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On August 09 2016 01:43 Makro wrote: i feel this is gonna be hit or miss, a part of me want to buy it one week after the release but i fear that it might get boring too fast
reviews are gonna be crucial this time I find myself buying more and more games just to support the concept and idea. Mirror edge for example.
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Few friends preordered and said see you in the middle haha. My graphic cards melted, so got no money for this sadly.
And never preorder ! Only preorder 1 day before release if they give you some bonuses and wait for reviews and return it if it you don't like what you read.
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On August 10 2016 15:26 bertolo wrote:Show nested quote +On August 10 2016 15:01 Zooper31 wrote: Full day and a half of play later and this game is everything I wanted it to be and the massiveness of the universe they created is 100% real and legit. Spent my entire 10hr+ play time in only 2 systems consisting of maybe 8 planets and 1 moon farming materials that sell well on the market so I can buy a pimped out ship and then I'm going to spam hyperjump for awhile towards the center and see where I end up. There's a lot you need to do survival wise to stay afloat. Lots of resource management to keep everything charged up and working. That'll probably turn a lot of people off to the game but the more you play the easier it gets by a TON. I've doubled my inventory on pretty much everything I own so I don't have to constantly worry about not being able to gather stuff.
I've learned 150 words for a single alien race (at least 3 races, with own languages that we know of) and I'm lucky if I understand a quarter of what they are trying to say to me. That's just mindblowing to me how much they put into this. And it actually matters understanding what they are saying, they'll ask you questions and you have to answer; how you answer determines if you get loot or more reputation with them. There's also some cool math riddles you have to solve every once and awhile to get coordinates to various things/places.
There's also a ton of lore behind the NPC races that you have to find for yourself essentially. I've pretty much figured out the Korvax, just trying to get some last details on some stuff before I feel comfortable giving a full rundown on their history up to now. I like what you have to say and am interested in playing the game on pc. I have to ask though do you see anything that you feel will keep you playing the game after you reach that goal, some sort of progression other than the same farming? I actually think I would like the farming and exploring. Anyone who has been playing can answer. I'm guessing if everyone is reaching the center eventually that is where everyone will meet up and then there could be additions to the game and some sort of multiplayer? otherwise whats the draw. I want to play this game, but I'm just not convinced yet. There is no set goal beyond get to the center of the galaxy and explore. There are some narrative hooks, but they are slight. There are some neat things to uncover like alien artifacts, new ships, better gear and so on. It is fun, but it isn't a game about action or combat.
But if you are looking for a game that more than exploring and traveling to the next star system, this one isn’t for you. The creator has said this game isn’t for everyone and the main reason to play is to discover things.
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Exploring soulless generated planets is only entertaining for so long.
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On August 10 2016 22:13 Gorsameth wrote: Exploring soulless generated planets is only entertaining for so long. I saw a dope space cow and then got killed by some sabertooth tigers. And these crazy robots attacked me because I mined a bunch of gold.
But yes, the game cannot provide unlimited entertainment forever.
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U saw one action after 3h of playing right? And crazy robots are no Problem, game is easy going.
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So many people were skeptical and expected it to be boring.
Now it's finally out, lots (not all) of personal reviews saying they're enjoying it as much or more than expected. Even though many are honest and still say "if you're looking for X, this probably isn't it, but for what I (and apparently others) were hoping for, it does that well"
And we still have people sitting around saying "lol it looks boring"
Why are people so eager to dump on it? It's getting exhausting. Just don't buy it then lol...
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I noticed that there have been a section of people on the internet that are super excited to dump on this game because it isn’t both NMS and Mass effect. I don’t know what is behind it, but some people just like to shit on stuff other people like.
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On August 10 2016 23:07 Plansix wrote: I noticed that there have been a section of people on the internet that are super excited to dump on this game because it isn’t both NMS and Mass effect. I don’t know what is behind it, but some people just like to shit on stuff other people like. I mean, that's always been the case and will continue to be. This game in particular just seems to have gotten more than usual. I understood it at least, pre-launch when we were in the dark. Now I don't really see the point.
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I feel like this game got the hate because it is more like a mine craft, but the initial promise of the game made a lot of people hope it would more like a AAA game. Like a Destiny or some other shooter. The game was made by 15 people, but some folks felt it was going to be equal to a game made by 600 like Farcry.
And I really found it refreshing that we didn’t know every little thing about the game. I sort of feel I know way to much about games before they come out.
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On August 10 2016 23:19 Plansix wrote: I feel like this game got the hate because it is more like a mine craft, but the initial promise of the game made a lot of people hope it would more like a AAA game. Like a Destiny or some other shooter. The game was made by 15 people, but some folks felt it was going to be equal to a game made by 600 like Farcry.
And I really found it refreshing that we didn’t know every little thing about the game. I sort of feel I know way to much about games before they come out.
