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For Honor: Swordsmanship "Shooter" - Page 11

Forum Index > General Games
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Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 28 2017 13:58 GMT
#201
Having done a lot of 1v1 with the conquerer, not being able to feint makes that class to defensive. The other shield classes are acceptable, but that just lacks the tools to fake someone out. The class needs something like the warden’s shoulder charge that can be canceled.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-02-28 16:20:50
February 28 2017 16:20 GMT
#202
On February 28 2017 20:49 Alchemik wrote:
Show nested quote +
On February 28 2017 09:53 Foxxan wrote:
Idk, feels super weird to be that combos arent available and instead of fixing that, lets add chip damage. Will still suck to play the game if thats the only thing that is changing.
While we are at it, defending will still be super easy its just that when you block you take damage.

Like nothing is changing except making attacking a forced move and defending not rewarded enough.
Want to swing a heavy? Well you cant cuz you will get parried.

So doing a heavy is impossible. Only left is those light poke attacks. What a tremdnous fun gameplay we have here guys.

heavies are in general harder to punish then lights - as Nobushi for example, you very often get literally nothing out of a parried heavy, but get either a free GB or top heavy out of a parried light

chip damage wouldn't change that much, as lights are very often parried at a high level

This further illustrates my point that chip damage wont make the gameplay healthy. What this game needs is a healthy interraction. Which right now is really poor.

I get my attack parried->i get stunned for x time and cant do anything. Bad interaction.
I hit a light attack->either parried or blocked->poor design, there is no back and forth here. Thats what a game like this needs(and many other games for that matter).


I could write an essay here but i dont wanna bore you all.
KingDime
Profile Blog Joined September 2010
Canada750 Posts
February 28 2017 16:40 GMT
#203
I just want to see attacks sped up a bit in general and maybe having some more combo potential. For example as a warden, I've got the usual overhead/zone (mixup's/feints into crushing counterstrike) but the only other effective tools using your longsword seems to be whiffed side light into overhead light attack. Most other characters are much limited and worse off than a warden to initiate some offense using their weapon and not a guard break or charge ability.
Doom Guy
disformation
Profile Joined July 2009
Germany8352 Posts
February 28 2017 16:43 GMT
#204
Some interesting data from a 1on1 US online tournament held over the last two days:
Its been 256 Attendees, the hero distribution, looked like this (rounded):
Orochi 17%
Warden 14%
Nobushi 11%
Peacekeeper 11%
Conqueror 9%
Warlord 9%
Shugoki 5%
Kensei 5%
Valkyrie 5%
Berzerker 4,5%
Lawbringer 4,5%
Raider 4,5%

When it went to the Ro32, there where no Lawbringer, Kensei or Orochi(!) left.
In the Ro16 following Heros where left: 6xConqueror , 3xPeacekeeper, 3xWarlord , 3x Warden and 1 Shugoki
Ro8: 1 Warden, 1 Warlord, 2 Peacekeeper and 4 Conqueror
Ro4: 1 Warlord, 2 Peacekeeper and 1 Conqueror

source: http://forums.ubi.com/showthread.php/1593397-Panda-Global-1v1-02-27-Recap
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2017-03-01 04:28:08
March 01 2017 04:15 GMT
#205
Makes sense, although I'm surprised more Wardens didn't do well.

Also makes sense that Orochi's totally flopped out despite having the most players. I don't understand why anyone thinks Orochi's are even good, let alone too good. Everything they do is very telegraphed and all you have to do is guard break them over and over until they die of frustration IRL.

I'd like to see some of that tourney... I can only assume it was a defensive snore fest but it would still be interesting i guess.
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
March 01 2017 04:46 GMT
#206
How do they determine how to invite to these tournaments? SonicFox has been playing and streaming this game a bit which is kind of interesting. He is practicing doing something strange with the taunt animations.
Yoav
Profile Joined March 2011
United States1874 Posts
March 01 2017 06:33 GMT
#207
On March 01 2017 13:15 DannyJ wrote:
I'd like to see some of that tourney... I can only assume it was a defensive snore fest but it would still be interesting i guess.


I thought it was pretty neat. A lot of playstyle variation.
disformation
Profile Joined July 2009
Germany8352 Posts
March 01 2017 10:17 GMT
#208
On March 01 2017 13:15 DannyJ wrote:
Makes sense, although I'm surprised more Wardens didn't do well.

Also makes sense that Orochi's totally flopped out despite having the most players. I don't understand why anyone thinks Orochi's are even good, let alone too good. Everything they do is very telegraphed and all you have to do is guard break them over and over until they die of frustration IRL.

