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LaNague
Profile Blog Joined April 2010
Germany9118 Posts
February 13 2017 17:41 GMT
#81
here is a vid

https://www.twitch.tv/videos/121546322

"fighting game"
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 13 2017 17:53 GMT
#82
Good video, exactly what i was talking about. I seriously doubt ubisoft will fix this game though, which is so sad.
disformation
Profile Joined July 2009
Germany8352 Posts
Last Edited: 2017-02-13 18:51:28
February 13 2017 18:49 GMT
#83
On February 14 2017 02:41 LaNague wrote:
here is a vid

https://www.twitch.tv/videos/121546322

"fighting game"

Aight. Fair enough, that looks worse than what i have expected or seen.
And yeah its obv not like a Street Fighter, or even meant to be. Still think it is fairly similar in concept. and even in a fighting game you are able to tech throws and block for ages, if you are good. Is just way harder cause the game is more complex and/or the timings are more strict.
also a bunch of fighting games have like a guard meter.

generally dont have much faith in ubisoft, but lets see. a lot ways that could easily fix that (adjust stamina consumption, introduce chip damage, aforementioned guard meter etc).
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2017-02-13 20:40:31
February 13 2017 20:38 GMT
#84
there are some unblockable attacks atleast
and knockdowns
orochi just happens to not have both
"mmr is a social construct" - tumblr
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2017-02-13 21:07:08
February 13 2017 21:05 GMT
#85
On February 13 2017 22:48 Foxxan wrote:
You can block every weapon attack, light and hard.
You can parry the attacks, if you practice well you can probably master this vs every class.

Not sure after a parry right now you get a free light hit? If not, then you get a free light hit after this sequense:
Parry->Guardbreak(now your char moves forward automatically)->light hit
Still kinda weak damage, not enitrely sure every char gets a free light hit either.

You can also block guardbreaks. What can the attacker do then? Its like a drawn out fight in the end which isnt fun. And balance in this case i dont care about its a imbalance in the player vs player interaction and it needs a change.

Also the assassins can dodge the
Parry->guardbreak sequence because they are so fast so for some classes it seems to be really hard to even touch them. Like the conquerer with his slow attacks and good defense, if he try and attack the assassin the assassin will simple dodge it and then get a "free damage" to him and rinse and repeat.

Feels like a drawn out fight in the end which isnt fun. And balance in this case i dont care about its a imbalance in the player vs player interaction and it needs a change.




what about mindgame the dodge then? Ye the game shouldnt revolve around mind gaming the opponent, that becomes dull fast and is also not consistent. Mind gaming is fine but it should at most be 20%~.
We need more moves in the attack department. Tweaks or whatnot. Up to ubisoft in the end, and they should aswell in the end fix it themself, i mean they should see this problem without feedback even.

After parry it's a free guard break, the light is also a possibility but most people opt for the guard break because it opens up more possibilities. Guard break into throw into wall is a free heavy which i see used more often, or vortex/uninterruptible options with wardern/conquerors/raiders/kensei. There is also really cheap stuff you can do if you can trap them against a wall that the guard break helps with.

After parry you can try heavy but it's not free they can block or parry it depending on character and distances and kind of heavy you do so it's not consistent between characters.

The main issue is that the options are character specific and the characters that benefit the most are like assassins because of their dodge range and start up allows them to get out of some of those.

On February 14 2017 02:30 LaNague wrote:
when you attack you gain nothing as a basic block is not hard to achieve by someone skilled.
you lose a lot because the attack can be parried or dodged+counterattack by some classes.
So the only reason to attack is that otherwise the game would be pointless.

so in the end in high skill matches, noone really wants to attack, there is no point to it.


I dont even know if ubisoft is interested or able to fix that.

Pretty much, which is why i'd move to open up feats for 1v1/2v2 matches and rework feats to work in a limited setting so you'd have feats for small groups and feats for 4v4 groups. Other wise really there is no great way to attack consistently. Feints are good but guard breaks open you up if they tech it so feints really are the only thing you can rely on and not everyone reacts to feints. Some attacks do chip but it's so little it's pointless to really concern yourself over it. So just bock you can on reaction parry heavys anyways so feinting them is pointless because the feint comes way before the end of the parry timing window.

