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For Honor: Swordsmanship "Shooter" - Page 12

Forum Index > General Games
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Yoav
Profile Joined March 2011
United States1874 Posts
March 06 2017 02:43 GMT
#221
There is a good sized core of very ardent supporters, and I strongly suspect that means the game will last a reasonable length of time. It's got that learning curve thing... gameplay is very different as a newbie (half of them miss the advanced tutorial), an intermediate player (yay I can feint/parry!) and an advanced player (who always say "never parry" but parry all the time so clearly they mean "only parry when you've read the future.) But the Klyka videos and a lot of guides can be really helpful.

Incidentally, did anyone catch that 2v2 tournament? (Extheleon's POV of one match) I thought it was really interesting. None of the goofiness that is Dominion, but a really dynamic interaction between the fighters. Brawl has long been my personal favorite mode, and now I'm very interested in it as a longer-run possibility. It's cool because it forces a lot of aggression, and indeed enables it with 2-person combos.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-03-06 04:04:43
March 06 2017 04:04 GMT
#222
The better you get, the worse the game gets. iam at the point where the game is total crap to play and this is ocming from someone that could considder this game the best in the world
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 06 2017 23:24 GMT
#223
http://www.eurogamer.net/articles/2017-03-03-for-honor-ubisoft-answers-the-big-questions

Cant say iam happy about the answers but atleast they acknowledge that defence is to good.
washikie
Profile Joined February 2011
United States752 Posts
March 07 2017 01:00 GMT
#224
This reminds me a lot of crpg mod in mountain blade warband. It's not an entirely new genre just way more mainstream and advertised take on something that already existed. Still cool though.
"when life gives Hero lemons he makes carriers" -Artosis
disformation
Profile Joined July 2009
Germany8352 Posts
March 10 2017 09:09 GMT
#225
Patch day: https://www.reddit.com/r/forhonor/comments/5yhjfx/maintenance_10032017_pc_hotfix_and_live_update_1/

This was never intended to work like that.
Aceace
Profile Joined June 2011
Turkey1305 Posts
March 10 2017 13:42 GMT
#226
Yeah... They are literally changing almost everything by using "This was never intended to work like that." wording from the day one.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
DannyJ
Profile Joined March 2010
United States5110 Posts
March 10 2017 23:50 GMT
#227
As long as they change stuff period I'm somewhat impressed...
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-05-14 22:11:12
May 14 2017 22:08 GMT
#228
After following the developers for a while now, iam expecting the "major" patch that will change the mechanics of the game.

If they do fail which i expect(why should i expect anything else really?) i have one more hope for a skillbased 1v1 melee medieval game:
website: https://mordhau.com/

Tutorial/whats it about:


It looks promising, and not "even" in alpha yet. From experience though developers use the word beta and alpha frequently with not many changes overall.

Estimated alpha is in august.



Yoav
Profile Joined March 2011
United States1874 Posts
May 20 2017 06:24 GMT
#229
Yeah I'm interested to see where Mordhau goes. Looks interesting.

Also, For Honor just had its first new characters added this week! Centurion (disabler, ultra-aggressive, really counter to lots of turtlers) and Shinobi (ultra-agile ninja). You can get them for in-game money. Also two new maps and a lot more gear stuff, with major changes to the gear system to tone it down. I honestly haven't really gotten the hang of fighting either of the new heroes yet... I die without touching them like I used to against Orochis.


Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-07-20 17:21:23
July 20 2017 17:19 GMT
#230
PTR at end of month will have the "balance meta patch". Also, that patch will add 1v1 tournament mode, and some more things.
Seems more changes are planned than what i will write here, exluding the ones i forget.


From what i remember:
Parry:
Guardbreak no longer guaranteed
Lightattack guaranteed(mostly)
Drains alot more stamina(unclear of whom)
Parrying to early opens up your defence, meaning, you wont be able to block the next attack in time etc. Overall, using parry will be a bit harder.


Stamina:
When out of stamina, you are in way more danger than now. In live version, you are really not in any danger.
You wont be able to parry and attack(i think). Blocking is possible but it will stop your stamina regeneration.

When out of stamina, and you run away. You will not regenerate stamina at all(in 4v4 mode) until you engage in combat again. To stop the abuse of running away.

Chip damage:
18% chip damage at all attacks. Light, heavy. For all chars(it seems).
Before it were from 2-10% chip damage. In duel(1v1) i believe it was 0% chip damage.

Revenge:
Removed from duel mode.
Cant be interrupted by anything. Before you could appaerantly be interrupted by crowd control.
Your attacks cant be parried when in revenge mode. Your shield will be bigger.


I did forget some but not to many. Overall they didnt show us much about the patch imo.
Either way, they said they will have a blog up next weekend for full patch notes(hopefully there are much more to the defensive meta patch)


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