated game as well, though, and talking about how one game makes use of procedural generation than another is pointless when the two aren't comparable.
Borderlands has absolutely nothing exceptional about their randomization. It's loot tables with mods, and monsters/guns with randomized models, and spawn tables. The kinds of things that dungeon crawlers have been doing since inception (which is fitting, considering Borderlands is a first person dungeon crawler). From a designer and modeller stand point I'm sure it's very interesting, but programmatically it's just random selection from a few arrays with possibly level constraints.
There's no point at all in trying to compare that kind of content with what NMS tries to do, or what games like Minecraft, Starbound or Terraria do.
On August 14 2016 02:04 WolfintheSheep wrote: Hilarious thing is this game looks exactly like I expected it to be. Tons of procedural generated content with very little meaningful variance, and a game that plays much more like a tech demo than a fully fleshed out game.
It's like people have absolutely no idea what reasonable game development actually looks like.
The only major thing would be if there continues to be major development on this post-release. Most games like this start out as a basic framework and grow from there.
I think it'd be wise for everyone here to take a giant step back and let the game be what it is. Especially in this community, we're more driven towards more tryhard gameplay-driven competitive challenging stuff. Almost unanimously my speedrunning / competitive gaming circles are saying either "Trash" or "Meh"... but several of my super casual console pleb friends are playing this, have been playing this since it came out on ps4, and genuinely enjoy it.
No game is made for every person, and yes while an "actually good" minecraft would be fantastic, that wasn't listed as this game's intentions. Implying that it isn't "Reasonable game design" is actually just stupid. The game just isn't made for you; it's perfectly fine and functional (on console) as a casual space explorer.
Honestly this game sets a lot of benchmarks for games logistically, in terms of procedural generation and scale. I'm looking forward to what this game will pave the way for, but that doesn't mean I'm gonna waste my time pretending that it's terrible at what it's doing.
i disagree wholeheartedly.. i think that it would be wise for you to step back and look at the game for what it is, and judge it by games that are actually good.. personally, i would be saying that NMS is a horrible game even if it released perfectly with 300 fps on pc and ps4, because it would still be a barren wasteland of mechanics. i still stand by my argument that there's nothing at all to do in the game, and that other games both with procedural exploration (minecraft, terraria) and without procedural generation (subnautica) shit on this game to an unprecedented degree. and that's if the release was smooth and everything on the box was delivered..
as it stands the devs lied about multiplayer, and they lied about the quality of the mechanics that barely got included... read the back of the NMS box and tell me that the devs aren't lying through their teeth:
Share your journey The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...
trade convoys? you mean those automated ships that do NOTHING if you kill them? prices don't increase or decrease.... factions? LMFAO!!!!!! pirates??? you mean random automated spacecraft that do NOTHING if you kill them? police?!?!?!!? not that i have seen other than automated responses................ every player lives in the same galaxy? uhhh nope! let's move onto the next blurb!
Find your own destiny Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry. Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards.
Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.
will i be a fighter??? maybe if i wanted to play a tacked on shooting mechanic that is outdone by doom 1/quake 1 from over 20 years ago!! same with the space combat, it's utter shit compared to shit from 20 years ago... tie fighter? freespace? "upgrade your ship for speed and weaponry" where are the meaningful decisions between the two when all combat is the exact fucking same regardless of your kit, because all pirates are also the exact same... look at games like mechwarrior where your loadout drastically changed combat, from being slow and lumbering with lots of missiles to being a lightly armed with jump-jets, trying to out maneuver your opponent... this game has literally none of that, despite it having even more potential being a space game.
a trader? HAHAHA.. what a great UI for trading, so what, buying low and selling high between identical vendors in identical space stations in near identical systems makes for compelling trading now? give me a break, i might be spoiled by the memory of eve trading but this is just silly... they did the BARE MINIMUM yet people are trying to say you can "trade" lmfao.. also, all planets have basically the same resources because of how short sighted the game mechanics are... you can't get stuck on a planet without fuel to escape orbit, or get stuck without fuel to fly on the planet itself, leading to actually memorable experiences..nope, that would be too hard on our players!!
just come on... this game deserves a class action lawsuit for the ways the devs have lied through their teeth, without even delving into the HUGE performance issues and lack of good faith evident in some of the problems...
On point, the developer are criminals.
you can always refund it
or if you unfortunately bought the PS4 version, just think of it as a $60 charity or something and never buy anything made by Hello Games again
i think all the criticisms are pretty on point, but the game is still fun. could really be a lot better in very obvious ways, and the marketing was intentionally deceptive specifically about multiplayer.
i would say $30 would be a much more fair price point given how under developed certain parts of the game are.
for anyone on the fence:
your goal is to get o the center of the universe, and the lore is learning the various alien languages to get there. To do so, you find info on planets across the universe.
travel is dependent on crafting various items, which you get through crafting (ie mining supplies and building), trading, or attacking trader convoys/other ships. You can also find upgrades, ships, etc on planets. The game is designed to entice you to explore.
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
Except people have met in the exact same spot and not been able to see each other. The closest to multiplayer is that you can name things and others can see that it's been renamed.
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
Except people have met in the exact same spot and not been able to see each other. The closest to multiplayer is that you can name things and others can see that it's been renamed.
As I said before, it's been alluded to it being a server issue as to why they couldn't see each other. But we don't know for sure. There's no official comment on it really.
I have a question about the game. I bought a ps4 this afternoon and will be getting NMS once the system gets here so I don't have PSN. From what I've read you don't need PSN to play but "need internet to upload your discoveries". Does that mean I just need wifi to upload discoveries or that I won't be able to upload my discoveries unless I pay for PSN?
On August 15 2016 12:17 chipmonklord17 wrote: I have a question about the game. I bought a ps4 this afternoon and will be getting NMS once the system gets here so I don't have PSN. From what I've read you don't need PSN to play but "need internet to upload your discoveries". Does that mean I just need wifi to upload discoveries or that I won't be able to upload my discoveries unless I pay for PSN?
Just need to connect your PS4 to the internet so you can upload your discoveries to the servers. Don't need PSN at all.
On August 15 2016 12:17 chipmonklord17 wrote: I have a question about the game. I bought a ps4 this afternoon and will be getting NMS once the system gets here so I don't have PSN. From what I've read you don't need PSN to play but "need internet to upload your discoveries". Does that mean I just need wifi to upload discoveries or that I won't be able to upload my discoveries unless I pay for PSN?
Just need to connect your PS4 to the internet so you can upload your discoveries to the servers. Don't need PSN at all.
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
Except people have met in the exact same spot and not been able to see each other. The closest to multiplayer is that you can name things and others can see that it's been renamed.
As I said before, it's been alluded to it being a server issue as to why they couldn't see each other. But we don't know for sure. There's no official comment on it really.
this isn't meant to be anything but inquisitive because I don't think I know what you're talking about.
is it correct that you're saying multiplayer exists in the capacity that I could run into another player because the dev team says so, but that so far where this has been tested we're just assuming it's a bug?
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
Except people have met in the exact same spot and not been able to see each other. The closest to multiplayer is that you can name things and others can see that it's been renamed.
As I said before, it's been alluded to it being a server issue as to why they couldn't see each other. But we don't know for sure. There's no official comment on it really.
this isn't meant to be anything but inquisitive because I don't think I know what you're talking about.
is it correct that you're saying multiplayer exists in the capacity that I could run into another player because the dev team says so, but that so far where this has been tested we're just assuming it's a bug?
that seems pretty flimsy.
Last I heard people digging around in the games files have found a seemingly unfinished player model. It looks like multiplayer not existing isn't just a server issue.
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
Except people have met in the exact same spot and not been able to see each other. The closest to multiplayer is that you can name things and others can see that it's been renamed.
As I said before, it's been alluded to it being a server issue as to why they couldn't see each other. But we don't know for sure. There's no official comment on it really.
this isn't meant to be anything but inquisitive because I don't think I know what you're talking about.
is it correct that you're saying multiplayer exists in the capacity that I could run into another player because the dev team says so, but that so far where this has been tested we're just assuming it's a bug?
that seems pretty flimsy.
Last I heard people digging around in the games files have found a seemingly unfinished player model. It looks like multiplayer not existing isn't just a server issue.
It is so unlikely to ever happen I can’t see it being a priority. I bet it was some idea they hoped to have in the game early on, but was not practicable once they got to launch.
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
Except people have met in the exact same spot and not been able to see each other. The closest to multiplayer is that you can name things and others can see that it's been renamed.
As I said before, it's been alluded to it being a server issue as to why they couldn't see each other. But we don't know for sure. There's no official comment on it really.
this isn't meant to be anything but inquisitive because I don't think I know what you're talking about.
is it correct that you're saying multiplayer exists in the capacity that I could run into another player because the dev team says so, but that so far where this has been tested we're just assuming it's a bug?
that seems pretty flimsy.
Last I heard people digging around in the games files have found a seemingly unfinished player model. It looks like multiplayer not existing isn't just a server issue.
It is so unlikely to ever happen I can’t see it being a priority. I bet it was some idea they hoped to have in the game early on, but was not practicable once they got to launch.
Yes, so unlikely that people managed to do it within hours of the game going live.
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
Except people have met in the exact same spot and not been able to see each other. The closest to multiplayer is that you can name things and others can see that it's been renamed.
As I said before, it's been alluded to it being a server issue as to why they couldn't see each other. But we don't know for sure. There's no official comment on it really.
this isn't meant to be anything but inquisitive because I don't think I know what you're talking about.
is it correct that you're saying multiplayer exists in the capacity that I could run into another player because the dev team says so, but that so far where this has been tested we're just assuming it's a bug?
that seems pretty flimsy.
Last I heard people digging around in the games files have found a seemingly unfinished player model. It looks like multiplayer not existing isn't just a server issue.
It is so unlikely to ever happen I can’t see it being a priority. I bet it was some idea they hoped to have in the game early on, but was not practicable once they got to launch.
Yes, so unlikely that people managed to do it within hours of the game going live.
That is one set of players out of how many? There are only so many man hours the teams has to finish the game and that would be spending tons of hours debugging and testing a system that literally 2 people would have used. At the expense of other bug testing. And if it exists, what does it do beyond you can stand and see another player, but never communicate or interact in any meaningful way.
It’s a neat idea, but NMS is a lonely solo experience where you come across the writings of players who came before you. There are so many other things I want in this game. Like leaving journals behind for other players who might find them. Or decorating my cockpit with cool photos of planets I landed on.
It’s a neat idea, but NMS is a lonely solo experience where you come across the writings of players who came before you. There are so many other things I want in this game. Like leaving journals behind for other players who might find them. Or decorating my cockpit with cool photos of planets I landed on.
That would be so awesome. Or have a slightly larger ship where you can actually walk around in a bit where you put trophies etc...
It’s a neat idea, but NMS is a lonely solo experience where you come across the writings of players who came before you. There are so many other things I want in this game. Like leaving journals behind for other players who might find them. Or decorating my cockpit with cool photos of planets I landed on.
That would be so awesome. Or have a slightly larger ship where you can actually walk around in a bit where you put trophies etc...
They are talking about freighters that you own. If it worked like a space station that you brought with you from system to system, that would be amazing. I am really enjoying my hour or so every night with the game and I would love it more if I could have a cool home in the sky to land on every night.
If you could have a weird zoo where you collected pet animals, even better. Maybe an art section to show to display your photos. Or other peoples photos from around the galaxy.
Fuck multiplayer meet us, just give me a condo in space.
Lol yeah. Make it some good ol' survival. Add in some planets with cataclysmic events (like the flamewall sunrise in Riddick) for example. How cool would it be if you are minding your own business on a planet and you get a warning for a 5000+ degrees sunrise and you gotta get your ass off of that planet...
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
Until I see a video of two players interacting with each other in realtime I will assume that Multiplayer is not part of this game.
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
Until I see a video of two players interacting with each other in realtime I will assume that Multiplayer is not part of this game.
Any other stance on this is ridiculous.
Yeah, I mean the game doesn't even have a 3d model of the playable character, how would another player be represented?
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
Until I see a video of two players interacting with each other in realtime I will assume that Multiplayer is not part of this game.
Any other stance on this is ridiculous.
There isn't meant to be any interaction though, even if they saw each other and there wasn't server issues and/or unfinished player models not yet in the game.
Maybe that's why people were mad there was no "multiplayer" even though they were told exactly what it was gonna be and to expect a single player experience.
So many people were uninformed about this game and then berate it for being exactly what it set out to be. It seriously is a very provocative game so far apparently. It's by far from getting any GotY award, but it's far from the pile of trash lots of people say it to be. Future updates are only going to make this game truly shine but it's a wonderful experience as it stands for people who enjoy exploring new worlds.
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
Until I see a video of two players interacting with each other in realtime I will assume that Multiplayer is not part of this game.
Any other stance on this is ridiculous.
There isn't meant to be any interaction though, even if they saw each other and there wasn't server issues and/or unfinished player models not yet in the game.
Maybe that's why people were mad there was no "multiplayer" even though they were told exactly what it was gonna be and to expect a single player experience.
People are mad about the multiplayer because they do not like the game (why is not relevant for this argument) and so they look for things to complain about. It is easy to latch on to something the developer lied about (or changed and did not inform on).
They said you could meet other players in the universe. That has been proven wrong (there is no finished player model in the game files).
As for people being uninformed. I blame the dev being intentionally vague and limiting gameplay footage to show what the game was actually about. That is what killed my initial hype for the game. A dev that makes a great game tends to want to show it off, not desperately keep it all under wraps. Doing so sets off way to many alarm bells for me.
But at $15 they wouldnt have had someone like Sony backing them.
Honestly, the dev team sold out on this project, and it cost them their reputation with the community, which they will really struggle to recover from.
They were intentionally vague and misleading throughout the process, knowing full well what people expected, and realizing they werent giving people what people were expecting.
I clearly remember Sean Murray saying that the light multiplayer aspect in the game was cool because it was the only way for players to know what they look like.
Really weird that he lied about that, especially since it's not a big deal. He did say that it wasn't a multiplayer game, might as well come right out and say it has absolutely no multiplayer element at all.... If you want to sell me something, don't bullshit me, even on minor details.
Its fine because the internet will never forget. Ever. 15 years from now we will have some discussion about having fun playing no mans sky in those first few months. Then someone will in, still bitter and say "Yeah, but alone with no multiplayer. That is why I never bought the game." Sean Murray will die and someone will vandalize his grave with "No multiplayer at launch, lazy dev."
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
as you noted, most of the commentary from the dev team regards to multiplayer and lots of gameplay was very cryptic
On August 16 2016 08:06 Plansix wrote: Its fine because the internet will never forget. Ever. 15 years from now we will have some discussion about having fun playing no mans sky in those first few months. Then someone will in, still bitter and say "Yeah, but alone with no multiplayer. That is why I never bought the game." Sean Murray will die and someone will vandalize his grave with "No multiplayer at launch, lazy dev."
Another welcome change would be a way to unlock the camera while you are flying. It feels a bit constrained to only be able to look directly in front of you.
On August 14 2016 02:04 WolfintheSheep wrote: Hilarious thing is this game looks exactly like I expected it to be. Tons of procedural generated content with very little meaningful variance, and a game that plays much more like a tech demo than a fully fleshed out game.
It's like people have absolutely no idea what reasonable game development actually looks like.
The only major thing would be if there continues to be major development on this post-release. Most games like this start out as a basic framework and grow from there.
I think it'd be wise for everyone here to take a giant step back and let the game be what it is. Especially in this community, we're more driven towards more tryhard gameplay-driven competitive challenging stuff. Almost unanimously my speedrunning / competitive gaming circles are saying either "Trash" or "Meh"... but several of my super casual console pleb friends are playing this, have been playing this since it came out on ps4, and genuinely enjoy it.
No game is made for every person, and yes while an "actually good" minecraft would be fantastic, that wasn't listed as this game's intentions. Implying that it isn't "Reasonable game design" is actually just stupid. The game just isn't made for you; it's perfectly fine and functional (on console) as a casual space explorer.
Honestly this game sets a lot of benchmarks for games logistically, in terms of procedural generation and scale. I'm looking forward to what this game will pave the way for, but that doesn't mean I'm gonna waste my time pretending that it's terrible at what it's doing.
i disagree wholeheartedly.. i think that it would be wise for you to step back and look at the game for what it is, and judge it by games that are actually good.. personally, i would be saying that NMS is a horrible game even if it released perfectly with 300 fps on pc and ps4, because it would still be a barren wasteland of mechanics. i still stand by my argument that there's nothing at all to do in the game, and that other games both with procedural exploration (minecraft, terraria) and without procedural generation (subnautica) shit on this game to an unprecedented degree. and that's if the release was smooth and everything on the box was delivered..
as it stands the devs lied about multiplayer, and they lied about the quality of the mechanics that barely got included... read the back of the NMS box and tell me that the devs aren't lying through their teeth:
Share your journey The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...
trade convoys? you mean those automated ships that do NOTHING if you kill them? prices don't increase or decrease.... factions? LMFAO!!!!!! pirates??? you mean random automated spacecraft that do NOTHING if you kill them? police?!?!?!!? not that i have seen other than automated responses................ every player lives in the same galaxy? uhhh nope! let's move onto the next blurb!
Find your own destiny Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry. Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards.
Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.
will i be a fighter??? maybe if i wanted to play a tacked on shooting mechanic that is outdone by doom 1/quake 1 from over 20 years ago!! same with the space combat, it's utter shit compared to shit from 20 years ago... tie fighter? freespace? "upgrade your ship for speed and weaponry" where are the meaningful decisions between the two when all combat is the exact fucking same regardless of your kit, because all pirates are also the exact same... look at games like mechwarrior where your loadout drastically changed combat, from being slow and lumbering with lots of missiles to being a lightly armed with jump-jets, trying to out maneuver your opponent... this game has literally none of that, despite it having even more potential being a space game.
a trader? HAHAHA.. what a great UI for trading, so what, buying low and selling high between identical vendors in identical space stations in near identical systems makes for compelling trading now? give me a break, i might be spoiled by the memory of eve trading but this is just silly... they did the BARE MINIMUM yet people are trying to say you can "trade" lmfao.. also, all planets have basically the same resources because of how short sighted the game mechanics are... you can't get stuck on a planet without fuel to escape orbit, or get stuck without fuel to fly on the planet itself, leading to actually memorable experiences..nope, that would be too hard on our players!!
just come on... this game deserves a class action lawsuit for the ways the devs have lied through their teeth, without even delving into the HUGE performance issues and lack of good faith evident in some of the problems...
You're literally arguing that the things they delivered don't live up to your expectations of what they should be. I believe this is why I'm recommending people take a step back and let the game be what it is. If you feel robbed... too bad for you. I for one had the foresight to not preorder a game that the media offered to me beforehand was suggesting would not be the experience I was looking for.
I watched a friend of mine play this for some portion of the 50 hours he's spent on it already - he enjoys it for the relaxing voyages through space it offers. I can respect that and let it be what it is, instead of trying to crucify a team of like 15 people for not delivering the single-player space MMO orgasmfest I've always dreamed of.
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
Until I see a video of two players interacting with each other in realtime I will assume that Multiplayer is not part of this game.
Any other stance on this is ridiculous.
There isn't meant to be any interaction though, even if they saw each other and there wasn't server issues and/or unfinished player models not yet in the game.
Maybe that's why people were mad there was no "multiplayer" even though they were told exactly what it was gonna be and to expect a single player experience.
So many people were uninformed about this game and then berate it for being exactly what it set out to be. It seriously is a very provocative game so far apparently. It's by far from getting any GotY award, but it's far from the pile of trash lots of people say it to be. Future updates are only going to make this game truly shine but it's a wonderful experience as it stands for people who enjoy exploring new worlds.
Holy shit, this is so wrong. Missinformation came from the deliberate actions from dev team and their marketing. If by wonderful expieriance you mean flying and landing on planets so you can grind for materials so you can fly and land on more planets, well, i wish i could be you cause if i approached stuff with so little expectations life would be so much easier.
PC launch of this thing got compared to Arhkam Knight, and i actually find it very innacurate. Behind technical problems Arkham Knight was actually a good game, with gameplay that was engaging. This "new gen exploration game" is nothing more than a scam. 60+ euro for this thing is insulting.
On August 14 2016 02:04 WolfintheSheep wrote: Hilarious thing is this game looks exactly like I expected it to be. Tons of procedural generated content with very little meaningful variance, and a game that plays much more like a tech demo than a fully fleshed out game.
It's like people have absolutely no idea what reasonable game development actually looks like.
The only major thing would be if there continues to be major development on this post-release. Most games like this start out as a basic framework and grow from there.
I think it'd be wise for everyone here to take a giant step back and let the game be what it is. Especially in this community, we're more driven towards more tryhard gameplay-driven competitive challenging stuff. Almost unanimously my speedrunning / competitive gaming circles are saying either "Trash" or "Meh"... but several of my super casual console pleb friends are playing this, have been playing this since it came out on ps4, and genuinely enjoy it.
No game is made for every person, and yes while an "actually good" minecraft would be fantastic, that wasn't listed as this game's intentions. Implying that it isn't "Reasonable game design" is actually just stupid. The game just isn't made for you; it's perfectly fine and functional (on console) as a casual space explorer.
Honestly this game sets a lot of benchmarks for games logistically, in terms of procedural generation and scale. I'm looking forward to what this game will pave the way for, but that doesn't mean I'm gonna waste my time pretending that it's terrible at what it's doing.
i disagree wholeheartedly.. i think that it would be wise for you to step back and look at the game for what it is, and judge it by games that are actually good.. personally, i would be saying that NMS is a horrible game even if it released perfectly with 300 fps on pc and ps4, because it would still be a barren wasteland of mechanics. i still stand by my argument that there's nothing at all to do in the game, and that other games both with procedural exploration (minecraft, terraria) and without procedural generation (subnautica) shit on this game to an unprecedented degree. and that's if the release was smooth and everything on the box was delivered..
as it stands the devs lied about multiplayer, and they lied about the quality of the mechanics that barely got included... read the back of the NMS box and tell me that the devs aren't lying through their teeth:
Share your journey The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own...
trade convoys? you mean those automated ships that do NOTHING if you kill them? prices don't increase or decrease.... factions? LMFAO!!!!!! pirates??? you mean random automated spacecraft that do NOTHING if you kill them? police?!?!?!!? not that i have seen other than automated responses................ every player lives in the same galaxy? uhhh nope! let's move onto the next blurb!
Find your own destiny Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry. Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards.
Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.
will i be a fighter??? maybe if i wanted to play a tacked on shooting mechanic that is outdone by doom 1/quake 1 from over 20 years ago!! same with the space combat, it's utter shit compared to shit from 20 years ago... tie fighter? freespace? "upgrade your ship for speed and weaponry" where are the meaningful decisions between the two when all combat is the exact fucking same regardless of your kit, because all pirates are also the exact same... look at games like mechwarrior where your loadout drastically changed combat, from being slow and lumbering with lots of missiles to being a lightly armed with jump-jets, trying to out maneuver your opponent... this game has literally none of that, despite it having even more potential being a space game.
a trader? HAHAHA.. what a great UI for trading, so what, buying low and selling high between identical vendors in identical space stations in near identical systems makes for compelling trading now? give me a break, i might be spoiled by the memory of eve trading but this is just silly... they did the BARE MINIMUM yet people are trying to say you can "trade" lmfao.. also, all planets have basically the same resources because of how short sighted the game mechanics are... you can't get stuck on a planet without fuel to escape orbit, or get stuck without fuel to fly on the planet itself, leading to actually memorable experiences..nope, that would be too hard on our players!!
just come on... this game deserves a class action lawsuit for the ways the devs have lied through their teeth, without even delving into the HUGE performance issues and lack of good faith evident in some of the problems...
You're literally arguing that the things they delivered don't live up to your expectations of what they should be. I believe this is why I'm recommending people take a step back and let the game be what it is. If you feel robbed... too bad for you. I for one had the foresight to not preorder a game that the media offered to me beforehand was suggesting would not be the experience I was looking for.
I watched a friend of mine play this for some portion of the 50 hours he's spent on it already - he enjoys it for the relaxing voyages through space it offers. I can respect that and let it be what it is, instead of trying to crucify a team of like 15 people for not delivering the single-player space MMO orgasmfest I've always dreamed of.
you think i bought this pos game, let alone preordered it? i knew it would crash since day 1 of announcement, i just didn't expect people to actually defend such a shamble of a game.. also, to the people defending the devs for lying and talking shit because people are crucifying them.... shame on you.. imagine if blizz had tried to lie about any tiny aspect of SC2 and the shitstorm that would have followed.. this is a MAJOR part of AAA game mysteriously vanishing into thin air (with regard to multiplayer)... as far as the rest of the game missing, i guess they never said that their game would actually be a game.. other than the words on their steam page
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
They said multiplayer was possible but rare but afaik it's literally just impossible.
Why would a dev spend time on multiplayer that most players won't ever experience. It doesn't make much sense from a priority standpoint.
Either they should have put effort into it and made mechanics to make it more common/likely, or just said "no there won't be multiplayer. Better then saying "yes there will be" and then having none.
Multiplayer is possible, you can meet other players. If you wanted multiplayer as in PvP they said that wasn't going to be in the game. They've always said meeting other players was going to be an almost impossible task seeing as there are 18 quintillion planets and starting points are random, do the math.
Until I see a video of two players interacting with each other in realtime I will assume that Multiplayer is not part of this game.
Any other stance on this is ridiculous.
There isn't meant to be any interaction though, even if they saw each other and there wasn't server issues and/or unfinished player models not yet in the game.
Maybe that's why people were mad there was no "multiplayer" even though they were told exactly what it was gonna be and to expect a single player experience.
So many people were uninformed about this game and then berate it for being exactly what it set out to be. It seriously is a very provocative game so far apparently. It's by far from getting any GotY award, but it's far from the pile of trash lots of people say it to be. Future updates are only going to make this game truly shine but it's a wonderful experience as it stands for people who enjoy exploring new worlds.
well this is a lie right? you are supposed to see the other people exploring? that in itself is an interaction dude. it's a feeling of accomplishment. you get to see what they have. what they've found. where they are. now it just sounds like you're arguing for the sake of it, but just lying outright.
and full disclosure, I'm on board with the actual single player experience delivered. it is as was described, and is pretty cool.
to say they didn't lie about the potential for a multiplayer experience, in that you'll be traveling the universe with other explorers, is bullshit though.
On August 16 2016 08:06 Plansix wrote: Its fine because the internet will never forget. Ever. 15 years from now we will have some discussion about having fun playing no mans sky in those first few months. Then someone will in, still bitter and say "Yeah, but alone with no multiplayer. That is why I never bought the game." Sean Murray will die and someone will vandalize his grave with "No multiplayer at launch, lazy dev."
I know you enjoy the game and you want the others to know :D. But not being truthful still hurts their credibility if they want to make another game in the next few years.
I played a bunch yesterday. The way the game starts up is dumb and unintuitive and nothing at all is explained, but after about an hour I'd gotten used to the controls and it became a lot more fun.
Seriously though, who doesn't let people change video settings before diving into a 90 second graphics intensive renderfest you can't cancel?
On August 16 2016 08:06 Plansix wrote: Its fine because the internet will never forget. Ever. 15 years from now we will have some discussion about having fun playing no mans sky in those first few months. Then someone will in, still bitter and say "Yeah, but alone with no multiplayer. That is why I never bought the game." Sean Murray will die and someone will vandalize his grave with "No multiplayer at launch, lazy dev."
I know you enjoy the game and you want the others to know :D. But not being truthful still hurts their credibility if they want to make another game in the next few years.
I’m sure they will be fine and learn from the experience. Thankfully demographic of reddit/forum users willing to complain about games they didn’t buy is a loud, but small group.
I feel like the EVE model of MMO, PVE, PVP, mining, construction etc., combined with the planet/solarsystem/galaxy generation of NMS would make a pretty mindboggling game.
Well i play both games. If eve could be played as a first person game, with all of the element's of NMS mixed with the complexity and depth of eve - you would hit gaming utopia.
Personally i love eve, and am really enjoying NMS. It has the same eve feel, and tgat isn't a good thing for the average gamer. Like eve NMS makes you set your own goals, have your own accomplishments and dreams fulfilled in game. There are no quests, no stupid bench marks 'checkpoints'. Not having that leaves a ton of people feeling lost and unfulfilled.
On August 16 2016 22:29 Ota Solgryn wrote: I feel like the EVE model of MMO, PVE, PVP, mining, construction etc., combined with the planet/solarsystem/galaxy generation of NMS would make a pretty mindboggling game.
Anyone want to comment?
Agreed, I said that same thing several pages ago. NMS has the basis for a great game, but the reality is it just has nothing interesting to do.
On August 16 2016 22:29 Ota Solgryn wrote: I feel like the EVE model of MMO, PVE, PVP, mining, construction etc., combined with the planet/solarsystem/galaxy generation of NMS would make a pretty mindboggling game.
Anyone want to comment?
Agreed, I said that same thing several pages ago. NMS has the basis for a great game, but the reality is it just has nothing interesting to do.
I dont think such a game would be ever made. EVE is already MASSIVE. No reason to invest 100+ mil in such a game when you can cash in with the garbage that is already sold
On August 16 2016 22:29 Ota Solgryn wrote: I feel like the EVE model of MMO, PVE, PVP, mining, construction etc., combined with the planet/solarsystem/galaxy generation of NMS would make a pretty mindboggling game.
Anyone want to comment?
Agreed, I said that same thing several pages ago. NMS has the basis for a great game, but the reality is it just has nothing interesting to do.
I dont think such a game would be ever made. EVE is already MASSIVE. No reason to invest 100+ mil in such a game when you can cash in with the garbage that is already sold
On August 16 2016 22:29 Ota Solgryn wrote: I feel like the EVE model of MMO, PVE, PVP, mining, construction etc., combined with the planet/solarsystem/galaxy generation of NMS would make a pretty mindboggling game.
Anyone want to comment?
Agreed, I said that same thing several pages ago. NMS has the basis for a great game, but the reality is it just has nothing interesting to do.
