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On August 11 2016 02:30 ref4 wrote:Show nested quote +On August 11 2016 01:54 Latham wrote: Judging from what I've seen so far... this game is not for me. It's a little bit of minecraft with spore-like feeling. You're largely to entertain yourself. Sometimes you'll find a Cockosaurus or squirrels the size of buses to make you laugh, but then you're back to gathering.
I agree that people winded themselves up for disappointment from the start. True, a lot of us were expecting a smaller Star Citizen with planet exploration for 60$ a piece, and as developers they did nothing to dissuade us from that notion. We generated all that hype which was good for them, and they just didn't say anything to the contrary and became tight-lipped.
Ugh fuck me, I really need toscratch the itch for some space RPG like Mass Effect >_>; or even any RPG at all for that matter. in terms of creature creation Spore actually has NMS beat not unexpected from such a small development team Except that was literally never part of the bargain, or relevant in any way?
And how is that specific aspect even related to the team size? Are we taking jabs at smaller studios?
Shit like this is what's so baffling to me
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On August 11 2016 02:34 Duka08 wrote:Show nested quote +On August 11 2016 02:30 ref4 wrote:On August 11 2016 01:54 Latham wrote: Judging from what I've seen so far... this game is not for me. It's a little bit of minecraft with spore-like feeling. You're largely to entertain yourself. Sometimes you'll find a Cockosaurus or squirrels the size of buses to make you laugh, but then you're back to gathering.
I agree that people winded themselves up for disappointment from the start. True, a lot of us were expecting a smaller Star Citizen with planet exploration for 60$ a piece, and as developers they did nothing to dissuade us from that notion. We generated all that hype which was good for them, and they just didn't say anything to the contrary and became tight-lipped.
Ugh fuck me, I really need toscratch the itch for some space RPG like Mass Effect >_>; or even any RPG at all for that matter. in terms of creature creation Spore actually has NMS beat not unexpected from such a small development team Except that was literally never part of the bargain, or relevant in any way? And how is that specific aspect even related to the team size? Are we taking jabs at smaller studios? Shit like this is what's so baffling to me
I am just responding to the guy who said NMS is minecraft + spore by saying spore's creature editor is more powerful than NMS' algorithim in making interesting creatures because human creativity beats AI everytime when it comes to original designs
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On August 11 2016 02:59 ref4 wrote:Show nested quote +On August 11 2016 02:34 Duka08 wrote:On August 11 2016 02:30 ref4 wrote:On August 11 2016 01:54 Latham wrote: Judging from what I've seen so far... this game is not for me. It's a little bit of minecraft with spore-like feeling. You're largely to entertain yourself. Sometimes you'll find a Cockosaurus or squirrels the size of buses to make you laugh, but then you're back to gathering.
I agree that people winded themselves up for disappointment from the start. True, a lot of us were expecting a smaller Star Citizen with planet exploration for 60$ a piece, and as developers they did nothing to dissuade us from that notion. We generated all that hype which was good for them, and they just didn't say anything to the contrary and became tight-lipped.
Ugh fuck me, I really need toscratch the itch for some space RPG like Mass Effect >_>; or even any RPG at all for that matter. in terms of creature creation Spore actually has NMS beat not unexpected from such a small development team Except that was literally never part of the bargain, or relevant in any way? And how is that specific aspect even related to the team size? Are we taking jabs at smaller studios? Shit like this is what's so baffling to me I am just responding to the guy who said NMS is minecraft + spore by saying spore's creature editor is more powerful than NMS' algorithim in making interesting creatures because human creativity beats AI everytime when it comes to original designs Oh you're comparing the diversity of the procedural creatures to the stuff people come up with in Spore. That's fair, my bad. I thought you were saying Spore has a creator and this doesn't so Spore has it beat there. Apologies lol.
Yeah I can believe that though. I bet the procedural stuff could come up with some hilariously wacky monsters in theory, but they probably had to reign in the variance so that there weren't a bunch of giant walking glitches. I still hope to see some cool stuff, but getting those rare moments where the code just generated an abomination would have been hilarious.
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it feels a lot like spore to me as far as the creatures and the aesthetic goes.. as far as the minecraft and terraria comparisons that i have seen on podcasts, i don't see it at all. minecraft and terraria both are actually fully fleshed out games with meaningful progress, starkly different biomes, multiplayer, terraforming/construction to no end, and much more depending on which of the two we're talking about. as far as i can see with no man's sky, literally the whole game is flying from planet to planet going "huh... cool, this one is red and has big mountains.. huh, this one is an ocean planet," which while looking cool doesn't offer any game play variety whatsoever.. compare that from moving between a forest biome in terraria to just the sand biome, which has completely different architecture and enemies and loot.. And while i understand that terraria is much smaller and more tailored in that it's not a galaxy worth of planets, i feel like no man's sky isn't tailored in that it doesn't having meaningful gameplay whatsoever..
