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For Honor: Swordsmanship "Shooter" - Page 7

Forum Index > General Games
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Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-02-18 19:51:24
February 18 2017 19:15 GMT
#121
Worth noting about the network, i found it quite common to play with bots in 4v4 games. Probably to do with the network they use. People can come back into the game sometimes but it still happens quite regularly it seems.
EDIT: also i have read the forums quite a bit and some people have a really hard time just connecting at all
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-02-19 12:12:03
February 18 2017 23:57 GMT
#122
Turtling: Play Warden and it's not really a problem; you have a lot of options to open people up

No he dont and its still a problem even for warden.

EDIT: Alright, the shouldercharge fake into GB can be rather powerful i guess. This might be the only thing that can break through the defence in the game. If true what ive read since i havent practiced against it much, its a really poor gamedesign since the opponent have to guess if its a shouldercharge or a GB(?)

And iam pretty sure you cant block a GB while you are dodging.

EDIT: just find a guy in match making, you might be able to defend against this 100%. Not sure yet.
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2017-02-19 09:44:13
February 19 2017 05:30 GMT
#123
At a decent level I feel no class can sufficiently stop the 1v1 turtle fest style with the games current mechanics.

Edit: Had a text wall here about how defense is too good but I think it's basically already all been talked about enough. In the end I feel like if the game stays the same way where feinting is the only real way to break a good defense the game is going to be come really stale really quick. It's disappointing because I feel like this games has potential to be VERY fun but right now it's hampered.

I'm also not exactly sure what they mean when they say they are returning GBs back to the way it was in the beta so maybe that will help things a bit. Right now GB's are shockingly easy to counter once you learn when your opponents can best utilize them. I've never played a game with a throw mechanic where i find myself literally just waiting to actually do the input to make sure i hit the counter at the right time.

If Ubisoft says theyll keep adding some things and perhaps do some tweaks I'm definitely willing to keep interest because in the end it's still a fun enough game despite it's flaws.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 19 2017 12:16 GMT
#124
In beta, it was as easy to block GBs if i remember correctly. Maybe slightly harder actually but its nothing major as far as my concerns.
Also if they make it to hard the game would still be stale.

The game as of right now feels very stale to me iam afraid. Damn. This was my go to game in beta actually, it dropped down fast to this level of feel.
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2017-02-19 14:42:02
February 19 2017 14:41 GMT
#125
In beta, if both used GB at the same time, it would cancel each other out. Currently, if you do that, the faster animation wins. This heavily favors some classes, and is a mess to balance. I think the timing to tech after the grab hit was shorter as well, but I'm not 100% on that. But if it wasn't the case, they'll have to shorten it at some point as GB will be close to 100% even at mid-level of plays.

As for the turtling, iSkys went something ridiculous like 92-0 yesterday in duels and brawls, and there was very little turtling. The top classes all have unblockables that force the action, and the environment forces you to move around. It get a bit stale at highish levels of play, but between feints, unblockables, misleading zone attacks and quick lights, there's enough to keep good players active.

And there are six more classes coming.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-02-19 15:51:03
February 19 2017 15:37 GMT
#126
Can you give link to stream? Also unblockables can be parried and they are usually easy to parry cuz they have huge attack animation. So in general they suck big time to "open" up the defence.
Some have charge type of unblockables and they can get dodged and they arent hard either to dodge.

I still dont buy that it gets stales at highest level of play. I sit at 50%+ winrate and its stale even for me. You poke with some light attacks here and there but overall its a stale game as of now, thats pretty much what you do. Your hard attacks is a no-no. They usually get parried and only in my dream i can hit a 2combo with them(its rare but it can happen).
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 19 2017 15:49 GMT
#127
I googled iskys for honor stream, i skimped though some streams. He plays mostly 2v2? Please link duel 1v1 then.
Also what i saw if it is the correct person he wasnt "high tier" even. His defence was poor. Also his opponents looked kinda poor as well.
Pwere
Profile Joined April 2010
Canada1556 Posts
Last Edited: 2017-02-19 16:50:01
February 19 2017 16:48 GMT
#128
He should be on in a few hours for 8h+. He's the best streamer I've seen so far, definitely the best Warden. He might not be tournament level, but the fact he won every single game he played yesterday would make it hard to improve past that point.

This would also indicate that turtling is not much of an issue online, which should be good enough for 99% of players.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 19 2017 16:56 GMT
#129
99%, and you say that after watching this guy play 2v2.
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
Last Edited: 2017-02-19 18:31:51
February 19 2017 17:58 GMT
#130
The issues with the core systems of this game are pretty well documented here. I'm having fun enough with the game as it is but I do wish they had spent a little more time looking at the core mechanics of other fighting games. You can correct me if I'm wrong but there doesn't seem like you can be at advantage after having any attack blocked (edit: parried). It seems like it is always the opponents turn after an attack. Frame traps and some other ways to open opponents up would be appreciated. Also environmental deaths are dumb in 1v1. This game could really improve with some refinements!
Yoav
Profile Joined March 2011
United States1874 Posts
February 19 2017 20:00 GMT
#131
On February 20 2017 01:56 Foxxan wrote:
99%, and you say that after watching this guy play 2v2.


What's wrong with 2v2? I've found it the most consistent fun (though I definitely enjoy 1v1 and Dominion). It also feels like I'm learning the most; you get to fight two opponents a lot of the time, and if you die you get to spectate.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-02-19 20:56:58
February 19 2017 20:55 GMT
#132
On February 20 2017 05:00 Yoav wrote:
Show nested quote +
On February 20 2017 01:56 Foxxan wrote:
99%, and you say that after watching this guy play 2v2.