I dont think such a game would be ever made. EVE is already MASSIVE. No reason to invest 100+ mil in such a game when you can cash in with the garbage that is already sold
All these flavors and you choose to be salty
I feed on game launches like that. I am torn, cause i like the buyers suffering but i also hate that companies get away with stuff like that.
On August 16 2016 22:29 Ota Solgryn wrote: I feel like the EVE model of MMO, PVE, PVP, mining, construction etc., combined with the planet/solarsystem/galaxy generation of NMS would make a pretty mindboggling game.
Anyone want to comment?
Agreed, I said that same thing several pages ago. NMS has the basis for a great game, but the reality is it just has nothing interesting to do.
I dont think such a game would be ever made. EVE is already MASSIVE. No reason to invest 100+ mil in such a game when you can cash in with the garbage that is already sold
All these flavors and you choose to be salty
It is the nature of video games fans. Once someone finds out a game they thought they wanted isn’t for them, the salt flows. Other people could be enjoying the game, but that is irrelevant.
On August 16 2016 22:29 Ota Solgryn wrote: I feel like the EVE model of MMO, PVE, PVP, mining, construction etc., combined with the planet/solarsystem/galaxy generation of NMS would make a pretty mindboggling game.
Anyone want to comment?
Agreed, I said that same thing several pages ago. NMS has the basis for a great game, but the reality is it just has nothing interesting to do.
I dont think such a game would be ever made. EVE is already MASSIVE. No reason to invest 100+ mil in such a game when you can cash in with the garbage that is already sold
All these flavors and you choose to be salty
I feed on game launches like that. I am torn, cause i like the buyers suffering but i also hate that companies get away with stuff like that.
Every night i pray for our new hope
Star Citizen
If you feel bad about NMS brace yourself for what star citizen will (ever?) be?
On August 16 2016 22:29 Ota Solgryn wrote: I feel like the EVE model of MMO, PVE, PVP, mining, construction etc., combined with the planet/solarsystem/galaxy generation of NMS would make a pretty mindboggling game.
Anyone want to comment?
You want limited space and resources to drive conflict between players. You wont have that in a near infinity galaxy.
A lot of people had unreasonable expectations about Elite Dangerous and are pissed about that already. I'm not sure that Star Citizen will ever be properly finished.
People comparing NMS to EVE had a incorrect assumptions already. NMS is a survival game set in space. If you want to play a first person space sim in a giant massively generated universe then you should have been playing Elite.
NMS is a light survival game that is mostly about taking photos of weird animals in beautiful landscapes and posting them on twitter. And feeling really small. It is the space version of Pokemon Snap I never knew I wanted.
Watching the Colbert interview on this game, I can see why people could say the dev was misleading. But it's such a non-issue, really.
The concept of this game just does NOT meld with multiplayer. The whole point of the game is to keep moving in "infinite" space... I just don't see where multiplayer would fit in, without turning it into something static and done-before. We have EVE, we have HALO, why make this another space-shooter instead of something different? Infinitely generating worlds, but introduce multiplayer, and now you have dozens of people sitting on one planet, or flying around one star, shooting each other. We already have those games.
It's an enjoyable grind, imo. It's got a decent progression to it, that keeps you wanting to get more schematics and rare resources. And occasionally you find a planet that really is just surprisingly fun and goofy with its terrain and wildlife.
Something that I think could improve the game immensely would be a few alternate interior-sets. It just clashes with the theme and variety of the game that every space station I fly into is exactly the same.
Even simply randomizing the lighting or color-set of these stations would do a decent job of breaking that monotony, and it'd be pretty easy to implement.
But all in all, I got my money's worth from this game, and have enjoyed it. I hope the dev team can patch in some things in the future. But as a whole, it delivered on a pretty amazing concept.
On August 17 2016 01:32 CobaltBlu wrote: A lot of people had unreasonable expectations about Elite Dangerous and are pissed about that already. I'm not sure that Star Citizen will ever be properly finished.
People comparing NMS to EVE had a incorrect assumptions already. NMS is a survival game set in space. If you want to play a first person space sim in a giant massively generated universe then you should have been playing Elite.
Nobody compared it to Eve. People said that NMS could benefit from some of the gameplay options in Eve in addition to what is already there....
On August 17 2016 01:32 CobaltBlu wrote: A lot of people had unreasonable expectations about Elite Dangerous and are pissed about that already. I'm not sure that Star Citizen will ever be properly finished.
People comparing NMS to EVE had a incorrect assumptions already. NMS is a survival game set in space. If you want to play a first person space sim in a giant massively generated universe then you should have been playing Elite.
Nobody compared it to Eve. People said that NMS could benefit from some of the gameplay options in Eve in addition to what is already there....
Eh, I have heard as many reports that it could use less mechanics and just be about traveling. For every person wanting more mechanics, I know one who just wants to fly around and see what it out there.
On August 16 2016 08:06 Plansix wrote: Its fine because the internet will never forget. Ever. 15 years from now we will have some discussion about having fun playing no mans sky in those first few months. Then someone will in, still bitter and say "Yeah, but alone with no multiplayer. That is why I never bought the game." Sean Murray will die and someone will vandalize his grave with "No multiplayer at launch, lazy dev."
I know you enjoy the game and you want the others to know :D. But not being truthful still hurts their credibility if they want to make another game in the next few years.
I’m sure they will be fine and learn from the experience. Thankfully demographic of reddit/forum users willing to complain about games they didn’t buy is a loud, but small group.
Thats the point thought isnt it. If no one complained, what exactly would they learn? If no one complained all would be fine. Anyway, heres a pretty long post on reddit on what is missing and/or changed that was promised, so you can get down from your high horse and stop patronizing the people who expected a good game and were disappointed. And dont forget: Im not saying YOU cant have fun in the game. https://www.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/
This kind of well organized and well documented (case by case examples, shared experiences with the player base to confirm/deny that features are or are not there, etc) is what the game and community need. This is the kind of criticism that is most relevant and most impactful in the long run. If posts like this one had been more prominent after release, rather than what felt like a cavalcade of monotonous whining and fist pounding about prices and repetitiveness, then I think the tension in the community would be much different. I know a massive post like this takes time to organize and really digging through all the old promo material and interviews is no easy task, but it was too easy to dismiss a lot of the complaints as whining because it wasn't what people expected (in their own heads), rather than folks who had been adamantly following the game's development and excited about a lot of the more subtle features. To me, a vast number of smaller features and criticisms makes a much bigger point than making a giant fuss over something obvious like the multiplayer issue. Even that is minor when you compare it to everything on that list, imo. It just happened to be the first thing people figured out and clung to to channel their anger.
I'm still playing the game casually for what it is, and maybe over time if we're lucky we'll see some of these features creep in and flesh the game out. If not, then that's unfortunate. At this point I have no idea what to expect, if anything. But people that are upset or disappointed should (and probably will, now that someone's put in the work to make that post...) be questioning where many of the demoed features went and if/when they'll ever reappear, rather than shouting about studio lies and memeing all over the place. If you want people to really listen, break it down in detail and take your audience as seriously as you want them to take you. That reddit compilation post was the most eye opening criticism I've seen so far. Much respect.
Quick question: where do any of you predict the longevity of this game? Basically, how long do you believe that one can play this game before getting bored? Also, do you think this is a game you can set down for a while but come back to every month or so?
I'm trying to see if it's worth buying. I like the concept plenty, but I'm not sure that I'll just play it for a couple of days then put it down forever.
On August 17 2016 07:39 pyrocumulus wrote: Quick question: where do any of you predict the longevity of this game? Basically, how long do you believe that one can play this game before getting bored? Also, do you think this is a game you can set down for a while but come back to every month or so?
I'm trying to see if it's worth buying. I like the concept plenty, but I'm not sure that I'll just play it for a couple of days then put it down forever.
It differs very much from person to person.
The game basically only has one thing to do, fly to a planet and farm resources. Once your tired of this there is nothing else left.
I expect the very limited and shallow gameplay to cause a complete crash of number of people playing this game after 2-3 weeks. It will be completely dead in 2 months max.
Fortunately its a single player game so the amount of people playing has no effect on you but I use it here as a measure of longevity.
On August 17 2016 07:39 pyrocumulus wrote: Quick question: where do any of you predict the longevity of this game? Basically, how long do you believe that one can play this game before getting bored? Also, do you think this is a game you can set down for a while but come back to every month or so?
I'm trying to see if it's worth buying. I like the concept plenty, but I'm not sure that I'll just play it for a couple of days then put it down forever.
If nothing about the game changes in it's current state, expect about 10-20 hours before getting bored, and that's generous maybe, like if you're really interested in the concept and just want something to play casually and take screenshots. In theory it would be great if they could add new content and features every few months, so it would be the perfect thing to play 5-10 hours of on a lazy weekend and then come back many months later with new things to do. Not sure when that'll start happening though.
On August 17 2016 01:44 Plansix wrote: NMS is a light survival game that is mostly about taking photos of weird animals in beautiful landscapes and posting them on twitter. And feeling really small. It is the space version of Pokemon Snap I never knew I wanted.
Exactly as advertised then.
"That's the answer that I want to give... But then there's the answer I have to give, just because you have to talk about the game and write about it and convey it. So there is a core game mode there. There's the player's journey which, if they play it linearly and go from the outer edge of the galaxy to the centre of the galaxy, that's their start and end of the game kind of thing.
"And as they go, they're upgrading their ship, they're upgrading their weapons, they're upgrading their suit. And they need to do that because they're very vulnerable, they will be attacked by AI, potentially - very rarely - other players, things like that, if they cross paths with them. There's space combat, there's combat on the ground, there's trading if you want to do that, mining resources and stuff, there's exploring if you want to do that.
Just play it for an hour or so in the evening and just enjoy the pretty landscapes and silly animals in a nice and calm pace. It's not a game like diablo where you grind hours on end for better gear. It's a "the journey matters, not the goal" kinda deal.
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit.
That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
I have no specifics tbh and I have no business talking about it because I haven't touched the game in recent months, only fiddled about with it probably over a year ago and since then I've just read up a little bit and looked at footage. It just seems to me like it'll be a jack of all trade and a master of none, the devs promised so much and yet everything they've released seems to be half baked. It may have gotten better since but footage I've seen seems underwhelming, even if we ignore the bugs which are to be expected. Add to that a batshit crazy fanbase that's deeply invested (both emotionally and financially) in this absolute marvel of a game that's being promised to them... I think there's a lot of grounds for people to be disappointed.
It is really, really beautiful though. But I think it will be shallow, and I think that a lot of the features that were promised will be either missing or poorly integrated.
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
i think if you dissect all the articles or interviews about this game up to release you will find a lot of just pure malarkey. like this one talking about potential features
"The team programmed some of the physics for aesthetic reasons. For instance, Duncan insisted on permitting moons to orbit closer to their planets than Newtonian physics would allow. When he desired the possibility of green skies, the team had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength."
even if you gave them the benefit of the doubt that they could simulate ray based light refraction at the molecular level (which may require a NASA super computer and cause the game to run slightly worse than it does now on PC), wheres the evidence of any sort of interactions between the periodic table? theres no presence of gaseous elements anywhere, theres no atomic weights, just plutonium-lined planets.
...
TWITCH_MIA 849 points 8 hours ago
This shit made me spit my coffee...
"When he desired the possibility of green skies, the team had to redesign the periodic table to create atmospheric particles that would diffract light at just the right wavelength."
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
as you noted, most of the commentary from the dev team regards to multiplayer and lots of gameplay was very cryptic
i pretty much subscribe to TotalBiscuit's narrative regarding Hello Games' motives for the cryptic and dishonest responses by the studio head guy.. whatever his name is. Hello Games was more than just cryptic. Hello Games lied.
TB contends there were plenty of red flags warning potential customers about this game. people projected their wishes, hopes, and dreams onto a game with deliberately vague pre-release advertising. The dreamers got a rude awakening while Sony and Hello Games filled their pockets with pre-order cash. Wow, i've never seen that happen before.
There is another post where one person disputes like 4-5 points, and that's enough for fanboys to get riled up and claim that everything is in the game, including multiplayer. The denial is quite strong. The "people don't understand how big the game is" is quite a cute argument, since they are procedurelly generated, the amount of planets has little relevance if the amount of assets and their variance is still crap.
On August 17 2016 17:42 Endymion wrote: wtf why was it deleted??? that thread had a great op! i dont use reddit, did the mods delete it or something?
When these things happen on reddit is it often mods trying to suppress opinions. Sub reddits are pretty autonomous and as such there is not really a level of oversight of mods like here on TL.
It could have entirely different reasons but the logical explanation is to try and hide the truth about the game.
The entire user account is deleted. Mods can't do that. More likely that he just didn't want all the hatemail he was getting through PMs from rabid NMS defenders.
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit.
That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
I have no specifics tbh and I have no business talking about it because I haven't touched the game in recent months, only fiddled about with it probably over a year ago and since then I've just read up a little bit and looked at footage. It just seems to me like it'll be a jack of all trade and a master of none, the devs promised so much and yet everything they've released seems to be half baked. It may have gotten better since but footage I've seen seems underwhelming, even if we ignore the bugs which are to be expected. Add to that a batshit crazy fanbase that's deeply invested (both emotionally and financially) in this absolute marvel of a game that's being promised to them... I think there's a lot of grounds for people to be disappointed.
It is really, really beautiful though. But I think it will be shallow, and I think that a lot of the features that were promised will be either missing or poorly integrated.
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
what are you talking about, star citizen posts youtube updates like every freakin day, from what i see they are doing fantastically
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit.
That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
I have no specifics tbh and I have no business talking about it because I haven't touched the game in recent months, only fiddled about with it probably over a year ago and since then I've just read up a little bit and looked at footage. It just seems to me like it'll be a jack of all trade and a master of none, the devs promised so much and yet everything they've released seems to be half baked. It may have gotten better since but footage I've seen seems underwhelming, even if we ignore the bugs which are to be expected. Add to that a batshit crazy fanbase that's deeply invested (both emotionally and financially) in this absolute marvel of a game that's being promised to them... I think there's a lot of grounds for people to be disappointed.
It is really, really beautiful though. But I think it will be shallow, and I think that a lot of the features that were promised will be either missing or poorly integrated.
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
what are you talking about, star citizen posts youtube updates like every freakin day, from what i see they are doing fantastically
I'm not saying they don't communicate with the fanbase. They do a lot of talking, it's what they do. They like their marketing, they sell ships for hundreds of dollars still. There's also some pretty footage that looks like the mechanics are mediocre. Last I saw of the gunplay, it seemed to be an absolute disaster. When I did some dogfighting in the alpha, it was straight up bad. But the rabid fanbase will deny, of course, because they're invested.
But show me something good and I'll change my mind.
What I've seen is -Beautiful scenery and graphics -Horrible dogfighting -Horrible gunplay -Absolutely disgusting monetization -Extremely long development time -Confusing website. What can you buy? What are those versions? Can I buy the game, why do I buy a ship when I buy the game? -The game is split into two now? What?
Anyway crowdfunded games are always iffy, so you can't blame people for getting skeptical a few years into development. I'll just have to see evidence that the game will deliver on its promises and tbh the footage I've seen suggests it'll be eye candy and not much more.
Until that game exists, I won’t pass judgment. But the way they have been monetizing the game is close to irresponsible. At least when a publisher fronts the money, they know the game may never come into existence.
I don't know how someone can say "they are doing fantastically" when the game has been in development for years and the kickstarted delivery date was November 2014 anyway. At some point you get to pass judgment. They've got so many layers of stretch goals... people call it feature creep. I reserve the right to be extremely skeptical, now that we're looking at being 2 years late with development with no announced release date yet, while the devs feel little pressure to deliver because they have money to pay themselves and their employees and the game's release probably won't come with a huge leap in revenue since the fanbase has already put millions in and there's no huge marketing around the game to build the hype for new parties.
Many people have started predicting vaporware, I don't think I would agree... but I'd bet $20 that when this releases in 2017-2018, it'll have half-baked features. There's something powerful that comes from actual deadlines from investors who have leverage, and from the need to sell copies after finishing a game.
Either way if I'm wrong I won't feel bad about this, I take no pleasure in being pessimistic. I can say that I'm happy I've only preordered one game (a known quantity I had tried and enjoyed) since D3's release and it has saved my ass quite a few times. Being distrustful and not buying into the hype will save you grief and money in the long run.
On August 15 2016 06:54 QuanticHawk wrote: the marketing was intentionally deceptive specifically about multiplayer.
How so? I know a set of people met in the game in real time and couldn't see each other. But that has been alluded to being a server issue, though we don't know for sure quite yet without an official response.
They said the game was multiplayer as in, you could meet other players. They said there wasn't any PvP action and you should never really even expect to meet another player. So basically it's a singleplayer game, how was that wrong?
as you noted, most of the commentary from the dev team regards to multiplayer and lots of gameplay was very cryptic
i pretty much subscribe to TotalBiscuit's narrative regarding Hello Games' motives for the cryptic and dishonest responses by the studio head guy.. whatever his name is. Hello Games was more than just cryptic. Hello Games lied.
TB contends there were plenty of red flags warning potential customers about this game. people projected their wishes, hopes, and dreams onto a game with deliberately vague pre-release advertising. The dreamers got a rude awakening while Sony and Hello Games filled their pockets with pre-order cash. Wow, i've never seen that happen before.
On August 17 2016 17:42 Endymion wrote: wtf why was it deleted??? that thread had a great op! i dont use reddit, did the mods delete it or something?
When these things happen on reddit is it often mods trying to suppress opinions. Sub reddits are pretty autonomous and as such there is not really a level of oversight of mods like here on TL.
It could have entirely different reasons but the logical explanation is to try and hide the truth about the game.
lol, no.. I don't care how much you hate the game, the "logical" explanation is not the sub's mods deleting one post about criticism to "HIDE THE TRUTH, MAAAAN". There have been tons of very angry posts that have gotten just as much attention. Also his entire account is gone, not just that post, as someone mentioned. And someone copied the archived post for posterity and the mods re-stickied it.
If you want to get all tinfoil hat about anything, you could convince yourself Sony or HG contacted him directly and asked him to do it, for any number of reasons. Or he just didn't want to deal with angry fans messaging him. Who cares. We'll never know for sure. At least a copy of the post is still there on the front page.
On August 18 2016 02:48 ref4 wrote: some Sony marketing people probably contacted and offered the reddit user $50K or 100K to delete the post and his reddit account.
shit I would write a 10 page long thesis on why NMS is the best shit every since the invention of the wheel for that much money in a heart beat
oh thanks, I was definitely wondering what made up reasons would surface as to why he deleted his account
On August 18 2016 02:48 ref4 wrote: some Sony marketing people probably contacted and offered the reddit user $50K or 100K to delete the post and his reddit account.
shit I would write a 10 page long thesis on why NMS is the best shit every since the invention of the wheel for that much money in a heart beat
oh thanks, I was definitely wondering what made up reasons would surface as to why he deleted his account
I love it when people make up this shit. One dude tried to convince me that Sony pays 10K for every positive review like that is a thing that really happens.
On August 18 2016 02:48 ref4 wrote: some Sony marketing people probably contacted and offered the reddit user $50K or 100K to delete the post and his reddit account.
shit I would write a 10 page long thesis on why NMS is the best shit every since the invention of the wheel for that much money in a heart beat
oh thanks, I was definitely wondering what made up reasons would surface as to why he deleted his account
I love it when people make up this shit. One dude tried to convince me that Sony pays 10K for every positive review like that is a thing that really happens.
On August 18 2016 02:48 ref4 wrote: some Sony marketing people probably contacted and offered the reddit user $50K or 100K to delete the post and his reddit account.
shit I would write a 10 page long thesis on why NMS is the best shit every since the invention of the wheel for that much money in a heart beat
oh thanks, I was definitely wondering what made up reasons would surface as to why he deleted his account
I love it when people make up this shit. One dude tried to convince me that Sony pays 10K for every positive review like that is a thing that really happens.
Actually 12k sounds more plausible.
The real number is zero or nothing. Video game publishers are not throwing around that type of money and good reviews don’t get them that much.
Its been almost 7 years since games are using false marketing. People just are not paying enough attention.
Graphical downgrades, permanent alpha releases, terrible PC ports, you name it.
We got free to play games that are far better then triple A titles FFS.
To be honest, at some point, you just give u on people. If they want to support this kinda crap, its their problem.
I mean, give it a 1 minute time, a game that is the size or the universe. Like... the size of the freaking universe. Does it sound too good to be true? well guess what, IT IS.
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit.
That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit.
That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
Star Citizen has had the more shockingly awful funding strategy I can think of. After a 80 million dollars inital crowdfunding campaign, while people were waiting for news about the actual gameplay, the devs were churning out always more fucking ship concept-arts costing several hundred dollars for you to pre-order, with imaginary features like a "hacking generator" or I don't know what else. Ludicrous. Literally like printing money, except you save up on the cost of ink.
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit.
That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
tens of thousands.. I really hope that's not true
There's a "completionist" package for $15000 and there was a video where the lead dev for Star Citizen met a fan who spent $30k on the game. Maybe the guy was loaded but he looked like a regular joe. And there's no doubt in my mind there's many "whales" like this, making the game unappealing to normal people who feel, possibly years ahead of release, that they'll be irrelevant in a universe of big shots with more money than sense.
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit.
That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
tens of thousands.. I really hope that's not true
There's a "completionist" package for $15000 and there was a video where the lead dev for Star Citizen met a fan who spent $30k on the game. Maybe the guy was loaded but he looked like a regular joe. And there's no doubt in my mind there's many "whales" like this, making the game unappealing to normal people who feel, possibly years ahead of release, that they'll be irrelevant in a universe of big shots with more money than sense.
Anyone that can drop 30k on a game is loaded to some degree. Doesn't matter what he looked like lmao
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit.
That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
tens of thousands.. I really hope that's not true
There's a "completionist" package for $15000 and there was a video where the lead dev for Star Citizen met a fan who spent $30k on the game. Maybe the guy was loaded but he looked like a regular joe. And there's no doubt in my mind there's many "whales" like this, making the game unappealing to normal people who feel, possibly years ahead of release, that they'll be irrelevant in a universe of big shots with more money than sense.
Anyone that can drop 30k on a game is loaded to some degree. Doesn't matter what he looked like lmao
I don't consider myself loaded, I could scrounge up $30k and spend it on stupid shit. With a couple of days I could round up that kind of money and bet everything on red at the casino. Does that make me loaded? Because I definitely wouldn't be loaded after that.
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit.
That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
tens of thousands.. I really hope that's not true
There's a "completionist" package for $15000 and there was a video where the lead dev for Star Citizen met a fan who spent $30k on the game. Maybe the guy was loaded but he looked like a regular joe. And there's no doubt in my mind there's many "whales" like this, making the game unappealing to normal people who feel, possibly years ahead of release, that they'll be irrelevant in a universe of big shots with more money than sense.
Anyone that can drop 30k on a game is loaded to some degree. Doesn't matter what he looked like lmao
I don't consider myself loaded, I could scrounge up $30k and spend it on stupid shit. With a couple of days I could round up that kind of money and bet everything on red at the casino. Does that make me loaded? Because I definitely wouldn't be loaded after that.
Having 30k in loose cash/liquid assets is relatively speaking quite loaded, for a LOT of people.
there are plenty of very good and ok games out there, even the newest total war is good.
But people just love to throw money at games and they forget about it in a month and will buy the next game. So the big companies will abuse it and some indy devs will try to get in on it.
Also i would not stop my game when people throw the full 60 EUR at it months in advance and i discover that i suck at making games and wont be able to make it any good. I will take those millions, too. Although i would not be so pretentious, then again thats probably the reason the hype started in the first place
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit.
That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
tens of thousands.. I really hope that's not true
There's a "completionist" package for $15000 and there was a video where the lead dev for Star Citizen met a fan who spent $30k on the game. Maybe the guy was loaded but he looked like a regular joe. And there's no doubt in my mind there's many "whales" like this, making the game unappealing to normal people who feel, possibly years ahead of release, that they'll be irrelevant in a universe of big shots with more money than sense.
that's kinda sickening that they offer a $15k bundle and expect people to buy it.. how do people get any sense of accomplishment by buying their way to the top anyway?
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit.
That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
tens of thousands.. I really hope that's not true
There's a "completionist" package for $15000 and there was a video where the lead dev for Star Citizen met a fan who spent $30k on the game. Maybe the guy was loaded but he looked like a regular joe. And there's no doubt in my mind there's many "whales" like this, making the game unappealing to normal people who feel, possibly years ahead of release, that they'll be irrelevant in a universe of big shots with more money than sense.
Anyone that can drop 30k on a game is loaded to some degree. Doesn't matter what he looked like lmao
I don't consider myself loaded, I could scrounge up $30k and spend it on stupid shit. With a couple of days I could round up that kind of money and bet everything on red at the casino. Does that make me loaded? Because I definitely wouldn't be loaded after that.
Having 30k in loose cash/liquid assets is relatively speaking quite loaded, for a LOT of people.
Still, a common average 25-30 year old guy can have 30k in assets without being rich. That's a car and some savings, I'd never call that "loaded". A plumber with a passion can easily use a couple of years of disposable income plus some credit toward a 30k luxury.
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit.
That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
tens of thousands.. I really hope that's not true
There's a "completionist" package for $15000 and there was a video where the lead dev for Star Citizen met a fan who spent $30k on the game. Maybe the guy was loaded but he looked like a regular joe. And there's no doubt in my mind there's many "whales" like this, making the game unappealing to normal people who feel, possibly years ahead of release, that they'll be irrelevant in a universe of big shots with more money than sense.
that's kinda sickening that they offer a $15k bundle and expect people to buy it.. how do people get any sense of accomplishment by buying their way to the top anyway?
Couldn't tell you what motivates people to do that, but I'd say there's an element of it that's not strictly about being better, but it's about having an alternate life in an expansive universe that features endless possibilities. If your life sucks, why wouldn't you buy yourself a cool life in a world where you're cool? I'm sure that's what motivates a lot of people.
On August 17 2016 01:12 Plansix wrote: Star Citizen's final form will be a lawsuit.
That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
tens of thousands.. I really hope that's not true
There's a "completionist" package for $15000 and there was a video where the lead dev for Star Citizen met a fan who spent $30k on the game. Maybe the guy was loaded but he looked like a regular joe. And there's no doubt in my mind there's many "whales" like this, making the game unappealing to normal people who feel, possibly years ahead of release, that they'll be irrelevant in a universe of big shots with more money than sense.
Anyone that can drop 30k on a game is loaded to some degree. Doesn't matter what he looked like lmao
I don't consider myself loaded, I could scrounge up $30k and spend it on stupid shit. With a couple of days I could round up that kind of money and bet everything on red at the casino. Does that make me loaded? Because I definitely wouldn't be loaded after that.
Having 30k in loose cash/liquid assets is relatively speaking quite loaded, for a LOT of people.
Still, a common average 25-30 year old guy can have 30k in assets without being rich. That's a car and some savings, I'd never call that "loaded". A plumber with a passion can easily use a couple of years of disposable income plus some credit toward a 30k luxury.
Generally when people are talking about dropping $30k on a fucking gaming hobby they're thinking flexible spending cash. Not "could the average 25-30 year old theoretically come up with 30 grand if they sold all of their assets and played it on their computer in a cardboard box on the street".
On August 17 2016 01:24 Djzapz wrote: [quote] That game is building up to be a disaster of proportions even more epic than the promises it made.
I haven't really been following, what's going on with star citizen lately?
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
tens of thousands.. I really hope that's not true
There's a "completionist" package for $15000 and there was a video where the lead dev for Star Citizen met a fan who spent $30k on the game. Maybe the guy was loaded but he looked like a regular joe. And there's no doubt in my mind there's many "whales" like this, making the game unappealing to normal people who feel, possibly years ahead of release, that they'll be irrelevant in a universe of big shots with more money than sense.
Anyone that can drop 30k on a game is loaded to some degree. Doesn't matter what he looked like lmao
I don't consider myself loaded, I could scrounge up $30k and spend it on stupid shit. With a couple of days I could round up that kind of money and bet everything on red at the casino. Does that make me loaded? Because I definitely wouldn't be loaded after that.
Having 30k in loose cash/liquid assets is relatively speaking quite loaded, for a LOT of people.
Still, a common average 25-30 year old guy can have 30k in assets without being rich. That's a car and some savings, I'd never call that "loaded". A plumber with a passion can easily use a couple of years of disposable income plus some credit toward a 30k luxury.
Generally when people are talking about dropping $30k on a fucking gaming hobby they're thinking flexible spending cash. Not "could the average 25-30 year old theoretically come up with 30 grand if they sold all of their assets and played it on their computer in a cardboard box on the street".
The exact point I'm trying to make is it's not necessarily people who should be spending that money. Like people who realistically should be buying a trailer but buy a ship instead. I'm not talking about people with 30k of disposable income, I'm talking about guys liquidizing everything to barely manage to afford to buy a luxury, which turns out to be a financial decision that'll fuck them over for years.
People do it all the time. You can be completely broke and come up with thousands of dollars and buy a fancy car. To assume like anyone who can summon up 30k is loaded or capable of affording anything that costs 30k is silly. I could right now pull 30k and use it to buy something that has no monetary value like Star Citizen ships and it wouldn't put me in the street but I'd regret my decision pretty badly. And another thing that makes this particularly dangerous is people are not used to the notion that you can buy something and it's entirely gone. If you bough a $30k car, you could resell it for $25k or whatever if it didn't work out. Here it's a total loss, the money is gone and you have nothing.
Now I understand that someone who comfortably drops 30k into a hobby are probably quite loaded, my point is I'm thinking a lot of people who can't really afford it still spend money they don't have or shouldn't spend. Wouldn't be the first time it happened. People buy cars they can't really afford routinely. Same thing with homes. The concept of Star Citizen with all the promised features seems so perfect and dreamy that the people who want it the most will get irrational about how they spend whatever money they have. And that's how they raised 100+ mils.