On February 14 2017 05:38 ChunderBoy wrote:
there are some unblockable attacks atleast
and knockdowns
orochi just happens to not have both

unblockables can be parried , knockdowns can be interrupted or side stepped for the most part.
disformation
Profile Joined July 2009
Germany8352 Posts
Last Edited: 2017-02-13 21:08:25
February 13 2017 21:07 GMT
#86
unblockable attacks can be parried/dodged

nvm. for some reason my response was slow as fuck and i got ninjaed hard. disregard xD
Blackfish1
Profile Joined January 2017
15 Posts
February 13 2017 21:13 GMT
#87
Yep, the second I realised how perfect defense is the ultimate endgame here I canceled my preorder. Also don´t forget revenge mode. It was implemented for 1v2, 3, 4 situations, but it´s available in duels and 2v2 aswell. Just 1 more thing that favors defensive play. It´s a shame, I always loved defensive play, but in this game it does´nt feel rewarding at all.
At the end of open beta I got duels where I would deflect everything as Peacekeeper and do nothing else to win. It does´nt feel rewarding if u can "master" a Skill like that in 2 Days of playing...
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 13 2017 23:04 GMT
#88
I feel like the defense will be nerfed once the game gets out there to more people. I can see wanting to make parrying and timing based dodges powerful, but there can’t be ways to recover from everything.

I also feel the ability to lunge forward is pretty limited. Like normal humans, I think the fighters move be quicker walking forward than backwards.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-02-14 01:50:25
February 14 2017 01:48 GMT
#89
Just feels so bad that they didnt foresee this themself before the beta started. Even before the beta in summer. Perhaps they have patched the game, so alright with that inmind i guess i need to give them the benefit of the doubt.

But its frightening really, developers in general really seem to be so off with gameplay and miss things all the time and if they truly do miss things that is obvious in the long run, then what makes them able to "fix" the core issue of said game.


My first thought is that if they nerf defense and make no further change, it will feel to spammy. So it do feel like it is kinda "band aid" to do so. But isnt that the way developers do these days, nerf/buff, some numbers around and get done with it.
DannyJ
Profile Joined March 2010
United States5110 Posts
Last Edited: 2017-02-14 13:40:45
February 14 2017 13:01 GMT
#90
I really think the character speeds and probably even attack speeds should all be sped up. Make it so you can offensively pressure people easier in many aspects. Right now there are no mix ups where people have to wrack their brain thinking what could be coming then react to the one that does. Much of that is just game design wise but also because almost everything is really slow and telegraphed.

The guard break mechanic overall seems really wonky as well. The mind games and reactions from throws and teching (countering) throws is one of the pivotal parts of opening people up and starting offense in many games. Right now it's just too easy to guard break almost everything, and there's very little downside to even completely whiffing a break. You should be able to back dash Guards at least.

It certainly has it's flaws and hopefully Ubisoft changes some aspects. I'd be absolutely shocked if they did though, sadly... This game's main mode is a 4v4 Moba type thinger with gear stats and perks playing a role. They aren't worrying about the 1v1 crowd I assume.

Personally I still really like the game for what it is. It's gruesome stupidity for the most part, all taking place in an extremely pretty and well done world. Anyone hoping it's a legitimate competitive game will be disappointed.
Deleted User 26513
Profile Joined February 2007
2376 Posts
February 14 2017 14:39 GMT
#91
If you think that Ubisoft will fix anything, forget about it. Fixing old stuff doesn't bring money, but releasing new factions/heroes and other DLCs does. Also, they for sure will push "e-Sports" for this game... Again, it boosts sales.

They already announced that there will be 6 new heroes this "season", probably that means new faction, maps etc.
disformation
Profile Joined July 2009
Germany8352 Posts
Last Edited: 2017-02-14 15:21:04
February 14 2017 14:59 GMT
#92
http://forums.ubi.com/showthread.php/1577829-Changes-since-OBT-and-new-Character-Tier-List
1. Guard break now requires that you press it later rather than earlier. Timing for guard break is also now different between no stamina and stamina. Tapping it too early results in an immediate failure.