What's wrong with 2v2? I've found it the most consistent fun (though I definitely enjoy 1v1 and Dominion). It also feels like I'm learning the most; you get to fight two opponents a lot of the time, and if you die you get to spectate.

If iam allowed to speculate, the people that play 1v1 are the more competetive skilled people that really want to improve.
At the same time, 2v2 is different as well, you can attack the same target for example. Its a pretty big difference between the two so talking about the core gameplay after having watched a person playing 2v2 and doesnt really defend well either is kinda giving wrong information.



You can correct me if I'm wrong but there doesn't seem like you can be at advantage after having any attack blocked (edit: parried). It seems like it is always the opponents turn after an attack. Frame traps and some other ways to open opponents up would be appreciated. Also environmental deaths are dumb in 1v1

Correct about the parried part. Many things to be done here for the developers.
Also agree with the environment thing in 1v1, some maps are just awful for that mode.
farvacola
Profile Blog Joined January 2011
United States18820 Posts
February 19 2017 21:31 GMT
#133
So is this game worth getting now or should I wait to see if devs make the necessary changes?
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 19 2017 21:43 GMT
#134
I'm having fun. The people who are obsessed with 1v1 seem to be having a bad time of it, but the game is enjoyable. The only issue I have is people running around a lot looking for cheap shots in the 4v4s, rather than fighting. I wish it was easier to knock people over when they are running at full tilt.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
February 19 2017 22:13 GMT
#135
I don't have much time in it yet and I have some complaints about the systems but I think it is fun anyway.
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
February 20 2017 02:07 GMT
#136
Quick thought about the game? So far it seems like everyone is enjoying it?
Life?
Yoav
Profile Joined March 2011
United States1874 Posts
February 20 2017 08:49 GMT
#137
On February 20 2017 11:07 ShoCkeyy wrote:
Quick thought about the game? So far it seems like everyone is enjoying it?


I love it. Really happy this game is a thing. It's got its issues, but it's the most fun I've had playing a new game in years.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-02-20 13:49:59
February 20 2017 13:11 GMT
#138
On February 20 2017 06:31 farvacola wrote:
So is this game worth getting now or should I wait to see if devs make the necessary changes?

If iam allowed to give a more "depth" answer here.
The atmosphere and theme is nice, animatons are top notch which do matter in gameplay alot imo.
The music feels fitting, its not like iam thinking to much about the music which might be a good sign, although i have some background music aswell but overall i guess the music do feels nice.

The modes feels decent so far. It has 1v1,2v2 and 4v4. And three different modes with the 4v4.
If you mix them up and not only focus on lets say duel(1v1) i think you can enjoy the game for quite many hours, 30h+ or something. Or maybe much higher even.

If you however only focus on 1v1 you might get tired of it, but i say might. The first hours are fun no matter what, atleast 10 or 15h of enjoyment. It might get diminshed quite hard if you reach a decent+ level and face people that really knows how to defend while you defend well as well.

It has some core gameplay issues which as been talked about and some other stuff might need refinement aswell. The other issue which isnt talked about is the peer-to-peer network which causes issues for some people(big issues from what i have heard for some). Also the other thing which hasnt been mentioned with the network is that it might affect people with good pings as well.

So from what i have heard is that everyone has atleast 100 ping because thats what happens with peer-to-peer and that can be quite high if you are to BLOCK or parry an attack that needs a very high reflection. So sometimes you need a reflex that really needs a good ping.

From what i saw on the forums, there might be issues here when you "block" sometimes. Ubisoft is looking into it. So it might be another "big" issue that needs a fix. What that issue is isnt doesnt really anyone know as of yet.

Still looks to be another issue.. Another core issue that is.


So for me, the game has actually been worth it(i sit at a really good broadband) and i do enjoy even doing duels right now aswell. I played yesterday and i thought to myself, lets just try and improve even further and it helped that i faced plenty of people that couldnt defend well either. I think the matchmaking might be a bit off, meaning you dont really face people with your skill.. And/or the matchmaking doesnt know what type of skill someone has either.

So again, if you do face people that knows how to play "properly" and it becomes stale and such. You have the opportunity to just leave after 1 game and queue again aswell.
And 2v2 and 4v4 is very different from 1v1 since you can gang up on someone pretty easy.
Worth noting also is that when you play the 4v4 modes, an a.i bot replacing the human is quite common. However, the human can replace the bot again. Some games you play with a bot the entire game for example, it can kinda ruin that mode when this happens.

Also what i felt for this game i have not felt for a game maybe ever.

Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 20 2017 14:34 GMT
#139
On February 20 2017 11:07 ShoCkeyy wrote:
Quick thought about the game? So far it seems like everyone is enjoying it?

The game is good. The 1v1 match ups need some tweeking as is with any game, but that will get ironed out. Some classes fell a little hard pressed to dump damage in the 4v4 match ups. There are some classes that are just annoying to fight against, like the orochi, mostly due to being dull as bricks. The 1v1 duel system has a problem that it drops you back to the menus between each match and it doesn’t get you back into the game fast enough. Running is also an issue that it is easier to run away with little risk, which leads to some dumb stuff in the team based modes. I would prefer there be more risk to running.

But most of these are minor quibbles. There is some real fun in the 4v4 match ups. Like holding off 2 people on a point for 30-45 seconds while you wait for your team mates, which is deeply rewarding. Or saving your stunned teammate from death with a well placed shield rush(the shield rush never gets old).
I have the Honor to be your Obedient Servant, P.6
TL+ Member
farvacola
Profile Blog Joined January 2011
United States18820 Posts
February 20 2017 14:35 GMT
#140
Thanks for the comments folks, I think I'ma get it soon
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
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