On August 18 2016 11:55 Djzapz wrote: Still, a common average 25-30 year old guy can have 30k in assets without being rich. That's a car and some savings, I'd never call that "loaded". A plumber with a passion can easily use a couple of years of disposable income plus some credit toward a 30k luxury.
around here plumbers make almost as much as vascular surgeons i guess they're both plumbers
the Intellivision Keyboard component never arrived despite Mattel's promises. Mattel said that you were not just buying a video game toy .. but a powerful computer when u bought the Mattel Intellivision. the US Consumer protection agency threatened a giant stupid fine so Mattel made a crappy keyboard years later than only worked on the Intellivision 2 and not on the Intellivision1; it only fulfilled about 1% of the promised features in order to get the US government off their back. A keyboard for the Intellivision1 was never made. The Intellivision1 retailed for $400 in 1979. It'd be like a $900 system today. fuck.
Mattel tells its programmers they must not reveal their real names in media interviews. They were encouraged to lie and pretend they had a different name.
Atari dumps millions of unsold Pacman and ET cartridges in a new mexico landfill and then lies about it to keep game prices high. a couple of years ago it was proven that it in fact millions of unsold pacman and et cartridges were in the landfill. its hilarious Atari/Time Warner/AOL-TimeWarner tried to hide this for so many years.
the Atari Jaguar was advertised as a 64 bit system. Its CPU was 32 bit and its GPU is 32 bit and Atari justified the 64 bit phrase by claiming you can add the two 32s together.. Uhhh ya ok guys.. by that logic a Dreamcast is a 112-bit monster ... the 32-bit, 16-bit, 8-bit etc comes from the width of the instruction set and the width of the individual memory elements processed by the CPU and GPU. no one adds them together.. its idiotic. The Jaguar is a 32 bit machine and Atari lied.
The difference is we have had AAA studios releasing unfinished, uninspired, complete rip offs with fantastically mediocre dlc for like 10 years straight now, not the odd studio every few years. Sooner or later I'm hoping people will wake up to the complete shit show that is the modern gaming industry, the fact people pre-ordered something that both looked boring and too good to be true and found out the hard way that it was, leads me to hope that one day people won't be lining up en masse to check out the latest wow expac, with even dumber classes.
The Witcher 3 was the only game in recent memory to come from a AAA studio that wasn't complete shit, instead it was solidly meh.
The good news is that a rise in indie game studios is occurring, and for a fair few genres there's plenty of alternatives that cost very little and offer so much more. Particularly in the realm of rogue like gaming, though they are admittedly more complicated to learn.
On August 18 2016 17:29 bo1b wrote: The difference is we have had AAA studios releasing unfinished, uninspired, complete rip offs with fantastically mediocre dlc for like 10 years straight now, not the odd studio every few years. Sooner or later I'm hoping people will wake up to the complete shit show that is the modern gaming industry, the fact people pre-ordered something that both looked boring and too good to be true and found out the hard way that it was, leads me to hope that one day people won't be lining up en masse to check out the latest wow expac, with even dumber classes.
The Witcher 3 was the only game in recent memory to come from a AAA studio that wasn't complete shit, instead it was solidly meh.
The good news is that a rise in indie game studios is occurring, and for a fair few genres there's plenty of alternatives that cost very little and offer so much more. Particularly in the realm of rogue like gaming, though they are admittedly more complicated to learn.
Path of Exile have to be mentioned here. Dem New Zealand boys did a great job to give us a worthy diablo3
On August 17 2016 12:47 Assault_1 wrote: [quote] I haven't really been following, what's going on with star citizen lately?
It's just how I am tho, I like maintaining low expectations for everything so when something good comes up it's that much more exciting. I'll buy Star Citizen if it turns out to be good but some people are already down literally tens of thousands of dollars buying virtual ships for a game that's not released -_-
tens of thousands.. I really hope that's not true
There's a "completionist" package for $15000 and there was a video where the lead dev for Star Citizen met a fan who spent $30k on the game. Maybe the guy was loaded but he looked like a regular joe. And there's no doubt in my mind there's many "whales" like this, making the game unappealing to normal people who feel, possibly years ahead of release, that they'll be irrelevant in a universe of big shots with more money than sense.
Anyone that can drop 30k on a game is loaded to some degree. Doesn't matter what he looked like lmao
I don't consider myself loaded, I could scrounge up $30k and spend it on stupid shit. With a couple of days I could round up that kind of money and bet everything on red at the casino. Does that make me loaded? Because I definitely wouldn't be loaded after that.
Having 30k in loose cash/liquid assets is relatively speaking quite loaded, for a LOT of people.
Still, a common average 25-30 year old guy can have 30k in assets without being rich. That's a car and some savings, I'd never call that "loaded". A plumber with a passion can easily use a couple of years of disposable income plus some credit toward a 30k luxury.
Generally when people are talking about dropping $30k on a fucking gaming hobby they're thinking flexible spending cash. Not "could the average 25-30 year old theoretically come up with 30 grand if they sold all of their assets and played it on their computer in a cardboard box on the street".
The exact point I'm trying to make is it's not necessarily people who should be spending that money. Like people who realistically should be buying a trailer but buy a ship instead. I'm not talking about people with 30k of disposable income, I'm talking about guys liquidizing everything to barely manage to afford to buy a luxury, which turns out to be a financial decision that'll fuck them over for years.
People do it all the time. You can be completely broke and come up with thousands of dollars and buy a fancy car. To assume like anyone who can summon up 30k is loaded or capable of affording anything that costs 30k is silly. I could right now pull 30k and use it to buy something that has no monetary value like Star Citizen ships and it wouldn't put me in the street but I'd regret my decision pretty badly. And another thing that makes this particularly dangerous is people are not used to the notion that you can buy something and it's entirely gone. If you bough a $30k car, you could resell it for $25k or whatever if it didn't work out. Here it's a total loss, the money is gone and you have nothing.
Now I understand that someone who comfortably drops 30k into a hobby are probably quite loaded, my point is I'm thinking a lot of people who can't really afford it still spend money they don't have or shouldn't spend. Wouldn't be the first time it happened. People buy cars they can't really afford routinely. Same thing with homes. The concept of Star Citizen with all the promised features seems so perfect and dreamy that the people who want it the most will get irrational about how they spend whatever money they have. And that's how they raised 100+ mils.
Come on man, I highly doubt a lot of "normally" loaded people fucked themselves over (to the extent of spending 30k) over a pre-order like Star Citizen. I think a lot could have spent several hundreds on the game already (which is absolutely enough for SC to raise that much money), but not several ten thousands...
i must be really spending-averse, i spent like $500 dollars on a nice iaito and i felt like that was a large hobby purchase.. i wouldnt consider a computer a hobby purchase since i use it for everything, unless it's over like 1.5k.. 30k on a game though??? i couldn't imagine it, especially without any kind of ownership claim to the development firm... 30k is a lot of money to anyone, i don't really get the 25-30 discussion.. even if you watch elky playing poker, he might throw away a lot on risky plays but the money isn't being thrown away for something so small.... idk, it's strange to me
On August 18 2016 17:29 bo1b wrote: The difference is we have had AAA studios releasing unfinished, uninspired, complete rip offs with fantastically mediocre dlc for like 10 years straight now, not the odd studio every few years. Sooner or later I'm hoping people will wake up to the complete shit show that is the modern gaming industry, the fact people pre-ordered something that both looked boring and too good to be true and found out the hard way that it was, leads me to hope that one day people won't be lining up en masse to check out the latest wow expac, with even dumber classes.
The Witcher 3 was the only game in recent memory to come from a AAA studio that wasn't complete shit, instead it was solidly meh.
The good news is that a rise in indie game studios is occurring, and for a fair few genres there's plenty of alternatives that cost very little and offer so much more. Particularly in the realm of rogue like gaming, though they are admittedly more complicated to learn.
If you think Witcher 3 is "meh", the problem may lie with your expectations
On August 18 2016 06:49 beentheredonethat wrote: The last AAA title that was really good was Skyrim IMHO. Cannot name another one right now.
There are some good Triple A titles (for me Skyrim was OK, but not good, I liked Morrowind and Oblivion far more than SKyrim. I got it when it was on sale).
Deus Ex Human Revolution I thought was great. Witcher 2 was great (Witcher 3 is great, but the graphical downgrade pissed me off, so Im getting it on sale). Dark Souls 1 on PC (Once DSFix is applied) is amazing. Tribes Ascend was great. Fallout 3 was quite impressive, Mass Effect 2 was amazing...
On August 18 2016 17:29 bo1b wrote: The difference is we have had AAA studios releasing unfinished, uninspired, complete rip offs with fantastically mediocre dlc for like 10 years straight now, not the odd studio every few years. Sooner or later I'm hoping people will wake up to the complete shit show that is the modern gaming industry, the fact people pre-ordered something that both looked boring and too good to be true and found out the hard way that it was, leads me to hope that one day people won't be lining up en masse to check out the latest wow expac, with even dumber classes.
The Witcher 3 was the only game in recent memory to come from a AAA studio that wasn't complete shit, instead it was solidly meh.
The good news is that a rise in indie game studios is occurring, and for a fair few genres there's plenty of alternatives that cost very little and offer so much more. Particularly in the realm of rogue like gaming, though they are admittedly more complicated to learn.
If you think Witcher 3 is "meh", the problem may lie with your expectations
Probably a bad example, because CD Projekt is much closer to a young upstart company with some strong financial backing (though I guess post-Witcher 3 and GOG they can be considered AAA). Witcher 3 was basically their first major financial success, and if it had been any less the company likely would've gone under. At least the game development side of things.
if Mattel , in 1980, can extract $400 from you while committing fraud ... well then $60 in 2016 is eazy peezy. $400 is $1,168.19 in today's money.
imagine getting fucked over for $1,168 LOL.
watching the history for the industry up until today.. there is a lot of incentive to lie.. Total Biscuit identified the formula for financial success in his video... prey upon immature people's hopes, wishes, and dreams ; claim you can give desperate customers all they want for $60 and let the pre-order cash roll in.
After the game is released its apology and victimhood mode.
we tried our best... we were naive... we feel as bad as you do... we did everything we could to make it fun...
we made some DLC guys but u have to pay for it unlike what we said a week ago.
At the end of the day you kind of get what you deserve. Everyone preorders, and now that we can get refunds, people don't get them because "what's $60" and "they'll totally fix the game". We can't have nice things because everyone accepts to pay for shit.
What about the rest of us who like quality products? We're fucked. There's no market for good stuff... why would a product be polished on day1, people will buy it anyway. Why spend time and money developing a good game if NMS can break record sales while delivering a tiny fraction of the promised features? Stop preordering, start rewarding good game devs if there are any of those left.
Video game fans need to stop throwing around fraud. Fraud required clear intent to deceive. There need to question that they planned to lie.
Hello Games and the other developers showing of pre-final build gameplay videos would be more akin to “deceptive business practices” which is much easier to prove, but also doesn’t carry jail time. But personally I don’t think any of those cases would succeed because the videos are pre-final product and there is a general public understand that products change before their final release. Otherwise movies would be charged with changing the product because they didn’t show all the scenes in the trailer.
Or look at it this way. If video game companies were brought up on charges for “graphics downgrades”, they would just stop showing us game play or graphics features. They would set everything to shit and say “It might look better at release, but we are not promising anything.”
On August 19 2016 01:37 Plansix wrote: Video game fans need to stop throwing around fraud. Fraud required clear intent to deceive. There need to question that they planned to lie.
Hello Games and the other developers showing of pre-final build gameplay videos would be more akin to “deceptive business practices” which is much easier to prove, but also doesn’t carry jail time. But personally I don’t think any of those cases would succeed because the videos are pre-final product and there is a general public understand that products change before their final release. Otherwise movies would be charged with changing the product because they didn’t show all the scenes in the trailer.
Or look at it this way. If video game companies were brought up on charges for “graphics downgrades”, they would just stop showing us game play or graphics features. They would set everything to shit and say “It might look better at release, but we are not promising anything.”
I don't know legal terms so I don't know that it's fraud but either way there is clear intent to deceive. Even disregarding gameplay videos, the owner of the company repeatedly said things that were untrue (and not even close to true), during a wide variety of interviews. He said the game would include some very specific and sometimes less specific functionalities that weren't in the game. He lied, he lied a lot and weeks before the game release, when it became clear that some of his statements wouldn't come to fruition (if he didn't always know), he didn't address those. He didn't come out and tell his customers that the team didn't manage to implement some of those features. He didn't correct them. In fact the game's lack of transparency was notorious and suspicious, especially in a game with this much marketing behind it.
So he hyped the game, he winged up a bullshit excuse for why very little information and footage was released prior to the game coming out, he didn't adjust the public's expectations when the development couldn't deliver on his promises. He's a liar, he sold his products based on lies. I don't know if he intentionally did it, or if he was so far in his lie and didn't have the balls to come clean, but either way he generated millions by actively misrepresenting a product in a wide variety of different ways.
I would say that if it's not fraud, it's clearly deceptive business practices. There's no doubt that the dev knew that the consumer was not buying the product he expected.
Once again, over promising is deceptive business practices. Intent is "I'm going to lie about this game and just not include these features." In the case of Hello Games it is that they had big plans, but then either couldn't do it or ran out of money and were faced with the option of closing down or releasing the game and fixing stuff after.
And you can just ask for a refund and can likely get it. Might need to do a little legwork, but it can happen. People have a remedy.
Its fine to be upset, but people need to be reasonable about what they expect to happen. No one is going to put Hello Games out of business just because they did a bunch of shitty PR.
On August 19 2016 02:04 Plansix wrote: Once again, over promising is deceptive business practices. Intent is "I'm going to lie about this game and just not include these features." In the case of Hello Games it is that they had big plans, but then either couldn't do it or ran out of money and were faced with the option of closing down or releasing the game and fixing stuff after.
And you can just ask for a refund and can likely get it. Might need to do a little legwork, but it can happen. People have a remedy.
Its fine to be upset, but people need to be reasonable about what they expect to happen. No one is going to put Hello Games out of business just because they did a bunch of shitty PR.
Deceptive business practices of that scale is not a small offense IMO. Especially not when it's becoming clear that being deceptive is a good way to make money. The fact that people can get refunds but don't is no excuse. And "people need to be reasonable" is ridiculous. People are not reasonable, people preorder, dislike the game and forget about it. Normalizing shady business practices is not exactly much of a solution.
I can protect myself from it to an extent, doesn't mean it's fine.
On August 19 2016 02:04 Plansix wrote: Once again, over promising is deceptive business practices. Intent is "I'm going to lie about this game and just not include these features." In the case of Hello Games it is that they had big plans, but then either couldn't do it or ran out of money and were faced with the option of closing down or releasing the game and fixing stuff after.
And you can just ask for a refund and can likely get it. Might need to do a little legwork, but it can happen. People have a remedy.
Its fine to be upset, but people need to be reasonable about what they expect to happen. No one is going to put Hello Games out of business just because they did a bunch of shitty PR.
Couldn't get all the features in is indeed a very common reason for what people consider 'missing features'.
However in light of
The most recent promo material from July, the four pillars videos released just a month before launch, are all using new footage from that same old build of the game that very clearly does not represent the one people can buy.
That should not be happening as close as 1 month before launch.
Features get cut months before a game releases. not weeks.
I very much believe Hello Games were knowingly selling a lie or being intentionally vague as to induce hype they knew they could never match.
Plus there is the multiplayer lie. When 2 people first met up and found they could not see each other Hello Games blamed it on server overload issues. There is no finished player model in the game.
This is not a case of cut features and bad communication. Its willful deception.
On August 19 2016 02:04 Plansix wrote: Once again, over promising is deceptive business practices. Intent is "I'm going to lie about this game and just not include these features." In the case of Hello Games it is that they had big plans, but then either couldn't do it or ran out of money and were faced with the option of closing down or releasing the game and fixing stuff after.
And you can just ask for a refund and can likely get it. Might need to do a little legwork, but it can happen. People have a remedy.
Its fine to be upset, but people need to be reasonable about what they expect to happen. No one is going to put Hello Games out of business just because they did a bunch of shitty PR.
Deceptive business practices of that scale is not a small offense IMO. Especially not when it's becoming clear that being deceptive is a good way to make money. The fact that people can get refunds but don't is no excuse. And "people need to be reasonable" is ridiculous. People are not reasonable, people preorder, dislike the game and forget about it. Normalizing shady business practices is not exactly much of a solution.
I can protect myself from it to an extent, doesn't mean it's fine.
On August 19 2016 02:04 Plansix wrote: Once again, over promising is deceptive business practices. Intent is "I'm going to lie about this game and just not include these features." In the case of Hello Games it is that they had big plans, but then either couldn't do it or ran out of money and were faced with the option of closing down or releasing the game and fixing stuff after.
And you can just ask for a refund and can likely get it. Might need to do a little legwork, but it can happen. People have a remedy.
Its fine to be upset, but people need to be reasonable about what they expect to happen. No one is going to put Hello Games out of business just because they did a bunch of shitty PR.
Deceptive business practices of that scale is not a small offense IMO. Especially not when it's becoming clear that being deceptive is a good way to make money. The fact that people can get refunds but don't is no excuse. And "people need to be reasonable" is ridiculous. People are not reasonable, people preorder, dislike the game and forget about it. Normalizing shady business practices is not exactly much of a solution.
I can protect myself from it to an extent, doesn't mean it's fine.
On August 19 2016 02:04 Plansix wrote: Once again, over promising is deceptive business practices. Intent is "I'm going to lie about this game and just not include these features." In the case of Hello Games it is that they had big plans, but then either couldn't do it or ran out of money and were faced with the option of closing down or releasing the game and fixing stuff after.
And you can just ask for a refund and can likely get it. Might need to do a little legwork, but it can happen. People have a remedy.
Its fine to be upset, but people need to be reasonable about what they expect to happen. No one is going to put Hello Games out of business just because they did a bunch of shitty PR.
Deceptive business practices of that scale is not a small offense IMO. Especially not when it's becoming clear that being deceptive is a good way to make money. The fact that people can get refunds but don't is no excuse. And "people need to be reasonable" is ridiculous. People are not reasonable, people preorder, dislike the game and forget about it. Normalizing shady business practices is not exactly much of a solution.
I can protect myself from it to an extent, doesn't mean it's fine.
I do think Sean Murray consciously stayed as vague and mysterious as he could be in interviews. It was evident that he didn't want people to know how little there is in the game (as shown when he was frantically calling for people on Twitter to stop watching leaked gameplay footage like what...2 days before release).
Probably nothing you can do as a consumer but not buy it in the first place. I think there is a difference between lying about absent features in the game (which Sean did sparsely, probably only as a slip up, like the "you can get attacked by other players" bit), and shrouding the game in mystery by concealing the details of the main game loop (which he did actively) and letting people extrapolate in their heads.
On August 19 2016 02:04 Plansix wrote: Once again, over promising is deceptive business practices. Intent is "I'm going to lie about this game and just not include these features." In the case of Hello Games it is that they had big plans, but then either couldn't do it or ran out of money and were faced with the option of closing down or releasing the game and fixing stuff after.
And you can just ask for a refund and can likely get it. Might need to do a little legwork, but it can happen. People have a remedy.
Its fine to be upset, but people need to be reasonable about what they expect to happen. No one is going to put Hello Games out of business just because they did a bunch of shitty PR.
Deceptive business practices of that scale is not a small offense IMO. Especially not when it's becoming clear that being deceptive is a good way to make money. The fact that people can get refunds but don't is no excuse. And "people need to be reasonable" is ridiculous. People are not reasonable, people preorder, dislike the game and forget about it. Normalizing shady business practices is not exactly much of a solution.
I can protect myself from it to an extent, doesn't mean it's fine.
What do you expect to happen?
Nothing.
What would you like to happen?
A successful class action against Hello games, setting a precedent of heavy penalties against deceitful business practices by game devs.
On August 19 2016 02:04 Plansix wrote: Once again, over promising is deceptive business practices. Intent is "I'm going to lie about this game and just not include these features." In the case of Hello Games it is that they had big plans, but then either couldn't do it or ran out of money and were faced with the option of closing down or releasing the game and fixing stuff after.
And you can just ask for a refund and can likely get it. Might need to do a little legwork, but it can happen. People have a remedy.
Its fine to be upset, but people need to be reasonable about what they expect to happen. No one is going to put Hello Games out of business just because they did a bunch of shitty PR.
Deceptive business practices of that scale is not a small offense IMO. Especially not when it's becoming clear that being deceptive is a good way to make money. The fact that people can get refunds but don't is no excuse. And "people need to be reasonable" is ridiculous. People are not reasonable, people preorder, dislike the game and forget about it. Normalizing shady business practices is not exactly much of a solution.
I can protect myself from it to an extent, doesn't mean it's fine.
What do you expect to happen?
Nothing.
What would you like to happen?
A successful class action against Hello games, setting a precedent of heavy penalties against deceitful business practices by game devs.
if mcdonalds can't be sued for deceitful business than I highly doubt Hello Games can
On August 19 2016 02:04 Plansix wrote: Once again, over promising is deceptive business practices. Intent is "I'm going to lie about this game and just not include these features." In the case of Hello Games it is that they had big plans, but then either couldn't do it or ran out of money and were faced with the option of closing down or releasing the game and fixing stuff after.
And you can just ask for a refund and can likely get it. Might need to do a little legwork, but it can happen. People have a remedy.
Its fine to be upset, but people need to be reasonable about what they expect to happen. No one is going to put Hello Games out of business just because they did a bunch of shitty PR.
Deceptive business practices of that scale is not a small offense IMO. Especially not when it's becoming clear that being deceptive is a good way to make money. The fact that people can get refunds but don't is no excuse. And "people need to be reasonable" is ridiculous. People are not reasonable, people preorder, dislike the game and forget about it. Normalizing shady business practices is not exactly much of a solution.
I can protect myself from it to an extent, doesn't mean it's fine.
What do you expect to happen?
Nothing.
What would you like to happen?
A successful class action against Hello games, setting a precedent of heavy penalties against deceitful business practices by game devs.
As someone who’s in the legal field and deal with consumer protection and dealt with class action lawsuits, I’m not confident it would be successful. Especially since buyers can just ask for your money back. But it there is a good chance it would put Hello Games out of business.
I’m not sure that would have the effect you want, however. It would likely lead to smaller developers just giving bland run downs of features and adding protective language like “Any of these features could be removed in the final product.”
On August 19 2016 02:04 Plansix wrote: Once again, over promising is deceptive business practices. Intent is "I'm going to lie about this game and just not include these features." In the case of Hello Games it is that they had big plans, but then either couldn't do it or ran out of money and were faced with the option of closing down or releasing the game and fixing stuff after.
And you can just ask for a refund and can likely get it. Might need to do a little legwork, but it can happen. People have a remedy.
Its fine to be upset, but people need to be reasonable about what they expect to happen. No one is going to put Hello Games out of business just because they did a bunch of shitty PR.
Deceptive business practices of that scale is not a small offense IMO. Especially not when it's becoming clear that being deceptive is a good way to make money. The fact that people can get refunds but don't is no excuse. And "people need to be reasonable" is ridiculous. People are not reasonable, people preorder, dislike the game and forget about it. Normalizing shady business practices is not exactly much of a solution.
I can protect myself from it to an extent, doesn't mean it's fine.
What do you expect to happen?
Nothing.
What would you like to happen?
A successful class action against Hello games, setting a precedent of heavy penalties against deceitful business practices by game devs.
if mcdonalds can't be sued for deceitful business than I highly doubt Hello Games can
Part of deceptive business practices is also not trying to fix the issues after the fact and refusing refunds. Its hard to bring a successful case if they are actively trying to make good on their promises.
On August 19 2016 01:37 Plansix wrote: Video game fans need to stop throwing around fraud. Fraud required clear intent to deceive. There need to question that they planned to lie.
the only one using the word "fraud" in the last 2 pages is me. Mattel Electronics committed fraud. in the 70s and 80s Mattel had a culture of fraud. Shortly before this keyboard stupidity Ruth Handler plead no contest and accepted probation to avoid jail time.
the FTC leaned on Mattel hard. the keyboard component fiasco created a financial blood bath and Mattel shut down Mattel Electronics shortly after settling with FTC and Compro for fraud, breach of contract and non payment.
Basically, Mattel Electronics showed consumers a video game and said "it'll be part of a computer". The only interface into the Intellivision1 is a cartridge slot that offers no way to access the systems ROM, RAM, or CPU. It is not part of a computer. The keyboard may physically sit beside the Intellivision1 but it is not part of it.
None of this will happen with Hello Games though. We're talking $60 here not $1,100. Hello Games will take a hit to their brand and reputation.
On August 19 2016 02:04 Plansix wrote: Once again, over promising is deceptive business practices. Intent is "I'm going to lie about this game and just not include these features." In the case of Hello Games it is that they had big plans, but then either couldn't do it or ran out of money and were faced with the option of closing down or releasing the game and fixing stuff after.
And you can just ask for a refund and can likely get it. Might need to do a little legwork, but it can happen. People have a remedy.
Its fine to be upset, but people need to be reasonable about what they expect to happen. No one is going to put Hello Games out of business just because they did a bunch of shitty PR.
Deceptive business practices of that scale is not a small offense IMO. Especially not when it's becoming clear that being deceptive is a good way to make money. The fact that people can get refunds but don't is no excuse. And "people need to be reasonable" is ridiculous. People are not reasonable, people preorder, dislike the game and forget about it. Normalizing shady business practices is not exactly much of a solution.
I can protect myself from it to an extent, doesn't mean it's fine.
What do you expect to happen?
Nothing.
What would you like to happen?
A successful class action against Hello games, setting a precedent of heavy penalties against deceitful business practices by game devs.
if mcdonalds can't be sued for deceitful business than I highly doubt Hello Games can
I was asked the question "What would you like to happen?". I answered the question.
On August 19 2016 02:04 Plansix wrote: Once again, over promising is deceptive business practices. Intent is "I'm going to lie about this game and just not include these features." In the case of Hello Games it is that they had big plans, but then either couldn't do it or ran out of money and were faced with the option of closing down or releasing the game and fixing stuff after.
And you can just ask for a refund and can likely get it. Might need to do a little legwork, but it can happen. People have a remedy.
Its fine to be upset, but people need to be reasonable about what they expect to happen. No one is going to put Hello Games out of business just because they did a bunch of shitty PR.
Deceptive business practices of that scale is not a small offense IMO. Especially not when it's becoming clear that being deceptive is a good way to make money. The fact that people can get refunds but don't is no excuse. And "people need to be reasonable" is ridiculous. People are not reasonable, people preorder, dislike the game and forget about it. Normalizing shady business practices is not exactly much of a solution.
I can protect myself from it to an extent, doesn't mean it's fine.
What do you expect to happen?
Nothing.
What would you like to happen?
A successful class action against Hello games, setting a precedent of heavy penalties against deceitful business practices by game devs.
As someone who’s in the legal field and deal with consumer protection and dealt with class action lawsuits, I’m not confident it would be successful. Especially since buyers can just ask for your money back. But it there is a good chance it would put Hello Games out of business.
I’m not sure that would have the effect you want, however. It would likely lead to smaller developers just giving bland run downs of features and adding protective language like “Any of these features could be removed in the final product.”
As someone who's not in the legal field, that just kind of makes me more skeptical about the legal field to be fair and just. I don't think that small developers could afford to give bland rundowns of features though, I think they would have to be consciously reasonable, and if they have to include small disclaimers then good. It's like rotten lungs on cigarette packs, people will still buy it but it'll give them a second thought. Make devs think twice about lying, people will still buy their games anyway. And I recognize that it's hard for a legal system to have the exact intended effect with its jurisprudence but if it's incapable of nudging an industry in the right direction, it sucks ass.
The civil aspect of the legal system designed to provide relief to those who have been substantively harmed by the actions of another individual or business. This means that people would need to prove they were harmed by Hello Games to a degree that the court should order relief. And the first question the court is going to care about is if people could get their money back. And since the answer is yes, it is sort of a non-starter. The emotional trauma of being disappointed by a video game isn’t really a problem courts are going to be interested in solving.
On August 19 2016 03:20 Plansix wrote: The civil aspect of the legal system designed to provide relief to those who have been substantively harmed by the actions of another individual or business. This means that people would need to prove they were harmed by Hello Games to a degree that the court should order relief. And the first question the court is going to care about is if people could get their money back. And since the answer is yes, it is sort of a non-starter. The emotional trauma of being disappointed by a video game isn’t really a problem courts are going to be interested in solving.
I understand that, and the courts probably wouldn't hear my concern about how people don't use the refund policy which is in some cases not known about or hard to navigate. It doesn't change the fact that it's deceitful. I understand that the courts may not be equipped to deal with that and I understand that that's the current state of affairs. I think it's shit.
Being deceitful is straight up an effective way to get rich. And the courts can't deal with it. People get fucked, yay.
The courts ought to be able to promote good business. If nothing gets done against deceitful business practices that are effective, then IMO the courts are failing and they need to be better equipped to do their job. Now if you continue to insist that it's impossible, fine. It's unfortunate and sad and it's a fucking plague for this industry.
The courts are equipped to deal with it. You are just pushing to bring a claim that does not warrant their attention because you have a remedy outside the court system.
we could argue Blizzard deceived its D3 customers when PvP was removed. We could argue Blizzard deceived its SC2 customers when they promised map makers a way to get paid via the Arcade having cash purchases.
human communications are subtle and complex.
For me, the spirit of Blizzard's communications with its customers feels 100% authentic. In contrast, Sean Murray and No Man's Sky are frauds.
On August 19 2016 03:59 Plansix wrote: The courts are equipped to deal with it. You are just pushing to bring a claim that does not warrant their attention because you have a remedy outside the court system.
So you're just agreeing that large scale deception even by design is fine because you can get a refund that many people won't get because $60 is not worth the hassle. It's worth their attention IMO. Really unfortunate that people would be so complacent about products being shit though.
Blizzard and Sean Murray are two different ballparks of not delivering on promises. Sean Murray intentionally deceived. Refunds exist but are not used because people don't want to go through the hassle. If courts don't deal with this, courts suck. I don't care what you say Plansix, they suck.
you are living in a dreamworld guy. Santa Claus and the Tooth Fairy don't exist. I'm pretty happy with the Canadian legal system. Don't mistake the legal system for god.
i suppose a "class action" style lawsuit might be possible if Steam did not offer any form of refund. Its a giant waste of time though if you put in all this work to initiate a legal action and wind up getting nothing in return.