2. Guard break is no longer guaranteed after a parry when they have stamina. A level 3 AI was able to cancel my guard break every time I parried them.

3. Guard break is no longer guaranteed during a dodge. The level 3 AI was able to cancel guard break every time I tried to catch him during a dodge.

I think that these changes help break up the immortal defense meta. As parry into guard break is no longer a viable combo, every character has to rely on more of their actual kit.


Not sure how valid the claims are as I haven't gotten the game and the patch notes on the forums don't really mention those. Will probably do a bunch of research (watching strims n shit) on weekend and decide then.

edit: other post wondering of gb's were changed:
http://forums.ubi.com/showthread.php/1577649-Guard-Break-Counter-Changed
edit2: another one:
http://forums.ubi.com/showthread.php/1577921-What-have-you-done-to-guard-break-0-o
edit3:
http://forums.ubi.com/showthread.php/1577620-Game-feels-sluggish-now-that-you-messed-with-Guardbreak?s=fc751870ed606a41b6a5b5259c013197
edit4:
http://forums.ubi.com/showthread.php/1578026-Combat-seriously-feels-like-****
edit5:
http://forums.ubi.com/showthread.php/1577985-For-the-love-of-all-that-is-Holy-adjust-guard-break?s=43dbc98a331f833742b50914df7c822f

seems legit =D
also this game is a delicious salt mine! =D
Blackfish1
Profile Joined January 2017
15 Posts
February 14 2017 15:40 GMT
#93
On February 14 2017 23:59 disformation wrote:
http://forums.ubi.com/showthread.php/1577829-Changes-since-OBT-and-new-Character-Tier-List
Show nested quote +
1. Guard break now requires that you press it later rather than earlier. Timing for guard break is also now different between no stamina and stamina. Tapping it too early results in an immediate failure.

2. Guard break is no longer guaranteed after a parry when they have stamina. A level 3 AI was able to cancel my guard break every time I parried them.

3. Guard break is no longer guaranteed during a dodge. The level 3 AI was able to cancel guard break every time I tried to catch him during a dodge.

Show nested quote +
I think that these changes help break up the immortal defense meta. As parry into guard break is no longer a viable combo, every character has to rely on more of their actual kit.


Not sure how valid the claims are as I haven't gotten the game and the patch notes on the forums don't really mention those. Will probably do a bunch of research (watching strims n shit) on weekend and decide then.

edit: other post wondering of gb's were changed:
http://forums.ubi.com/showthread.php/1577649-Guard-Break-Counter-Changed
edit2: another one:
http://forums.ubi.com/showthread.php/1577921-What-have-you-done-to-guard-break-0-o
edit3:
http://forums.ubi.com/showthread.php/1577620-Game-feels-sluggish-now-that-you-messed-with-Guardbreak?s=fc751870ed606a41b6a5b5259c013197
edit4:
http://forums.ubi.com/showthread.php/1578026-Combat-seriously-feels-like-****
edit5:
http://forums.ubi.com/showthread.php/1577985-For-the-love-of-all-that-is-Holy-adjust-guard-break?s=43dbc98a331f833742b50914df7c822f

seems legit =D
also this game is a delicious salt mine! =D


Hm interesting cause in OB when I learned to counter guard break it would never work if I pressed the button to early. It just worked when I pressed it as soon as the enemy touched me... Just like they say in those links, but that was in OB and not now, so I don´t really get what they are referring too. Don´t have the game either sadly...
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
Last Edited: 2017-02-14 17:28:53
February 14 2017 17:08 GMT
#94
so guard break....its soooo needed in this game to break defence but all the maps one shot you on a failed guard break counter.....

also i think warden is completely broken, they can shoulder dash and cancel it into a guard break and you have to guess if they break it or not?



im just doing 1v1 where i only defend, guard break counter is a bit broken. even against the same person at the same timing it sometimes just doesnt work it seems like.
still not sure on mouse keyboard vs controller.

