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Sid Meier's Civilization VI - Page 52

Forum Index > General Games
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{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 05 2018 13:22 GMT
#1021
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 07 2018 02:27 GMT
#1022
Hurricanes...

"Smokey, this is not 'Nam, this is bowling. There are rules."
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 07 2018 06:32 GMT
#1023
So Maori get some pretty nice bonuses on a bunch of different tile improvements, plus starting with a worker AND extra population and the negative side of starting in the ocean is partially mitigated by receiving tech and culture while at sea. Not bad.
~ ~ <°)))><~ ~ ~
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 07 2018 22:06 GMT
#1024
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 10 2018 15:37 GMT
#1025
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 11 2018 15:57 GMT
#1026
"Smokey, this is not 'Nam, this is bowling. There are rules."
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
December 11 2018 21:29 GMT
#1027
That's it, I'm playing this game again
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 12 2018 22:53 GMT
#1028
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 14 2018 01:44 GMT
#1029
The Governors seem a little OP...

"Smokey, this is not 'Nam, this is bowling. There are rules."
Manit0u
Profile Blog Joined August 2004
Poland17843 Posts
Last Edited: 2018-12-14 06:35:17
December 14 2018 06:10 GMT
#1030
On December 07 2018 15:32 TheFish7 wrote:
So Maori get some pretty nice bonuses on a bunch of different tile improvements, plus starting with a worker AND extra population and the negative side of starting in the ocean is partially mitigated by receiving tech and culture while at sea. Not bad.


Well, their other negative side is that they can't harvest resources or put districts on them. This is pretty restrictive.

Also, loyalty is an issue for them.
Time is precious. Waste it wisely.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 18 2018 15:04 GMT
#1031
The Inca sound incredibly... Boring.

"Smokey, this is not 'Nam, this is bowling. There are rules."
HiIamBrett
Profile Joined August 2013
56 Posts
December 19 2018 03:25 GMT
#1032
The Inca sound incredibly... Boring.


I think with their unique medieval unit they'll probably have a deceptively strong mid game since they can likely grow massive in the first 100 turns.

Probably still a better idea to go Cree or Khmer if you want to play that way though.

They definitely aren't exciting imo.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 19 2018 16:41 GMT
#1033
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 21 2018 02:41 GMT
#1034
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
December 27 2018 10:32 GMT
#1035
"Smokey, this is not 'Nam, this is bowling. There are rules."
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
December 27 2018 12:26 GMT
#1036
I'm rather lost about factories. I get that they affect cities in radius of 6(which is quite big), but my question is - is there any option setting that would show me this? Or is it visible in the city itself whether it's affected or not? I simply don't see it and I would expect this would be somewhere visible. All cities can build their own Factory which doesn't help me either And counting the tiles isn't very user friendly option

And second question - Civ 5 is loadingWAAAAAAAAAAAAAAAAAAY faster than Civ 6 for me. Game is on SSD, OS is on SSD, 16 GB RAM. Can't see the issue besides something broken. Is my configuration that low for this game? (rest of specs - i5 @ 3.4 GHz, GTX970) I'm talking about Huge maps with 6 civs and 10 city states and it's tiresome. The game itself then runs fine, but the load takes ages(both creating new game or loading a save), DX11. The only thing I noticed is that Civ5 is utilizing all 4 cores while it doesn't seem that Civ 6 is using them, am I missing anything?

Sorry, my Google skill is rather low and I didn't find any help on the internets, probably using wrong keywords.

I bought the game long time ago, got to play it just recently
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
FaCE_1
Profile Blog Joined December 2006
Canada6185 Posts
December 28 2018 10:17 GMT
#1037
I tough they removed the "aoe" effect of factories.
n_n
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
December 28 2018 16:40 GMT
#1038
I may have an older version or wrong description on factories then >< Bah.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
xtorn
Profile Blog Joined December 2013
4067 Posts
December 28 2018 18:42 GMT
#1039
this expansion looks pretty awesome.
<3 things - Life | Kane | Innovation | Scarlett | Solar | MMA
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
December 29 2018 11:56 GMT
#1040
On December 28 2018 19:17 FaCE_1 wrote:
I tough they removed the "aoe" effect of factories.


I think it is still there. If you hover your cursor over the production yield of a city (so click the city name, it shows you how much of each resource (culture, science, food, faith, production and gold) does the city produce, cogs are the production) it should list each source of that yield in the city. If it says "Factory: +3" or whatever the factory production yield is, that city is affected by a factory production bonus. That's the only way I keep track of it. Counting tiles as dull as it is what I do when planning districts and cities.
I play children's card games and watch a lot of dota, CS and HS
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