I wait 1 full year before buying anything not made by Blizzard.
On August 19 2016 04:12 JimmyJRaynor wrote: you are living in a dreamworld guy. Santa Claus and the Tooth Fairy don't exist. I'm pretty happy with the Canadian legal system. Don't mistake the legal system for god.
i suppose a "class action" style lawsuit might be possible if Steam did not offer any form of refund. Its a giant waste of time though if you put in all this work to initiate a legal action and wind up getting nothing in return.
I wait 1 full year before buying anything not made by Blizzard.
Caveat Emptor.
I specifically repeatedly said I think it won't happen, there's no dream world. I think this is shady and it shouldn't be so common. I know it won't change, I'm saying it should. To me it's completely fucked up that deceiving customers is a valid way to make millions.
On August 19 2016 03:59 Plansix wrote: The courts are equipped to deal with it. You are just pushing to bring a claim that does not warrant their attention because you have a remedy outside the court system.
So you're just agreeing that large scale deception even by design is fine because you can get a refund that many people won't get because $60 is not worth the hassle. It's worth their attention IMO. Really unfortunate that people would be so complacent about products being shit though.
Blizzard and Sean Murray are two different ballparks of not delivering on promises. Sean Murray intentionally deceived. Refunds exist but are not used because people don't want to go through the hassle. If courts don't deal with this, courts suck. I don't care what you say Plansix, they suck.
I never said I was agreeing with it. I said you have a remedy to recover from the harm.
The court isn’t the place to get justice for your hurt feelings. You can say that suck, but don’t expect the government to make they pay you money because they mislead you about a video game you already received a refund on.
On August 19 2016 04:12 JimmyJRaynor wrote: you are living in a dreamworld guy. Santa Claus and the Tooth Fairy don't exist. I'm pretty happy with the Canadian legal system. Don't mistake the legal system for god.
i suppose a "class action" style lawsuit might be possible if Steam did not offer any form of refund. Its a giant waste of time though if you put in all this work to initiate a legal action and wind up getting nothing in return.
I wait 1 full year before buying anything not made by Blizzard.
Caveat Emptor.
I specifically repeatedly said I think it won't happen, there's no dream world. I think this is shady and it shouldn't be so common. I know it won't change, I'm saying it should. To me it's completely fucked up that deceiving customers is a valid way to make millions.
i prefer a world of 'innocent until proven guilty' where its really hard to prove someone guilty. this means very smart and careful fraudsters will proliferate the kind of society i want. i fully accept it as the price of the freedom i value ; these liars will always be part of any free country. i find these kinds of smart fraudsters entertaining.
keep on dancing sean murray.. i'm enjoying the show.
On August 19 2016 03:59 Plansix wrote: The courts are equipped to deal with it. You are just pushing to bring a claim that does not warrant their attention because you have a remedy outside the court system.
So you're just agreeing that large scale deception even by design is fine because you can get a refund that many people won't get because $60 is not worth the hassle. It's worth their attention IMO. Really unfortunate that people would be so complacent about products being shit though.
Blizzard and Sean Murray are two different ballparks of not delivering on promises. Sean Murray intentionally deceived. Refunds exist but are not used because people don't want to go through the hassle. If courts don't deal with this, courts suck. I don't care what you say Plansix, they suck.
I never said I was agreeing with it. I said you have a remedy to recover from the harm.
The court isn’t the place to get justice for your hurt feelings. You can say that suck, but don’t expect the government to make they pay you money because they mislead you about a video game you already received a refund on.
Hurt feelings -> generating millions of dollars with lies. Yeah. Feelings.
On August 19 2016 04:12 JimmyJRaynor wrote: you are living in a dreamworld guy. Santa Claus and the Tooth Fairy don't exist. I'm pretty happy with the Canadian legal system. Don't mistake the legal system for god.
i suppose a "class action" style lawsuit might be possible if Steam did not offer any form of refund. Its a giant waste of time though if you put in all this work to initiate a legal action and wind up getting nothing in return.
I wait 1 full year before buying anything not made by Blizzard.
Caveat Emptor.
I specifically repeatedly said I think it won't happen, there's no dream world. I think this is shady and it shouldn't be so common. I know it won't change, I'm saying it should. To me it's completely fucked up that deceiving customers is a valid way to make millions.
i prefer a world of 'innocent until proven guilty' where its really hard to prove someone guilty. this means very smart and careful fraudsters will proliferate the kind of society i want. i fully accept it as the price of the freedom i value ; these liars will always be part of any free country. i find these kinds of smart fraudsters entertaining.
keep on dancing sean murray.. i'm enjoying the show.
I think a court would find him guilty. I don't think I should be judge/jury/executioner but I think that what he did is egregious enough that he could be tried and found guilty and fined, without hindering any of your freedoms :p
On August 19 2016 03:59 Plansix wrote: The courts are equipped to deal with it. You are just pushing to bring a claim that does not warrant their attention because you have a remedy outside the court system.
So you're just agreeing that large scale deception even by design is fine because you can get a refund that many people won't get because $60 is not worth the hassle. It's worth their attention IMO. Really unfortunate that people would be so complacent about products being shit though.
Blizzard and Sean Murray are two different ballparks of not delivering on promises. Sean Murray intentionally deceived. Refunds exist but are not used because people don't want to go through the hassle. If courts don't deal with this, courts suck. I don't care what you say Plansix, they suck.
I never said I was agreeing with it. I said you have a remedy to recover from the harm.
The court isn’t the place to get justice for your hurt feelings. You can say that suck, but don’t expect the government to make they pay you money because they mislead you about a video game you already received a refund on.
Hurt feelings -> generating millions of dollars with lies. Yeah. Feelings.
That is just your opinion. There are people who enjoy the game, do not feel lied to and are happy. You feel you were lied to and believe the government should punish Hello Games getting your hopes up.
And to be clear, you did purchase the game, correct?
On August 19 2016 03:59 Plansix wrote: The courts are equipped to deal with it. You are just pushing to bring a claim that does not warrant their attention because you have a remedy outside the court system.
So you're just agreeing that large scale deception even by design is fine because you can get a refund that many people won't get because $60 is not worth the hassle. It's worth their attention IMO. Really unfortunate that people would be so complacent about products being shit though.
Blizzard and Sean Murray are two different ballparks of not delivering on promises. Sean Murray intentionally deceived. Refunds exist but are not used because people don't want to go through the hassle. If courts don't deal with this, courts suck. I don't care what you say Plansix, they suck.
I never said I was agreeing with it. I said you have a remedy to recover from the harm.
The court isn’t the place to get justice for your hurt feelings. You can say that suck, but don’t expect the government to make they pay you money because they mislead you about a video game you already received a refund on.
Hurt feelings -> generating millions of dollars with lies. Yeah. Feelings.
That is just your opinion. There are people who enjoy the game, do not feel lied to and are happy. You feel you were lied to and believe the government should punish Hello Games getting your hopes up.
And to be clear, you did purchase the game, correct?
Nope, I didn't purchase the game, I saw that coming from a mile away. I see it as detrimental to the gaming industry, and I think this type of thing makes developers more comfortable with developing poor games, spending a lot on marketing and making bank because people don't ask for refunds for various reasons.
I myself didn't get cheated but it affects me in other ways.
i worked for a business that was shut down by the "deceptive business practices" label applied by Industry Canada. there was no deception going on.. it was just really borderline. repackaging canadian lottery tickets and sold to intra-company groups of 250. the company actually won Lotto 6/49 twice. that is, more than $5 million on 2 occasions and correctly distributed ~$20,000 CDN to the correct 250 people. the same guy went to pick up the $5,000,000 cheque both times. After that ... Industry Canada went full ham because they didn't want 1 guy winning the grand prize multiple times.
at the height of this company's power the ALC sold 25% of all its lottery tickets to this company.
i'm not going to name any names however if you do some googling and digging its hilarious stuff. Guess whose database software built the groups of 250?
On August 19 2016 03:59 Plansix wrote: The courts are equipped to deal with it. You are just pushing to bring a claim that does not warrant their attention because you have a remedy outside the court system.
So you're just agreeing that large scale deception even by design is fine because you can get a refund that many people won't get because $60 is not worth the hassle. It's worth their attention IMO. Really unfortunate that people would be so complacent about products being shit though.
Blizzard and Sean Murray are two different ballparks of not delivering on promises. Sean Murray intentionally deceived. Refunds exist but are not used because people don't want to go through the hassle. If courts don't deal with this, courts suck. I don't care what you say Plansix, they suck.
I never said I was agreeing with it. I said you have a remedy to recover from the harm.
The court isn’t the place to get justice for your hurt feelings. You can say that suck, but don’t expect the government to make they pay you money because they mislead you about a video game you already received a refund on.
Hurt feelings -> generating millions of dollars with lies. Yeah. Feelings.
That is just your opinion. There are people who enjoy the game, do not feel lied to and are happy. You feel you were lied to and believe the government should punish Hello Games getting your hopes up.
And to be clear, you did purchase the game, correct?
Nope, I didn't purchase the game, I saw that coming from a mile away. I see it as detrimental to the gaming industry, and I think this type of thing makes developers more comfortable with developing poor games, spending a lot on marketing and making bank because people don't ask for refunds for various reasons.
I myself didn't get cheated but it affects me in other ways.
From my personal experience discussing No Mans Sky on the internet, the people who are most upset at Hello Games did not buy the game. I rarely hear anyone who purchased it deeply upset and wishing the company would be brought to court and put out of business for “lying to people”. It is only people getting mad on behalf of others and demanding someone punish these greedy developers who’s games they did not buy and that they could totally get a refund for it they did.
On August 19 2016 03:59 Plansix wrote: The courts are equipped to deal with it. You are just pushing to bring a claim that does not warrant their attention because you have a remedy outside the court system.
So you're just agreeing that large scale deception even by design is fine because you can get a refund that many people won't get because $60 is not worth the hassle. It's worth their attention IMO. Really unfortunate that people would be so complacent about products being shit though.
Blizzard and Sean Murray are two different ballparks of not delivering on promises. Sean Murray intentionally deceived. Refunds exist but are not used because people don't want to go through the hassle. If courts don't deal with this, courts suck. I don't care what you say Plansix, they suck.
I never said I was agreeing with it. I said you have a remedy to recover from the harm.
The court isn’t the place to get justice for your hurt feelings. You can say that suck, but don’t expect the government to make they pay you money because they mislead you about a video game you already received a refund on.
Hurt feelings -> generating millions of dollars with lies. Yeah. Feelings.
That is just your opinion. There are people who enjoy the game, do not feel lied to and are happy. You feel you were lied to and believe the government should punish Hello Games getting your hopes up.
And to be clear, you did purchase the game, correct?
Nope, I didn't purchase the game, I saw that coming from a mile away. I see it as detrimental to the gaming industry, and I think this type of thing makes developers more comfortable with developing poor games, spending a lot on marketing and making bank because people don't ask for refunds for various reasons.
I myself didn't get cheated but it affects me in other ways.
From my personal experience discussing No Mans Sky on the internet, the people who are most upset at Hello Games did not buy the game. I rarely hear anyone who purchased it deeply upset and wishing the company would be brought to court and put out of business for “lying to people”. It is only people getting mad on behalf of others and demanding someone punish these greedy developers who’s games they did not buy and that they could totally get a refund for it they did.
So what are you saying, most people on the internet are bandwagoning against stuff? No doubt a lot of people go into this with the same mindset as the Playstation vs. Xbox "debates" and it's childish but it's not my case. Like I said, I think it's detrimental to the industry, and it has nothing to do with my $60 (which I didn't spend) or the $60 of any one other given person. I'm adopting more or less the same position as people like Totalbiscuit who sees this as a bad thing for the gaming industry and thinks Sean Murray could've done a better job of describing the game to his customers, and Richard Lewis who says it's bad for the gaming industry but full out calls Sean Murray for the liar that I believe that he is.
I'm not pulling this out of my ass, I'm not some lone crusader with whacky ideas about the game, and I take no pleasure in criticizing a game like I have a stake in that specific game's failure. I wish this type of behavior was not acceptable. I hate the fact that people preorder games (I don't, really), and are willing to accept unfinished products, or products which lack features. The only stake that I have is that I fundamentally believe that this game, which I don't own, continues the trend of shitty videogames being released, broken promises and deceit being commonplace. At the end of the day I think that the fact that people are willing to throw out their money on garbage makes the industry produce more garbage, and fewer good games that I'm willing to buy.
I'm not mad on the behalf of others, this fucks me. And the reason why people who have bought the game are "not complaining" (they are) is because many of them just can't be asked. They saw the game, played it a bit, it sucked and they turned it off. Others love it, great - doesn't change the fact that it's not what they were sold. Happy for them but that's not the point.
On August 19 2016 03:59 Plansix wrote: The courts are equipped to deal with it. You are just pushing to bring a claim that does not warrant their attention because you have a remedy outside the court system.
So you're just agreeing that large scale deception even by design is fine because you can get a refund that many people won't get because $60 is not worth the hassle. It's worth their attention IMO. Really unfortunate that people would be so complacent about products being shit though.
Blizzard and Sean Murray are two different ballparks of not delivering on promises. Sean Murray intentionally deceived. Refunds exist but are not used because people don't want to go through the hassle. If courts don't deal with this, courts suck. I don't care what you say Plansix, they suck.
I never said I was agreeing with it. I said you have a remedy to recover from the harm.
The court isn’t the place to get justice for your hurt feelings. You can say that suck, but don’t expect the government to make they pay you money because they mislead you about a video game you already received a refund on.
Hurt feelings -> generating millions of dollars with lies. Yeah. Feelings.
That is just your opinion. There are people who enjoy the game, do not feel lied to and are happy. You feel you were lied to and believe the government should punish Hello Games getting your hopes up.
And to be clear, you did purchase the game, correct?
Nope, I didn't purchase the game, I saw that coming from a mile away. I see it as detrimental to the gaming industry, and I think this type of thing makes developers more comfortable with developing poor games, spending a lot on marketing and making bank because people don't ask for refunds for various reasons.
I myself didn't get cheated but it affects me in other ways.
From my personal experience discussing No Mans Sky on the internet, the people who are most upset at Hello Games did not buy the game. I rarely hear anyone who purchased it deeply upset and wishing the company would be brought to court and put out of business for “lying to people”. It is only people getting mad on behalf of others and demanding someone punish these greedy developers who’s games they did not buy and that they could totally get a refund for it they did.
As handwavy as this sounds, and while not excusing Hello Games in any way, what you're saying is also what I'm seeing (just roaming around NMS' subreddit, and watching my brother play). The people playing the game genuinely seem to enjoy it, acknowledge that the game has flaws, and that maybe it could have been cheaper. But nothing as strong as wanting to get refunds, let alone suing the devs (:D).
I do think the people who didn't buy the game (like Djzapz and myself) have the right to voice concerns about this type of business practices in the video game industry. The fact is, I wanted to buy and play the game they said they would develop. I became wary after a few too many vague interviews showing the same gameplay footage (on different planets for good measure), so I'm not a disappointed buyer, fine. But this is not the first time a game doesn't hold up to its prerelease image, nor will it be the last. I actually spent quite a lot crowdfunding Star Citizen, which as we already discussed is headed for 10 times the fiasco NMS is :D.
It does seem like good practices are being forgotten in the video game industry. Remember when devs released free demos of their games? Now they make us pre-order an unknown quantity for extra unknown perks (some pre-order bonuses are literally listed as "announced later" these days...). I know the solution is to wait for release, but meanwhile, enough customers are just throwing money at video game companies so that they feel justified making empty promises and cashing in on the hype.
Ive bought it. Im enjoying it. The friends on my steam list who have also bought it, have 5 hours or more, and thus seem to enjoy it too.
I dunno, to me it seems as some people had high expectations, bought and tried the game, and are dissapointed in the game, which is completely fine.
The amusing part are what seems to be the friends / audience of the dissapointed people are far more likely to go on a hateful rant against it and its developers than those who played it.
Its like some weird form of third person perspective bandwagon outrage.
I do think it's fine to be disappointed that a game I wanted to play didn't turn the way I wanted. Even if I didn't buy it, money isn't actually the problem here.
On August 19 2016 03:59 Plansix wrote: The courts are equipped to deal with it. You are just pushing to bring a claim that does not warrant their attention because you have a remedy outside the court system.
So you're just agreeing that large scale deception even by design is fine because you can get a refund that many people won't get because $60 is not worth the hassle. It's worth their attention IMO. Really unfortunate that people would be so complacent about products being shit though.
Blizzard and Sean Murray are two different ballparks of not delivering on promises. Sean Murray intentionally deceived. Refunds exist but are not used because people don't want to go through the hassle. If courts don't deal with this, courts suck. I don't care what you say Plansix, they suck.
I never said I was agreeing with it. I said you have a remedy to recover from the harm.
The court isn’t the place to get justice for your hurt feelings. You can say that suck, but don’t expect the government to make they pay you money because they mislead you about a video game you already received a refund on.
Hurt feelings -> generating millions of dollars with lies. Yeah. Feelings.
That is just your opinion. There are people who enjoy the game, do not feel lied to and are happy. You feel you were lied to and believe the government should punish Hello Games getting your hopes up.
And to be clear, you did purchase the game, correct?
Nope, I didn't purchase the game, I saw that coming from a mile away. I see it as detrimental to the gaming industry, and I think this type of thing makes developers more comfortable with developing poor games, spending a lot on marketing and making bank because people don't ask for refunds for various reasons.
I myself didn't get cheated but it affects me in other ways.
From my personal experience discussing No Mans Sky on the internet, the people who are most upset at Hello Games did not buy the game. I rarely hear anyone who purchased it deeply upset and wishing the company would be brought to court and put out of business for “lying to people”. It is only people getting mad on behalf of others and demanding someone punish these greedy developers who’s games they did not buy and that they could totally get a refund for it they did.
As handwavy as this sounds, and while not excusing Hello Games in any way, what you're saying is also what I'm seeing (just roaming around NMS' subreddit, and watching my brother play). The people playing the game genuinely seem to enjoy it, acknowledge that the game has flaws, and that maybe it could have been cheaper. But nothing as strong as wanting to get refunds, let alone suing the devs (:D).
I do think the people who didn't buy the game (like Djzapz and myself) have the right to voice concerns about this type of business practices in the video game industry. The fact is, I wanted to buy and play the game they said they would develop. I became wary after a few too many vague interviews showing the same gameplay footage (on different planets for good measure), so I'm not a disappointed buyer, fine. But this is not the first time a game doesn't hold up to its prerelease image, nor will it be the last. I actually spent quite a lot crowdfunding Star Citizen, which as we already discussed is headed for 10 times the fiasco NMS is :D.
It does seem like good practices are being forgotten in the video game industry. Remember when devs released free demos of their games? Now they make us pre-order an unknown quantity for extra unknown perks (some pre-order bonuses are literally listed as "announced later" these days...). I know the solution is to wait for release, but meanwhile, enough customers are just throwing money at video game companies so that they feel justified making empty promises and cashing in on the hype.
Everyone has a right to voice their opinion. But they are not sacrosanct. Especially when the opinion is that a company should go bankrupt and everyone should be out of a job who made the game. Which is, in my opinion, a deeply spiteful, petty and nasty view to hold. Hello Games likely will make just enough money to secure the ability to make another game later on.
On August 19 2016 06:43 ZenithM wrote: I do think it's fine to be disappointed that a game I wanted to play didn't turn the way I wanted. Even if I didn't buy it, money isn't actually the problem here.
Do you want Hello Games to be sued into the ground so they cannot make another game as an example to the rest of teh development community? What form of punishment would be sufficient?
As I said before, the right punishment (and which is what I think will truly happen) in my opinion is that they don't get to sell a second game as easily as this one. If they want more money, they'll have to find it another way. But the NMS ship has sailed for sure, well played by them. For now they likely don't feel punished with all those $60 sold copies of a game that was relatively cheap to make.
Edit: And by "find money in another way", I just mean, make a better game and be more honest during pre-release. I'm not a complete hater.
And the debate on pre-orders is still open, with or without Hello Games. Those will keep on coming because it works. But it's obviously not consumer-friendly. As TB would say, don't pre-order games.
Are you people seriously not grasping the connection between buying the game and liking it and not buying the game because you dislike it in the year 2016 with platforms like youtube and twitch? Do i have to feed Sean Murray 60$ to tell you i didnt like the dogshit i got in return? Like how can you even say with a straight face "the people who dislike the game didnt even buy it". Of fucking course i wont buy it if i know i wont like it. It's not a fucking blackbox.
On August 19 2016 18:41 Klowney wrote: There should be a consequence of releasing a game with a ton of bugs and completely broken on pc.
No. It's still your decision to buy it or not. Even on release day it was already pretty clear that the game was a massive flop. So I didn't buy it. If you pre-ordered, tough luck, hopefully you learn from your mistakes. Trying to sue a dev for releasing a game with bugs (every single game has bugs) or lying, is stupid.
My preorders are disappointing so far. Considering that, even my fresh buys consist many games that I merely played be it poor judgement, actual bad games etc...
TLDR, don't preorder unless you really know what you are doing.
Or simply don't preorder at all. I don't really see the point in it, it is not like you are going to have a problem getting a copy on launch day. Or possibly even a few days later, when you actually know what you are buying.
On August 19 2016 03:59 Plansix wrote: The courts are equipped to deal with it. You are just pushing to bring a claim that does not warrant their attention because you have a remedy outside the court system.
So you're just agreeing that large scale deception even by design is fine because you can get a refund that many people won't get because $60 is not worth the hassle. It's worth their attention IMO. Really unfortunate that people would be so complacent about products being shit though.
Blizzard and Sean Murray are two different ballparks of not delivering on promises. Sean Murray intentionally deceived. Refunds exist but are not used because people don't want to go through the hassle. If courts don't deal with this, courts suck. I don't care what you say Plansix, they suck.
I never said I was agreeing with it. I said you have a remedy to recover from the harm.
The court isn’t the place to get justice for your hurt feelings. You can say that suck, but don’t expect the government to make they pay you money because they mislead you about a video game you already received a refund on.
Hurt feelings -> generating millions of dollars with lies. Yeah. Feelings.
That is just your opinion. There are people who enjoy the game, do not feel lied to and are happy. You feel you were lied to and believe the government should punish Hello Games getting your hopes up.
And to be clear, you did purchase the game, correct?
Nope, I didn't purchase the game, I saw that coming from a mile away. I see it as detrimental to the gaming industry, and I think this type of thing makes developers more comfortable with developing poor games, spending a lot on marketing and making bank because people don't ask for refunds for various reasons.
I myself didn't get cheated but it affects me in other ways.
From my personal experience discussing No Mans Sky on the internet, the people who are most upset at Hello Games did not buy the game. I rarely hear anyone who purchased it deeply upset and wishing the company would be brought to court and put out of business for “lying to people”. It is only people getting mad on behalf of others and demanding someone punish these greedy developers who’s games they did not buy and that they could totally get a refund for it they did.
As handwavy as this sounds, and while not excusing Hello Games in any way, what you're saying is also what I'm seeing (just roaming around NMS' subreddit, and watching my brother play). The people playing the game genuinely seem to enjoy it, acknowledge that the game has flaws, and that maybe it could have been cheaper. But nothing as strong as wanting to get refunds, let alone suing the devs (:D).
I do think the people who didn't buy the game (like Djzapz and myself) have the right to voice concerns about this type of business practices in the video game industry. The fact is, I wanted to buy and play the game they said they would develop. I became wary after a few too many vague interviews showing the same gameplay footage (on different planets for good measure), so I'm not a disappointed buyer, fine. But this is not the first time a game doesn't hold up to its prerelease image, nor will it be the last. I actually spent quite a lot crowdfunding Star Citizen, which as we already discussed is headed for 10 times the fiasco NMS is :D.
It does seem like good practices are being forgotten in the video game industry. Remember when devs released free demos of their games? Now they make us pre-order an unknown quantity for extra unknown perks (some pre-order bonuses are literally listed as "announced later" these days...). I know the solution is to wait for release, but meanwhile, enough customers are just throwing money at video game companies so that they feel justified making empty promises and cashing in on the hype.
Everyone has a right to voice their opinion. But they are not sacrosanct. Especially when the opinion is that a company should go bankrupt and everyone should be out of a job who made the game. Which is, in my opinion, a deeply spiteful, petty and nasty view to hold. Hello Games likely will make just enough money to secure the ability to make another game later on.
On August 19 2016 06:43 ZenithM wrote: I do think it's fine to be disappointed that a game I wanted to play didn't turn the way I wanted. Even if I didn't buy it, money isn't actually the problem here.
Do you want Hello Games to be sued into the ground so they cannot make another game as an example to the rest of teh development community? What form of punishment would be sufficient?
you can't straight up lie about your game to your customers and get away with it. if you see the reddit thread, their PR guy was just going around straight up lying about various game features being in existence when they straight up were not , and the promotional videos of the game were straight up showing things that don't actually happen in the game (from what i read)
if a washermachine goes on the TV commercial showing it has a bunch of features, and the marketing guy is standing there saying you can do X and X with it, and it turns out when people buy the washermachine these things don't actually exist, then what the fuck do you call that?
On August 19 2016 03:59 Plansix wrote: The courts are equipped to deal with it. You are just pushing to bring a claim that does not warrant their attention because you have a remedy outside the court system.
So you're just agreeing that large scale deception even by design is fine because you can get a refund that many people won't get because $60 is not worth the hassle. It's worth their attention IMO. Really unfortunate that people would be so complacent about products being shit though.
Blizzard and Sean Murray are two different ballparks of not delivering on promises. Sean Murray intentionally deceived. Refunds exist but are not used because people don't want to go through the hassle. If courts don't deal with this, courts suck. I don't care what you say Plansix, they suck.
I never said I was agreeing with it. I said you have a remedy to recover from the harm.
The court isn’t the place to get justice for your hurt feelings. You can say that suck, but don’t expect the government to make they pay you money because they mislead you about a video game you already received a refund on.
Hurt feelings -> generating millions of dollars with lies. Yeah. Feelings.
That is just your opinion. There are people who enjoy the game, do not feel lied to and are happy. You feel you were lied to and believe the government should punish Hello Games getting your hopes up.
And to be clear, you did purchase the game, correct?
Nope, I didn't purchase the game, I saw that coming from a mile away. I see it as detrimental to the gaming industry, and I think this type of thing makes developers more comfortable with developing poor games, spending a lot on marketing and making bank because people don't ask for refunds for various reasons.
I myself didn't get cheated but it affects me in other ways.
From my personal experience discussing No Mans Sky on the internet, the people who are most upset at Hello Games did not buy the game. I rarely hear anyone who purchased it deeply upset and wishing the company would be brought to court and put out of business for “lying to people”. It is only people getting mad on behalf of others and demanding someone punish these greedy developers who’s games they did not buy and that they could totally get a refund for it they did.
As handwavy as this sounds, and while not excusing Hello Games in any way, what you're saying is also what I'm seeing (just roaming around NMS' subreddit, and watching my brother play). The people playing the game genuinely seem to enjoy it, acknowledge that the game has flaws, and that maybe it could have been cheaper. But nothing as strong as wanting to get refunds, let alone suing the devs (:D).
I do think the people who didn't buy the game (like Djzapz and myself) have the right to voice concerns about this type of business practices in the video game industry. The fact is, I wanted to buy and play the game they said they would develop. I became wary after a few too many vague interviews showing the same gameplay footage (on different planets for good measure), so I'm not a disappointed buyer, fine. But this is not the first time a game doesn't hold up to its prerelease image, nor will it be the last. I actually spent quite a lot crowdfunding Star Citizen, which as we already discussed is headed for 10 times the fiasco NMS is :D.
It does seem like good practices are being forgotten in the video game industry. Remember when devs released free demos of their games? Now they make us pre-order an unknown quantity for extra unknown perks (some pre-order bonuses are literally listed as "announced later" these days...). I know the solution is to wait for release, but meanwhile, enough customers are just throwing money at video game companies so that they feel justified making empty promises and cashing in on the hype.
Everyone has a right to voice their opinion. But they are not sacrosanct. Especially when the opinion is that a company should go bankrupt and everyone should be out of a job who made the game. Which is, in my opinion, a deeply spiteful, petty and nasty view to hold. Hello Games likely will make just enough money to secure the ability to make another game later on.
On August 19 2016 06:43 ZenithM wrote: I do think it's fine to be disappointed that a game I wanted to play didn't turn the way I wanted. Even if I didn't buy it, money isn't actually the problem here.
Do you want Hello Games to be sued into the ground so they cannot make another game as an example to the rest of teh development community? What form of punishment would be sufficient?
you can't straight up lie about your game to your customers and get away with it. if you see the reddit thread, their PR guy was just going around straight up lying about various game features being in existence when they straight up were not , and the promotional videos of the game were straight up showing things that don't actually happen in the game (from what i read)
if a washermachine goes on the TV commercial showing it has a bunch of features, and the marketing guy is standing there saying you can do X and X with it, and it turns out when people buy the washermachine these things don't actually exist, then what the fuck do you call that?