The mining/"trading"/"pirating"/exploring planets, it's all one gameplay loop, there's no difference between them. Mining? go and shoot stuff on the planet to collect resources to sell or craft. trading? buy resources to sell or craft betweewn systems.. pirating? shoot stuff in space and collect resources to sell or craft.. exploring planets? scan (just don't shoot!) stuff to collect credits to buy stuff and craft... while you might think it's pedantic putting it like this, there's literally 0 impact if you pirate.. why isn't there some kind of notoriety system so when those big freighters procedurally warp in there are police escorts since there's a known pirate in the area? that's pirating 101..
With regard to mining/trading, i have seen this game compared to eve online, which in my opinion is ludicrous in literally every way other than "it's in space." While eve offers a compelling manufacturing system that lets you go from top to bottom in the manufacturing process as much as you would like, going from raw ore all the way to high tech mods/super caps, NMS lets you only craft what, fuel and simple upgrades? where's the ship manufacturing (maybe it's in the game, i haven't seen it)? it's just incredibly basic, and even if you compare it to crafting in the previously mentioned terraria and minecraft, it falls short in a big way. Like in terraria, half the time you're just getting materials to make your home base look cooler, which is something that I feel like NMS would greatly benefit from.
So with all that said, i really feel like this game falls short of its competition (mainly, in my opinion, being stuff like terraria and minecraft). honestly, i wouldn't pick it up for $5 let alone $60 when there are competitive games that blow its systems out of the water in multiple ways.. And please don't think that I expected NMS to have as fleshed out systems as Eve's manufacturing/markets or terraria's biomes/crafting or minecraft's construction, but it literally has NOTHING in my opinion other than its procedural generation, which is really meh other than as a "eh, that's kinda cool" comment. Not that my opinion has changed since i saw the game's first announcement since it was always destined to be like this, i'm just kinda sad that my fears were 100% realized even with sony backing the game.
if someone can mod the procedural generation to make an actual game out of it, then it has a lot of potential, but as it stands it's a hard pass imo
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You can buy ships off other traders. Crafting is just a means to travel around the galaxy and see stuff on your journey to the center of the galaxy.
I was given a task to travel to an alien monolith and receive the location of Atlus. Sadly the aliens were morons and the planet it was on was literally on fire all the time. And filled with angry, fire resistant space goats with glowing bodies. I ran out of thruster fuel so, I waited in my ship for one of the many fire storm to pass, harvest some more and then make my way to the monolith. It worked out, but it took me about 45 minutes to work my way through that hellscape. The game is fun and I have enjoyed my time with it.
But if you consider Mine Craft "not a game" you should not pick up No Man's Sky. It was not made for you.
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I think minecraft in space is a pretty apt description, I'm sure at somepoint they will make a player/player interaction a thing.
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On August 12 2016 08:21 bumatlarge wrote: I think minecraft in space is a pretty apt description, I'm sure at somepoint they will make a player/player interaction a thing. I think this is selling short the impact that being able to build has on the popularity of minecraft. If you remove it from the game it would have been no where near as big.
The biggest issue I think NMS has is that it has a great sandbox but not enough tools to play within it. It needs more reason to keep playing then to check out procedural planet #3472.
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missed opportunity, should have expanded on the spore creature concepts and make it more dynamic and with more and meaningful biomes and creatures interacting with each other, that alone would be an entertaining game just flying to planets and observe the species or civilizations and then introduce things from other planets to them or uplift them. YOu can make that procedurally generated.
They have so many components right there, just needed to focus on the species more, would have been an insane game.
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Thing is ive read alot about there being no DLC and lots of big, free updates to the game. The first announced being base-building & freighter ships.
Thats got me pretty excited because large updates like that with so much to expand on just reeks of potential to me, and the people behind this game are promising.
Its just a shame they couldnt flesh out more of their systems before launch. The whole thing seems a little empty, with alot of their mechanics being shallow.
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On August 12 2016 12:19 Capped wrote: Thing is ive read alot about there being no DLC and lots of big, free updates to the game. The first announced being base-building & freighter ships.
Thats got me pretty excited because large updates like that with so much to expand on just reeks of potential to me, and the people behind this game are promising.
Its just a shame they couldnt flesh out more of their systems before launch. The whole thing seems a little empty, with alot of their mechanics being shallow.
Never buy stuff for promises. Wait for them to deliver, then buy it. If you think what you get is worth your money now, buy it, but don't buy it because they promise that in the future there will be x.
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Oh no, i knew what i was buying, theres just potential for it to become even more.
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So I'm thinking about getting this game. However, I'm getting a negative vibe from a lot of people about. I feel like people are unfairly judging the game though, and I want to take a chance on it. I really liked elite dangerous, should I get it???
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I was very excited for this game since the first time i've heard it. Procedural generation is one of my favorite subjects, i love dwarf fortress, minecraft, roguelike games, working with fractals etc. I even had a game idea very similar to this for years.
From what i've seen, it is a blast for few hours then it is same thing over and over again. Sadly just what i expected I got bored just by watching an hour of streams
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On August 12 2016 22:15 SolaR- wrote: So I'm thinking about getting this game. However, I'm getting a negative vibe from a lot of people about. I feel like people are unfairly judging the game though, and I want to take a chance on it. I really liked elite dangerous, should I get it??? I own it and have been playing it:
• The combat is pretty meh. Space combat is fun.