I'd like to see some of that tourney... I can only assume it was a defensive snore fest but it would still be interesting i guess.

try to look up dmbrandon on twitch.tv think he was casting parts of the tournament.
On March 01 2017 13:46 CobaltBlu wrote:
How do they determine how to invite to these tournaments? SonicFox has been playing and streaming this game a bit which is kind of interesting. He is practicing doing something strange with the taunt animations.

I think ppl could just sign up for it. so i guess first come first serve?

apparently the devs. had a stream where they were talking about balance and stuff:
https://www.reddit.com/r/CompetitiveForHonor/comments/5wpnhi/the_ubi_stream_just_started_they_will_be/
Yoav
Profile Joined March 2011
United States1874 Posts
March 01 2017 13:37 GMT
#209
In terms of people to watch (including a lot of livestreamed/commented tournament footage) Extheleon is a very strong warden who talks a lot about his thought process. He kinda hilariously threw in the match he got eliminated though, by playing a level 2 (not rep 2, just level 2) peacekeeper to try to make a point.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 01 2017 14:14 GMT
#210
On March 01 2017 15:33 Yoav wrote:
Show nested quote +
On March 01 2017 13:15 DannyJ wrote:
I'd like to see some of that tourney... I can only assume it was a defensive snore fest but it would still be interesting i guess.


I thought it was pretty neat. A lot of playstyle variation.

The higher level play is not defensive at all with some of the classes. The conq and warlord are both pretty defensive, but do involve a lot of shield bashing and pushing. Conq is likely the worst of the cases because it requires the player to be so passive and force errors. Warlord is just a lot of pushing people into things.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Aceace
Profile Joined June 2011
Turkey1305 Posts
March 01 2017 17:00 GMT
#211
On February 28 2017 22:58 Plansix wrote:
Having done a lot of 1v1 with the conquerer, not being able to feint makes that class to defensive. The other shield classes are acceptable, but that just lacks the tools to fake someone out. The class needs something like the warden’s shoulder charge that can be canceled.


You can feint with conq :D Basicly Heavy>Te Affigam>Light. But it costs too much stamina. Also having second slowest attack speed (18 Frame) doesn't help. Also canceling shoulder bash is cancerous. It creates a 50/50 wortex and no way to punish it.

About defensive play... It may sound weird but actually a simple change can turn this game to much aggresive gameplay. Just think about "cannot regen stamina while dodging" and "cannot spam dodge while exhausted" (You cannot let dodge costs stamina due to assasin classes. They rely on dodges)

This way stamina actually starts to mean something and there is a lot of punishment against exhausted enemies. Due to nature of dodges, you can do everything except attacking and running while exhausted.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 01 2017 17:13 GMT
#212
Agreed. Running away with the faster classes is way to effective. I would prefer that stamina did not regen unless you were playing defensively and just blocking.

I wish the conq were better in 1v1 duels, but its mostly boring to play. Its fun in the other modes, but does so little damage unless you are charge that attack. I really want a shield bash that combos off the light attack, rather than the heavy.

Running away with the Orochi is my least favorite tactic in this game. That class is cancer on no many levels, even though it is terrible. Even its guard break is annoyingly fast.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Aceace
Profile Joined June 2011
Turkey1305 Posts
March 01 2017 18:42 GMT
#213
Conq has the lowest light attack damage (15), Conq has the lowest heavy attack damage (25), Conq has second slowest attack speed on his light attacks (18 frames)

Yet... According to "Tier lists" Conq is 4th in 1v1 modes and 2nd in dominions. I can understand dominion part. You can go to minions, go 3v1 and win thanks to revenge (Heavy>SB>Heavy kills every single assasin) but... In duels Conq is soo weak. Every attack can easily parried. I have no idea why "pros" say Conq is stronk :D
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
KingDime
Profile Blog Joined September 2010
Canada750 Posts
March 01 2017 18:50 GMT
#214
Conqueror is insanely strong in duels, he's boring and linear but very good at a few things. He gets easy confirm's off of shield bashes and can stifle almost any offense with his shield properties + full shield stance.

As for DannyJ's comments about the warden. He's strong versus 80% of the cast but is not so hot vs conq/warlord/PK. For example, conq's who full shield stance after a shoulder bash by warden will negate your follow up double light attack and stick you straight back to neutral.
Doom Guy
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2017-03-02 06:19:08
March 02 2017 06:18 GMT
#215
Yeah matchups mean a ton that makes sense.