Their reputation is already damaged and it will follow them to whatever game they make next. Once again, what do you want beyond that?
of COURSE their reputation is going to be damaged. they knowingly, willfully LIED to THOUSANDS of people about their product . their reputation is going to be fucking damaged NOMATTER WHAT , thats what HAPPENS when you lie about your product.
did you think they didn't KNOW? did you think they just thought, "oh we can just lie about things and OH SHIT NO OUR REPUTATION GOT DAMAGED OMG IM SO SOWWY MA REPUTATION I NEVER KNEWWWWW "
NO!! there's a system in place for punishing companies that lie about their product for a reason!!! its so they don't fucking do it!!!!!!!!!!! not so "they can do it so long as they accept that they will get a bad rep for doing so "
you know how business works don't you? its called risk VS reward. they risk developing X product to gain X reward. they can also risk their reputation to gain X reward. in the case of NMS they risked bad post-release reviews for massive pre-release sales. AND BOY DID THEY STRIKE GOLD!!!
and u know what happens then? it sends a signal to a WHOLE lot of people that holy shit this "lie about pre-release gameplay shit really WORKS!" maybe they throw in a few "extra features" here and there to ride them into pre-order valley. maybe not enough to get quite as much backlash as NMS did. but hey, maybe we just go all the way and cash out. there's nothing stopping us (apart from some pesky teens on the interweb) after all
i'm mad because you don't seem to understand that taking a hit on your reputation is a calculated risk when you decide to openly lie about your product.
risking your reputation is not a punishment . the company MADE that DECISION to risk their reputation. they EMBRACED it. they sat down and they thought , "is it more beneficial for us to lie to our consumer or to not lie to them?" and they decided "yes indeed, the more we lie, the more we can benefit".
and that is why companies get massive fucking fines from governing bodies if they lie about their products. and they don't just get a tutting finger and people saying "oh damn, well their reputation is busted now, i hope it was worth it." because it fucking was
But I don’t agree with the conclusion that they indented to deceive people to make money. I think they over promised and didn’t make it. I believe they should have rolled by expectations and be clear about what their game was. But I don’t think they created this game with the intent to deceive people.
You are entitled to believe that, but that doesn’t mean I have to agree with you.
The problem is that with software, apparently that stuff is a lot harder to prove. At least i don't know of a single successful case of someone sueing a game company over their pre-release hype not fitting the final product. In a lot of cases, you can argue that what they say is in the game technically exists, but what people think of when they say those words doesn't.
The solution from a consumer perspective is simple. Don't buy stuff before launch. Make sure that you know what you get for your money. You can't really change other peoples consumer behaviour, but if they get burned often enough, they might change, too.
You can also try to sue Hello Games, but that is going to be a very expensive lawsuit that you are probably not willing to pay for. The same is true for everyone else. You want other people to start a lawsuit because you are angry. Why do you expect them to be willing to pay for something that you are not willing to pay for?
Basically, it sucks, but consumers are doing this to themselves. Stop buying stuff before you know what it is. Change your own behaviour. Buy good games when you know that they are good, reward companies that make good games with your money. Don't try to change everyone else, try to do the best yourself. That is probably good advice in life in general.
On August 19 2016 18:09 Warri wrote: Are you people seriously not grasping the connection between buying the game and liking it and not buying the game because you dislike it in the year 2016 with platforms like youtube and twitch? Do i have to feed Sean Murray 60$ to tell you i didnt like the dogshit i got in return? Like how can you even say with a straight face "the people who dislike the game didnt even buy it". Of fucking course i wont buy it if i know i wont like it. It's not a fucking blackbox.
There's a difference between checking out the reviews/videos and deciding it's not for you, which people do all the time, and checking out reviews/videos and joining the crusade to take down a developer. His point was just that a lot of the people that are the most openly upset also didn't purchase the game and aren't directly affected. Others have made indirect arguments about being upset despite not purchasing because they had high hopes, or it encourages poor practices in the gaming industry, etc. It's just an interesting case study in that a good amount of the "we were promised X and got this" vitriol, warranted or not, is coming from people that didn't buy it.
On August 19 2016 23:58 Plansix wrote: But I don’t agree with the conclusion that they indented to deceive people to make money. I think they over promised and didn’t make it. I believe they should have rolled by expectations and be clear about what their game was. But I don’t think they created this game with the intent to deceive people.
You are entitled to believe that, but that doesn’t mean I have to agree with you.
I wonder if you read the deleted reddit thread in which a guy basically tells, design team uses another game build basically includes promises(a few major ones) which couldn't each out to the game released a few months later.
I wouldn't call it overpromising and having a smaller team, rather I'd call it deliberately lying. I am not mad or anything. This approach and the aftermath of the release may encourage other comps to fake hype their games, make promises that they never ever finish and still make a good sum of money. I believe it is relatively easy to rename the company and design team, get yourself backed by a big company, change the frontman and basically scam people.
If someone enjoys the game good for him, many people feel scammed. I wonder refund rates ever send any warning to the publisher or the design team.
On August 19 2016 23:58 Plansix wrote: But I don’t agree with the conclusion that they indented to deceive people to make money. I think they over promised and didn’t make it. I believe they should have rolled by expectations and be clear about what their game was. But I don’t think they created this game with the intent to deceive people.
You are entitled to believe that, but that doesn’t mean I have to agree with you.
I wonder if you read the deleted reddit thread in which a guy basically tells, design team uses another game build basically includes promises(a few major ones) which couldn't each out to the game released a few months later.
I wouldn't call it overpromising and having a smaller team, rather I'd call it deliberately lying. I am not mad or anything. This approach and the aftermath of the release may encourage other comps to fake hype their games, make promises that they never ever finish and still make a good sum of money. I believe it is relatively easy to rename the company and design team, get yourself backed by a big company, change the frontman and basically scam people.
If someone enjoys the game good for him, many people feel scammed. I wonder refund rates ever send any warning to the publisher or the design team.
I did read that thread and I agree that they talked about a bunch of features that never made it into the final game. From my understanding following the development is that they wanted a lot of those features to be in the game, but optimization of the game to make it run on anything took way longer than expected and cut into production. They planned poorly.
Most games, like Titan Fall or Dragon age come to use as a feature locked state. They know what will be in the game and never remove things. Hello Games biggest mistake was talking about the game before they locked in what was possible. That was a huge mistake on their part and lead to a lot of people getting their hopes up.
They should have told people all the features were not going to be in the game. They should have been clear. But people forget that they always have the option to not own the game day one and wait to see if it delivers on the hype.
On August 19 2016 23:58 Plansix wrote: But I don’t agree with the conclusion that they indented to deceive people to make money. I think they over promised and didn’t make it. I believe they should have rolled by expectations and be clear about what their game was. But I don’t think they created this game with the intent to deceive people.
You are entitled to believe that, but that doesn’t mean I have to agree with you.
I wonder if you read the deleted reddit thread in which a guy basically tells, design team uses another game build basically includes promises(a few major ones) which couldn't each out to the game released a few months later.
I wouldn't call it overpromising and having a smaller team, rather I'd call it deliberately lying. I am not mad or anything. This approach and the aftermath of the release may encourage other comps to fake hype their games, make promises that they never ever finish and still make a good sum of money. I believe it is relatively easy to rename the company and design team, get yourself backed by a big company, change the frontman and basically scam people.
If someone enjoys the game good for him, many people feel scammed. I wonder refund rates ever send any warning to the publisher or the design team.
I did read that thread and I agree that they talked about a bunch of features that never made it into the final game. From my understanding following the development is that they wanted a lot of those features to be in the game, but optimization of the game to make it run on anything took way longer than expected and cut into production. They planned poorly.
Most games, like Titan Fall or Dragon age come to use as a feature locked state. They know what will be in the game and never remove things. Hello Games biggest mistake was talking about the game before they locked in what was possible. That was a huge mistake on their part and lead to a lot of people getting their hopes up.
They should have told people all the features were not going to be in the game. They should have been clear. But people forget that they always have the option to not own the game day one and wait to see if it delivers on the hype.
claiming "mistake" that's a great out.
based on my experience building software full time for 7 years i'd say yapping about amazing new features is never a "mistake". the sales and marketing guys know exactly what they are doing. They also make sure they have plausible deniability. Many of these sales/marketing/PR guys are 50+ years old and they have more tricks up their sleeves than you can possibly imagine. These guys are so careful and calculated and are some of the best liars I've ever met. You should see these fuckers play Texas Hold'em. They'll take your money and have you believing its all luck. Many techies hate the "sales guys". I've learned a lot from these highly skilled liars.
Part of living in a free world is that smart, calculated, careful fraud artists will always get away with their bullshit. People just have to live with it. Even murderers go free without proper evidence.
On August 19 2016 23:58 Plansix wrote: But I don’t agree with the conclusion that they indented to deceive people to make money. I think they over promised and didn’t make it. I believe they should have rolled by expectations and be clear about what their game was. But I don’t think they created this game with the intent to deceive people.
You are entitled to believe that, but that doesn’t mean I have to agree with you.
Eh it seems to me that it is pretty clear that there was intent to deceive. It's very difficult to prove, but the evidence is clearly there.
From the mountain of promises made to the rather astronomical claims made about how the game would work it's hard to believe what was being told to the public was ever a realistic view of what the game was like in any state. Simply put some of the things that the devs claimed about the game where basically never going to be true. There were also just so many vague statements made and semi-back tracking about major features while never really confirming one way or another.
There is clear evidence that very misleading statements were still being made only a month or two before release. I guess there was a lack of press review copies being made available widely, at least for PC idk what was available for PS4. Then the reactions by the devs over the leaked copies that were being streamed pre-release, and the promises that there was going to be a day 0 patch. It all just screams that there was quite deliberate actions taken to keep as much hype for the game going pre-launch as possible, despite what the end product might actually be like.
Do I think they made this game with the intent to decieve? No, probably not. However I imagine that at some point in development they realized they were never going to be able to deliver on what they were promising and then made the choice to ride the hype and keep the truth hidden to maximize pre-sales. Selling their product for 60$ seems like a clear choice to maximize on that, when it is very clearly not worth that amount in the games current state.
In the end though it's the age old saying, "Buyer beware"
I still don't agree with plansix's argument that remediation is all that happens.
if I sell pens to a thousand people telling them it'll write forever and it doesn't that's a scam. if I scam a thousand people willfully and they come back and want their money back 'aw shucks you got me this time here's your cash'
that doesn't make it any less of a scam just because they figured it out and I gave it back to them.
the best part is as a good little con artist I know 80% of the people I conned are gonna lose the pen before it runs out so I still make a quick buck. meh.
ah I see the defense has shifted on intent. in that case carry on.
On August 20 2016 01:37 brian wrote: I still don't agree with plansix's argument that remediation is all that happens.
if I sell pens to a thousand people telling them it'll write forever and it doesn't that's a scam. if I scam a thousand people willfully and they come back and want their money back 'aw shucks you got me this time here's your cash'
that doesn't make it any less of a scam just because they figured it out and I gave it back to them.
the best part is as a good little con artist I know 80% of the people I conned are gonna lose the pen before it runs out so I still make a quick buck. meh.
ah I see the defense has shifted on intent. in that case carry on.
Once again, what would you like to happen? People can be angry. That is fine and totally acceptable. But what are people looking for? Does Shaun Murray need to go to jail for lying to video game fans? Does Hello Games need to be destroyed for the good of video games and to teach all these developers a lesson?
some people want to be lied to. it let's them live in their safe little dreamworld. and then they get to go through the motions of being shocked, stunned, dismayed and disillusioned.
i guess it just gets a bit harder when the game developer themselves are spreading false information for the purposes of manipulating people, many children, into buying their product on launch
they should have canceled the pc version and all would have been fine lol. The "what they promised and what they delivered" list is a fun read, though you should do your research before and not afterwards lol. After reading it I could understand why people are upset. Before I was like this is exactly the game I thought they would make from what they showed and i know of the developer, why would anyone think it would be more.
Atleast console is enjoying a genre they don't have alot of. Its a bad thing at the same time though, since Sony will probably think they done everything right.
On August 20 2016 01:37 brian wrote: I still don't agree with plansix's argument that remediation is all that happens.
if I sell pens to a thousand people telling them it'll write forever and it doesn't that's a scam. if I scam a thousand people willfully and they come back and want their money back 'aw shucks you got me this time here's your cash'
that doesn't make it any less of a scam just because they figured it out and I gave it back to them.
the best part is as a good little con artist I know 80% of the people I conned are gonna lose the pen before it runs out so I still make a quick buck. meh.
ah I see the defense has shifted on intent. in that case carry on.
Once again, what would you like to happen? People can be angry. That is fine and totally acceptable. But what are people looking for? Does Shaun Murray need to go to jail for lying to video game fans? Does Hello Games need to be destroyed for the good of video games and to teach all these developers a lesson?
I didn't pre-order No Man's Sky and I will probably end up buying it on sale when it is fixed on PC, but I think it is totally reasonable for public outrage to result in Hello Games being run out of the industry. In my mind, there is no question that they are mostly to blame for the ridiculous hype that was built around this game, and in the end they delivered a subpar product, even if you ignore most of the promises.
In the end, these problems will only go away completely if people stop preordering games, which they probably never will. But I have no problems watching dishonest studios crash and burn.
On August 20 2016 06:39 tofucake wrote: Didn't preorder it. But I bought it and played 5 hours. This game sucks. This thread also sucks.
Why do you think it sucks though? Did you buy it thinking it would be something else or you don't enjoy the exploration ? Because ive got 10 hours logged and i call bullshit on anyone saying it gets repetitive and theres nothing new to see before then.
On August 20 2016 06:39 tofucake wrote: Didn't preorder it. But I bought it and played 5 hours. This game sucks. This thread also sucks.
Why do you think it sucks though? Did you buy it thinking it would be something else or you don't enjoy the exploration ? Because ive got 10 hours logged and i call bullshit on anyone saying it gets repetitive and theres nothing new to see before then.
Also yeah this threads awful haha.
You cannot see how someone could get tired of harvesting resources so they can harvest more resources for 10 hours?
On August 20 2016 08:04 bo1b wrote: There is no surprise in me what soever that plansix is in this thread not only defending borderline fraud, but also an absolutely trash game.
Expecting something to have substance in it is apparently off limits.
I love you too Bo1. Every time I see you in a thread, I know its going to be a little love letter to me. I really appreciate your attention.
On August 20 2016 08:04 bo1b wrote: There is no surprise in me what soever that plansix is in this thread not only defending borderline fraud, but also an absolutely trash game.
Expecting something to have substance in it is apparently off limits.
I love you too Bo1. Every time I see you in a thread, I know its going to be a little love letter to me. I really appreciate your attention.
I think everyone agrees that the the developers were deceitful in some ways. Plansix agreed, he just said it wasn't fraud which it clearly wasn't. It's just not what you want to hear because people feel like they need to go on some crusade about something so minuscule to fill the empty void in their life. Saying it was clearly fraud is taking things ridiculously far.
On August 20 2016 08:04 bo1b wrote: There is no surprise in me what soever that plansix is in this thread not only defending borderline fraud, but also an absolutely trash game.
Expecting something to have substance in it is apparently off limits.
I love you too Bo1. Every time I see you in a thread, I know its going to be a little love letter to me. I really appreciate your attention.
C'mon Plansix, you do this on pretty much every shitgame. I don't know if you do it because you believe it will ease the pain (i hope), on purpose to annoy people, or you just enjoy to be a useful idiot for these companies. Like really, do you really think this industry is so tiny that companies don't use marketing schemes if able to like you were pretending to pages back until you changed your stance?
People are being ridiculous about fraud or jail time ? Sure they are, they are angry because they were lied to. Let them vent, where is the harm ? A company that lied to its customers getting shat on ? So be it, they deserve the flak and therefore the loss on customer's trust.
On August 20 2016 10:30 Godwrath wrote: People are being ridiculous about fraud or jail time ? Sure they are, they are angry because they were lied to. Let them vent, where is the harm ?
On August 20 2016 10:30 Godwrath wrote: People are being ridiculous about fraud or jail time ? Sure they are, they are angry because they were lied to. Let them vent, where is the harm ?
Sure, that's what forums are for.
To inform and discuss, which can end up on a vast majority of the forumites and lurkers sharing the opinion that Hello Games is a shitty company ? Yes. But you forgot to add in your quote the following part of my post, which already answered you.
Or do you disagree and think that what the company did was correct ?
On August 20 2016 08:04 bo1b wrote: There is no surprise in me what soever that plansix is in this thread not only defending borderline fraud, but also an absolutely trash game.
Expecting something to have substance in it is apparently off limits.
I love you too Bo1. Every time I see you in a thread, I know its going to be a little love letter to me. I really appreciate your attention.
C'mon Plansix, you do this on pretty much every shitgame. I don't know if you do it because you believe it will ease the pain (i hope), on purpose to annoy people, or you just enjoy to be a useful idiot for these companies. Like really, do you really think this industry is so tiny that companies don't use marketing schemes if able to like you were pretending to?
People are being ridiculous about fraud or jail time ? Sure they are, they are angry because they were lied to. Let them vent, where is the harm ? A company that lied to its customers getting shat on ? So be it, they deserve the flak and therefore the loss on customer's trust.
Plansix has less spine then a snail, of course he can't help but remind everyone how charming the gameplay of google maps no mans sky is.
On August 20 2016 08:07 Duka08 wrote: Meanwhile people that are calling out Hello Games and arguing with other TLers are excited about Star Citizen in that thread lol
On August 20 2016 08:04 bo1b wrote: There is no surprise in me what soever that plansix is in this thread not only defending borderline fraud, but also an absolutely trash game.
Expecting something to have substance in it is apparently off limits.
I love you too Bo1. Every time I see you in a thread, I know its going to be a little love letter to me. I really appreciate your attention.
C'mon Plansix, you do this on pretty much every shitgame. I don't know if you do it because you believe it will ease the pain (i hope), on purpose to annoy people, or you just enjoy to be a useful idiot for these companies. Like really, do you really think this industry is so tiny that companies don't use marketing schemes if able to like you were pretending to pages back until you changed your stance?
People are being ridiculous about fraud or jail time ? Sure they are, they are angry because they were lied to. Let them vent, where is the harm ? A company that lied to its customers getting shat on ? So be it, they deserve the flak and therefore the loss on customer's trust.
I just think Plansix likes being right on the Internet. He sees a bunch of angry gamers using big legal terms like "fraud" and calling for devs to be beheaded, and what a tasty Internet argument that would make for. But he'll ignore the more reasonable opinions because there is no fun in reaching a consensus.
Consensus is overrated, understanding others views is where it is at. I enjoy the game and find people getting super pissed about a game they did not buy to be sort of comical. I have openly expressed that Hello games fucked up, dropped the ball and released a game in a state that did not live up to their promises. But because I do not do it with the level of aggression and demanded for punishment that others do, I am seen as a shill. I cannot both enjoy the game and be slightly disappoint. I can express disapproval of Hello Games action, but also be understanding as to how it happened. Its binary, us vs them options on the internet and you are a shill if you don't have those.
But mostly I see it as people who were excited for the game, but found it out it was a let down and didn't live up to their hopes. But they express that disappointment by being angry that that other people has purchased and are enjoying that same game. Or people who just like to dog pile on or vent all their disappointment in past games into this one. Everyone loves some drama or to watch something crash and burn.
I have no problem calling out shit games that launched as shit. Arkham knight was a nightmare and the publisher, WB games, should have been slapped around a bit for releasing it in that state. I will have to see how Hello Games does, but it sound like they want to make good on some of those promises.
On August 20 2016 08:07 Duka08 wrote: Meanwhile people that are calling out Hello Games and arguing with other TLers are excited about Star Citizen in that thread lol
On August 20 2016 08:04 bo1b wrote: There is no surprise in me what soever that plansix is in this thread not only defending borderline fraud, but also an absolutely trash game.
Expecting something to have substance in it is apparently off limits.
I love you too Bo1. Every time I see you in a thread, I know its going to be a little love letter to me. I really appreciate your attention.
C'mon Plansix, you do this on pretty much every shitgame. I don't know if you do it because you believe it will ease the pain (i hope), on purpose to annoy people, or you just enjoy to be a useful idiot for these companies. Like really, do you really think this industry is so tiny that companies don't use marketing schemes if able to like you were pretending to pages back until you changed your stance?
People are being ridiculous about fraud or jail time ? Sure they are, they are angry because they were lied to. Let them vent, where is the harm ? A company that lied to its customers getting shat on ? So be it, they deserve the flak and therefore the loss on customer's trust.
I just think Plansix likes being right on the Internet. He sees a bunch of angry gamers using big legal terms like "fraud" and calling for devs to be beheaded, and what a tasty Internet argument that would make for. But he'll ignore the more reasonable opinions because there is no fun in reaching a consensus.
I honestly just think he is a troll, and not a particularly entertaining one at that. Sadly TL doesn't seem to have an ignore feature (?) for annoying posters so this section almost gets ruined for me.
On August 20 2016 22:09 Plansix wrote: Consensus is overrated, understanding others views is where it is at. I enjoy the game and find people getting super pissed about a game they did not buy to be sort of comical. I have openly expressed that Hello games fucked up, dropped the ball and released a game in a state that did not live up to their promises. But because I do not do it with the level of aggression and demanded for punishment that others do, I am seen as a shill. I cannot both enjoy the game and be slightly disappoint. I can express disapproval of Hello Games action, but also be understanding as to how it happened. Its binary, us vs them options on the internet and you are a shill if you don't have those.
But mostly I see it as people who were excited for the game, but found it out it was a let down and didn't live up to their hopes. But they express that disappointment by being angry that that other people has purchased and are enjoying that same game. Or people who just like to dog pile on or vent all their disappointment in past games into this one. Everyone loves some drama or to watch something crash and burn.
I have no problem calling out shit games that launched as shit. Arkham knight was a nightmare and the publisher, WB games, should have been slapped around a bit for releasing it in that state. I will have to see how Hello Games does, but it sound like they want to make good on some of those promises.
Your indecisiveness to ever have an opinion doesn't make you look intelligent.
On August 20 2016 08:07 Duka08 wrote: Meanwhile people that are calling out Hello Games and arguing with other TLers are excited about Star Citizen in that thread lol
I'd say "carefully" excited ;D.
On August 20 2016 10:30 Godwrath wrote:
On August 20 2016 08:13 Plansix wrote:
On August 20 2016 08:04 bo1b wrote: There is no surprise in me what soever that plansix is in this thread not only defending borderline fraud, but also an absolutely trash game.
Expecting something to have substance in it is apparently off limits.
I love you too Bo1. Every time I see you in a thread, I know its going to be a little love letter to me. I really appreciate your attention.
C'mon Plansix, you do this on pretty much every shitgame. I don't know if you do it because you believe it will ease the pain (i hope), on purpose to annoy people, or you just enjoy to be a useful idiot for these companies. Like really, do you really think this industry is so tiny that companies don't use marketing schemes if able to like you were pretending to pages back until you changed your stance?
People are being ridiculous about fraud or jail time ? Sure they are, they are angry because they were lied to. Let them vent, where is the harm ? A company that lied to its customers getting shat on ? So be it, they deserve the flak and therefore the loss on customer's trust.
I just think Plansix likes being right on the Internet. He sees a bunch of angry gamers using big legal terms like "fraud" and calling for devs to be beheaded, and what a tasty Internet argument that would make for. But he'll ignore the more reasonable opinions because there is no fun in reaching a consensus.
I honestly just think he is a troll, and not a particularly entertaining one at that. Sadly TL doesn't seem to have an ignore feature (?) for annoying posters so this section almost gets ruined for me.
there was a script for greasemonkey and TL around somewhere iirc.
Imo dont take everythink too seriously, in RL you also cant block people (you can get pretty close by telling them you dont want to deal with them in their face, but thats kinda socially retarded)
On August 20 2016 22:09 Plansix wrote: Consensus is overrated, understanding others views is where it is at. I enjoy the game and find people getting super pissed about a game they did not buy to be sort of comical. I have openly expressed that Hello games fucked up, dropped the ball and released a game in a state that did not live up to their promises. But because I do not do it with the level of aggression and demanded for punishment that others do, I am seen as a shill. I cannot both enjoy the game and be slightly disappoint. I can express disapproval of Hello Games action, but also be understanding as to how it happened. Its binary, us vs them options on the internet and you are a shill if you don't have those.
But mostly I see it as people who were excited for the game, but found it out it was a let down and didn't live up to their hopes. But they express that disappointment by being angry that that other people has purchased and are enjoying that same game. Or people who just like to dog pile on or vent all their disappointment in past games into this one. Everyone loves some drama or to watch something crash and burn.
I have no problem calling out shit games that launched as shit. Arkham knight was a nightmare and the publisher, WB games, should have been slapped around a bit for releasing it in that state. I will have to see how Hello Games does, but it sound like they want to make good on some of those promises.
Your indecisiveness to ever have an opinion doesn't make you look intelligent.
It sure beats your constant need for personal attacks over any form of discussion or nuanced opinion.
What nuanced opinion? Taking an extreme argument and then juxtaposing it with a nice, genial reply that lacks all substance surely isn't an opinion worth having.
You might want to ask your self why you're being victimised here. Do you feel you got good value out of the last AAA game, do you still play protoss, do you think that collecting cabbages in Skyrim is a justifiable answer to gutting all the depth in the series, are the fallout 4 dialogue choices really a good addition to the game, do you think that Hello World has acquitted themselves of lying through their teeth about the games features?
Perhaps after years of seeing you hold not a single opinion which goes with or against the grain, or is in fact a deviation from a meaningless platitude apologising for the frankly sorry state of affairs that's befallen the video game industry, people might start noticing trends.
I guess victim blaming is acceptable when people have the temerity to pre-order a game and support an up and coming developer. They should instead be soul less insipid robots who through the no doubt vigorous education they undertook, understand the difference between fraud and what occurred here.
On August 20 2016 08:07 Duka08 wrote: Meanwhile people that are calling out Hello Games and arguing with other TLers are excited about Star Citizen in that thread lol
I'd say "carefully" excited ;D.
On August 20 2016 10:30 Godwrath wrote:
On August 20 2016 08:13 Plansix wrote:
On August 20 2016 08:04 bo1b wrote: There is no surprise in me what soever that plansix is in this thread not only defending borderline fraud, but also an absolutely trash game.
Expecting something to have substance in it is apparently off limits.
I love you too Bo1. Every time I see you in a thread, I know its going to be a little love letter to me. I really appreciate your attention.
C'mon Plansix, you do this on pretty much every shitgame. I don't know if you do it because you believe it will ease the pain (i hope), on purpose to annoy people, or you just enjoy to be a useful idiot for these companies. Like really, do you really think this industry is so tiny that companies don't use marketing schemes if able to like you were pretending to pages back until you changed your stance?
People are being ridiculous about fraud or jail time ? Sure they are, they are angry because they were lied to. Let them vent, where is the harm ? A company that lied to its customers getting shat on ? So be it, they deserve the flak and therefore the loss on customer's trust.
I just think Plansix likes being right on the Internet. He sees a bunch of angry gamers using big legal terms like "fraud" and calling for devs to be beheaded, and what a tasty Internet argument that would make for. But he'll ignore the more reasonable opinions because there is no fun in reaching a consensus.
I honestly just think he is a troll, and not a particularly entertaining one at that. Sadly TL doesn't seem to have an ignore feature (?) for annoying posters so this section almost gets ruined for me.
Agreed.
On August 20 2016 23:30 bo1b wrote: What nuanced opinion? Taking an extreme argument and then juxtaposing it with a nice, genial reply that lacks all substance surely isn't an opinion worth having.
You might want to ask your self why you're being victimised here. Do you feel you got good value out of the last AAA game, do you still play protoss, do you think that collecting cabbages in Skyrim is a justifiable answer to gutting all the depth in the series, are the fallout 4 dialogue choices really a good addition to the game, do you think that Hello World has acquitted themselves of lying through their teeth about the games features?
Perhaps after years of seeing you hold not a single opinion which goes with or against the grain, or is in fact a deviation from a meaningless platitude apologising for the frankly sorry state of affairs that's befallen the video game industry, people might start noticing trends.
I guess victim blaming is acceptable when people have the temerity to pre-order a game and support an up and coming developer. They should instead be soul less insipid robots who through the no doubt vigorous education they undertook, understand the difference between fraud and what occurred here.
My god man you summed up Plansix quite nice. Him not ever having an opinion is spot on. For me he is by far the most anoying poster on TL and mostly because how he always talks down on people.
On August 20 2016 01:37 brian wrote: I still don't agree with plansix's argument that remediation is all that happens.
if I sell pens to a thousand people telling them it'll write forever and it doesn't that's a scam. if I scam a thousand people willfully and they come back and want their money back 'aw shucks you got me this time here's your cash'
that doesn't make it any less of a scam just because they figured it out and I gave it back to them.
the best part is as a good little con artist I know 80% of the people I conned are gonna lose the pen before it runs out so I still make a quick buck. meh.
ah I see the defense has shifted on intent. in that case carry on.
Once again, what would you like to happen? People can be angry. That is fine and totally acceptable. But what are people looking for? Does Shaun Murray need to go to jail for lying to video game fans? Does Hello Games need to be destroyed for the good of video games and to teach all these developers a lesson?
The should get sued. In Croatia they would get sued by "Agencija za zastitu trzisnog natjecanja"' or a free market protection agency, which is an exact translation giving that I dont know what is the equivalent for that governmental body in the US. It's basically an agency that protects consumer rights.
On August 20 2016 01:37 brian wrote: I still don't agree with plansix's argument that remediation is all that happens.
if I sell pens to a thousand people telling them it'll write forever and it doesn't that's a scam. if I scam a thousand people willfully and they come back and want their money back 'aw shucks you got me this time here's your cash'
that doesn't make it any less of a scam just because they figured it out and I gave it back to them.
the best part is as a good little con artist I know 80% of the people I conned are gonna lose the pen before it runs out so I still make a quick buck. meh.
ah I see the defense has shifted on intent. in that case carry on.
Once again, what would you like to happen? People can be angry. That is fine and totally acceptable. But what are people looking for? Does Shaun Murray need to go to jail for lying to video game fans? Does Hello Games need to be destroyed for the good of video games and to teach all these developers a lesson?
The should get sued. In Croatia they would get sued by "Agencija za zastitu trzisnog natjecanja"' or a free market protection agency, which is an exact translation giving that I dont know what is the equivalent for that governmental body in the US. It's basically an agency that protects consumer rights.
On August 20 2016 23:30 bo1b wrote: Perhaps after years of seeing you hold not a single opinion which goes with or against the grain, or is in fact a deviation from a meaningless platitude apologising for the frankly sorry state of affairs that's befallen the video game industry, people might start noticing trends.