When you ask a AAA price people expect a AAA game. This game should have been 20 euro's max. Not 60.
(I haven't bought it and won't after seeing people play it)
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On August 10 2016 23:23 Gorsameth wrote:Show nested quote +On August 10 2016 23:19 Plansix wrote: I feel like this game got the hate because it is more like a mine craft, but the initial promise of the game made a lot of people hope it would more like a AAA game. Like a Destiny or some other shooter. The game was made by 15 people, but some folks felt it was going to be equal to a game made by 600 like Farcry.
And I really found it refreshing that we didn’t know every little thing about the game. I sort of feel I know way to much about games before they come out.
When you ask a AAA price people expect a AAA game. This game should have been 20 euro's max. Not 60. (I haven't bought it and won't after seeing people play it) It’s a big game and it was worked on by a small number of people. It has plenty of hours of gameplay and things to enjoy. People are not required to buy it if they don’t like the price. The expectation that if a game cost so much, it will check off all the expected boxes bad.
Of course the messaging could be better, but Hello Games is 15 people and the same guy running the social media is also the project manager. And the guy doing all the interviews.
But its sound like you made the right decision. I didn’t see Batman V Superman. But I am also not telling people I didn’t see it in forums.(though I do sometimes discuss the characters in the threads associated with the movie)
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Stop worrying, the game is on GOG, you will get to test it extensively to see if you like it and then buy it when it's 50 percent off.
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On August 10 2016 23:29 Plansix wrote:Show nested quote +On August 10 2016 23:23 Gorsameth wrote:On August 10 2016 23:19 Plansix wrote: I feel like this game got the hate because it is more like a mine craft, but the initial promise of the game made a lot of people hope it would more like a AAA game. Like a Destiny or some other shooter. The game was made by 15 people, but some folks felt it was going to be equal to a game made by 600 like Farcry.
And I really found it refreshing that we didn’t know every little thing about the game. I sort of feel I know way to much about games before they come out.
When you ask a AAA price people expect a AAA game. This game should have been 20 euro's max. Not 60. (I haven't bought it and won't after seeing people play it) It’s a big game and it was worked on by a small number of people. It has plenty of hours of gameplay and things to enjoy. People are not required to buy it if they don’t like the price. The expectation that if a game cost so much, it will check off all the expected boxes bad. Of course the messaging could be better, but Hello Games is 15 people and the same guy running the social media is also the project manager. And the guy doing all the interviews.
The point about a small team is moot. They have Sony behind their back, plenty of experience, a huge marketing campaign involving visits to major US TV shows, as well as a viral hype campaign that pretty much topped everything else from before. They themselves positioned themselves amongst all the big games out there, even if they insist on being indie.
Additionally, what you can achieve with a small team and the right budget these days is phenomenal. And with an industry as fought-over as the game industry, the question of "Why does this cost 60 bucks?" is valid.
Of course that does not mean "If game costs X, it should have Y" is true. But in the very least you should expect to
a) Know what you're getting: Hello Games have been very secretive about certain parts of development, making it hard to decide on whether or not you should get it. Reviews haven't been that helpful yet.
b) Getting what was promised: The "multiplayer" part of the game is a joke. And it looks like there have been some changes very close to release that barely got the game to where it is now.
Me personally, I'm still positively impressed and will get the game once the price drops. I can buy a full-price game once in a while, but then I need to know that I will spend a lot of time in there to "justify" that for my budget. Currently, I don't think thats the case with NMS.
But referring to my first post in here. I don't think this is a modern spore anymore, I just think this is a somewhat dishonest developer that doesn't need to be. The game is still great and if advertised more accurately, this whole "shitstorm"(if you can even call it that) could've been avoided.
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I don't need 18 quintillion planets just give me 10,000 planets that are more varied have more than 1 biome on each one
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On August 10 2016 23:53 KeksX wrote:Show nested quote +On August 10 2016 23:29 Plansix wrote:On August 10 2016 23:23 Gorsameth wrote:On August 10 2016 23:19 Plansix wrote: I feel like this game got the hate because it is more like a mine craft, but the initial promise of the game made a lot of people hope it would more like a AAA game. Like a Destiny or some other shooter. The game was made by 15 people, but some folks felt it was going to be equal to a game made by 600 like Farcry.
And I really found it refreshing that we didn’t know every little thing about the game. I sort of feel I know way to much about games before they come out.