controller guard is a bit easier because with the mouse i have the habit of moving it back before the attack hits -.-





did anyone try the valkyrie?

i dont know what the point is, she has ALL defences in the game.
perma guard, parry, dodge deflect, omni guard and even the warden counter strike in ALL directions.
but those are redundand, dodge deflect and parry and counter strike do all the same thing basically.
semantics
Profile Blog Joined November 2009
10040 Posts
February 14 2017 22:22 GMT
#95
Doesn't the guard break nerfs actually make the game more defensive because now you actually have less ways to deal consistent damage. I mean yes it's harder to deal damage out of a defensive stance but it does nothing to actually discourage people from just sitting back and waiting for openings because the defense is still solid as shit.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
February 15 2017 08:27 GMT
#96
As expected, i read one review on xone which gave it 4.5/5, yet in the review said nothing about the gamebreaking imbalance between defender vs attacker.

Not a single word. Clueless fucks are what they are lately. World is going to hell. No one can do their job property ffs.
Deleted User 26513
Profile Joined February 2007
2376 Posts
February 15 2017 09:10 GMT
#97
On February 15 2017 17:27 Foxxan wrote:
As expected, i read one review on xone which gave it 4.5/5, yet in the review said nothing about the gamebreaking imbalance between defender vs attacker.

Not a single word. Clueless fucks are what they are lately. World is going to hell. No one can do their job property ffs.

First of all,I wouldn't trust a review that is published 1 day after release. One or two days are not enough to assess a game.
The imbalance you are talking about is not really a thing for the general public. Most of the people don't even realize that it exists and don't really care. The game actually works, plays smooth, looks good, sometimes it's fun... This is what is most important. The balance of the top tier 1v1 duels is not really a concern for 90+% of the playerbase.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-02-15 09:34:39
February 15 2017 09:32 GMT
#98
Its about a design flaw in gameplay, a reviewer should mention that. Its not about the "winrate balance" or anything, its that it doesnt work properly and it would need a fix.

First of all,I wouldn't trust a review that is published 1 day after release. One or two days are not enough to assess a game.

I do not trust them at all anylonger because they seem to be clueless about so many things. This just proofs it even further. Thats what the world has gone to, money #1. Work #5 place or something.
disformation
Profile Joined July 2009
Germany8352 Posts
Last Edited: 2017-02-15 11:50:44
February 15 2017 09:40 GMT
#99
Yeah, but the problem is that you are not going to even notice the flaw unless you get to like highlvl 1on1 duels?
Was watching a bunch of streams yesterday (guys I wouldnt consider bad at at all, at least waaaay better than me) and the problem was not very apparent in their matches.

edit: I am more worried that the new 3 characters seem to not be balanced very well from what ive seen/heard.
edit 2: I am also not saying the problem(s) don't exist, I am just not sure if they are as game breaking as some ppl make it out to be. problem is that its ubisoft and I dont really trust them as I had bad experiences in the psat.

will still stick to my plan on following streams for a while and see if/what ubisoft patches.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-02-15 13:56:31
February 15 2017 13:54 GMT
#100
I dont buy that that only high tier ppl will see it. High tier ppl might understand why it favors defense and they might be able to express it in words.

But to other people that dont "see" it or cant put words into it, it will affect those as well.
Every game you play, this will have impact weather you see it or not.

If you play a game against someone and he opts for defense more than attack. This initself is impacting the gameplay already.

If someone says "attacking can be so hard sometimes", doesnt this have imapct then?


Lets take table tennis. if you do a forehand hit it goes as fast as you hit it. But in this table tennis game you have the wind with you(every player has it) and it hits as fast as you hit but also with a 15% increase.
Hit ball->1x->x0.15%. I think this math is correct?

Now you might say that this will only impact the tier 1 players because they hit it so fast so those 15% increse is really impactful.
But thats wrong because it affects every single tier of level no matter if one "sees" it or not.


Therefore people will in the end try to hit way more forehands than normal. And some hits even at lower levels will be to fast to block. Isnt this impacting the game then for all tierse?
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