I guess victim blaming is acceptable when people have the temerity to pre-order a game and support an up and coming developer. They should instead be soul less insipid robots who through the no doubt vigorous education they undertook, understand the difference between fraud and what occurred here.
the video games industry and the people who run it partake in the same level of overall dishonesty they did 35+ years ago. things are not getting worse.
there are lots of people who will bullshit in exchange for more money in every industry. including the video game industry. Because the industry has grown by leaps and bounds the dishonesty is merely larger in #s because the pie is bigger. The rate of dishonesty is the same.
i'd say the bullshitters are more skilled and calculated than ever before because there is more money at stake.
On August 17 2016 01:32 CobaltBlu wrote: A lot of people had unreasonable expectations about Elite Dangerous and are pissed about that already. I'm not sure that Star Citizen will ever be properly finished.
People comparing NMS to EVE had a incorrect assumptions already. NMS is a survival game set in space. If you want to play a first person space sim in a giant massively generated universe then you should have been playing Elite.
Nobody compared it to Eve. People said that NMS could benefit from some of the gameplay options in Eve in addition to what is already there....
Eh, I have heard as many reports that it could use less mechanics and just be about traveling. For every person wanting more mechanics, I know one who just wants to fly around and see what it out there.
Well thats fine, but then the game should actually make exploring interesting and not tedious. Exploring is a pain in the ass because of the mechanics (which I get is your point) but also once you've seen about 10 planets you have seen them all.
So they could have either A) gone more mechanics to make the game interesting with more too do B) less mechanics and more about travel and improved the diversification and then gone in and designed some really spectacular settings. Instead everything is the same on every planet.
It fails miserably on both fronts As far as I am concerned.
On August 17 2016 01:32 CobaltBlu wrote: A lot of people had unreasonable expectations about Elite Dangerous and are pissed about that already. I'm not sure that Star Citizen will ever be properly finished.
People comparing NMS to EVE had a incorrect assumptions already. NMS is a survival game set in space. If you want to play a first person space sim in a giant massively generated universe then you should have been playing Elite.
Nobody compared it to Eve. People said that NMS could benefit from some of the gameplay options in Eve in addition to what is already there....
Eh, I have heard as many reports that it could use less mechanics and just be about traveling. For every person wanting more mechanics, I know one who just wants to fly around and see what it out there.
Well thats fine, but then the game should actually make exploring interesting and not tedious. Exploring is a pain in the ass because of the mechanics (which I get is your point) but also once you've seen about 10 planets you have seen them all.
So they could have either A) gone more mechanics to make the game interesting with more too do B) less mechanics and more about travel and improved the diversification and then gone in and designed some really spectacular settings. Instead everything is the same on every planet.
It fails miserably on both fronts As far as I am concerned.
I would like to see the core survival mechanics tweeked. I don't mind them for flying around, but one you are on the ground they are less than fun.
On August 20 2016 23:30 bo1b wrote: Perhaps after years of seeing you hold not a single opinion which goes with or against the grain, or is in fact a deviation from a meaningless platitude apologising for the frankly sorry state of affairs that's befallen the video game industry, people might start noticing trends.
I guess victim blaming is acceptable when people have the temerity to pre-order a game and support an up and coming developer. They should instead be soul less insipid robots who through the no doubt vigorous education they undertook, understand the difference between fraud and what occurred here.
the video games industry and the people who run it partake in the same level of overall dishonesty they did 35+ years ago. things are not getting worse.
there are lots of people who will bullshit in exchange for more money in every industry. including the video game industry. Because the industry has grown by leaps and bounds the dishonesty is merely larger in #s because the pie is bigger. The rate of dishonesty is the same.
i'd say the bullshitters are more skilled and calculated than ever before because there is more money at stake.
Dunno, the PC games market changed a lot over the last 35 years, as the typical consumer changes so does the development/ marketing geared towards said consumer.
In other words, PC gamers got dumber and the market adjusted accordingly
On August 20 2016 23:30 bo1b wrote: Perhaps after years of seeing you hold not a single opinion which goes with or against the grain, or is in fact a deviation from a meaningless platitude apologising for the frankly sorry state of affairs that's befallen the video game industry, people might start noticing trends.
I guess victim blaming is acceptable when people have the temerity to pre-order a game and support an up and coming developer. They should instead be soul less insipid robots who through the no doubt vigorous education they undertook, understand the difference between fraud and what occurred here.
the video games industry and the people who run it partake in the same level of overall dishonesty they did 35+ years ago. things are not getting worse.
there are lots of people who will bullshit in exchange for more money in every industry. including the video game industry. Because the industry has grown by leaps and bounds the dishonesty is merely larger in #s because the pie is bigger. The rate of dishonesty is the same.
i'd say the bullshitters are more skilled and calculated than ever before because there is more money at stake.
Dunno, the PC games market changed a lot over the last 35 years, as the typical consumer changes so does the development/ marketing geared towards said consumer.
In other words, PC gamers got dumber and the market adjusted accordingly
Interesting theory.
The Commodore 64 was is really, really easy to use. I used to play and use my grandfathers C64 when i was 10. less than 10 console level commands and you're good to go. i still remember : LOAD "$",8 ... good times
The group of consumers owning and playing PS4, XB1 and PC are probably more knowledgeable than the consumers owning C64s, Atari 2600s and Intellvisions. But that's just a guess it would probably take a lengthy study to determine this.
On August 20 2016 23:30 bo1b wrote: Perhaps after years of seeing you hold not a single opinion which goes with or against the grain, or is in fact a deviation from a meaningless platitude apologising for the frankly sorry state of affairs that's befallen the video game industry, people might start noticing trends.
I guess victim blaming is acceptable when people have the temerity to pre-order a game and support an up and coming developer. They should instead be soul less insipid robots who through the no doubt vigorous education they undertook, understand the difference between fraud and what occurred here.
the video games industry and the people who run it partake in the same level of overall dishonesty they did 35+ years ago. things are not getting worse.
there are lots of people who will bullshit in exchange for more money in every industry. including the video game industry. Because the industry has grown by leaps and bounds the dishonesty is merely larger in #s because the pie is bigger. The rate of dishonesty is the same.
i'd say the bullshitters are more skilled and calculated than ever before because there is more money at stake.
I'm not saying the level of deceit has increased at all, I'm saying that 99% of AAA games produced today are devoid of any depth.
Empty promises exist in many games, even mgs5 with massive content cut Ubisoft trailers are almost of another game. Even lotv is supposed to have payable skin and voice packs that are still not released (if it will happen at all)
Nothing changed, the most important is to know what you are getting.
The same goes for most consumer industry out there
EA publishing shitty sports games bears no relevance to the fact that all games released in the last 5 years have been arguably complete garbage.
The civ series hit its peak with either alpha centauri or civ 4, broodwar was unarguably a more full game then sc2, wow is now lacking in all depth and complexity, diablo 3 is utter garbage, smash 4 went out of its way to dumb down the game from melee, street fighter 5 did the same thing from sf4 and third strike, fallout which was most played for it's choice lines that would completely change the game now don't even have choices, and the dialogue choices are yes, no, sarcastic.
The modern games that are growing and thriving in the "esports" world (not including hearthstone) are the ones that have copied and pasted a previous formula, or were made 7+ years ago.
Nhl 94 was an aberration compared to black and white, yet there are now more nhl 94 caliber games then the latter being produced today.
I never preorder from an unknown publisher which i don't have a track record with , everything CDR project releases i insta preorder , i did for Blizzard until D3 and now they are on my "no preorder until release" status. The game is shit , thats for sure and the publisher did a good job selling his product to the best of their ability nothing wrong with that , there is a hugh gap between selling something and a big con , this is not a con , just a shit game trying to sell like any other shit game in history. For me preorder is a vote of confidence nothing more.
For me Blizzard also should have got sued for Diablo 3 not having pvp when released. It was a huge part of the game for a lot of people like myself and a main reason to buy it. It was also advertised heavily (arena) and was even printed as a fearure on the pysical copy of the game. Now thats a con.
On August 21 2016 12:08 bo1b wrote: EA publishing shitty sports games bears no relevance to the fact that all games released in the last 5 years have been arguably complete garbage.
The civ series hit its peak with either alpha centauri or civ 4, broodwar was unarguably a more full game then sc2, wow is now lacking in all depth and complexity, diablo 3 is utter garbage, smash 4 went out of its way to dumb down the game from melee, street fighter 5 did the same thing from sf4 and third strike, fallout which was most played for it's choice lines that would completely change the game now don't even have choices, and the dialogue choices are yes, no, sarcastic.
The modern games that are growing and thriving in the "esports" world (not including hearthstone) are the ones that have copied and pasted a previous formula, or were made 7+ years ago.
Nhl 94 was an aberration compared to black and white, yet there are now more nhl 94 caliber games then the latter being produced today.
Witcher 3 is full on upgrade from past games.
Dragon age inquisition is better than predecessors in most of the aspects, i mean do you even remember da2?
gta 5 is better than the old games, rockstar have been consistant with their improvements.
SFV is far better than any other street fighter title ever was 5 months after release. Handcuffs in ww lmao? sf3 new generation nearly killed the whole series, alpha 1 was a pile of steaming shit and sf4 vanilla was utter imbalanced mess with netplay being complete shit tier and release being a year delayed garbage when compared to arcades, which completely busted the competition.
Dragon age inquisition is better than predecessors in most of the aspects, i mean do you even remember da2?
If you only go as far as neverwinter nights 1... yeah, you might be right. And being better than origins... what the hell, they are not even the same genre.
The rest of examples you are talking about are the same pie, with slightly new different topping. Otherwise there is very little in the industry truly inspiring. GTA 5 being the best of the GTAs, doesn't stop it from being just another GTA. Same for the witcher 3.
On August 20 2016 22:09 Plansix wrote: Consensus is overrated, understanding others views is where it is at. I enjoy the game and find people getting super pissed about a game they did not buy to be sort of comical. I have openly expressed that Hello games fucked up, dropped the ball and released a game in a state that did not live up to their promises. But because I do not do it with the level of aggression and demanded for punishment that others do, I am seen as a shill. I cannot both enjoy the game and be slightly disappoint. I can express disapproval of Hello Games action, but also be understanding as to how it happened. Its binary, us vs them options on the internet and you are a shill if you don't have those.
But mostly I see it as people who were excited for the game, but found it out it was a let down and didn't live up to their hopes. But they express that disappointment by being angry that that other people has purchased and are enjoying that same game. Or people who just like to dog pile on or vent all their disappointment in past games into this one. Everyone loves some drama or to watch something crash and burn.
I have no problem calling out shit games that launched as shit. Arkham knight was a nightmare and the publisher, WB games, should have been slapped around a bit for releasing it in that state. I will have to see how Hello Games does, but it sound like they want to make good on some of those promises.
Here is the twist. Whoever you think is angry about a dev company of videogames for a game they didn't buy... is not anger, believe me, noone writing on the internet is as invested as you might think. You are seen as a shill because no matter what a publisher or game developer did wrong, you will downplay it and outright deny it for the most part, which ends up being impossible to discuss anything with you because sooningly enough you will start with one liners, semantics arguments like the one about fraud, or use different versions of you are just a random hater on the internet like you are pretty much doing with Bo1b. With whom i disagree on the tone, but not in the substance with one exception. Or maybe you are right and most people are missrepresenting you (even tho i think in itself that should raise some flags at how you are acting towards others if that translates into a general opinion).
I don't think you do it on purpose, you are just unable to see through that other people's opinion which differs with yours, on a completely subjective subject like this one, can be completely right and acceptable. Which is pretty much, some people don't mind watching a bad business burn. And this does not inherently mean being punished by the goverment, or some dude flailing a whip, but just the expectations from most people, yourself included probably, that bad business practices should result in bad results. Just that you, in this particular case, don't find it enough to warrant yourself for feeling that way, but in no way it means it's not acceptable or even sensible for anybody else.
On August 21 2016 23:40 Godwrath wrote: Here is the twist. Whoever you think is angry about a dev company of videogames for a game they didn't buy... is not anger, believe me, noone writing on the internet is as invested as you might think. You are seen as a shill because no matter what a publisher or game developer did wrong, you will downplay it and outright deny it for the most part,
the behaviour of companies like Hello Games and Artillery Games is theatre of the absurd and great comedy. i hope no one is reading any kind of salt or anger into my posts.
So here's my opinion of the game - it's a great time waster, especially if you have an hour or so to spare and want to listen to a podcast while doing something relaxing and pretty. I put it in the same category as Guild Wars 2 in that respect. They're both aesthetically beautiful games that allow you to explore a lush world without really encountering any true difficulty (unless you want it - the raids in Guild Wars 2 are actually very well designed, and, dare I say - can be quite challenging!).
Now here're the differences between the two - Guild Wars 2 is a game I can also play with friends or strangers, has more interesting content, an actual story, continual updates, and is somehow cheaper. I could literally write paragraphs about each of the items in that list, but seriously, that's it. Guild Wars 2 feels like an actual game whereas NMS is the computer equivalent of Pokemon Go (that is, it's basically a walking simulator except you're not even getting any exercise). So I guess let me be the ten thousandth person to say that NMS would've been great at a fifteen dollar price point.
Unrelated, did anyone else find the review posted in #357 to be the most long-winded thing? I sped it up to 2x and still couldn't sit through it all without closing. Also I find his schtick to be a bit over the top.
On August 22 2016 14:35 Empyrean wrote: Unrelated, did anyone else find the review posted in #357 to be the most long-winded thing? I sped it up to 2x and still couldn't sit through it all without closing. Also I find his schtick to be a bit over the top.
I watched it all myself (even the spoilers about what happens when you reach the core), and I know where you are coming from. Though from having watched one or two Angry Joe reviews in the past I think this is pretty typical from him. I agree his "Angry" shpeal, which really just means he yells quite often, is a tad overdone and was finding myself adjusting the volume a lot.
I wouldn't really say it's long winded though, I felt like he actually did a really gob job trying to explain his views of the game in as complete of detail as possible. It probably feels dragged out since he basically gives video evidence of every point he mentions AFTER he mentions it, rather than it playing in the background while he talks or something. I could have done without some of his live playthrough footage, but I generally understood why he included it.
The part I actually really liked was how he showed all kinds of reference video of press release stuff that showed all the promised content that was obviously lacking in the real release. I had read all the reddit stuff but actually seeing the videos and hearing the devs make their claims first hand is more impactful.
All in all I'd say it was a pretty solid review, and I def agree with the conclusion (well my interpretation) that NMS was simply priced far too high for what is basically a proof-of concept for the tech design and the bare bones of the foundation of a game on top of that, or put more simply basically an Alpha state game.
how is a game that crashes 7 times in a ~12 hour play time a 5/10??? i don't understand his ratings at all, especially because he tore the game up for basically all of the video..
On August 22 2016 17:39 Endymion wrote: how is a game that crashes 7 times in a ~12 hour play time a 5/10??? i don't understand his ratings at all, especially because he tore the game up for basically all of the video..
On August 22 2016 17:39 Endymion wrote: how is a game that crashes 7 times in a ~12 hour play time a 5/10??? i don't understand his ratings at all, especially because he tore the game up for basically all of the video..
On August 22 2016 14:35 Empyrean wrote: So here's my opinion of the game - it's a great time waster, especially if you have an hour or so to spare and want to listen to a podcast while doing something relaxing and pretty. I put it in the same category as Guild Wars 2 in that respect. They're both aesthetically beautiful games that allow you to explore a lush world without really encountering any true difficulty (unless you want it - the raids in Guild Wars 2 are actually very well designed, and, dare I say - can be quite challenging!).
Now here're the differences between the two - Guild Wars 2 is a game I can also play with friends or strangers, has more interesting content, an actual story, continual updates, and is somehow cheaper. I could literally write paragraphs about each of the items in that list, but seriously, that's it. Guild Wars 2 feels like an actual game whereas NMS is the computer equivalent of Pokemon Go (that is, it's basically a walking simulator except you're not even getting any exercise). So I guess let me be the ten thousandth person to say that NMS would've been great at a fifteen dollar price point.
Unrelated, did anyone else find the review posted in #357 to be the most long-winded thing? I sped it up to 2x and still couldn't sit through it all without closing. Also I find his schtick to be a bit over the top.
Just to add that GW2 is not only cheaper, it's free. Beautiful game that everyone with an MMO or just RPG background should check out, even for solo playing.
On August 22 2016 17:39 Endymion wrote: how is a game that crashes 7 times in a ~12 hour play time a 5/10??? i don't understand his ratings at all, especially because he tore the game up for basically all of the video..
maybe it's just me but back in WoL whenever my score screen refused to load i would get so angry at blizzard for pushing out such an unpolished game to the point of me thinking way less of the whole package... and that was just the score screen not working... almost a crash an hour seemingly at random..? i play a lot of indie games that just flat out never crash, let alone with any consistency.. it seems like a big issue lol
On August 22 2016 17:39 Endymion wrote: how is a game that crashes 7 times in a ~12 hour play time a 5/10??? i don't understand his ratings at all, especially because he tore the game up for basically all of the video..
I think he really like his experience from the first couple of hours of gameplay, that and he pointed out that the tech marvel of the game (procedural generated worlds, etc) was pretty impressive.
Ehh yea, thinking about it 5/10 does seem a bit scewed for the game being launched at a $60 price point. If the game were priced reasonable I could see a 5 or 6 rating, but personally I'd view the game as closer to a 3 or 4 in it's current state. It's tempting to go even lower when you consider the misinformation generated by the devs, but I think most people who do reviews like that prefer to rate the actual game/experience not how well it lived up to it's hype.
Here is the twist. Whoever you think is angry about a dev company of videogames for a game they didn't buy... is not anger, believe me, noone writing on the internet is as invested as you might think. You are seen as a shill because no matter what a publisher or game developer did wrong, you will downplay it and outright deny it for the most part, which ends up being impossible to discuss anything with you because sooningly enough you will start with one liners, semantics arguments like the one about fraud, or use different versions of you are just a random hater on the internet like you are pretty much doing with Bo1b. With whom i disagree on the tone, but not in the substance with one exception. Or maybe you are right and most people are missrepresenting you (even tho i think in itself that should raise some flags at how you are acting towards others if that translates into a general opinion).
I don't think you do it on purpose, you are just unable to see through that other people's opinion which differs with yours, on a completely subjective subject like this one, can be completely right and acceptable. Which is pretty much, some people don't mind watching a bad business burn. And this does not inherently mean being punished by the goverment, or some dude flailing a whip, but just the expectations from most people, yourself included probably, that bad business practices should result in bad results. Just that you, in this particular case, don't find it enough to warrant yourself for feeling that way, but in no way it means it's not acceptable or even sensible for anybody else.
Finally someone caught on to Plansix. If Plansix likes something and you don't, you are not allowed to express your opinion. Plansix will almost never actually take part in an actual discussion but almost always dismiss your opinion with one-liners.
On August 22 2016 17:39 Endymion wrote: how is a game that crashes 7 times in a ~12 hour play time a 5/10??? i don't understand his ratings at all, especially because he tore the game up for basically all of the video..
maybe it's just me but back in WoL whenever my score screen refused to load i would get so angry at blizzard for pushing out such an unpolished game to the point of me thinking way less of the whole package... and that was just the score screen not working... almost a crash an hour seemingly at random..? i play a lot of indie games that just flat out never crash, let alone with any consistency.. it seems like a big issue lol
I see, i thought you meant the oppossite (that 7 crashes out of 12 hours wasn't that bad), that's why i pointed out the article where it explains that you can't save whenever you want. Bad english is bad
On August 22 2016 22:39 aseq wrote: That Angry Joe dude is unwatchable. I'm boted atm but I can't stand more than 2 minutes of over-emotional internet attention whoring.
Attention whoring... I mean... I was with you until you brought that up. What the fuck is attention whoring? The guy has 2.6 million subs, he makes money like this. How is he attention whoring? It's his job to make and sell his product. You wouldn't say Honda is attention whoring when you see some bullshit Honda Civic ad where the car drives over a perfect road in the middle of the desert, looking majestic as fuck. Product -> eyeballs -> money.
I don't mind his over-emotional shit, he's Angry Joe, he's like that, but it does get a bit irritating and I see why people would just hate that. I kind of dislike his hired yes-man, but still, he's more genuine than 99% of game reviewers. Totalbiscuit is not producing a lot of content anymore and he doesn't review AAA titles very much, Jim Sterling is fully unhinged, everyone else is a paid shill or values form over content. If I had to rely on one game reviewer (which I don't), it just might be him, despite his colorful delivery.
At 32:15 this girl literally points Joe's revolver at his head as a joke (in his NMS review). I think it's a real revolver, I'm sure it's empty but still... Fucking Texans...
On August 22 2016 17:39 Endymion wrote: how is a game that crashes 7 times in a ~12 hour play time a 5/10??? i don't understand his ratings at all, especially because he tore the game up for basically all of the video..
It doesnt matter how much or how little time you lose. A game shouldn't crash that much lol.
Bethesda games are probably the most unstable games ever created and are frequently in people's top 10 lists.
But then they've built up a couple decades worth of reputation for giant scope and detail in their games, not to mention being some of the most openly moddable games ever...and, at the very least, are designed for PC instead of having the worst porting jobs ever...
On August 22 2016 17:39 Endymion wrote: how is a game that crashes 7 times in a ~12 hour play time a 5/10??? i don't understand his ratings at all, especially because he tore the game up for basically all of the video..
It doesnt matter how much or how little time you lose. A game shouldn't crash that much lol.
Bethesda games are probably the most unstable games ever created and are frequently in people's top 10 lists.
But then they've built up a couple decades worth of reputation for giant scope and detail in their games, not to mention being some of the most openly moddable games ever...and, at the very least, are designed for PC instead of having the worst porting jobs ever...
Bethesda hasn't focused on PC development of their games since Oblivion.
Skyrim, FO4, you can tell that they were developed for consoles first and foremost then later for PC as an afterthought.
But then again with how greatly consoles outnumer gaming PC it is only economically wise for developers to focus on consoles first. Unless you can make millions selling virtual hats like GabEn
I trust angryjoe for most of his game reviews .they are pretty good
and to the people questioning his 5/10, he gave it that score because he really enjoyed first 2 hours or so of the gameplay and he points it out throughout his video that the game had much more potential than the shell it is now . He might be a bit generous to give it a 5/10. I would have given it 4/10 for those 8 crashes .
On August 23 2016 00:49 Djzapz wrote: At 32:15 this girl literally points Joe's revolver at his head as a joke (in his NMS review). I think it's a real revolver, I'm sure it's empty but still... Fucking Texans...
On August 22 2016 17:39 Endymion wrote: how is a game that crashes 7 times in a ~12 hour play time a 5/10??? i don't understand his ratings at all, especially because he tore the game up for basically all of the video..
It doesnt matter how much or how little time you lose. A game shouldn't crash that much lol.
Bethesda games are probably the most unstable games ever created and are frequently in people's top 10 lists.
But then they've built up a couple decades worth of reputation for giant scope and detail in their games, not to mention being some of the most openly moddable games ever...and, at the very least, are designed for PC instead of having the worst porting jobs ever...
i think they're pretty shitty without the mods though xD, like 3/10 tier...
On August 23 2016 00:49 Djzapz wrote: At 32:15 this girl literally points Joe's revolver at his head as a joke (in his NMS review). I think it's a real revolver, I'm sure it's empty but still... Fucking Texans...
she's swedish...
Ok (I don't know who she is) but he's a Texan with guns laying around the house and alluding to suicide casually. And she's pointing at him with a gun she doesn't know with absolute certainty is empty. Maybe it's a prop, I don't think so. Either way x_X. As a gun owner that makes me cringe so hard.
i'm a 2nd amendment believer but my gun owning friends don't trust my words because i don't own a gun. in fact, i think the average citizen should be able to own any weapon that puts them on equal footing with the government. In 1789 that was a gun. Nowadays, I think people should be able to re enforce their homes to withstand missile and tank fire and people should be able to wear bullet proof vests.
In Canada, wearing a bullet proof vest is illegal. you see, you must be available to be shot by the cops at any time like they shot Wade Lawson and Sam Yatim.
On August 23 2016 05:11 JimmyJRaynor wrote: i think in 1 year this game will be $15.
i'm a 2nd amendment believer but my gun owning friends don't trust my words because i don't own a gun. in fact, i think the average citizen should be able to own any weapon that puts them on equal footing with the government. In 1789 that was a gun. Nowadays, I think people should be able to re enforce their homes to withstand missile and tank fire and people should be able to wear bullet proof vests.
In Canada, wearing a bullet proof vest is illegal. you see, you must be available to be shot by the cops like Wade Lawson and Sam Yatim at virtually any time.
I am sure you should take this to the US politic thread or r/politic or something, you are way off topic.
speaking of shooting, the shooting mechanics in NMS makes fallout 4's look like a masterpiece, and makes overwatch's hilariously huge hitboxes normal by comparison.
oh well, what do you expect from a studio who only had 2 shitty mobile games on their resume.
On August 23 2016 05:11 JimmyJRaynor wrote: i think in 1 year this game will be $15.
i'm a 2nd amendment believer but my gun owning friends don't trust my words because i don't own a gun. in fact, i think the average citizen should be able to own any weapon that puts them on equal footing with the government. In 1789 that was a gun. Nowadays, I think people should be able to re enforce their homes to withstand missile and tank fire and people should be able to wear bullet proof vests.
In Canada, wearing a bullet proof vest is illegal. you see, you must be available to be shot by the cops at any time like they shot Wade Lawson and Sam Yatim.
What the fuck are we even talking about anymore
Did you add that first line in just as a slight attempt to pretend like this was on topic or something
The bickering and nonsense in this thread is worse than the game lmao
i've talked quite a bit about No Man's Sky. I posted the No Man's Sky AngryJoe review which brought rise to the gun talk. My % of on topic discussion in this thread is running at about 95%. I can't say that for a few others in this thread though. Why don't you go bother them.
Sorry for derailing this with an off-topic observation about Angry Joe's loose gun safety standards . It was in a video about NMS though so there's that...
to be clear, i posted the video because its a video about No Man's Sky. I did not post the video in order to discuss the 2nd Amendment. Other people brought the gun thing up and i was just chipping in my $0.02 seeing as it came from a 100% on-topic video i posted.
i don't really understand the bickering. Murray was dishonest earlier in the game's development cycle and backed off and changed his story at the end. That is a clear indicator to stay away from the game. that is a recipe for a "wait and see" buying decision not a pre-order slam dunk like GTA5. I guess TB's "desperation player" theory worked in Hello Games favour because pre-order #s were very big on Steam.
I can understand why people would want to pre-order a competitive multiplayer game in order to be on the leading edge of the meta. This is a single player game. There is not much benefit to pre-ordering the game and playing it the first minute it is commercially available.
The AngryJoe video is really long. If you are interested in a summary of the deception by Murray and Hello Games it is covered in the video from 10:06 to 20:51
Steam #s are down substantially in the past week. There are ~11,500 people playing the game on Steam now so its like Steam isn't seeing huge sales #s for NMS in its 2nd week.
Steam #s are down substantially in the past week. There are ~11,500 people playing the game on Steam now so its like Steam isn't seeing huge sales #s for NMS in its 2nd week.
Do note that the the very first words of the article are "Physical sales of Uncharted 4". There's probably (heh) a difference between the sales of physical products with limited supply (Uncharted 4 discs) and Steam sales. But maybe not.
I dont think the sales meteric is unusual. Plenty of products sell very quickly the first week and then drop sharply. I think player retention rate would be a much better meteric. Aka how many will be playing a week, a month, 2 months after launch.
i think the decline in sales is a little higher than normal for a game that sold less than 1 million units and its pretty much in line with teh "mixed" review levels its received from thousands of steam users.
and if you think the Steam reviews are fake you can drill right down and see everything the users have done and their entire history. so i think the Steam "mixed" review level is a solid approximation of the title's over all reception by consumers.
is Murray a bit of a bullshitter? sure he is. So is Coke, Pepsi, McD's and Burger King. When it finally came down to it Murray fully acknowledged NMS is not a multiplayer title. People could've refunded their pre-orders or played the game for an hour on Steam and gotten a refund.
The steams "mixed" reviews come from the bad PC launch where every pissant and his magnifying class flooded the review section calling the game trash because it wouldnt work.
Now, thats a perfectly good reason for a bad review and we shouldnt dismiss terrible launches but.
1) It WAS only released and we all know how standards for launches are nowadays.
2) Most of those people could probably play with the workarounds provided hours after launch by the community or at the very least after their first official patch the week ( :| ) after which cleared up most issues.
Now these people left bad reviews but that says nothing for the actual game itself. Just its shitty launch issues and terrible performance, nothing about gameplay and guess what? Probably 95% of those people never went back to change their bitchy review about launch and enjoyed NMS' gameplay once they experienced it.
tl;dr - Steams "mixed" reviews are heavily biased towards its shitty launch and has nothing to do with gameplay, so you're talking outta the wrong hole.
On August 24 2016 01:51 Capped wrote: The steams "mixed" reviews come from the bad PC launch where every pissant and his magnifying class flooded the review section calling the game trash because it wouldnt work.
Now, thats a perfectly good reason for a bad review and we shouldnt dismiss terrible launches but.
1) It WAS only released and we all know how standards for launches are nowadays.
2) Most of those people could probably play with the workarounds provided hours after launch by the community or at the very least after their first official patch the week ( :| ) after which cleared up most issues.
Now these people left bad reviews but that says nothing for the actual game itself. Just its shitty launch issues and terrible performance, nothing about gameplay and guess what? Probably 95% of those people never went back to change their bitchy review about launch and enjoyed NMS' gameplay once they experienced it.
tl;dr - Steams "mixed" reviews are heavily biased towards its shitty launch and has nothing to do with gameplay, so you're talking outta the wrong hole.
Yeah how about no.
How about accepting that for many people a giant sandbox with nothing to do in it but look at pictures is a game they do not enjoy.
If you hare happy with NMS then power to you, enjoy it by all means. But do not pretend to speak for everyone.
On August 24 2016 01:51 Capped wrote: The steams "mixed" reviews come from the bad PC launch where every pissant and his magnifying class flooded the review section calling the game trash because it wouldnt work.
when u drill down into their histories they are not "pissants".. some have spent $1000s on games and spent 20+ hours with NMS before posting their review. Furthermore, lots have posted many reviews for other games so you can get a feel for how optimistic or pessimistic the person is in general.
i respect the opinions of guys who spend $1000s on games and spend 10s of thousands of hours playing games. Even if i happen to disagree with them. i suggest you do the same.