I started playing orochi and he's such a strange character. He can absolutely own people who don't know what they are doing but vs competent people I had super issues. I usually play Shugoki and all I'd do vs Orochi is basically not attack them until they killed themselves against a wall or something and it really just seems like a theme vs them for most classes. Annoyingly though they also seem to have a really difficult time vs feints as well since they are so dependent on parrying or deflecting to actually deliver damage. Perhaps i'm just too obsessed with deflecting and parrying but it just seems like that's nearly the only way to actually get in on good people to deliver damage. Everything else he has seems so predictable and slow that it's hard to to open people up. The only real fast multiple hit move is the SUPER predictable top light attack. Feinting of course can get you in but if it doesnt work his stamina and HP pool are so low it's kind of terrifying to do it too much. He definitely plays differently from the other classes I've played and pretty frustrating when playing anyone who is competent enough simply to guard break well. Obviously I must be missing stuff too but sheesh...
Yoav
Profile Joined March 2011
United States1874 Posts
March 02 2017 06:32 GMT
#216
For whatever it's worth, the Klyka videos are pretty useful to talk about techniques. He has guests on who are actually good with the class (he's personally not) and are often tourney winners/placers. It's a good systematic overview that helped me learn the heroes I'm less familiar with from the point of view of a top player.

Playlist
DannyJ
Profile Joined March 2010
United States5110 Posts
March 02 2017 07:00 GMT
#217
Oh cool thank you! Probably won't care too much about Orochi anymore but that's a great series in general.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 02 2017 16:46 GMT
#218
I might have to dive into that as well. I want to get better at the Conqueror, but he might not work into how I end up playing by default.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Aceace
Profile Joined June 2011
Turkey1305 Posts
Last Edited: 2017-03-03 13:08:35
March 03 2017 12:06 GMT
#219
I can write some specific tricks about matchups.

Warden: Keep your block at top. Ready to defend your left (Just incase possible zone attacks) Your shield bash has much less windup then Warden's. You can abuse it. They like to do "GB>Left Heavy>Second Left Heavy>Feint> Zone attack" Don't try to parry secondary heavies!

Conq: Its mirrror.

PK: Keep your block at right at all times! That stupid annoying light attack spam is so hard to defend. Turtle and only block her attacks. A simple block can stop her chain. Generally I whiff my first heavy hit in Reaper's Crush chain (Heavy>Heavy) and bait for second hit. Also you can abuse full charged flail range.

LB: Keep your block at top. Who attacks first gonna lose this match. He is looking for parries and your attacks are so slow. His shove is faster then Shield bash. Try to use Shield Riposte instead of regular shield bash to force him to back against wall. (But be careful, Riposte cost a lot of stamina)

Raider: Keep block at top. I don't believe anyone has problem against them. He is legendary after all.

Warlord: Pain... If he is noob and tries heavies for trade you can go charging parry trick (Basicly instead of simple clicking at the parry moment, you keep clicking heavy button. This way even tho you fail to parry you can keep blocking. Its much much more safer. But unfortunately if you make a habit of it you will fail with other classes)
If he goes for headbutt, you can fight with your shield bash. Still.... Warlord is too good atm.

Berserker: Its all about reading your opponents mind. His feints are the best. If you fail to read and go for a parry, he will have free guardbreak. Focus shield bash>light attacks. His dodge attacks always came from same side. Left dodge will be followed by left attack.

Valkyrie: Keep block at top. Careful about her new comboes. Never ever fight when you back to a wall. If she somehow corner you, never try to attack just focus on get out of there. (She can get 60-65 dmg from one combo)

Kensei. Keep block at top. NEVER EVER try to parry his heavies (except unblockable If you parry his heavies you cannot get a free GB due to his long range. Just block and throw your charged attack. His dodge will be followed by other side attack (Left dodge means right attack)

Shugoki: Another pain. Even harder then Warlord. You must cancel his armor with gb. Even countered gb's can take armour off. Goodluck with his charged headbutt :D

Orochi: Keep block at top. Easier to deal then PK. His dodge will be followed by same side attack (Left dodge means left attack). You can abuse whiffed heavy > second heavy combo. (Unfortunately newly discovered unlock "tech" gives him unparriable, wrongly indicated heavy attacks. I hope someday ubisoft fix it)

Nobushi: Your fully charged attacks can outrange her. Also use regular shield bash instead of shield reposte get close to her. Her dodge will be followed by an heavy from other side or easy from same side. Generally don't try to parry her lights. If you miss your parry, she will poison you and even you get a parry she is so far away to get GB'ed. But its safe to parry her heavies (Especially followed after a dodge)

I hope this helps.
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
QuanticHawk
Profile Blog Joined May 2007
United States32100 Posts
March 06 2017 01:32 GMT
#220
how does this play on ps4? It looks good, but I've got a backlog now and I don;'t want to get another game that will die out within a year.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
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