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Sid Meier's Civilization VI - Page 53

Forum Index > General Games
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deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 29 2018 16:24 GMT
#1041
On December 29 2018 20:56 Oukka wrote:
Show nested quote +
On December 28 2018 19:17 FaCE_1 wrote:
I tough they removed the "aoe" effect of factories.


I think it is still there. If you hover your cursor over the production yield of a city (so click the city name, it shows you how much of each resource (culture, science, food, faith, production and gold) does the city produce, cogs are the production) it should list each source of that yield in the city. If it says "Factory: +3" or whatever the factory production yield is, that city is affected by a factory production bonus. That's the only way I keep track of it. Counting tiles as dull as it is what I do when planning districts and cities.

Well I was expecting some line or something or some "production" overlay. Nevermind then, thanks for the help
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 03 2019 21:33 GMT
#1042
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 07 2019 18:02 GMT
#1043
"Smokey, this is not 'Nam, this is bowling. There are rules."
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
January 07 2019 19:52 GMT
#1044
Hoping for Kim Jong-Il, leader of North Korea. Special ability revolves around generating emergencies.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 08 2019 15:05 GMT
#1045
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 09 2019 15:26 GMT
#1046
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 11 2019 12:13 GMT
#1047
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 15 2019 16:32 GMT
#1048
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 18 2019 00:55 GMT
#1049
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 22 2019 19:48 GMT
#1050
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 25 2019 10:25 GMT
#1051
"Smokey, this is not 'Nam, this is bowling. There are rules."
Oukka
Profile Blog Joined September 2012
Finland1683 Posts
January 25 2019 14:30 GMT
#1052
Ottomans seems like an excellent civ to play against my friends. Pretty certain that the mechanics encouraging capture and conquest will electrify the game a bit more in the midgame where everyone is often putting heavy emphasis to research and getting into industrial+ eras for higher tech. I for one welcome the midgame aggression options!
I play children's card games and watch a lot of dota, CS and HS
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 29 2019 16:14 GMT
#1053
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
January 31 2019 02:25 GMT
#1054
"Smokey, this is not 'Nam, this is bowling. There are rules."
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
January 31 2019 03:51 GMT
#1055
After watching that I feel like actually having some downside to settling next to rivers is extremely long overdue lol.

I'm curious how the climate change aspect will impact late game science & domination victories. I remember in civilization 2 it could get out of control and the whole map turn into a big swamp. Will that happen in this xpac if you have a bunch of nuclear wars while running tons of coal powerplants for 100s of years?

Anyway looking forward to this one.
~ ~ <°)))><~ ~ ~
Simberto
Profile Blog Joined July 2010
Germany11712 Posts
January 31 2019 10:38 GMT
#1056
Historically, all the advantages for settling next to rivers make sense. That is why all big cities are next to a river.

Also, i hope to be able to cancel global warming with a nuclear winter.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 06 2019 12:45 GMT
#1057
"Smokey, this is not 'Nam, this is bowling. There are rules."
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
February 06 2019 15:13 GMT
#1058
On January 31 2019 19:38 Simberto wrote:
Historically, all the advantages for settling next to rivers make sense. That is why all big cities are next to a river.

Also, i hope to be able to cancel global warming with a nuclear winter.

I hope they add melting snow caps and launching solar shade(& increasing it) from Alpha Centauri
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 08 2019 12:25 GMT
#1059
"Smokey, this is not 'Nam, this is bowling. There are rules."
{CC}StealthBlue
Profile Blog Joined January 2003
United States41117 Posts
February 13 2019 13:11 GMT
#1060
Happy Release Day Eve! Now if we could just figure out the Preload time, and Steam times are out of whack on the release time as well.
"Smokey, this is not 'Nam, this is bowling. There are rules."
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