I don't understand how people defend this game. If you enjoy it, that's cool. Still, there are literally dozens of unfulfilled promises, dozens of straight up lies by the dev. Even if you like it, surely you see the deception. Surely you see that thousands of peoples didn't get what they were promises. That's cause for consternation, it's cause for disappointment, too. Hell I know for a fact that many people have a deep emotional attachment for what they were promised. You can disagree with me on almost everything but there's no getting around the fact that the devs lied and delivered a gimped product. You enjoying the game doesn't erase this shady shit.
On August 24 2016 03:33 Djzapz wrote: I don't understand how people defend this game. If you enjoy it, that's cool. Still, there are literally dozens of unfulfilled promises, dozens of straight up lies by the dev. Even if you like it, surely you see the deception. Surely you see that thousands of peoples didn't get what they were promises. That's cause for consternation, it's cause for disappointment, too. Hell I know for a fact that many people have a deep emotional attachment for what they were promised. You can disagree with me on almost everything but there's no getting around the fact that the devs lied and delivered a gimped product. You enjoying the game doesn't erase this shady shit.
The number (and volume) of people in this thread criticizing the game and bitching about its defenders definitely outweighs the defenders themselves. I don't see why the need to constantly keep repeating the same old rhetoric about broken promises and boring gameplay when it was quite obvious that was all true the day after release. People seem to love doing it though.
I understand the schadenfreude aspect from all those that expected it to fail all along, but it's weeks later and we're still talking about drops in sales and reviews from Youtubers spouting the same shit everyone thought hours after the game dropped. When does it end lol
On August 24 2016 03:33 Djzapz wrote: I don't understand how people defend this game. If you enjoy it, that's cool. Still, there are literally dozens of unfulfilled promises, dozens of straight up lies by the dev. Even if you like it, surely you see the deception. Surely you see that thousands of peoples didn't get what they were promises. That's cause for consternation, it's cause for disappointment, too. Hell I know for a fact that many people have a deep emotional attachment for what they were promised. You can disagree with me on almost everything but there's no getting around the fact that the devs lied and delivered a gimped product. You enjoying the game doesn't erase this shady shit.
The number (and volume) of people in this thread criticizing the game and bitching about its defenders definitely outweighs the defenders themselves. I don't see why the need to constantly keep repeating the same old rhetoric about broken promises and boring gameplay when it was quite obvious that was all true the day after release. People seem to love doing it though.
I understand the schadenfreude aspect from all those that expected it to fail all along, but it's weeks later and we're still talking about drops in sales and reviews from Youtubers spouting the same shit everyone thought hours after the game dropped. When does it end lol
It doesn’t. Sections of the internet will be carved out for like minded people to have the discussions they want to engage in. Either through attrition or simple some other system. This thread clearly isn’t the place to come and post pictures of your time traveling across space.
Defending a flawed game you like is like defending that totally main stream band that you enjoy listening to. Sometimes you are up for it. Most of the time it’s easier just to enjoy the music you like and let other people do their thing.
On August 24 2016 03:33 Djzapz wrote: I don't understand how people defend this game. If you enjoy it, that's cool. Still, there are literally dozens of unfulfilled promises, dozens of straight up lies by the dev. Even if you like it, surely you see the deception. Surely you see that thousands of peoples didn't get what they were promises. That's cause for consternation, it's cause for disappointment, too. Hell I know for a fact that many people have a deep emotional attachment for what they were promised. You can disagree with me on almost everything but there's no getting around the fact that the devs lied and delivered a gimped product. You enjoying the game doesn't erase this shady shit.
The number (and volume) of people in this thread criticizing the game and bitching about its defenders definitely outweighs the defenders themselves. I don't see why the need to constantly keep repeating the same old rhetoric about broken promises and boring gameplay when it was quite obvious that was all true the day after release. People seem to love doing it though.
I understand the schadenfreude aspect from all those that expected it to fail all along, but it's weeks later and we're still talking about drops in sales and reviews from Youtubers spouting the same shit everyone thought hours after the game dropped. When does it end lol
It ends when we kill preorders and when we force devs to be honest. I'm definitely guilty of bandwagoning against this game because I think it's important.
On August 24 2016 03:33 Djzapz wrote: I don't understand how people defend this game. If you enjoy it, that's cool. Still, there are literally dozens of unfulfilled promises, dozens of straight up lies by the dev. Even if you like it, surely you see the deception. Surely you see that thousands of peoples didn't get what they were promises. That's cause for consternation, it's cause for disappointment, too. Hell I know for a fact that many people have a deep emotional attachment for what they were promised. You can disagree with me on almost everything but there's no getting around the fact that the devs lied and delivered a gimped product. You enjoying the game doesn't erase this shady shit.
The number (and volume) of people in this thread criticizing the game and bitching about its defenders definitely outweighs the defenders themselves. I don't see why the need to constantly keep repeating the same old rhetoric about broken promises and boring gameplay when it was quite obvious that was all true the day after release. People seem to love doing it though.
I understand the schadenfreude aspect from all those that expected it to fail all along, but it's weeks later and we're still talking about drops in sales and reviews from Youtubers spouting the same shit everyone thought hours after the game dropped. When does it end lol
It ends when we kill preorders and when we force devs to be honest. I'm definitely guilty of bandwagoning against this game because I think it's important.
That's been an issue for years now though, with various games and studios. Not sure why NMS and HG just became such a lightning rod for it. Maybe people think the smaller studio aspect meant it's more transparent or they could make a bigger difference (why bother throwing shade at Activision for whatever shitty purchasing / DLC / Season Pass shit they vomit up because it's Activision of course they're evil we already knew that!...)
On August 24 2016 03:33 Djzapz wrote: I don't understand how people defend this game. If you enjoy it, that's cool. Still, there are literally dozens of unfulfilled promises, dozens of straight up lies by the dev. Even if you like it, surely you see the deception. Surely you see that thousands of peoples didn't get what they were promises. That's cause for consternation, it's cause for disappointment, too. Hell I know for a fact that many people have a deep emotional attachment for what they were promised. You can disagree with me on almost everything but there's no getting around the fact that the devs lied and delivered a gimped product. You enjoying the game doesn't erase this shady shit.
The number (and volume) of people in this thread criticizing the game and bitching about its defenders definitely outweighs the defenders themselves. I don't see why the need to constantly keep repeating the same old rhetoric about broken promises and boring gameplay when it was quite obvious that was all true the day after release. People seem to love doing it though.
I understand the schadenfreude aspect from all those that expected it to fail all along, but it's weeks later and we're still talking about drops in sales and reviews from Youtubers spouting the same shit everyone thought hours after the game dropped. When does it end lol
It ends when we kill preorders and when we force devs to be honest. I'm definitely guilty of bandwagoning against this game because I think it's important.
That's been an issue for years now though, with various games and studios. Not sure why NMS and HG just became such a lightning rod for it. Maybe people think the smaller studio aspect meant it's more transparent or they could make a bigger difference (why bother throwing shade at Activision for whatever shitty purchasing / DLC / Season Pass shit they vomit up because it's Activision of course they're evil we already knew that!...)
I did the same thing on the QQ thread on the Overwatch forum regarding that game's sketchy monetization schemes even though it's far from the most egregious example of sketchy monetization. What's your point, this bullshit is established as the status quo so we should just bend over and relax? There's no harm in criticizing it openly, and don't get surprised when certain games get the blunt of it while others will benefit from lulls in the public outcry.
You act like NMS somehow got special treatment, but it really didn't. Everything converged to make it so harsh on them, Hello Games didn't get special treatment. NMS got an insane amount of marketing, a lot of media coverage, and the lies of the devs were a lot worse than average. It's not an "oh poor Hello Games" situation. They finely crafted this deceit and showed it to millions of people, of course the backlash would be exceptional. Plus unlike those big corporations lying, we had Sean's face attached to it. When Ubisoft shits the bed we all have this image of a big unwieldy corporations with artists and producers and developers all fighting for a different product. Here, it was just Hello Game's Sean, lying his ass off. Just that guy.
So how could you be "not sure" why NMS and HG got the backlash they got. It's obvious.
The prevalence of pre-order is a holdover from the day stores like Gamestop based all of their purchases on pre-order numbers. Publishers could not sell copies of games to retailers in any reasonable number unless they could drum up pre-orders. Gamespot wouldn’t even carry some release games if they couldn’t get a specific number of pre-orders. This continues well into the early 2000s before digital purchase took over and gamestop turned into a pawnshop. But a lot of the publishers and customer base had become so used to the format that it just continued.
The biggest problem with pre-orders is that it creates this pressure for muti-platform launches, which crushes QA. I’ve heard a bunch of developers say that it is the big reason we see so many busted launches, is that publishers push for three platform launches, but don’t want to pay for nearly triple the QA. And because both Microsoft and Sony certified launch games, the publishers push for them to get priority.
On August 24 2016 03:55 Duka08 wrote: That's been an issue for years now though, with various games and studios. Not sure why NMS and HG just became such a lightning rod for it. Maybe people think the smaller studio aspect meant it's more transparent or
TB identified the issue in a video i posted. they pandered to a desperate crowd telling them what they wanted to hear. When you do not deliver.. you'll hear it.
OTOH, Blizzard never delivered a paid Arcade system for mapmakers to make money. They delivered in so many other ways with SC2 that it never became a giant contraversy.
it really is a great strat by Hello Games if they choose to play the victim card and claim they are victims.
On August 24 2016 04:05 Djzapz wrote: So how could you be "not sure" why NMS and HG got the backlash they got. It's obvious.
Oh it's very obvious why they got the backlash. I'm not arguing that. I've just never seen it to such an extreme extent when the same problems have been unfortunately prevalent in the industry. They (Hello Games) specifically have gotten blown up to such a hilarious degree. It seems more like the straw that broke the camel's back, and my point was that it's interesting that people are using NMS specifically as a platform to try and launch a revolution in the gaming industry. Or I'm wrong and maybe it's happened with other titles I just didn't pay such close attention to.
Obviously the game's got huge issues and the whole debacle sucks. I'm just tired of all the "I told you so" folks still parading around, here and everywhere. It's exhausting. We get it. Big Reddit threads that talk about specific issues, or comparisons/promotions for smaller games that do things better, are far more interesting.
Hello Games and Sony are doing a great job of getting other media outlets to paint them as victims. HG and Murray can never try to play that victim card directly with their own words and proclamations.. they'll get destroyed even more.
they should call upon the Jon Jones PR team. He is a labelling himself a victim now. All we need is for Sean Murray to run over a pregnant lady and then flee the scene and disappear for a weekend and we're all set.
the victim card is a powerful deflection and the very smart marketing guys at Sony are playing that for all its worth.
You say "we get it" and maybe you do but many don't. People famously don't understand business. [Going off on a tangent here]: Recently, a youtuber was accused of faking a huge giveaway. Although it's starting to look like the giveaway is going to take place, a staggering number of people immediately adopted the good ole' "no harm no foul" position. Their justification was that the youtuber in question had nothing to gain from the giveaway, fake or real. He just did it to look cool, and promising tens of thousands of dollars worth of equipment without delivering is a zero sum thing. No one gains anything, no one is truly hurt by it. A lot of people, surprisingly, can't connect the dots at all. They don't see giveaways as a business decision, they don't understand that the people and businesses which do giveaways expect a return on investment.
People have an extremely naive outlook on these things, and they very rapidly adopt an individualistic understanding of the issues. You'll have games with huge performance problems like Batman Arkham something, and people will complain while others will say "works on my PC so there's no problem at all with this game".
Trying to get people to think critically... at the end of the day maybe it's a fool's errand. But it's tempting to insist when already people are trying to say it's water under the bridge. I need this to stop happening, it's not water under the bridge.
how many times did Testie get caught hacking and everyone just let it slide? even though the guy is canadian, it was fun watching him get rofl-stomped at every Blizzcon.
watching NMS development and updates the past 2 years.. it was like a giant 2 year long version of the "Kramerica Industries" episode on Seinfeld with Sean Murray in the role of Kramer.
comedic software development begets more comedy.
watching this idiocy makes me appreciate Blizzard all the more and shows us how rare genuine honesty is.
When I watched the first demo of NMS and when they said its a procedurally generated universe, and since I use procedural generation in my day to day work, though nothing of the scale NMS demonstrated, I use it mostly for textures and 3d models for rocks/planets/etc, it kind of raised an eyebrow.
The demo they showed was incredibly well done, I just couldnt believe that a small indie team would be capable of doing such a thing. The amount of work that will have to go in that, the number of parameters/rules the generator would have to go through and come out aesthetically that good was just mind boggling to me. Thats the biggest problem of procedural generation, while it technically creates different and unique things, the number of parameters the generator uses are just a few in most cases that people dont perceive them as different, or if they look different, they would probably look like crap. To achieve perceptual difference and to be aesthetically pleasing at the same time especially on flora and fauna is such a massive task, perhaps even impossible because you'd have to input parameters that make sense for biological systems, which needless to say are quite a few orders of magnitude more complex than simple mathematical systems to make rocks and planets. So the demo (which was created by artists and there's nothing procedural about it) and the actual game are quite different and that's one of the first things people note, the world is dull and looks the same. While to some its a disappointment, for me its a relief tbh, because if that was procedurally generated, I'd be out of a job in a few years lol.
I was very eager to preorder but having crashed and burned on so many hype trains before, I decided against it and wait for reviews because I just couldn't shake off the feeling that something was way off about how the game was presented.
To say I'm disappointed how the game turned out would be a lie. I knew they wouldnt deliver everything they promised, but so many people did, they were sold a lie and that IS NOT OK. It doesnt matter if some players enjoy the game, that's besides the point, the backlash is well deserved because the game they promoted is not the game people got.
On August 29 2016 08:00 plated.rawr wrote: Heeey, whining works! I'm sure this won't set a toxic precedent at all.
I don't consider the precedent of "Do not strait up lie about features in your game" is toxic, but whatever.
What about the precedent of you can refund a game you played for 50+ hours?
What about it?
I hope you are aware that this precedent already existed. H1Z1 had the same happen to it, Arkham Knight had it, google tells Journey of the Light did aswell.
If you (the developer) fuck up badly Steam will allow refunds regardless of playtime in order to protect itself as a brand and from potential lawsuits I imagine.
On August 29 2016 08:00 plated.rawr wrote: Heeey, whining works! I'm sure this won't set a toxic precedent at all.
I don't consider the precedent of "Do not strait up lie about features in your game" is toxic, but whatever.
What about the precedent of you can refund a game you played for 50+ hours?
What about it?
I hope you are aware that this precedent already existed. H1Z1 had the same happen to it, Arkham Knight had it, google tells Journey of the Light did aswell.
If you (the developer) fuck up badly Steam will allow refunds regardless of playtime in order to protect itself as a brand and from potential lawsuits I imagine.
It was a question if you thought it was toxic. You clearly don't. Never said its new or right or wrong.
On August 29 2016 08:00 plated.rawr wrote: Heeey, whining works! I'm sure this won't set a toxic precedent at all.
I don't consider the precedent of "Do not strait up lie about features in your game" is toxic, but whatever.
What about the precedent of you can refund a game you played for 50+ hours?
What about it?
I hope you are aware that this precedent already existed. H1Z1 had the same happen to it, Arkham Knight had it, google tells Journey of the Light did aswell.
If you (the developer) fuck up badly Steam will allow refunds regardless of playtime in order to protect itself as a brand and from potential lawsuits I imagine.
It was a question if you thought it was toxic. You clearly don't. Never said its new or right or wrong.
On August 29 2016 08:00 plated.rawr wrote: Heeey, whining works! I'm sure this won't set a toxic precedent at all.
I don't consider the precedent of "Do not strait up lie about features in your game" is toxic, but whatever.
What about the precedent of you can refund a game you played for 50+ hours?
What about it?
I hope you are aware that this precedent already existed. H1Z1 had the same happen to it, Arkham Knight had it, google tells Journey of the Light did aswell.
If you (the developer) fuck up badly Steam will allow refunds regardless of playtime in order to protect itself as a brand and from potential lawsuits I imagine.
It was a question if you thought it was toxic. You clearly don't. Never said its new or right or wrong.
"Precedent" kind of implies it's a first.
You're right I should of been more clear and said do you think it could perpetuate a toxic precedent. (of refunding a game after playing 50+ hours)
On August 29 2016 08:00 plated.rawr wrote: Heeey, whining works! I'm sure this won't set a toxic precedent at all.
I don't consider the precedent of "Do not strait up lie about features in your game" is toxic, but whatever.
What about the precedent of you can refund a game you played for 50+ hours?
What about it?
I hope you are aware that this precedent already existed. H1Z1 had the same happen to it, Arkham Knight had it, google tells Journey of the Light did aswell.
If you (the developer) fuck up badly Steam will allow refunds regardless of playtime in order to protect itself as a brand and from potential lawsuits I imagine.
It was a question if you thought it was toxic. You clearly don't. Never said its new or right or wrong.
"Precedent" kind of implies it's a first.
You're right I should of been more clear and said do you think it could perpetuate a toxic precedent. (of refunding a game after playing 50+ hours)
I'd say that's highly unlikely. You need a critical mass of people complaining for there to be any response. If enough people are satisfied with the game, then the producers, distributors, developers, etc. don't actually have to pay attention.
And, importantly, in spite of all the drama with NMS, the issue is largely with games that simply don't work on release. H1Z1, Arkham Knight, NMS, all games that were actually completely busted on release for a significant enough amount of people. The precedent really has nothing to do with any kind of play time, but the quality control that Valve and Sony are willing to tolerate on their platforms. Good and bad may be subjective, but broken software is not.
this guy was a prophet but no one couldn't hear his words because of the hype
He's not a prophet, just a guy saying basically what most people with a good understanding of software development and the capabilities of small teams would tell you.
If you read his current posts he actually likes the game because his expectations were far more grounded than most.
This was pretty much my stance, interesting concept, doubtful they would make anything actually interesting but interesteed to see what actually came out of it, the reason I haven't bought it is because of the price point, I'm not paying £50 for what I'm pretty sure this game is. Might pick it up in 6mo - 1 year when its <£20 and has had more work done to it though.
I understand the hate though, hype culture / pre-ordering is weird and doesn't exist much outside of gaming but within the context of gaming I think creators need to be very careful with what they say publicly. I don't think Murray is a bad guy, just a kind of Molyneux 2.0 but without the backing of a AAA team and Microsoft money to frantically try and make your wild hype generation a reality.
Steam is protecting its existing preorder business by creating this refund for No Man's Sky. Its a growing multi-billion dollar empire unwilling to cheat people for a couple of million in profit.
i suspect Steam initiated this thing and this forced Sony to follow their lead.
On August 29 2016 08:00 plated.rawr wrote: Heeey, whining works! I'm sure this won't set a toxic precedent at all.
I don't consider the precedent of "Do not strait up lie about features in your game" is toxic, but whatever.
What about the precedent of you can refund a game you played for 50+ hours?
What about it?
I hope you are aware that this precedent already existed. H1Z1 had the same happen to it, Arkham Knight had it, google tells Journey of the Light did aswell.
If you (the developer) fuck up badly Steam will allow refunds regardless of playtime in order to protect itself as a brand and from potential lawsuits I imagine.
It was a question if you thought it was toxic. You clearly don't. Never said its new or right or wrong.
"Precedent" kind of implies it's a first.
You're right I should of been more clear and said do you think it could perpetuate a toxic precedent. (of refunding a game after playing 50+ hours)
Protecting customers against false advertisiment =/= Toxic precedent.
refunds have been such a big issue with No Mans Sky's on Steam that the # of purchasers has declined. more people are asking for refunds than are buying the game.
Sony content director guy is not happy.
adding to this problem is that Steam or the NMS client was not correctly tracking play time on Steam. Only 1 type of game play was being tracked. whether it was Steam's fault or the NMS client's fault.. who knows... Steam seems to track my play time on all my games just fine.
if its the NMS's client that is not working properly with the Steam servers on playing time then they are a victim of their own shoddy software engineering; they pushed the game out the door before it was polished and mature.
what a clusterfuck.
I'd like to thank Sean Murray, Sony, and Hello Games for providing me with some free entertainment these past few weeks.
Yes refunding after 50 hours sounds incredibly fishy (where did the number even come from tho?) but when the decision is made to grant refunds outside of the normal 2h window (for steam anyway) then what do you set the new number to?
At what point does 'looking for content', 'waiting for patches', 'trying to fix crashes' turn into 'theft'? When there is no specific amount of time you are willing to put as a limit your left with everything or nothing.
Yes there will be people who abuse this generosity and shame on them but for Steam/Sony it is an acceptable cost of saving their reputation.
ps. I assume that the developer has to pay for the refunds? Because if so then I assume Hello Games is dead at this point as their income will get destroyed by the refunds.
i suspect Steam does not start putting the money into the accounts of the game makers/publishers until 30 days after the actual purchase due to the Credit Card chargeback possibility.
if you really want to get nasty with Steam you can buy a game on Credit Card; play it for 29 days and then claim to your Credit Card company that you did not make the purchase. Your CC company will charge back the purchase and Steam will probably be pretty pissed off.
Lets just remember that we are talking about "generosity" out of a game that the developer blatantly lie about in the beginning, and it was sold upon that lie.
How can you blame people for trying to refund something they never got in the beginning, that sony dude is stupid as fuck.
I think is only fair, most countries have a 3 month guarantee if X product doesnt work as advertised, this falls right in that category
On August 29 2016 21:14 JimmyJRaynor wrote: i suspect Steam does not start putting the money into the accounts of the game makers/publishers until 30 days after the actual purchase due to the Credit Card chargeback possibility.
if you really want to get nasty with Steam you can buy a game on Credit Card; play it for 29 days and then claim to your Credit Card company that you did not make the purchase. Your CC company will charge back the purchase and Steam will probably be pretty pissed off.
At which point Steam blocks your steam account until such a time as you remade payment. I would advise not trying this ^^
Perhaps 50 hours is a bit too much, but given the situation, Im glad Valve made this move. It signals to other scumbags to think twice how they are going to advertise and hype their game.
this guy was a prophet but no one couldn't hear his words because of the hype
He's not a prophet, just a guy saying basically what most people with a good understanding of software development and the capabilities of small teams would tell you.
If you read his current posts he actually likes the game because his expectations were far more grounded than most.
This was pretty much my stance, interesting concept, doubtful they would make anything actually interesting but interesteed to see what actually came out of it, the reason I haven't bought it is because of the price point, I'm not paying £50 for what I'm pretty sure this game is. Might pick it up in 6mo - 1 year when its <£20 and has had more work done to it though.
I understand the hate though, hype culture / pre-ordering is weird and doesn't exist much outside of gaming but within the context of gaming I think creators need to be very careful with what they say publicly. I don't think Murray is a bad guy, just a kind of Molyneux 2.0 but without the backing of a AAA team and Microsoft money to frantically try and make your wild hype generation a reality.
This pretty much sums up Murray, the man is bad at PR and doesn’t know when to say “guys, we can’t do this.” The refunds extend to PS4 too, so it looks like everyone can get their money back if they want. Though maybe not after playing 50 hours. That’s pushing the spirit of the refund policy.
Some people and that salty sony guy got the message wrong. 50 hours refund is theft when you have a game delivered a good portion of the promises during the launch. This special case is a warning message from the community and distros (steam basically) to get their shit together and stop trying scam people.
That salty dude should stop spamming "50" in his twitter and ask why it is possible to refund after 50 hours and why you cannot refund all the other games.
Of course some people refund after 50 hours game even though they enjoy the game and I'd call it dishonesty. But hey, guess who is the number one dishonest here!
If you work retail of any sort you see numerous attempts to abuse refund policies and those people complaining when they get called out for abusing the policy. I doubt video games would different. I always felt 2 hours was a little restrictive, but I get why they can’t make it much more without restricting game design for cheaper games.
Yeah in some cases 2 hours is plenty and other you only might scratch the surface of a game. To me 50 hours is a little much though. It would be like having your food cooked wrong at a restaurant and eating almost the entire thing before saying "I'm not paying for this it's not what I ordered". There is no doubt NMS is not what you had ordered but how much playtime did it take for you to realize that. Day 1 all forums were flooded with news of lies and false promises.
The whole 50 hour thing is just a giant red herring, really.
The point isn't that people are abusing an open refund policy. It's that a developer screwed up enough that the distributors feel its in their best interest to give an unrestricted refund to their game specifically. They felt the PR and damage to their sale platform warranted whatever money they lose from any potential abusers (which, all things considered, there are probably a very low amount of).
And depending on the game, a huge amount of time before finding out the game is terrible isn't really that abnormal. Vanilla Diablo 3 took a good 16 hours (12 of which was story repetition) before you reached the end-game content, only to find it was shallow and vapid and probably the most anti-fun design in recent history. And that's if you played one character first then immediately tried the end game content, instead of trying a couple other characters.
A lot of games can and will create a lot of padding at the beginning that creates a false sense of longevity and depth. RPGs are generally the biggest offenders, but sandbox and exploration games are definitely among them.
I don’t think games should be returned if people don’t enjoy them after 16 hours. I can’t return books with shitty endings or movies that are bad. It has to be the case like No Man’s Sky, where the PR was really poor and misleading. Or where the game is straight up broken, like Arkham Knight. But those are the exception, not the rule.
At least back in the day we used to be able to sell games to our friends, but we can’t do that now a days with digital games.
The 2hr refund might be a little too low (but considering indie games... Is hard to find a middle ground) but its good.
The whole situation here is based on broken promises (and broken game also, the game has som serious crash issues), thats, like p6 said, the exception to the rule.
People arent refunding because they didnt have fun with the game but because they were sold a game that wasnt the one they actually thought they were buying.
omg that sony guy looool, people should send him the reddit thread and say "thief???"
edit aaaaaaand i saw the rest of his twitter posts, "stop doxing me for sharing an opinion about defending crooked developers" after he pokes an extremely well known beehive while working for the publisher of the broken game... well done sony... this guy is getting fired 100%
On August 30 2016 00:18 Plansix wrote: I don’t think games should be returned if people don’t enjoy them after 16 hours. I can’t return books with shitty endings or movies that are bad. It has to be the case like No Man’s Sky, where the PR was really poor and misleading. Or where the game is straight up broken, like Arkham Knight. But those are the exception, not the rule.
At least back in the day we used to be able to sell games to our friends, but we can’t do that now a days with digital games.
What about a game like KotoR 2 where the entire last quarter of the game wasn't even built?
I agree there shouldn't be some open ended "don't like" refund, unless the developer wants to do some money back guarantee. I'm just saying 50 hours to find out a game is busted isn't that ridiculous, depending on the game.
The man’s opinion was hyperbolic, but holy shit he doesn’t need to be doxed and harassed for it. I really dislike the “well he asked for it by poking the bear/beehive”. Bears attack people who poke them because they are large animals that are not domesticated. Bees do it to defend their hive because they see a person with a stick as a threat.
The someone’s natural response to “man said thing about vija game on the internet that angers me” is to find his personal info and call his family, that is super fucked and shouldn’t really be cheered on.
On August 30 2016 00:18 Plansix wrote: I don’t think games should be returned if people don’t enjoy them after 16 hours. I can’t return books with shitty endings or movies that are bad. It has to be the case like No Man’s Sky, where the PR was really poor and misleading. Or where the game is straight up broken, like Arkham Knight. But those are the exception, not the rule.
At least back in the day we used to be able to sell games to our friends, but we can’t do that now a days with digital games.
What about a game like KotoR 2 where the entire last quarter of the game wasn't even built?
I agree there shouldn't be some open ended "don't like" refund, unless the developer wants to do some money back guarantee. I'm just saying 50 hours to find out a game is busted isn't that ridiculous, depending on the game.
EA fucked that one up by rushing it out the door, but there was an ending. I am conflicted on that one because the game was function and ended. It was just a bad ending that was half backed. There have been plenty of movies and books with that problem. I think the game needs to be misleading or straight up not work.
given the only "communication" from hello games and sony on this whole incident is this guy, as far as I can see, it's a pretty expected response.. and you could easily say that the "bees" defending the "beehive" (the games industry) are stinging people who think refunding broken games is somehow wrong, while having a direct financial benefit for selling said games, are justified..he can't sit behind the shield of "it's only the games industry" when the games industry is a massive industry that spans the entire planet..
On August 30 2016 00:18 Plansix wrote: I don’t think games should be returned if people don’t enjoy them after 16 hours. I can’t return books with shitty endings or movies that are bad. It has to be the case like No Man’s Sky, where the PR was really poor and misleading. Or where the game is straight up broken, like Arkham Knight. But those are the exception, not the rule.
At least back in the day we used to be able to sell games to our friends, but we can’t do that now a days with digital games.
What about a game like KotoR 2 where the entire last quarter of the game wasn't even built?
I agree there shouldn't be some open ended "don't like" refund, unless the developer wants to do some money back guarantee. I'm just saying 50 hours to find out a game is busted isn't that ridiculous, depending on the game.
i've watched sales-guys sell software that does not exist. we got it close enough to what the sales-guy promised and close enough to the promised delivery date to avoid problems.
very smart, calculated, careful bullshitters will continue to thrive in a free economy. The problem is that Sean Murray is a bad liar.
On August 30 2016 00:18 Plansix wrote: I don’t think games should be returned if people don’t enjoy them after 16 hours. I can’t return books with shitty endings or movies that are bad. It has to be the case like No Man’s Sky, where the PR was really poor and misleading. Or where the game is straight up broken, like Arkham Knight. But those are the exception, not the rule.
At least back in the day we used to be able to sell games to our friends, but we can’t do that now a days with digital games.
What about a game like KotoR 2 where the entire last quarter of the game wasn't even built?
I agree there shouldn't be some open ended "don't like" refund, unless the developer wants to do some money back guarantee. I'm just saying 50 hours to find out a game is busted isn't that ridiculous, depending on the game.
i've watched sales guys sell software that does not exist.
