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No Man's Sky (PS4 and PC) - Page 5

Forum Index > General Games
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showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
August 12 2016 18:33 GMT
#81
Ho....ly.......Fuck. Is the PC version terrible. Constant hitching, terrible pop-in. game breaking bugs.....I think we found this years Arkham Knight
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
ref4
Profile Joined March 2012
2933 Posts
August 12 2016 18:38 GMT
#82
so the consensus on the PC port is even worst than Arkham knight? damn that is one hard achievement to beat
ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
August 12 2016 18:39 GMT
#83
it's getting pretty fucked by steam reviews
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2016 18:50 GMT
#84
On August 13 2016 03:38 ref4 wrote:
so the consensus on the PC port is even worst than Arkham knight? damn that is one hard achievement to beat

Knight will still take the cake because there were a huge number of people working on that game. NMS has 15 people total. But they fucked up bad if the game was this hot coming in and they released. They should have delayed the PC version for a couple weeks if it needed more QA.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2016-08-12 19:15:00
August 12 2016 19:12 GMT
#85
Yeah I'm rooting for this game, and have been pretty entertained for the first few hours, but there are some serious issues with the PC version so far. Feels very unoptimized. Pop in issues, not a lot of flexible gfx options, and FPS choke at really weird locations and times. Not sure how long it'll take until they look into it.
ref4
Profile Joined March 2012
2933 Posts
August 12 2016 19:14 GMT
#86
On August 13 2016 04:12 Duka08 wrote:
Yeah I'm rooting for this game, and have been pretty entertained for the first few hours, but there are some serious issues with the PC version so far. Feels very unoptimized. Pop in issues, not a lot of flexible gfx options, and FPS choke at really weird locations and times. Not sure how long it'll take until they look into it.


the pop in is unfixable since the engine generates everything on the fly

it's a fundamental flaw in having everything procedural generated
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2016-08-12 19:16:32
August 12 2016 19:16 GMT
#87
On August 13 2016 04:14 ref4 wrote:
Show nested quote +
On August 13 2016 04:12 Duka08 wrote:
Yeah I'm rooting for this game, and have been pretty entertained for the first few hours, but there are some serious issues with the PC version so far. Feels very unoptimized. Pop in issues, not a lot of flexible gfx options, and FPS choke at really weird locations and times. Not sure how long it'll take until they look into it.


the pop in is unfixable since the engine generates everything on the fly

it's a fundamental flaw in having everything procedural generated

I mean I understand that, but I feel like it could do the same thing at a slightly greater distance (ideally a slider for this in options, but that's more ambitious) if you have the machine to let it do those calculations more often, for a larger volume. It's quite close, both in space and flying over planet surfaces
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
August 12 2016 19:16 GMT
#88
now let's hype for the first big content update, maybe ill hold out until then
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 12 2016 19:44 GMT
#89
On August 13 2016 03:50 Plansix wrote:
Show nested quote +
On August 13 2016 03:38 ref4 wrote:
so the consensus on the PC port is even worst than Arkham knight? damn that is one hard achievement to beat

Knight will still take the cake because there were a huge number of people working on that game. NMS has 15 people total. But they fucked up bad if the game was this hot coming in and they released. They should have delayed the PC version for a couple weeks if it needed more QA.

Sadly most PC port teams for AAA studios are less than a handful of people as well.
Average means I'm better than half of you.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
August 12 2016 20:10 GMT
#90
On August 13 2016 03:33 showstealer1829 wrote:
Ho....ly.......Fuck. Is the PC version terrible. Constant hitching, terrible pop-in. game breaking bugs.....I think we found this years Arkham Knight

Wait, you've been able to get into the game on PC? Thought everyone was stuck crashing without getting into the game at all.
Savior broke my heart ;_; || twitch.tv/onnings
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2016-08-12 20:16:26
August 12 2016 20:15 GMT
#91
Most people are not crashing. I've been able to play (GTX 970 with latest drivers). Hopefully those who are get it resolved (HG is aware and already patched at least once).

Also a tip to PC players, regardless of what FPS cap you desire, try setting it to Max. People are finding that when capped to 60, you'll get the 20-30 fps and stuttering, capped to 90 gets you slightly more but still not 90, etc etc. I set it to Max (had it at 60 before) and while I don't have an actual FPS display, it feels like a solid 60+ and is synced with my display. Helped a lot, that was one of the most frustrating things off the bat. Obviously the implementation of the FPS cap is busted but it looks quite a bit better and more playable when you set it to Max and don't get the choke.
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
August 12 2016 20:20 GMT
#92
On August 13 2016 05:15 Duka08 wrote:
Most people are not crashing. I've been able to play (GTX 970 with latest drivers). Hopefully those who are get it resolved (HG is aware and already patched at least once).

Also a tip to PC players, regardless of what FPS cap you desire, try setting it to Max. People are finding that when capped to 60, you'll get the 20-30 fps and stuttering, capped to 90 gets you slightly more but still not 90, etc etc. I set it to Max (had it at 60 before) and while I don't have an actual FPS display, it feels like a solid 60+ and is synced with my display. Helped a lot, that was one of the most frustrating things off the bat. Obviously the implementation of the FPS cap is busted but it looks quite a bit better and more playable when you set it to Max and don't get the choke.

I guess I'm just one of the lucky few then. GTX970 with the newest drivers here as well, crashing both when running through steam and the nvidia experience thingy.