• Traveling is enjoyable and buying a new ship is fun and exciting.
• Building and mining is fun. It is exciting to find a planet that is filled with gold of some valuable resource and mining it out.
• Learning alien languages is weirdly fun as you try to figure out what they want or how to work their computers from your growing understanding of their language.
The thing that streams and the mechanics can’t tell you about is the scope of the game. Everything is huge. The planets are huge. You stand in a field of waist high purple grass with weird flying dragon creatures over head and you feel small. It is overwhelming at first. I took off from the first planet and wanted to set back down again because there was just to much. You have to come to grips that you will never see everything the game has to offer. There is this sense that you will be the only person to see some of these planets and interact with the weird creatures on them. Of course it is all an big spread sheet, but it doesn’t feel like that moment to moment.
If you are looking for an action game or something that is going to tell you how play, its not your game. If you want to see weird shit and explore. If you like the idea of landing on 10+ planets to finally find one water planet with giant space jello monsters hopping around that you feed carbon to make friends with them, get the game. But like mine craft, it isn't for everyone.
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On August 12 2016 22:46 Plansix wrote:Show nested quote +On August 12 2016 22:15 SolaR- wrote: So I'm thinking about getting this game. However, I'm getting a negative vibe from a lot of people about. I feel like people are unfairly judging the game though, and I want to take a chance on it. I really liked elite dangerous, should I get it??? I own it and have been playing it: • The combat is pretty meh. Space combat is fun. • Traveling is enjoyable and buying a new ship is fun and exciting. • Building and mining is fun. It is exciting to find a planet that is filled with gold of some valuable resource and mining it out. • Learning alien languages is weirdly fun as you try to figure out what they want or how to work their computers from your growing understanding of their language. The thing that streams and the mechanics can’t tell you about is the scope of the game. Everything is huge. The planets are huge. You stand in a field of waist high purple grass with weird flying dragon creatures over head and you feel small. It is overwhelming at first. I took off from the first planet and wanted to set back down again because there was just to much. You have to come to grips that you will never see everything the game has to offer. There is this sense that you will be the only person to see some of these planets and interact with the weird creatures on them. Of course it is all an big spread sheet, but it doesn’t feel like that moment to moment. If you are looking for an action game or something that is going to tell you how play, its not your game. If you want to see weird shit and explore. If you like the idea of landing on 10+ planets to finally find one water planet with giant space jello monsters hopping around that you feed carbon to make friends with them, get the game. But like mine craft, it isn't for everyone.
Thanks for the summary. I think I'm going to get it based on your comments and also the fact I enjoyed the feeling of a big open universe to explore because games are really the only way to simulate that feeling of being an explorer of space.
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On August 12 2016 22:15 SolaR- wrote: So I'm thinking about getting this game. However, I'm getting a negative vibe from a lot of people about. I feel like people are unfairly judging the game though, and I want to take a chance on it. I really liked elite dangerous, should I get it??? What did you like about Elite Dangerous in particular? Because that probably has even less to do than NMS but if you enjoy trading or exploring and just soaking in the general aesthetics then you'll probably like it. Not sure about comparing the combat yet.
Disclaimer: haven't played yet, paying close attention to reviews and content so far. I also enjoyed Elite. In fact, I was specifically hoping I would find a "NMS Review from an Elite: Dangerous fan" thread on reddit or something. Kind of surprised I haven't yet.
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Argh i was so excited for this game. I was talking about what i had heard about it to my fiance and kids. Got them all excited. But when i hear "minecraft" or "terraria", im instantly turned off. Sorry to be rude, but in my eyes, those are little kid games. My kids wont stfu about minecraft and terraria and some shit called undertale to the point that hearing comparisons causes me to feel repulsed lol. Oh well. Cant win em all
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I guess I shouldn’t be surprised that most gamers turn into grumpy old men complaining about those kids and their mine crafts. I am reminded of quote when the developer of the short game “Her story” was answering questions:
Player: How do I know if the game is over? I think I figured out the mystery.
Developer: Like a real mystery, there is no true end state. The game is over once you are satisfied you know the full story.
Player: How do I know if I am satisfied?
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On August 12 2016 23:25 Ayaz2810 wrote: Argh i was so excited for this game. I was talking about what i had heard about it to my fiance and kids. Got them all excited. But when i hear "minecraft" or "terraria", im instantly turned off. Sorry to be rude, but in my eyes, those are little kid games. My kids wont stfu about minecraft and terraria and some shit called undertale to the point that hearing comparisons causes me to feel repulsed lol. Oh well. Cant win em all I totally understand your repulsion for anything resembling Minecraft or Terraria, it's mostly because I don't like "pure sandboxes" with no goal but "the ones you make for yourself amirite". But I wouldn't compare them to Undertale, it's a different kind of games.
If you can't bear Minecraft/Terraria, yeah, NMS is probably not for you, as far as I understand (I obviously haven't pre-ordered it so I can't confirm more confidently :D).
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steam's review are really funny, take a look guys
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