I'm on the other side of that, where it's my job to the make the software do everything that the sales guy sold.
i'm on that side as well.. i'm just friends with some sales guys. i've been able to climb the corporate ladder a lot faster by refusing to allow the unofficial berlin wall between R&D and sales to stop me from communicating with teh sales team.
Harassing employees family over a shitty, over promised video game is not a reasonable form of consumer complaint. There is no defending that level of stupid, even if the PR guy was a clown on twitter. Its public, just have a good laugh, mock the guy, write an email to Sony and move on.
People have to accept that fraud happens in a free world. And smart fraudsters will get away with it. In an innocent until proven guilty world some guilty people go free. Its been that way since 1789 ( or whatever year that thing was signed in Philadelphia).
i prefer that world to a world where some moron gullible enough to believe Sean Murray's bullshit wants to be protected by the government from any and every life contigency.
it might not be right, but it's 100% expected with the past few weeks, even going back to gamergate and stuff like that.. Going against public opinion on social media is just never a good idea, especially if you have a financial incentive to tell them they're wrong.. it's like internet 101.. the fact that he's like "oh nooooo i'm getting doxed!!" after what he said is just a total facepalm....
People are getting a refund because the game doesn't have the features which were advertised. It doesn't matter 1 hour to 100 hours. I know people who finished the game, because when you pay 60 bucks for a game, even if you were scammed, you try to make the most out of it. That logic trying to put faults on the victims is pretty awesome i guess.
@Plansix If you wanted to make a right analogy it would be a writer who tells you about how awesome his book will be, what a rich ending it will have, all the characters you will care (or hate) about. And then, when you buy the book you enjoy the first 49 pages, but from page 50 to 300, it's all crap written by a 5 year old.
On August 30 2016 01:16 JimmyJRaynor wrote: People have to accept that fraud happens in a free world. And smart fraudsters will get away with it. In an innocent until proven guilty world some guilty people go free. Its been that way since 1789 ( or whatever year that thing was signed in Philadelphia).
i prefer that world to a world where some moron gullible enough to believe Sean Murray's bullshit wants to be protected by the government from any and every life contigency.
Caveat Emptor.
I didn't know it was the goverment which allowed people to make refunds on the game. Valve did the policing themselves, mostly because their brands values consumer's trust high enough. So it's not only "goverments" or "whiny dumb people" the ones which push for fraudsters to not get away with it.
I’m pretty sure my analogy is fine since it wasn’t about No Man Sky. In fact, my post specifically differentiates that analogy from No Man Sky.
And we could debate the number of hours people should be allowed to play before they get a refund. Even with the game being No Mans Sky, I think 50 is a bit much. I wouldn’t fault any retailer for rejecting that refund.
Edit: In the US there several states that require clear refund policies by law. All retailers of digital video games were running afoul of the law in those states for a while.
On August 30 2016 03:25 Plansix wrote: I’m pretty sure my analogy is fine since it wasn’t about No Man Sky. In fact, my post specifically differentiates that analogy from No Man Sky.
And we could debate the number of hours people should be allowed to play before they get a refund. Even with the game being No Mans Sky, I think 50 is a bit much. I wouldn’t fault any retailer for rejecting that refund.
Edit: In the US there several states that require clear refund policies by law. All retailers of digital video games were running afoul of the law in those states for a while.
I'm pretty sure it's the reverse scenario here. It's not that people with 50 hours were demanding a refund, it's that the digital retailers offered refunds to everyone, and people with 50 hours jumped on board with that.
I can see that. I guess if someone plays another 50 hours after the refund policy is public is where I would draw that line. Someone who is just dumping hours into the game because they spend $60 on it and can’t justify no playing it.
On August 30 2016 01:16 JimmyJRaynor wrote: People have to accept that fraud happens in a free world. And smart fraudsters will get away with it. In an innocent until proven guilty world some guilty people go free. Its been that way since 1789 ( or whatever year that thing was signed in Philadelphia).
i prefer that world to a world where some moron gullible enough to believe Sean Murray's bullshit wants to be protected by the government from any and every life contigency.
Caveat Emptor.
I didn't know it was the goverment which allowed people to make refunds on the game. Valve did the policing themselves, mostly because their brands values consumer's trust high enough. So it's not only "goverments" or "whiny dumb people" the ones which push for fraudsters to not get away with it.
i don't want laws changed so that any one and every one is guilty of a crime because of the standard "puffing" that goes on during the marketing phase of any new product.
Steam can do anything they want with the money they've brought in including giving it back to whoever gave it to them.
On August 30 2016 03:09 Godwrath wrote: People are getting a refund because the game doesn't have the features which were advertised. It doesn't matter 1 hour to 100 hours. I know people who finished the game, because when you pay 60 bucks for a game, even if you were scammed, you try to make the most out of it. That logic trying to put faults on the victims is pretty awesome i guess.
@Plansix If you wanted to make a right analogy it would be a writer who tells you about how awesome his book will be, what a rich ending it will have, all the characters you will care (or hate) about. And then, when you buy the book you enjoy the first 49 pages, but from page 50 to 300, it's all crap written by a 5 year old.
I don't see people asking for refund in mgs5 because of missing promise and a cut of a whole chapter. This is just an excuse used because the game didn't meet their over hype.
the doxxing is dumb, but the mass refunds are really self inflicted. Sean Murray was intentionally cagey about aspects of the game and then went dark on comments when shit hit the fan. and I say that as someone who generally enjoys the game faults and all
On August 30 2016 01:16 JimmyJRaynor wrote: People have to accept that fraud happens in a free world. And smart fraudsters will get away with it. In an innocent until proven guilty world some guilty people go free. Its been that way since 1789 ( or whatever year that thing was signed in Philadelphia).
i prefer that world to a world where some moron gullible enough to believe Sean Murray's bullshit wants to be protected by the government from any and every life contigency.
Caveat Emptor.
I didn't know it was the goverment which allowed people to make refunds on the game. Valve did the policing themselves, mostly because their brands values consumer's trust high enough. So it's not only "goverments" or "whiny dumb people" the ones which push for fraudsters to not get away with it.
i don't want laws changed so that any one and every one is guilty of a crime because of the standard "puffing" that goes on during the marketing phase of any new product.
Steam can do anything they want with the money they've brought in including giving it back to whoever gave it to them.
Caveat Emptor.
And no laws got changed. Caveat Emptor only works if the customer is able to inform himself, something that doesn't happen since there are NDAs, false advertisiment, and a whole lot of schemes on marketing to use feelings rather than information to sell products (specially on gaming with preorders to "support" projects), requires an investment on time to find out too long, and obviously, that someone has to get scammed in order to be able to denounce it, so stop repeating that bullcrap like it means something else than a excuse to blame the victim or the consumer as someone who should be exploited if possible.
On August 30 2016 03:09 Godwrath wrote: People are getting a refund because the game doesn't have the features which were advertised. It doesn't matter 1 hour to 100 hours. I know people who finished the game, because when you pay 60 bucks for a game, even if you were scammed, you try to make the most out of it. That logic trying to put faults on the victims is pretty awesome i guess.
@Plansix If you wanted to make a right analogy it would be a writer who tells you about how awesome his book will be, what a rich ending it will have, all the characters you will care (or hate) about. And then, when you buy the book you enjoy the first 49 pages, but from page 50 to 300, it's all crap written by a 5 year old.
I don't see people asking for refund in mgs5 because of missing promise and a cut of a whole chapter. This is just an excuse used because the game didn't meet their over hype.
I did not follow MSG5, but i don't know, maybe most people found it was a decent game worth their money while that wasn't One man's skies case ? Not to speak that it's not that the game didn't live up to the hype, it didn't meet the expectations purposefully created by their developers. The difference is quite important.
On August 30 2016 01:16 JimmyJRaynor wrote: People have to accept that fraud happens in a free world. And smart fraudsters will get away with it. In an innocent until proven guilty world some guilty people go free. Its been that way since 1789 ( or whatever year that thing was signed in Philadelphia).
i prefer that world to a world where some moron gullible enough to believe Sean Murray's bullshit wants to be protected by the government from any and every life contigency.
Caveat Emptor.
I didn't know it was the goverment which allowed people to make refunds on the game. Valve did the policing themselves, mostly because their brands values consumer's trust high enough. So it's not only "goverments" or "whiny dumb people" the ones which push for fraudsters to not get away with it.
i don't want laws changed so that any one and every one is guilty of a crime because of the standard "puffing" that goes on during the marketing phase of any new product.
Steam can do anything they want with the money they've brought in including giving it back to whoever gave it to them.
Caveat Emptor.
And no laws got changed. Caveat Emptor only works if the customer is able to inform himself, something that doesn't happen since there are NDAs, false advertisiment, and a whole lot of schemes on marketing to use feelings rather than information to sell products (specially on gaming with preorders to "support" projects), requires an investment on time to find out too long, and obviously, that someone has to get scammed in order to be able to denounce it, so stop repeating that bullcrap like it means something else than a excuse to blame the victim or the consumer as someone who should be exploited if possible.
no laws changing throughout the entire world? check your facts.
in my jurisdiction changes to consumer protection laws are an ongoing and active debate.
" The phrase caveat emptor and its use as a disclaimer of warranties arise from the fact that buyers typically have less information about the good or service they are purchasing, while the seller has more information. The quality of this situation is known as 'information asymmetry'. Defects in the good or service may be hidden from the buyer, and only known to the seller."
my standard policy works great. i dont trust any one and i buy a game a year after its release date so that i have full information and a good idea of what the community around the game is like.
i just assume everyone i don't know is a liar. most adults are liars so its a reasonable policy given zero information.
No Man's Sky is in beta right now. It's out August 12, 2017.
Pffff, for god's sake Jimmy, i am talking specifically about this game and the refund. Not how consumer protection is gaining ground.
And about your policy (which is kinda mine too). Yeah it works great for us, but because there are people who don't do the same, If everyone did the same, it would work like shit. Hence why i don't mind those "consumer entrepreneurs" to be able to have some protection from the very shitty business practices. Otherwise, i won't be able to continue to do the same for long. Neither will you.
Well perhaps the argument between you can stop now, because apparently Valve never agreed for a special refund policy. There's like 15k people (according to steamspy's numbers anyways) who could get a refund and we dont know how many of those are after 2 hours of playtime. Its not like everyone can get a refund, but just some people who made a really good case for themselves and as some report they managed to get a refund even after 70 hours of playtime, but those are rare exceptions.
I played NMS yesterday at a friends house and 2 hours is not enough to see what the game can offer or if it gets better, but anything more than 5-6 hours and you're starting to realize that you are doing the same boring shit over and over again and chances are nothing will change. What I'm saying is that 2 hours in most cases is enough for the consumer to see what the game is, but NMS is different because it was advertised to be very big and I can understand why people would spend 20+ hours to see if anything new awaits them as they get closer to the galactic core.
I understand Valve's rules, but NMS is a special case and needs to be treated as such and the rule needs to be bent a bit in this case, however in my view if someone spends 20+ hours doesnt deserve a refund no matter what their reasons/excuses are.
On August 31 2016 05:43 Godwrath wrote: And about your policy (which is kinda mine too). Yeah it works great for us, but because there are people who don't do the same, If everyone did the same, it would work like shit. Hence why i don't mind those "consumer entrepreneurs" to be able to have some protection from the very shitty business practices. Otherwise, i won't be able to continue to do the same for long. Neither will you.
its prolly why F2P works. because everyone just assumes they're being lied to. More extensive demo modes... free betas that go from early March 2010 to the end of June 2010 are also a way to get people to buy in..
my current rotation consists of SC2 co-op and multi( have not finished the Nova missions ), EA NHL '94, Overwatch , Borderlands, Fire Pro Wrestling and Super Mario 3.
if i add a game it'll be Tecmo Super Bowl. its 25 year old with an active multiplayer community and an annual championship event covered by ESPN. i shudder to call it "esports"
i've got lots to keep me busy.
sry Hello Games, but Super Tecmo Bowl looks more fun than your game.
On August 31 2016 05:43 Godwrath wrote: Pffff, for god's sake Jimmy, i am talking specifically about this game and the refund. Not how consumer protection is gaining ground.
you said no laws were changing. i provided a rebuttal. i'm tired of people whining, bitching and moaning and expecting big brother to rescue them from every life contingency..
Yeah, but i was refering to the case in hand, where it was a business decission rather than the big brother coming to rescue.
Anyways, i am always baffled about libertarian views, are you completely consistent with that world view ? Otherwise what about rapists ? There will always be successful ones... so is it the victim's fault for not having a loaded shotgun or loosing eye contact with any random stranger they cross for a second so they fall prey ? Change your clothing ?
There are social compromises that must be met to be able to trust each other. If one breaks that trust, it will get punished with the tools at hand, in this case, "bitching and moaning" is the tool customers got to denounce it and rally around to be able to collectively put enough pressure to make their case. And agents which require that trust to function, will seek to work to ammend the situation and restore trust, in this case Valve, but oftenly, the state yes.
Anyways, no refunds for everyone at the end. So case close for now i guess.
Hope this sets an example for gamers NOT to preorder games let alone Day 1. Getting insight from critical reviewers before buying a game will certainly allow consumers to think twice before throwing in $60.
As JimmyJRaynor said, caveat emptor is the best way to describe the current state of the gaming industry. If more consumers followed this approach, we won't have this issue of being sold gimpy games on a systematic scale.
On September 01 2016 09:40 yrba1 wrote: Hope this sets an example for gamers NOT to preorder games let alone Day 1. Getting insight from critical reviewers before buying a game will certainly allow consumers to think twice before throwing in $60.
As JimmyJRaynor said, caveat emptor is the best way to describe the current state of the gaming industry. If more consumers followed this approach, we won't have this issue of being sold gimpy games on a systematic scale.
Unfortunately, state of the game industry is that reviewers aren't even a good metric, even if you trust their opinions. Games like KotoR 2, Mass Effect 3, Diablo 3 have giant gaping holes that only show up long after reviewers would've put the game down.
It's a sad state of the industry when you can't get a straight answer for "Is the game actually finished?" until after money has been handed over.
On September 01 2016 09:40 yrba1 wrote: Hope this sets an example for gamers NOT to preorder games let alone Day 1. Getting insight from critical reviewers before buying a game will certainly allow consumers to think twice before throwing in $60.
As JimmyJRaynor said, caveat emptor is the best way to describe the current state of the gaming industry. If more consumers followed this approach, we won't have this issue of being sold gimpy games on a systematic scale.
Unfortunately, state of the game industry is that reviewers aren't even a good metric, even if you trust their opinions. Games like KotoR 2, Mass Effect 3, Diablo 3 have giant gaping holes that only show up long after reviewers would've put the game down.
It's a sad state of the industry when you can't get a straight answer for "Is the game actually finished?" until after money has been handed over.
Won't say following the opinions of reviewers is the best approach, but it certainly weeds out some of the games. Games published by EA, Activision, and Ubisoft alone are red flags, hopefully Blizzard will separate themselves from Activision in the future.
there is lots of information out there on games before they come out. so much so the absence of information is conspicuous. some people just want to be lied to so they can live in a fantasy land for a few months before the game comes out. Then they get to go through the motions of being shocked, stunned and disillusioned after they get burned.
On September 04 2016 02:29 Assault_1 wrote: A lot of people agree this is the most boring game ever made, its just an empty shell of a game like diablo 3 was at launch
On September 04 2016 02:29 Assault_1 wrote: A lot of people agree this is the most boring game ever made, its just an empty shell of a game like diablo 3 was at launch
It certainly lacked content for the end game but Diablo 3 was a blast for the first ~100 hours even on launch, at least for me
On September 04 2016 02:29 Assault_1 wrote: A lot of people agree this is the most boring game ever made, its just an empty shell of a game like diablo 3 was at launch
Sean Murray is that you ?
Hell no, D3 had a lot of shit in it, but lack of content (and fun gameplay) was clearly not one of them, most of the problems came from "always online", not so interesting loot (before loot 2.0 and what not, which is an opinion because some people liked the loot a lot) and the auction house,.
ok....... let's be real about D3... the BEST part of D3, and the most like "d2" part of diablo 3, was literally what was given to us during the beta (start of the game up until the skeleton king). after that the game takes a nose dive in terms of storytelling, ambiance, and overall game quality... and that's not even counting the slap in the face that the RMAH was lmfao. D3 beta was awesome but the game itself was hoooooot garbage (and still is, just play PoE or torchlight 2, both are a jillion times better) fuck d3
On September 04 2016 23:48 Endymion wrote: ok....... let's be real about D3... the BEST part of D3, and the most like "d2" part of diablo 3, was literally what was given to us during the beta (start of the game up until the skeleton king). after that the game takes a nose dive in terms of storytelling, ambiance, and overall game quality... and that's not even counting the slap in the face that the RMAH was lmfao. D3 beta was awesome but the game itself was hoooooot garbage (and still is, just play PoE or torchlight 2, both are a jillion times better) fuck d3
Games like NMS are always going to have the issues of small-time developers biting off way more than they can chew, but at least you can say they had the intentions of doing something great. Though, there are the ones that will overshoot consistently (*Cough*Peter Molyneux*Cough*).
Diablo 3 on release, Simcity 5, SF5...those are games that will stick in my head for prioritizing things that people don't care about/hate (Auction house, always on DRM, cash shop) at the expense of actual fun. And then doubling down on the anti-fun when the criticism starts flowing in.
No mans sky getting investigated for false advertisement. Glad they're getting what they deserved to be honest, far too many missing features are still being advertised as in the game.
No mans sky getting investigated for false advertisement. Glad they're getting what they deserved to be honest, far too many missing features are still being advertised as in the game.
to add to ur point the NMS people and Valve are being examined due to the Steam page advertising.
Yeah, most that will come from an investigation like this is:
1) Steam page will be changed (technically only for UK, but will likely be for everyone). 2) Small fine, likely a warning. 3) Refunds for UK customers that want it.
the reddit topic about the Investigation has 4300 upvotes. There are "celebration" type articles cheering on how small the player base is now. People just love the hate this game.
Amazon in the UK ( where the investigation is taking place ) has NMS for PS4 at 45% of its original release price.
I still find it amusing that people thought he might go to jail over this. Jail isn’t really for people who commit deceptive marketing for video games. Even for grand theft latency you are not going to go to jail with no prior criminal record. And that is directly stealing $2,500 + from someone.
On September 04 2016 23:48 Endymion wrote: ok....... let's be real about D3... the BEST part of D3, and the most like "d2" part of diablo 3, was literally what was given to us during the beta (start of the game up until the skeleton king). after that the game takes a nose dive in terms of storytelling, ambiance, and overall game quality... and that's not even counting the slap in the face that the RMAH was lmfao. D3 beta was awesome but the game itself was hoooooot garbage (and still is, just play PoE or torchlight 2, both are a jillion times better) fuck d3
do not try to claim Blizzard engaged in a level of deception anything similar to the NMS debacle.
the majority of D3 sales occurred more than 7.5 months after the game's release. long after the hype was done. people knew exactly what they were getting... 10s of millions bought the game.
Runic explains why they are not making a Torchlight sequel... “Let’s admit it, Diablo 3 is killing it right now. Diablo 3 is a really fun game. Not that Torchlight 2 isn’t a fun game, it is, but it’s just different. For us to try to compete with Diablo 3? We weren’t trying to compete before."
personally, D3 and aRPGs bore me. my personal opinion of the game is irrelevant. D3s long term success as a game and as a brand is objective proof of its quality.
On September 30 2016 01:12 Plansix wrote: I still find it amusing that people thought he might go to jail over this. Jail isn’t really for people who commit deceptive marketing for video games. Even for grand theft latency you are not going to go to jail with no prior criminal record. And that is directly stealing $2,500 + from someone.
as i said earlier , Mattel execs faced jail time if they did not produce their "keyboard component". however, the Intellivision unit cost about $1000 in today's cash and advertising about the "coming soon" keyboard component was all over the packaging of this $1000 system that came with big future promises.
Eventually, Mattel settled with the FTC and the settlement crippled the Mattel Electronics subsidiary to the point that they had to discontinue operations. I'm pretty sure the Anti-NMS crowd is seeking this form of "justice" for Hello Games. But, we're talking about $60 here. As you've noted, a clear and well defined refund option exists.
There was a big celebration after some Sony games exec guy threw Sean Murray under the bus a couple of weeks ago. And then Sony ran the Bus over Murray 4 or 5 more times in the same interview. It is a very shrewd move by Sony... "the people" wanted to exact their pound of flesh and Sony gave the angry mob what they wanted.
On September 04 2016 23:48 Endymion wrote: ok....... let's be real about D3... the BEST part of D3, and the most like "d2" part of diablo 3, was literally what was given to us during the beta (start of the game up until the skeleton king). after that the game takes a nose dive in terms of storytelling, ambiance, and overall game quality... and that's not even counting the slap in the face that the RMAH was lmfao. D3 beta was awesome but the game itself was hoooooot garbage (and still is, just play PoE or torchlight 2, both are a jillion times better) fuck d3
do not try to claim Blizzard engaged in a level of deception anything similar to the NMS debacle.
While not on the level of NMS they did screw up people royally with their D3 PvP Arena promises (there were videos and stuff about it and it was even featured on the boxes of the pysical copys of the game). It was 90% of the reason why I wanted to buy D3 but thankfully I did not buy it.
On September 30 2016 03:31 JimmyJRaynor wrote: Blizzard made huge announcements regarding no PvP at launch 2 months before the game was released. It was all over the place.
Yes, but most people took that as "PvP later" not "PvP never"
yes, and you can buy it when its in the game. years later in retrospect it looks to me like it was a good move to forget about PvP.
it looks to me like josh mosqueira deserves a lot of credit for steering D3 in the right direction ( including abandoning PvP ) and making it a long term success.
Reddit's workings are a mistery to me. Do all subreddit moderadors have the power to unilaterally nuke their subreddit? Is there someone with a final say, perhaps the person who founded the subreddit or something?
On October 09 2016 12:01 Sbrubbles wrote: Reddit's workings are a mistery to me. Do all subreddit moderadors have the power to unilaterally nuke their subreddit? Is there someone with a final say, perhaps the person who founded the subreddit or something?
If i understood correctly, the founder of the subreddit closed it even though not all of the moderators agreed to it. Someone from reddit staff said they are talking about this issue because the same thing happened before with one or two other subreddits.
as much as i agree with that reborn article, it reads like it was posted in a bottom tier /b/ or /v/ thread... still pretty crazy that people are so into defending NMS that they'll nuke their own forums to delude people into maybe buying it by not seeing criticism
No Man Sky has broken the lowest rating record on Steam.
its comical the energy people put into hating this game. were this many people fooled by Hello Games and their vague promises? i'm not at all surprised by the quality of the game. i am surprised by the quantity and volume of the negative press it continues to get. I guess Hello Games really fucked over a lot of really hopeful people...
On October 10 2016 13:09 JimmyJRaynor wrote: No Man Sky has broken the lowest rating record on Steam.
its comical the energy people put into hating this game. were this many people fooled by Hello Games and their vague promises? i'm not at all surprised by the quality of the game. i am surprised by the quantity and volume of the negative press it continues to get. I guess Hello Games really fucked over a lot of really hopeful people...
You are surprised at the negative press it's getting and are posting negative press yourself? ok.
On October 10 2016 13:09 JimmyJRaynor wrote: No Man Sky has broken the lowest rating record on Steam.
its comical the energy people put into hating this game. were this many people fooled by Hello Games and their vague promises? i'm not at all surprised by the quality of the game. i am surprised by the quantity and volume of the negative press it continues to get. I guess Hello Games really fucked over a lot of really hopeful people...
You've done nothing but rag on them in this thread since the game's come out lmao, how can you act surprised by it's continued negative reception
On October 10 2016 13:09 JimmyJRaynor wrote: No Man Sky has broken the lowest rating record on Steam.
its comical the energy people put into hating this game. were this many people fooled by Hello Games and their vague promises? i'm not at all surprised by the quality of the game. i am surprised by the quantity and volume of the negative press it continues to get. I guess Hello Games really fucked over a lot of really hopeful people...
You've done nothing but rag on them in this thread since the game's come out lmao, how can you act surprised by it's continued negative reception
i post because i'm entertained by the reaction to the game. i've provided a balanced perspective.
On October 11 2016 03:04 Dangermousecatdog wrote: Personally I am finding it comical how much energy he puts into hating this game and other games. I suppose we all got to have passion for something.
I noticed that as well. Every game thread I go into, he's in there arguing about something. Don't understand why!
On October 11 2016 03:04 Dangermousecatdog wrote: Personally I am finding it comical how much energy he puts into hating this game and other games. I suppose we all got to have passion for something.
I noticed that as well. Every game thread I go into, he's in there arguing about something. Don't understand why!
It's drove me crazy for more than a year now. He has to chime in and try to convince others that he knows more than everyone else, even though his logic is ridiculous and he is out of touch with reality. His "facts" are usually backed up by "evidence" based upon presumptions about profitability, legalities, developer quotes taken completely out of context, and various forms of developer elitism (usually favoring Blizzard). All of which amounts to absolutely nothing other than pointless arguing.
On October 11 2016 03:04 Dangermousecatdog wrote: Personally I am finding it comical how much energy he puts into hating this game and other games. I suppose we all got to have passion for something.
I noticed that as well. Every game thread I go into, he's in there arguing about something. Don't understand why!
It's drove me crazy for more than a year now. He has to chime in and try to convince others that he knows more than everyone else, even though his logic is ridiculous and he is out of touch with reality. His "facts" are usually backed up by "evidence" based upon presumptions about profitability, legalities, developer quotes taken completely out of context, and various forms of developer elitism (usually favoring Blizzard). All of which amounts to absolutely nothing other than pointless arguing.
Don't forget about bringing Borderlands into every game thread.
i suspect someone's ego is bruised about being wrong about Borderlands These vague, unsubstantiated attacks are good for a laugh. However, this off-topic rhetoric lowers the signal-to-noise ratio of the thread.
the community's reaction to the upcoming free DLC should be interesting. Sony has gotta know thatt if the DLC is low content it'll get ripped to shreds.
On October 11 2016 03:04 Dangermousecatdog wrote: Personally I am finding it comical how much energy he puts into hating this game and other games. I suppose we all got to have passion for something.
I noticed that as well. Every game thread I go into, he's in there arguing about something. Don't understand why!
It's drove me crazy for more than a year now. He has to chime in and try to convince others that he knows more than everyone else, even though his logic is ridiculous and he is out of touch with reality. His "facts" are usually backed up by "evidence" based upon presumptions about profitability, legalities, developer quotes taken completely out of context, and various forms of developer elitism (usually favoring Blizzard). All of which amounts to absolutely nothing other than pointless arguing.
Don't forget about bringing Borderlands into every game thread.
On TL I learned to read who posted first and just skip some posts. Saves alot of time before reading a big post and suddenly comming to realize who posted it.
On October 11 2016 14:31 JimmyJRaynor wrote: i suspect someone's ego is bruised about being wrong about Borderlands These vague, unsubstantiated attacks are good for a laugh. However, this off-topic rhetoric lowers the signal-to-noise ratio of the thread.
the community's reaction to the upcoming free DLC should be interesting. Sony has gotta know thatt if the DLC is low content it'll get ripped to shreds.
That webpage has so many adds it crashed my browser twice. Literally no new information was given even, pointless article.
the new information in that post and in that link is about the patch not being on Steam yet. plus my added insight about how any new DLC will be received. i use ad block and my browser never crashes or even blinks.. the site comes up instantly for me on a 5 year old, $1000 laptop.
Should make many devs happy, and be a nice kick in the balls for investors (I'm looking at you Ubisoft and your prerendered Assassin's Creed bullshots)
Yep that's real. Hello Games posted something, and it seems like a good start. There's a text blog here that was posted as well that has more detailed patch notes.
edit: I've got a 1.3 GB patch so it might be out right now.
Heard this game was now absolutely brilliant and saw that reviews are very positive on steam and I wanted to play a survival in space, so I picked up the game. I played too much for a refund, but to be honest, the game does currently not scratch my itch. It's way too grindy for my taste right now. Found a new ship due to the end of the first Artemis mission group and on order to fix that, It would currently take me hours just to remove all the broken parts. I am obviously just at the beginning of the game, but I honestly can't tell if the main gameplay loop will pick up soon or if the running around on the andom planets remains the main gameplay loop. At least now I have a storage crate. But my old ship seems to be gone now, don't know if I can get it back after I claimed the new one. The game is super bad at communicating where it is headed but as a lot of context seems to be gated behind the main quest it might be that everything changes soon. Can someone share 2 ore more cents?
On March 08 2026 04:03 Broetchenholer wrote: Heard this game was now absolutely brilliant and saw that reviews are very positive on steam and I wanted to play a survival in space, so I picked up the game. I played too much for a refund, but to be honest, the game does currently not scratch my itch. It's way too grindy for my taste right now. Found a new ship due to the end of the first Artemis mission group and on order to fix that, It would currently take me hours just to remove all the broken parts. I am obviously just at the beginning of the game, but I honestly can't tell if the main gameplay loop will pick up soon or if the running around on the andom planets remains the main gameplay loop. At least now I have a storage crate. But my old ship seems to be gone now, don't know if I can get it back after I claimed the new one. The game is super bad at communicating where it is headed but as a lot of context seems to be gated behind the main quest it might be that everything changes soon. Can someone share 2 ore more cents?
The early game is nothing like the rest of the game. You don't have to repair everything on the first ship, just launch gear and thrusters really. I played 20-40 hours and the main gameplay loop is... Idk, pretty much anything. You can follow the main quest, build a base, explore the galaxy, get a capital ship and build a fleet, build ground vehicles, manage a settlement, build a modular personal corvette ship, farm nanites.
There are so many things to do. Like unbeliveble amounts. Unfortunatly they are all very, very shallow. The game is like the atlantic ocean but puddle deep. And the core gameplay loop is basically do what you feel like doing. It's also a very easy game unfortunatly.
There are some games where I can ignore if the gameplay is super shallow, but I think this one does not belong. Too many things pull me out of the blissful state of just grinding out the next small goal. Nkt for me.