When you ask a AAA price people expect a AAA game. This game should have been 20 euro's max. Not 60. (I haven't bought it and won't after seeing people play it) It’s a big game and it was worked on by a small number of people. It has plenty of hours of gameplay and things to enjoy. People are not required to buy it if they don’t like the price. The expectation that if a game cost so much, it will check off all the expected boxes bad. Of course the messaging could be better, but Hello Games is 15 people and the same guy running the social media is also the project manager. And the guy doing all the interviews. The point about a small team is moot. They have Sony behind their back, plenty of experience, a huge marketing campaign involving visits to major US TV shows, as well as a viral hype campaign that pretty much topped everything else from before. They themselves positioned themselves amongst all the big games out there, even if they insist on being indie. Additionally, what you can achieve with a small team and the right budget these days is phenomenal. And with an industry as fought-over as the game industry, the question of "Why does this cost 60 bucks?" is valid. Of course that does not mean "If game costs X, it should have Y" is true. But in the very least you should expect to a) Know what you're getting: Hello Games have been very secretive about certain parts of development, making it hard to decide on whether or not you should get it. Reviews haven't been that helpful yet. b) Getting what was promised: The "multiplayer" part of the game is a joke. And it looks like there have been some changes very close to release that barely got the game to where it is now. Me personally, I'm still positively impressed and will get the game once the price drops. I can buy a full-price game once in a while, but then I need to know that I will spend a lot of time in there to "justify" that for my budget. Currently, I don't think thats the case with NMS. But referring to my first post in here. I don't think this is a modern spore anymore, I just think this is a somewhat dishonest developer that doesn't need to be. The game is still great and if advertised more accurately, this whole "shitstorm"(if you can even call it that) could've been avoided. As someone who followed the game, I never found anything dishonest about their presentation. Their claims of “multiplayer” were always that you would be able to name things and other players would see that. But they only claimed it was possible to run across another player, but highly unlikely.
Sony only published the game to get it on the PS4 and helped them market. Adam Boyes, who worked at Sony during that time, said it was very much Hello Game’s game and Sony only helped them get through cert.
As for the developer being secretive, that is fine. People are free to buy the game after launch or reviews are in. There will be plenty of information in the coming weeks. If that is the bar for being dishonest, I would love more developers to be dishonest so I don’t know everything about every game before it comes out.
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On August 10 2016 23:53 KeksX wrote: b) Getting what was promised: The "multiplayer" part of the game is a joke. And it looks like there have been some changes very close to release that barely got the game to where it is now.
But referring to my first post in here. I don't think this is a modern spore anymore, I just think this is a somewhat dishonest developer that doesn't need to be. The game is still great and if advertised more accurately, this whole "shitstorm"(if you can even call it that) could've been avoided.
Isn't this kind of the point though? People are just ready for this thing to tank for some reason. The speed and degree with which the "multiplayer was a lie" bandwagon has taken form is seriously staggering. Why would they add features to make it easier to find other players or see that someone is nearby if the ability to actually see them in-game never existed? It's just a really strange lynch mob that came out of nowhere, on launch day!
If Hello Games came out and ACTUALLY ADMITTED 100% that "the ability to see other players was literally never a feature, we lied, or planned to and didn't get the chance, or will patch it in later, yadda yadda, you were right, we're sorry" I wouldn't even be the least bit surprised. And sure that would be pretty fuckin lame. But the horde of folks that immediately assumed that was the case with absolutely no further testing or response from the devs just weird me out.
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prices fall so fast these days.. if the game sucks balls it'll be $15 in weeks, not months. look at Battleborn it went down to $15 in less than 10 weeks. if the game is not an epic all-encompassing mind-expanding experience just wait a bit and pick it up for $15.
if the price doesn't fall in the next 6 months then there are millions who thinks its teh greatest thing ever. and if that's the case you can pay full price for it.
because its a single player game there is no rush to "get better than my friends" by making a day 1 purchase.
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Judging from what I've seen so far... this game is not for me. It's a little bit of minecraft with spore-like feeling. You're largely to entertain yourself. Sometimes you'll find a Cockosaurus or squirrels the size of buses to make you laugh, but then you're back to gathering.
I agree that people winded themselves up for disappointment from the start. True, a lot of us were expecting a smaller Star Citizen with planet exploration for 60$ a piece, and as developers they did nothing to dissuade us from that notion. We generated all that hype which was good for them, and they just didn't say anything to the contrary and became tight-lipped.
Ugh fuck me, I really need toscratch the itch for some space RPG like Mass Effect >_>; or even any RPG at all for that matter.
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On August 11 2016 01:54 Latham wrote: Judging from what I've seen so far... this game is not for me. It's a little bit of minecraft with spore-like feeling. You're largely to entertain yourself. Sometimes you'll find a Cockosaurus or squirrels the size of buses to make you laugh, but then you're back to gathering.
I agree that people winded themselves up for disappointment from the start. True, a lot of us were expecting a smaller Star Citizen with planet exploration for 60$ a piece, and as developers they did nothing to dissuade us from that notion. We generated all that hype which was good for them, and they just didn't say anything to the contrary and became tight-lipped.
Ugh fuck me, I really need toscratch the itch for some space RPG like Mass Effect >_>; or even any RPG at all for that matter.
in terms of creature creation Spore actually has NMS beat
not unexpected from such a small development team
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