Incidentally, did anyone catch that 2v2 tournament? (Extheleon's POV of one match) I thought it was really interesting. None of the goofiness that is Dominion, but a really dynamic interaction between the fighters. Brawl has long been my personal favorite mode, and now I'm very interested in it as a longer-run possibility. It's cool because it forces a lot of aggression, and indeed enables it with 2-person combos.
For Honor: Swordsmanship "Shooter" - Page 12
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Yoav
United States1874 Posts
Incidentally, did anyone catch that 2v2 tournament? (Extheleon's POV of one match) I thought it was really interesting. None of the goofiness that is Dominion, but a really dynamic interaction between the fighters. Brawl has long been my personal favorite mode, and now I'm very interested in it as a longer-run possibility. It's cool because it forces a lot of aggression, and indeed enables it with 2-person combos. | ||
Foxxan
Sweden3427 Posts
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Foxxan
Sweden3427 Posts
Cant say iam happy about the answers but atleast they acknowledge that defence is to good. | ||
washikie
United States752 Posts
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disformation
Germany8352 Posts
This was never intended to work like that. | ||
Aceace
Turkey1305 Posts
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DannyJ
United States5110 Posts
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Foxxan
Sweden3427 Posts
If they do fail which i expect(why should i expect anything else really?) i have one more hope for a skillbased 1v1 melee medieval game: website: https://mordhau.com/ Tutorial/whats it about: It looks promising, and not "even" in alpha yet. From experience though developers use the word beta and alpha frequently with not many changes overall. Estimated alpha is in august. | ||
Yoav
United States1874 Posts
Also, For Honor just had its first new characters added this week! Centurion (disabler, ultra-aggressive, really counter to lots of turtlers) and Shinobi (ultra-agile ninja). You can get them for in-game money. Also two new maps and a lot more gear stuff, with major changes to the gear system to tone it down. I honestly haven't really gotten the hang of fighting either of the new heroes yet... I die without touching them like I used to against Orochis. | ||
Foxxan
Sweden3427 Posts
Seems more changes are planned than what i will write here, exluding the ones i forget. From what i remember: Parry: Guardbreak no longer guaranteed Lightattack guaranteed(mostly) Drains alot more stamina(unclear of whom) Parrying to early opens up your defence, meaning, you wont be able to block the next attack in time etc. Overall, using parry will be a bit harder. Stamina: When out of stamina, you are in way more danger than now. In live version, you are really not in any danger. You wont be able to parry and attack(i think). Blocking is possible but it will stop your stamina regeneration. When out of stamina, and you run away. You will not regenerate stamina at all(in 4v4 mode) until you engage in combat again. To stop the abuse of running away. Chip damage: 18% chip damage at all attacks. Light, heavy. For all chars(it seems). Before it were from 2-10% chip damage. In duel(1v1) i believe it was 0% chip damage. Revenge: Removed from duel mode. Cant be interrupted by anything. Before you could appaerantly be interrupted by crowd control. Your attacks cant be parried when in revenge mode. Your shield will be bigger. I did forget some but not to many. Overall they didnt show us much about the patch imo. Either way, they said they will have a blog up next weekend for full patch notes(hopefully there are much more to the defensive meta patch) | ||
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