I'm not too fussed about not being able to play right now, however I am quite annoyed by them releasing a apparently kinda-maybe-barely working game.
Savior broke my heart ;_; || twitch.tv/onnings
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 12 2016 20:23 GMT
#93
On August 13 2016 04:44 WolfintheSheep wrote:
Show nested quote +
On August 13 2016 03:50 Plansix wrote:
On August 13 2016 03:38 ref4 wrote:
so the consensus on the PC port is even worst than Arkham knight? damn that is one hard achievement to beat

Knight will still take the cake because there were a huge number of people working on that game. NMS has 15 people total. But they fucked up bad if the game was this hot coming in and they released. They should have delayed the PC version for a couple weeks if it needed more QA.

Sadly most PC port teams for AAA studios are less than a handful of people as well.

Dave Lang of Iron Galaxy said that the push for launches are multiple systems is really hurting games in general. That launching on 3 systems can triple the amount of bug testing required. I really wish we could get away from it and just launch later on different systems.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Duka08
Profile Blog Joined July 2010
3391 Posts
Last Edited: 2016-08-12 20:28:50
August 12 2016 20:28 GMT
#94
On August 13 2016 05:23 Plansix wrote:
I really wish we could get away from it and just launch later on different systems.

I agree. I also think people assumed launching 3 days later WAS a delay and expected it to be more stable as a result. Really a proper delayed release for testing and porting like you're referring to would be weeks or months. Unfortunate, but realistic. People are valid in criticizing the rocky launch here, but saying the "3 day PC delay should have fixed issues like this" is funny.
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-08-12 21:16:40
August 12 2016 21:14 GMT
#95
On August 13 2016 05:15 Duka08 wrote:
Most people are not crashing. I've been able to play (GTX 970 with latest drivers). Hopefully those who are get it resolved (HG is aware and already patched at least once).

Also a tip to PC players, regardless of what FPS cap you desire, try setting it to Max. People are finding that when capped to 60, you'll get the 20-30 fps and stuttering, capped to 90 gets you slightly more but still not 90, etc etc. I set it to Max (had it at 60 before) and while I don't have an actual FPS display, it feels like a solid 60+ and is synced with my display. Helped a lot, that was one of the most frustrating things off the bat. Obviously the implementation of the FPS cap is busted but it looks quite a bit better and more playable when you set it to Max and don't get the choke.


This is blatantly wrong.

Literally everyone with a Phenom II is crashing, and these are common CPUs. Like, very common. And it's not "some" people with those CPUs, it's everyone. Literally. It is the same issue that MGSV had way back, was fixed in two hours. Wouldn't count on Hello Games fixing it though, considering that Oculus' software has the same problem and they've already said they're not going to fix it.

I personally tried for 90 minutes, going to refund. The performance is a joke. As in, sad joke. Trying to run it on an i5 2500k @4.4ghz, GTX 980ti + SSD and it's virtually unplayable with constant hitches. Even my fucking keyboard coloring hitches.

edit: and no, that 3 day delay couldn't have fixed anything, they knowingly released it in this state. People with high performance machines (considerably higher performance than my rig) have the same hitches. Hell this game made me agree with Totalbiscuit, who roasted it.
On track to MA1950A.
shin ken
Profile Blog Joined October 2009
Germany612 Posts
August 12 2016 21:14 GMT
#96
The game runs perfectly fine with high FPS on my GTX 680, i5 2500 machine once I uncapped FPS and deactivated vsync. Even FPS drops are minimal for me (but I got pretty fast RAM, maybe that helps).

Maybe I'm lucky, but I guess many players play the game with the godawful default settings (30 fps cap...) so it doesnt' run very well for them and they complain.
m4ini
Profile Joined February 2014
4215 Posts
Last Edited: 2016-08-12 21:18:39
August 12 2016 21:17 GMT
#97
Maybe I'm lucky, but I guess many players play the game with the godawful default settings (30 fps cap...) so it doesnt' run very well for them and they complain.


Again rubbish. People complain about hitches, not general low FPS. Also it's really not rocket science to change the frame cap. I play at roughly 80fps for 4 seconds. Then it freezes for 1 or 2. Constantly.
On track to MA1950A.
Gorsameth
Profile Joined April 2010
Netherlands22308 Posts
August 12 2016 21:18 GMT
#98
On August 13 2016 06:14 shin ken wrote:
The game runs perfectly fine with high FPS on my GTX 680, i5 2500 machine once I uncapped FPS and deactivated vsync. Even FPS drops are minimal for me (but I got pretty fast RAM, maybe that helps).

Maybe I'm lucky, but I guess many players play the game with the godawful default settings (30 fps cap...) so it doesnt' run very well for them and they complain.

And they are right to complain. The default settings should run the game...
It ignores such insignificant forces as time, entropy, and death
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2016-08-12 21:52:16
August 12 2016 21:51 GMT
#99
If youre experiencing low fps i would suggest just playing with the FPS settings in general.

Setting it to max gave me 20 fps on low/medium/high settings. Setting it to 90 gave me ~30-50 on high.

I mean its not GOOD, but 30-50 is playable, 20 is not.

Microstutters and shit are pretty bad though, the launch is a massive mess, so many people have even more issues then just the low FPS / shit optimisation. Good thing is im on holiday till next friday now and hopefully all this will be patched and i'll come back to glorious FPS on max settings.

Oh also for the alt+tab bug, just pull up task manager and minimise+maximise the game. Always works

For what its worth - im enjoying the game!
Useless wet fish.
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
August 12 2016 22:12 GMT
#100
On August 13 2016 05:10 plated.rawr wrote:
Show nested quote +
On August 13 2016 03:33 showstealer1829 wrote:
Ho....ly.......Fuck. Is the PC version terrible. Constant hitching, terrible pop-in. game breaking bugs.....I think we found this years Arkham Knight

Wait, you've been able to get into the game on PC? Thought everyone was stuck crashing without getting into the game at all.


It depends. Some do, some don't. For me I crashed a couple of times then was able to "Run" it. In as much as you can run it.
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
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